L13 G40 Ziggurat (Axis) vs Fortress (Allies+9)


  • Yeah, SBR is really the only way to go if Germany wants to keep a solid Atlantic Wall and help Italy. It’s impossible to just straight out-muscle Russia, ward off the Americans, and bail Italy out of the med. Something has to give, so I’m going to try and ameliorate the problem with “persuasive propaganda” :P. Which brings me to my next point. Every round you repair Moscow I’m going to be sending in 3 bombers. Do you want to set a blanket rule for intercepts or pause for orders every time? If you couldn’t tell, I have 0 qualms sending planes to their death :).


  • Um. No, I couldn’t tell…  :roll:

    I think my decisions might be situation-dependent… So I think that might be a “check-with-me” kind of a thing. Thanks  :-)


  • I gotta run to my overnight job. The good news is I have wi-fi there (and nothing to do)! US/C/UK coming up later  :-D


  • Sigh. Ran out of time. I didn’t forget about ya.


  • No worries, get some sleep :). Back to the weekday now and my inconvenient schedule of not being able to do anything til after 6 :P.


  • Thanks, now I’m at the real job. Boy, the stuff we do so that we can eat…  :lol:


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :4

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - Americans
                Americans buy 1 bomber, 1 destroyer, 2 fighters and 5 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans

    Non Combat Move - Americans
                1 infantry moved from Central United States to 101 Sea Zone
                1 armour moved from Central United States to 101 Sea Zone
                1 armour, 2 carriers, 1 destroyer, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 101 Sea Zone to 123 Sea Zone
                2 fighters moved from Eastern United States to Iceland
                1 tactical_bomber moved from Eastern United States to 123 Sea Zone
                2 mech_infantrys moved from Central United States to British Columbia
                1 mech_infantry moved from Eastern United States to Western United States
                1 carrier moved from 27 Sea Zone to 10 Sea Zone
                1 artillery and 1 infantry moved from New Britain to 47 Sea Zone
                1 artillery, 2 carriers, 1 cruiser, 4 fighters, 1 infantry and 2 transports moved from 47 Sea Zone to 50 Sea Zone
                1 artillery and 1 infantry moved from 50 Sea Zone to Fiji

    Place Units - Americans
                1 destroyer and 5 submarines placed in 10 Sea Zone
                1 bomber and 2 fighters placed in Eastern United States

    Turn Complete - Americans
                Americans collect 50 PUs; end with 50 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs

    Territory Summary for Americans :

    Fiji : 1 flag, 1 artillery and 1 infantry
        British Columbia : 1 flag, 2 mech_infantrys
        Wake Island : 1 flag, 1 airfield
        Western United States : 1 flag, 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 mech_infantry
        Hawaiian Islands : 1 flag, 1 airfield and 1 harbour
        Midway : 1 flag, 1 airfield
        50 Sea Zone : 1 flag, 2 carriers, 1 cruiser, 4 fighters and 2 transports
        10 Sea Zone : 1 flag, 1 carrier, 1 destroyer and 5 submarines
        Central United States : 1 flag, 1 factory_major
        Eastern United States : 1 flag, 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 2 fighters and 1 harbour
        Iceland : 1 flag, 2 fighters
        United Kingdom : 1 flag, 2 bombers
        123 Sea Zone : 1 flag, 1 armour, 2 carriers, 1 destroyer, 1 infantry, 2 submarines, 2 tactical_bombers and 1 transport

    Production/PUs Summary :

    Germans : 43 / 48
        Russians : 37 / 41
        Japanese : 64 / 69
        Americans : 50 / 70
        Chinese : 2 / 4
        British : 29 / 27
        UK_Pacific : 5 / 6
        Italians : 16 / 31
        ANZAC : 10 / 15
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy nothing; Remaining resources:

