@Stucifer scramble & submerge decision
13L Whackamatt (axis) variance (allies +7)
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Good thing I don’t get paid to roll dice for a living!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :3
Purchase Units - Japanese
Japanese buy 1 airfield, 2 destroyers, 1 factory_minor and 1 fighter; Remaining resources: 2 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 unit repaired.
1 destroyer moved from 26 Sea Zone to 27 Sea Zone
1 destroyer moved from 26 Sea Zone to 30 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 27 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 30 Sea Zone
1 infantry moved from Guam to 21 Sea Zone
1 infantry and 1 transport moved from 21 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 armour and 1 infantry moved from Java to 42 Sea Zone
1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 38 Sea Zone
1 armour and 1 infantry moved from 38 Sea Zone to Shan State
1 transport moved from 43 Sea Zone to 36 Sea Zone
2 infantry moved from Kwangsi to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
3 fighters moved from French Indo China to Java
2 artilleries and 6 infantry moved from Hunan to Yunnan
1 mech_infantry moved from Manchuria to Amur
Japanese take Amur from Russians
4 fighters and 3 tactical_bombers moved from Japan to Hawaiian Islands
1 tactical_bomber moved from French Indo China to Shan State
1 tactical_bomber moved from French Indo China to Malaya
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from French Indo China to Malaya
1 tactical_bomber moved from French Indo China to Shan StateCombat - Japanese
Battle in 27 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 30 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Celebes
Battle in Shan State
Japanese attack with 1 armour, 1 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese win, taking Celebes from Dutch, taking Shan State from UK_Pacific with 1 armour, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Malaya
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry; British defend with 1 harbour
Japanese win, taking Malaya from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantryNon Combat Move - Japanese
2 tactical_bombers moved from Shan State to French Indo China
1 fighter and 1 tactical_bomber moved from Malaya to French Indo China
1 transport moved from 26 Sea Zone to 6 Sea Zone
1 battleship, 3 carriers, 1 cruiser, 1 destroyer and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 30 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 27 Sea Zone to 33 Sea ZonePlace Units - Japanese
1 factory_minor placed in French Indo China
1 airfield placed in Java
2 destroyers placed in 6 Sea Zone
1 fighter placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Hawaiian Islands: 1 fighter
EDIT: Adding units owned by Japanese to Japan: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Hawaiian Islands: 1 fighter
EDIT: Adding units owned by Japanese to Japan: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 57 PUs; end with 59 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs -
I edited a few of the Fighters back to Japan, negating their NCM.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :3
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 armour and 1 infantry moved from Central United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Southeast Mexico to 89 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
1 submarine moved from 29 Sea Zone to 30 Sea Zone
1 submarine moved from 29 Sea Zone to 27 Sea Zone
1 bomber moved from Western United States to 30 Sea Zone
1 bomber moved from Western United States to 27 Sea ZoneCombat - Americans
Battle in Gibraltar
Americans attack with 1 armour, 1 artillery and 2 infantry
Italians defend with 1 harbour and 4 infantry
Americans win, taking Gibraltar from Italians with 1 armour remaining. Battle score for attacker is 2
Casualties for Italians: 4 infantry
Casualties for Americans: 1 artillery and 2 infantry
Battle in 27 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans win with 1 bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 30 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 bomber moved from 27 Sea Zone to New Zealand
1 bomber moved from 30 Sea Zone to New Zealand
1 armour and 1 infantry moved from Line Islands to 29 Sea Zone
1 armour, 1 battleship, 3 carriers, 1 cruiser, 5 fighters, 1 infantry, 1 tactical_bomber and 1 transport moved from 29 Sea Zone to 62 Sea Zone
1 armour and 1 infantry moved from 62 Sea Zone to New South Wales
2 infantry moved from Brazil to British Guiana
1 aaGun and 1 infantry moved from British Columbia to Alaska
2 mech_infantrys moved from Western United States to Alaska
1 aaGun and 1 infantry moved from Southeast Mexico to Central United States
1 infantry moved from Western United States to British ColumbiaPlace Units - Americans
1 carrier, 2 destroyers and 2 transports placed in 101 Sea Zone
2 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 51 PUs; end with 51 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Non Combat Move - Chinese
1 fighter and 8 infantry moved from Shensi to Hopei
1 infantry moved from Szechwan to ShensiPlace Units - Chinese
5 infantry placed in HopeiTurn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :3
Combat Move - British
1 battleship, 1 cruiser and 2 destroyers moved from 109 Sea Zone to 92 Sea Zone
1 bomber moved from Morocco to 92 Sea Zone
3 infantry moved from Persia to Iraq
1 mech_infantry moved from Egypt to Iraq
1 tactical_bomber moved from India to 38 Sea ZoneCombat - British
Battle in 92 Sea Zone
