2nd file so long as the move of the US bomber is ok.
13L G40 Fortress ( Allies 7 Bid ) Vs Randmacts ( Axis )
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Purchase Units - Americans
Americans buy 4 bombers, 1 carrier and 1 tactical_bomber; Remaining resources: 1 PUs;Combat Move - Americans
1 artillery, 3 infantry and 2 transports moved from 23 Sea Zone to 33 Sea Zone
2 fighters moved from 23 Sea Zone to Caroline Islands
1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
2 cruisers moved from 26 Sea Zone to 33 Sea Zone
1 battleship moved from 26 Sea Zone to 33 Sea Zone
1 submarine moved from 91 Sea Zone to 95 Sea ZoneCombat - Americans
Battle in 95 Sea Zone
Americans attack with 1 submarine
Italians defend with 1 transport
1 transport owned by the Italians lost in 95 Sea Zone
Americans roll dice for 1 submarine in 95 Sea Zone, round 1 : 0/1 hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Caroline Islands
Americans attack with 1 artillery, 2 fighters and 3 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
AA guns fire in Caroline Islands : 1/2 hits
1 fighter owned by the Americans lost in Caroline Islands
Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 1 : 2/3 hits
Americans roll dice for 1 artillery, 1 fighter and 3 infantry in Caroline Islands, round 1 : 2/5 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 1 : 1/2 hits
2 infantry owned by the Japanese , 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is -2
Casualties for Japanese: 1 aaGun and 2 infantry
Casualties for Americans: 1 fighter and 1 infantryNon Combat Move - Americans
1 fighter moved from Caroline Islands to 33 Sea Zone
1 carrier moved from 23 Sea Zone to 33 Sea Zone
1 destroyer moved from 23 Sea Zone to 22 Sea Zone
1 destroyer moved from 23 Sea Zone to 33 Sea Zone
1 submarine moved from 23 Sea Zone to 33 Sea Zone
1 carrier, 3 destroyers and 2 submarines moved from 26 Sea Zone to 33 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 tactical_bomber moved from Western United States to Midway
1 fighter moved from Western United States to Midway
1 artillery, 2 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to GibraltarPlace Units - Americans
1 carrier placed in 10 Sea Zone
4 bombers placed in Western United States
1 tactical_bomber placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 artillery, 1 harbour and 2 infantry
Guam : 1 flag, 1 airfield
Wake Island : 1 flag, 1 airfield
Western United States : 1 flag, 2 aaGuns, 1 airfield, 4 bombers, 1 factory_major and 1 harbour
Hawaiian Islands : 1 flag, 1 airfield, 2 artilleries, 1 harbour, 3 infantry and 1 mech_infantry
Midway : 1 flag, 1 airfield, 4 fighters and 2 tactical_bombers
33 Sea Zone : 1 flag, 1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 1 fighter, 3 submarines and 2 transports
26 Sea Zone : 1 flag, 1 carrier and 3 transports
22 Sea Zone : 1 flag, 1 destroyer
10 Sea Zone : 1 flag, 1 carrier
Central United States : 1 flag, 1 factory_major
Eastern United States : 1 flag, 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 tactical_bomber
Gibraltar : 1 flag, 1 armour, 1 artillery, 1 bomber, 5 infantry and 3 mech_infantrys
95 Sea Zone : 1 flag, 1 submarine
Brazil : 1 flag
91 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 5 transportsProduction/PUs Summary :
Germans : 48 / 56
Russians : 34 / 39
Japanese : 56 / 61
Americans : 52 / 73
Chinese : 3 / 15
British : 28 / 35
UK_Pacific : 11 / 12
Italians : 15 / 15
ANZAC : 10 / 25
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 2.846
Median : 3.000
Variance : 0.583
Standard Deviation : 0.764
Total rolls : 13Japanese Combat
1 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 2.750
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Americans Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.889
Median : 3.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