    Combat Move - Chinese
                2 infantry moved from Sikang to Szechwan

    Combat - Chinese
                Battle in Szechwan
                    Chinese attack with 2 infantry
                    Japanese defend with 1 artillery
                        Chinese roll dice for 2 infantry in Szechwan, round 1 :  0/2 hits
                        Japanese roll dice for 1 artillery in Szechwan, round 1 :  0/1 hits
                        Chinese roll dice for 2 infantry in Szechwan, round 2 :  0/2 hits
                        Japanese roll dice for 1 artillery in Szechwan, round 2 :  0/1 hits
                        Chinese roll dice for 2 infantry in Szechwan, round 3 :  0/2 hits
                        Japanese roll dice for 1 artillery in Szechwan, round 3 :  1/1 hits
                        1 infantry owned by the Chinese lost in Szechwan
                        Chinese roll dice for 1 infantry in Szechwan, round 4 :  0/1 hits
                        Japanese roll dice for 1 artillery in Szechwan, round 4 :  0/1 hits
                        Chinese roll dice for 1 infantry in Szechwan, round 5 :  0/1 hits
                        Japanese roll dice for 1 artillery in Szechwan, round 5 :  0/1 hits
                        Chinese roll dice for 1 infantry in Szechwan, round 6 :  0/1 hits
                        Japanese roll dice for 1 artillery in Szechwan, round 6 :  0/1 hits
                        Chinese roll dice for 1 infantry in Szechwan, round 7 :  1/1 hits
                        Japanese roll dice for 1 artillery in Szechwan, round 7 :  0/1 hits
                        1 artillery owned by the Japanese lost in Szechwan
                    Chinese win, taking Szechwan from Japanese with 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 artillery
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 7 PUs total

    Territory Summary for Chinese :

    Szechwan : 1 flag, 1 infantry

    Production/PUs Summary :

    Germans : 43 / 48
        Russians : 37 / 41
        Japanese : 63 / 69
        Americans : 50 / 70
        Chinese : 3 / 7
        British : 29 / 27
        UK_Pacific : 5 / 6
        Italians : 16 / 31
        ANZAC : 10 / 15
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 3 times
                4 was rolled 3 times
                5 was rolled 4 times
                6 was rolled 5 times
            Average roll : 4.353
            Median : 5.000
            Variance : 1.062
            Standard Deviation : 1.031
            Total rolls : 17

    Japanese Combat
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : 0.500
            Standard Deviation : 0.707
            Total rolls : 7

    Chinese Combat
                1 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 4 times
            Average roll : 4.600
            Median : 5.000
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 10


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :4

    Combat Move - British
                10 infantry moved from India to Burma
                2 infantry moved from India to Burma
                2 artilleries moved from India to Burma
                1 armour and 1 infantry moved from Iceland to 123 Sea Zone
                1 armour, 1 destroyer, 1 infantry and 1 transport moved from 123 Sea Zone to 125 Sea Zone
                1 fighter moved from Iceland to 125 Sea Zone
                1 fighter moved from United Kingdom to 125 Sea Zone
                1 bomber moved from United Kingdom to Norway
                1 armour and 1 infantry moved from 125 Sea Zone to Norway

    Combat - British
                Battle in 125 Sea Zone
                    British attack with 1 destroyer, 2 fighters and 1 transport; Russians loiter and taunt with
                    Germans defend with 1 submarine
                        Germans roll dice for 1 submarine in 125 Sea Zone, round 1 :  0/1 hits
                        British roll dice for 1 destroyer, 2 fighters and 1 transport in 125 Sea Zone, round 1 :  1/3 hits
                        1 submarine owned by the Germans lost in 125 Sea Zone
                    British win with 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in Norway
                    British attack with 1 armour, 1 bomber and 1 infantry
                    Germans defend with 3 infantry
                        British roll dice for 1 armour, 1 bomber and 1 infantry in Norway, round 1 :  1/3 hits
                        Germans roll dice for 3 infantry in Norway, round 1 :  2/3 hits
                        1 infantry owned by the British , 1 armour owned by the British and 1 infantry owned by the Germans lost in Norway
                    Germans win with 2 infantry remaining. Battle score for attacker is -6
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 armour and 1 infantry
                    1 bomber owned by the British retreated
                Battle in Burma
                    British attack with 2 artilleries and 12 infantry
                    Japanese defend with 1 infantry
                        British roll dice for 2 artilleries and 12 infantry in Burma, round 1 :  5/14 hits
                        Japanese roll dice for 1 infantry in Burma, round 1 :  0/1 hits
                        1 infantry owned by the Japanese lost in Burma
                    British win, taking Burma from Japanese with 2 artilleries and 12 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - British
                1 bomber moved from Norway to United Kingdom
                2 fighters moved from 125 Sea Zone to Scotland
                1 aaGun moved from United Kingdom to Scotland
                1 aaGun moved from United Kingdom to Scotland
                3 infantry moved from United Kingdom to Scotland
                1 infantry moved from United Kingdom to Scotland
                2 aaGuns moved from India to Burma
                1 infantry moved from India to Burma
                1 armour moved from India to Burma
                1 mech_infantry moved from India to Burma
                2 infantry and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
                1 armour and 1 mech_infantry moved from Belgian Congo to Egypt
                1 transport moved from 81 Sea Zone to 71 Sea Zone
                3 infantry moved from Egypt to Alexandria
                2 artilleries moved from Egypt to Alexandria
                1 mech_infantry moved from Egypt to Alexandria
                1 armour moved from Egypt to Alexandria

