13L G40 Fortress ( Allies 7 Bid ) Vs Randmacts ( Axis )


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :4

    Purchase Units - Americans
                Americans buy 4 bombers, 1 carrier and 1 tactical_bomber; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 artillery, 3 infantry and 2 transports moved from 23 Sea Zone to 33 Sea Zone
                2 fighters moved from 23 Sea Zone to Caroline Islands
                1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
                2 cruisers moved from 26 Sea Zone to 33 Sea Zone
                1 battleship moved from 26 Sea Zone to 33 Sea Zone
                1 submarine moved from 91 Sea Zone to 95 Sea Zone

    Combat - Americans
                Battle in 95 Sea Zone
                    Americans attack with 1 submarine
                    Italians defend with 1 transport
                        1 transport owned by the Italians lost in 95 Sea Zone
                        Americans roll dice for 1 submarine in 95 Sea Zone, round 1 :  0/1 hits
                    Americans win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 transport
                Battle in Caroline Islands
                    Americans attack with 1 artillery, 2 fighters and 3 infantry
                    Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                        AA guns fire in Caroline Islands :  1/2 hits
                        1 fighter owned by the Americans lost in Caroline Islands
                        Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 1 :  2/3 hits
                        Americans roll dice for 1 artillery, 1 fighter and 3 infantry in Caroline Islands, round 1 :  2/5 hits
                        Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 1 :  1/2 hits
                        2 infantry owned by the Japanese , 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
                    Americans win, taking Caroline Islands from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 aaGun and 2 infantry
                    Casualties for Americans: 1 fighter and 1 infantry

    Non Combat Move - Americans
                1 fighter moved from Caroline Islands to 33 Sea Zone
                1 carrier moved from 23 Sea Zone to 33 Sea Zone
                1 destroyer moved from 23 Sea Zone to 22 Sea Zone
                1 destroyer moved from 23 Sea Zone to 33 Sea Zone
                1 submarine moved from 23 Sea Zone to 33 Sea Zone
                1 carrier, 3 destroyers and 2 submarines moved from 26 Sea Zone to 33 Sea Zone
                1 carrier moved from 10 Sea Zone to 26 Sea Zone
                2 artilleries, 3 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone
                2 artilleries, 3 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
                1 tactical_bomber moved from Western United States to Midway
                1 fighter moved from Western United States to Midway
                1 artillery, 2 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
                1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar

    Place Units - Americans
                1 carrier placed in 10 Sea Zone
                4 bombers placed in Western United States
                1 tactical_bomber placed in Eastern United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 53 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield, 1 artillery, 1 harbour and 2 infantry
        Guam : 1 flag, 1 airfield
        Wake Island : 1 flag, 1 airfield
        Western United States : 1 flag, 2 aaGuns, 1 airfield, 4 bombers, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 flag, 1 airfield, 2 artilleries, 1 harbour, 3 infantry and 1 mech_infantry
        Midway : 1 flag, 1 airfield, 4 fighters and 2 tactical_bombers
        33 Sea Zone : 1 flag, 1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 1 fighter, 3 submarines and 2 transports
        26 Sea Zone : 1 flag, 1 carrier and 3 transports
        22 Sea Zone : 1 flag, 1 destroyer
        10 Sea Zone : 1 flag, 1 carrier
        Central United States : 1 flag, 1 factory_major
        Eastern United States : 1 flag, 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 tactical_bomber
        Gibraltar : 1 flag, 1 armour, 1 artillery, 1 bomber, 5 infantry and 3 mech_infantrys
        95 Sea Zone : 1 flag, 1 submarine
        Brazil : 1 flag
        91 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 5 transports

    Production/PUs Summary :

    Germans : 48 / 56
        Russians : 34 / 39
        Japanese : 56 / 61
        Americans : 52 / 73
        Chinese : 3 / 15
        British : 28 / 35
        UK_Pacific : 11 / 12
        Italians : 15 / 15
        ANZAC : 10 / 25
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 4 times
                2 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 2.846
            Median : 3.000
            Variance : 0.583
            Standard Deviation : 0.764
            Total rolls : 13

    Japanese Combat
                1 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2.750
            Median : 2.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Americans Combat
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.889
            Median : 3.000
            Variance : 0.875
            Standard Deviation : 0.935
            Total rolls : 9


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                3 artilleries, 1 fighter and 7 infantry moved from Szechwan to Yunnan

