Turn 1: Axis +.09
Turn 2: Axis +1.86
Turn 3: Axis +3.37
Turn 4: Axis +3.93
Turn 5: Axis +9.28 (+5.35 this turn)
Mugzy vs Most Holy
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.6
Game History
Round :3
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Caucasus to Ukraine S.S.R.
2 artilleries moved from Caucasus to Ukraine S.S.R.
1 infantry moved from Caucasus to Ukraine S.S.R.
1 infantry moved from West Russia to Karelia S.S.R.
1 infantry moved from Archangel to Karelia S.S.R.
2 armour moved from Russia to Karelia S.S.R.
1 fighter moved from Russia to Karelia S.S.R.Combat - Russians
Battle in Karelia S.S.R.
Russians attack with 2 armour, 1 fighter and 2 infantry
Germans defend with 2 armour, 1 factory and 2 infantry
Russians roll dice for 2 armour, 1 fighter and 2 infantry in Karelia S.S.R., round 1 : 0/5 hits
Germans roll dice for 2 armour and 2 infantry in Karelia S.S.R., round 1 : 3/4 hits
2 infantry owned by the Russians and 1 armour owned by the Russians lost in Karelia S.S.R.
1 armour owned by the Russians retreated to Archangel
Germans win with 2 armour and 2 infantry remaining. Battle score for attacker is -12
Casualties for Russians: 1 armour and 2 infantry
Battle in Ukraine S.S.R.
Russians attack with 2 artilleries and 2 infantry
Germans defend with 3 armour
Russians roll dice for 2 artilleries and 2 infantry in Ukraine S.S.R., round 1 : 1/4 hits
Germans roll dice for 3 armour in Ukraine S.S.R., round 1 : 2/3 hits
2 infantry owned by the Russians and 1 armour owned by the Germans lost in Ukraine S.S.R.
Russians roll dice for 2 artilleries in Ukraine S.S.R., round 2 : 1/2 hits
Germans roll dice for 2 armour in Ukraine S.S.R., round 2 : 1/2 hits
1 armour owned by the Germans and 1 artillery owned by the Russians lost in Ukraine S.S.R.
Russians roll dice for 1 artillery in Ukraine S.S.R., round 3 : 0/1 hits
Germans roll dice for 1 armour in Ukraine S.S.R., round 3 : 0/1 hits
Russians roll dice for 1 artillery in Ukraine S.S.R., round 4 : 0/1 hits
Germans roll dice for 1 armour in Ukraine S.S.R., round 4 : 0/1 hits
Russians roll dice for 1 artillery in Ukraine S.S.R., round 5 : 0/1 hits
Germans roll dice for 1 armour in Ukraine S.S.R., round 5 : 1/1 hits
1 artillery owned by the Russians lost in Ukraine S.S.R.
Germans win with 1 armour remaining. Battle score for attacker is -2
Casualties for Germans: 2 armour
Casualties for Russians: 2 artilleries and 2 infantryNon Combat Move - Russians
1 fighter moved from Karelia S.S.R. to Russia
1 artillery moved from Russia to CaucasusPlace Units - Russians
2 artilleries and 2 infantry placed in Caucasus
1 armour and 2 infantry placed in RussiaTurn Complete - Russians
Russians collect 24 PUs; end with 24 PUs totalProduction/PUs Summary :
Russians : 24 / 24
Germans : 40 / 42
British : 29 / 30
Japanese : 34 / 35
Americans : 41 / 46 -
WOW! I am fuckin pissed about that Russian turn. Shit luck of the dice again.
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Hey man its your turn, just in case u didnt know
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.6
Game History
Round :3
Purchase Units - Germans
Germans repair 3 damage on 3 factories; Remaining resources: 39 PUs;
Germans buy 3 armour, 3 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Germans
4 fighters moved from Norway to 7 Sea Zone
1 bomber moved from Germany to 7 Sea Zone
1 infantry moved from Belorussia to West Russia
Germans take West Russia from Russians
2 infantry moved from Karelia S.S.R. to Archangel
1 fighter moved from Germany to Archangel
1 battleship and 1 transport moved from 17 Sea Zone to 15 Sea Zone
1 armour and 1 infantry moved from Italy to 15 Sea Zone
1 armour, 1 battleship, 1 infantry and 1 transport moved from 15 Sea Zone to 14 Sea Zone
1 armour and 1 infantry moved from 14 Sea Zone to Morocco
1 artillery and 2 infantry moved from Egypt to Libya
1 armour moved from Egypt to Libya
1 armour moved from Egypt to LibyaCombat - Germans
Battle in Archangel
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 armour
Germans roll dice for 1 fighter and 2 infantry in Archangel, round 1 : 0/3 hits
Russians roll dice for 1 armour in Archangel, round 1 : 0/1 hits
Germans roll dice for 1 fighter and 2 infantry in Archangel, round 2 : 0/3 hits
Russians roll dice for 1 armour in Archangel, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Archangel
Germans roll dice for 1 fighter and 1 infantry in Archangel, round 3 : 0/2 hits
Russians roll dice for 1 armour in Archangel, round 3 : 0/1 hits
Germans roll dice for 1 fighter and 1 infantry in Archangel, round 4 : 1/2 hits
Russians roll dice for 1 armour in Archangel, round 4 : 0/1 hits
1 armour owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour
Battle in 7 Sea Zone
Germans attack with 1 bomber and 4 fighters
British defend with 1 carrier, 2 destroyers, 2 fighters and 1 transport
Germans roll dice for 1 bomber and 4 fighters in 7 Sea Zone, round 1 : 3/5 hits
British roll dice for 1 carrier, 2 destroyers, 2 fighters and 1 transport in 7 Sea Zone, round 1 : 2/5 hits
1 carrier owned by the British , 2 fighters owned by the Germans and 2 destroyers owned by the British lost in 7 Sea Zone
Germans roll dice for 1 bomber and 2 fighters in 7 Sea Zone, round 2 : 3/3 hits
British roll dice for 2 fighters and 1 transport in 7 Sea Zone, round 2 : 2/2 hits
1 transport owned by the British , 1 bomber owned by the Germans , 2 fighters owned by the British and 1 fighter owned by the Germans lost in 7 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 15
Casualties for Germans: 1 bomber and 3 fighters
Casualties for British: 1 carrier, 2 destroyers, 2 fighters and 1 transport
Battle in Morocco
Germans attack with 1 armour and 1 infantry
Americans defend with 1 artillery and 1 infantry
Germans roll dice for 1 battleship in Morocco, round 1 : 0/1 hits
Germans roll dice for 1 armour and 1 infantry in Morocco, round 1 : 0/2 hits
Americans roll dice for 1 artillery and 1 infantry in Morocco, round 1 : 0/2 hits
Germans roll dice for 1 armour and 1 infantry in Morocco, round 2 : 0/2 hits
Americans roll dice for 1 artillery and 1 infantry in Morocco, round 2 : 0/2 hits
Germans roll dice for 1 armour and 1 infantry in Morocco, round 3 : 1/2 hits
Americans roll dice for 1 artillery and 1 infantry in Morocco, round 3 : 1/2 hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Morocco
Germans roll dice for 1 armour in Morocco, round 4 : 0/1 hits
Americans roll dice for 1 artillery in Morocco, round 4 : 1/1 hits
1 armour owned by the Germans lost in Morocco
Americans win with 1 artillery remaining. Battle score for attacker is -6
Casualties for Germans: 1 armour and 1 infantry
Casualties for Americans: 1 infantry
Battle in Libya
Germans attack with 2 armour, 1 artillery and 2 infantry
Americans defend with 1 armour
Germans roll dice for 2 armour, 1 artillery and 2 infantry in Libya, round 1 : 1/5 hits
Americans roll dice for 1 armour in Libya, round 1 : 0/1 hits
1 armour owned by the Americans lost in Libya
Germans win, taking Libya from Americans with 2 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 1 armourNon Combat Move - Germans
1 fighter moved from Archangel to Karelia S.S.R.