    Place Units - British
                1 bomber placed in United Kingdom
                1 harbour placed in Iceland

    Turn Complete - British
                British collect 29 PUs; end with 29 PUs total

    Territory Summary for British :

    Burma : 1 flag, 2 aaGuns, 1 armour, 2 artilleries, 13 infantry and 1 mech_infantry
        India : 1 flag, 1 aaGun, 1 airfield, 1 fighter, 1 harbour and 2 infantry
        Iceland : 1 flag, 1 airfield and 1 harbour
        Quebec : 1 flag, 1 factory_minor
        Alexandria : 1 flag, 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry
        New Brunswick Nova Scotia : 1 flag, 1 harbour
        Egypt : 1 flag, 1 airfield, 1 armour, 1 factory_minor, 1 fighter, 1 harbour, 2 infantry, 1 mech_infantry and 1 tactical_bomber
        Union of South Africa : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
        Ontario : 1 flag, 1 artillery and 1 infantry
        Scotland : 1 flag, 2 aaGuns, 1 airfield, 2 fighters and 4 infantry
        United Kingdom : 1 flag, 3 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 1 harbour, 6 infantry and 1 mech_infantry
        Ethiopia : 1 flag
        125 Sea Zone : 1 flag, 1 destroyer and 1 transport
        106 Sea Zone : 1 flag
        Eire : 1 flag
        Eastern Persia : 1 flag
        71 Sea Zone : 1 flag, 1 transport
        81 Sea Zone : 1 flag, 1 cruiser and 1 destroyer

    Production/PUs Summary :

    Germans : 43 / 48
        Russians : 37 / 41
        Japanese : 62 / 69
        Americans : 50 / 70
        Chinese : 3 / 7
        British : 29 / 29
        UK_Pacific : 6 / 0
        Italians : 16 / 31
        ANZAC : 10 / 15
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 9 times
                2 was rolled 2 times
                3 was rolled 6 times
                4 was rolled 5 times
                5 was rolled 10 times
                6 was rolled 10 times
            Average roll : 3.833
            Median : 4.000
            Variance : 1.268
            Standard Deviation : 1.126
            Total rolls : 42

    Japanese Combat
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 3 times
                6 was rolled 1 times
            Average roll : 4.125
            Median : 4.500
            Variance : 0.857
            Standard Deviation : 0.926
            Total rolls : 8

    Germans Combat
                1 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2.750
            Median : 2.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    British Combat
                1 was rolled 6 times
                2 was rolled 1 times
                3 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 4 times
                6 was rolled 5 times
            Average roll : 3.550
            Median : 3.500
            Variance : 1.158
            Standard Deviation : 1.076
            Total rolls : 20

    Chinese Combat
                1 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 4 times
            Average roll : 4.600
            Median : 5.000
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 10


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :4

    Place Units - UK_Pacific
                1 armour placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 6 PUs total
                Some Units in India change ownership: 1 armour

    Territory Summary for UK_Pacific :

    India : 1 flag, 1 factory_major

    Production/PUs Summary :

    Germans : 43 / 48
        Russians : 37 / 41
        Japanese : 62 / 69
        Americans : 50 / 70
        Chinese : 3 / 7
        British : 29 / 29
        UK_Pacific : 6 / 6
        Italians : 16 / 31
        ANZAC : 10 / 15
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 9 times
                2 was rolled 2 times
                3 was rolled 6 times
                4 was rolled 5 times
                5 was rolled 10 times
                6 was rolled 10 times
            Average roll : 3.833
            Median : 4.000
            Variance : 1.268
            Standard Deviation : 1.126
            Total rolls : 42

