G40 league cow vs erwinrommel (allies+15)

  • '12

    Cow I will grant you this… when your dice are white hot you can be dangerous but if theyre not you are just run of the mill.  Sorry gotta tell it like it is.

  • TripleA

    you will always need some favorable dice. You can’t win a game without hitting, duh.

  • TripleA

    You act like this game is over, it is not. I had too ambitious of a start and it flopped, it is in the range of expected outcomes, I am okay with it.

  • '12

    We will see cowbells we will see.  We all know how legendary your dice can be so I guess ya never know.


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :2

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Shensi to Kweichow
                1 fighter moved from Burma to Kweichow


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :2

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Shensi to Kweichow
                1 fighter moved from Burma to Kweichow

    Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 1 :  1/2 hits
                        Japanese roll dice for 1 infantry in Kweichow, round 1 :  0/1 hits
                        1 infantry owned by the Japanese lost in Kweichow
                    Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 infantry moved from Shensi to Szechwan
                1 fighter moved from Kweichow to Szechwan

    Place Units - Chinese
                5 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 6 PUs total

    Territory Summary for Chinese :

    Kweichow : 1 infantry
        Szechwan : 1 fighter and 6 infantry

    Production/PUs Summary :

    Germans : 38 / 45
        Russians : 36 / 36
        Japanese : 53 / 55
        Americans : 52 / 72
        Chinese : 6 / 6
        British : 28 / 35
        UK_Pacific : 7 / 14
        Italians : 19 / 18
        ANZAC : 10 / 18
        French : 10 / 0
        Dutch : 4 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :2

    Combat Move - British
                1 bomber, 2 fighters and 1 tactical_bomber moved from Malta to 97 Sea Zone
                1 destroyer moved from 81 Sea Zone to 97 Sea Zone
                1 bomber moved from United Kingdom to 97 Sea Zone
                1 armour and 1 artillery moved from Egypt to Anglo Egyptian Sudan
                1 artillery moved from Egypt to Anglo Egyptian Sudan
                1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
                1 infantry moved from Egypt to Anglo Egyptian Sudan
                1 infantry moved from Egypt to Anglo Egyptian Sudan
                1 artillery and 1 infantry moved from Burma to Yunnan
                2 fighters and 1 tactical_bomber moved from Burma to Yunnan


  • Im 100% sure I posted the ncm and battleresults, but I dont see them here :/

    Did you recive dicerolling in email?


  • Here is the save.

  • TripleA

    I trust you. I looked at the dice rolls before you posted anything, I know I lost in sz 97 :(

    I can check exact unit counts I suppose. I will take a quick look

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :2

    Purchase Units - Italians
                Italians buy 1 bomber and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Greece to Romania
                1 armour moved from Yugoslavia to Poland
                1 artillery and 3 infantry moved from Greece to Bulgaria
                1 artillery and 1 infantry moved from Southern France to Normandy Bordeaux
                1 infantry moved from Alexandria to Egypt
                1 armour and 1 mech_infantry moved from Tobruk to Egypt
                1 infantry moved from Kenya to Tanganyika Territory
                      Italians take Tanganyika Territory from British
                1 infantry moved from Kenya to Ethiopia
                1 artillery moved from Kenya to Italian Somaliland

    Combat - Italians
                Battle in Egypt
                    Italians attack with 1 armour, 1 infantry and 1 mech_infantry
                    British defend with 1 harbour and 4 infantry
                        Italians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Egypt, round 1 :  0/3 hits
                        British roll dice for 4 infantry in Egypt, round 1 :  3/4 hits
                        1 mech_infantry owned by the Italians , 1 armour owned by the Italians and 1 infantry owned by the Italians lost in Egypt
                    British win with 4 infantry remaining. Battle score for attacker is -13
                    Casualties for Italians: 1 armour, 1 infantry and 1 mech_infantry
                Battle in Normandy Bordeaux
                    Italians attack with 1 artillery and 1 infantry
                    French defend with 1 artillery, 1 factory_minor and 1 harbour
                        Italians roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 1 :  0/2 hits
                        French roll dice for 1 artillery in Normandy Bordeaux, round 1 :  0/1 hits
                        Italians roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 :  1/2 hits
                        French roll dice for 1 artillery in Normandy Bordeaux, round 2 :  0/1 hits
                        1 artillery owned by the French lost in Normandy Bordeaux
                    Italians win, taking Normandy Bordeaux from French with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for French: 1 artillery

