OK. we will look at various Russia 1 openers first.
First is KJF Russia opener.
If I see that Germany is not setup to start barb round 2 or does not even look like he is prepared to rush my capital. I like to have fun in the pacific. The key to this strategy is coordinating your attacks and defense against japan with the rest of the allies as well as knowing when to bail out and get back to Europe (ie that moment when the allies no longer need you, because china can’t leave china so if china can hold his own with Japan, you should just leave.
What you do is, declare war on japan then buy 4 mech 3 artillery 3 infantry. The artillery goes to novgorod and the infantry to ukraine. the mech goes to volgograd x3 and russia x1. Then you move your mech/armor to sikang/kazakh. When round 3 comes you will have 5 mech and 2 armor for yunnan or szechwan.
**What you are doing there is simple: allowing china to make burma road income for +6 ipc. Sometimes you can hold yunnan as well, but that is only if uk pacific units can merge with China. Otherwise you can sit near yunnan and make it brutal for japan to hit with air. **
It is also fun if you already decided in your mind to go with a Japan first strategy before Japan even took his first turn. It can throw Japan players off their game if they are not used to dealing with extra ground forces coming at him.
Also if you are not a big naval pacific guy and end up always having problems with Japan… a ground approach like this might be better suited for you. This compliments a more island hopping anzac/usa naval approach (Japan will have more ground to deal with than usual and you can compound his problem by taking islands even if Japan can just take it back). It also works well with a balanced by USA player, since you know you are getting help in Europe you can do what usa can’t do, which is mobilize ground forces inland for the Pacific.
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The Standard R1 is similar to this except your armor and mech goes to bryansk or belarus. I generally almost always buy 4 artillery/mech. Even if Germany kicks off G1 with mech/armor buy, being able to attack baltic states/karelia/vyborg is huge. 1) you have 5 inf stuck in novgorod already, which will have to retreat the archangel route away from your forces, which makes them an easy target and an incentive for germany to blitz around your backside for more income 2) Germany holding novgorod on turn 3 and producing units there on his turn 4 is more units you have to deal with sooner than later.
Generally speaking you want a mech in turkmenistan to take east persia in the event Germany goes to war with you.
The Caucasus infantry you can keep there if you plan on taking Iraq with Russia and eventually the Italian east africa spaces. This is a good long term plan, but for it to work you need to keep Russia in the game (so plan to assist Russia with more fighters from uk or usa or anzac than usual).
If Germany starts the game with mech/armor buy, do not get fancy, just stop germany from taking moscow and Europe will be fine.
My usual buy is 4 artillery rest infantry. 3 art nov, 1 art +2 inf ukraine and the rest in Russia. Adjust the setup in the picture accordingly.
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Note: the bomber was from a bid. Just ignore it.
