G40 league cow vs erwinrommel (allies+15)

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :2

    Purchase Units - Italians
                Italians buy 1 bomber and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Greece to Romania
                1 armour moved from Yugoslavia to Poland
                1 artillery and 3 infantry moved from Greece to Bulgaria
                1 artillery and 1 infantry moved from Southern France to Normandy Bordeaux
                1 infantry moved from Alexandria to Egypt
                1 armour and 1 mech_infantry moved from Tobruk to Egypt
                1 infantry moved from Kenya to Tanganyika Territory
                      Italians take Tanganyika Territory from British
                1 infantry moved from Kenya to Ethiopia
                1 artillery moved from Kenya to Italian Somaliland

    Combat - Italians
                Battle in Egypt
                    Italians attack with 1 armour, 1 infantry and 1 mech_infantry
                    British defend with 1 harbour and 4 infantry
                        Italians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Egypt, round 1 :  0/3 hits
                        British roll dice for 4 infantry in Egypt, round 1 :  3/4 hits
                        1 mech_infantry owned by the Italians , 1 armour owned by the Italians and 1 infantry owned by the Italians lost in Egypt
                    British win with 4 infantry remaining. Battle score for attacker is -13
                    Casualties for Italians: 1 armour, 1 infantry and 1 mech_infantry
                Battle in Normandy Bordeaux
                    Italians attack with 1 artillery and 1 infantry
                    French defend with 1 artillery, 1 factory_minor and 1 harbour
                        Italians roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 1 :  0/2 hits
                        French roll dice for 1 artillery in Normandy Bordeaux, round 1 :  0/1 hits
                        Italians roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 :  1/2 hits
                        French roll dice for 1 artillery in Normandy Bordeaux, round 2 :  0/1 hits
                        1 artillery owned by the French lost in Normandy Bordeaux
                    Italians win, taking Normandy Bordeaux from French with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for French: 1 artillery

    Non Combat Move - Italians
                3 infantry moved from Northern Italy to Southern Italy
                1 aaGun moved from Southern France to Normandy Bordeaux
                1 aaGun moved from Southern France to Northern Italy

    Place Units - Italians
                1 bomber and 1 infantry placed in Southern Italy
                1 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,6
                Italians collect 21 PUs; end with 21 PUs total

    Territory Summary for Italians :

    Alexandria : 1 flag
        Kenya : 1 flag
        Tanganyika Territory : 1 flag, 1 infantry
        Normandy Bordeaux : 1 flag, 1 aaGun, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        Romania : 1 armour
        Poland : 1 armour
        Tobruk : 2 artilleries and 3 infantry
        Northern Italy : 1 aaGun, 1 factory_major and 1 infantry
        Italian Somaliland : 1 artillery
        Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 harbour and 7 infantry
        Ethiopia : 1 infantry
        Bulgaria : 1 artillery and 3 infantry
        Greece : 1 flag
        97 Sea Zone : 1 flag
        Yugoslavia : 1 flag

    Production/PUs Summary :

    Germans : 38 / 45
        Russians : 36 / 36
        Japanese : 53 / 55
        Americans : 52 / 72
        Chinese : 6 / 6
        British : 28 / 30
        UK_Pacific : 7 / 8
        Italians : 21 / 21
        ANZAC : 10 / 18
        French : 8 / 0
        Dutch : 4 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    Gave it a last ditch effort for Egypt and I was blown away! I was thinking I could bail the armor out if it did not luck out there, lol.

    That is fine, I just go to push Germany toward Russia to attack. Italy flopped out this game 3:8)

  • TripleA

    38:] there got my cow emoticon

  • TripleA

    I am going to risk take all the way, my odds will get worse and worse, but it just has to come through in the end! LOL.

    In hindsight I think I mismanaged a few key pieces. I am not too worried about it, it is not it was too improbable what I was trying to accomplish.

    Well played with UK, called my sea lion bluff, got just the right amount of stuff to stop me and you got that bomber buy.

  • TripleA

    Not too many out there that will take advantage of a good situation.