    Non Combat Move - Italians
                3 infantry moved from Northern Italy to Southern Italy
                1 aaGun moved from Southern France to Normandy Bordeaux
                1 aaGun moved from Southern France to Northern Italy

    Place Units - Italians
                1 bomber and 1 infantry placed in Southern Italy
                1 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,6
                Italians collect 21 PUs; end with 21 PUs total

    Territory Summary for Italians :

    Alexandria : 1 flag
        Kenya : 1 flag
        Tanganyika Territory : 1 flag, 1 infantry
        Normandy Bordeaux : 1 flag, 1 aaGun, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        Romania : 1 armour
        Poland : 1 armour
        Tobruk : 2 artilleries and 3 infantry
        Northern Italy : 1 aaGun, 1 factory_major and 1 infantry
        Italian Somaliland : 1 artillery
        Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 harbour and 7 infantry
        Ethiopia : 1 infantry
        Bulgaria : 1 artillery and 3 infantry
        Greece : 1 flag
        97 Sea Zone : 1 flag
        Yugoslavia : 1 flag

    Production/PUs Summary :

    Germans : 38 / 45
        Russians : 36 / 36
        Japanese : 53 / 55
        Americans : 52 / 72
        Chinese : 6 / 6
        British : 28 / 30
        UK_Pacific : 7 / 8
        Italians : 21 / 21
        ANZAC : 10 / 18
        French : 8 / 0
        Dutch : 4 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    Gave it a last ditch effort for Egypt and I was blown away! I was thinking I could bail the armor out if it did not luck out there, lol.

    That is fine, I just go to push Germany toward Russia to attack. Italy flopped out this game 3:8)

  • TripleA

    38:] there got my cow emoticon

  • TripleA

    I am going to risk take all the way, my odds will get worse and worse, but it just has to come through in the end! LOL.

    In hindsight I think I mismanaged a few key pieces. I am not too worried about it, it is not it was too improbable what I was trying to accomplish.

    Well played with UK, called my sea lion bluff, got just the right amount of stuff to stop me and you got that bomber buy.

  • TripleA

    Not too many out there that will take advantage of a good situation.


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :2

    Purchase Units - ANZAC
                ANZAC buy 1 artillery and 2 transports; Remaining resources: 0 PUs;

    Combat Move - ANZAC


  • Actually I quicky came to regret not buying 2bombers and waiting for convoy buy until later. But I somhow felt that the two subs would preform better if you actually tried sealion.

  • TripleA

    Subs were the deciding factor for me. I did consider sea lion.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :2

    Purchase Units - ANZAC
                ANZAC buy 1 artillery and 2 transports; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Combat - ANZAC
                ANZAC creates battle in territory 62 Sea Zone

    Non Combat Move - ANZAC
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
                1 infantry moved from 45 Sea Zone to Dutch New Guinea
                      ANZAC take Dutch New Guinea from Dutch
                3 fighters moved from Queensland to Caroline Islands

    Place Units - ANZAC
                1 artillery placed in New South Wales
                2 transports placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs

    Territory Summary for ANZAC :

    Caroline Islands : 3 fighters
        Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 harbour and 3 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 artillery, 1 factory_minor and 1 harbour
        Dutch New Guinea : 1 flag, 1 infantry
        45 Sea Zone : 1 transport
        62 Sea Zone : 2 transports

    Production/PUs Summary :

    Germans : 38 / 45
        Russians : 36 / 36
        Japanese : 53 / 55
        Americans : 52 / 72
        Chinese : 6 / 6
        British : 28 / 30
        UK_Pacific : 7 / 8
        Italians : 21 / 21
        ANZAC : 10 / 15
        French : 8 / 0
        Dutch : 4 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    If I were to do sea lion, I would want to drop a few on scotland and use italy to bomb uk’s airbase if you repaired it so I would not have to deal so much with a naval battle.

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