Mugzy vs Most Holy
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Hmm I do see your point and I like the idea for the chance of bonding. I think you and the old man need it, it may result in you not callin him an asshole for the day lol. There is a 42 second addition. I did the Russian move. So download the map and make you move ya Nazi fuck. Of course when you get the chance, please lol.
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Pfft this game is over already, Stalin saying please?!?
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.6
Game History
Round :1
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 1 fighter and 3 infantry; Remaining resources: 4 PUs;Combat Move - Germans
2 infantry moved from Poland to Baltic States
2 armour moved from Germany to Baltic States
3 infantry moved from Germany to Baltic States
2 submarines moved from 5 Sea Zone to 7 Sea Zone
1 fighter moved from Northwestern Europe to 7 Sea Zone
1 fighter moved from Norway to 7 Sea Zone
1 bomber moved from Germany to 7 Sea Zone
1 submarine moved from 9 Sea Zone to 10 Sea Zone
1 submarine moved from 9 Sea Zone to 10 Sea Zone
1 battleship moved from 15 Sea Zone to 14 Sea Zone
1 fighter moved from Germany to Karelia S.S.R.
2 infantry moved from Belorussia to Karelia S.S.R.
3 infantry moved from Finland to Karelia S.S.R.
1 fighter moved from Poland to Karelia S.S.R.
1 fighter moved from Bulgaria Romania to Karelia S.S.R.
1 fighter moved from Ukraine S.S.R. to Karelia S.S.R.
1 armour moved from Poland to Karelia S.S.R.
1 artillery moved from Ukraine S.S.R. to West Russia
1 armour moved from Ukraine S.S.R. to Karelia S.S.R.
1 armour moved from Bulgaria Romania to Baltic States
1 armour moved from Northwestern Europe to Baltic States
2 armour moved from France to Baltic States
1 armour moved from Italy to Baltic StatesCombat - Germans
Battle in 14 Sea Zone
Germans attack with 1 battleship
British defend with 1 cruiser
Germans roll dice for 1 battleship in 14 Sea Zone, round 1 : 1/1 hits
British roll dice for 1 cruiser in 14 Sea Zone, round 1 : 1/1 hits
Units damaged: 1 battleship owned by the Germans
1 cruiser owned by the British lost in 14 Sea Zone
Germans win with 1 battleship remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Battle in West Russia
Germans attack with 1 artillery
Russians defend with 2 armour, 1 artillery and 1 infantry
Germans roll dice for 1 artillery in West Russia, round 1 : 0/1 hits
Russians roll dice for 2 armour, 1 artillery and 1 infantry in West Russia, round 1 : 3/4 hits
1 artillery owned by the Germans lost in West Russia
Russians win with 2 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is -4
Casualties for Germans: 1 artillery
Battle in 7 Sea Zone
Germans attack with 1 bomber, 2 fighters and 2 submarines
British defend with 1 battleship and 1 transport
Germans roll dice for 2 submarines in 7 Sea Zone, round 1 : 1/2 hits
Units damaged: 1 battleship owned by the British
Germans roll dice for 1 bomber and 2 fighters in 7 Sea Zone, round 1 : 1/3 hits
British roll dice for 1 battleship and 1 transport in 7 Sea Zone, round 1 : 1/1 hits
1 battleship owned by the British and 1 submarine owned by the Germans lost in 7 Sea Zone
1 transport owned by the British lost in 7 Sea Zone
Germans roll dice for 1 submarine in 7 Sea Zone, round 2 : 0/1 hits
Germans win with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 21
Casualties for Germans: 1 submarine
Casualties for British: 1 battleship and 1 transport
Battle in 10 Sea Zone
Germans attack with 2 submarines
British defend with 1 destroyer and 1 transport
Germans roll dice for 2 submarines in 10 Sea Zone, round 1 : 1/2 hits
British roll dice for 1 destroyer and 1 transport in 10 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the British and 1 submarine owned by the Germans lost in 10 Sea Zone
1 transport owned by the British lost in 10 Sea Zone
Germans roll dice for 1 submarine in 10 Sea Zone, round 2 : 0/1 hits
Germans win with 1 submarine remaining. Battle score for attacker is 9
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer and 1 transport
Battle in Karelia S.S.R.
Germans attack with 2 armour, 4 fighters and 5 infantry
Russians defend with 1 factory, 1 fighter and 5 infantry
Germans roll dice for 2 armour, 4 fighters and 5 infantry in Karelia S.S.R., round 1 : 3/11 hits
Russians roll dice for 1 fighter and 5 infantry in Karelia S.S.R., round 1 : 3/6 hits
3 infantry owned by the Russians and 3 infantry owned by the Germans lost in Karelia S.S.R.
Germans roll dice for 2 armour, 4 fighters and 2 infantry in Karelia S.S.R., round 2 : 3/8 hits
Russians roll dice for 1 fighter and 2 infantry in Karelia S.S.R., round 2 : 2/3 hits
2 infantry owned by the Russians , 2 infantry owned by the Germans and 1 fighter owned by the Russians lost in Karelia S.S.R.
Germans win, taking Karelia S.S.R. from Russians with 2 armour and 4 fighters remaining. Battle score for attacker is 10
Casualties for Germans: 5 infantry
Casualties for Russians: 1 fighter and 5 infantry
Battle in Baltic States
Germans attack with 7 armour and 5 infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 7 armour and 5 infantry in Baltic States, round 1 : 5/12 hits
Russians roll dice for 1 artillery and 1 infantry in Baltic States, round 1 : 0/2 hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 7 armour and 5 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantryNon Combat Move - Germans
3 fighters moved from Karelia S.S.R. to Germany
1 fighter moved from Karelia S.S.R. to Finland
2 infantry moved from Norway to Finland
1 infantry moved from Bulgaria Romania to Ukraine S.S.R.
1 transport moved from 15 Sea Zone to 14 Sea Zone
1 infantry moved from Morocco to Algeria
1 artillery and 1 infantry moved from Algeria to Libya
1 infantry moved from Southern Europe to Bulgaria Romania
1 artillery moved from Southern Europe to Bulgaria Romania
1 infantry moved from Italy to Southern Europe
1 infantry moved from Northwestern Europe to Germany
1 infantry moved from France to Germany
2 fighters moved from 7 Sea Zone to Norway
1 bomber moved from 7 Sea Zone to GermanyPlace Units - Germans
1 armour and 1 infantry placed in Italy
3 artilleries, 1 fighter and 2 infantry placed in GermanyTurn Complete - Germans
Germans collect 41 PUs; end with 45 PUs total
1 unit repaired.Territory Summary for Germans :
Karelia S.S.R. : 1 flag, 2 armour and 1 factory
Baltic States : 1 flag, 7 armour and 5 infantry
France : 1 flag, 1 aaGun
Algeria : 1 flag, 1 infantry
Bulgaria Romania : 1 flag, 1 artillery and 2 infantry
Ukraine S.S.R. : 1 flag, 1 infantry
Norway : 1 flag, 2 fighters
Germany : 1 flag, 1 aaGun, 3 artilleries, 1 bomber, 1 factory, 4 fighters and 4 infantry
Italy : 1 flag, 1 aaGun, 1 armour, 1 factory and 1 infantry
Southern Europe : 1 flag, 1 infantry
Libya : 1 flag, 1 armour, 1 artillery and 2 infantry
Belorussia : 1 flag, 1 infantry
Finland : 1 flag, 1 fighter and 2 infantry
7 Sea Zone : 1 flag, 1 submarine
10 Sea Zone : 1 flag, 1 submarine
14 Sea Zone : 1 flag, 1 battleship and 1 transportProduction/PUs Summary :
Russians : 24 / 30
Germans : 41 / 45
British : 31 / 31
Japanese : 30 / 30
Americans : 42 / 42Dice Statistics:
Total
1 was rolled 13 times
2 was rolled 11 times
3 was rolled 5 times
4 was rolled 8 times
5 was rolled 12 times
6 was rolled 11 times
Average roll : 3.467
Median : 4.000
Variance : 0.746
Standard Deviation : 0.864
Total rolls : 60Germans Combat
1 was rolled 9 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 7 times
5 was rolled 10 times
6 was rolled 8 times
Average roll : 3.690
Median : 4.000
Variance : 0.780
Standard Deviation : 0.883
Total rolls : 42Russians Combat
1 was rolled 1 times
2 was rolled 7 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.333
Median : 2.000
Variance : 2.071
Standard Deviation : 1.439
Total rolls : 15British Combat
1 was rolled 3 times
Average roll : 1.000
Median : 1.000
Variance : 4.500
Standard Deviation : 2.121
Total rolls : 3 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.6
Game History
Round :1
Purchase Units - British
British buy 1 carrier, 1 destroyer and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from India to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 47 Sea Zone
2 infantry moved from 47 Sea Zone to Borneo
1 cruiser moved from 35 Sea Zone to 47 Sea Zone
1 carrier moved from 35 Sea Zone to 61 Sea Zone
1 fighter moved from 35 Sea Zone to 61 Sea Zone
1 armour, 1 artillery, 1 fighter and 1 infantry moved from Egypt to Libya
1 destroyer moved from 17 Sea Zone to 14 Sea Zone
1 bomber moved from United Kingdom to 14 Sea Zone
2 fighters moved from United Kingdom to 7 Sea Zone
2 infantry moved from Eastern Australia to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 49 Sea Zone
1 cruiser moved from 39 Sea Zone to 49 Sea Zone
2 infantry moved from 49 Sea Zone to New GuineaCombat - British
Battle in 7 Sea Zone
British attack with 2 fighters
