@leemorrison You’re being polite. Yes I got my bomber and some air shot down during the first two turns but I overextended very badly with Japan, mostly because I underestimated the value the tanks would give you in terms of exploiting openings in my positions.
BotA R2 DeadTom v. AlexGreat
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TripleA Turn Summary for game: New World Order, version: 1.8.7
Game History
Round :5
Combat Move - ColonialFrench
1 Infantry, 1 Mot.Inf and 1 Transport moved from sz11 to sz36
1 Mot.Inf moved from sz36 to Portugal
1 Infantry moved from sz36 to Portugal
1 Transport moved from sz36 to sz11
1 Armour moved from W.Egypt to Tobruk
ColonialFrench take Tobruk from Italians
1 Armour moved from Tobruk to W.Egypt
1 Submarine moved from sz59 to sz56
1 Transport moved from sz56 to sz53Purchase Units - ColonialFrench
ColonialFrench buy 2 Infantry and 1 Submarine; Remaining resources: 0 PUs;Combat - ColonialFrench
Non Combat Move - ColonialFrench
Place Units - ColonialFrench
1 Submarine placed in sz59
2 Infantry placed in S.CanadaTurn Complete - ColonialFrench
ColonialFrench collect 9 PUs; end with 9 PUs total -
TripleA Turn Summary for game: New World Order, version: 1.8.7
Game History
Round :5
Combat Move - Finns
1 Cruiser moved from sz26 to sz28
1 Infantry moved from N.Finnland to sz28
1 Infantry moved from sz28 to S.Finnland
1 Armour moved from Belomorsk to S.Finnland
1 Artillery and 1 Infantry moved from N.N to Narvik
1 Infantry moved from N.Finnland to Narvik
1 Infantry moved from Belomorsk to Karchia
1 Me262 moved from N.Finnland to Karchia
1 Fighter moved from N.Finnland to S.FinnlandPurchase Units - Finns
Finns buy 5 Infantry and 1 Transport; Remaining resources: 1 PUs;Combat - Finns
Battle in S.Finnland
Finns attack with 1 Armour, 1 Fighter and 1 Infantry
Russians defend with 1 Infantry
Finns win, taking S.Finnland from Russians with 1 Armour, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry
Battle in Karchia
Finns attack with 1 Infantry and 1 Me262
Russians defend with 1 Infantry
Finns win, taking Karchia from Russians with 1 Infantry and 1 Me262 remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry
Battle in Narvik
Finns attack with 1 Artillery and 2 Infantry
Neutral defend with 1 Infantry
Finns win, taking Narvik from Neutral with 1 Artillery and 2 Infantry remaining. Battle score for attacker is 2
Casualties for Neutral: 1 InfantryNon Combat Move - Finns
1 Me262 moved from Karchia to N.Finnland
1 Fighter moved from S.Finnland to N.Finnland
1 Infantry moved from N.Finnland to C.Finnland
1 AAGun and 2 Infantry moved from Belomorsk to N.FinnlandPlace Units - Finns
5 Infantry placed in N.Finnland
1 Transport placed in sz28Turn Complete - Finns
Finns collect 19 PUs; end with 20 PUs total -
TripleA Turn Summary for game: New World Order, version: 1.8.7
Game History
Round :5
Purchase Units - British
British buy 2 Fighters, 1 Infantry, 4 Submarines and 4 Transports; Remaining resources: 1 PUs;Non Combat Move - British
1 Battleship, 2 Carriers, 1 Cruiser, 3 Destroyers, 2 EarlyFighters, 2 Fighters, 11 Submarines and 1 Transport moved from sz24 to sz29
1 T.Boat moved from sz30 to sz29
1 T.Boat moved from sz30 to sz29
1 Armour moved from Iceland to sz9
1 Infantry moved from Iceland to sz9
1 Armour, 1 Infantry and 1 Transport moved from sz9 to sz15
1 Armour moved from N.Scottland to sz17
1 Armour moved from N.Scottland to sz17
1 Infantry moved from N.Scottland to sz17
1 Infantry moved from N.Scottland to sz17