3 artilleries, 1 fighter and 7 infantry moved from Szechwan to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 3 artilleries, 1 fighter and 7 infantry
Japanese defend with 4 armour, 4 artilleries, 2 infantry and 1 mech_infantry
Chinese roll dice for 3 artilleries, 1 fighter and 7 infantry in Yunnan, round 1 : 3/11 hits
Japanese roll dice for 4 armour, 4 artilleries, 2 infantry and 1 mech_infantry in Yunnan, round 1 : 4/11 hits
2 infantry owned by the Japanese , 4 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Yunnan
Chinese roll dice for 3 artilleries, 1 fighter and 3 infantry in Yunnan, round 2 : 2/7 hits
Japanese roll dice for 4 armour and 4 artilleries in Yunnan, round 2 : 2/8 hits
2 infantry owned by the Chinese and 2 artilleries owned by the Japanese lost in Yunnan
Chinese roll dice for 3 artilleries, 1 fighter and 1 infantry in Yunnan, round 3 : 1/5 hits
Japanese roll dice for 4 armour and 2 artilleries in Yunnan, round 3 : 0/6 hits
1 artillery owned by the Japanese lost in Yunnan
Chinese roll dice for 3 artilleries, 1 fighter and 1 infantry in Yunnan, round 4 : 2/5 hits
Japanese roll dice for 4 armour and 1 artillery in Yunnan, round 4 : 3/5 hits
2 artilleries owned by the Chinese , 1 armour owned by the Japanese , 1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Yunnan
Chinese roll dice for 1 artillery and 1 fighter in Yunnan, round 5 : 0/2 hits
Japanese roll dice for 3 armour in Yunnan, round 5 : 1/3 hits
1 artillery owned by the Chinese lost in Yunnan
retreated to Yunnan
Japanese win with 3 armour remaining. Battle score for attacker is -1
Casualties for Japanese: 1 armour, 4 artilleries, 2 infantry and 1 mech_infantry
Casualties for Chinese: 3 artilleries and 7 infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to BurmaPlace Units - Chinese
5 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs totalTerritory Summary for Chinese :
Tsinghai : 1 flag, 5 infantry
Burma : 1 flag, 1 fighterProduction/PUs Summary :
Germans : 48 / 56
Russians : 34 / 39
Japanese : 56 / 61
Americans : 52 / 73
Chinese : 3 / 3
British : 28 / 35
UK_Pacific : 11 / 12
Italians : 15 / 15
ANZAC : 10 / 25
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 13 times
2 was rolled 7 times
3 was rolled 16 times
4 was rolled 15 times
5 was rolled 13 times
6 was rolled 12 times
Average roll : 3.579
Median : 4.000
Variance : 0.693
Standard Deviation : 0.833
Total rolls : 76Japanese Combat
1 was rolled 7 times
2 was rolled 2 times
3 was rolled 7 times
4 was rolled 8 times
5 was rolled 8 times
6 was rolled 5 times
Average roll : 3.622
Median : 4.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 37Chinese Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 7 times
5 was rolled 4 times
6 was rolled 6 times
Average roll : 3.733
Median : 4.000
Variance : 0.414
Standard Deviation : 0.643
Total rolls : 30Americans Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.889
Median : 3.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Combat Move - British
1 fighter moved from India to 41 Sea Zone
1 infantry moved from Egypt to 81 Sea Zone
1 artillery moved from Egypt to 81 Sea Zone
1 infantry moved from Belgian Congo to French Equatorial Africa
British take French Equatorial Africa from Italians
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Greece
1 artillery moved from 99 Sea Zone to GreeceCombat - British
Battle in 41 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in GreeceNon Combat Move - British
2 cruisers moved from 98 Sea Zone to 99 Sea Zone
1 carrier moved from 98 Sea Zone to 99 Sea Zone
2 fighters moved from 98 Sea Zone to 99 Sea Zone
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour moved from Kenya to Egypt
2 fighters moved from Egypt to West India
3 aaGuns, 1 artillery and 19 infantry moved from India to Burma
1 fighter moved from 41 Sea Zone to Burma
1 destroyer moved from 91 Sea Zone to 109 Sea ZonePlace Units - British