    Combat - Chinese
                Battle in Yunnan
                    Chinese attack with 3 artilleries, 1 fighter and 7 infantry
                    Japanese defend with 4 armour, 4 artilleries, 2 infantry and 1 mech_infantry
                        Chinese roll dice for 3 artilleries, 1 fighter and 7 infantry in Yunnan, round 1 :  3/11 hits
                        Japanese roll dice for 4 armour, 4 artilleries, 2 infantry and 1 mech_infantry in Yunnan, round 1 :  4/11 hits
                        2 infantry owned by the Japanese , 4 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Yunnan
                        Chinese roll dice for 3 artilleries, 1 fighter and 3 infantry in Yunnan, round 2 :  2/7 hits
                        Japanese roll dice for 4 armour and 4 artilleries in Yunnan, round 2 :  2/8 hits
                        2 infantry owned by the Chinese and 2 artilleries owned by the Japanese lost in Yunnan
                        Chinese roll dice for 3 artilleries, 1 fighter and 1 infantry in Yunnan, round 3 :  1/5 hits
                        Japanese roll dice for 4 armour and 2 artilleries in Yunnan, round 3 :  0/6 hits
                        1 artillery owned by the Japanese lost in Yunnan
                        Chinese roll dice for 3 artilleries, 1 fighter and 1 infantry in Yunnan, round 4 :  2/5 hits
                        Japanese roll dice for 4 armour and 1 artillery in Yunnan, round 4 :  3/5 hits
                        2 artilleries owned by the Chinese , 1 armour owned by the Japanese , 1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Yunnan
                        Chinese roll dice for 1 artillery and 1 fighter in Yunnan, round 5 :  0/2 hits
                        Japanese roll dice for 3 armour in Yunnan, round 5 :  1/3 hits
                        1 artillery owned by the Chinese lost in Yunnan
                    retreated to Yunnan
                    Japanese win with 3 armour remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 armour, 4 artilleries, 2 infantry and 1 mech_infantry
                    Casualties for Chinese: 3 artilleries and 7 infantry

    Non Combat Move - Chinese
                1 fighter moved from Yunnan to Burma

    Place Units - Chinese
                5 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 3 PUs total

    Territory Summary for Chinese :

    Tsinghai : 1 flag, 5 infantry
        Burma : 1 flag, 1 fighter

    Production/PUs Summary :

    Germans : 48 / 56
        Russians : 34 / 39
        Japanese : 56 / 61
        Americans : 52 / 73
        Chinese : 3 / 3
        British : 28 / 35
        UK_Pacific : 11 / 12
        Italians : 15 / 15
        ANZAC : 10 / 25
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 13 times
                2 was rolled 7 times
                3 was rolled 16 times
                4 was rolled 15 times
                5 was rolled 13 times
                6 was rolled 12 times
            Average roll : 3.579
            Median : 4.000
            Variance : 0.693
            Standard Deviation : 0.833
            Total rolls : 76

    Japanese Combat
                1 was rolled 7 times
                2 was rolled 2 times
                3 was rolled 7 times
                4 was rolled 8 times
                5 was rolled 8 times
                6 was rolled 5 times
            Average roll : 3.622
            Median : 4.000
            Variance : 0.750
            Standard Deviation : 0.866
            Total rolls : 37

    Chinese Combat
                1 was rolled 4 times
                2 was rolled 3 times
                3 was rolled 6 times
                4 was rolled 7 times
                5 was rolled 4 times
                6 was rolled 6 times
            Average roll : 3.733
            Median : 4.000
            Variance : 0.414
            Standard Deviation : 0.643
            Total rolls : 30

    Americans Combat
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.889
            Median : 3.000
            Variance : 0.875
            Standard Deviation : 0.935
            Total rolls : 9


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :4

    Combat Move - British
                1 fighter moved from India to 41 Sea Zone
                1 infantry moved from Egypt to 81 Sea Zone
                1 artillery moved from Egypt to 81 Sea Zone
                1 infantry moved from Belgian Congo to French Equatorial Africa
                      British take French Equatorial Africa from Italians
                1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
                1 infantry moved from 99 Sea Zone to Greece
                1 artillery moved from 99 Sea Zone to Greece

    Combat - British
                Battle in 41 Sea Zone
                    British attack with 1 fighter
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 41 Sea Zone
                    British win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Greece

    Non Combat Move - British
                2 cruisers moved from 98 Sea Zone to 99 Sea Zone
                1 carrier moved from 98 Sea Zone to 99 Sea Zone
                2 fighters moved from 98 Sea Zone to 99 Sea Zone
                2 infantry moved from Anglo Egyptian Sudan to Egypt
                1 armour moved from Kenya to Egypt
                2 fighters moved from Egypt to West India
                3 aaGuns, 1 artillery and 19 infantry moved from India to Burma
                1 fighter moved from 41 Sea Zone to Burma
                1 destroyer moved from 91 Sea Zone to 109 Sea Zone

    Place Units - British
                2 transports placed in 81 Sea Zone
                3 transports placed in 109 Sea Zone

    Turn Complete - British
                British collect 31 PUs; end with 31 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs

    Territory Summary for British :