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :2

    Purchase Units - ANZAC
                ANZAC buy 1 artillery and 2 transports; Remaining resources: 0 PUs;

    Combat Move - ANZAC


  • Actually I quicky came to regret not buying 2bombers and waiting for convoy buy until later. But I somhow felt that the two subs would preform better if you actually tried sealion.

  • TripleA

    Subs were the deciding factor for me. I did consider sea lion.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :2

    Purchase Units - ANZAC
                ANZAC buy 1 artillery and 2 transports; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Combat - ANZAC
                ANZAC creates battle in territory 62 Sea Zone

    Non Combat Move - ANZAC
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
                1 infantry moved from 45 Sea Zone to Dutch New Guinea
                      ANZAC take Dutch New Guinea from Dutch
                3 fighters moved from Queensland to Caroline Islands

    Place Units - ANZAC
                1 artillery placed in New South Wales
                2 transports placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs

    Territory Summary for ANZAC :

    Caroline Islands : 3 fighters
        Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 harbour and 3 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 artillery, 1 factory_minor and 1 harbour
        Dutch New Guinea : 1 flag, 1 infantry
        45 Sea Zone : 1 transport
        62 Sea Zone : 2 transports

    Production/PUs Summary :

    Germans : 38 / 45
        Russians : 36 / 36
        Japanese : 53 / 55
        Americans : 52 / 72
        Chinese : 6 / 6
        British : 28 / 30
        UK_Pacific : 7 / 8
        Italians : 21 / 21
        ANZAC : 10 / 15
        French : 8 / 0
        Dutch : 4 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    If I were to do sea lion, I would want to drop a few on scotland and use italy to bomb uk’s airbase if you repaired it so I would not have to deal so much with a naval battle.


  • Btw be glad you didnt sealion because Id make the biggest russian mec buy you had seen and then Japan would be with one foot in their grave. I dont have any problem loosing london as long as I take Italy with me to the grave. A good allied player needs to learn that sacrifice is a must. 9inf buy is outdated.

  • TripleA

    Haha I told Veqryn to use Russian mech on Japan in a game against Garg. At first he did not go with it, he did it a little late, but still within the window necessary for us to win that game.

  • TripleA

    Thing is if you send russian mech toward Japan, it would have worked, Germany does not have enough air / units to convoy usa or even threaten to take east usa. That would force Japan to desperately move toward the VC count and it would be a quick game ending in me losing probably.


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :2

    Combat Move - French
                1 cruiser and 1 destroyer moved from 92 Sea Zone to 91 Sea Zone
                1 destroyer moved from 81 Sea Zone to 98 Sea Zone
                1 infantry moved from Trans-Jordan to Egypt
                1 infantry moved from French Central Africa to French Equatorial Africa
                1 infantry moved from Algeria to Tunisia
                2 infantry moved from Morocco to Algeria


  • To be 100% honest I dont realy see the need, I think I can handle Japan anyway. I dont want to give my land to germany ;)

  • TripleA

    You know lots of tricks. It is good to see that.

  • TripleA

    is your turn done or?

    Don’t see any battles so I am going to take my turn, you can adjust non combat.

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Purchase Units - Germans
                Germans buy 3 armour, 3 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 infantry moved from Baltic States to Eastern Poland
                1 infantry moved from Baltic States to Novgorod
                      Germans take Novgorod from Russians
                1 fighter moved from 115 Sea Zone to Karelia
                1 infantry moved from Finland to Vyborg
                      Germans take Vyborg from Russians
                2 infantry moved from Finland to Karelia
                1 bomber and 1 tactical_bomber moved from Western Germany to Eastern Poland
                2 tactical_bombers moved from Western Germany to Eastern Poland
                1 fighter moved from 115 Sea Zone to Eastern Poland
                1 tactical_bomber moved from Western Germany to 115 Sea Zone