2 Armours, 2 Infantry and 2 Transports moved from sz17 to sz15
1 Infantry moved from Manchester to Wales
1 Infantry moved from Manchester to Wales
1 Infantry moved from Manchester to Wales
1 Infantry moved from Manchester to Wales
1 Armour moved from Manchester to Wales
1 Artillery moved from Manchester to Wales
1 Artillery moved from Norwich to Dover
1 Artillery moved from Norwich to Dover
1 Artillery moved from Norwich to Dover
1 Armour moved from Norwich to Wales
1 Infantry moved from Manchester to Wales
1 Bomber moved from Manchester to Dover
1 EarlyFighter moved from York to Dover
1 EarlyFighter moved from Manchester to Dover
1 EarlyFighter moved from Manchester to Dover
1 EarlyFighter moved from Manchester to Dover
1 EarlyFighter moved from Manchester to Dover
1 Armour moved from W.Egypt to Tobruk
1 Armour moved from Tobruk to W.Egypt
1 Armour moved from Denizli to S.Turkey
1 Armour moved from Denizli to S.Turkey
1 Armour moved from Denizli to S.Turkey
1 Armour moved from S.Turkey to Syria
1 Armour moved from S.Turkey to Syria
1 Armour moved from S.Turkey to SyriaPlace Units - British
4 Transports placed in sz31
2 Submarines placed in sz29
2 Fighters and 1 Infantry placed in S.Hempton
2 Submarines placed in sz56
Turning on Edit Mode
EDIT: Removing units owned by British from London: 1 AAGun
EDIT: Adding units owned by British to S.Hempton: 1 AAGun
EDIT: Removing units owned by British from London: 2 Artillerys
EDIT: Removing units owned by British from London: 2 Infantry
EDIT: Adding units owned by British to S.Hempton: 2 Artillerys and 2 Infantry
EDIT: Turning off Edit ModeTurn Complete - British
British collect 79 PUs; end with 80 PUs total -
TripleA Turn Summary for game: New World Order, version: 1.8.7
Game History
Round :5
Combat Move - Romanians
1 EarlyFighter and 3 Infantry moved from Donetsk to LuganskPurchase Units - Romanians
Romanians buy 5 Infantry and 1 Me262; Remaining resources: 0 PUs;Combat - Romanians
Battle in Lugansk
Romanians attack with 1 EarlyFighter and 3 Infantry
Russians defend with 1 Mot.Inf
1 Mot.Inf owned by the Russians and 1 Infantry owned by the Romanians lost in Lugansk
Romanians win, taking Lugansk from Russians with 1 EarlyFighter and 2 Infantry remaining. Battle score for attacker is 2
Casualties for Russians: 1 Mot.Inf
Casualties for Romanians: 1 InfantryNon Combat Move - Romanians
1 EarlyFighter moved from Lugansk to Donetsk
1 Infantry moved from Odessa to Donetsk
1 Infantry moved from Krym to Odessa
1 Infantry moved from Ukrainskaya to Donetsk
2 Infantry moved from W.Romania to Lvov
1 Armour and 4 Mot.Infs moved from Donetsk to RostovPlace Units - Romanians
4 Infantry placed in Donetsk
1 Infantry and 1 Me262 placed in W.Romania
Turning on Edit Mode
EDIT: Removing units owned by Romanians from Rostov: 1 Armour and 4 Mot.Infs
EDIT: Adding units owned by Romanians to Donetsk: 1 Armour and 4 Mot.Infs
EDIT: Turning off Edit ModeTurn Complete - Romanians
Romanians collect 21 PUs; end with 21 PUs total -
TripleA Turn Summary for game: New World Order, version: 1.8.7
Game History
Round :5
Combat Move - Americans
2 Armours and 2 Infantry moved from Portugal to Madrid
1 Fighter moved from sz36 to Madrid
1 Fighter moved from sz36 to MadridPurchase Units - Americans
Americans buy 1 Armour, 3 Bigarmours, 1 Elite, 2 Fighters, 2 S.Subs and 1 Transport; Remaining resources: 1 PUs;Combat - Americans
Battle in Madrid
Americans attack with 2 Armours, 2 Fighters and 2 Infantry
Neutral defend with 1 AAGun, 1 Artillery, 1 EarlyFighter and 1 Factory
AA guns fire in Madrid : 0/2 hits
