G40 league cow vs erwinrommel (allies+15)

  • '12

    We will see cowbells we will see.  We all know how legendary your dice can be so I guess ya never know.


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :2

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Shensi to Kweichow
                1 fighter moved from Burma to Kweichow


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :2

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Shensi to Kweichow
                1 fighter moved from Burma to Kweichow

    Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 1 :  1/2 hits
                        Japanese roll dice for 1 infantry in Kweichow, round 1 :  0/1 hits
                        1 infantry owned by the Japanese lost in Kweichow
                    Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 infantry moved from Shensi to Szechwan
                1 fighter moved from Kweichow to Szechwan

    Place Units - Chinese
                5 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 6 PUs total

    Territory Summary for Chinese :

    Kweichow : 1 infantry
        Szechwan : 1 fighter and 6 infantry

    Production/PUs Summary :

    Germans : 38 / 45
        Russians : 36 / 36
        Japanese : 53 / 55
        Americans : 52 / 72
        Chinese : 6 / 6
        British : 28 / 35
        UK_Pacific : 7 / 14
        Italians : 19 / 18
        ANZAC : 10 / 18
        French : 10 / 0
        Dutch : 4 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :2

    Combat Move - British
                1 bomber, 2 fighters and 1 tactical_bomber moved from Malta to 97 Sea Zone
                1 destroyer moved from 81 Sea Zone to 97 Sea Zone
                1 bomber moved from United Kingdom to 97 Sea Zone
                1 armour and 1 artillery moved from Egypt to Anglo Egyptian Sudan
                1 artillery moved from Egypt to Anglo Egyptian Sudan
                1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
                1 infantry moved from Egypt to Anglo Egyptian Sudan
                1 infantry moved from Egypt to Anglo Egyptian Sudan
                1 artillery and 1 infantry moved from Burma to Yunnan
                2 fighters and 1 tactical_bomber moved from Burma to Yunnan


  • Im 100% sure I posted the ncm and battleresults, but I dont see them here :/

    Did you recive dicerolling in email?


  • Here is the save.

  • TripleA

    I trust you. I looked at the dice rolls before you posted anything, I know I lost in sz 97 :(

    I can check exact unit counts I suppose. I will take a quick look

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :2

    Purchase Units - Italians
                Italians buy 1 bomber and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Greece to Romania
                1 armour moved from Yugoslavia to Poland
                1 artillery and 3 infantry moved from Greece to Bulgaria
                1 artillery and 1 infantry moved from Southern France to Normandy Bordeaux
                1 infantry moved from Alexandria to Egypt
                1 armour and 1 mech_infantry moved from Tobruk to Egypt
                1 infantry moved from Kenya to Tanganyika Territory
                      Italians take Tanganyika Territory from British
                1 infantry moved from Kenya to Ethiopia
                1 artillery moved from Kenya to Italian Somaliland

    Combat - Italians
                Battle in Egypt
                    Italians attack with 1 armour, 1 infantry and 1 mech_infantry
                    British defend with 1 harbour and 4 infantry
                        Italians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Egypt, round 1 :  0/3 hits
                        British roll dice for 4 infantry in Egypt, round 1 :  3/4 hits
                        1 mech_infantry owned by the Italians , 1 armour owned by the Italians and 1 infantry owned by the Italians lost in Egypt
                    British win with 4 infantry remaining. Battle score for attacker is -13
                    Casualties for Italians: 1 armour, 1 infantry and 1 mech_infantry
                Battle in Normandy Bordeaux
                    Italians attack with 1 artillery and 1 infantry
                    French defend with 1 artillery, 1 factory_minor and 1 harbour
                        Italians roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 1 :  0/2 hits
                        French roll dice for 1 artillery in Normandy Bordeaux, round 1 :  0/1 hits
                        Italians roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 :  1/2 hits
                        French roll dice for 1 artillery in Normandy Bordeaux, round 2 :  0/1 hits
                        1 artillery owned by the French lost in Normandy Bordeaux
                    Italians win, taking Normandy Bordeaux from French with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for French: 1 artillery

    Non Combat Move - Italians
                3 infantry moved from Northern Italy to Southern Italy
                1 aaGun moved from Southern France to Normandy Bordeaux
                1 aaGun moved from Southern France to Northern Italy

    Place Units - Italians
                1 bomber and 1 infantry placed in Southern Italy
                1 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,6
                Italians collect 21 PUs; end with 21 PUs total