Germans defend with 1 submarine
1 submarine owned by the Germans Submerged
Battle in 61 Sea Zone
British attack with 1 carrier and 1 fighter
Japanese defend with 1 destroyer and 1 transport
British roll dice for 1 carrier and 1 fighter in 61 Sea Zone, round 1 : 1/2 hits
Japanese roll dice for 1 destroyer and 1 transport in 61 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Japanese and 1 carrier owned by the British lost in 61 Sea Zone
1 transport owned by the Japanese lost in 61 Sea Zone
British winBritish win with 2 fighters remaining with 1 fighter remaining. Battle score for attacker is 1
Casualties for Japanese: 1 destroyer and 1 transport
Casualties for British: 1 carrier
Battle in 14 Sea Zone
British attack with 1 bomber and 1 destroyer
Germans defend with 1 battleship and 1 transport
British roll dice for 1 bomber and 1 destroyer in 14 Sea Zone, round 1 : 0/2 hits
Germans roll dice for 1 battleship and 1 transport in 14 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the British lost in 14 Sea Zone
British roll dice for 1 bomber in 14 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Germans
Germans roll dice for 1 battleship and 1 transport in 14 Sea Zone, round 2 : 1/1 hits
1 bomber owned by the British lost in 14 Sea Zone
Germans win with 1 battleship and 1 transport remaining. Battle score for attacker is -20
Casualties for British: 1 bomber and 1 destroyer
Battle in Libya
British attack with 1 armour, 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 armour, 1 artillery and 2 infantry
British roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Libya, round 1 : 1/4 hits
Germans roll dice for 1 armour, 1 artillery and 2 infantry in Libya, round 1 : 2/4 hits
1 infantry owned by the British , 1 infantry owned by the Germans and 1 artillery owned by the British lost in Libya
British roll dice for 1 armour and 1 fighter in Libya, round 2 : 0/2 hits
Germans roll dice for 1 armour, 1 artillery and 1 infantry in Libya, round 2 : 0/3 hits
British roll dice for 1 armour and 1 fighter in Libya, round 3 : 0/2 hits
Germans roll dice for 1 armour, 1 artillery and 1 infantry in Libya, round 3 : 0/3 hits
British roll dice for 1 armour and 1 fighter in Libya, round 4 : 0/2 hits
Germans roll dice for 1 armour, 1 artillery and 1 infantry in Libya, round 4 : 1/3 hits
1 armour owned by the British lost in Libya
retreated to Libya
Germans win with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is -10
Casualties for Germans: 1 infantry
Casualties for British: 1 armour, 1 artillery and 1 infantry
Battle in New Guinea
British attack with 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 cruiser in New Guinea, round 1 : 0/1 hits
British roll dice for 2 infantry in New Guinea, round 1 : 0/2 hits
Japanese roll dice for 1 infantry in New Guinea, round 1 : 0/1 hits
British roll dice for 2 infantry in New Guinea, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits
British roll dice for 2 infantry in New Guinea, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in New Guinea, round 3 : 0/1 hits
British roll dice for 2 infantry in New Guinea, round 4 : 1/2 hits
Japanese roll dice for 1 infantry in New Guinea, round 4 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in New Guinea
British win, taking New Guinea from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Borneo
British attack with 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 cruiser in Borneo, round 1 : 0/1 hits
British roll dice for 2 infantry in Borneo, round 1 : 0/2 hits
Japanese roll dice for 1 infantry in Borneo, round 1 : 0/1 hits
British roll dice for 2 infantry in Borneo, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Borneo, round 2 : 0/1 hits
British roll dice for 2 infantry in Borneo, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Borneo, round 3 : 0/1 hits
British roll dice for 2 infantry in Borneo, round 4 : 1/2 hits
Japanese roll dice for 1 infantry in Borneo, round 4 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Borneo
British win, taking Borneo from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantryNon Combat Move - British
1 fighter moved from 61 Sea Zone to Burma
1 infantry moved from India to Burma
1 infantry moved from Persia to India
1 infantry moved from Trans-Jordan to Egypt
1 fighter moved from Libya to Persia
1 infantry moved from Union of South Africa to Rhodesia
1 infantry moved from Western Canada to Eastern Canada
1 submarine moved from 39 Sea Zone to 38 Sea Zone
1 submarine moved from 38 Sea Zone to 46 Sea ZonePlace Units - British
1 carrier and 1 destroyer placed in 7 Sea Zone
3 infantry placed in IndiaTurn Complete - British
British collect 36 PUs; end with 36 PUs total
1 unit repaired.Production/PUs Summary :
Russians : 24 / 30
Germans : 41 / 45
British : 36 / 36
Japanese : 25 / 30
Americans : 42 / 42 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.6
Game History
Round :1
Purchase Units - Japanese
Japanese buy 2 destroyers, 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - Japanese
1 artillery and 1 infantry moved from Japan to 60 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 60 Sea Zone to 47 Sea Zone
1 artillery and 1 infantry moved from 47 Sea Zone to Borneo
1 battleship moved from 37 Sea Zone to 47 Sea Zone
1 submarine moved from 44 Sea Zone to 53 Sea Zone
1 battleship and 1 destroyer moved from 60 Sea Zone to 49 Sea Zone
1 carrier and 1 cruiser moved from 50 Sea Zone to 53 Sea Zone
1 fighter moved from 50 Sea Zone to 53 Sea Zone
1 fighter moved from Japan to 53 Sea Zone
1 carrier moved from 37 Sea Zone to 47 Sea Zone
2 fighters moved from 37 Sea Zone to Burma
1 artillery and 2 infantry moved from French Indo-China Thailand to Burma
4 infantry moved from Kiangsu to Anhwei
1 artillery and 1 infantry moved from Kwangtung to Szechwan
1 fighter moved from Manchuria to Szechwan
1 bomber moved from Japan to Szechwan
1 fighter moved from French Indo-China Thailand to AnhweiCombat - Japanese
Battle in Burma
Japanese attack with 1 artillery, 2 fighters and 2 infantry
British defend with 1 fighter and 2 infantry
Japanese roll dice for 1 artillery, 2 fighters and 2 infantry in Burma, round 1 : 1/5 hits
British roll dice for 1 fighter and 2 infantry in Burma, round 1 : 0/3 hits
1 infantry owned by the British lost in Burma
Japanese roll dice for 1 artillery, 2 fighters and 2 infantry in Burma, round 2 : 2/5 hits
British roll dice for 1 fighter and 1 infantry in Burma, round 2 : 0/2 hits
1 infantry owned by the British and 1 fighter owned by the British lost in Burma
Japanese win, taking Burma from British with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 16
Casualties for British: 1 fighter and 2 infantry
Battle in 47 Sea Zone
Japanese attack with 1 battleship, 1 carrier and 1 transport
British defend with 1 cruiser and 1 transport
Japanese roll dice for 1 battleship, 1 carrier and 1 transport in 47 Sea Zone, round 1 : 1/2 hits
British roll dice for 1 cruiser and 1 transport in 47 Sea Zone, round 1 : 0/1 hits
1 cruiser owned by the British lost in 47 Sea Zone
1 transport owned by the British lost in 47 Sea Zone
Japanese win with 1 battleship, 1 carrier and 1 transport remaining. Battle score for attacker is 19
Casualties for British: 1 cruiser and 1 transport
Battle in 53 Sea Zone
Japanese attack with 1 carrier, 1 cruiser, 2 fighters and 1 submarine
Americans defend with 1 carrier, 1 destroyer, 1 fighter and 1 submarine
Americans roll dice for 1 submarine in 53 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 submarine in 53 Sea Zone, round 1 : 1/1 hits
Japanese roll dice for 1 carrier, 1 cruiser and 2 fighters in 53 Sea Zone, round 1 : 1/4 hits
Americans roll dice for 1 carrier, 1 destroyer and 1 fighter in 53 Sea Zone, round 1 : 1/3 hits
1 submarine owned by the Americans , 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 53 Sea Zone
Japanese roll dice for 1 carrier, 1 cruiser and 2 fighters in 53 Sea Zone, round 2 : 2/4 hits
Americans roll dice for 1 carrier and 1 fighter in 53 Sea Zone, round 2 : 1/2 hits
1 fighter owned by the Americans , 1 carrier owned by the Americans and 1 fighter owned by the Japanese lost in 53 Sea Zone
Japanese win with 1 carrier, 1 cruiser and 1 fighter remaining. Battle score for attacker is 22
Casualties for Japanese: 1 fighter and 1 submarine
Casualties for Americans: 1 carrier, 1 destroyer, 1 fighter and 1 submarine
Battle in Borneo
Japanese attack with 1 artillery and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 1 : 1/2 hits
British roll dice for 1 infantry in Borneo, round 1 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Borneo
Japanese win, taking Borneo from British with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in 49 Sea Zone
Japanese attack with 1 battleship and 1 destroyer
British defend with 1 cruiser and 1 transport
Japanese roll dice for 1 battleship and 1 destroyer in 49 Sea Zone, round 1 : 0/2 hits
