@The_Good_Captain @kwas
BotA - r3 - 270BC - Hepps01 .vs. moilami
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fyi: just go into history and click through and see what he did
or right click and hit “show summary”
here, i right clicked for you, moilami:
Game History
Round :1
Purchase Units - Carthage
Carthage buy 1 bireme, 1 city, 3 hoplites, 4 spearmen and 1 swordman; Remaining resources: 0 PUs;Combat Move - Carthage
3 spearmen and 2 swordmen moved from Carthago Nova to Castulo
2 cavalrys, 4 spearmen and 3 swordmen moved from Corduba to Castulo
3 spearmen moved from Thapsus to Thenae
3 cavalrys moved from Carthago to Thenae
1 warelephant moved from Lilybaeum to SZ 36
1 trireme and 1 warelephant moved from SZ 36 to SZ 37
1 warelephant moved from SZ 37 to Thenae
1 spearman moved from Melita to SZ 36
1 bireme and 1 spearman moved from SZ 36 to SZ 37
1 spearman moved from SZ 37 to ThenaeCombat - Carthage
Battle in Castulo
Carthage attack with 2 cavalrys, 7 spearmen and 5 swordmen
Neutral defend with 2 cavalrys and 3 swordmen
Carthage roll dice for 2 cavalrys, 7 spearmen and 5 swordmen in Castulo, round 1 : 2/14 hits
Neutral roll dice for 2 cavalrys and 3 swordmen in Castulo, round 1 : 2/5 hits
2 cavalrys owned by the Neutral and 2 spearmen owned by the Carthage lost in Castulo
Carthage roll dice for 2 cavalrys, 5 spearmen and 5 swordmen in Castulo, round 2 : 4/12 hits
Neutral roll dice for 3 swordmen in Castulo, round 2 : 0/3 hits
3 swordmen owned by the Neutral lost in Castulo
Carthage win, taking Castulo from Neutral with 2 cavalrys, 5 spearmen and 5 swordmen remaining. Battle score for attacker is 14
Casualties for Neutral: 2 cavalrys and 3 swordmen
Casualties for Carthage: 2 spearmen
Battle in Thenae
Carthage attack with 3 cavalrys, 4 spearmen and 1 warelephant
Neutral defend with 1 archer and 2 spearmen
Carthage roll dice for 3 cavalrys, 4 spearmen and 1 warelephant in Thenae, round 1 : 1/8 hits
Neutral roll dice for 1 archer and 2 spearmen in Thenae, round 1 : 1/3 hits
Units damaged: 1 warelephant owned by the Carthage
1 spearman owned by the Neutral lost in Thenae
Carthage roll dice for 3 cavalrys, 4 spearmen and 1 warelephant in Thenae, round 2 : 1/8 hits
Neutral roll dice for 1 archer and 1 spearman in Thenae, round 2 : 2/2 hits
1 spearman owned by the Neutral and 2 spearmen owned by the Carthage lost in Thenae
Carthage roll dice for 3 cavalrys, 2 spearmen and 1 warelephant in Thenae, round 3 : 5/6 hits
Neutral roll dice for 1 archer in Thenae, round 3 : 0/1 hits
1 archer owned by the Neutral lost in Thenae
Carthage win, taking Thenae from Neutral with 3 cavalrys, 2 spearmen and 1 warelephant remaining. Battle score for attacker is 4
Casualties for Neutral: 1 archer and 2 spearmen
Casualties for Carthage: 2 spearmenNon Combat Move - Carthage
1 spearman moved from Palma to SZ 29
2 biremes and 1 trireme moved from SZ 32 to SZ 36
3 spearmen moved from Carthago to SZ 36
1 hoplite moved from Carthago to SZ 36
1 spearman moved from Carthago to SZ 36
1 hoplite moved from SZ 36 to Lilybaeum
4 spearmen moved from SZ 36 to Lilybaeum
1 warelephant moved from Carthago to Thapsus
1 swordman moved from Acci to Hispatis
2 spearmen and 1 swordman moved from Gades to Hispatis
2 biremes moved from SZ 14 to SZ 15Place Units - Carthage
1 city placed in Corduba
3 hoplites, 4 spearmen and 1 swordman placed in Carthago
1 bireme placed in SZ 32Turn Complete - Carthage
Carthage collect 57 PUs; end with 57 PUs total
1 unit repaired.Purchase Units - RomanRepublic
RomanRepublic buy 1 city, 1 legionaire, 1 trireme and 4 velitess; Remaining resources: 0 PUs;Combat Move - RomanRepublic
1 ballista moved from Roma to SZ 28
3 legionaires moved from Roma to SZ 28