    Territory Summary for Italians :

    Alexandria : 1 flag
        Kenya : 1 flag
        Tanganyika Territory : 1 flag, 1 infantry
        Normandy Bordeaux : 1 flag, 1 aaGun, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        Romania : 1 armour
        Poland : 1 armour
        Tobruk : 2 artilleries and 3 infantry
        Northern Italy : 1 aaGun, 1 factory_major and 1 infantry
        Italian Somaliland : 1 artillery
        Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 harbour and 7 infantry
        Ethiopia : 1 infantry
        Bulgaria : 1 artillery and 3 infantry
        Greece : 1 flag
        97 Sea Zone : 1 flag
        Yugoslavia : 1 flag

    Production/PUs Summary :

    Germans : 38 / 45
        Russians : 36 / 36
        Japanese : 53 / 55
        Americans : 52 / 72
        Chinese : 6 / 6
        British : 28 / 30
        UK_Pacific : 7 / 8
        Italians : 21 / 21
        ANZAC : 10 / 18
        French : 8 / 0
        Dutch : 4 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    Gave it a last ditch effort for Egypt and I was blown away! I was thinking I could bail the armor out if it did not luck out there, lol.

    That is fine, I just go to push Germany toward Russia to attack. Italy flopped out this game 3:8)

  • TripleA

    38:] there got my cow emoticon

  • TripleA

    I am going to risk take all the way, my odds will get worse and worse, but it just has to come through in the end! LOL.

    In hindsight I think I mismanaged a few key pieces. I am not too worried about it, it is not it was too improbable what I was trying to accomplish.

    Well played with UK, called my sea lion bluff, got just the right amount of stuff to stop me and you got that bomber buy.

  • TripleA

    Not too many out there that will take advantage of a good situation.


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :2

    Purchase Units - ANZAC
                ANZAC buy 1 artillery and 2 transports; Remaining resources: 0 PUs;

    Combat Move - ANZAC


  • Actually I quicky came to regret not buying 2bombers and waiting for convoy buy until later. But I somhow felt that the two subs would preform better if you actually tried sealion.

  • TripleA

    Subs were the deciding factor for me. I did consider sea lion.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :2

    Purchase Units - ANZAC
                ANZAC buy 1 artillery and 2 transports; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Combat - ANZAC
                ANZAC creates battle in territory 62 Sea Zone

    Non Combat Move - ANZAC
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
                1 infantry moved from 45 Sea Zone to Dutch New Guinea
                      ANZAC take Dutch New Guinea from Dutch
                3 fighters moved from Queensland to Caroline Islands

    Place Units - ANZAC
                1 artillery placed in New South Wales
                2 transports placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs

    Territory Summary for ANZAC :

    Caroline Islands : 3 fighters
        Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 harbour and 3 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 artillery, 1 factory_minor and 1 harbour
        Dutch New Guinea : 1 flag, 1 infantry
        45 Sea Zone : 1 transport
        62 Sea Zone : 2 transports

    Production/PUs Summary :

    Germans : 38 / 45
        Russians : 36 / 36
        Japanese : 53 / 55
        Americans : 52 / 72
        Chinese : 6 / 6
        British : 28 / 30
        UK_Pacific : 7 / 8
        Italians : 21 / 21
        ANZAC : 10 / 15
        French : 8 / 0
        Dutch : 4 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    If I were to do sea lion, I would want to drop a few on scotland and use italy to bomb uk’s airbase if you repaired it so I would not have to deal so much with a naval battle.


  • Btw be glad you didnt sealion because Id make the biggest russian mec buy you had seen and then Japan would be with one foot in their grave. I dont have any problem loosing london as long as I take Italy with me to the grave. A good allied player needs to learn that sacrifice is a must. 9inf buy is outdated.

  • TripleA

    Haha I told Veqryn to use Russian mech on Japan in a game against Garg. At first he did not go with it, he did it a little late, but still within the window necessary for us to win that game.

  • TripleA

    Thing is if you send russian mech toward Japan, it would have worked, Germany does not have enough air / units to convoy usa or even threaten to take east usa. That would force Japan to desperately move toward the VC count and it would be a quick game ending in me losing probably.

Suggested Topics

  • 9
  • 79
  • 19
  • 70
  • 54
  • 85
  • 185
  • 157
Axis & Allies Boardgaming Custom Painted Miniatures

139

Online

17.4k

Users

40.0k

Topics

1.7m

Posts