2 transports placed in 81 Sea Zone
3 transports placed in 109 Sea ZoneTurn Complete - British
British collect 31 PUs; end with 31 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUsTerritory Summary for British :
Burma : 1 flag, 3 aaGuns, 1 artillery, 1 fighter and 19 infantry
India : 1 flag, 1 airfield and 1 harbour
Malaya : 1 flag, 1 harbour and 2 infantry
West India : 1 flag, 2 fighters
Iceland : 1 flag, 1 airfield
Quebec : 1 flag, 1 factory_minor
Gibraltar : 1 flag, 1 harbour
New Brunswick Nova Scotia : 1 flag, 1 harbour
Egypt : 1 flag, 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 1 harbour, 3 infantry and 2 tactical_bombers
Union of South Africa : 1 flag, 1 factory_minor and 1 harbour
Scotland : 1 flag, 1 airfield
Malta : 1 flag, 1 aaGun and 1 infantry
United Kingdom : 1 flag, 5 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 3 fighters, 1 harbour, 12 infantry and 1 mech_infantry
French Equatorial Africa : 1 flag, 1 infantry
Tobruk : 1 flag
Eire : 1 flag
109 Sea Zone : 1 flag, 4 destroyers and 5 transports
Greece : 1 flag, 1 artillery and 1 infantry
99 Sea Zone : 1 flag, 1 carrier, 2 cruisers, 2 fighters and 1 transport
97 Sea Zone : 1 flag
Eastern Persia : 1 flag
81 Sea Zone : 1 flag, 2 transportsProduction/PUs Summary :
Germans : 46 / 56
Russians : 34 / 39
Japanese : 56 / 61
Americans : 52 / 73
Chinese : 3 / 3
British : 31 / 36
UK_Pacific : 11 / 0
Italians : 14 / 15
ANZAC : 10 / 25
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 13 times
2 was rolled 7 times
3 was rolled 16 times
4 was rolled 15 times
5 was rolled 13 times
6 was rolled 12 times
Average roll : 3.579
Median : 4.000
Variance : 0.693
Standard Deviation : 0.833
Total rolls : 76Japanese Combat
1 was rolled 7 times
2 was rolled 2 times
3 was rolled 7 times
4 was rolled 8 times
5 was rolled 8 times
6 was rolled 5 times
Average roll : 3.622
Median : 4.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 37Chinese Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 7 times
5 was rolled 4 times
6 was rolled 6 times
Average roll : 3.733
Median : 4.000
Variance : 0.414
Standard Deviation : 0.643
Total rolls : 30Americans Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.889
Median : 3.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Place Units - UK_Pacific
4 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 11 PUs total
Some Units in India change ownership: 4 infantryTerritory Summary for UK_Pacific :
Siam : 1 flag
India : 1 flag, 1 factory_major
43 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 46 / 56
Russians : 34 / 39
Japanese : 56 / 61
Americans : 52 / 73
Chinese : 3 / 3
British : 31 / 36
UK_Pacific : 11 / 11
Italians : 14 / 15
ANZAC : 10 / 25
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 13 times
2 was rolled 7 times
3 was rolled 16 times
4 was rolled 15 times
5 was rolled 13 times
6 was rolled 12 times
Average roll : 3.579
Median : 4.000
Variance : 0.693
Standard Deviation : 0.833
Total rolls : 76Japanese Combat
1 was rolled 7 times
2 was rolled 2 times
3 was rolled 7 times
4 was rolled 8 times
5 was rolled 8 times
6 was rolled 5 times
Average roll : 3.622
Median : 4.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 37Chinese Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 7 times
5 was rolled 4 times
6 was rolled 6 times
Average roll : 3.733
Median : 4.000
Variance : 0.414
Standard Deviation : 0.643
Total rolls : 30Americans Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.889
Median : 3.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
2 infantry moved from Bessarabia to Romania
2 armour moved from Bessarabia to Romania
2 artilleries moved from Southern Italy to Northern Italy
1 artillery moved from Libya to TunisiaPlace Units - Italians
1 infantry placed in Southern France
3 infantry placed in Southern Italy
Italians undo move 2.