    Burma : 1 flag, 3 aaGuns, 1 artillery, 1 fighter and 19 infantry
        India : 1 flag, 1 airfield and 1 harbour
        Malaya : 1 flag, 1 harbour and 2 infantry
        West India : 1 flag, 2 fighters
        Iceland : 1 flag, 1 airfield
        Quebec : 1 flag, 1 factory_minor
        Gibraltar : 1 flag, 1 harbour
        New Brunswick Nova Scotia : 1 flag, 1 harbour
        Egypt : 1 flag, 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 1 harbour, 3 infantry and 2 tactical_bombers
        Union of South Africa : 1 flag, 1 factory_minor and 1 harbour
        Scotland : 1 flag, 1 airfield
        Malta : 1 flag, 1 aaGun and 1 infantry
        United Kingdom : 1 flag, 5 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 3 fighters, 1 harbour, 12 infantry and 1 mech_infantry
        French Equatorial Africa : 1 flag, 1 infantry
        Tobruk : 1 flag
        Eire : 1 flag
        109 Sea Zone : 1 flag, 4 destroyers and 5 transports
        Greece : 1 flag, 1 artillery and 1 infantry
        99 Sea Zone : 1 flag, 1 carrier, 2 cruisers, 2 fighters and 1 transport
        97 Sea Zone : 1 flag
        Eastern Persia : 1 flag
        81 Sea Zone : 1 flag, 2 transports

    Production/PUs Summary :

    Germans : 46 / 56
        Russians : 34 / 39
        Japanese : 56 / 61
        Americans : 52 / 73
        Chinese : 3 / 3
        British : 31 / 36
        UK_Pacific : 11 / 0
        Italians : 14 / 15
        ANZAC : 10 / 25
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 13 times
                2 was rolled 7 times
                3 was rolled 16 times
                4 was rolled 15 times
                5 was rolled 13 times
                6 was rolled 12 times
            Average roll : 3.579
            Median : 4.000
            Variance : 0.693
            Standard Deviation : 0.833
            Total rolls : 76

    Japanese Combat
                1 was rolled 7 times
                2 was rolled 2 times
                3 was rolled 7 times
                4 was rolled 8 times
                5 was rolled 8 times
                6 was rolled 5 times
            Average roll : 3.622
            Median : 4.000
            Variance : 0.750
            Standard Deviation : 0.866
            Total rolls : 37

    Chinese Combat
                1 was rolled 4 times
                2 was rolled 3 times
                3 was rolled 6 times
                4 was rolled 7 times
                5 was rolled 4 times
                6 was rolled 6 times
            Average roll : 3.733
            Median : 4.000
            Variance : 0.414
            Standard Deviation : 0.643
            Total rolls : 30

    Americans Combat
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.889
            Median : 3.000
            Variance : 0.875
            Standard Deviation : 0.935
            Total rolls : 9


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :4

    Place Units - UK_Pacific
                4 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 11 PUs; end with 11 PUs total
                Some Units in India change ownership: 4 infantry

    Territory Summary for UK_Pacific :

    Siam : 1 flag
        India : 1 flag, 1 factory_major
        43 Sea Zone : 1 flag

    Production/PUs Summary :

    Germans : 46 / 56
        Russians : 34 / 39
        Japanese : 56 / 61
        Americans : 52 / 73
        Chinese : 3 / 3
        British : 31 / 36
        UK_Pacific : 11 / 11
        Italians : 14 / 15
        ANZAC : 10 / 25
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 13 times
                2 was rolled 7 times
                3 was rolled 16 times
                4 was rolled 15 times
                5 was rolled 13 times
                6 was rolled 12 times
            Average roll : 3.579
            Median : 4.000
            Variance : 0.693
            Standard Deviation : 0.833
            Total rolls : 76

    Japanese Combat
                1 was rolled 7 times
                2 was rolled 2 times
                3 was rolled 7 times
                4 was rolled 8 times
                5 was rolled 8 times
                6 was rolled 5 times
            Average roll : 3.622
            Median : 4.000
            Variance : 0.750
            Standard Deviation : 0.866
            Total rolls : 37

    Chinese Combat
                1 was rolled 4 times
                2 was rolled 3 times
                3 was rolled 6 times
                4 was rolled 7 times
                5 was rolled 4 times
                6 was rolled 6 times
            Average roll : 3.733
            Median : 4.000
            Variance : 0.414
            Standard Deviation : 0.643
            Total rolls : 30

    Americans Combat
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.889
            Median : 3.000
            Variance : 0.875
            Standard Deviation : 0.935
            Total rolls : 9

  • 2007 AAR League

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :4

    Purchase Units - Italians
                Italians buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians

    Non Combat Move - Italians
                2 infantry moved from Bessarabia to Romania
                2 armour moved from Bessarabia to Romania
                2 artilleries moved from Southern Italy to Northern Italy
                1 artillery moved from Libya to Tunisia