3 velitess moved from Roma to SZ 28
1 ballista, 2 biremes, 3 legionaires, 2 triremes and 3 velitess moved from SZ 28 to SZ 34
1 ballista, 3 legionaires and 3 velitess moved from SZ 34 to Lilybaeum
4 legionaires and 5 velitess moved from Messana to Lilybaeum
3 legionaires and 4 velitess moved from Arretium to Genua
2 cavalrys moved from Roma to Genua
2 legionaires moved from Salapia to Ariminum
1 velites moved from Salapia to Ariminum
1 legionaire moved from Roma to Capua
1 cavalry moved from Capua to Ariminum
2 velitess moved from Roma to Capua
1 bireme moved from SZ 44 to SZ 45
1 velites moved from Tarentum to SZ 45
1 velites moved from SZ 45 to DelphiCombat - RomanRepublic
Battle in Lilybaeum
RomanRepublic attack with 1 ballista, 7 legionaires and 8 velitess
Carthage defend with 1 hoplite and 12 spearmen
RomanRepublic roll dice for 1 ballista, 7 legionaires and 8 velitess in Lilybaeum, round 1 : 2/16 hits
Carthage roll dice for 1 hoplite and 12 spearmen in Lilybaeum, round 1 : 2/13 hits
2 velitess owned by the RomanRepublic and 2 spearmen owned by the Carthage lost in Lilybaeum
RomanRepublic roll dice for 1 ballista, 7 legionaires and 6 velitess in Lilybaeum, round 2 : 1/14 hits
Carthage roll dice for 1 hoplite and 10 spearmen in Lilybaeum, round 2 : 4/11 hits
4 velitess owned by the RomanRepublic and 1 spearman owned by the Carthage lost in Lilybaeum
RomanRepublic roll dice for 1 ballista, 7 legionaires and 2 velitess in Lilybaeum, round 3 : 4/10 hits
Carthage roll dice for 1 hoplite and 9 spearmen in Lilybaeum, round 3 : 1/10 hits
1 velites owned by the RomanRepublic and 4 spearmen owned by the Carthage lost in Lilybaeum
RomanRepublic roll dice for 1 ballista, 7 legionaires and 1 velites in Lilybaeum, round 4 : 2/9 hits
Carthage roll dice for 1 hoplite and 5 spearmen in Lilybaeum, round 4 : 4/6 hits
1 velites owned by the RomanRepublic , 2 spearmen owned by the Carthage and 3 legionaires owned by the RomanRepublic lost in Lilybaeum
RomanRepublic roll dice for 1 ballista and 4 legionaires in Lilybaeum, round 5 : 5/5 hits
Carthage roll dice for 1 hoplite and 3 spearmen in Lilybaeum, round 5 : 4/4 hits
1 hoplite owned by the Carthage , 3 spearmen owned by the Carthage and 4 legionaires owned by the RomanRepublic lost in Lilybaeum
RomanRepublic win, taking Lilybaeum from Carthage with 1 ballista remaining. Battle score for attacker is -11
Casualties for RomanRepublic: 7 legionaires and 8 velitess
Casualties for Carthage: 1 hoplite and 12 spearmen
Battle in Genua
RomanRepublic attack with 2 cavalrys, 3 legionaires and 4 velitess
Neutral defend with 3 cavalrys and 3 swordmen
RomanRepublic roll dice for 2 cavalrys, 3 legionaires and 4 velitess in Genua, round 1 : 5/9 hits
Neutral roll dice for 3 cavalrys and 3 swordmen in Genua, round 1 : 0/6 hits
2 swordmen owned by the Neutral and 3 cavalrys owned by the Neutral lost in Genua
RomanRepublic roll dice for 2 cavalrys, 3 legionaires and 4 velitess in Genua, round 2 : 2/9 hits
Neutral roll dice for 1 swordman in Genua, round 2 : 0/1 hits
1 swordman owned by the Neutral lost in Genua
RomanRepublic win, taking Genua from Neutral with 2 cavalrys, 3 legionaires and 4 velitess remaining. Battle score for attacker is 24
Casualties for Neutral: 3 cavalrys and 3 swordmenNon Combat Move - RomanRepublic
1 legionaire moved from Tarentum to Capua
2 legionaires moved from Croton to Capua
2 velitess moved from Capua to CrotonPlace Units - RomanRepublic
1 trireme placed in SZ 28
1 city placed in Tarentum
1 legionaire and 4 velitess placed in RomaTurn Complete - RomanRepublic
RomanRepublic collect 52 PUs; end with 52 PUs totalPurchase Units - GreekCityStates
GreekCityStates buy 3 archers, 1 bireme and 3 hoplites; Remaining resources: 0 PUs;Combat Move - GreekCityStates