1 fighter moved from 7 Sea Zone to Norway
2 armour moved from Karelia S.S.R. to Ukraine S.S.R.
4 infantry moved from Belorussia to Ukraine S.S.R.
3 artilleries moved from Poland to Ukraine S.S.R.
1 infantry moved from Bulgaria Romania to Ukraine S.S.R.
1 infantry moved from Southern Europe to Bulgaria Romania
2 infantry moved from Germany to France
2 infantry moved from Northwestern Europe to France
2 artilleries moved from Germany to PolandPlace Units - Germans
2 armour placed in Karelia S.S.R.
1 artillery and 1 infantry placed in Italy
2 artilleries and 2 infantry placed in Germany
1 armour placed in Italy
Germans undo move 2.
1 infantry placed in Italy
1 artillery placed in GermanyTurn Complete - Germans
Germans collect 44 PUs; end with 44 PUs totalTerritory Summary for Germans :
Egypt : 1 flag
Karelia S.S.R. : 1 flag, 2 armour, 1 factory and 1 fighter
Archangel : 1 flag, 1 infantry
France : 1 flag, 1 aaGun and 6 infantry
Bulgaria Romania : 1 flag, 1 infantry
Ukraine S.S.R. : 1 flag, 3 armour, 3 artilleries and 5 infantry
Poland : 1 flag, 2 artilleries
Norway : 1 flag, 1 fighter
Germany : 1 flag, 1 aaGun, 3 artilleries, 1 factory and 2 infantry
Italy : 1 flag, 1 aaGun, 1 armour, 1 factory and 1 infantry
Libya : 1 flag, 2 armour, 1 artillery and 2 infantry
West Russia : 1 flag, 1 infantry
14 Sea Zone : 1 flag, 1 battleship and 1 transportProduction/PUs Summary :
Russians : 21 / 24
Germans : 44 / 44
British : 29 / 30
Japanese : 34 / 35
Americans : 40 / 46Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 5 times
3 was rolled 8 times
4 was rolled 12 times
5 was rolled 10 times
6 was rolled 10 times
Average roll : 3.940
Median : 4.000
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 50Germans Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 5 times
4 was rolled 8 times
5 was rolled 7 times
6 was rolled 5 times
Average roll : 3.935
Median : 4.000
Variance : 0.767
Standard Deviation : 0.876
Total rolls : 31British Combat
1 was rolled 1 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 1 times
Average roll : 3.429
Median : 4.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7Russians Combat
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.250
Median : 4.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4Americans Combat
1 was rolled 2 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 4.250
Median : 5.500
Variance : 1.714
Standard Deviation : 1.309
Total rolls : 8 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.6
Game History
Round :3
Purchase Units - British
British buy 1 armour, 1 artillery, 1 cruiser and 1 transport; Remaining resources: 1 PUs;Combat Move - British
1 infantry moved from Anglo-Egyptian Sudan to Egypt
British take Egypt from Germans
1 infantry moved from India to Burma
1 artillery moved from India to Burma
1 armour moved from India to Burma
1 fighter moved from India to BurmaCombat - British
Battle in Burma
British attack with 1 armour, 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 armour, 1 artillery and 1 infantry
British roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Burma, round 1 : 3/4 hits
Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Burma, round 1 : 0/3 hits
1 armour owned by the Japanese , 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 armour, 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 13
Casualties for Japanese: 1 armour, 1 artillery and 1 infantryNon Combat Move - British
1 fighter moved from Burma to Kazakh S.S.R.Place Units - British
1 cruiser and 1 transport placed in 7 Sea Zone
1 armour and 1 artillery placed in IndiaTurn Complete - British
British collect 32 PUs; end with 33 PUs totalProduction/PUs Summary :
Russians : 21 / 24
Germans : 42 / 44
British : 32 / 33
Japanese : 33 / 35
Americans : 40 / 46 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.6
Game History
Round :3
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs;Combat Move - Japanese
1 carrier, 2 destroyers, 2 fighters and 1 submarine moved from 51 Sea Zone to 44 Sea Zone
1 transport moved from 36 Sea Zone to 48 Sea Zone
1 artillery and 1 infantry moved from Philippine Islands to 48 Sea Zone
1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from East Indies to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 48 Sea Zone to 36 Sea Zone
2 infantry moved from Japan to 60 Sea Zone
2 infantry and 1 transport moved from 60 Sea Zone to 36 Sea Zone
2 cruisers moved from 60 Sea Zone to 36 Sea Zone
1 infantry moved from Yunnan to Burma
1 artillery and 4 infantry moved from 36 Sea Zone to Burma
1 infantry moved from Szechwan to Kazakh S.S.R.
1 infantry moved from Sinkiang to Kazakh S.S.R.