    Place Units - Italians
                1 infantry placed in Southern France
                3 infantry placed in Southern Italy
                Italians undo move 2.
                Italians undo move 1.
                Turning on Edit Mode
                EDIT: Adding units owned by Italians to Southern Italy: 3 infantry
                EDIT: Removing units owned by Italians from Northern Italy: 3 infantry
                EDIT: Turning off Edit Mode
                3 infantry placed in Southern Italy
                2 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 14 PUs; end with 14 PUs total

  • 2007 AAR League

    I made an extra nc move in my placement phase, hope thats allright


  • Yeah, np. I really don’t have an issue with doing things out of order as long as it doesn’t involve dice that have already been rolled, or purchases. We all forget to spot things from time to time.  :-)


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :4

    Purchase Units - ANZAC
                ANZAC buy 2 bombers; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 fighter moved from India to 42 Sea Zone
                1 destroyer and 1 submarine moved from 63 Sea Zone to 42 Sea Zone

    Combat - ANZAC
                Battle in 42 Sea Zone
                    ANZAC attack with 1 destroyer, 1 fighter and 1 submarine
                    Japanese defend with 1 battleship and 1 transport
                        ANZAC roll dice for 1 submarine in 42 Sea Zone, round 1 :  0/1 hits
                        ANZAC roll dice for 1 destroyer and 1 fighter in 42 Sea Zone, round 1 :  0/2 hits
                        Japanese roll dice for 1 battleship and 1 transport in 42 Sea Zone, round 1 :  0/1 hits
                        ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 :  1/1 hits
                    Units damaged: 1 battleship owned by the Japanese
                        ANZAC roll dice for 1 destroyer and 1 fighter in 42 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 1 battleship and 1 transport in 42 Sea Zone, round 2 :  0/1 hits
                        1 battleship owned by the Japanese lost in 42 Sea Zone
                        1 transport owned by the Japanese lost in 42 Sea Zone
                        ANZAC roll dice for 1 submarine in 42 Sea Zone, round 3 :  1/1 hits
                    ANZAC win, taking 42 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 27
                    Casualties for Japanese: 1 battleship and 1 transport

    Non Combat Move - ANZAC
                1 fighter moved from 42 Sea Zone to Western Australia
                2 infantry moved from Egypt to Alexandria
                1 destroyer moved from 23 Sea Zone to 34 Sea Zone
                2 fighters moved from New South Wales to Queensland

    Place Units - ANZAC
                2 bombers placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 11 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs

    Territory Summary for ANZAC :

    Queensland : 1 flag, 1 airfield, 2 fighters and 1 harbour
        New Zealand : 1 flag, 1 airfield and 1 harbour
        New South Wales : 1 flag, 2 aaGuns, 2 bombers, 1 factory_minor, 1 harbour and 1 mech_infantry
        South Australia : 1 flag, 1 artillery and 4 infantry
        Western Australia : 1 flag, 1 fighter
        Hawaiian Islands : 1 flag, 2 fighters
        Dutch New Guinea : 1 flag, 1 infantry
        42 Sea Zone : 1 flag, 1 destroyer and 1 submarine
        34 Sea Zone : 1 flag, 1 destroyer
        26 Sea Zone : 1 flag, 1 cruiser
        Alexandria : 1 flag, 2 infantry

    Production/PUs Summary :

    Germans : 46 / 56
        Russians : 34 / 39
        Japanese : 56 / 61
        Americans : 52 / 73
        Chinese : 3 / 3
        British : 31 / 36
        UK_Pacific : 11 / 11
        Italians : 14 / 14
        ANZAC : 10 / 21
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 4 times
            Average roll : 4.000
            Median : 4.000
            Variance : 1.375
            Standard Deviation : 1.173
            Total rolls : 9

    Japanese Combat
                6 was rolled 2 times
            Average roll : 6.000
            Median : 6.000
            Variance : 4.000
            Standard Deviation : 2.000
            Total rolls : 2

    ANZAC Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.429
            Median : 3.000
            Variance : 0.500
            Standard Deviation : 0.707
            Total rolls : 7


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :4

    Combat Move - French
                1 destroyer moved from 98 Sea Zone to 97 Sea Zone

    Non Combat Move - French
                1 infantry moved from Trans-Jordan to Egypt

    Turn Complete - French

    Territory Summary for French :

    Egypt : 1 flag, 1 infantry
        United Kingdom : 1 flag, 2 infantry
        Morocco : 1 flag, 1 fighter and 2 infantry
        97 Sea Zone : 1 flag, 1 destroyer

    Production/PUs Summary :

    Germans : 46 / 56
        Russians : 34 / 39
        Japanese : 56 / 61
        Americans : 52 / 73
        Chinese : 3 / 3
        British : 31 / 36
        UK_Pacific : 11 / 11
        Italians : 14 / 14
        ANZAC : 10 / 21
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 4 times
            Average roll : 4.000
            Median : 4.000
            Variance : 1.375
            Standard Deviation : 1.173
            Total rolls : 9