    Combat - Germans
                Germans creates battle in territory 125 Sea Zone
                Battle in 125 Sea Zone
                    Germans attack with 1 submarine
                    Russians defend with 1 submarine
                    1 submarine owned by the Germans Submerged
                Battle in Karelia
                    Germans attack with 1 fighter and 2 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 fighter and 2 infantry in Karelia, round 1 :  2/3 hits
                        Russians roll dice for 1 infantry in Karelia, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Karelia
                    Germans winRussians win with 1 submarine remaining, taking Karelia from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Eastern Poland
                    Germans attack with 1 bomber, 1 fighter, 2 infantry and 3 tactical_bombers
                    Russians defend with 1 infantry
                        Germans roll dice for 1 bomber, 1 fighter, 2 infantry and 3 tactical_bombers in Eastern Poland, round 1 :  1/7 hits
                        Russians roll dice for 1 infantry in Eastern Poland, round 1 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
                    Germans win, taking Eastern Poland from Russians with 1 bomber, 1 fighter, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                2 artilleries and 8 infantry moved from Romania to Bessarabia
                1 fighter and 3 tactical_bombers moved from Eastern Poland to Bessarabia
                1 bomber moved from Eastern Poland to Bessarabia
                2 transports moved from 115 Sea Zone to 114 Sea Zone
                2 artilleries and 2 infantry moved from Germany to 114 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone
                2 artilleries and 2 infantry moved from 115 Sea Zone to Novgorod
                4 aaGuns, 3 armour, 3 artilleries and 16 infantry moved from Baltic States to Novgorod
                1 fighter moved from Karelia to 115 Sea Zone
                1 mech_infantry moved from Germany to Baltic States
                1 aaGun moved from Holland Belgium to Western Germany
                1 mech_infantry moved from Western Germany to Poland
                1 armour and 1 mech_infantry moved from Holland Belgium to Germany
                1 infantry moved from Western Germany to France
                3 armour moved from Germany to Romania
                2 armour moved from Germany to Romania
                1 armour moved from Germany to Romania
                4 armour moved from Germany to Poland

    Place Units - Germans
                1 submarine placed in 112 Sea Zone
                3 armour, 3 infantry and 3 mech_infantrys placed in Western Germany
                Germans undo move 1.
                1 submarine placed in 113 Sea Zone
                Germans undo move 2.
                1 submarine placed in 113 Sea Zone

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,3
                Germans collect 39 PUs (3 lost to blockades); end with 39 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 44 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 49 PUs

    Territory Summary for Germans :

    France : 1 flag, 1 airfield, 1 factory_minor and 1 infantry
        Western Germany : 2 aaGuns, 1 airfield, 3 armour, 1 factory_major, 1 harbour, 4 infantry and 3 mech_infantrys
        Romania : 6 armour
        Poland : 4 armour and 1 mech_infantry
        Germany : 1 armour, 1 factory_major and 1 mech_infantry
        Karelia : 1 flag, 2 infantry
        Baltic States : 1 flag, 1 mech_infantry
        Vyborg : 1 flag, 1 infantry
        Eastern Poland : 1 flag, 1 infantry
        Bessarabia : 1 flag, 2 artilleries, 1 bomber, 1 fighter, 9 infantry and 3 tactical_bombers
        Novgorod : 1 flag, 4 aaGuns, 1 airfield, 3 armour, 5 artilleries, 1 factory_minor, 1 harbour and 19 infantry
        125 Sea Zone : 1 submarine
        113 Sea Zone : 1 submarine
        Bulgaria : 1 flag
        115 Sea Zone : 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 2 transports
        Finland : 1 flag, 2 infantry

    Production/PUs Summary :

    Germans : 42 / 49
        Russians : 32 / 36
        Japanese : 53 / 55
        Americans : 52 / 72
        Chinese : 6 / 6
        British : 28 / 30
        UK_Pacific : 7 / 8
        Italians : 21 / 21
        ANZAC : 10 / 15
        French : 8 / 0
        Dutch : 4 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    sub buy is silly in hindsight. I don’t have air to sink the destroyer anyway plus france can block me from sz 125 anyway.  I rather have another armor.

    I am just shoving towards Russia at this point lol.

  • TripleA

    I am playing desperate now. This looks like a quick game, there is no long term thing for me. Maybe it can be since Russia does not look like it will have something going for VCs from Africa and stuff.  Just one infantry there, but you can clear out the 1sies and that Iraq for it so I can’t really plan for it.

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