@simon33 Yes
13L G40 Fortress ( Allies 7 Bid ) Vs Randmacts ( Axis )
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Dumb.
I forgot to air-only strafe the guy in Iraq last turn with UK. And it’s going to cost Russia 5IPC a turn for the rest of the game.
Dumb.
:roll:
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Purchase Units - Russians
Russians buy 13 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Novgorod to Karelia
Russians take Karelia from Germans
1 infantry moved from Novgorod to Belarus
1 fighter moved from Novgorod to Belarus
1 tactical_bomber moved from Novgorod to Belarus
1 infantry moved from Smolensk to Bryansk
1 armour moved from Northwest Persia to Iraq
1 fighter moved from Novgorod to BryanskCombat - Russians
Battle in Iraq
Russians attack with 1 armour
Neutral_Axis defend with 1 infantry
Russians roll dice for 1 armour in Iraq, round 1 : 0/1 hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 1 : 1/1 hits
1 armour owned by the Russians lost in Iraq
Neutral_Axis win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Russians: 1 armour
Battle in Bryansk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Bryansk, round 1 : 1/2 hits
Germans roll dice for 1 infantry in Bryansk, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Belarus
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Belarus, round 1 : 2/3 hits
Germans roll dice for 1 infantry in Belarus, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
2 aaGuns, 5 artilleries and 18 infantry moved from Novgorod to Karelia
2 artilleries, 15 infantry and 1 mech_infantry moved from Smolensk to Russia
1 fighter and 1 tactical_bomber moved from Belarus to Russia
1 fighter moved from Bryansk to Russia
2 aaGuns, 5 artilleries and 14 infantry moved from Rostov to Volgograd
6 infantry moved from Novosibirsk to SamaraPlace Units - Russians
3 infantry placed in Volgograd
10 infantry placed in RussiaTurn Complete - Russians
Russians collect 33 PUs; end with 33 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 38 PUsTerritory Summary for Russians :
Amur : 1 flag, 2 aaGuns and 12 infantry
Belarus : 1 flag, 1 infantry
Karelia : 1 flag, 2 aaGuns, 5 artilleries and 19 infantry
Bryansk : 1 flag, 1 infantry
Russia : 1 flag, 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 35 infantry, 1 mech_infantry and 1 tactical_bomber
Volgograd : 1 flag, 2 aaGuns, 5 artilleries, 1 factory_minor and 17 infantry
Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Samara : 1 flag, 6 infantry
125 Sea Zone : 1 flag, 1 submarine
Northwest Persia : 1 flag
Persia : 1 flagProduction/PUs Summary :
Germans : 47 / 54
Russians : 33 / 38
Japanese : 56 / 61
Americans : 52 / 73
Chinese : 3 / 3
British : 31 / 36
UK_Pacific : 11 / 11
Italians : 14 / 14
ANZAC : 10 / 21
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 4 times
4 was rolled 3 times
5 was rolled 1 times
Average roll : 2.889
Median : 2.000
Variance : 1.875
Standard Deviation : 1.369
Total rolls : 9Neutral_Axis Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Russians Combat
1 was rolled 1 times
2 was rolled 3 times
4 was rolled 2 times
Average roll : 2.500
Median : 2.000
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 6 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Purchase Units - Japanese
Japanese buy 6 armour, 1 artillery, 1 submarine and 2 transports; Remaining resources: 1 PUs;Combat Move - Japanese
1 infantry moved from Shensi to Tsinghai
1 infantry moved from Kansu to Tsinghai
1 infantry moved from French Indo China to Siam
Japanese take Siam from UK_Pacific
1 armour moved from Kweichow to Sikang
Japanese take Sikang from Chinese
2 armour moved from Kweichow to Tsinghai
2 bombers moved from Kwangtung to Tsinghai
1 armour moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 armour moved from Szechwan to Yunnan