1 fighter moved from Manchuria to Kazakh S.S.R.Combat - Japanese
Battle in Burma
Japanese attack with 1 artillery and 5 infantry
British defend with 1 armour, 1 artillery and 1 infantry
Japanese roll dice for 1 battleship and 2 cruisers in Burma, round 1 : 1/3 hits
Japanese roll dice for 1 artillery and 5 infantry in Burma, round 1 : 1/6 hits
British roll dice for 1 armour, 1 artillery and 1 infantry in Burma, round 1 : 2/3 hits
1 infantry owned by the British , 2 infantry owned by the Japanese and 1 artillery owned by the British lost in Burma
Japanese roll dice for 1 artillery and 3 infantry in Burma, round 2 : 1/4 hits
British roll dice for 1 armour in Burma, round 2 : 0/1 hits
1 armour owned by the British lost in Burma
Japanese win, taking Burma from British with 1 artillery and 3 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 2 infantry
Casualties for British: 1 armour, 1 artillery and 1 infantry
Battle in 44 Sea Zone
Japanese attack with 1 carrier, 2 destroyers, 2 fighters and 1 submarine
Americans defend with 1 battleship, 1 carrier, 2 fighters and 1 transport
Japanese roll dice for 1 submarine in 44 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 carrier, 2 destroyers and 2 fighters in 44 Sea Zone, round 1 : 2/5 hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 2 fighters in 44 Sea Zone, round 1 : 1/2 hits
Americans roll dice for 1 battleship, 1 carrier and 1 transport in 44 Sea Zone, round 1 : 0/2 hits
1 carrier owned by the Americans and 1 destroyer owned by the Japanese lost in 44 Sea Zone
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 carrier, 1 destroyer and 2 fighters in 44 Sea Zone, round 2 : 1/4 hits
Americans roll dice for 2 fighters in 44 Sea Zone, round 2 : 2/2 hits
Americans roll dice for 1 battleship and 1 transport in 44 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Americans , 1 carrier owned by the Japanese , 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 44 Sea Zone
Japanese roll dice for 2 fighters in 44 Sea Zone, round 3 : 1/2 hits
Americans roll dice for 1 battleship, 1 fighter and 1 transport in 44 Sea Zone, round 3 : 0/2 hits
1 fighter owned by the Americans lost in 44 Sea Zone
Japanese roll dice for 2 fighters in 44 Sea Zone, round 4 : 1/2 hits
Americans roll dice for 1 battleship and 1 transport in 44 Sea Zone, round 4 : 0/1 hits
1 battleship owned by the Americans lost in 44 Sea Zone
1 transport owned by the Americans lost in 44 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is 25
Casualties for Japanese: 1 carrier, 2 destroyers and 1 submarine
Casualties for Americans: 1 battleship, 1 carrier, 2 fighters and 1 transport
Battle in Kazakh S.S.R.
Japanese attack with 1 fighter and 2 infantry
British defend with 1 fighter
Japanese roll dice for 1 fighter and 2 infantry in Kazakh S.S.R., round 1 : 1/3 hits
Russians roll dice for 1 fighter in Kazakh S.S.R., round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 fighter owned by the British lost in Kazakh S.S.R.
Japanese win, taking Kazakh S.S.R. from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for British: 1 fighterNon Combat Move - Japanese
1 fighter moved from Kazakh S.S.R. to Szechwan
2 fighters moved from 44 Sea Zone to Caroline IslandsPlace Units - Japanese
1 submarine and 2 transports placed in 60 Sea Zone
2 artilleries and 2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 36 PUs; end with 37 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 flag, 2 fighters and 1 infantry
Iwo Jima : 1 flag, 1 infantry
Wake Island : 1 flag, 1 infantry
Japan : 1 flag, 1 aaGun, 2 artilleries, 1 factory and 2 infantry
Okinawa : 1 flag, 1 infantry
Manchuria : 1 flag, 5 infantry
Burma : 1 flag, 1 artillery and 3 infantry
Anhwei : 1 flag
Yunnan : 1 flag
Sinkiang : 1 flag
Szechwan : 1 flag, 1 fighter
Kazakh S.S.R. : 1 flag, 1 infantry
60 Sea Zone : 1 flag, 1 submarine and 2 transports
36 Sea Zone : 1 flag, 1 battleship, 2 cruisers and 3 transportsProduction/PUs Summary :
Russians : 19 / 24
Germans : 42 / 44
British : 31 / 33
Japanese : 36 / 37
Americans : 40 / 46Dice Statistics:
Total
1 was rolled 10 times
2 was rolled 5 times
3 was rolled 6 times
4 was rolled 9 times
5 was rolled 8 times
6 was rolled 8 times
Average roll : 3.522
Median : 4.000
Variance : 0.444
Standard Deviation : 0.667
Total rolls : 46Japanese Combat
1 was rolled 8 times
2 was rolled 2 times
3 was rolled 5 times
4 was rolled 7 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 3.387
Median : 4.000
Variance : 0.767
Standard Deviation : 0.876
Total rolls : 31Russians Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1British Combat
1 was rolled 1 times
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4Americans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.900
Median : 4.500
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 10 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.6
Game History
Round :4
Purchase Units - Russians
Russians buy 3 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Russia to West Russia
1 infantry moved from Russia to West Russia
1 infantry moved from Russia to Archangel
1 fighter moved from Russia to ArchangelCombat - Russians
Battle in Archangel
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Archangel, round 1 : 2/2 hits
Germans roll dice for 1 infantry in Archangel, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in West Russia
Russians attack with 1 armour and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 armour and 1 infantry in West Russia, round 1 : 1/2 hits
Germans roll dice for 1 infantry in West Russia, round 1 : 0/1 hits
1 infantry owned by the Germans lost in West Russia
Russians win, taking West Russia from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter moved from Archangel to CaucasusPlace Units - Russians
2 artilleries and 2 infantry placed in Caucasus
1 artillery and 2 infantry placed in RussiaTurn Complete - Russians