Italians undo move 1.
Turning on Edit Mode
EDIT: Adding units owned by Italians to Southern Italy: 3 infantry
EDIT: Removing units owned by Italians from Northern Italy: 3 infantry
EDIT: Turning off Edit Mode
3 infantry placed in Southern Italy
2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total -
I made an extra nc move in my placement phase, hope thats allright
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Yeah, np. I really don’t have an issue with doing things out of order as long as it doesn’t involve dice that have already been rolled, or purchases. We all forget to spot things from time to time. :-)
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 2 bombers; Remaining resources: 1 PUs;Combat Move - ANZAC
1 fighter moved from India to 42 Sea Zone
1 destroyer and 1 submarine moved from 63 Sea Zone to 42 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer, 1 fighter and 1 submarine
Japanese defend with 1 battleship and 1 transport
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 1 : 0/1 hits
ANZAC roll dice for 1 destroyer and 1 fighter in 42 Sea Zone, round 1 : 0/2 hits
Japanese roll dice for 1 battleship and 1 transport in 42 Sea Zone, round 1 : 0/1 hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
ANZAC roll dice for 1 destroyer and 1 fighter in 42 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 battleship and 1 transport in 42 Sea Zone, round 2 : 0/1 hits
1 battleship owned by the Japanese lost in 42 Sea Zone
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 3 : 1/1 hits
ANZAC win, taking 42 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 27
Casualties for Japanese: 1 battleship and 1 transportNon Combat Move - ANZAC
1 fighter moved from 42 Sea Zone to Western Australia
2 infantry moved from Egypt to Alexandria
1 destroyer moved from 23 Sea Zone to 34 Sea Zone
2 fighters moved from New South Wales to QueenslandPlace Units - ANZAC
2 bombers placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUsTerritory Summary for ANZAC :
Queensland : 1 flag, 1 airfield, 2 fighters and 1 harbour
New Zealand : 1 flag, 1 airfield and 1 harbour
New South Wales : 1 flag, 2 aaGuns, 2 bombers, 1 factory_minor, 1 harbour and 1 mech_infantry
South Australia : 1 flag, 1 artillery and 4 infantry
Western Australia : 1 flag, 1 fighter
Hawaiian Islands : 1 flag, 2 fighters
Dutch New Guinea : 1 flag, 1 infantry
42 Sea Zone : 1 flag, 1 destroyer and 1 submarine
34 Sea Zone : 1 flag, 1 destroyer
26 Sea Zone : 1 flag, 1 cruiser
Alexandria : 1 flag, 2 infantryProduction/PUs Summary :
Germans : 46 / 56
Russians : 34 / 39
Japanese : 56 / 61
Americans : 52 / 73
Chinese : 3 / 3
British : 31 / 36
UK_Pacific : 11 / 11
Italians : 14 / 14
ANZAC : 10 / 21
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 4 times
Average roll : 4.000
Median : 4.000
Variance : 1.375
Standard Deviation : 1.173
Total rolls : 9Japanese Combat
6 was rolled 2 times
Average roll : 6.000
Median : 6.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2ANZAC Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 3.429
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Combat Move - French
1 destroyer moved from 98 Sea Zone to 97 Sea ZoneNon Combat Move - French
1 infantry moved from Trans-Jordan to EgyptTurn Complete - French
Territory Summary for French :
Egypt : 1 flag, 1 infantry
United Kingdom : 1 flag, 2 infantry
Morocco : 1 flag, 1 fighter and 2 infantry
97 Sea Zone : 1 flag, 1 destroyerProduction/PUs Summary :
Germans : 46 / 56
Russians : 34 / 39
Japanese : 56 / 61
Americans : 52 / 73
Chinese : 3 / 3
British : 31 / 36
UK_Pacific : 11 / 11
Italians : 14 / 14
ANZAC : 10 / 21
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 4 times
Average roll : 4.000
Median : 4.000
Variance : 1.375
Standard Deviation : 1.173
Total rolls : 9Japanese Combat
6 was rolled 2 times
Average roll : 6.000
Median : 6.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2ANZAC Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 3.429
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Purchase Units - Germans
Germans buy 3 armour and 12 infantry; Remaining resources: 2 PUs;Combat Move - Germans