    Japanese Combat
                6 was rolled 2 times
            Average roll : 6.000
            Median : 6.000
            Variance : 4.000
            Standard Deviation : 2.000
            Total rolls : 2

    ANZAC Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.429
            Median : 3.000
            Variance : 0.500
            Standard Deviation : 0.707
            Total rolls : 7

  • 2007 AAR League

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :5

    Purchase Units - Germans
                Germans buy 3 armour and 12 infantry; Remaining resources: 2 PUs;

    Combat Move - Germans
                1 infantry moved from Eastern Poland to Belarus
                1 infantry moved from Western Ukraine to Bryansk
                4 tactical_bombers moved from Eastern Poland to Bryansk
                2 bombers moved from Finland to Belarus
                5 infantry moved from Bessarabia to Ukraine
                7 artilleries, 18 infantry and 2 mech_infantrys moved from Western Ukraine to Ukraine

    Combat - Germans
                Battle in Belarus
                    Germans attack with 2 bombers and 1 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Belarus from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Bryansk
                    Germans attack with 1 infantry and 4 tactical_bombers
                    Russians defend with 1 infantry
                    Germans win, taking Bryansk from Russians with 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Ukraine
                    Germans attack with 7 artilleries, 23 infantry and 2 mech_infantrys
                    Russians defend with 1 factory_minor and 1 infantry
                    Germans win, taking Ukraine from Russians with 7 artilleries, 23 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 aaGun moved from Western Ukraine to Ukraine
                4 armour, 7 artilleries, 13 infantry and 2 mech_infantrys moved from Poland to Baltic States
                1 infantry moved from Eastern Poland to Baltic States
                8 artilleries moved from Eastern Poland to Baltic States
                1 aaGun moved from Eastern Poland to Baltic States
                5 armour moved from Western Ukraine to Ukraine
                8 armour moved from Germany to Baltic States
                2 bombers moved from Belarus to Germany
                4 tactical_bombers moved from Bryansk to Baltic States
                4 fighters moved from Eastern Poland to Western Germany
                3 infantry moved from Romania to Bulgaria
                1 infantry moved from Karelia to Finland

    Place Units - Germans
                3 infantry placed in Normandy Bordeaux
                3 infantry placed in France
                3 armour and 6 infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5
                Germans collect 47 PUs (3 lost to blockades); end with 49 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs


  • Dumb.

    I forgot to air-only strafe the guy in Iraq last turn with UK. And it’s going to cost Russia 5IPC a turn for the rest of the game.

    Dumb.

    :roll:


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :5

    Purchase Units - Russians
                Russians buy 13 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Novgorod to Karelia
                      Russians take Karelia from Germans
                1 infantry moved from Novgorod to Belarus
                1 fighter moved from Novgorod to Belarus
                1 tactical_bomber moved from Novgorod to Belarus
                1 infantry moved from Smolensk to Bryansk
                1 armour moved from Northwest Persia to Iraq
                1 fighter moved from Novgorod to Bryansk

    Combat - Russians
                Battle in Iraq
                    Russians attack with 1 armour
                    Neutral_Axis defend with 1 infantry
                        Russians roll dice for 1 armour in Iraq, round 1 :  0/1 hits
                        Neutral_Axis roll dice for 1 infantry in Iraq, round 1 :  1/1 hits
                        1 armour owned by the Russians lost in Iraq
                    Neutral_Axis win with 1 infantry remaining. Battle score for attacker is -6
                    Casualties for Russians: 1 armour
                Battle in Bryansk
                    Russians attack with 1 fighter and 1 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter and 1 infantry in Bryansk, round 1 :  1/2 hits
                        Germans roll dice for 1 infantry in Bryansk, round 1 :  0/1 hits
                        1 infantry owned by the Germans lost in Bryansk
                    Russians win, taking Bryansk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Belarus
                    Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Belarus, round 1 :  2/3 hits
                        Germans roll dice for 1 infantry in Belarus, round 1 :  0/1 hits
                        1 infantry owned by the Germans lost in Belarus
                    Russians win, taking Belarus from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                2 aaGuns, 5 artilleries and 18 infantry moved from Novgorod to Karelia
                2 artilleries, 15 infantry and 1 mech_infantry moved from Smolensk to Russia
                1 fighter and 1 tactical_bomber moved from Belarus to Russia
                1 fighter moved from Bryansk to Russia
                2 aaGuns, 5 artilleries and 14 infantry moved from Rostov to Volgograd
                6 infantry moved from Novosibirsk to Samara

    Place Units - Russians
                3 infantry placed in Volgograd
                10 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 33 PUs; end with 33 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 38 PUs

    Territory Summary for Russians :