Russians collect 22 PUs; end with 22 PUs totalProduction/PUs Summary :
Russians : 22 / 22
Germans : 39 / 44
British : 31 / 33
Japanese : 36 / 37
Americans : 40 / 40 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.6
Game History
Round :4
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 2 destroyers and 4 infantry; Remaining resources: 0 PUs;Combat Move - Germans
3 armour, 3 artilleries and 5 infantry moved from Ukraine S.S.R. to Caucasus
2 armour moved from Karelia S.S.R. to West Russia
1 fighter moved from Karelia S.S.R. to Caucasus
1 fighter moved from Norway to West Russia
2 armour, 1 artillery and 2 infantry moved from Libya to AlgeriaCombat - Germans
Battle in West Russia
Germans attack with 2 armour and 1 fighter
Russians defend with 1 armour and 1 infantry
Germans roll dice for 2 armour and 1 fighter in West Russia, round 1 : 2/3 hits
Russians roll dice for 1 armour and 1 infantry in West Russia, round 1 : 0/2 hits
1 infantry owned by the Russians and 1 armour owned by the Russians lost in West Russia
Germans win, taking West Russia from Russians with 2 armour and 1 fighter remaining. Battle score for attacker is 9
Casualties for Russians: 1 armour and 1 infantry
Battle in Caucasus
Germans attack with 3 armour, 3 artilleries, 1 fighter and 5 infantry
Russians defend with 1 aaGun, 5 artilleries, 1 factory, 1 fighter and 4 infantry
AA guns fire in Caucasus : 0/1 hits
Germans roll dice for 3 armour, 3 artilleries, 1 fighter and 5 infantry in Caucasus, round 1 : 3/12 hits
Russians roll dice for 1 aaGun, 5 artilleries, 1 fighter and 4 infantry in Caucasus, round 1 : 4/10 hits
2 infantry owned by the Russians , 4 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Caucasus
Germans roll dice for 3 armour, 3 artilleries, 1 fighter and 1 infantry in Caucasus, round 2 : 4/8 hits
Russians roll dice for 5 artilleries, 1 fighter and 2 infantry in Caucasus, round 2 : 5/8 hits
2 infantry owned by the Russians , 1 infantry owned by the Germans , 1 armour owned by the Germans , 2 artilleries owned by the Russians and 3 artilleries owned by the Germans lost in Caucasus
Germans roll dice for 2 armour and 1 fighter in Caucasus, round 3 : 2/3 hits
Russians roll dice for 3 artilleries and 1 fighter in Caucasus, round 3 : 2/4 hits
2 armour owned by the Germans and 2 artilleries owned by the Russians lost in Caucasus
retreated to Caucasus
Russians win with 1 artillery and 1 fighter remaining. Battle score for attacker is -12
Casualties for Germans: 3 armour, 3 artilleries and 5 infantry
Casualties for Russians: 1 aaGun, 4 artilleries and 4 infantry
Battle in Algeria
Germans attack with 2 armour, 1 artillery and 2 infantry
Americans defend with 1 artillery and 2 infantry
Germans roll dice for 2 armour, 1 artillery and 2 infantry in Algeria, round 1 : 0/5 hits
Americans roll dice for 1 artillery and 2 infantry in Algeria, round 1 : 1/3 hits
1 infantry owned by the Germans lost in Algeria
Germans roll dice for 2 armour, 1 artillery and 1 infantry in Algeria, round 2 : 2/4 hits
Americans roll dice for 1 artillery and 2 infantry in Algeria, round 2 : 1/3 hits
1 infantry owned by the Germans and 2 infantry owned by the Americans lost in Algeria
Germans roll dice for 2 armour and 1 artillery in Algeria, round 3 : 1/3 hits
Americans roll dice for 1 artillery in Algeria, round 3 : 0/1 hits
1 artillery owned by the Americans lost in Algeria
Germans win, taking Algeria from Americans with 2 armour and 1 artillery remaining. Battle score for attacker is 4
Casualties for Germans: 2 infantry
Casualties for Americans: 1 artillery and 2 infantryNon Combat Move - Germans
2 artilleries moved from Poland to Ukraine S.S.R.
1 infantry moved from Bulgaria Romania to Ukraine S.S.R.
3 artilleries and 2 infantry moved from Germany to Poland
1 armour moved from Italy to Poland
1 fighter moved from Caucasus to Ukraine S.S.R.
1 fighter moved from West Russia to Karelia S.S.R.
2 infantry moved from France to ItalyPlace Units - Germans
2 destroyers placed in 15 Sea Zone
2 armour placed in Karelia S.S.R.
1 artillery and 1 infantry placed in Germany
3 infantry placed in GermanyTurn Complete - Germans
Germans collect 42 PUs; end with 42 PUs totalTerritory Summary for Germans :
Karelia S.S.R. : 1 flag, 2 armour, 1 factory and 1 fighter
France : 1 flag, 1 aaGun and 4 infantry
Algeria : 1 flag, 2 armour and 1 artillery
Ukraine S.S.R. : 1 flag, 2 artilleries, 1 fighter and 1 infantry
Poland : 1 flag, 1 armour, 3 artilleries and 2 infantry
Germany : 1 flag, 1 aaGun, 1 artillery, 1 factory and 4 infantry
Italy : 1 flag, 1 aaGun, 1 factory and 3 infantry
West Russia : 1 flag, 2 armour
15 Sea Zone : 1 flag, 2 destroyersProduction/PUs Summary :
Russians : 20 / 22
Germans : 42 / 42
British : 31 / 33
Japanese : 36 / 37
Americans : 39 / 40Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 13 times
3 was rolled 15 times
4 was rolled 12 times
5 was rolled 10 times
6 was rolled 11 times
Average roll : 3.486
Median : 3.000
Variance : 0.377
Standard Deviation : 0.614
Total rolls : 70Germans Combat
1 was rolled 6 times
2 was rolled 4 times
3 was rolled 12 times
4 was rolled 6 times
5 was rolled 5 times
6 was rolled 5 times
Average roll : 3.395
Median : 3.000
Variance : 1.135
Standard Deviation : 1.065
Total rolls : 38Russians Combat
1 was rolled 3 times
2 was rolled 7 times
3 was rolled 2 times
4 was rolled 6 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.400
Median : 4.000
Variance : 0.792
Standard Deviation : 0.890
Total rolls : 25Americans Combat
2 was rolled 2 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 4.286
Median : 5.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.6
Game History
Round :4
Purchase Units - British
British buy 1 armour, 2 artilleries, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - British
1 infantry moved from Egypt to Libya
British take Libya from Germans
1 armour moved from India to Kazakh S.S.R.