1 infantry moved from Eastern Poland to Belarus
1 infantry moved from Western Ukraine to Bryansk
4 tactical_bombers moved from Eastern Poland to Bryansk
2 bombers moved from Finland to Belarus
5 infantry moved from Bessarabia to Ukraine
7 artilleries, 18 infantry and 2 mech_infantrys moved from Western Ukraine to UkraineCombat - Germans
Battle in Belarus
Germans attack with 2 bombers and 1 infantry
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 1 infantry and 4 tactical_bombers
Russians defend with 1 infantry
Germans win, taking Bryansk from Russians with 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Ukraine
Germans attack with 7 artilleries, 23 infantry and 2 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Ukraine from Russians with 7 artilleries, 23 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 aaGun moved from Western Ukraine to Ukraine
4 armour, 7 artilleries, 13 infantry and 2 mech_infantrys moved from Poland to Baltic States
1 infantry moved from Eastern Poland to Baltic States
8 artilleries moved from Eastern Poland to Baltic States
1 aaGun moved from Eastern Poland to Baltic States
5 armour moved from Western Ukraine to Ukraine
8 armour moved from Germany to Baltic States
2 bombers moved from Belarus to Germany
4 tactical_bombers moved from Bryansk to Baltic States
4 fighters moved from Eastern Poland to Western Germany
3 infantry moved from Romania to Bulgaria
1 infantry moved from Karelia to FinlandPlace Units - Germans
3 infantry placed in Normandy Bordeaux
3 infantry placed in France
3 armour and 6 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5
Germans collect 47 PUs (3 lost to blockades); end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs -
Dumb.
I forgot to air-only strafe the guy in Iraq last turn with UK. And it’s going to cost Russia 5IPC a turn for the rest of the game.
Dumb.
:roll:
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Purchase Units - Russians
Russians buy 13 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Novgorod to Karelia
Russians take Karelia from Germans
1 infantry moved from Novgorod to Belarus
1 fighter moved from Novgorod to Belarus
1 tactical_bomber moved from Novgorod to Belarus
1 infantry moved from Smolensk to Bryansk
1 armour moved from Northwest Persia to Iraq
1 fighter moved from Novgorod to BryanskCombat - Russians
Battle in Iraq
Russians attack with 1 armour
Neutral_Axis defend with 1 infantry
Russians roll dice for 1 armour in Iraq, round 1 : 0/1 hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 1 : 1/1 hits
1 armour owned by the Russians lost in Iraq
Neutral_Axis win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Russians: 1 armour
Battle in Bryansk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Bryansk, round 1 : 1/2 hits
Germans roll dice for 1 infantry in Bryansk, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Belarus
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Belarus, round 1 : 2/3 hits
Germans roll dice for 1 infantry in Belarus, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
2 aaGuns, 5 artilleries and 18 infantry moved from Novgorod to Karelia
2 artilleries, 15 infantry and 1 mech_infantry moved from Smolensk to Russia
1 fighter and 1 tactical_bomber moved from Belarus to Russia
1 fighter moved from Bryansk to Russia
2 aaGuns, 5 artilleries and 14 infantry moved from Rostov to Volgograd
6 infantry moved from Novosibirsk to SamaraPlace Units - Russians
3 infantry placed in Volgograd
10 infantry placed in RussiaTurn Complete - Russians
Russians collect 33 PUs; end with 33 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 38 PUsTerritory Summary for Russians :
Amur : 1 flag, 2 aaGuns and 12 infantry
Belarus : 1 flag, 1 infantry
Karelia : 1 flag, 2 aaGuns, 5 artilleries and 19 infantry
Bryansk : 1 flag, 1 infantry
Russia : 1 flag, 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 35 infantry, 1 mech_infantry and 1 tactical_bomber
Volgograd : 1 flag, 2 aaGuns, 5 artilleries, 1 factory_minor and 17 infantry
Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Samara : 1 flag, 6 infantry