1 armour moved from Yunnan to Shan State
Japanese take Shan State from UK_Pacific
1 armour moved from Shan State to YunnanCombat - Japanese
Battle in Tsinghai
Japanese attack with 2 armour, 2 bombers and 2 infantry
Chinese defend with 5 infantry
Japanese win, taking Tsinghai from Chinese with 2 armour and 2 bombers remaining. Battle score for attacker is 9
Casualties for Japanese: 2 infantry
Casualties for Chinese: 5 infantryNon Combat Move - Japanese
2 bombers moved from Tsinghai to Shensi
1 artillery and 4 infantry moved from Kweichow to Yunnan
3 armour moved from Kwangtung to Yunnan
1 destroyer moved from 20 Sea Zone to 45 Sea Zone
1 destroyer moved from 20 Sea Zone to 35 Sea Zone
1 destroyer moved from 20 Sea Zone to 21 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 5 fighters, 2 submarines, 1 tactical_bomber and 1 transport moved from 20 Sea Zone to 6 Sea Zone
1 destroyer and 3 submarines moved from 19 Sea Zone to 6 Sea Zone
5 fighters and 7 tactical_bombers moved from Kiangsi to YunnanPlace Units - Japanese
3 armour placed in Kiangsu
3 armour placed in Kwangtung
1 artillery placed in Japan
1 submarine and 2 transports placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,5,4
Japanese collect 60 PUs (1 lost to blockades); end with 61 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs -
scramble orders off of both denmark and korea, please.
also, kamikaze orders off of korea.
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I probably won’t be able to post again until late Friday night (US Central). We’ve got a holiday on Thursday that’s a big family event up here. Gaming at the Thanksgiving dinner table is frowned upon. Tweeting is somehow acceptable though. What a crazy backwards society :wink:
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Yeah, no problems with that Mate. Acouple of questions though, I might have missed a few things being a bit of a noob at this game. Where do your bombers land after the battle. the only place they can land is Korea which wont be possible. Also one ftr has no where to land as you only have 3 Ac’s. I looked at all possibilities before I went ahead with those moves. If that is indeed what you can do I will live with it and wil have to make sure I look out for it in the future. I thought I ironed out my lack of knowledge for the rules but obviousely not :|
Anyway mate, let me know and we will go from there. Have a good night Thursday and dont be in any hurry to post your next move or get back to me, enjoy yourself. -
The Bombers came from WUSA and have used 5 movement. There’s an airbase on WUSA so they get 7. They can land in Amur - USSR and Japan have been at war since R1.
The 6 planes from Midway have only used 3 movement. There’s an airbase on Midway so they get 5. They could also land in Amur if needed.
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Righto then have the fighter scramble to sz6 then mate, another lesson learned the hard way for me
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Purchase Units - Americans
Americans buy 5 bombers and 1 fighter; Remaining resources: 3 PUs;Combat Move - Americans
1 armour, 1 artillery, 5 infantry and 3 mech_infantrys moved from Gibraltar to 91 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 5 infantry, 3 mech_infantrys and 5 transports moved from 91 Sea Zone to 112 Sea Zone
1 armour, 1 artillery, 5 infantry and 3 mech_infantrys moved from 112 Sea Zone to Denmark
1 bomber moved from Gibraltar to 112 Sea Zone
1 artillery and 2 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 1 fighter, 2 infantry, 3 submarines and 2 transports moved from 33 Sea Zone to 6 Sea Zone
Americans take 22 Sea Zone from Japanese
1 destroyer moved from 22 Sea Zone to 6 Sea Zone
