Good result for allied in the double Normandy battle
13L Whackamatt (axis) variance (allies +7)
-
I came up big with 18 hits
-
ok 1 sub hit so I put that on your carrier, now you have 10 hits.
-
same again.
-
sigh.
-
you can roll my fighter and BB
-
fight is done. your fighter and bb got some parting shots in. NCM
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :17
Purchase Units - Americans
Americans buy 8 fighters; Remaining resources: 0 PUs;Combat Move - Americans
1 armour, 6 artilleries and 15 infantry moved from Portugal to 91 Sea Zone
1 armour, 6 artilleries, 4 carriers, 1 destroyer, 4 fighters, 15 infantry and 11 transports moved from 91 Sea Zone to 109 Sea Zone
1 armour, 6 artilleries, 4 fighters and 15 infantry moved from 109 Sea Zone to United Kingdom
1 fighter moved from Hawaiian Islands to 25 Sea Zone
1 submarine moved from 9 Sea Zone to 25 Sea Zone
1 submarine moved from 12 Sea Zone to 25 Sea Zone
1 battleship, 8 carriers, 1 cruiser, 18 fighters and 7 submarines moved from 26 Sea Zone to 25 Sea ZoneCombat - Americans
Japanese scrambles 3 units out of Midway to defend against the attack in 25 Sea Zone
Battle in United Kingdom
Americans attack with 1 armour, 6 artilleries, 4 fighters and 15 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 15 infantry
Americans win, taking United Kingdom from Germans with 1 armour, 4 artilleries and 4 fighters remaining. Battle score for attacker is -8
Casualties for Germans: 15 infantry
Casualties for Americans: 2 artilleries and 15 infantry
Battle in 25 Sea Zone
Americans attack with 1 battleship, 8 carriers, 1 cruiser, 19 fighters and 9 submarines
Japanese defend with 2 battleships, 8 carriers, 4 destroyers, 18 fighters, 1 tactical_bomber and 11 transports
Units damaged: 2 battleships owned by the Japanese
Units damaged: 7 carriers owned by the Japanese
Units damaged: 1 battleship owned by the Americans
Units damaged: 1 carrier owned by the Japanese
Japanese win with 5 carriers, 1 destroyer, 9 fighters, 1 tactical_bomber and 11 transports remaining. Battle score for attacker is -202
Casualties for Japanese: 2 battleships, 3 carriers, 3 destroyers and 9 fighters
Casualties for Americans: 1 battleship, 8 carriers, 1 cruiser, 19 fighters and 9 submarines
Moving scrambled unit from 25 Sea Zone back to originating territory: Midway
Moving scrambled unit from 25 Sea Zone back to originating territory: Midway
Moving scrambled unit from 25 Sea Zone back to originating territory: Midway
1 tactical_bomber owned by the Japanese and 6 fighters owned by the Japanese forced to land in MidwayNon Combat Move - Americans
1 aaGun and 1 infantry moved from Portugal to 91 Sea Zone
1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 109 Sea Zone
1 aaGun and 1 infantry moved from 109 Sea Zone to United Kingdom
4 fighters moved from United Kingdom to 109 Sea Zone
4 armour and 6 infantry moved from Central United States to 101 Sea Zone
2 artilleries moved from Eastern United States to 101 Sea Zone
4 armour, 2 artilleries, 6 infantry and 6 transports moved from 101 Sea Zone to 64 Sea Zone
1 artillery moved from Eastern United States to Central United States
3 infantry moved from Alaska to British ColumbiaPlace Units - Americans
8 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :17
Combat Move - British
Non Combat Move - British
4 armour moved from Syria to Greece
10 infantry moved from Iraq to Persia
8 artilleries and 8 infantry moved from Northwest Persia to Persia
4 armour and 4 mech_infantrys moved from Syria to Persia
1 tactical_bomber moved from Portugal to 109 Sea Zone
3 fighters moved from Portugal to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,5,6,6,4,3,3,6,1,4
British collect 31 PUs (2 lost to blockades); end with 31 PUs total -
Great Britain is Free! :-P
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :17
Purchase Units - Italians
Italians buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Spain to Portugal
Italians take Portugal from Americans
3 infantry moved from Northern Italy to Yugoslavia
1 mech_infantry moved from Southern Italy to YugoslaviaCombat - Italians
Non Combat Move - Italians
Place Units - Italians
3 infantry placed in Spain
3 infantry placed in Southern FranceTurn Complete - Italians
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,5,3,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,3,4,1,3,3,4
Italians collect 3 PUs (12 lost to blockades); end with 3 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 8 PUs -
forgot to move fighters.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :17
Purchase Units - ANZAC
ANZAC buy 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
4 infantry moved from Iraq to Trans-JordanPlace Units - ANZAC