125 Sea Zone : 1 flag, 1 submarine
Northwest Persia : 1 flag
Persia : 1 flagProduction/PUs Summary :
Germans : 47 / 54
Russians : 33 / 38
Japanese : 56 / 61
Americans : 52 / 73
Chinese : 3 / 3
British : 31 / 36
UK_Pacific : 11 / 11
Italians : 14 / 14
ANZAC : 10 / 21
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 4 times
4 was rolled 3 times
5 was rolled 1 times
Average roll : 2.889
Median : 2.000
Variance : 1.875
Standard Deviation : 1.369
Total rolls : 9Neutral_Axis Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Russians Combat
1 was rolled 1 times
2 was rolled 3 times
4 was rolled 2 times
Average roll : 2.500
Median : 2.000
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 6 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Purchase Units - Japanese
Japanese buy 6 armour, 1 artillery, 1 submarine and 2 transports; Remaining resources: 1 PUs;Combat Move - Japanese
1 infantry moved from Shensi to Tsinghai
1 infantry moved from Kansu to Tsinghai
1 infantry moved from French Indo China to Siam
Japanese take Siam from UK_Pacific
1 armour moved from Kweichow to Sikang
Japanese take Sikang from Chinese
2 armour moved from Kweichow to Tsinghai
2 bombers moved from Kwangtung to Tsinghai
1 armour moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 armour moved from Szechwan to Yunnan
1 armour moved from Yunnan to Shan State
Japanese take Shan State from UK_Pacific
1 armour moved from Shan State to YunnanCombat - Japanese
Battle in Tsinghai
Japanese attack with 2 armour, 2 bombers and 2 infantry
Chinese defend with 5 infantry
Japanese win, taking Tsinghai from Chinese with 2 armour and 2 bombers remaining. Battle score for attacker is 9
Casualties for Japanese: 2 infantry
Casualties for Chinese: 5 infantryNon Combat Move - Japanese
2 bombers moved from Tsinghai to Shensi
1 artillery and 4 infantry moved from Kweichow to Yunnan
3 armour moved from Kwangtung to Yunnan
1 destroyer moved from 20 Sea Zone to 45 Sea Zone
1 destroyer moved from 20 Sea Zone to 35 Sea Zone
1 destroyer moved from 20 Sea Zone to 21 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 5 fighters, 2 submarines, 1 tactical_bomber and 1 transport moved from 20 Sea Zone to 6 Sea Zone
1 destroyer and 3 submarines moved from 19 Sea Zone to 6 Sea Zone
5 fighters and 7 tactical_bombers moved from Kiangsi to YunnanPlace Units - Japanese
3 armour placed in Kiangsu
3 armour placed in Kwangtung
1 artillery placed in Japan
1 submarine and 2 transports placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,5,4
Japanese collect 60 PUs (1 lost to blockades); end with 61 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs -
scramble orders off of both denmark and korea, please.
also, kamikaze orders off of korea.
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I probably won’t be able to post again until late Friday night (US Central). We’ve got a holiday on Thursday that’s a big family event up here. Gaming at the Thanksgiving dinner table is frowned upon. Tweeting is somehow acceptable though. What a crazy backwards society :wink:
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Yeah, no problems with that Mate. Acouple of questions though, I might have missed a few things being a bit of a noob at this game. Where do your bombers land after the battle. the only place they can land is Korea which wont be possible. Also one ftr has no where to land as you only have 3 Ac’s. I looked at all possibilities before I went ahead with those moves. If that is indeed what you can do I will live with it and wil have to make sure I look out for it in the future. I thought I ironed out my lack of knowledge for the rules but obviousely not :|
Anyway mate, let me know and we will go from there. Have a good night Thursday and dont be in any hurry to post your next move or get back to me, enjoy yourself. -
The Bombers came from WUSA and have used 5 movement. There’s an airbase on WUSA so they get 7. They can land in Amur - USSR and Japan have been at war since R1.
The 6 planes from Midway have only used 3 movement. There’s an airbase on Midway so they get 5. They could also land in Amur if needed.