British attack with 1 battleship, 1 bomber, 1 cruiser and 2 destroyers
Italians defend with 1 battleship, 2 cruisers, 1 destroyer and 2 transports
Units damaged: 1 battleship owned by the British
British win with 1 bomber remaining. Battle score for attacker is 18
Casualties for British: 1 battleship, 1 cruiser and 2 destroyers
Casualties for Italians: 1 battleship, 2 cruisers, 1 destroyer and 2 transports
Battle in Iraq
British attack with 3 infantry and 1 mech_infantry
Neutral_Axis defend with 3 infantry
2 infantry owned by the British and 1 mech_infantry owned by the British retreated to Trans-Jordan
Neutral_Axis win with 3 infantry remaining. Battle score for attacker is -3
Casualties for British: 1 infantry
Battle in 38 Sea Zone
British attack with 1 tactical_bomber
Japanese defend with 1 transport
British win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - British
1 tactical_bomber moved from 38 Sea Zone to India
1 bomber moved from 92 Sea Zone to Egypt
1 transport moved from 81 Sea Zone to 71 Sea Zone
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 armour moved from Morocco to Tunisia
1 infantry moved from Morocco to Algeria
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 mech_infantry moved from Eire to United Kingdom
1 aaGun and 3 infantry moved from Scotland to United Kingdom
4 fighters moved from Archangel to Bryansk
2 fighters moved from Shensi to RussiaPlace Units - British
3 armour placed in Egypt
2 infantry and 1 mech_infantry placed in Union of South AfricaTurn Complete - British
British collect 28 PUs; end with 28 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :3
Place Units - UK_Pacific
2 artilleries and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs total
Some Units in India change ownership: 2 artilleries and 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :3
Purchase Units - Italians
Italians buy 4 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
1 infantry moved from Yugoslavia to Bulgaria
Italians take Bulgaria from Neutral_Axis
1 artillery moved from Yugoslavia to Albania
1 armour moved from Yugoslavia to Greece
1 transport moved from 95 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Greece
1 destroyer moved from 95 Sea Zone to 97 Sea Zone
1 armour moved from Normandy Bordeaux to Southern FrancePlace Units - Italians
1 tactical_bomber placed in Southern Italy
4 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Italians collect 21 PUs; end with 21 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :3
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 61 Sea Zone to 62 Sea Zone
1 infantry moved from South Australia to New South Wales
1 artillery and 3 infantry moved from Northern Territory to South Australia
1 aaGun moved from New South Wales to South Australia
2 fighters moved from Northern Territory to 62 Sea Zone
1 fighter moved from Northern Territory to New ZealandPlace Units - ANZAC
1 carrier placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :3
Combat Move - French
Non Combat Move - French
2 infantry moved from Morocco to Algeria
1 infantry moved from French Equatorial Africa to Belgian CongoTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :4
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Germans takes Political Action: Political Action Axis To War With TrueNeutrals
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and British from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and UK_Pacific from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and ANZAC from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Dutch from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Chinese from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and French from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Neutral_Allies from Strict_Neutral to Friendly_NeutralPurchase Units - Germans
Germans buy 3 armour, 3 artilleries, 1 fighter and 1 tactical_bomber; Remaining resources: 2 PUs;Combat Move - Germans
2 mech_infantrys moved from Northern Italy to Spain
3 artilleries and 2 infantry moved from Southern France to Spain
1 bomber moved from Alexandria to Spain
1 fighter and 1 tactical_bomber moved from Western Germany to Spain
2 fighters and 2 tactical_bombers moved from Alexandria to Trans-Jordan
1 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
5 mech_infantrys moved from Eastern Poland to Ukraine
2 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Vyborg to Novgorod
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 battleship, 1 cruiser and 1 transport moved from 115 Sea Zone to 113 Sea Zone
2 artilleries moved from France to Southern France
3 mech_infantrys moved from Western Germany to Southern FranceCombat - Germans
Battle in Trans-Jordan
Germans attack with 2 fighters and 2 tactical_bombers
British defend with 2 infantry and 1 mech_infantry
Germans win with 1 fighter remaining. Battle score for attacker is -22
Casualties for Germans: 1 fighter and 2 tactical_bombers
Casualties for British: 2 infantry and 1 mech_infantry
Battle in Spain
Germans attack with 3 artilleries, 1 bomber, 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
Neutral_True defend with 6 infantry
Germans win, taking Spain from Neutral_True with 3 artilleries, 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Germans: 2 infantry
Casualties for Neutral_True: 6 infantryNon Combat Move - Germans
1 bomber, 1 fighter and 1 tactical_bomber moved from Spain to Southern France
1 fighter moved from Trans-Jordan to Alexandria
3 aaGuns moved from Holland Belgium to France
3 aaGuns moved from Germany to PolandPlace Units - Germans