2 infantry placed in Saudi Arabia
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,1,1,4,2,6,1,5,5,5
ANZAC collect 10 PUs (2 lost to blockades); end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :17
Combat Move - French
Non Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :18
Politics - Germans
Purchase Units - Germans
Germans buy 5 artilleries, 1 destroyer, 1 factory_minor, 8 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 infantry moved from Eastern Poland to Belarus
Germans take Belarus from Russians
1 armour moved from Western Ukraine to Rostov
Germans take Rostov from Russians
1 artillery moved from Western Ukraine to Ukraine
2 transports moved from 115 Sea Zone to 114 Sea Zone
3 transports moved from 114 Sea Zone to 113 Sea Zone
6 infantry moved from Western Germany to 113 Sea Zone
3 artilleries and 3 infantry moved from Germany to Slovakia Hungary
1 mech_infantry moved from Gibraltar to Spain
3 infantry moved from Southern France to Spain
4 armour, 3 artilleries and 2 infantry moved from Southern France to Normandy Bordeaux
1 infantry moved from Yugoslavia to Albania
1 bomber moved from Western Germany to Albania
1 artillery moved from Bulgaria to Albania
5 mech_infantrys moved from Western Germany to Slovakia HungaryCombat - Germans
Battle in Albania
Germans attack with 1 artillery, 1 bomber and 1 infantry
Russians defend with 1 artillery
Germans win, taking Albania from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artilleryNon Combat Move - Germans
1 bomber moved from Albania to Western Germany
6 infantry moved from 113 Sea Zone to Sweden
1 armour moved from France to Normandy Bordeaux
1 armour moved from France to Spain
1 armour moved from France to Western GermanyPlace Units - Germans
1 factory_minor placed in Romania
1 destroyer and 1 transport placed in 113 Sea Zone
4 artilleries and 4 infantry placed in Western Germany
3 infantry placed in Ukraine
1 artillery and 1 infantry placed in Normandy BordeauxTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,2,4,4,3,3,3,2,2,5,2,5,5,6,5,3,2
Germans collect 52 PUs (2 lost to blockades); end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :18
Purchase Units - Russians
Russians buy 2 artilleries, 8 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 2 infantry moved from Greece to Albania
1 armour moved from Novgorod to Finland
Russians take Karelia from Germans
Russians take Finland from Germans
1 infantry moved from Novgorod to Vyborg
Russians take Vyborg from Germans
1 artillery and 2 infantry moved from Novgorod to Baltic States
1 artillery and 2 infantry moved from Novgorod to Belarus
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 artillery moved from Tsinghai to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Tsinghai to Sikang
Chinese take Sikang from Japanese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Evenkiyskiy to Yenisey
Russians take Yenisey from Japanese
1 artillery and 2 infantry moved from Novosibirsk to Timguska
1 artillery moved from Kazakhstan to Tsinghai
3 infantry moved from Volgograd to Rostov
6 infantry moved from Bryansk to Ukraine
2 fighters and 1 tactical_bomber moved from Russia to Ukraine
1 infantry moved from Bryansk to RostovCombat - Russians
Battle in Rostov
Russians attack with 4 infantry
Germans defend with 1 armour
Russians win, taking Rostov from Germans with 4 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Baltic States
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians win, taking Baltic States from Germans with 1 artillery remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Albania
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 artillery and 1 infantry
Russians win, taking Albania from Italians with 1 artillery remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 2 infantry
Battle in Ukraine
Russians attack with 2 fighters, 6 infantry and 1 tactical_bomber
Germans defend with 1 artillery, 1 factory_minor and 3 infantry
Russians win, taking Ukraine from Germans with 2 fighters, 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Germans: 1 artillery and 3 infantry
Battle in Belarus
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians win, taking Belarus from Germans with 1 artillery remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Ukraine to Novgorod
5 infantry moved from Russia to BryanskPlace Units - Russians
1 submarine placed in 97 Sea Zone
1 artillery and 1 infantry placed in Greece
1 artillery and 2 infantry placed in Novgorod
3 infantry placed in Volgograd
2 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,4,5,4,4,6,3,6,4,2
Russians collect 35 PUs (2 lost to blockades); end with 35 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 49 PUs -
go Japan!