    Amur : 1 flag, 2 aaGuns and 12 infantry
        Belarus : 1 flag, 1 infantry
        Karelia : 1 flag, 2 aaGuns, 5 artilleries and 19 infantry
        Bryansk : 1 flag, 1 infantry
        Russia : 1 flag, 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 35 infantry, 1 mech_infantry and 1 tactical_bomber
        Volgograd : 1 flag, 2 aaGuns, 5 artilleries, 1 factory_minor and 17 infantry
        Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
        Samara : 1 flag, 6 infantry
        125 Sea Zone : 1 flag, 1 submarine
        Northwest Persia : 1 flag
        Persia : 1 flag

    Production/PUs Summary :

    Germans : 47 / 54
        Russians : 33 / 38
        Japanese : 56 / 61
        Americans : 52 / 73
        Chinese : 3 / 3
        British : 31 / 36
        UK_Pacific : 11 / 11
        Italians : 14 / 14
        ANZAC : 10 / 21
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 4 times
                4 was rolled 3 times
                5 was rolled 1 times
            Average roll : 2.889
            Median : 2.000
            Variance : 1.875
            Standard Deviation : 1.369
            Total rolls : 9

    Neutral_Axis Combat
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Germans Combat
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 4.500
            Median : 4.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Russians Combat
                1 was rolled 1 times
                2 was rolled 3 times
                4 was rolled 2 times
            Average roll : 2.500
            Median : 2.000
            Variance : 1.600
            Standard Deviation : 1.265
            Total rolls : 6

  • 2007 AAR League

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :5

    Purchase Units - Japanese
                Japanese buy 6 armour, 1 artillery, 1 submarine and 2 transports; Remaining resources: 1 PUs;

    Combat Move - Japanese
                1 infantry moved from Shensi to Tsinghai
                1 infantry moved from Kansu to Tsinghai
                1 infantry moved from French Indo China to Siam
                      Japanese take Siam from UK_Pacific
                1 armour moved from Kweichow to Sikang
                      Japanese take Sikang from Chinese
                2 armour moved from Kweichow to Tsinghai
                2 bombers moved from Kwangtung to Tsinghai
                1 armour moved from Yunnan to Szechwan
                      Japanese take Szechwan from Chinese
                1 armour moved from Szechwan to Yunnan
                1 armour moved from Yunnan to Shan State
                      Japanese take Shan State from UK_Pacific
                1 armour moved from Shan State to Yunnan

    Combat - Japanese
                Battle in Tsinghai
                    Japanese attack with 2 armour, 2 bombers and 2 infantry
                    Chinese defend with 5 infantry
                    Japanese win, taking Tsinghai from Chinese with 2 armour and 2 bombers remaining. Battle score for attacker is 9
                    Casualties for Japanese: 2 infantry
                    Casualties for Chinese: 5 infantry

    Non Combat Move - Japanese
                2 bombers moved from Tsinghai to Shensi
                1 artillery and 4 infantry moved from Kweichow to Yunnan
                3 armour moved from Kwangtung to Yunnan
                1 destroyer moved from 20 Sea Zone to 45 Sea Zone
                1 destroyer moved from 20 Sea Zone to 35 Sea Zone
                1 destroyer moved from 20 Sea Zone to 21 Sea Zone
                1 battleship, 3 carriers, 2 cruisers, 5 fighters, 2 submarines, 1 tactical_bomber and 1 transport moved from 20 Sea Zone to 6 Sea Zone
                1 destroyer and 3 submarines moved from 19 Sea Zone to 6 Sea Zone
                5 fighters and 7 tactical_bombers moved from Kiangsi to Yunnan

    Place Units - Japanese
                3 armour placed in Kiangsu
                3 armour placed in Kwangtung
                1 artillery placed in Japan
                1 submarine and 2 transports placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,5,4
                Japanese collect 60 PUs (1 lost to blockades); end with 61 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs


  • scramble orders off of both denmark and korea, please.

    also, kamikaze orders off of korea.

    us5 scramble.tsvg


  • I probably won’t be able to post again until late Friday night (US Central). We’ve got a holiday on Thursday that’s a big family event up here. Gaming at the Thanksgiving dinner table is frowned upon. Tweeting is somehow acceptable though. What a crazy backwards society  :wink:

  • 2007 AAR League

    Yeah, no problems with that Mate. Acouple of questions though, I might have missed a few things being a bit of a noob at this game. Where do your bombers land after the battle. the only place they can land is Korea which wont be possible. Also one ftr has no where to land as you only have 3 Ac’s. I looked at all possibilities before I went ahead with those moves. If that is indeed what you can do I will live with it and wil have to make sure I look out for it in the future. I thought I ironed out my lack of knowledge for the rules but obviousely not :|
    Anyway mate, let me know and we will go from there. Have a good night Thursday and dont be in any hurry to post your next move or get back to me, enjoy yourself.