Americans roll dice for 2 Armours, 2 Fighters and 2 Infantry in Madrid, round 1 : 2/6 hits
Neutral roll dice for 1 Artillery and 1 EarlyFighter in Madrid, round 1 : 0/2 hits
1 EarlyFighter owned by the Neutral and 1 Artillery owned by the Neutral lost in Madrid
Americans win, taking Madrid from Neutral with 2 Armours, 2 Fighters and 2 Infantry remaining. Battle score for attacker is 12
Casualties for Neutral: 1 Artillery and 1 EarlyFighterNon Combat Move - Americans
1 Fighter moved from Madrid to sz36
1 Fighter moved from Madrid to sz36
1 Armour, 1 Carrier, 1 Cruiser, 1 Elite, 2 Infantry, 2 Submarines and 2 Transports moved from sz5 to sz36
1 Infantry moved from sz36 to Portugal
1 Infantry moved from sz36 to Portugal
1 Elite moved from sz36 to Portugal
1 Armour moved from sz36 to Portugal
1 Fighter moved from S.U.S to Canarians
1 Infantry moved from S.U.S to sz3
1 Infantry moved from S.U.S to sz3
1 Artillery moved from S.U.S to sz3
1 Infantry moved from S.U.S to sz3
1 Artillery, 1 Destroyer, 3 Infantry, 2 S.Subs, 1 Submarine and 2 Transports moved from sz3 to sz5
1 Transport moved from sz36 to sz12
1 Transport moved from sz36 to sz12
1 Transport moved from sz36 to sz12
1 Transport moved from sz36 to sz12
1 Transport moved from sz36 to sz12Place Units - Americans
3 Bigarmours placed in Portugal
1 Armour, 1 Elite and 2 Fighters placed in S.U.S
2 S.Subs and 1 Transport placed in sz3Turn Complete - Americans
Americans collect 81 PUs; end with 82 PUs total -
TripleA Turn Summary for game: New World Order, version: 1.8.7
Game History
Round :6
Combat Move - Germans
1 Infantry moved from Smolensk to Novgorod
Germans take Novgorod from Russians
1 Infantry moved from Minsk to Rzhev
Germans take Rzhev from Russians
1 Infantry moved from C.Finnland to Vyborg
Finns take Vyborg from Russians
2 EarlyFighters moved from Belomorsk to Leningrad
2 EarlyFighters moved from N.Finnland to Estonia
4 Fighters moved from Bremen to S.Norway
4 Fighters moved from sz26 to S.Sweden
2 Infantry moved from N.Sweden to S.Norway
1 Infantry moved from N.Sweden to S.Sweden
2 Artillerys, 2 Infantry and 1 Panzer moved from N.Sweden to C.Norway
2 Cruisers moved from sz28 to sz27
2 Infantry moved from Gdansk to sz27
1 Battleship, 2 Carriers, 4 Destroyers, 14 Submarines and 1 T.Boat moved from sz26 to sz25
2 Cruisers and 2 Infantry moved from sz27 to sz26
2 Infantry moved from sz26 to S.Sweden
3 Transports moved from sz28 to sz27
5 Infantry moved from Gdansk to sz27
2 Infantry and 1 Transport moved from sz27 to sz28
2 Infantry moved from sz28 to Estonia
2 Transports moved from sz28 to sz26
2 Mot.Infs moved from Ukrainskaya to Stavropol
3 EarlyFighters moved from Donetsk to Stavropol
8 Infantry moved from Belomorsk to N.Finnland
1 Artillery moved from Minsk to Donetsk
2 Bombers moved from Donetsk to sz53
4 Panzers moved from Rostov to Donetsk
1 Infantry moved from Gdansk to sz27
4 Infantry and 2 Transports moved from sz27 to sz28
4 Infantry moved from sz28 to LeningradPurchase Units - Germans
Germans buy 2 Carriers, 1 Destroyer, 29 Infantry, 3 Submarines and 5 T.Boats; Remaining resources: 0 PUs;Combat - Germans
Battle in sz53
Germans attack with 2 Bombers
ColonialFrench defend with 1 Transport
Germans win with 2 Bombers remaining. Battle score for attacker is 7
Casualties for ColonialFrench: 1 Transport
Battle in Stavropol
Germans attack with 3 EarlyFighters and 2 Mot.Infs
Russians defend with 1 Fighter
Germans win, taking Stavropol from Russians with 3 EarlyFighters and 1 Mot.Inf remaining. Battle score for attacker is 6