1 transport moved from 7 Sea Zone to 6 Sea Zone
1 infantry moved from United Kingdom to 6 Sea Zone
1 armour moved from United Kingdom to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Norway
British take Norway from Germans
1 armour moved from 6 Sea Zone to NorwayCombat - British
Battle in Kazakh S.S.R.
British attack with 1 armour
Japanese defend with 1 infantry
British roll dice for 1 armour in Kazakh S.S.R., round 1 : 0/1 hits
Japanese roll dice for 1 infantry in Kazakh S.S.R., round 1 : 0/1 hits
British roll dice for 1 armour in Kazakh S.S.R., round 2 : 0/1 hits
Japanese roll dice for 1 infantry in Kazakh S.S.R., round 2 : 0/1 hits
British roll dice for 1 armour in Kazakh S.S.R., round 3 : 1/1 hits
Japanese roll dice for 1 infantry in Kazakh S.S.R., round 3 : 1/1 hits
1 armour owned by the British and 1 infantry owned by the Japanese lost in Kazakh S.S.R.
Japanese win with no units remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Casualties for British: 1 armourNon Combat Move - British
1 cruiser moved from 7 Sea Zone to 6 Sea ZonePlace Units - British
1 destroyer placed in 35 Sea Zone
1 armour and 1 artillery placed in India
1 transport placed in 6 Sea Zone
1 artillery and 1 infantry placed in United KingdomTurn Complete - British
British collect 34 PUs; end with 35 PUs totalProduction/PUs Summary :
Russians : 20 / 22
Germans : 39 / 42
British : 34 / 35
Japanese : 36 / 37
Americans : 39 / 40 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.6
Game History
Round :4
Purchase Units - Japanese
Japanese buy 1 battleship, 1 carrier and 1 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
5 infantry moved from Manchuria to Buryatia S.S.R.
2 artilleries and 2 infantry moved from Japan to 60 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 60 Sea Zone to 62 Sea Zone
2 artilleries and 2 infantry moved from 62 Sea Zone to Buryatia S.S.R.
1 artillery and 3 infantry moved from Burma to India
1 fighter moved from Szechwan to India
1 battleship moved from 36 Sea Zone to 35 Sea ZoneCombat - Japanese
Battle in India
Japanese attack with 1 artillery, 1 fighter and 3 infantry
British defend with 1 aaGun, 1 armour, 2 artilleries and 1 factory
AA guns fire in India : 0/1 hits
Japanese roll dice for 1 artillery, 1 fighter and 3 infantry in India, round 1 : 0/5 hits
British roll dice for 1 aaGun, 1 armour and 2 artilleries in India, round 1 : 0/3 hits
Japanese roll dice for 1 artillery, 1 fighter and 3 infantry in India, round 2 : 2/5 hits
British roll dice for 1 aaGun, 1 armour and 2 artilleries in India, round 2 : 2/3 hits
2 infantry owned by the Japanese , 1 artillery owned by the British and 1 aaGun owned by the British lost in India
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in India, round 3 : 0/3 hits
British roll dice for 1 armour and 1 artillery in India, round 3 : 1/2 hits
1 infantry owned by the Japanese lost in India
Japanese roll dice for 1 artillery and 1 fighter in India, round 4 : 2/2 hits
British roll dice for 1 armour and 1 artillery in India, round 4 : 0/2 hits
1 armour owned by the British and 1 artillery owned by the British lost in India
Japanese win, taking India from British with 1 artillery and 1 fighter remaining. Battle score for attacker is 10
Casualties for Japanese: 3 infantry
Casualties for British: 1 aaGun, 1 armour and 2 artilleries
Battle in 35 Sea Zone
Japanese attack with 1 battleship
British defend with 1 destroyer
Japanese roll dice for 1 battleship in 35 Sea Zone, round 1 : 1/1 hits
British roll dice for 1 destroyer in 35 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the British lost in 35 Sea Zone
Japanese win with 1 battleship remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Buryatia S.S.R.
Japanese attack with 2 artilleries and 7 infantry
Russians defend with 5 infantry
Japanese roll dice for 2 artilleries and 7 infantry in Buryatia S.S.R., round 1 : 2/9 hits
Russians roll dice for 5 infantry in Buryatia S.S.R., round 1 : 2/5 hits
2 infantry owned by the Russians and 2 infantry owned by the Japanese lost in Buryatia S.S.R.
Japanese roll dice for 2 artilleries and 5 infantry in Buryatia S.S.R., round 2 : 2/7 hits
Russians roll dice for 3 infantry in Buryatia S.S.R., round 2 : 1/3 hits
2 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Buryatia S.S.R.
Japanese roll dice for 2 artilleries and 4 infantry in Buryatia S.S.R., round 3 : 3/6 hits
Russians roll dice for 1 infantry in Buryatia S.S.R., round 3 : 0/1 hits
1 infantry owned by the Russians lost in Buryatia S.S.R.
Japanese win, taking Buryatia S.S.R. from Russians with 2 artilleries and 4 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 3 infantry
Casualties for Russians: 5 infantryNon Combat Move - Japanese
1 submarine moved from 60 Sea Zone to 62 Sea Zone
2 cruisers and 1 transport moved from 36 Sea Zone to 62 Sea Zone
2 transports moved from 36 Sea Zone to 35 Sea Zone
1 fighter moved from India to BurmaPlace Units - Japanese
1 infantry placed in Japan
1 battleship and 1 carrier placed in 62 Sea ZoneTurn Complete - Japanese
Japanese collect 40 PUs; end with 40 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 flag, 2 fighters and 1 infantry
Iwo Jima : 1 flag, 1 infantry
Wake Island : 1 flag, 1 infantry
Japan : 1 flag, 1 aaGun, 1 factory and 1 infantry
Okinawa : 1 flag, 1 infantry
Burma : 1 flag, 1 fighter
India : 1 flag, 1 artillery and 1 factory
Anhwei : 1 flag
Yunnan : 1 flag
Sinkiang : 1 flag
Szechwan : 1 flag
Buryatia S.S.R. : 1 flag, 2 artilleries and 4 infantry
Kazakh S.S.R. : 1 flag
62 Sea Zone : 1 flag, 1 battleship, 1 carrier, 2 cruisers, 1 submarine and 3 transports
35 Sea Zone : 1 flag, 1 battleship and 2 transportsProduction/PUs Summary :
Russians : 19 / 22
Germans : 39 / 42
British : 31 / 35
Japanese : 40 / 40
Americans : 39 / 40Dice Statistics:
Total
1 was rolled 10 times
2 was rolled 10 times
3 was rolled 6 times
4 was rolled 11 times
5 was rolled 10 times
6 was rolled 12 times
Average roll : 3.627
Median : 4.000
Variance : 0.431
Standard Deviation : 0.657
Total rolls : 59Japanese Combat
1 was rolled 6 times
2 was rolled 8 times
3 was rolled 1 times
4 was rolled 7 times
5 was rolled 9 times
6 was rolled 7 times
Average roll : 3.684
Median : 4.000
Variance : 1.081
Standard Deviation : 1.040
Total rolls : 38Russians Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 3.222
Median : 3.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9British Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.750
Median : 4.000
Variance : 0.364
Standard Deviation : 0.603
Total rolls : 12 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.6
Game History
Round :5
Purchase Units - Russians
Russians buy 4 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Russia to Kazakh S.S.R.