    Japanese Combat
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 3 times
                6 was rolled 1 times
            Average roll : 4.125
            Median : 4.500
            Variance : 0.857
            Standard Deviation : 0.926
            Total rolls : 8

    Germans Combat
                1 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2.750
            Median : 2.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    British Combat
                1 was rolled 6 times
                2 was rolled 1 times
                3 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 4 times
                6 was rolled 5 times
            Average roll : 3.550
            Median : 3.500
            Variance : 1.158
            Standard Deviation : 1.076
            Total rolls : 20

    Chinese Combat
                1 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 4 times
            Average roll : 4.600
            Median : 5.000
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 10


  • I think the guys in Norway were pissed they didn’t get invited to the luau in Fiji and mutinied :P.

    We could get some momentum going for the reverse-taranto being a thing. Here’s what just happened to Wheatbeer when he tried to execute it:
    "            Battle in 97 Sea Zone
                    Italians attack with 1 bomber, 1 cruiser, 2 destroyers, 2 fighters and 1 submarine
                    British defend with 1 carrier, 1 destroyer, 2 fighters and 1 submarine
                        Italians roll dice for 1 submarine in 97 Sea Zone, round 1 :  0/1 hits
                        British roll dice for 1 submarine in 97 Sea Zone, round 1 :  1/1 hits
                        Italians roll dice for 1 bomber, 1 cruiser, 2 destroyers and 2 fighters in 97 Sea Zone, round 1 :  1/6 hits
                        British roll dice for 1 carrier, 1 destroyer and 2 fighters in 97 Sea Zone, round 1 :  2/4 hits
                        1 destroyer owned by the Italians , 1 fighter owned by the Italians , 1 submarine owned by the Italians and 1 destroyer owned by the British lost in 97 Sea Zone
                        British roll dice for 1 submarine in 97 Sea Zone, round 2 :  1/1 hits
                        Italians roll dice for 1 bomber, 1 cruiser, 1 destroyer and 1 fighter in 97 Sea Zone, round 2 :  1/4 hits
                        British roll dice for 1 carrier and 2 fighters in 97 Sea Zone, round 2 :  2/3 hits
                        1 destroyer owned by the Italians , 1 fighter owned by the Italians , 1 submarine owned by the British and 1 bomber owned by the Italians lost in 97 Sea Zone
                    1 cruiser owned by the Italians retreated to 95 Sea Zone
                    British win with 1 carrier and 2 fighters remaining. Battle score for attacker is -40
                    Casualties for British: 1 destroyer and 1 submarine
                    Casualties for Italians: 1 bomber, 2 destroyers, 2 fighters and 1 submarine"

    It’s certainly not a move for the feint of heart… I don’t feel near as bad now about how my attempt went :P. Caution all ye who enter SZ97…


  • Add Italy to China on the list of “places where a decreased piece count means a couple of dice going one way or another, in the first round of any combat, leads to wild swings in the results”. Admittedly, it’s a verbose title. I’m working on it…


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :4

    Purchase Units - Italians
                Italians buy 3 artilleries, 2 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 armour moved from Baltic States to Western Ukraine
                1 bomber moved from Southern Italy to Western Ukraine

    Combat - Italians
                Battle in Western Ukraine
                    Italians attack with 2 armour and 1 bomber
                    Russians defend with 1 infantry
                        Italians roll dice for 2 armour and 1 bomber in Western Ukraine, round 1 :  2/3 hits
                        Russians roll dice for 1 infantry in Western Ukraine, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Western Ukraine
                    Italians win, taking Western Ukraine from Russians with 2 armour and 1 bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                1 bomber moved from Western Ukraine to Romania
                1 armour moved from Morocco to Tunisia
                1 mech_infantry moved from Morocco to Tunisia
                1 artillery moved from Morocco to Algeria
                1 infantry moved from Tobruk to Libya
                1 artillery moved from Tobruk to Libya
                2 infantry moved from Yugoslavia to Romania

    Place Units - Italians
                3 artilleries placed in Southern Italy
                2 submarines and 1 transport placed in 97 Sea Zone

    Turn Complete - Italians
                Italians collect 18 PUs; end with 18 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs

    Territory Summary for Italians :