British roll dice for 1 cruiser and 1 transport in 49 Sea Zone, round 1 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship and 1 destroyer in 49 Sea Zone, round 2 : 1/2 hits
British roll dice for 1 cruiser and 1 transport in 49 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the British lost in 49 Sea Zone
1 transport owned by the British lost in 49 Sea Zone
Japanese win with 1 battleship and 1 destroyer remaining. Battle score for attacker is 19
Casualties for British: 1 cruiser and 1 transport
Battle in Szechwan
Japanese attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
Americans defend with 1 fighter and 2 infantry
Japanese roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Szechwan, round 1 : 1/4 hits
Americans roll dice for 1 fighter and 2 infantry in Szechwan, round 1 : 1/3 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Szechwan
Japanese roll dice for 1 artillery, 1 bomber and 1 fighter in Szechwan, round 2 : 1/3 hits
Americans roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 2/2 hits
1 infantry owned by the Americans , 1 fighter owned by the Japanese and 1 artillery owned by the Japanese lost in Szechwan
Japanese roll dice for 1 bomber in Szechwan, round 3 : 1/1 hits
Americans roll dice for 1 fighter in Szechwan, round 3 : 1/1 hits
1 fighter owned by the Americans and 1 bomber owned by the Japanese lost in Szechwan
Americans win with no units remaining. Battle score for attacker is -13
Casualties for Japanese: 1 artillery, 1 bomber, 1 fighter and 1 infantry
Casualties for Americans: 1 fighter and 2 infantry
Battle in Anhwei
Japanese attack with 1 fighter and 4 infantry
Americans defend with 2 infantry
Japanese roll dice for 1 fighter and 4 infantry in Anhwei, round 1 : 4/5 hits
Americans roll dice for 2 infantry in Anhwei, round 1 : 0/2 hits
2 infantry owned by the Americans lost in Anhwei
Japanese win, taking Anhwei from Americans with 1 fighter and 4 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantryNon Combat Move - Japanese
1 infantry moved from Malaya to French Indo-China Thailand
2 fighters moved from Burma to Kwangtung
1 fighter moved from Anhwei to KwangtungPlace Units - Japanese
2 destroyers, 1 submarine and 1 transport placed in 60 Sea ZoneTurn Complete - Japanese
Japanese collect 31 PUs; end with 32 PUs total
1 unit repaired.Territory Summary for Japanese :
Caroline Islands : 1 flag, 1 infantry
Iwo Jima : 1 flag, 1 infantry
Wake Island : 1 flag, 1 infantry
Japan : 1 flag, 1 aaGun, 1 armour, 1 factory and 3 infantry
Borneo : 1 flag, 1 artillery
East Indies : 1 flag, 2 infantry
Philippine Islands : 1 flag, 1 artillery and 1 infantry
Kwangtung : 1 flag, 3 fighters
Okinawa : 1 flag, 1 infantry
French Indo-China Thailand : 1 flag, 1 infantry
Solomon Islands : 1 flag, 1 infantry
Manchuria : 1 flag, 3 infantry
Burma : 1 flag, 1 artillery and 2 infantry
Anhwei : 1 flag, 4 infantry
49 Sea Zone : 1 flag, 1 battleship and 1 destroyer
60 Sea Zone : 1 flag, 2 destroyers, 1 submarine and 1 transport
53 Sea Zone : 1 flag, 1 carrier, 1 cruiser and 1 fighter
47 Sea Zone : 1 flag, 1 battleship, 1 carrier and 1 transportProduction/PUs Summary :
Russians : 24 / 30
Germans : 41 / 45
British : 31 / 36
Japanese : 31 / 32
Americans : 41 / 42Dice Statistics:
Total
1 was rolled 11 times
2 was rolled 9 times
3 was rolled 12 times
4 was rolled 8 times
5 was rolled 15 times
6 was rolled 8 times
Average roll : 3.492
Median : 3.000
Variance : 0.629
Standard Deviation : 0.793
Total rolls : 63Japanese Combat
1 was rolled 8 times
2 was rolled 7 times
3 was rolled 6 times
4 was rolled 4 times
5 was rolled 10 times
6 was rolled 5 times
Average roll : 3.400
Median : 3.000
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 40British Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.889
Median : 4.000
Variance : 0.375
Standard Deviation : 0.612
Total rolls : 9Americans Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 0.615
Standard Deviation : 0.784
Total rolls : 14 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.6
Game History
Round :1
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 56 Sea Zone to 53 Sea Zone
1 battleship moved from 56 Sea Zone to 53 Sea Zone
1 fighter moved from Western United States to 53 Sea Zone
1 fighter moved from Hawaiian Islands to 53 Sea Zone
1 destroyer moved from 11 Sea Zone to 10 Sea Zone
1 artillery moved from Eastern United States to 11 Sea Zone
1 armour moved from Eastern United States to 11 Sea Zone
2 infantry moved from Eastern United States to 11 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 11 Sea Zone to 13 Sea Zone
2 infantry moved from 13 Sea Zone to Morocco
Americans take Morocco from Germans
1 armour moved from 13 Sea Zone to Morocco
1 artillery moved from 13 Sea Zone to Morocco
1 bomber moved from Eastern United States to 10 Sea ZoneCombat - Americans
Battle in 10 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Germans defend with 1 submarine
Germans roll dice for 1 submarine in 10 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 bomber and 1 destroyer in 10 Sea Zone, round 1 : 0/2 hits
Germans roll dice for 1 submarine in 10 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber and 1 destroyer in 10 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Germans lost in 10 Sea Zone
Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 53 Sea Zone
Americans attack with 1 battleship, 1 destroyer and 2 fighters
Japanese defend with 1 carrier, 1 cruiser and 1 fighter
Americans roll dice for 1 battleship, 1 destroyer and 2 fighters in 53 Sea Zone, round 1 : 2/4 hits
Japanese roll dice for 1 carrier, 1 cruiser and 1 fighter in 53 Sea Zone, round 1 : 2/3 hits
Units damaged: 1 battleship owned by the Americans
1 destroyer owned by the Americans , 1 cruiser owned by the Japanese and 1 carrier owned by the Japanese lost in 53 Sea Zone
Americans roll dice for 1 battleship and 2 fighters in 53 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 fighter in 53 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Americans and 1 fighter owned by the Japanese lost in 53 Sea Zone
Americans win with 1 battleship and 1 fighter remaining. Battle score for attacker is 18
Casualties for Japanese: 1 carrier, 1 cruiser and 1 fighter
Casualties for Americans: 1 destroyer and 1 fighterNon Combat Move - Americans
1 fighter moved from 53 Sea Zone to 56 Sea Zone
1 infantry moved from Alaska to Western Canada
1 cruiser moved from 19 Sea Zone to 11 Sea Zone
1 bomber moved from 10 Sea Zone to United Kingdom
1 infantry moved from Central United States to Eastern United States
1 fighter moved from Eastern United States to 56 Sea Zone
1 destroyer moved from 10 Sea Zone to 11 Sea Zone
1 infantry moved from Yunnan to SzechwanPlace Units - Americans
1 carrier, 1 destroyer and 1 submarine placed in 56 Sea Zone
1 transport placed in 11 Sea Zone
1 artillery and 1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 42 PUs; end with 42 PUs total
1 unit repaired.Territory Summary for Americans :
Western Canada : 1 flag, 1 infantry
United Kingdom : 1 flag, 1 bomber
Yunnan : 1 flag, 1 infantry
Western United States : 1 flag, 1 aaGun, 1 factory and 2 infantry
Szechwan : 1 flag, 1 infantry
Eastern United States : 1 flag, 1 aaGun, 1 artillery, 1 factory and 2 infantry
Hawaiian Islands : 1 flag, 1 infantry
Midway : 1 flag, 1 infantry
Morocco : 1 flag, 1 armour, 1 artillery and 2 infantry
11 Sea Zone : 1 flag, 1 cruiser, 1 destroyer and 1 transport
56 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport
13 Sea Zone : 1 flag, 2 transports
53 Sea Zone : 1 flag, 1 battleshipProduction/PUs Summary :
Russians : 24 / 30
Germans : 40 / 45
British : 31 / 36
Japanese : 31 / 32
Americans : 42 / 42 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.6
Game History
Round :2
Purchase Units - Russians
Russians buy 2 armour, 3 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Archangel to Karelia S.S.R.
1 fighter moved from Russia to Karelia S.S.R.
1 artillery moved from West Russia to Belorussia
4 infantry moved from Caucasus to Ukraine S.S.R.
2 armour moved from Caucasus to Ukraine S.S.R.
2 armour moved from West Russia to Ukraine S.S.R.
1 infantry moved from West Russia to Karelia S.S.R.
1 artillery moved from Caucasus to Ukraine S.S.R.Combat - Russians
Battle in Karelia S.S.R.
Russians attack with 1 fighter and 3 infantry
Germans defend with 2 armour and 1 factory
Russians roll dice for 1 fighter and 3 infantry in Karelia S.S.R., round 1 : 0/4 hits
Germans roll dice for 2 armour in Karelia S.S.R., round 1 : 0/2 hits
Russians roll dice for 1 fighter and 3 infantry in Karelia S.S.R., round 2 : 1/4 hits
Germans roll dice for 2 armour in Karelia S.S.R., round 2 : 2/2 hits
2 infantry owned by the Russians and 1 armour owned by the Germans lost in Karelia S.S.R.
Russians roll dice for 1 fighter and 1 infantry in Karelia S.S.R., round 3 : 1/2 hits
Germans roll dice for 1 armour in Karelia S.S.R., round 3 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Karelia S.S.R.