Russians take Kazakh S.S.R. from Japanese
1 infantry moved from Russia to West Russia
1 artillery moved from Russia to West Russia
1 fighter moved from Caucasus to West Russia
1 submarine moved from 13 Sea Zone to 15 Sea ZoneCombat - Russians
Battle in 15 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 destroyer
Russians roll dice for 1 submarine in 15 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 destroyer in 15 Sea Zone, round 1 : 0/1 hits
Russians roll dice for 1 submarine in 15 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 destroyer in 15 Sea Zone, round 2 : 0/1 hits
Russians roll dice for 1 submarine in 15 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 destroyer in 15 Sea Zone, round 3 : 0/1 hits
Russians roll dice for 1 submarine in 15 Sea Zone, round 4 : 1/1 hits
Germans roll dice for 1 destroyer in 15 Sea Zone, round 4 : 1/1 hits
1 destroyer owned by the Germans and 1 submarine owned by the Russians lost in 15 Sea Zone
Germans win with no units remaining. Battle score for attacker is 2
Casualties for Germans: 1 destroyer
Casualties for Russians: 1 submarine
Battle in West Russia
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 2 armour
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in West Russia, round 1 : 3/3 hits
Germans roll dice for 2 armour in West Russia, round 1 : 0/2 hits
2 armour owned by the Germans lost in West Russia
Russians win, taking West Russia from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 2 armourNon Combat Move - Russians
1 fighter moved from West Russia to CaucasusPlace Units - Russians
2 artilleries and 2 infantry placed in Caucasus
2 artilleries placed in RussiaTurn Complete - Russians
Russians collect 23 PUs; end with 23 PUs totalProduction/PUs Summary :
Russians : 23 / 23
Germans : 37 / 42
British : 31 / 35
Japanese : 38 / 40
Americans : 39 / 40 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.6
Game History
Round :5
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 1 destroyer, 4 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
2 armour and 1 artillery moved from Algeria to Morocco
1 artillery and 1 infantry moved from Ukraine S.S.R. to West Russia
1 fighter moved from Karelia S.S.R. to West Russia
1 fighter moved from Ukraine S.S.R. to West RussiaCombat - Germans
Battle in West Russia
Germans attack with 1 artillery, 2 fighters and 1 infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 artillery, 2 fighters and 1 infantry in West Russia, round 1 : 2/4 hits
Russians roll dice for 1 artillery and 1 infantry in West Russia, round 1 : 0/2 hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in West Russia
Germans win, taking West Russia from Russians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Morocco
Germans attack with 2 armour and 1 artillery
Americans defend with 2 artilleries and 1 infantry
Germans roll dice for 2 armour and 1 artillery in Morocco, round 1 : 0/3 hits
Americans roll dice for 2 artilleries and 1 infantry in Morocco, round 1 : 1/3 hits
1 artillery owned by the Germans lost in Morocco
Germans roll dice for 2 armour in Morocco, round 2 : 2/2 hits
Americans roll dice for 2 artilleries and 1 infantry in Morocco, round 2 : 2/3 hits
1 artillery owned by the Americans , 2 armour owned by the Germans and 1 infantry owned by the Americans lost in Morocco
Americans win with 1 artillery remaining. Battle score for attacker is -9
Casualties for Germans: 2 armour and 1 artillery
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Germans
2 fighters moved from West Russia to Karelia S.S.R.
3 artilleries and 2 infantry moved from Poland to Ukraine S.S.R.
1 armour moved from Poland to Karelia S.S.R.
1 artillery and 4 infantry moved from Germany to Poland
1 infantry moved from Italy to GermanyPlace Units - Germans
2 armour placed in Karelia S.S.R.