4 fighters and 2 tactical_bombers moved from Midway to 6 Sea Zone
4 bombers moved from Western United States to 6 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 26 Sea Zone to 6 Sea Zone
1 artillery, 5 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
2 artilleries moved from 6 Sea Zone to Korea
1 carrier moved from 26 Sea Zone to 6 Sea ZoneCombat - Americans
Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone
Battle in Denmark
Americans attack with 1 armour, 1 artillery, 5 infantry and 3 mech_infantrys
Germans defend with 1 infantry
Americans roll dice for 1 cruiser in Denmark, round 1 : 1/1 hits
Germans roll dice for 1 infantry in Denmark, round 1 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Denmark
Americans win, taking Denmark from Germans with 1 armour, 1 artillery, 4 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in 6 Sea Zone
Americans attack with 1 battleship, 4 bombers, 3 carriers, 2 cruisers, 5 destroyers, 5 fighters, 3 submarines, 2 tactical_bombers and 5 transports
Japanese defend with 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 6 fighters, 6 submarines, 1 tactical_bomber and 3 transports
Americans roll dice for 3 submarines in 6 Sea Zone, round 1 : 2/3 hits
Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
Japanese roll dice for 6 submarines in 6 Sea Zone, round 1 : 0/6 hits
Americans roll dice for 1 battleship, 4 bombers, 3 carriers, 2 cruisers, 5 destroyers, 5 fighters, 2 tactical_bombers and 5 transports in 6 Sea Zone, round 1 : 13/19 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 6 fighters, 1 tactical_bomber and 3 transports in 6 Sea Zone, round 1 : 7/14 hits
Units damaged: 1 battleship owned by the Americans
3 submarines owned by the Americans , 3 destroyers owned by the Americans , 1 cruiser owned by the Japanese , 1 tactical_bomber owned by the Japanese , 2 carriers owned by the Japanese , 1 destroyer owned by the Japanese and 6 submarines owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 battleship, 4 bombers, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 2 tactical_bombers and 5 transports in 6 Sea Zone, round 2 : 9/16 hits
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 6 fighters and 3 transports in 6 Sea Zone, round 2 : 4/9 hits
Units damaged: 2 carriers owned by the Americans
1 destroyer owned by the Americans , 1 cruiser owned by the Japanese , 1 carrier owned by the Japanese , 1 cruiser owned by the Americans , 6 fighters owned by the Japanese and 1 battleship owned by the Japanese lost in 6 Sea Zone
3 transports owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 4 bombers, 3 carriers, 1 cruiser, 1 destroyer, 5 fighters, 2 tactical_bombers and 5 transports remaining. Battle score for attacker is 166
Casualties for Japanese: 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 6 fighters, 6 submarines, 1 tactical_bomber and 3 transports
Casualties for Americans: 1 cruiser, 4 destroyers and 3 submarines
Battle in Korea
Americans attack with 3 artilleries, 5 infantry and 1 mech_infantry
Japanese defend with 4 infantry
Americans roll dice for 3 artilleries, 5 infantry and 1 mech_infantry in Korea, round 1 : 4/9 hits
Japanese roll dice for 4 infantry in Korea, round 1 : 1/4 hits
4 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Korea
Americans win, taking Korea from Japanese with 3 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Japanese: 4 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Amur
1 fighter moved from 6 Sea Zone to Amur
4 bombers moved from 6 Sea Zone to Amur
1 tactical_bomber moved from Eastern United States to Iceland
1 carrier moved from 10 Sea Zone to 89 Sea Zone
1 submarine moved from 95 Sea Zone to 97 Sea Zone
1 bomber moved from 112 Sea Zone to United KingdomPlace Units - Americans
5 bombers and 1 fighter placed in Eastern United StatesTurn Complete - Americans