3 slingerss moved from Athens to Corinth
1 cavalry and 5 hoplites moved from Athens to Corinth
6 hoplites moved from Sparta to Corinth
3 slingerss moved from Sparta to Corinth
3 biremes and 2 triremes moved from SZ 67 to SZ 68
1 archer and 2 hoplites moved from Delphi to Athens
3 slingerss moved from Delphi to Athens
1 hoplite and 1 slingers moved from Rhodos to SZ 68Combat - GreekCityStates
Battle in Corinth
GreekCityStates attack with 1 cavalry, 11 hoplites and 6 slingerss
Macedonia defend with 2 cavalrys, 5 hoplites, 4 peltastss and 2 swordmen
GreekCityStates roll dice for 1 cavalry, 11 hoplites and 6 slingerss in Corinth, round 1 : 3/18 hits
Macedonia roll dice for 2 cavalrys, 5 hoplites, 4 peltastss and 2 swordmen in Corinth, round 1 : 3/13 hits
3 slingerss owned by the GreekCityStates and 3 peltastss owned by the Macedonia lost in Corinth
GreekCityStates roll dice for 1 cavalry, 11 hoplites and 3 slingerss in Corinth, round 2 : 2/15 hits
Macedonia roll dice for 2 cavalrys, 5 hoplites, 1 peltasts and 2 swordmen in Corinth, round 2 : 2/10 hits
2 slingerss owned by the GreekCityStates , 1 cavalry owned by the Macedonia and 1 peltasts owned by the Macedonia lost in Corinth
GreekCityStates roll dice for 1 cavalry, 11 hoplites and 1 slingers in Corinth, round 3 : 3/13 hits
Macedonia roll dice for 1 cavalry, 5 hoplites and 2 swordmen in Corinth, round 3 : 3/8 hits
2 swordmen owned by the Macedonia , 1 slingers owned by the GreekCityStates , 1 hoplite owned by the GreekCityStates , 1 cavalry owned by the Macedonia and 1 cavalry owned by the GreekCityStates lost in Corinth
GreekCityStates roll dice for 10 hoplites in Corinth, round 4 : 5/10 hits
Macedonia roll dice for 5 hoplites in Corinth, round 4 : 1/5 hits
5 hoplites owned by the Macedonia and 1 hoplite owned by the GreekCityStates lost in Corinth
GreekCityStates win, taking Corinth from Macedonia with 9 hoplites remaining. Battle score for attacker is 23
Casualties for Macedonia: 2 cavalrys, 5 hoplites, 4 peltastss and 2 swordmen
Casualties for GreekCityStates: 1 cavalry, 2 hoplites and 6 slingerssNon Combat Move - GreekCityStates
2 cavalrys, 5 hoplites and 4 slingerss moved from Syracuse to LilybaeumPlace Units - GreekCityStates
3 archers and 3 hoplites placed in Sparta
1 bireme were produced but were not placedTurn Complete - GreekCityStates
GreekCityStates collect 41 PUs; end with 41 PUs totalTerritory Summary for GreekCityStates :
Sparta : 3 archers, 1 city and 3 hoplites
Corinth : 1 flag, 9 hoplites
Pergamum : 2 archers, 3 hoplites and 4 slingerss
Athens : 3 archers, 2 hoplites and 3 slingerss
SZ 68 : 3 biremes, 1 hoplite, 1 slingers and 2 triremes
Lilybaeum : 2 cavalrys, 5 hoplites and 4 slingerssProduction/PUs Summary :
Carthage : 52 / 57
RomanRepublic : 52 / 52
GreekCityStates : 41 / 41
Macedonia : 22 / 29
Egypt : 47 / 47
Seleucid : 55 / 55
Parthia : 30 / 30
Numidia : 17 / 17 -
TripleA Turn Summary for game: 270BC, version: 1.3.1
Game History
Round :1
Purchase Units - Macedonia
Macedonia buy 1 bireme, 2 hoplites and 3 swordmen; Remaining resources: 0 PUs;Combat Move - Macedonia
2 hoplites and 4 peltastss moved from Dodona to Delphi
1 cavalry moved from Pella to Delphi
2 cavalrys moved from Thessalonica to Delphi
1 cavalry, 2 hoplites and 4 peltastss moved from Philippopolis to Odessus
2 swordmen moved from Thessalonica to Odessus
1 cavalry moved from Larissa to OdessusCombat - Macedonia
Battle in Odessus
Macedonia attack with 2 cavalrys, 2 hoplites, 4 peltastss and 2 swordmen
Neutral defend with 1 axeman and 3 swordmen
Macedonia win, taking Odessus from Neutral with 2 cavalrys, 2 hoplites, 4 peltastss and 2 swordmen remaining. Battle score for attacker is 15