Russians win with 1 fighter remaining. Battle score for attacker is 3
Casualties for Germans: 2 armour
Casualties for Russians: 3 infantry
Battle in Ukraine S.S.R.
Russians attack with 4 armour, 1 artillery and 4 infantry
Germans defend with 1 infantry
Russians roll dice for 4 armour, 1 artillery and 4 infantry in Ukraine S.S.R., round 1 : 1/9 hits
Germans roll dice for 1 infantry in Ukraine S.S.R., round 1 : 0/1 hits
1 infantry owned by the Germans lost in Ukraine S.S.R.
Russians win, taking Ukraine S.S.R. from Germans with 4 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Belorussia
Russians attack with 1 artillery
Germans defend with 1 infantry
Russians roll dice for 1 artillery in Belorussia, round 1 : 0/1 hits
Germans roll dice for 1 infantry in Belorussia, round 1 : 1/1 hits
1 artillery owned by the Russians lost in Belorussia
Germans win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Russians: 1 artilleryNon Combat Move - Russians
1 fighter moved from Karelia S.S.R. to Russia
1 infantry moved from Russia to Archangel
1 infantry moved from Russia to West Russia
4 infantry moved from Yakut S.S.R. to Buryatia S.S.R.
1 submarine moved from 6 Sea Zone to 13 Sea ZonePlace Units - Russians
2 artilleries and 2 infantry placed in Caucasus
2 armour and 1 artillery placed in RussiaTurn Complete - Russians
Russians collect 26 PUs; end with 26 PUs totalTerritory Summary for Russians :
Archangel : 1 flag, 1 infantry
Russia : 1 flag, 1 aaGun, 2 armour, 1 artillery, 1 factory and 1 fighter
Buryatia S.S.R. : 1 flag, 5 infantry
Caucasus : 1 flag, 1 aaGun, 2 artilleries, 1 factory and 2 infantry
Ukraine S.S.R. : 1 flag, 4 armour, 1 artillery and 4 infantry
West Russia : 1 flag, 1 infantry
13 Sea Zone : 1 flag, 1 submarineProduction/PUs Summary :
Russians : 26 / 26
Germans : 38 / 45
British : 31 / 36
Japanese : 31 / 32
Americans : 42 / 42 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.6
Game History
Round :2
Purchase Units - Germans
Germans buy 3 armour, 2 artilleries, 1 fighter and 3 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 fighter moved from Finland to 7 Sea Zone
2 fighters moved from Norway to 7 Sea Zone
1 bomber moved from Germany to 13 Sea Zone
1 infantry moved from Algeria to 14 Sea Zone
1 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone
1 armour moved from Italy to 15 Sea Zone
1 armour, 1 infantry and 1 transport moved from 15 Sea Zone to 17 Sea Zone
1 armour, 1 artillery and 1 infantry moved from Libya to Egypt
1 battleship moved from 14 Sea Zone to 15 Sea Zone
1 battleship moved from 15 Sea Zone to 17 Sea Zone
1 armour and 1 infantry moved from 17 Sea Zone to Egypt
1 infantry moved from Belorussia to Ukraine S.S.R.
1 artillery and 2 infantry moved from Bulgaria Romania to Ukraine S.S.R.
7 armour moved from Baltic States to Ukraine S.S.R.Combat - Germans
Battle in 7 Sea Zone
Germans attack with 3 fighters and 1 submarine
British defend with 1 carrier, 1 destroyer and 2 fighters
Germans roll dice for 1 submarine in 7 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 3 fighters in 7 Sea Zone, round 1 : 1/3 hits
British roll dice for 1 carrier, 1 destroyer and 2 fighters in 7 Sea Zone, round 1 : 4/4 hits
3 fighters owned by the Germans , 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 7 Sea Zone
British win with 1 carrier and 2 fighters remaining. Battle score for attacker is -28
Casualties for Germans: 3 fighters and 1 submarine
Casualties for British: 1 destroyer
Battle in Egypt
Germans attack with 2 armour, 1 artillery and 2 infantry
British defend with 1 infantry
Germans roll dice for 1 battleship in Egypt, round 1 : 0/1 hits
Germans roll dice for 2 armour, 1 artillery and 2 infantry in Egypt, round 1 : 1/5 hits
British roll dice for 1 infantry in Egypt, round 1 : 0/1 hits
1 infantry owned by the British lost in Egypt
Germans win, taking Egypt from British with 2 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Ukraine S.S.R.
Germans attack with 7 armour, 1 artillery and 3 infantry
Russians defend with 4 armour, 1 artillery and 4 infantry
Germans roll dice for 7 armour, 1 artillery and 3 infantry in Ukraine S.S.R., round 1 : 6/11 hits
Russians roll dice for 4 armour, 1 artillery and 4 infantry in Ukraine S.S.R., round 1 : 6/9 hits
4 infantry owned by the Russians , 1 armour owned by the Russians , 3 infantry owned by the Germans , 2 armour owned by the Germans , 1 artillery owned by the Russians and 1 artillery owned by the Germans lost in Ukraine S.S.R.
Germans roll dice for 5 armour in Ukraine S.S.R., round 2 : 3/5 hits
Russians roll dice for 3 armour in Ukraine S.S.R., round 2 : 2/3 hits
3 armour owned by the Russians and 2 armour owned by the Germans lost in Ukraine S.S.R.
Germans win, taking Ukraine S.S.R. from Russians with 3 armour remaining. Battle score for attacker is 3
Casualties for Germans: 4 armour, 1 artillery and 3 infantry
Casualties for Russians: 4 armour, 1 artillery and 4 infantry
Battle in 13 Sea Zone
Germans attack with 1 bomber
Russians defend with 1 submarine; Americans defend with 2 transports
1 submarine owned by the Russians Submerged
Germans roll dice for 1 bomber in 13 Sea Zone, round 1 : 1/1 hits
1 transport owned by the Americans lost in 13 Sea Zone
1 transport owned by the Americans lost in 13 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Americans: 2 transportsNon Combat Move - Germans
1 bomber moved from 13 Sea Zone to Germany
5 infantry moved from Baltic States to Belorussia
2 infantry moved from Finland to Karelia S.S.R.
1 infantry moved from Germany to Northwestern Europe
1 infantry moved from Germany to Northwestern Europe
2 infantry moved from Germany to France
3 fighters moved from Germany to Norway
1 fighter moved from Germany to Norway
3 artilleries moved from Germany to Poland
1 infantry moved from Southern Europe to Bulgaria Romania
1 infantry moved from Italy to Southern EuropePlace Units - Germans
2 armour placed in Karelia S.S.R.
2 artilleries, 1 fighter and 2 infantry placed in Germany
1 armour and 1 infantry placed in ItalyTurn Complete - Germans
Germans collect 42 PUs; end with 42 PUs totalTerritory Summary for Germans :
Egypt : 1 flag, 2 armour, 1 artillery and 2 infantry
Karelia S.S.R. : 1 flag, 2 armour, 1 factory and 2 infantry
France : 1 flag, 1 aaGun and 2 infantry
Northwestern Europe : 1 flag, 2 infantry
Bulgaria Romania : 1 flag, 1 infantry
Ukraine S.S.R. : 1 flag, 3 armour
Poland : 1 flag, 3 artilleries
Norway : 1 flag, 4 fighters
Germany : 1 flag, 1 aaGun, 2 artilleries, 1 bomber, 1 factory, 1 fighter and 2 infantry
Italy : 1 flag, 1 aaGun, 1 armour, 1 factory and 1 infantry
Southern Europe : 1 flag, 1 infantry
Belorussia : 1 flag, 5 infantry
17 Sea Zone : 1 flag, 1 battleship and 1 transportProduction/PUs Summary :
Russians : 24 / 26
Germans : 42 / 42
British : 29 / 36
Japanese : 31 / 32
Americans : 42 / 42Dice Statistics:
Total
1 was rolled 10 times
2 was rolled 9 times
3 was rolled 7 times
4 was rolled 7 times
5 was rolled 8 times
6 was rolled 3 times
Average roll : 3.068
Median : 3.000
Variance : 0.698
Standard Deviation : 0.835
Total rolls : 44Germans Combat
1 was rolled 8 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 6 times
6 was rolled 3 times
Average roll : 3.259
Median : 4.000
Variance : 1.038
Standard Deviation : 1.019
Total rolls : 27Russians Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 2.750
Median : 2.500
Variance : 0.909
Standard Deviation : 0.953
Total rolls : 12British Combat
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
Average roll : 2.800
Median : 3.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.6
Game History
Round :2
Purchase Units - British
British buy 1 armour, 1 artillery, 2 destroyers, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
4 infantry moved from India to Burma
1 fighter moved from Persia to Burma
1 submarine moved from 46 Sea Zone to 44 Sea ZoneCombat - British
Battle in Burma
British attack with 1 fighter and 4 infantry
Japanese defend with 1 artillery and 2 infantry
British roll dice for 1 fighter and 4 infantry in Burma, round 1 : 2/5 hits
Japanese roll dice for 1 artillery and 2 infantry in Burma, round 1 : 3/3 hits