  • The Bombers came from WUSA and have used 5 movement. There’s an airbase on WUSA so they get 7. They can land in Amur - USSR and Japan have been at war since R1.

    The 6 planes from Midway have only used 3 movement. There’s an airbase on Midway so they get 5. They could also land in Amur if needed.

  • 2007 AAR League

    Righto then have the fighter scramble to sz6 then mate, another lesson learned the hard way for me


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :5

    Purchase Units - Americans
                Americans buy 5 bombers and 1 fighter; Remaining resources: 3 PUs;

    Combat Move - Americans
                1 armour, 1 artillery, 5 infantry and 3 mech_infantrys moved from Gibraltar to 91 Sea Zone
                1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 5 infantry, 3 mech_infantrys and 5 transports moved from 91 Sea Zone to 112 Sea Zone
                1 armour, 1 artillery, 5 infantry and 3 mech_infantrys moved from 112 Sea Zone to Denmark
                1 bomber moved from Gibraltar to 112 Sea Zone
                1 artillery and 2 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery, 1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 1 fighter, 2 infantry, 3 submarines and 2 transports moved from 33 Sea Zone to 6 Sea Zone
                      Americans take 22 Sea Zone from Japanese
                1 destroyer moved from 22 Sea Zone to 6 Sea Zone
                4 fighters and 2 tactical_bombers moved from Midway to 6 Sea Zone
                4 bombers moved from Western United States to 6 Sea Zone
                2 artilleries, 3 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
                2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 26 Sea Zone to 6 Sea Zone
                1 artillery, 5 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
                2 artilleries moved from 6 Sea Zone to Korea
                1 carrier moved from 26 Sea Zone to 6 Sea Zone

    Combat - Americans
                Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone
                Battle in Denmark
                    Americans attack with 1 armour, 1 artillery, 5 infantry and 3 mech_infantrys
                    Germans defend with 1 infantry
                        Americans roll dice for 1 cruiser in Denmark, round 1 :  1/1 hits
                        Germans roll dice for 1 infantry in Denmark, round 1 :  1/1 hits
                        1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Denmark
                    Americans win, taking Denmark from Germans with 1 armour, 1 artillery, 4 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 1 infantry
                Battle in 6 Sea Zone
                    Americans attack with 1 battleship, 4 bombers, 3 carriers, 2 cruisers, 5 destroyers, 5 fighters, 3 submarines, 2 tactical_bombers and 5 transports
                    Japanese defend with 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 6 fighters, 6 submarines, 1 tactical_bomber and 3 transports
                        Americans roll dice for 3 submarines in 6 Sea Zone, round 1 :  2/3 hits
                    Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
                        Japanese roll dice for 6 submarines in 6 Sea Zone, round 1 :  0/6 hits
                        Americans roll dice for 1 battleship, 4 bombers, 3 carriers, 2 cruisers, 5 destroyers, 5 fighters, 2 tactical_bombers and 5 transports in 6 Sea Zone, round 1 :  13/19 hits
                    Units damaged: 1 carrier owned by the Japanese
                        Japanese roll dice for 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 6 fighters, 1 tactical_bomber and 3 transports in 6 Sea Zone, round 1 :  7/14 hits
                    Units damaged: 1 battleship owned by the Americans
                        3 submarines owned by the Americans , 3 destroyers owned by the Americans , 1 cruiser owned by the Japanese , 1 tactical_bomber owned by the Japanese , 2 carriers owned by the Japanese , 1 destroyer owned by the Japanese and 6 submarines owned by the Japanese lost in 6 Sea Zone
                        Americans roll dice for 1 battleship, 4 bombers, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 2 tactical_bombers and 5 transports in 6 Sea Zone, round 2 :  9/16 hits
                        Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 6 fighters and 3 transports in 6 Sea Zone, round 2 :  4/9 hits
                    Units damaged: 2 carriers owned by the Americans
                        1 destroyer owned by the Americans , 1 cruiser owned by the Japanese , 1 carrier owned by the Japanese , 1 cruiser owned by the Americans , 6 fighters owned by the Japanese and 1 battleship owned by the Japanese lost in 6 Sea Zone
                        3 transports owned by the Japanese lost in 6 Sea Zone
                    Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 4 bombers, 3 carriers, 1 cruiser, 1 destroyer, 5 fighters, 2 tactical_bombers and 5 transports remaining. Battle score for attacker is 166
                    Casualties for Japanese: 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 6 fighters, 6 submarines, 1 tactical_bomber and 3 transports
                    Casualties for Americans: 1 cruiser, 4 destroyers and 3 submarines
                Battle in Korea
                    Americans attack with 3 artilleries, 5 infantry and 1 mech_infantry
                    Japanese defend with 4 infantry
                        Americans roll dice for 3 artilleries, 5 infantry and 1 mech_infantry in Korea, round 1 :  4/9 hits
                        Japanese roll dice for 4 infantry in Korea, round 1 :  1/4 hits
                        4 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Korea
                    Americans win, taking Korea from Japanese with 3 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
                    Casualties for Japanese: 4 infantry
                    Casualties for Americans: 1 infantry