Casualties for Germans: 1 Mot.Inf
Casualties for Russians: 1 Fighter
Battle in Leningrad
Germans attack with 2 EarlyFighters and 4 Infantry
Russians defend with 1 Factory and 2 Infantry
Germans win, taking Leningrad from Russians with 2 EarlyFighters and 4 Infantry remaining. Battle score for attacker is 4
Casualties for Russians: 2 Infantry
Battle in Estonia
Germans attack with 2 EarlyFighters and 2 Infantry
Russians defend with 1 Infantry
Germans win, taking Estonia from Russians with 2 EarlyFighters and 2 Infantry remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry
Battle in S.Sweden
Germans attack with 4 Fighters and 3 Infantry
Neutral defend with 1 Bunker and 1 Infantry
Units damaged: 1 Bunker owned by the Neutral
Germans win, taking S.Sweden from Neutral with 4 Fighters and 1 Infantry remaining. Battle score for attacker is 4
Casualties for Germans: 2 Infantry
Casualties for Neutral: 1 Bunker and 1 Infantry
Battle in S.Norway
Germans attack with 4 Fighters and 2 Infantry
Neutral defend with 1 Bunker
Germans win, taking S.Norway from Neutral with 4 Fighters and 1 Infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 Infantry
Casualties for Neutral: 1 Bunker
Battle in C.Norway
Germans attack with 2 Artillerys, 2 Infantry and 1 Panzer
Neutral defend with 1 Bunker
Germans win, taking C.Norway from Neutral with 2 Artillerys, 2 Infantry and 1 Panzer remaining. Battle score for attacker is 6
Casualties for Neutral: 1 BunkerNon Combat Move - Germans
4 Fighters moved from S.Norway to Bremen
4 Fighters moved from S.Sweden to sz25
1 Transport moved from sz28 to sz27
1 AAGun moved from Gdansk to sz27
1 AAGun and 1 Transport moved from sz27 to sz28
2 EarlyFighters moved from Leningrad to N.Finnland
2 EarlyFighters moved from Estonia to N.Finnland
1 AAGun moved from sz28 to N.Finnland
10 Infantry and 2 Mot.Infs moved from Ukrainskaya to Donetsk
11 Infantry moved from Lvov to Ukrainskaya
4 Infantry moved from Belorussia to Ukrainskaya
4 Infantry moved from Warzawa to Belorussia
6 Mot.Infs moved from Hungary to Donetsk
3 EarlyFighters moved from Stavropol to Donetsk
2 Bombers moved from sz53 to Greece
1 Infantry moved from Bourges to Versailles
13 Infantry moved from Dresden to Gdansk
4 Infantry moved from Metz to Frankfurt
13 Infantry moved from Berlin to Dresden
2 AAGuns, 4 ArmoredCars, 8 Infantry and 8 Panzers moved from Le Havre to VersaillesPlace Units - Germans
2 Carriers placed in sz25
4 Fighters moved from Bremen to sz25
3 Submarines placed in sz25
1 Destroyer and 5 T.Boats placed in sz26
3 Infantry placed in N.Sweden
4 Infantry placed in Ukrainskaya
4 Infantry placed in Warzawa
12 Infantry placed in Berlin
6 Infantry placed in Paris
Germans undo move 8.
4 Infantry placed in Frankfurt
2 Infantry placed in Paris
Germans undo move 9.
Germans undo move 8.
6 Infantry placed in ParisTurn Complete - Germans
Germans collect 151 PUs; end with 151 PUs total -
Can you go from Istanbul to Izmir over land?
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@alexgreat:
Can you go from Istanbul to Izmir over land?
No. I’d have to go through Ankara or make an amphibious assault.
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point is you can cross without ships. I hate this map. But doesnt beat the non-connection between SZ 31 and 30
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and its round 6 and we have 76 units in one territory. Too prolific, all of this, even if a better Allied player would have slowed the Axis advance and capped their income.