3 infantry owned by the British and 2 infantry owned by the Japanese lost in Burma
British roll dice for 1 fighter and 1 infantry in Burma, round 2 : 0/2 hits
Japanese roll dice for 1 artillery in Burma, round 2 : 0/1 hits
British roll dice for 1 fighter and 1 infantry in Burma, round 3 : 0/2 hits
Japanese roll dice for 1 artillery in Burma, round 3 : 0/1 hits
British roll dice for 1 fighter and 1 infantry in Burma, round 4 : 1/2 hits
Japanese roll dice for 1 artillery in Burma, round 4 : 0/1 hits
1 artillery owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for British: 3 infantryNon Combat Move - British
1 fighter moved from Burma to India
1 infantry moved from Rhodesia to Anglo-Egyptian SudanPlace Units - British
2 destroyers and 1 transport placed in 7 Sea Zone
1 armour, 1 artillery and 1 infantry placed in IndiaTurn Complete - British
British collect 30 PUs; end with 30 PUs totalProduction/PUs Summary :
Russians : 24 / 26
Germans : 42 / 42
British : 30 / 30
Japanese : 30 / 32
Americans : 42 / 42 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.6
Game History
Round :2
Purchase Units - Japanese
Japanese buy 2 cruisers and 1 transport; Remaining resources: 1 PUs;Combat Move - Japanese
1 armour and 1 infantry moved from Japan to 60 Sea Zone
1 armour, 1 infantry and 1 transport moved from 60 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo-China Thailand to Yunnan
1 artillery moved from Borneo to 47 Sea Zone
1 artillery and 1 transport moved from 47 Sea Zone to 37 Sea Zone
1 infantry moved from East Indies to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 36 Sea Zone to Burma
1 battleship moved from 47 Sea Zone to 36 Sea Zone
1 infantry moved from Anhwei to Sinkiang
Japanese take Sinkiang from Americans
1 fighter moved from Kwangtung to Szechwan
1 destroyer moved from 49 Sea Zone to 44 Sea Zone
1 battleship moved from 49 Sea Zone to 44 Sea Zone
2 fighters moved from Kwangtung to Yunnan
1 infantry moved from Anhwei to SzechwanCombat - Japanese
Battle in Burma
Japanese attack with 1 armour, 1 artillery and 2 infantry
British defend with 1 infantry
Japanese roll dice for 1 battleship in Burma, round 1 : 1/1 hits
British roll dice for 1 infantry in Burma, round 1 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Burma
Japanese win, taking Burma from British with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in 44 Sea Zone
Japanese attack with 1 battleship and 1 destroyer
British defend with 1 submarine
British roll dice for 1 submarine in 44 Sea Zone, round 1 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship and 1 destroyer in 44 Sea Zone, round 1 : 2/2 hits
1 submarine owned by the British lost in 44 Sea Zone
Japanese win with 1 battleship and 1 destroyer remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in Yunnan
Japanese attack with 2 fighters and 1 infantry
Americans defend with 1 infantry
Japanese roll dice for 2 fighters and 1 infantry in Yunnan, round 1 : 1/3 hits
Americans roll dice for 1 infantry in Yunnan, round 1 : 0/1 hits
1 infantry owned by the Americans lost in Yunnan
Japanese win, taking Yunnan from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Szechwan
Japanese attack with 1 fighter and 1 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 fighter and 1 infantry in Szechwan, round 1 : 2/2 hits
Americans roll dice for 1 infantry in Szechwan, round 1 : 0/1 hits
1 infantry owned by the Americans lost in Szechwan
Japanese win, taking Szechwan from Americans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Japanese
1 carrier moved from 47 Sea Zone to 51 Sea Zone
2 destroyers and 1 submarine moved from 60 Sea Zone to 51 Sea Zone
1 fighter moved from Yunnan to 51 Sea Zone
1 fighter moved from Szechwan to Manchuria
2 infantry moved from Anhwei to Manchuria
1 fighter moved from Yunnan to 51 Sea ZonePlace Units - Japanese
2 cruisers and 1 transport placed in 60 Sea ZoneTurn Complete - Japanese
Japanese collect 34 PUs; end with 35 PUs total
1 unit repaired.Territory Summary for Japanese :
Caroline Islands : 1 flag, 1 infantry
Iwo Jima : 1 flag, 1 infantry
Wake Island : 1 flag, 1 infantry
Japan : 1 flag, 1 aaGun, 1 factory and 2 infantry
East Indies : 1 flag, 1 infantry
Philippine Islands : 1 flag, 1 artillery and 1 infantry
Okinawa : 1 flag, 1 infantry
Solomon Islands : 1 flag, 1 infantry
Manchuria : 1 flag, 1 fighter and 5 infantry
Burma : 1 flag, 1 armour, 1 artillery and 1 infantry
Anhwei : 1 flag
Yunnan : 1 flag, 1 infantry
Sinkiang : 1 flag, 1 infantry
Szechwan : 1 flag, 1 infantry
51 Sea Zone : 1 flag, 1 carrier, 2 destroyers, 2 fighters and 1 submarine
60 Sea Zone : 1 flag, 2 cruisers and 1 transport
44 Sea Zone : 1 flag, 1 battleship and 1 destroyer
36 Sea Zone : 1 flag, 1 battleship and 2 transportsProduction/PUs Summary :
Russians : 24 / 26
Germans : 42 / 42
British : 29 / 30
Japanese : 34 / 35
Americans : 39 / 42Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 3 times
6 was rolled 1 times
Average roll : 2.333
Median : 2.000
Variance : 1.818
Standard Deviation : 1.348
Total rolls : 12Japanese Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 2.375
Median : 2.000
Variance : 1.714
Standard Deviation : 1.309
Total rolls : 8British Combat
1 was rolled 1 times
2 was rolled 1 times
Average roll : 1.500
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
3 was rolled 2 times
Average roll : 3.000
Median : 3.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.6
Game History
Round :3
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Caucasus to Ukraine S.S.R.
2 artilleries moved from Caucasus to Ukraine S.S.R.
1 infantry moved from Caucasus to Ukraine S.S.R.
1 infantry moved from West Russia to Karelia S.S.R.
1 infantry moved from Archangel to Karelia S.S.R.
2 armour moved from Russia to Karelia S.S.R.
1 fighter moved from Russia to Karelia S.S.R.Combat - Russians
Battle in Karelia S.S.R.
Russians attack with 2 armour, 1 fighter and 2 infantry
Germans defend with 2 armour, 1 factory and 2 infantry
Russians roll dice for 2 armour, 1 fighter and 2 infantry in Karelia S.S.R., round 1 : 0/5 hits
Germans roll dice for 2 armour and 2 infantry in Karelia S.S.R., round 1 : 3/4 hits
2 infantry owned by the Russians and 1 armour owned by the Russians lost in Karelia S.S.R.
1 armour owned by the Russians retreated to Archangel
Germans win with 2 armour and 2 infantry remaining. Battle score for attacker is -12
Casualties for Russians: 1 armour and 2 infantry
Battle in Ukraine S.S.R.
Russians attack with 2 artilleries and 2 infantry
Germans defend with 3 armour
Russians roll dice for 2 artilleries and 2 infantry in Ukraine S.S.R., round 1 : 1/4 hits
Germans roll dice for 3 armour in Ukraine S.S.R., round 1 : 2/3 hits
2 infantry owned by the Russians and 1 armour owned by the Germans lost in Ukraine S.S.R.
Russians roll dice for 2 artilleries in Ukraine S.S.R., round 2 : 1/2 hits
Germans roll dice for 2 armour in Ukraine S.S.R., round 2 : 1/2 hits
1 armour owned by the Germans and 1 artillery owned by the Russians lost in Ukraine S.S.R.
Russians roll dice for 1 artillery in Ukraine S.S.R., round 3 : 0/1 hits
Germans roll dice for 1 armour in Ukraine S.S.R., round 3 : 0/1 hits
Russians roll dice for 1 artillery in Ukraine S.S.R., round 4 : 0/1 hits
Germans roll dice for 1 armour in Ukraine S.S.R., round 4 : 0/1 hits
Russians roll dice for 1 artillery in Ukraine S.S.R., round 5 : 0/1 hits
Germans roll dice for 1 armour in Ukraine S.S.R., round 5 : 1/1 hits
1 artillery owned by the Russians lost in Ukraine S.S.R.
Germans win with 1 armour remaining. Battle score for attacker is -2
Casualties for Germans: 2 armour
Casualties for Russians: 2 artilleries and 2 infantryNon Combat Move - Russians
1 fighter moved from Karelia S.S.R. to Russia
1 artillery moved from Russia to CaucasusPlace Units - Russians
2 artilleries and 2 infantry placed in Caucasus
1 armour and 2 infantry placed in RussiaTurn Complete - Russians
Russians collect 24 PUs; end with 24 PUs totalProduction/PUs Summary :
Russians : 24 / 24
Germans : 40 / 42
British : 29 / 30
Japanese : 34 / 35
Americans : 41 / 46 -
WOW! I am fuckin pissed about that Russian turn. Shit luck of the dice again.