Americans collect 57 PUs; end with 60 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Korea : 1 flag, 3 artilleries, 4 infantry and 1 mech_infantry
Guam : 1 flag, 1 airfield
Wake Island : 1 flag, 1 airfield
Western United States : 1 flag, 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 flag, 1 airfield and 1 harbour
Midway : 1 flag, 1 airfield
Amur : 1 flag, 4 bombers, 3 fighters and 2 tactical_bombers
22 Sea Zone : 1 flag
6 Sea Zone : 1 flag, 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 2 fighters and 5 transports
Central United States : 1 flag, 1 factory_major
Eastern United States : 1 flag, 2 aaGuns, 1 airfield, 5 bombers, 1 factory_major, 1 fighter and 1 harbour
Iceland : 1 flag, 1 tactical_bomber
United Kingdom : 1 flag, 1 bomber
Denmark : 1 flag, 1 armour, 1 artillery, 4 infantry and 3 mech_infantrys
112 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 5 transports
89 Sea Zone : 1 flag, 1 carrier
97 Sea Zone : 1 flag, 1 submarine
Brazil : 1 flagProduction/PUs Summary :
Germans : 45 / 54
Russians : 33 / 38
Japanese : 58 / 66
Americans : 57 / 80
Chinese : 0 / 3
British : 31 / 36
UK_Pacific : 9 / 11
Italians : 14 / 14
ANZAC : 10 / 21
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 14 times
2 was rolled 18 times
3 was rolled 11 times
4 was rolled 15 times
5 was rolled 15 times
6 was rolled 9 times
Average roll : 3.317
Median : 3.000
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 82Japanese Combat
1 was rolled 3 times
2 was rolled 6 times
3 was rolled 3 times
4 was rolled 8 times
5 was rolled 8 times
6 was rolled 5 times
Average roll : 3.818
Median : 4.000
Variance : 0.844
Standard Deviation : 0.919
Total rolls : 33Germans Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 11 times
2 was rolled 11 times
3 was rolled 8 times
4 was rolled 7 times
5 was rolled 7 times
6 was rolled 4 times
Average roll : 3.000
Median : 3.000
Variance : 0.766
Standard Deviation : 0.875
Total rolls : 48 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources:Combat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs totalTerritory Summary for Chinese :
Burma : 1 flag, 1 fighter
Production/PUs Summary :
Germans : 45 / 54
Russians : 33 / 38
Japanese : 58 / 66
Americans : 57 / 80
Chinese : 0 / 3
British : 31 / 36
UK_Pacific : 9 / 11
Italians : 14 / 14
ANZAC : 10 / 21
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 14 times
2 was rolled 18 times
3 was rolled 11 times
4 was rolled 15 times
5 was rolled 15 times
6 was rolled 9 times
Average roll : 3.317
Median : 3.000
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 82Japanese Combat
1 was rolled 3 times
2 was rolled 6 times
3 was rolled 3 times
4 was rolled 8 times
5 was rolled 8 times
6 was rolled 5 times
Average roll : 3.818
Median : 4.000
Variance : 0.844
Standard Deviation : 0.919
Total rolls : 33Germans Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 11 times
2 was rolled 11 times
3 was rolled 8 times
4 was rolled 7 times
5 was rolled 7 times
6 was rolled 4 times
Average roll : 3.000
Median : 3.000
Variance : 0.766
Standard Deviation : 0.875
Total rolls : 48 -
Scramble orders, please
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Scramble all 3 ftrs thanks to the sea battle
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Combat Move - British
2 infantry moved from Malaya to Shan State
UK_Pacific take Shan State from Japanese
1 armour moved from United Kingdom to 109 Sea Zone
4 destroyers moved from 109 Sea Zone to 113 Sea Zone
3 fighters moved from United Kingdom to 113 Sea Zone
1 artillery moved from United Kingdom to 109 Sea Zone
2 infantry moved from United Kingdom to 109 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 109 Sea Zone to 113 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 113 Sea Zone to Germany