1 artillery and 4 infantry placed in Germany
1 destroyer and 1 submarine placed in 5 Sea ZoneTurn Complete - Germans
Germans collect 39 PUs; end with 39 PUs totalTerritory Summary for Germans :
Karelia S.S.R. : 1 flag, 5 armour, 1 factory and 2 fighters
France : 1 flag, 1 aaGun and 4 infantry
Ukraine S.S.R. : 1 flag, 4 artilleries and 2 infantry
Poland : 1 flag, 1 artillery and 4 infantry
Germany : 1 flag, 1 aaGun, 1 artillery, 1 factory and 5 infantry
Italy : 1 flag, 1 aaGun, 1 factory and 2 infantry
West Russia : 1 flag, 1 artillery and 1 infantry
5 Sea Zone : 1 flag, 1 destroyer and 1 submarineProduction/PUs Summary :
Russians : 21 / 23
Germans : 39 / 39
British : 31 / 35
Japanese : 38 / 40
Americans : 39 / 40Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 3.529
Median : 4.000
Variance : 0.688
Standard Deviation : 0.829
Total rolls : 17Germans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
6 was rolled 3 times
Average roll : 3.778
Median : 4.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9Russians Combat
4 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 2.667
Median : 2.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.6
Game History
Round :5
Purchase Units - British
British buy 1 destroyer, 1 factory, 2 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Norway to Finland
British take Finland from Germans
1 infantry moved from Libya to Algeria
British take Algeria from Germans
2 transports moved from 6 Sea Zone to 8 Sea Zone
2 artilleries moved from United Kingdom to 8 Sea Zone
2 infantry moved from United Kingdom to 8 Sea Zone
1 cruiser moved from 6 Sea Zone to 8 Sea Zone
2 infantry moved from 8 Sea Zone to France
2 artilleries moved from 8 Sea Zone to FranceCombat - British
Battle in France
British attack with 2 artilleries and 2 infantry
Germans defend with 1 aaGun and 4 infantry
British roll dice for 1 cruiser in France, round 1 : 1/1 hits
British roll dice for 2 artilleries and 2 infantry in France, round 1 : 1/4 hits
Germans roll dice for 1 aaGun and 4 infantry in France, round 1 : 2/4 hits
2 infantry owned by the British , 1 infantry owned by the Germans and 1 aaGun owned by the Germans lost in France
British roll dice for 2 artilleries in France, round 2 : 0/2 hits
Germans roll dice for 3 infantry in France, round 2 : 2/3 hits
2 artilleries owned by the British lost in France
Germans win with 3 infantry remaining. Battle score for attacker is -6
Casualties for Germans: 1 aaGun and 1 infantry
Casualties for British: 2 artilleries and 2 infantryNon Combat Move - British
Place Units - British
1 factory placed in Norway
1 destroyer and 1 submarine placed in 8 Sea Zone
2 infantry placed in United KingdomTurn Complete - British
British collect 33 PUs; end with 33 PUs totalProduction/PUs Summary :
Russians : 21 / 23
Germans : 37 / 39
British : 33 / 33
Japanese : 38 / 40
Americans : 39 / 40 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.6
Game History
Round :5
Purchase Units - Japanese
Japanese buy 3 armour, 2 artilleries and 1 carrier; Remaining resources: 0 PUs;Combat Move - Japanese
1 infantry moved from Buryatia S.S.R. to Soviet Far East
Japanese take Soviet Far East from Russians
1 artillery and 1 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 battleship and 2 cruisers moved from 62 Sea Zone to 58 Sea Zone
2 fighters moved from Caroline Islands to 59 Sea Zone
1 artillery moved from India to Persia
Japanese take Persia from BritishCombat - Japanese
Battle in 58 Sea Zone
Japanese attack with 1 battleship and 2 cruisers
Americans defend with 1 battleship and 1 cruiser
Japanese roll dice for 1 battleship and 2 cruisers in 58 Sea Zone, round 1 : 1/3 hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 1 battleship and 1 cruiser in 58 Sea Zone, round 1 : 2/2 hits
Units damaged: 1 battleship owned by the Japanese
1 cruiser owned by the Japanese lost in 58 Sea Zone
Japanese roll dice for 1 battleship and 1 cruiser in 58 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 battleship and 1 cruiser in 58 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 battleship and 1 cruiser in 58 Sea Zone, round 3 : 1/2 hits
Americans roll dice for 1 battleship and 1 cruiser in 58 Sea Zone, round 3 : 0/2 hits
1 cruiser owned by the Americans lost in 58 Sea Zone
Japanese roll dice for 1 battleship and 1 cruiser in 58 Sea Zone, round 4 : 0/2 hits
Americans roll dice for 1 battleship in 58 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 battleship and 1 cruiser in 58 Sea Zone, round 5 : 1/2 hits
Americans roll dice for 1 battleship in 58 Sea Zone, round 5 : 1/1 hits
1 battleship owned by the Americans and 1 cruiser owned by the Japanese lost in 58 Sea Zone
Japanese win with 1 battleship remaining. Battle score for attacker is 8
Casualties for Japanese: 2 cruisers
Casualties for Americans: 1 battleship and 1 cruiserNon Combat Move - Japanese
1 artillery and 2 infantry moved from Buryatia S.S.R. to 62 Sea Zone
1 artillery, 2 infantry and 3 transports moved from 62 Sea Zone to 60 Sea Zone
1 artillery and 2 infantry moved from 60 Sea Zone to Japan
2 fighters moved from 59 Sea Zone to 60 Sea Zone
1 fighter moved from Burma to Ukraine S.S.R.Place Units - Japanese
1 carrier placed in 60 Sea Zone
2 artilleries placed in Japan
3 armour placed in IndiaTurn Complete - Japanese
Japanese collect 41 PUs; end with 41 PUs total
1 unit repaired.Territory Summary for Japanese :
Caroline Islands : 1 flag, 1 infantry
Iwo Jima : 1 flag, 1 infantry
Wake Island : 1 flag, 1 infantry
Japan : 1 flag, 1 aaGun, 3 artilleries, 1 factory and 3 infantry
Okinawa : 1 flag, 1 infantry
Burma : 1 flag
India : 1 flag, 3 armour and 1 factory
Persia : 1 flag, 1 artillery
Anhwei : 1 flag
Yunnan : 1 flag
Sinkiang : 1 flag
Szechwan : 1 flag
Soviet Far East : 1 flag, 1 infantry
Yakut S.S.R. : 1 flag, 1 artillery and 1 infantry
Buryatia S.S.R. : 1 flag
Ukraine S.S.R. : 1 flag, 1 fighter
58 Sea Zone : 1 flag, 1 battleship
60 Sea Zone : 1 flag, 1 carrier, 2 fighters and 3 transports
35 Sea Zone : 1 flag, 1 battleship and 2 transportsProduction/PUs Summary :
Russians : 19 / 23
Germans : 37 / 39
British : 32 / 33
Japanese : 41 / 41
Americans : 39 / 40Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 6 times
Average roll : 4.263
Median : 5.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 19Japanese Combat
1 was rolled 2 times
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 4.091
Median : 5.000
Variance : 1.100
Standard Deviation : 1.049
Total rolls : 11Americans Combat
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 4.500
Median : 4.500
Variance : 1.429
Standard Deviation : 1.195
Total rolls : 8 -
I’m off tonight so we might be able to finish this game. We’re in round 5 I don’t think this game has ever gone past round 6 before. I wonder if the way to balance it is to make the Axis need to get to 9 cities before a certain turn.
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Yeah thats a good thought. I m surprised its goin as well as it is. I thought i d b done after Russias bad luck. I think we should give this game more time. I dont think its as bad as said.