-
Hey man its your turn, just in case u didnt know
-
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.6
Game History
Round :3
Purchase Units - Germans
Germans repair 3 damage on 3 factories; Remaining resources: 39 PUs;
Germans buy 3 armour, 3 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Germans
4 fighters moved from Norway to 7 Sea Zone
1 bomber moved from Germany to 7 Sea Zone
1 infantry moved from Belorussia to West Russia
Germans take West Russia from Russians
2 infantry moved from Karelia S.S.R. to Archangel
1 fighter moved from Germany to Archangel
1 battleship and 1 transport moved from 17 Sea Zone to 15 Sea Zone
1 armour and 1 infantry moved from Italy to 15 Sea Zone
1 armour, 1 battleship, 1 infantry and 1 transport moved from 15 Sea Zone to 14 Sea Zone
1 armour and 1 infantry moved from 14 Sea Zone to Morocco
1 artillery and 2 infantry moved from Egypt to Libya
1 armour moved from Egypt to Libya
1 armour moved from Egypt to LibyaCombat - Germans
Battle in Archangel
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 armour
Germans roll dice for 1 fighter and 2 infantry in Archangel, round 1 : 0/3 hits
Russians roll dice for 1 armour in Archangel, round 1 : 0/1 hits
Germans roll dice for 1 fighter and 2 infantry in Archangel, round 2 : 0/3 hits
Russians roll dice for 1 armour in Archangel, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Archangel
Germans roll dice for 1 fighter and 1 infantry in Archangel, round 3 : 0/2 hits
Russians roll dice for 1 armour in Archangel, round 3 : 0/1 hits
Germans roll dice for 1 fighter and 1 infantry in Archangel, round 4 : 1/2 hits
Russians roll dice for 1 armour in Archangel, round 4 : 0/1 hits
1 armour owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour
Battle in 7 Sea Zone
Germans attack with 1 bomber and 4 fighters
British defend with 1 carrier, 2 destroyers, 2 fighters and 1 transport
Germans roll dice for 1 bomber and 4 fighters in 7 Sea Zone, round 1 : 3/5 hits
British roll dice for 1 carrier, 2 destroyers, 2 fighters and 1 transport in 7 Sea Zone, round 1 : 2/5 hits
1 carrier owned by the British , 2 fighters owned by the Germans and 2 destroyers owned by the British lost in 7 Sea Zone
Germans roll dice for 1 bomber and 2 fighters in 7 Sea Zone, round 2 : 3/3 hits
British roll dice for 2 fighters and 1 transport in 7 Sea Zone, round 2 : 2/2 hits
1 transport owned by the British , 1 bomber owned by the Germans , 2 fighters owned by the British and 1 fighter owned by the Germans lost in 7 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 15
Casualties for Germans: 1 bomber and 3 fighters
Casualties for British: 1 carrier, 2 destroyers, 2 fighters and 1 transport
Battle in Morocco
Germans attack with 1 armour and 1 infantry
Americans defend with 1 artillery and 1 infantry
Germans roll dice for 1 battleship in Morocco, round 1 : 0/1 hits
Germans roll dice for 1 armour and 1 infantry in Morocco, round 1 : 0/2 hits
Americans roll dice for 1 artillery and 1 infantry in Morocco, round 1 : 0/2 hits
Germans roll dice for 1 armour and 1 infantry in Morocco, round 2 : 0/2 hits
Americans roll dice for 1 artillery and 1 infantry in Morocco, round 2 : 0/2 hits
Germans roll dice for 1 armour and 1 infantry in Morocco, round 3 : 1/2 hits
Americans roll dice for 1 artillery and 1 infantry in Morocco, round 3 : 1/2 hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Morocco
Germans roll dice for 1 armour in Morocco, round 4 : 0/1 hits
Americans roll dice for 1 artillery in Morocco, round 4 : 1/1 hits
1 armour owned by the Germans lost in Morocco
Americans win with 1 artillery remaining. Battle score for attacker is -6
Casualties for Germans: 1 armour and 1 infantry
Casualties for Americans: 1 infantry
Battle in Libya
Germans attack with 2 armour, 1 artillery and 2 infantry
Americans defend with 1 armour
Germans roll dice for 2 armour, 1 artillery and 2 infantry in Libya, round 1 : 1/5 hits
Americans roll dice for 1 armour in Libya, round 1 : 0/1 hits
1 armour owned by the Americans lost in Libya
Germans win, taking Libya from Americans with 2 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 1 armourNon Combat Move - Germans
1 fighter moved from Archangel to Karelia S.S.R.
1 fighter moved from 7 Sea Zone to Norway
2 armour moved from Karelia S.S.R. to Ukraine S.S.R.
4 infantry moved from Belorussia to Ukraine S.S.R.
3 artilleries moved from Poland to Ukraine S.S.R.
1 infantry moved from Bulgaria Romania to Ukraine S.S.R.
1 infantry moved from Southern Europe to Bulgaria Romania
2 infantry moved from Germany to France
2 infantry moved from Northwestern Europe to France
2 artilleries moved from Germany to PolandPlace Units - Germans
2 armour placed in Karelia S.S.R.
1 artillery and 1 infantry placed in Italy
2 artilleries and 2 infantry placed in Germany
1 armour placed in Italy
Germans undo move 2.
1 infantry placed in Italy
1 artillery placed in GermanyTurn Complete - Germans
Germans collect 44 PUs; end with 44 PUs totalTerritory Summary for Germans :
Egypt : 1 flag
Karelia S.S.R. : 1 flag, 2 armour, 1 factory and 1 fighter
Archangel : 1 flag, 1 infantry
France : 1 flag, 1 aaGun and 6 infantry
Bulgaria Romania : 1 flag, 1 infantry
Ukraine S.S.R. : 1 flag, 3 armour, 3 artilleries and 5 infantry
Poland : 1 flag, 2 artilleries
Norway : 1 flag, 1 fighter
Germany : 1 flag, 1 aaGun, 3 artilleries, 1 factory and 2 infantry
Italy : 1 flag, 1 aaGun, 1 armour, 1 factory and 1 infantry
Libya : 1 flag, 2 armour, 1 artillery and 2 infantry
West Russia : 1 flag, 1 infantry
14 Sea Zone : 1 flag, 1 battleship and 1 transportProduction/PUs Summary :
Russians : 21 / 24
Germans : 44 / 44
British : 29 / 30
Japanese : 34 / 35
Americans : 40 / 46Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 5 times
3 was rolled 8 times
4 was rolled 12 times
5 was rolled 10 times
6 was rolled 10 times
Average roll : 3.940
Median : 4.000
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 50Germans Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 5 times
4 was rolled 8 times
5 was rolled 7 times
6 was rolled 5 times
Average roll : 3.935
Median : 4.000
Variance : 0.767
Standard Deviation : 0.876
Total rolls : 31British Combat
1 was rolled 1 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 1 times
Average roll : 3.429
Median : 4.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7Russians Combat
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.250
Median : 4.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4Americans Combat
1 was rolled 2 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 4.250
Median : 5.500
Variance : 1.714
Standard Deviation : 1.309
Total rolls : 8 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.6
Game History
Round :3
Purchase Units - British
British buy 1 armour, 1 artillery, 1 cruiser and 1 transport; Remaining resources: 1 PUs;Combat Move - British
1 infantry moved from Anglo-Egyptian Sudan to Egypt
British take Egypt from Germans
1 infantry moved from India to Burma
1 artillery moved from India to Burma
1 armour moved from India to Burma
1 fighter moved from India to BurmaCombat - British
Battle in Burma
British attack with 1 armour, 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 armour, 1 artillery and 1 infantry
British roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Burma, round 1 : 3/4 hits
Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Burma, round 1 : 0/3 hits
1 armour owned by the Japanese , 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 armour, 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 13
Casualties for Japanese: 1 armour, 1 artillery and 1 infantryNon Combat Move - British
1 fighter moved from Burma to Kazakh S.S.R.Place Units - British
1 cruiser and 1 transport placed in 7 Sea Zone
1 armour and 1 artillery placed in IndiaTurn Complete - British
British collect 32 PUs; end with 33 PUs totalProduction/PUs Summary :
Russians : 21 / 24
Germans : 42 / 44
British : 32 / 33
Japanese : 33 / 35
Americans : 40 / 46 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.6
Game History
Round :3
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs;Combat Move - Japanese
1 carrier, 2 destroyers, 2 fighters and 1 submarine moved from 51 Sea Zone to 44 Sea Zone
1 transport moved from 36 Sea Zone to 48 Sea Zone
1 artillery and 1 infantry moved from Philippine Islands to 48 Sea Zone
1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from East Indies to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 48 Sea Zone to 36 Sea Zone
2 infantry moved from Japan to 60 Sea Zone
2 infantry and 1 transport moved from 60 Sea Zone to 36 Sea Zone
2 cruisers moved from 60 Sea Zone to 36 Sea Zone
1 infantry moved from Yunnan to Burma
1 artillery and 4 infantry moved from 36 Sea Zone to Burma
1 infantry moved from Szechwan to Kazakh S.S.R.
1 infantry moved from Sinkiang to Kazakh S.S.R.