Casualties for Neutral: 1 axeman and 3 swordmen
Battle in Delphi
Macedonia attack with 3 cavalrys, 2 hoplites and 4 peltastss
RomanRepublic defend with 1 velites
Macedonia win, taking Delphi from GreekCityStates with 3 cavalrys, 2 hoplites and 4 peltastss remaining. Battle score for attacker is 3
Casualties for RomanRepublic: 1 velitesNon Combat Move - Macedonia
1 hoplite and 3 peltastss moved from Pella to Thessalonica
1 peltasts moved from Thessalonica to LarissaPlace Units - Macedonia
1 bireme placed in SZ 70
2 hoplites and 3 swordmen placed in ThessalonicaTurn Complete - Macedonia
Macedonia collect 30 PUs; end with 30 PUs total -
Heps, I noticed you could not place a bireme with Creek City States because of production value rule.
You can fix that by:
1. You can use those PUs next turn for Creek City States. That means you must use edit mode and add unit(s) manually for the Creeks. However, you must do it by respecting the production value of the zone with the city. So you can only build and edit maximum of 6 units next turn. You can also use those PUs you wasted in some other turn, but again, you must respect the production value of a city.
2. If you want you can repurchase everything for Greece this turn and replace them by using the edit mode.
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I wasn’t really that concerned as the units carry over don’t they?
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TripleA Turn Summary for game: 270BC, version: 1.3.1
Game History
Round :1
Purchase Units - Egypt
Egypt buy 1 bireme, 2 chariots, 1 city and 4 spearmen; Remaining resources: 1 PUs;Combat Move - Egypt
3 axemen moved from Sidon to Damascus
2 axemen moved from Jerusalem to Damascus
5 spearmen moved from Sidon to Damascus
2 chariots moved from Sidon to Damascus
1 chariot and 5 spearmen moved from Jerusalem to Damascus
4 axemen moved from Hermopolis to Memphis
1 chariot moved from Memphis to Jerusalem
2 axemen moved from Memphis to Pharan
1 archer moved from Memphis to Pharan
2 chariots moved from Alexandria to Pharan
3 spearmen moved from Memphis to SZ 58
2 spearmen moved from Memphis to SZ 57
1 axeman and 3 spearmen moved from Alexandria to SZ 57
1 axeman, 2 biremes, 4 spearmen and 1 trireme moved from SZ 57 to SZ 63
3 spearmen and 1 trireme moved from SZ 58 to SZ 59
3 spearmen moved from SZ 59 to Jerusalem
1 bireme and 1 spearman moved from SZ 57 to SZ 63Combat - Egypt
Battle in Damascus
Egypt attack with 5 axemen, 3 chariots and 10 spearmen
Seleucid defend with 2 cavalrys, 2 hoplites, 1 legionaire and 3 peltastss
Egypt win, taking Damascus from Seleucid with 5 axemen, 3 chariots and 4 spearmen remaining. Battle score for attacker is 10
Casualties for Egypt: 6 spearmen
Casualties for Seleucid: 2 cavalrys, 2 hoplites, 1 legionaire and 3 peltastssNon Combat Move - Egypt
2 spearmen moved from Hermopolis to Memphis
3 archers moved from Hermopolis to AlexandriaPlace Units - Egypt
1 bireme placed in SZ 57
1 city placed in Memphis
2 chariots and 4 spearmen placed in AlexandriaTurn Complete - Egypt
Egypt collect 52 PUs; end with 53 PUs total -
Gotta love dice games. lol
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I have to say that PBEM is quite possibly the most boring way to play a game.
I feel like I’m playing by myself, and playing one turn every day or couple of days is very unexciting.
Apparently purchases do not carry over. Something I was unaware of. So if you are good with it, I will simply refund the lost P.U. to the Greeks on my turn with the Persians. That way I’ll simply have 7 more P.U. for purchases on the Greeks turn. (Which is what I would have done anyway had I known that units do not carry over between turns).
