I like that because you are correct, in Real Live, AA was just high-velocity ammo pointed at the sky, point it at a tank life the Germans did, it became an effective anti-tank.
I like the idea of taking out tank and/or armor for the pre-combat AA roll.
I don’t know if it would be unbalanced but I think I will try this next game
Thank you
It is not a preemptive attack. It is a normal attack like Art and Inf, except if it rolls a hit, the attacker must destroy a tank and nothing else. If their is no more tank, then the AAA rolls for nothing.
That’s what I meant with:
AntiArmorArtillery that roll every round of battle @1 but destroy an Arm on a hit. And nothing else, neither Inf nor Art.
It might even be difficult to chose which piece the defender destroy: an Art@2 or an AArmorA@1? Will you take the chance on a next round to destroy a precious tank hide behind some attacking Inf units or go for the better odds to hit plain and simple? Part of the fun, I think.