3 artilleries placed in Novgorod
3 armour placed in Ukraine
1 fighter and 1 tactical_bomber placed in FranceTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,4
Germans collect 46 PUs (3 lost to blockades); end with 48 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs -
Neutrals?? OK
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :4
Politics - Russians
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
Trigger Russians Friendly TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to Friendly_Neutral
Trigger Russians Friendly Mongolians1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to UlaanbaatarPurchase Units - Russians
Russians buy 3 artilleries, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Bryansk to Belarus
Russians take Belarus from Germans
1 armour moved from Belarus to BryanskCombat - Russians
Non Combat Move - Russians
1 aaGun, 2 fighters, 19 infantry and 1 tactical_bomber moved from Bryansk to Rostov
3 infantry moved from Tambov to Rostov
2 aaGuns, 1 artillery and 14 infantry moved from Smolensk to Bryansk
10 infantry moved from Russia to Bryansk
2 aaGuns moved from Buryatia to Ulaanbaatar
Russians take Ulaanbaatar from MongoliansPlace Units - Russians
3 artilleries and 7 infantry placed in Russia
1 mech_infantry placed in VolgogradTurn Complete - Russians
Russians collect 26 PUs; end with 26 PUs total -
Game History
Round :4
Purchase Units - Japanese
Japanese buy 1 armour, 2 carriers, 1 destroyer, 1 factory_minor and 1 fighter; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour moved from Shan State to Siam
Japanese take Siam from UK_Pacific
1 armour moved from Siam to Shan State
1 artillery and 2 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 mech_infantry moved from Amur to Siberia
Japanese take Siberia from RussiansCombat - Japanese
Non Combat Move - Japanese
1 fighter and 3 tactical_bombers moved from French Indo China to Java
2 fighters and 2 tactical_bombers moved from 33 Sea Zone to Java
1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from 42 Sea Zone to 43 Sea Zone
2 infantry moved from Malaya to Shan State
1 transport moved from 37 Sea Zone to 41 Sea Zone
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery and 1 transport moved from 41 Sea Zone to 43 Sea Zone
1 transport moved from 44 Sea Zone to 20 Sea Zone
1 aaGun and 1 infantry moved from Japan to 6 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 destroyers moved from 6 Sea Zone to 26 Sea Zone
3 fighters moved from Japan to Caroline Islands
4 tactical_bombers moved from Hawaiian Islands to Caroline Islands
1 transport moved from 33 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 artillery moved from 43 Sea Zone to Borneo
1 destroyer moved from 33 Sea Zone to 54 Sea Zone
1 battleship, 3 carriers and 1 cruiser moved from 33 Sea Zone to 43 Sea ZonePlace Units - Japanese
1 factory_minor placed in Malaya
2 carriers and 1 destroyer placed in 36 Sea Zone
1 armour and 1 fighter placed in JapanTurn Complete - Japanese
Japanese collect 60 PUs; end with 61 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs -
Having troubles posting.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :4
Place Units - UK_Pacific
1 artillery and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 1 artillery and 1 infantry -
all good :-)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :4
Purchase Units - Italians
Italians buy 2 artilleries, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 armour, 1 artillery and 4 infantry moved from Greece to Turkey
1 fighter and 1 tactical_bomber moved from Southern Italy to Turkey
1 artillery moved from Albania to 97 Sea Zone
1 artillery and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 artillery moved from 98 Sea Zone to Trans-Jordan
5 infantry moved from Bulgaria to Greece
1 armour and 1 artillery moved from Southern France to Spain
1 armour moved from Spain to Gibraltar
Italians take Gibraltar from British
4 mech_infantrys moved from Northern Italy to Albania
1 artillery and 3 infantry moved from Anglo Egyptian Sudan to Belgian CongoCombat - Italians
Battle in Trans-Jordan
Battle in Turkey
Italians attack with 1 armour, 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber
Neutral_True defend with 8 infantry
retreated to Turkey
Neutral_True win, taking Trans-Jordan from British with 3 infantry remaining. Battle score for attacker is -7
Casualties for Neutral_True: 5 infantry
Casualties for Italians: 1 armour, 1 artillery and 4 infantry
Battle in Belgian Congo
Italians attack with 1 artillery and 3 infantry
French defend with 1 infantry
Italians win, taking Belgian Congo from British with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantryNon Combat Move - Italians
1 fighter and 1 tactical_bomber moved from Turkey to GreecePlace Units - Italians
1 destroyer and 1 transport placed in 97 Sea Zone
2 artilleries and 1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 23 PUs; end with 23 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Egypt to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from ItaliansCombat - ANZAC
Non Combat Move - ANZAC
1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 aaGun and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 fighter moved from New Zealand to Queensland
1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 62 Sea Zone to 54 Sea Zone
1 aaGun moved from South Australia to QueenslandPlace Units - ANZAC
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :4
Politics - French
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
Non Combat Move - French
2 infantry moved from Algeria to TunisiaTurn Complete - French