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Yeah, I am fine with it. I am just not sure can you simply increase Creek’s PUs.
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I am sorry to hear that you don’t enjoy PBEM. Hopefully your opinion changes as this game develops.
I should also be able to post more often next week.
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TripleA Turn Summary for game: 270BC, version: 1.3.1
Game History
Round :1
Purchase Units - Seleucid
Seleucid buy 1 bireme, 2 cataphracts, 1 city, 2 hoplites and 4 peltastss; Remaining resources: 1 PUs;Combat Move - Seleucid
2 hoplites moved from Attalia to SZ 61
1 peltasts moved from Tarsus to SZ 61
1 peltasts moved from Tarsus to SZ 61
2 hoplites moved from SZ 61 to Salamis
2 peltastss moved from SZ 61 to Salamis
1 peltasts moved from Antioch to Sidon
1 legionaire moved from Antioch to Sidon
1 peltasts moved from Antioch to Sidon
1 hoplite moved from Antioch to SidonCombat - Seleucid
Battle in Salamis
Seleucid attack with 2 hoplites and 2 peltastss
Egypt defend with 2 spearmen
Seleucid win, taking Salamis from Egypt with 2 hoplites and 2 peltastss remaining. Battle score for attacker is 6
Casualties for Egypt: 2 spearmen
Battle in Sidon
Seleucid attack with 1 hoplite, 1 legionaire and 2 peltastss
Egypt defend with 1 spearman
Seleucid win, taking Sidon from Egypt with 1 hoplite, 1 legionaire and 1 peltasts remaining. Battle score for attacker is 1
Casualties for Egypt: 1 spearman
Casualties for Seleucid: 1 peltastsNon Combat Move - Seleucid
2 cavalrys moved from Seleucia to Hatra
3 cavalrys moved from Hatra to Emesa
1 cataphract moved from Hatra to Emesa
1 peltasts moved from Edessa to Emesa
1 peltasts moved from Antioch to Tarsus
1 cataphract moved from Antioch to Emesa
2 cavalrys moved from Antioch to Emesa
1 cavalry moved from Edessa to Emesa
1 peltasts moved from Edessa to Hatra
1 hoplite moved from Edessa to Hatra
1 legionaire moved from Edessa to Hatra
1 hoplite moved from Edessa to Antioch
1 peltasts moved from Edessa to Emesa
1 hoplite moved from Edessa to Emesa
1 legionaire moved from Edessa to Emesa
2 peltastss moved from Sardis to Attalia
3 hoplites moved from Sardis to Attalia
2 cataphracts moved from Seleucia to Emesa
5 hoplites, 2 legionaires and 5 peltastss moved from Seleucia to Hatra
1 peltasts moved from Sardis to Attalia
1 hoplite moved from Sardis to Attalia
1 hoplite moved from Tarsus to Attalia
1 hoplite moved from Tarsus to AttaliaPlace Units - Seleucid
1 city placed in Hatra
1 bireme placed in SZ 61
2 cataphracts, 2 hoplites and 4 peltastss placed in AntiochTurn Complete - Seleucid
Seleucid collect 65 PUs; end with 66 PUs total -
moilami, did you receive my turn? I made my moves but there was not run summary posted.
I’m wondering if it emailed it to you directly.