Germany has three (!) can openers, who’s idea was that? Sure, Allies have France, oh, and colonial France…
As if the Romanians had any command power, or the “Finns”. -
This certainly plays very differently than most A&A games. There is a greater emphasis on can-openers and pressure points. Honestly, Russia will be very difficult to defend now, because they have been unable to put any serious pressure on Finland and lost Donetsk way too early. There is a lot of pressure on the US and Britain to gain some ground in Western Europe.
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TripleA Turn Summary for game: New World Order, version: 1.8.7
Game History
Round :6
Combat Move - Russians
1 Infantry moved from Olonets to Karchia
1 Infantry moved from Olonets to Karchia
1 Infantry moved from Archangelsk to Karchia
1 EarlyFighter moved from Archangelsk to Karchia
1 EarlyFighter moved from Archangelsk to Karchia
6 Armours, 7 Infantry, 1 Mech.Inf and 2 Mot.Infs moved from Olonets to Belomorsk
2 Armours, 3 Infantry and 8 Mot.Infs moved from Archangelsk to Belomorsk
1 Infantry moved from Pavlovsk to Stavropol
1 Mot.Inf moved from Stalingrad to Stavropol
1 Bomber moved from Ankara to Stavropol
1 Infantry moved from Kursk to Lugansk
1 Infantry moved from Kursk to Lugansk
1 Infantry moved from Kursk to Lugansk
1 Fighter moved from Kursk to LuganskPurchase Units - Russians
Russians buy 2 Bunkers, 15 Infantry and 9 Mot.Infs; Remaining resources: 0 PUs;Combat - Russians
Battle in Stavropol
Russians attack with 1 Bomber, 1 Infantry and 1 Mot.Inf
Germans defend with 1 Mot.Inf
Russians roll dice for 1 Bomber, 1 Infantry and 1 Mot.Inf in Stavropol, round 1 : 0/3 hits
Germans roll dice for 1 Mot.Inf in Stavropol, round 1 : 1/1 hits
1 Infantry owned by the Russians lost in Stavropol
Russians roll dice for 1 Bomber and 1 Mot.Inf in Stavropol, round 2 : 0/2 hits
Germans roll dice for 1 Mot.Inf in Stavropol, round 2 : 0/1 hits
Russians roll dice for 1 Bomber and 1 Mot.Inf in Stavropol, round 3 : 1/2 hits
Germans roll dice for 1 Mot.Inf in Stavropol, round 3 : 0/1 hits
1 Mot.Inf owned by the Germans lost in Stavropol
Russians win, taking Stavropol from Germans with 1 Bomber and 1 Mot.Inf remaining. Battle score for attacker is 2
Casualties for Germans: 1 Mot.Inf
Casualties for Russians: 1 Infantry
Battle in Lugansk
Russians attack with 1 Fighter and 3 Infantry
Romanians defend with 2 Infantry
Russians roll dice for 1 Fighter and 3 Infantry in Lugansk, round 1 : 0/4 hits
Romanians roll dice for 2 Infantry in Lugansk, round 1 : 0/2 hits
Russians roll dice for 1 Fighter and 3 Infantry in Lugansk, round 2 : 0/4 hits
Romanians roll dice for 2 Infantry in Lugansk, round 2 : 1/2 hits
1 Infantry owned by the Russians lost in Lugansk
Russians roll dice for 1 Fighter and 2 Infantry in Lugansk, round 3 : 1/3 hits
Romanians roll dice for 2 Infantry in Lugansk, round 3 : 1/2 hits
1 Infantry owned by the Russians and 1 Infantry owned by the Romanians lost in Lugansk
Russians roll dice for 1 Fighter and 1 Infantry in Lugansk, round 4 : 0/2 hits
Romanians roll dice for 1 Infantry in Lugansk, round 4 : 1/1 hits
1 Infantry owned by the Russians lost in Lugansk
retreated to Lugansk
Romanians win with 1 Infantry remaining. Battle score for attacker is -4
Casualties for Russians: 3 Infantry
Casualties for Romanians: 1 Infantry
Battle in Karchia
Russians attack with 2 EarlyFighters and 3 Infantry
Finns defend with 1 Infantry
Russians roll dice for 2 EarlyFighters and 3 Infantry in Karchia, round 1 : 2/5 hits
Finns roll dice for 1 Infantry in Karchia, round 1 : 0/1 hits
1 Infantry owned by the Finns lost in Karchia