    Morocco : 1 flag
        Algeria : 1 flag, 1 artillery
        France : 1 flag, 1 aaGun
        Tunisia : 1 flag, 1 armour and 1 mech_infantry
        Romania : 1 flag, 1 bomber and 2 infantry
        Northern Italy : 1 flag, 1 factory_major
        Libya : 1 flag, 1 artillery and 1 infantry
        Southern Italy : 1 flag, 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_minor, 3 fighters, 1 harbour and 2 infantry
        Baltic States : 1 flag
        Eastern Poland : 1 flag
        Western Ukraine : 1 flag, 2 armour
        97 Sea Zone : 1 flag, 1 cruiser, 1 destroyer, 3 submarines and 2 transports
        Yugoslavia : 1 flag

    Production/PUs Summary :

    Germans : 43 / 48
        Russians : 35 / 41
        Japanese : 62 / 69
        Americans : 50 / 70
        Chinese : 3 / 7
        British : 29 / 29
        UK_Pacific : 6 / 6
        Italians : 18 / 28
        ANZAC : 10 / 15
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :4

    Purchase Units - ANZAC
                ANZAC buy 2 submarines; Remaining resources: 3 PUs;

    Combat Move - ANZAC
                1 submarine moved from 47 Sea Zone to 45 Sea Zone

    Combat - ANZAC
                Battle in 45 Sea Zone
                    ANZAC attack with 1 submarine
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 45 Sea Zone
                        ANZAC roll dice for 1 submarine in 45 Sea Zone, round 1 :  1/1 hits
                    ANZAC win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - ANZAC
                1 tactical_bomber moved from New South Wales to South Australia
                1 cruiser moved from 47 Sea Zone to 50 Sea Zone

    Place Units - ANZAC
                2 submarines placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 13 PUs total

    Territory Summary for ANZAC :

    India : 1 flag, 1 fighter
        Queensland : 1 flag, 1 airfield and 1 harbour
        New Zealand : 1 flag, 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 flag, 1 factory_minor and 1 harbour
        South Australia : 1 flag, 2 aaGuns, 1 armour, 1 artillery, 2 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber
        45 Sea Zone : 1 flag, 1 submarine
        50 Sea Zone : 1 flag, 1 cruiser
        62 Sea Zone : 1 flag, 2 submarines
        Alexandria : 1 flag, 2 infantry

    Production/PUs Summary :

    Germans : 43 / 48
        Russians : 35 / 41
        Japanese : 62 / 69
        Americans : 50 / 70
        Chinese : 3 / 7
        British : 29 / 29
        UK_Pacific : 6 / 6
        Italians : 18 / 28
        ANZAC : 10 / 13
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    ANZAC Combat
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :4

    Politics - French
                Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Anglo Egyptian Sudan to Egypt

    Turn Complete - French

    Territory Summary for French :

    Egypt : 1 flag, 2 infantry
        United Kingdom : 1 flag, 1 fighter and 2 infantry
        Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour

    Production/PUs Summary :

    Germans : 43 / 48
        Russians : 35 / 41
        Japanese : 62 / 69
        Americans : 50 / 70
        Chinese : 3 / 7
        British : 29 / 29
        UK_Pacific : 6 / 6
        Italians : 18 / 28
        ANZAC : 10 / 13
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    ANZAC Combat
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1


  • Intercept?


  • Nah. We just tuned up the AA guns. They’re going to knock out all 3 planes. I’d hate to lose brilliant Soviet pilots to friendly fire. Also, they’re drunk.

    Welcome to the jungle, baby.


  • Also, family break time. Probably won’t be able to post again until late Friday evening.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :5

    Purchase Units - Germans
                Germans buy 3 armour, 1 artillery, 1 fighter, 1 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Germans
                1 infantry moved from Vyborg to Novgorod
                      Germans take Novgorod from Russians
                1 infantry moved from Bessarabia to Ukraine
                      Germans take Ukraine from Russians
                3 bombers moved from Baltic States to Russia
                1 submarine moved from 110 Sea Zone to 125 Sea Zone
                3 tactical_bombers moved from Western Germany to 125 Sea Zone
                1 bomber moved from Western Germany to 125 Sea Zone