-
Couldn’t auto upload the movement summary. attached below:
Scrambe in 10 & 26? Going for the US! :evil:
-
OK!
Scramble 3 fighters to z10
No scramble to z26. -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :18
Purchase Units - Japanese
Japanese buy 1 armour, 1 destroyer, 3 infantry, 3 mech_infantrys and 8 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
5 units repaired.
4 fighters moved from Midway to 26 Sea Zone
2 bombers moved from Midway to 26 Sea Zone
1 destroyer moved from 25 Sea Zone to 12 Sea Zone
1 destroyer moved from 12 Sea Zone to 27 Sea Zone
1 carrier moved from 25 Sea Zone to 11 Sea Zone
5 fighters and 5 tactical_bombers moved from Midway to 10 Sea Zone
4 carriers moved from 25 Sea Zone to 10 Sea Zone
4 artilleries and 18 infantry moved from Midway to 25 Sea Zone
2 infantry and 1 transport moved from 25 Sea Zone to 10 Sea Zone
2 infantry moved from 10 Sea Zone to Mexico
4 artilleries, 16 infantry and 10 transports moved from 25 Sea Zone to 10 Sea Zone
4 artilleries and 16 infantry moved from 10 Sea Zone to Western United States
1 infantry moved from Burma to India
2 infantry moved from Chahar to Suiyuyan
1 fighter and 1 tactical_bomber moved from Kweichow to Suiyuyan
6 infantry moved from Jehol to Chahar
1 infantry moved from Eastern Persia to 80 Sea Zone
21 infantry moved from Eastern Persia to West India
1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Egypt
2 carriers, 2 cruisers, 2 fighters and 2 tactical_bombers moved from 80 Sea Zone to 39 Sea ZoneCombat - Japanese
Americans scrambles 3 units out of Western United States to defend against the attack in 10 Sea Zone
Americans scrambles to create a battle in territory 10 Sea Zone
Battle in 10 Sea Zone
Japanese attack with 4 carriers, 5 fighters, 5 tactical_bombers and 11 transports
Americans defend with 3 fighters
Japanese win, taking 10 Sea Zone from Neutral with 4 carriers, 3 fighters, 5 tactical_bombers and 11 transports remaining. Battle score for attacker is 10
Casualties for Japanese: 2 fighters
Casualties for Americans: 3 fighters
Battle in 26 Sea Zone
Japanese attack with 2 bombers and 4 fighters
ANZAC defend with 1 carrier and 1 cruiser
Japanese win with 2 bombers and 3 fighters remaining. Battle score for attacker is 18
Casualties for Japanese: 1 fighter
Casualties for ANZAC: 1 carrier and 1 cruiser
Battle in Suiyuyan
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese win, taking Suiyuyan from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Mexico
Battle in Western United States
Japanese attack with 4 artilleries and 16 infantry
Americans defend with 1 airfield, 1 factory_major, 5 fighters and 1 harbour
Japanese converts factory_major into different units
Japanese win, taking Mexico from Americans, taking Western United States from Americans with 4 artilleries and 12 infantry remaining. Battle score for attacker is 38
Casualties for Japanese: 4 infantry
Casualties for Americans: 5 fighters
Battle in EgyptNon Combat Move - Japanese
2 fighters moved from 26 Sea Zone to 11 Sea Zone
1 fighter moved from 26 Sea Zone to Midway
1 bomber moved from 26 Sea Zone to Caroline Islands
1 bomber moved from 26 Sea Zone to Paulau Island
6 tactical_bombers moved from Japan to Midway
1 tactical_bomber moved from Japan to Philippines
1 fighter and 1 tactical_bomber moved from Suiyuyan to Chahar
1 tactical_bomber moved from Japan to MidwayPlace Units - Japanese
7 transports placed in 6 Sea Zone
3 infantry placed in India
Japanese undo move 2.
1 transport placed in 36 Sea Zone
1 armour and 1 infantry placed in French Indo China
3 mech_infantrys placed in Manchuria
1 destroyer placed in 37 Sea Zone
2 infantry placed in IndiaTurn Complete - Japanese
Japanese collect 87 PUs; end with 87 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 97 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 102 PUs -
Well whatever OK