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TripleA Turn Summary for game: 270BC, version: 1.3.1
Game History
Round :1
Purchase Units - Parthia
Parthia buy 1 city, 2 horsearchers and 1 spearman; Remaining resources: 0 PUs;Combat Move - Parthia
1 spearman moved from Ctesiphon to Seleucia
Parthia take Seleucia from Seleucid
3 spearmen moved from Cyropolis to Sanina
1 archer moved from Cyropolis to Ctesiphon
1 cataphract, 1 cavalry and 1 horsearcher moved from Ctesiphon to Sanina
1 cataphract moved from Susa to Babylon
1 cataphract moved from Persepolis to Babylon
4 spearmen moved from Persepolis to Babylon
2 spearmen moved from Susa to Babylon
1 horsearcher moved from Susa to Babylon
1 cavalry moved from Susa to Babylon
3 archers moved from Susa to Ctesiphon
5 spearmen moved from Susa to Ctesiphon
4 spearmen moved from Ecbatana to Ctesiphon
1 horsearcher moved from Ecbatana to Sanina
2 horsearchers moved from Cyropolis to Sanina
1 archer moved from Ecbatana to Ctesiphon
2 archers moved from Persepolis to Susa
1 cavalry moved from Persepolis to Babylon
1 bireme moved from SZ 86 to SZ 85Combat - Parthia
Battle in Sanina
Parthia attack with 1 cataphract, 1 cavalry, 4 horsearchers and 3 spearmen
Neutral defend with 2 archers and 4 cavalrys
Parthia win, taking Sanina from Neutral with 1 cataphract, 1 cavalry and 4 horsearchers remaining. Battle score for attacker is 15
Casualties for Neutral: 2 archers and 4 cavalrys
Casualties for Parthia: 3 spearmen
Battle in Babylon
Parthia attack with 2 cataphracts, 2 cavalrys, 1 horsearcher and 6 spearmen
Neutral defend with 3 archers and 7 spearmen
Parthia win, taking Babylon from Neutral with 2 cataphracts remaining. Battle score for attacker is 1
Casualties for Neutral: 3 archers and 7 spearmen
Casualties for Parthia: 2 cavalrys, 1 horsearcher and 6 spearmenNon Combat Move - Parthia
Place Units - Parthia
1 city placed in Ctesiphon
2 horsearchers and 1 spearman placed in PersepolisTurn Complete - Parthia
Parthia collect 51 PUs; end with 51 PUs total -
I redid the move just in case.
If you received the first version I’m sure you would prefer to use that since I got totally diced in that version.
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Uh, if you have problems posting your move you should just save game, post a reply to the thread, and attach the save file manually to the post.
There is no redoing the move with new dices.
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Sorry still getting a handle on this.
Did you get an e-mail with my original move? If so use that.
The reason I did my move is that I only noticed after the fact when I checked back here that there was no updated save.
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Well shit happens.
I am terrible busy the whole day tomorrow, so can come back to this only in early night, that is 24 hours (about) from this time.
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If moilami has the first save, then use that.
I suspect he won’t because when I looked at the save I saw that only the Play-by-forum part is turned on, while the play-by-email part is turned off.However, everyone should have all the dice emails.
The rules for Forum and Email play are fairly simple: The dice emails are the “official” turn. The savegame is not.
Here is normally what happens when TripleA fails to upload the savegame, or the forum stops it, or w/e.
1. Check and see if you actually did the turn in PBEM/PBF.
There is a chance that instead of clicking “start pbem”, you clicked “start local game”.
See if you have any dice emails from the turn. Did TripleA skip through the “end turn” phase without asking you if you wanted to upload the savegame/turn-summary?
If you have no dice emails, and triplea completely skipped the upload turn part, then you did the game in local mode.
Local games don’t count, because there were no dice emails (so there is no way to trust if it was the real turn or if you just did a bunch of local games until you got one you liked).
So if you did a local game, you will need to redo the whole turn as PBEM/PBF.2. If it was PBEM/PBF but the upload failed (and triplea is still open), Just save the game and upload it manually.
Start making a post in this thread, and click “additional options”, and then click “attach file”, and add the savegame.
You can also add the turn summary (by copying and pasting from triplea), or not. That part doesn’t matter since the important part is having the savegame.
IF the forum is completely down, just manually email the savegame to your opponent instead.3. If the PBEM/PBF failed to load, and triplea is now closed for some reason, Try to recover the game by immediately loading the “autosave”.
The autosave should save after the combat phase is done. This means you’ll have to redo your non-combat moves, which is not a problem normally. The important part is that the battle results will be the same (same as the dice emails show).
If you are playing a game with convoy raids or something, you may need to use edit mode to make sure the savegame matches the dice emails.
Now just do the same as step 2, which is uploading or emailing the game save manually.4. If all of the above fails, and the autosave does not work, Then you will have to redo the whole turn using Edit Mode to make sure the battle results match whatever the Dice emails show.
The dice emails are the law. Just run the whole turn again then use edit mode to adjust the battle results to match the original turn and dice emails.
Same thing happens if there is an unrecoverable crash during a battle. If any dice were thrown, and the autosave doesn’t work, then you have to use edit mode to make sure everything matches the original dice emails.Hepster should try to do one of the above, then post the new savegame.
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moilami, you still out there?
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so hepster told me he doesn’t have the dice emails,
moilami, you are the only one with them
please send the dice emails to hepster, and cc me
if hepster does not recreate the game, i will
either way, we are waiting either for the dice emails from you, or for you to say you also don’t have them
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3 more days and it will have been a month since we have heard a peep from moilami.
At what point do we consider this a fruitless endevour?