“V”,
@Viracocha:
@Tall:
––Also, I have many ideas for multiple command arangements of theaters, task forces, etc. that I’ve been working on for quite some time. The different paint schemes, as well as other steps taken, will help segregate the forces of differing commands and make it much easier for multiple commands.
“Tall Paul”
I like the steps taken to differentiate commands. � So Paul, a task force… I noticed those cool markers that HBG does, but I haven’t read about any house rules concerning them. � You have a plan/rules? � I’m just kinda curious as to what a task force will consist of, it’s ‘abilities’ and what not… �
––Well, my thoughts on Multiple Command Arrangements have a couple of layers of depth, and can be used in two separate ways.
––If you don’t mind, it would take a little more time to describe them than I have at the moment, but I’ll return and share them with you.
----Here’s something you can think about though.
----Imagine a “GRAND GAME”, with many players. Enough players to have
multiple commands/commanders for EACH nation. Each ‘command’ having different objectives, although some would be ‘shared objectives’ with your same-nation teammate(s). Identity issues would immediately become a big problem,…unless you’ve made a well thought-out plan ahead of time to differentiate the separate ‘commands’ forces. “Walaa”.
----There would also be ‘sub-unit’ commands’ and others.
----The Naval ‘commands’ would be used in conjunction with my
“Fleet Sheets”(copywrited) and the Land Force ‘commands’ would also use something designed especially for them.
––Sorry, but I’ve got to go now in order to make an appointment,…more later.
“Tall Paul”