    Non Combat Move - Americans
                2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Amur
                1 fighter moved from 6 Sea Zone to Amur
                4 bombers moved from 6 Sea Zone to Amur
                1 tactical_bomber moved from Eastern United States to Iceland
                1 carrier moved from 10 Sea Zone to 89 Sea Zone
                1 submarine moved from 95 Sea Zone to 97 Sea Zone
                1 bomber moved from 112 Sea Zone to United Kingdom

    Place Units - Americans
                5 bombers and 1 fighter placed in Eastern United States

    Turn Complete - Americans
                Americans collect 57 PUs; end with 60 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield and 1 harbour
        Korea : 1 flag, 3 artilleries, 4 infantry and 1 mech_infantry
        Guam : 1 flag, 1 airfield
        Wake Island : 1 flag, 1 airfield
        Western United States : 1 flag, 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 flag, 1 airfield and 1 harbour
        Midway : 1 flag, 1 airfield
        Amur : 1 flag, 4 bombers, 3 fighters and 2 tactical_bombers
        22 Sea Zone : 1 flag
        6 Sea Zone : 1 flag, 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 2 fighters and 5 transports
        Central United States : 1 flag, 1 factory_major
        Eastern United States : 1 flag, 2 aaGuns, 1 airfield, 5 bombers, 1 factory_major, 1 fighter and 1 harbour
        Iceland : 1 flag, 1 tactical_bomber
        United Kingdom : 1 flag, 1 bomber
        Denmark : 1 flag, 1 armour, 1 artillery, 4 infantry and 3 mech_infantrys
        112 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 5 transports
        89 Sea Zone : 1 flag, 1 carrier
        97 Sea Zone : 1 flag, 1 submarine
        Brazil : 1 flag

    Production/PUs Summary :

    Germans : 45 / 54
        Russians : 33 / 38
        Japanese : 58 / 66
        Americans : 57 / 80
        Chinese : 0 / 3
        British : 31 / 36
        UK_Pacific : 9 / 11
        Italians : 14 / 14
        ANZAC : 10 / 21
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 14 times
                2 was rolled 18 times
                3 was rolled 11 times
                4 was rolled 15 times
                5 was rolled 15 times
                6 was rolled 9 times
            Average roll : 3.317
            Median : 3.000
            Variance : 0.667
            Standard Deviation : 0.816
            Total rolls : 82

    Japanese Combat
                1 was rolled 3 times
                2 was rolled 6 times
                3 was rolled 3 times
                4 was rolled 8 times
                5 was rolled 8 times
                6 was rolled 5 times
            Average roll : 3.818
            Median : 4.000
            Variance : 0.844
            Standard Deviation : 0.919
            Total rolls : 33

    Germans Combat
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                1 was rolled 11 times
                2 was rolled 11 times
                3 was rolled 8 times
                4 was rolled 7 times
                5 was rolled 7 times
                6 was rolled 4 times
            Average roll : 3.000
            Median : 3.000
            Variance : 0.766
            Standard Deviation : 0.875
            Total rolls : 48


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy nothing; Remaining resources:

    Combat Move - Chinese

    Combat - Chinese

    Non Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 3 PUs total

    Territory Summary for Chinese :

    Burma : 1 flag, 1 fighter

    Production/PUs Summary :

    Germans : 45 / 54
        Russians : 33 / 38
        Japanese : 58 / 66
        Americans : 57 / 80
        Chinese : 0 / 3
        British : 31 / 36
        UK_Pacific : 9 / 11
        Italians : 14 / 14
        ANZAC : 10 / 21
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 14 times
                2 was rolled 18 times
                3 was rolled 11 times
                4 was rolled 15 times
                5 was rolled 15 times
                6 was rolled 9 times
            Average roll : 3.317
            Median : 3.000
            Variance : 0.667
            Standard Deviation : 0.816
            Total rolls : 82

    Japanese Combat
                1 was rolled 3 times
                2 was rolled 6 times
                3 was rolled 3 times
                4 was rolled 8 times
                5 was rolled 8 times
                6 was rolled 5 times
            Average roll : 3.818
            Median : 4.000
            Variance : 0.844
            Standard Deviation : 0.919
            Total rolls : 33

    Germans Combat
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                1 was rolled 11 times
                2 was rolled 11 times
                3 was rolled 8 times
                4 was rolled 7 times
                5 was rolled 7 times
                6 was rolled 4 times
            Average roll : 3.000
            Median : 3.000
            Variance : 0.766
            Standard Deviation : 0.875
            Total rolls : 48

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