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Righto then have the fighter scramble to sz6 then mate, another lesson learned the hard way for me
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Purchase Units - Americans
Americans buy 5 bombers and 1 fighter; Remaining resources: 3 PUs;Combat Move - Americans
1 armour, 1 artillery, 5 infantry and 3 mech_infantrys moved from Gibraltar to 91 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 5 infantry, 3 mech_infantrys and 5 transports moved from 91 Sea Zone to 112 Sea Zone
1 armour, 1 artillery, 5 infantry and 3 mech_infantrys moved from 112 Sea Zone to Denmark
1 bomber moved from Gibraltar to 112 Sea Zone
1 artillery and 2 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 1 fighter, 2 infantry, 3 submarines and 2 transports moved from 33 Sea Zone to 6 Sea Zone
Americans take 22 Sea Zone from Japanese
1 destroyer moved from 22 Sea Zone to 6 Sea Zone
4 fighters and 2 tactical_bombers moved from Midway to 6 Sea Zone
4 bombers moved from Western United States to 6 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 26 Sea Zone to 6 Sea Zone
1 artillery, 5 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
2 artilleries moved from 6 Sea Zone to Korea
1 carrier moved from 26 Sea Zone to 6 Sea ZoneCombat - Americans
Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone
Battle in Denmark
Americans attack with 1 armour, 1 artillery, 5 infantry and 3 mech_infantrys
Germans defend with 1 infantry
Americans roll dice for 1 cruiser in Denmark, round 1 : 1/1 hits
Germans roll dice for 1 infantry in Denmark, round 1 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Denmark
Americans win, taking Denmark from Germans with 1 armour, 1 artillery, 4 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in 6 Sea Zone
Americans attack with 1 battleship, 4 bombers, 3 carriers, 2 cruisers, 5 destroyers, 5 fighters, 3 submarines, 2 tactical_bombers and 5 transports
Japanese defend with 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 6 fighters, 6 submarines, 1 tactical_bomber and 3 transports
Americans roll dice for 3 submarines in 6 Sea Zone, round 1 : 2/3 hits
Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
Japanese roll dice for 6 submarines in 6 Sea Zone, round 1 : 0/6 hits
Americans roll dice for 1 battleship, 4 bombers, 3 carriers, 2 cruisers, 5 destroyers, 5 fighters, 2 tactical_bombers and 5 transports in 6 Sea Zone, round 1 : 13/19 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 6 fighters, 1 tactical_bomber and 3 transports in 6 Sea Zone, round 1 : 7/14 hits
Units damaged: 1 battleship owned by the Americans
3 submarines owned by the Americans , 3 destroyers owned by the Americans , 1 cruiser owned by the Japanese , 1 tactical_bomber owned by the Japanese , 2 carriers owned by the Japanese , 1 destroyer owned by the Japanese and 6 submarines owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 battleship, 4 bombers, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 2 tactical_bombers and 5 transports in 6 Sea Zone, round 2 : 9/16 hits
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 6 fighters and 3 transports in 6 Sea Zone, round 2 : 4/9 hits
Units damaged: 2 carriers owned by the Americans
1 destroyer owned by the Americans , 1 cruiser owned by the Japanese , 1 carrier owned by the Japanese , 1 cruiser owned by the Americans , 6 fighters owned by the Japanese and 1 battleship owned by the Japanese lost in 6 Sea Zone
3 transports owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 4 bombers, 3 carriers, 1 cruiser, 1 destroyer, 5 fighters, 2 tactical_bombers and 5 transports remaining. Battle score for attacker is 166
Casualties for Japanese: 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 6 fighters, 6 submarines, 1 tactical_bomber and 3 transports
Casualties for Americans: 1 cruiser, 4 destroyers and 3 submarines
Battle in Korea
Americans attack with 3 artilleries, 5 infantry and 1 mech_infantry