1 armour moved from Egypt to Ethiopia
British take Ethiopia from Italians
2 infantry moved from United Kingdom to 109 Sea Zone
2 infantry and 1 transport moved from 109 Sea Zone to 113 Sea Zone
2 infantry moved from 113 Sea Zone to GermanyCombat - British
Germans scrambles 3 units out of Western Germany to defend against the attack in 113 Sea Zone
Germans scrambles to create a battle in territory 113 Sea Zone
Battle in 113 Sea Zone
British attack with 4 destroyers, 3 fighters and 3 transports
Germans defend with 3 fighters and 3 submarines
Germans roll dice for 3 submarines in 113 Sea Zone, round 1 : 0/3 hits
British roll dice for 4 destroyers, 3 fighters and 3 transports in 113 Sea Zone, round 1 : 2/7 hits
Germans roll dice for 3 fighters in 113 Sea Zone, round 1 : 1/3 hits
2 submarines owned by the Germans and 1 destroyer owned by the British lost in 113 Sea Zone
Germans roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits
British roll dice for 3 destroyers, 3 fighters and 3 transports in 113 Sea Zone, round 2 : 4/6 hits
Germans roll dice for 3 fighters in 113 Sea Zone, round 2 : 3/3 hits
3 fighters owned by the Germans , 1 submarine owned by the Germans and 3 destroyers owned by the British lost in 113 Sea Zone
British win with 3 fighters and 3 transports remaining. Battle score for attacker is 16
Casualties for Germans: 3 fighters and 3 submarines
Casualties for British: 4 destroyers
Battle in Germany
British attack with 1 armour, 1 artillery and 4 infantry
Germans defend with 1 aaGun, 2 bombers and 1 factory_major
British roll dice for 1 armour, 1 artillery and 4 infantry in Germany, round 1 : 0/6 hits
Germans roll dice for 1 aaGun and 2 bombers in Germany, round 1 : 1/2 hits
1 infantry owned by the British lost in Germany
British roll dice for 1 armour, 1 artillery and 3 infantry in Germany, round 2 : 1/5 hits
Germans roll dice for 1 aaGun and 2 bombers in Germany, round 2 : 1/2 hits
1 infantry owned by the British and 1 aaGun owned by the Germans lost in Germany
British roll dice for 1 armour, 1 artillery and 2 infantry in Germany, round 3 : 1/4 hits
Germans roll dice for 2 bombers in Germany, round 3 : 1/2 hits
1 infantry owned by the British and 1 bomber owned by the Germans lost in Germany
British roll dice for 1 armour, 1 artillery and 1 infantry in Germany, round 4 : 1/3 hits
Germans roll dice for 1 bomber in Germany, round 4 : 0/1 hits
1 bomber owned by the Germans lost in Germany
British captures 54PUs while taking Germans capital
British converts factory_major into different units
British win, taking Germany from Germans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 20
Casualties for Germans: 1 aaGun and 2 bombers
Casualties for British: 3 infantryNon Combat Move - British
3 fighters moved from 113 Sea Zone to Denmark
3 infantry moved from United Kingdom to 109 Sea Zone
1 aaGun moved from United Kingdom to 109 Sea Zone
1 aaGun, 3 infantry and 2 transports moved from 109 Sea Zone to 112 Sea Zone
1 aaGun and 3 infantry moved from 112 Sea Zone to Denmark
1 transport moved from 99 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 aaGun moved from Malta to 96 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 aaGun moved from 99 Sea Zone to Greece
1 infantry moved from 99 Sea Zone to Greece
1 artillery and 3 infantry moved from Egypt to 81 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 81 Sea Zone to 99 Sea Zone
1 artillery and 3 infantry moved from 99 Sea Zone to Greece
1 tactical_bomber moved from Egypt to 99 Sea Zone
1 tactical_bomber moved from Egypt to Greece
1 fighter moved from 99 Sea Zone to Greece
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
4 infantry moved from India to Burma
2 fighters moved from West India to BurmaPlace Units - British
