THERE IS ONLY ONE ROUND OF COMBAT
1 tank & 1 inf @2 attack 3 inf @3
Being generous to the attacker, we’ll say 1 hit each; remove 1 defending inf.
NEXT TURN THE DEFENDER COUNTER ATTACKS
2 inf @2 attack 1 inf @3 & 1 tank @1
Again rounding things out at 1 hit each, leaving us with 1 inf each.
ALTERNATIVELY
3 inf @2 attack 3 inf @3; long term odds about even
The Tank didn’t seem to improve the odds much, indeed if in the first example the defender had rolled 2 hits with his 3@3 it would have been lost on the first attack.
I would think tanks are only really effective when used in large groups attacking together, when there is a good chance that most of them will survive the attack and the enemy counter-attack and be able to attack again next turn; but perhaps this is after all an accurate reflection of the war.
Of course if trains carrying tanks can move twice as fast as trains carrying infantry (i.e tanks move at 2) then that would tilt the balance if favour of tank production, but that surely isn’t the case.
@BJCard:
Do tanks ‘absorb’ one hit/round? � If so, isn’t that pretty useful?
1 tank/1 inf attack 3 inf
1 tank/1 inf get 1 hit; 3 inf get 1 hit
Now the territory is contested, but with:
1 tank/1 inf vs. 2 inf
next turn: repeat with same units
1 tank/1 inf get 1 hit, 2 inf get 1 hit.
Now the territory has:
1 tank/1 inf vs. 1 inf;
etc…
doesn’t this ability make tanks incredibly useful in ‘blocking’ hits?