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.6
Game History
Round :6
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Archangel to West Russia
1 artillery moved from Russia to West Russia
1 infantry moved from Kazakh S.S.R. to Persia
1 artillery moved from Caucasus to Persia
1 fighter moved from Caucasus to West RussiaCombat - Russians
Battle in Persia
Russians attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
Russians roll dice for 1 artillery and 1 infantry in Persia, round 1 : 1/2 hits
Japanese roll dice for 1 artillery in Persia, round 1 : 0/1 hits
1 artillery owned by the Japanese lost in Persia
Russians win, taking Persia from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in West Russia
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in West Russia, round 1 : 1/3 hits
Germans roll dice for 1 artillery and 1 infantry in West Russia, round 1 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in West Russia
Russians roll dice for 1 artillery and 1 fighter in West Russia, round 2 : 1/2 hits
Germans roll dice for 1 artillery in West Russia, round 2 : 1/1 hits
1 fighter owned by the Russians and 1 artillery owned by the Germans lost in West Russia
Russians win, taking West Russia from Germans with 1 artillery remaining. Battle score for attacker is -6
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 fighter and 1 infantryNon Combat Move - Russians
1 artillery moved from Russia to ArchangelPlace Units - Russians
2 artilleries and 2 infantry placed in Caucasus
1 armour and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 21 PUs; end with 21 PUs totalProduction/PUs Summary :
Russians : 21 / 21
Germans : 33 / 39
British : 33 / 33
Japanese : 40 / 41
Americans : 41 / 41 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.6
Game History
Round :6
Purchase Units - Germans
Germans buy 2 artilleries, 1 fighter and 7 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 fighters moved from Karelia S.S.R. to 8 Sea Zone
1 destroyer and 1 submarine moved from 5 Sea Zone to 8 Sea Zone
3 armour moved from Karelia S.S.R. to Finland
1 artillery and 2 infantry moved from Germany to Northwestern Europe
3 infantry moved from France to Northwestern EuropeCombat - Germans
Battle in 8 Sea Zone
Germans attack with 1 destroyer, 2 fighters and 1 submarine
British defend with 1 cruiser, 1 destroyer, 1 submarine and 2 transports; Americans defend with 2 transports
Germans roll dice for 1 submarine in 8 Sea Zone, round 1 : 1/1 hits
British roll dice for 1 submarine in 8 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 destroyer and 2 fighters in 8 Sea Zone, round 1 : 1/3 hits
British roll dice for 1 cruiser, 1 destroyer and 4 transports in 8 Sea Zone, round 1 : 0/2 hits
1 submarine owned by the British and 1 destroyer owned by the British lost in 8 Sea Zone
Germans roll dice for 1 submarine in 8 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 destroyer and 2 fighters in 8 Sea Zone, round 2 : 2/3 hits
British roll dice for 1 cruiser and 4 transports in 8 Sea Zone, round 2 : 0/1 hits
1 transport owned by the British and 1 cruiser owned by the British lost in 8 Sea Zone
1 transport owned by the British and 2 transports owned by the Americans lost in 8 Sea Zone
Germans roll dice for 1 submarine in 8 Sea Zone, round 3 : 0/1 hits
Germans win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 54
Casualties for British: 1 cruiser, 1 destroyer, 1 submarine and 2 transports
Casualties for Americans: 2 transports
Battle in Finland
Germans attack with 3 armour
British defend with 1 infantry
Germans roll dice for 3 armour in Finland, round 1 : 3/3 hits
British roll dice for 1 infantry in Finland, round 1 : 1/1 hits
1 infantry owned by the British and 1 armour owned by the Germans lost in Finland
Germans win, taking Finland from British with 2 armour remaining. Battle score for attacker is -3
Casualties for Germans: 1 armour
Casualties for British: 1 infantry
Battle in Northwestern Europe
Germans attack with 1 artillery and 5 infantry
Americans defend with 2 artilleries and 1 infantry
Germans roll dice for 1 artillery and 5 infantry in Northwestern Europe, round 1 : 1/6 hits
Americans roll dice for 2 artilleries and 1 infantry in Northwestern Europe, round 1 : 2/3 hits
2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Northwestern Europe
Germans roll dice for 1 artillery and 3 infantry in Northwestern Europe, round 2 : 2/4 hits
Americans roll dice for 2 artilleries in Northwestern Europe, round 2 : 1/2 hits
2 artilleries owned by the Americans and 1 infantry owned by the Germans lost in Northwestern Europe
Germans win, taking Northwestern Europe from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 2
Casualties for Germans: 3 infantry
Casualties for Americans: 2 artilleries and 1 infantryNon Combat Move - Germans
1 infantry moved from Poland to Belorussia
1 artillery and 3 infantry moved from Poland to Ukraine S.S.R.
1 armour moved from Karelia S.S.R. to Ukraine S.S.R.
3 infantry moved from Germany to Poland
2 fighters moved from 8 Sea Zone to France
2 infantry moved from Italy to FrancePlace Units - Germans
3 infantry placed in Italy
1 artillery and 1 infantry placed in Karelia S.S.R.
1 artillery, 1 fighter and 3 infantry placed in GermanyTurn Complete - Germans
Germans collect 36 PUs; end with 36 PUs totalTerritory Summary for Germans :
Karelia S.S.R. : 1 flag, 1 armour, 1 artillery, 1 factory and 1 infantry
France : 1 flag, 2 fighters and 2 infantry
Northwestern Europe : 1 flag, 1 artillery and 2 infantry
Ukraine S.S.R. : 1 flag, 1 armour, 5 artilleries and 5 infantry
Poland : 1 flag, 3 infantry
Germany : 1 flag, 1 aaGun, 1 artillery, 1 factory, 1 fighter and 3 infantry
Italy : 1 flag, 1 aaGun, 1 factory and 3 infantry
Belorussia : 1 flag, 1 infantry
Finland : 1 flag, 2 armour
8 Sea Zone : 1 flag, 1 destroyer and 1 submarineProduction/PUs Summary :
Russians : 21 / 21
Germans : 36 / 36
British : 32 / 33
Japanese : 40 / 41
Americans : 39 / 41Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 10 times
3 was rolled 5 times
4 was rolled 6 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 2.875
Median : 2.500
Variance : 1.290
Standard Deviation : 1.136
Total rolls : 32Germans Combat
1 was rolled 5 times
2 was rolled 7 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 3 times
Average roll : 2.682
Median : 2.000
Variance : 1.429
Standard Deviation : 1.195
Total rolls : 22British Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 3.800
Median : 4.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Americans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 2.800
Median : 2.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5 -
you gots to hit post turn after usa’s turn bro! courtesy and all.
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k will do
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