1 fighter moved from Manchuria to Kazakh S.S.R.Combat - Japanese
Battle in Burma
Japanese attack with 1 artillery and 5 infantry
British defend with 1 armour, 1 artillery and 1 infantry
Japanese roll dice for 1 battleship and 2 cruisers in Burma, round 1 : 1/3 hits
Japanese roll dice for 1 artillery and 5 infantry in Burma, round 1 : 1/6 hits
British roll dice for 1 armour, 1 artillery and 1 infantry in Burma, round 1 : 2/3 hits
1 infantry owned by the British , 2 infantry owned by the Japanese and 1 artillery owned by the British lost in Burma
Japanese roll dice for 1 artillery and 3 infantry in Burma, round 2 : 1/4 hits
British roll dice for 1 armour in Burma, round 2 : 0/1 hits
1 armour owned by the British lost in Burma
Japanese win, taking Burma from British with 1 artillery and 3 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 2 infantry
Casualties for British: 1 armour, 1 artillery and 1 infantry
Battle in 44 Sea Zone
Japanese attack with 1 carrier, 2 destroyers, 2 fighters and 1 submarine
Americans defend with 1 battleship, 1 carrier, 2 fighters and 1 transport
Japanese roll dice for 1 submarine in 44 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 carrier, 2 destroyers and 2 fighters in 44 Sea Zone, round 1 : 2/5 hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 2 fighters in 44 Sea Zone, round 1 : 1/2 hits
Americans roll dice for 1 battleship, 1 carrier and 1 transport in 44 Sea Zone, round 1 : 0/2 hits
1 carrier owned by the Americans and 1 destroyer owned by the Japanese lost in 44 Sea Zone
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 carrier, 1 destroyer and 2 fighters in 44 Sea Zone, round 2 : 1/4 hits
Americans roll dice for 2 fighters in 44 Sea Zone, round 2 : 2/2 hits
Americans roll dice for 1 battleship and 1 transport in 44 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Americans , 1 carrier owned by the Japanese , 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 44 Sea Zone
Japanese roll dice for 2 fighters in 44 Sea Zone, round 3 : 1/2 hits
Americans roll dice for 1 battleship, 1 fighter and 1 transport in 44 Sea Zone, round 3 : 0/2 hits
1 fighter owned by the Americans lost in 44 Sea Zone
Japanese roll dice for 2 fighters in 44 Sea Zone, round 4 : 1/2 hits
Americans roll dice for 1 battleship and 1 transport in 44 Sea Zone, round 4 : 0/1 hits
1 battleship owned by the Americans lost in 44 Sea Zone
1 transport owned by the Americans lost in 44 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is 25
Casualties for Japanese: 1 carrier, 2 destroyers and 1 submarine
Casualties for Americans: 1 battleship, 1 carrier, 2 fighters and 1 transport
Battle in Kazakh S.S.R.
Japanese attack with 1 fighter and 2 infantry
British defend with 1 fighter
Japanese roll dice for 1 fighter and 2 infantry in Kazakh S.S.R., round 1 : 1/3 hits
Russians roll dice for 1 fighter in Kazakh S.S.R., round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 fighter owned by the British lost in Kazakh S.S.R.
Japanese win, taking Kazakh S.S.R. from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for British: 1 fighterNon Combat Move - Japanese
1 fighter moved from Kazakh S.S.R. to Szechwan
2 fighters moved from 44 Sea Zone to Caroline IslandsPlace Units - Japanese
1 submarine and 2 transports placed in 60 Sea Zone
2 artilleries and 2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 36 PUs; end with 37 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 flag, 2 fighters and 1 infantry
Iwo Jima : 1 flag, 1 infantry
Wake Island : 1 flag, 1 infantry
Japan : 1 flag, 1 aaGun, 2 artilleries, 1 factory and 2 infantry
Okinawa : 1 flag, 1 infantry
Manchuria : 1 flag, 5 infantry
Burma : 1 flag, 1 artillery and 3 infantry
Anhwei : 1 flag
Yunnan : 1 flag
Sinkiang : 1 flag
Szechwan : 1 flag, 1 fighter
Kazakh S.S.R. : 1 flag, 1 infantry
60 Sea Zone : 1 flag, 1 submarine and 2 transports
36 Sea Zone : 1 flag, 1 battleship, 2 cruisers and 3 transportsProduction/PUs Summary :
Russians : 19 / 24
Germans : 42 / 44
British : 31 / 33
Japanese : 36 / 37
Americans : 40 / 46Dice Statistics:
Total
1 was rolled 10 times
2 was rolled 5 times
3 was rolled 6 times
4 was rolled 9 times
5 was rolled 8 times
6 was rolled 8 times
Average roll : 3.522
Median : 4.000
Variance : 0.444
Standard Deviation : 0.667
Total rolls : 46Japanese Combat
1 was rolled 8 times
2 was rolled 2 times
3 was rolled 5 times
4 was rolled 7 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 3.387
Median : 4.000
Variance : 0.767
Standard Deviation : 0.876
Total rolls : 31Russians Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1British Combat
1 was rolled 1 times
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4Americans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.900
Median : 4.500
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 10 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.6
Game History
Round :4
Purchase Units - Russians
Russians buy 3 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Russia to West Russia
1 infantry moved from Russia to West Russia
1 infantry moved from Russia to Archangel
1 fighter moved from Russia to ArchangelCombat - Russians
Battle in Archangel
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Archangel, round 1 : 2/2 hits
Germans roll dice for 1 infantry in Archangel, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in West Russia
Russians attack with 1 armour and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 armour and 1 infantry in West Russia, round 1 : 1/2 hits
Germans roll dice for 1 infantry in West Russia, round 1 : 0/1 hits
1 infantry owned by the Germans lost in West Russia
Russians win, taking West Russia from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter moved from Archangel to CaucasusPlace Units - Russians
2 artilleries and 2 infantry placed in Caucasus
1 artillery and 2 infantry placed in RussiaTurn Complete - Russians
Russians collect 22 PUs; end with 22 PUs totalProduction/PUs Summary :
Russians : 22 / 22
Germans : 39 / 44
British : 31 / 33
Japanese : 36 / 37
Americans : 40 / 40 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.6
Game History
Round :4
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 2 destroyers and 4 infantry; Remaining resources: 0 PUs;Combat Move - Germans
3 armour, 3 artilleries and 5 infantry moved from Ukraine S.S.R. to Caucasus
2 armour moved from Karelia S.S.R. to West Russia
1 fighter moved from Karelia S.S.R. to Caucasus
1 fighter moved from Norway to West Russia
2 armour, 1 artillery and 2 infantry moved from Libya to AlgeriaCombat - Germans
Battle in West Russia
Germans attack with 2 armour and 1 fighter
Russians defend with 1 armour and 1 infantry
Germans roll dice for 2 armour and 1 fighter in West Russia, round 1 : 2/3 hits
Russians roll dice for 1 armour and 1 infantry in West Russia, round 1 : 0/2 hits
1 infantry owned by the Russians and 1 armour owned by the Russians lost in West Russia
Germans win, taking West Russia from Russians with 2 armour and 1 fighter remaining. Battle score for attacker is 9
Casualties for Russians: 1 armour and 1 infantry
Battle in Caucasus
Germans attack with 3 armour, 3 artilleries, 1 fighter and 5 infantry
Russians defend with 1 aaGun, 5 artilleries, 1 factory, 1 fighter and 4 infantry
AA guns fire in Caucasus : 0/1 hits
Germans roll dice for 3 armour, 3 artilleries, 1 fighter and 5 infantry in Caucasus, round 1 : 3/12 hits
Russians roll dice for 1 aaGun, 5 artilleries, 1 fighter and 4 infantry in Caucasus, round 1 : 4/10 hits
2 infantry owned by the Russians , 4 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Caucasus
Germans roll dice for 3 armour, 3 artilleries, 1 fighter and 1 infantry in Caucasus, round 2 : 4/8 hits
Russians roll dice for 5 artilleries, 1 fighter and 2 infantry in Caucasus, round 2 : 5/8 hits
2 infantry owned by the Russians , 1 infantry owned by the Germans , 1 armour owned by the Germans , 2 artilleries owned by the Russians and 3 artilleries owned by the Germans lost in Caucasus
Germans roll dice for 2 armour and 1 fighter in Caucasus, round 3 : 2/3 hits
Russians roll dice for 3 artilleries and 1 fighter in Caucasus, round 3 : 2/4 hits
2 armour owned by the Germans and 2 artilleries owned by the Russians lost in Caucasus
retreated to Caucasus
Russians win with 1 artillery and 1 fighter remaining. Battle score for attacker is -12
Casualties for Germans: 3 armour, 3 artilleries and 5 infantry
Casualties for Russians: 1 aaGun, 4 artilleries and 4 infantry
Battle in Algeria
Germans attack with 2 armour, 1 artillery and 2 infantry
Americans defend with 1 artillery and 2 infantry
Germans roll dice for 2 armour, 1 artillery and 2 infantry in Algeria, round 1 : 0/5 hits
Americans roll dice for 1 artillery and 2 infantry in Algeria, round 1 : 1/3 hits
1 infantry owned by the Germans lost in Algeria
Germans roll dice for 2 armour, 1 artillery and 1 infantry in Algeria, round 2 : 2/4 hits
Americans roll dice for 1 artillery and 2 infantry in Algeria, round 2 : 1/3 hits
1 infantry owned by the Germans and 2 infantry owned by the Americans lost in Algeria
Germans roll dice for 2 armour and 1 artillery in Algeria, round 3 : 1/3 hits
Americans roll dice for 1 artillery in Algeria, round 3 : 0/1 hits
1 artillery owned by the Americans lost in Algeria
Germans win, taking Algeria from Americans with 2 armour and 1 artillery remaining. Battle score for attacker is 4
Casualties for Germans: 2 infantry
Casualties for Americans: 1 artillery and 2 infantryNon Combat Move - Germans
2 artilleries moved from Poland to Ukraine S.S.R.
1 infantry moved from Bulgaria Romania to Ukraine S.S.R.
3 artilleries and 2 infantry moved from Germany to Poland
1 armour moved from Italy to Poland
1 fighter moved from Caucasus to Ukraine S.S.R.
1 fighter moved from West Russia to Karelia S.S.R.