Russians win, taking Karchia from Finns with 2 EarlyFighters and 3 Infantry remaining. Battle score for attacker is 2
Casualties for Finns: 1 Infantry
Battle in Belomorsk
Russians attack with 8 Armours, 10 Infantry, 1 Mech.Inf and 10 Mot.Infs
Finns defend with 1 Infantry
Russians roll dice for 8 Armours, 10 Infantry, 1 Mech.Inf and 10 Mot.Infs in Belomorsk, round 1 : 9/29 hits
Finns roll dice for 1 Infantry in Belomorsk, round 1 : 0/1 hits
1 Infantry owned by the Finns lost in Belomorsk
Russians win, taking Belomorsk from Finns with 8 Armours, 10 Infantry, 1 Mech.Inf and 10 Mot.Infs remaining. Battle score for attacker is 2
Casualties for Finns: 1 InfantryNon Combat Move - Russians
1 AAGun moved from Olonets to Belomorsk
1 EarlyFighter moved from Karchia to Archangelsk
1 Mot.Inf moved from Omsk to Karchia
4 Mot.Infs moved from Omsk to Karchia
1 AAGun moved from Olonets to Karchia
1 Bomber moved from Stavropol to Stalingrad
1 Infantry moved from Stalingrad to Pavlovsk
1 Fighter moved from Lugansk to Saratov
3 AAGuns, 1 Armour, 2 Artillerys, 1 Bigarmour, 30 Infantry and 16 Mot.Infs moved from Kursk to Saratov
1 EarlyFighter moved from Karchia to Archangelsk
1 Mot.Inf moved from Moscow to Archangelsk
1 Infantry moved from Moscow to Kaluga
8 Infantry moved from Moscow to Gorky
1 Bomber moved from Stalingrad to SaratovPlace Units - Russians
1 Bunker placed in Ankara
4 Mot.Infs placed in Ankara
4 Mot.Infs placed in Archangelsk
1 Bunker placed in Nikolsk
Turning on Edit Mode
EDIT: Removing units owned by Russians from Nikolsk: 1 Bunker
EDIT: Turning off Edit Mode
10 Infantry placed in Moscow
5 Infantry placed in Stalingrad
1 Mot.Inf placed in Omsk
Turning on Edit Mode
EDIT: Adding units owned by Russians to Omsk: 1 Infantry and 1 Mot.Inf
EDIT: Turning off Edit ModeTurn Complete - Russians
Russians collect 66 PUs; end with 66 PUs total -
TripleA Turn Summary for game: New World Order, version: 1.8.7
Game History
Round :6
Combat Move - Italians
6 Armours, 3 Artillerys and 8 Infantry moved from Istanbul to Ankara
1 Artillery and 11 Infantry moved from Greece to sz49
1 Artillery, 1 Battleship, 1 Carrier, 3 Destroyers, 11 Infantry, 14 Submarines and 6 Transports moved from sz49 to sz52
1 Artillery and 11 Infantry moved from sz52 to Ankara
1 Me262 moved from sz49 to sz59
1 Armour moved from Tripoli to Tobruk
Italians take Tobruk from ColonialFrench
1 Armour moved from Tobruk to Tripoli
1 EarlyFighter moved from Greece to sz60
1 EarlyFighter moved from sz49 to sz60Purchase Units - Italians
Italians buy 4 ArmoredCars, 1 Armour, 14 Infantry and 5 Submarines; Remaining resources: 0 PUs;Combat - Italians
Battle in Ankara
Italians attack with 6 Armours, 4 Artillerys and 19 Infantry
Russians defend with 1 AAGun, 2 Armours, 1 Bunker, 1 Elite, 1 Factory, 3 Infantry, 1 Katyusha and 5 Mot.Infs
Units damaged: 1 Bunker owned by the Russians
Italians win, taking Ankara from Russians with 6 Armours, 4 Artillerys and 15 Infantry remaining. Battle score for attacker is 43
Casualties for Russians: 2 Armours, 1 Bunker, 1 Elite, 3 Infantry, 1 Katyusha and 5 Mot.Infs
Casualties for Italians: 4 Infantry
Battle in sz59
Italians attack with 1 Me262
ColonialFrench defend with 1 Submarine
Italians win with 1 Me262 remaining. Battle score for attacker is 7
Casualties for ColonialFrench: 1 Submarine
Battle in sz60
Italians attack with 2 EarlyFighters
Russians defend with 1 Submarine
1 Submarine owned by the Russians SubmergedNon Combat Move - Italians
1 EarlyFighter moved from sz60 to Greece
1 EarlyFighter moved from sz60 to sz52
1 Me262 moved from sz59 to sz52
1 Destroyer and 3 T.Boats moved from sz38 to sz37
1 Submarine moved from sz51 to sz50
1 AAGun moved from Istanbul to Ankara
1 AAGun moved from E.Czech to Lvov