1 artillery placed in United Kingdom
1 factory_minor placed in Greece
2 fighters placed in EgyptTurn Complete - British
British collect 37 PUs; end with 91 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 96 PUsTerritory Summary for British :
Shan State : 1 flag, 2 infantry
Burma : 1 flag, 3 aaGuns, 1 artillery, 3 fighters and 23 infantry
India : 1 flag, 1 airfield and 1 harbour
Malaya : 1 flag, 1 harbour
Iceland : 1 flag, 1 airfield
Quebec : 1 flag, 1 factory_minor
Gibraltar : 1 flag, 1 harbour
New Brunswick Nova Scotia : 1 flag, 1 harbour
Egypt : 1 flag, 1 airfield, 1 factory_minor, 2 fighters and 1 harbour
Union of South Africa : 1 flag, 1 factory_minor and 1 harbour
Scotland : 1 flag, 1 airfield
United Kingdom : 1 flag, 4 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 5 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 1 flag, 1 infantry
French Equatorial Africa : 1 flag
Germany : 1 flag, 1 armour, 1 artillery, 1 factory_minor and 1 infantry
Denmark : 1 flag, 1 aaGun, 3 fighters and 3 infantry
Tobruk : 1 flag
Ethiopia : 1 flag, 1 armour
112 Sea Zone : 1 flag, 2 transports
113 Sea Zone : 1 flag, 3 transports
Eire : 1 flag
Greece : 1 flag, 1 aaGun, 2 artilleries, 1 factory_minor, 1 fighter, 5 infantry and 1 tactical_bomber
99 Sea Zone : 1 flag, 1 carrier, 2 cruisers, 1 fighter, 1 tactical_bomber and 3 transports
97 Sea Zone : 1 flag
Eastern Persia : 1 flagProduction/PUs Summary :
Germans : 40 / 0
Russians : 33 / 38
Japanese : 57 / 66
Americans : 57 / 80
Chinese : 0 / 3
British : 37 / 96
UK_Pacific : 10 / 0
Italians : 13 / 14
ANZAC : 10 / 21
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 10 times
2 was rolled 5 times
3 was rolled 6 times
4 was rolled 11 times
5 was rolled 4 times
6 was rolled 12 times
Average roll : 3.625
Median : 4.000
Variance : 1.234
Standard Deviation : 1.111
Total rolls : 48Germans Combat
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.059
Median : 3.000
Variance : 0.812
Standard Deviation : 0.901
Total rolls : 17British Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 8 times
5 was rolled 3 times
6 was rolled 9 times
Average roll : 3.935
Median : 4.000
Variance : 1.300
Standard Deviation : 1.140
Total rolls : 31 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Place Units - UK_Pacific
1 transport placed in 39 Sea Zone
1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs total
Units Change Ownership
Some Units in India change ownership: 1 mech_infantry
Some Units in 39 Sea Zone change ownership: 1 transportTerritory Summary for UK_Pacific :
India : 1 flag, 1 factory_major
43 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 40 / 0
Russians : 33 / 38
Japanese : 57 / 66
Americans : 57 / 80
Chinese : 0 / 3
British : 37 / 96
UK_Pacific : 10 / 10
Italians : 13 / 14
ANZAC : 10 / 21
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 10 times
2 was rolled 5 times
3 was rolled 6 times
4 was rolled 11 times
5 was rolled 4 times
6 was rolled 12 times
Average roll : 3.625
Median : 4.000
Variance : 1.234
Standard Deviation : 1.111
Total rolls : 48Germans Combat
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.059
Median : 3.000
Variance : 0.812
Standard Deviation : 0.901
Total rolls : 17British Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 8 times
5 was rolled 3 times
6 was rolled 9 times
Average roll : 3.935
Median : 4.000
Variance : 1.300
Standard Deviation : 1.140
Total rolls : 31 -
Righto Fortress, looks like you have done me in again there Mate, well played. I will at this point concede, cheers for the game and the lesson. I hope to play you again maybe later on in the season when I might have got better. I shall post the result. Good luck in all your future games, I/'m sure you will go well.
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Thanks for the game!