Japanese defend with 4 infantry
Americans roll dice for 3 artilleries, 5 infantry and 1 mech_infantry in Korea, round 1 : 4/9 hits
Japanese roll dice for 4 infantry in Korea, round 1 : 1/4 hits
4 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Korea
Americans win, taking Korea from Japanese with 3 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Japanese: 4 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Amur
1 fighter moved from 6 Sea Zone to Amur
4 bombers moved from 6 Sea Zone to Amur
1 tactical_bomber moved from Eastern United States to Iceland
1 carrier moved from 10 Sea Zone to 89 Sea Zone
1 submarine moved from 95 Sea Zone to 97 Sea Zone
1 bomber moved from 112 Sea Zone to United KingdomPlace Units - Americans
5 bombers and 1 fighter placed in Eastern United StatesTurn Complete - Americans
Americans collect 57 PUs; end with 60 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Korea : 1 flag, 3 artilleries, 4 infantry and 1 mech_infantry
Guam : 1 flag, 1 airfield
Wake Island : 1 flag, 1 airfield
Western United States : 1 flag, 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 flag, 1 airfield and 1 harbour
Midway : 1 flag, 1 airfield
Amur : 1 flag, 4 bombers, 3 fighters and 2 tactical_bombers
22 Sea Zone : 1 flag
6 Sea Zone : 1 flag, 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 2 fighters and 5 transports
Central United States : 1 flag, 1 factory_major
Eastern United States : 1 flag, 2 aaGuns, 1 airfield, 5 bombers, 1 factory_major, 1 fighter and 1 harbour
Iceland : 1 flag, 1 tactical_bomber
United Kingdom : 1 flag, 1 bomber
Denmark : 1 flag, 1 armour, 1 artillery, 4 infantry and 3 mech_infantrys
112 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 5 transports
89 Sea Zone : 1 flag, 1 carrier
97 Sea Zone : 1 flag, 1 submarine
Brazil : 1 flagProduction/PUs Summary :
Germans : 45 / 54
Russians : 33 / 38
Japanese : 58 / 66
Americans : 57 / 80
Chinese : 0 / 3
British : 31 / 36
UK_Pacific : 9 / 11
Italians : 14 / 14
ANZAC : 10 / 21
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 14 times
2 was rolled 18 times
3 was rolled 11 times
4 was rolled 15 times
5 was rolled 15 times
6 was rolled 9 times
Average roll : 3.317
Median : 3.000
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 82Japanese Combat
1 was rolled 3 times
2 was rolled 6 times
3 was rolled 3 times
4 was rolled 8 times
5 was rolled 8 times
6 was rolled 5 times
Average roll : 3.818
Median : 4.000
Variance : 0.844
Standard Deviation : 0.919
Total rolls : 33Germans Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 11 times
2 was rolled 11 times
3 was rolled 8 times
4 was rolled 7 times
5 was rolled 7 times
6 was rolled 4 times
Average roll : 3.000
Median : 3.000
Variance : 0.766
Standard Deviation : 0.875
Total rolls : 48 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources:Combat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs totalTerritory Summary for Chinese :
Burma : 1 flag, 1 fighter
Production/PUs Summary :
Germans : 45 / 54
Russians : 33 / 38
Japanese : 58 / 66
Americans : 57 / 80
Chinese : 0 / 3
British : 31 / 36
UK_Pacific : 9 / 11
Italians : 14 / 14
ANZAC : 10 / 21
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 14 times
2 was rolled 18 times
3 was rolled 11 times
4 was rolled 15 times
5 was rolled 15 times
6 was rolled 9 times
Average roll : 3.317
Median : 3.000
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 82Japanese Combat
1 was rolled 3 times
2 was rolled 6 times
3 was rolled 3 times
4 was rolled 8 times
5 was rolled 8 times
6 was rolled 5 times
Average roll : 3.818
Median : 4.000
Variance : 0.844
Standard Deviation : 0.919
Total rolls : 33Germans Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 11 times
2 was rolled 11 times
3 was rolled 8 times
4 was rolled 7 times
5 was rolled 7 times
6 was rolled 4 times
Average roll : 3.000
Median : 3.000
Variance : 0.766
Standard Deviation : 0.875
Total rolls : 48