8 Infantry moved from Roma to Napoli
1 Infantry moved from Foggia to Napoli
4 Infantry moved from Taranto to NapoliPlace Units - Italians
4 Infantry placed in C.Morocco
3 Infantry placed in Barcelona
3 Infantry placed in Marseille
4 Infantry placed in Genova
5 Submarines placed in sz41
4 ArmoredCars and 1 Armour placed in GreeceTurn Complete - Italians
Italians collect 86 PUs; end with 86 PUs total -
the effect of can openers is sort of reduced by the fact that mobility cost sooo much, and infantry are super cheap
so, when infantry cost 2, and tanks cost 5, that is more than double for a tank
so any stack is going to be infantry heavy
and the number of territories (and relatively low value of each) also reduce this. with the exception of leningrad, what exactly are finland and romania going to can open for exactly? by the time leningrad falls, the rest of russia should be a fortress, so there is no way they are can opening for moscow or stalingrad (and even if they did, russia would be happy to let them, then kill the german high value tanks after they get there)
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For this game, can-openers have played a major role though. Already the Finns gave the Germans a landing zone allowing them to take Leningrad, a Romanian can-opener allowed Germany to take Rostov and hold it so far, and a German can-opener allowed the Italians to take Ankara. Meanwhile, lack of can-openers for the Russians has crippled the mobile Russian forces.
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Veq, see my PM. You can forward to DeadTom, of course.
This has nothing to do with insufficient skills here, DeadTom deserves the lead he is in because he plays well. Doesnt change my opinion, though.
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TripleA Turn Summary for game: New World Order, version: 1.8.7
Game History
Round :6
Combat Move - ColonialFrench
1 Armour moved from W.Egypt to Tobruk
ColonialFrench take Tobruk from Italians
1 Armour moved from Tobruk to W.Egypt
1 Transport moved from sz36 to sz11
1 Transport moved from sz11 to sz2
1 Infantry moved from S.Canada to sz2Purchase Units - ColonialFrench
ColonialFrench buy 1 Armour and 1 Infantry; Remaining resources: 2 PUs;Combat - ColonialFrench
Non Combat Move - ColonialFrench
1 AAGun moved from S.Canada to sz2
1 Mot.Inf moved from Portugal to Madrid
1 Infantry moved from Portugal to Madrid
1 Infantry moved from Portugal to MadridPlace Units - ColonialFrench
1 Armour and 1 Infantry placed in S.Canada
Turning on Edit Mode
EDIT: Removing units owned by ColonialFrench from S.Canada: 1 Infantry
EDIT: Changing PUs for ColonialFrench from 2 to 4
EDIT: Turning off Edit ModeTurn Complete - ColonialFrench
ColonialFrench collect 9 PUs; end with 13 PUs total -
@alexgreat:
What you say is that it makes no difference? Perfect, make all those areas German from the start, and move within one movement phase. Of course they can open up possibilities, doesnt need to be an attack against Moscow.
Look, I dont need more than look at the logo on the top right and on the name of the designer (you know what “Sieg” means and which language it is) to have a good idea about the way this game should go. That does not mean that bad play (mine, surely) isnt the biggest influcence on outcome, but dont your game notes mention the game is slanted towards the Axis when more experienced people play? How many times the allies would win against very good Axis players? 5/10?
Infantry is as cheap for the Axis, and gives even low income countries like Finland and Romania to stack heavily. And Russia would have to buy more factories to really build in huge numbers.