    Combat - Germans
                Battle in 125 Sea Zone
                    Germans attack with 1 bomber, 1 submarine and 3 tactical_bombers
                    British defend with 1 destroyer and 1 transport; Russians defend with 1 submarine
                    1 submarine owned by the Russians Submerged
                        Germans roll dice for 1 submarine in 125 Sea Zone, round 1 :  0/1 hits
                        Germans roll dice for 1 bomber and 3 tactical_bombers in 125 Sea Zone, round 1 :  2/4 hits
                        British roll dice for 1 destroyer and 1 transport in 125 Sea Zone, round 1 :  1/1 hits
                        1 transport owned by the British , 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 125 Sea Zone
                    Germans win with 1 bomber and 3 tactical_bombers remaining. Battle score for attacker is 9
                    Casualties for Germans: 1 submarine
                    Casualties for British: 1 destroyer and 1 transport
                Air Battle in Russia
                    Germans attacks with 3 units heading to Russia
                    Air Battle is over, the remaining Bombers go on to their targets
                Strategic bombing raid in Russia
                        AA guns fire in Russia :  0/3 hits
                    Bombing raid in Russia rolls: 3,6,3 and causes: 12 damage to unit: factory_major
                    Bombing raid in Russia causes 12 damage total.
                Cleaning up after air battles

    Non Combat Move - Germans
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                3 bombers moved from Russia to Baltic States
                3 artilleries and 6 infantry moved from Poland to Baltic States
                1 infantry moved from Poland to Eastern Poland
                3 armour and 3 mech_infantrys moved from Germany to Baltic States
                1 bomber moved from 125 Sea Zone to Western Germany
                3 tactical_bombers moved from 125 Sea Zone to Western Germany
                1 infantry moved from Holland Belgium to 110 Sea Zone
                1 mech_infantry moved from Holland Belgium to 110 Sea Zone
                1 aaGun moved from France to Western Germany
                7 infantry moved from Bessarabia to Western Ukraine
                2 armour moved from Baltic States to Western Ukraine
                1 bomber moved from France to Western Germany
                1 infantry moved from Bessarabia to Western Ukraine
                1 submarine moved from 93 Sea Zone to 91 Sea Zone
                1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 113 Sea Zone
                1 infantry moved from 113 Sea Zone to Western Germany
                1 mech_infantry moved from 113 Sea Zone to Western Germany

    Place Units - Germans
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from 110 Sea Zone: 1 submarine
                EDIT: Adding units owned by Germans to 125 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode
                3 armour and 3 mech_infantrys placed in Germany
                1 artillery, 1 fighter and 1 infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,6
                Germans collect 44 PUs (3 lost to blockades); end with 45 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs

    Territory Summary for Germans :

    Gibraltar : 1 flag, 1 harbour
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 1 infantry
        Western Germany : 1 flag, 1 aaGun, 1 airfield, 1 artillery, 2 bombers, 1 factory_major, 1 fighter, 1 harbour, 2 infantry, 1 mech_infantry and 3 tactical_bombers
        Germany : 1 flag, 3 armour, 1 factory_major and 3 mech_infantrys
        Norway : 1 flag, 2 infantry
        Karelia : 1 flag, 1 infantry
        Baltic States : 1 flag, 3 aaGuns, 9 armour, 11 artilleries, 3 bombers, 26 infantry and 3 mech_infantrys
        Vyborg : 1 flag
        Eastern Poland : 1 flag, 1 infantry
        Bessarabia : 1 flag
        Ukraine : 1 flag, 1 factory_minor and 1 infantry
        Western Ukraine : 1 flag, 2 armour and 8 infantry
        Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
        125 Sea Zone : 1 flag, 1 submarine
        113 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport
        95 Sea Zone : 1 flag, 2 submarines
        Bulgaria : 1 flag
        Greece : 1 flag, 1 infantry
        98 Sea Zone : 1 flag
        91 Sea Zone : 1 flag, 1 submarine
        Finland : 1 flag, 2 infantry

    Production/PUs Summary :

    Germans : 47 / 55
        Russians : 31 / 41
        Japanese : 62 / 69
        Americans : 50 / 70
        Chinese : 3 / 7
        British : 29 / 29
        UK_Pacific : 6 / 6
        Italians : 18 / 28
        ANZAC : 10 / 13
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • Glad you left them down. Nothing scares my bomber crews more than drunk pilots. They’re as liable to ram ya as shoot ya :P. Thank you for the welcome, they enjoyed the fun and games :).

    No worries, game will be here when ya get back.

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