2 infantry moved from France to ItalyPlace Units - Germans
2 destroyers placed in 15 Sea Zone
2 armour placed in Karelia S.S.R.
1 artillery and 1 infantry placed in Germany
3 infantry placed in GermanyTurn Complete - Germans
Germans collect 42 PUs; end with 42 PUs totalTerritory Summary for Germans :
Karelia S.S.R. : 1 flag, 2 armour, 1 factory and 1 fighter
France : 1 flag, 1 aaGun and 4 infantry
Algeria : 1 flag, 2 armour and 1 artillery
Ukraine S.S.R. : 1 flag, 2 artilleries, 1 fighter and 1 infantry
Poland : 1 flag, 1 armour, 3 artilleries and 2 infantry
Germany : 1 flag, 1 aaGun, 1 artillery, 1 factory and 4 infantry
Italy : 1 flag, 1 aaGun, 1 factory and 3 infantry
West Russia : 1 flag, 2 armour
15 Sea Zone : 1 flag, 2 destroyersProduction/PUs Summary :
Russians : 20 / 22
Germans : 42 / 42
British : 31 / 33
Japanese : 36 / 37
Americans : 39 / 40Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 13 times
3 was rolled 15 times
4 was rolled 12 times
5 was rolled 10 times
6 was rolled 11 times
Average roll : 3.486
Median : 3.000
Variance : 0.377
Standard Deviation : 0.614
Total rolls : 70Germans Combat
1 was rolled 6 times
2 was rolled 4 times
3 was rolled 12 times
4 was rolled 6 times
5 was rolled 5 times
6 was rolled 5 times
Average roll : 3.395
Median : 3.000
Variance : 1.135
Standard Deviation : 1.065
Total rolls : 38Russians Combat
1 was rolled 3 times
2 was rolled 7 times
3 was rolled 2 times
4 was rolled 6 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.400
Median : 4.000
Variance : 0.792
Standard Deviation : 0.890
Total rolls : 25Americans Combat
2 was rolled 2 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 4.286
Median : 5.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.6
Game History
Round :4
Purchase Units - British
British buy 1 armour, 2 artilleries, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - British
1 infantry moved from Egypt to Libya
British take Libya from Germans
1 armour moved from India to Kazakh S.S.R.
1 transport moved from 7 Sea Zone to 6 Sea Zone
1 infantry moved from United Kingdom to 6 Sea Zone
1 armour moved from United Kingdom to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Norway
British take Norway from Germans
1 armour moved from 6 Sea Zone to NorwayCombat - British
Battle in Kazakh S.S.R.
British attack with 1 armour
Japanese defend with 1 infantry
British roll dice for 1 armour in Kazakh S.S.R., round 1 : 0/1 hits
Japanese roll dice for 1 infantry in Kazakh S.S.R., round 1 : 0/1 hits
British roll dice for 1 armour in Kazakh S.S.R., round 2 : 0/1 hits
Japanese roll dice for 1 infantry in Kazakh S.S.R., round 2 : 0/1 hits
British roll dice for 1 armour in Kazakh S.S.R., round 3 : 1/1 hits
Japanese roll dice for 1 infantry in Kazakh S.S.R., round 3 : 1/1 hits
1 armour owned by the British and 1 infantry owned by the Japanese lost in Kazakh S.S.R.
Japanese win with no units remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Casualties for British: 1 armourNon Combat Move - British
1 cruiser moved from 7 Sea Zone to 6 Sea ZonePlace Units - British
1 destroyer placed in 35 Sea Zone
1 armour and 1 artillery placed in India
1 transport placed in 6 Sea Zone
1 artillery and 1 infantry placed in United KingdomTurn Complete - British
British collect 34 PUs; end with 35 PUs totalProduction/PUs Summary :
Russians : 20 / 22
Germans : 39 / 42
British : 34 / 35
Japanese : 36 / 37
Americans : 39 / 40 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.6
Game History
Round :4
Purchase Units - Japanese
Japanese buy 1 battleship, 1 carrier and 1 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
5 infantry moved from Manchuria to Buryatia S.S.R.
2 artilleries and 2 infantry moved from Japan to 60 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 60 Sea Zone to 62 Sea Zone
2 artilleries and 2 infantry moved from 62 Sea Zone to Buryatia S.S.R.
1 artillery and 3 infantry moved from Burma to India
1 fighter moved from Szechwan to India
1 battleship moved from 36 Sea Zone to 35 Sea ZoneCombat - Japanese
Battle in India
Japanese attack with 1 artillery, 1 fighter and 3 infantry
British defend with 1 aaGun, 1 armour, 2 artilleries and 1 factory
AA guns fire in India : 0/1 hits
Japanese roll dice for 1 artillery, 1 fighter and 3 infantry in India, round 1 : 0/5 hits
British roll dice for 1 aaGun, 1 armour and 2 artilleries in India, round 1 : 0/3 hits
Japanese roll dice for 1 artillery, 1 fighter and 3 infantry in India, round 2 : 2/5 hits
British roll dice for 1 aaGun, 1 armour and 2 artilleries in India, round 2 : 2/3 hits
2 infantry owned by the Japanese , 1 artillery owned by the British and 1 aaGun owned by the British lost in India
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in India, round 3 : 0/3 hits
British roll dice for 1 armour and 1 artillery in India, round 3 : 1/2 hits
1 infantry owned by the Japanese lost in India
Japanese roll dice for 1 artillery and 1 fighter in India, round 4 : 2/2 hits
British roll dice for 1 armour and 1 artillery in India, round 4 : 0/2 hits
1 armour owned by the British and 1 artillery owned by the British lost in India
Japanese win, taking India from British with 1 artillery and 1 fighter remaining. Battle score for attacker is 10
Casualties for Japanese: 3 infantry
Casualties for British: 1 aaGun, 1 armour and 2 artilleries
Battle in 35 Sea Zone
Japanese attack with 1 battleship
British defend with 1 destroyer
Japanese roll dice for 1 battleship in 35 Sea Zone, round 1 : 1/1 hits
British roll dice for 1 destroyer in 35 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the British lost in 35 Sea Zone
Japanese win with 1 battleship remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Buryatia S.S.R.
Japanese attack with 2 artilleries and 7 infantry
Russians defend with 5 infantry
Japanese roll dice for 2 artilleries and 7 infantry in Buryatia S.S.R., round 1 : 2/9 hits
Russians roll dice for 5 infantry in Buryatia S.S.R., round 1 : 2/5 hits
2 infantry owned by the Russians and 2 infantry owned by the Japanese lost in Buryatia S.S.R.
Japanese roll dice for 2 artilleries and 5 infantry in Buryatia S.S.R., round 2 : 2/7 hits
Russians roll dice for 3 infantry in Buryatia S.S.R., round 2 : 1/3 hits
2 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Buryatia S.S.R.
Japanese roll dice for 2 artilleries and 4 infantry in Buryatia S.S.R., round 3 : 3/6 hits
Russians roll dice for 1 infantry in Buryatia S.S.R., round 3 : 0/1 hits
1 infantry owned by the Russians lost in Buryatia S.S.R.
Japanese win, taking Buryatia S.S.R. from Russians with 2 artilleries and 4 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 3 infantry
Casualties for Russians: 5 infantryNon Combat Move - Japanese
1 submarine moved from 60 Sea Zone to 62 Sea Zone
2 cruisers and 1 transport moved from 36 Sea Zone to 62 Sea Zone
2 transports moved from 36 Sea Zone to 35 Sea Zone
1 fighter moved from India to BurmaPlace Units - Japanese
1 infantry placed in Japan
1 battleship and 1 carrier placed in 62 Sea ZoneTurn Complete - Japanese
Japanese collect 40 PUs; end with 40 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 flag, 2 fighters and 1 infantry
Iwo Jima : 1 flag, 1 infantry
Wake Island : 1 flag, 1 infantry
Japan : 1 flag, 1 aaGun, 1 factory and 1 infantry
Okinawa : 1 flag, 1 infantry
Burma : 1 flag, 1 fighter
India : 1 flag, 1 artillery and 1 factory
Anhwei : 1 flag
Yunnan : 1 flag
Sinkiang : 1 flag
Szechwan : 1 flag
Buryatia S.S.R. : 1 flag, 2 artilleries and 4 infantry
Kazakh S.S.R. : 1 flag
62 Sea Zone : 1 flag, 1 battleship, 1 carrier, 2 cruisers, 1 submarine and 3 transports
35 Sea Zone : 1 flag, 1 battleship and 2 transportsProduction/PUs Summary :
Russians : 19 / 22
Germans : 39 / 42
British : 31 / 35
Japanese : 40 / 40
Americans : 39 / 40Dice Statistics:
Total
1 was rolled 10 times
2 was rolled 10 times
3 was rolled 6 times
4 was rolled 11 times
5 was rolled 10 times
6 was rolled 12 times
Average roll : 3.627
Median : 4.000
Variance : 0.431
Standard Deviation : 0.657
Total rolls : 59Japanese Combat
1 was rolled 6 times
2 was rolled 8 times
3 was rolled 1 times
4 was rolled 7 times
5 was rolled 9 times
6 was rolled 7 times
Average roll : 3.684
Median : 4.000
Variance : 1.081
Standard Deviation : 1.040
Total rolls : 38Russians Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 3.222
Median : 3.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9British Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.750
Median : 4.000
Variance : 0.364
Standard Deviation : 0.603
Total rolls : 12