N.Finland and Leningrad (once German) outproduce Archangelsk, Ukr. and Donets are the same as Stalingra and Rostov. Yes, leaves Moscow to plug the holes. Omsk and Warsaw are similar, yes, Omks can be quicker on the front. And then thats it. Leaves all German and French factories. Italy with its income can conveniently move to Ankara and still easily match a UK fleet in the Med.
27 German units are free to defend France, I dont see that they are missed in the East. Even holding the status quo gives Germany a huge income advantage.
US: Ok, if a fleet is in order, multiple serious landings can be ruled out. One can be done. Slow.
UK: Have to build ships at a huge rate to keep up. How many units do I have to land to withstand 27 units in round 6 and still have a competitive warship navy as well?
I am perfectly aware that a winning Allies player, and a losing Axis player, will see this differently, and I am willing to play longer to better judge this, but my opinion stands: For two equal players, I dont know any other map more slanted towards one side.
Well first off, I didn’t make the map, the designers are Sieg and EB, who are german and dutch i think.
I will say however that this map/game has been out since around 2004, and it is VERY competitive. By competitive, I mean there are yearly tournaments regularly attracting 32 people just for this map, without any payout or awards. Of all the maps on TripleA, this one is the most popular, and I see it playing about as much as the other most popular map: A&A 50th Anniversary (ww2v3).
The map is VERY balanced, because it has been continuously tweaked and balanced over 8 years of playtesting and seriously hard playing. When people bid to play one side or the other, 99% of the time the bids are between -2 and 2, with no clear preference for a specific side.
The balance is actually as follow:
For very new players, complete beginners: Allies have an advantage (mostly because Axis do not know any good opening moves)
For intermediate players: Axis have an advantage after they figure out some good opening moves
For expert, advanced players: Both sides are equalIf you have any questions about good, or specific, strategies that the Allies can use to win against a decent Axis player, I would suggest talking to “ice”, as he is probably one of the top 10 or top 5 players for this map.
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@ alexgreat:
What about a little bet? I offer you a starting bid of 10 PU Axis advantage. As you are so sure this game isnt balanced, we should increase your fun by raising the stake to 10$ for the winner.As veqryn says: this is the most balanced map of the whole community.
The problem is, it is big and will take a moment to understand. I will try to give you a slight impression on it.
When Germany takes France, France normally has to evade (only newbie German players take to few units that Germany can’t take Paris). Ok, it evades to Le Havre, joins forces with UK expedition force. UK needs 5 to 7 transports in the Channel for that.
Ok, what choice does Germany have? It can commit a larger portion of it’s units to the West. Problem - Finnland also needs support. Oh, and you will need units in Russia to advance. The problem gets even bigger, because you will have to build infantry early, otherwise they wont be in the East when you need them. Another possibility? Of course - building a German fleet and defeat the British Royal navy. Have fun. Maybe you will succeed, but ships and fighters are expensive … and you will miss that money in the East.
Sounds like advantage for Allies now? I am not done. Comminting all British forces (or most forces) in the Channel and France means the Middle East gets weak - and Italy strong.I could go on and on like this. NWO is about trading strengthes for weaknesses. All the time. And you will alwas curse your decision when you take a look at your weak spots. And different to the smaller maps, there are really a lot decisions to be made.
Pug
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So all the experts say this map is best and totally balanced. This has weight and I am very fine with it. So it just needs a dozen or so games to see it, and much more time for every move. I am very fine with that as well, could easily be true.
I still have never seen a map I was more uncomfortable with than this one from game one on, win or lose. Is this an acceptable wording? With a small kid and a job I’d like to have some fun without brooding hours over one move. I simply cannot claim that “a moment” is enough for me to be more competitive.
So, in summary, I will rest my case as pro-players see this game balanced for pro-play. I have no reason to doubt that. And I retreat to a statement like this: NWO is, for me, no fun, as compared to all the other maps I tried so far on Triple A.
@pug6000: Thx for involvement and insights. I dont doubt that you would win (as I said, good or bad play still has the biggest influence on oucome, and your accumulated experience would outweigh a bid higher than 10). Why you would offer me “more fun”, however, is beyond me. You respond to a paragraph that clearly, whatever your own opinion, shows that I dont have fun at all. Not with Allies, not with Axis. Think I did not say that Axis players have more fun, btw.
@Veq: I wounded your pride as developer, apparently, otherwise you would not have posted a PM here. I never intended to.