• TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :2

    Purchase Units - Germans
                Germans buy 1 destroyer and 8 transports; Remaining resources: 4 PUs;

    Combat Move - Germans
                1 armour moved from Bulgaria to Greece
                5 infantry moved from Bulgaria to Greece
                2 bombers moved from Western Germany to Greece

    Combat - Germans
                Battle in Greece
                    Germans attack with 1 armour, 2 bombers and 5 infantry
                    British defend with 5 infantry
                        Germans roll dice for 1 armour, 2 bombers and 5 infantry in Greece, round 1 :  3/8 hits
                        British roll dice for 5 infantry in Greece, round 1 :  3/5 hits
                        3 infantry owned by the British and 3 infantry owned by the Germans lost in Greece
                        Germans roll dice for 1 armour, 2 bombers and 2 infantry in Greece, round 2 :  2/5 hits
                        British roll dice for 2 infantry in Greece, round 2 :  1/2 hits
                        2 infantry owned by the British and 1 infantry owned by the Germans lost in Greece
                    Germans win, taking Greece from British with 1 armour, 2 bombers and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 4 infantry
                    Casualties for British: 5 infantry

    Non Combat Move - Germans
                2 bombers moved from Greece to Western Germany
                5 armour moved from France to Germany
                2 armour moved from Western Germany to Germany
                6 infantry moved from Germany to Poland
                7 infantry moved from Greater Southern Germany to Slovakia Hungary
                1 infantry moved from Germany to Poland
                5 artilleries moved from Western Germany to Germany
                1 infantry moved from Western Germany to Germany
                2 artilleries moved from France to Western Germany
                1 mech_infantry moved from France to Germany
                1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport moved from 112 Sea Zone to 113 Sea Zone
                1 tactical_bomber moved from 113 Sea Zone to Western Germany
                1 fighter moved from 113 Sea Zone to Western Germany
                1 submarine moved from 91 Sea Zone to 109 Sea Zone
                1 infantry moved from Denmark to Western Germany
                1 infantry moved from Western Germany to Germany
                2 infantry moved from Western Germany to Germany
                2 infantry moved from Norway to Finland

    Place Units - Germans
                1 destroyer and 8 transports placed in 113 Sea Zone

    Turn Complete - Germans
                Germans collect 41 PUs; end with 45 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 armour, 1 artillery, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield and 1 factory_minor
        Slovakia Hungary : 1 flag, 8 infantry
        Western Germany : 1 flag, 3 aaGuns, 1 airfield, 2 artilleries, 2 bombers, 1 factory_major, 3 fighters, 1 harbour, 5 infantry and 4 tactical_bombers
        Romania : 1 flag, 1 infantry
        Poland : 1 flag, 8 infantry
        Germany : 1 flag, 3 aaGuns, 7 armour, 7 artilleries, 1 factory_major, 4 infantry and 1 mech_infantry
        Denmark : 1 flag, 1 infantry
        113 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 1 destroyer and 9 transports
        106 Sea Zone : 1 flag
        Bulgaria : 1 flag
        109 Sea Zone : 1 flag, 1 submarine
        Greece : 1 flag, 1 armour and 1 infantry
        Finland : 1 flag, 7 infantry

    Production/PUs Summary :

    Germans : 41 / 55
        Russians : 37 / 37
        Japanese : 29 / 49
        Americans : 52 / 58
        Chinese : 9 / 15
        British : 27 / 33
        UK_Pacific : 20 / 20
        Italians : 17 / 22
        ANZAC : 10 / 10
        French : 9 / 0
        Dutch : 8 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 3 times
                3 was rolled 3 times
                4 was rolled 3 times
                5 was rolled 4 times
                6 was rolled 4 times
            Average roll : 3.700
            Median : 4.000
            Variance : 0.105
            Standard Deviation : 0.324
            Total rolls : 20

    Germans Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 3 times
                4 was rolled 3 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 3.923
            Median : 4.000
            Variance : 0.417
            Standard Deviation : 0.645
            Total rolls : 13

    British Combat
                1 was rolled 2 times
                2 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.286
            Median : 2.000
            Variance : 0.833
            Standard Deviation : 0.913
            Total rolls : 7

  • Customizer

    TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :2

    Research Technology - Russians
                Russians spend 5 on tech rolls
                Russians removing all Technology Tokens after unsuccessful research.

    Purchase Units - Russians
                Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians

    Non Combat Move - Russians
                1 submarine moved from 127 Sea Zone to 125 Sea Zone
                1 artillery and 1 infantry moved from Bryansk to Ukraine
                1 tactical_bomber moved from Russia to Novgorod
                2 aaGuns moved from Smolensk to Belarus
                1 infantry moved from Eastern Poland to Baltic States
                1 infantry moved from Western Ukraine to Eastern Poland
                6 infantry moved from Yakut S.S.R. to Yenisey
                2 aaGuns and 12 infantry moved from Buryatia to Yakut S.S.R.

    Place Units - Russians
                1 artillery and 2 infantry placed in Ukraine
                1 artillery and 2 infantry placed in Novgorod
                4 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 37 PUs; end with 37 PUs total

    Territory Summary for Russians :

    Yenisey : 1 flag, 6 infantry
        Yakut S.S.R. : 1 flag, 2 aaGuns and 12 infantry
        Belarus : 1 flag, 2 aaGuns
        Karelia : 1 flag, 1 infantry
        Baltic States : 1 flag, 1 infantry
        Eastern Poland : 1 flag, 1 infantry
        Bessarabia : 1 flag, 1 infantry
        Russia : 1 flag, 1 airfield, 1 factory_major and 4 infantry
        Ukraine : 1 flag, 1 armour, 3 artilleries, 1 factory_minor, 8 infantry and 1 mech_infantry
        Volgograd : 1 flag, 1 factory_minor
        Turkmenistan : 1 flag, 1 armour and 1 mech_infantry
        Novgorod : 1 flag, 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour, 17 infantry and 2 tactical_bombers
        Caucasus : 1 flag, 2 infantry
        125 Sea Zone : 1 flag, 1 submarine
        115 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 2 fighters, 1 submarine and 1 transport

    Production/PUs Summary :

    Germans : 41 / 55
        Russians : 37 / 37
        Japanese : 29 / 49
        Americans : 52 / 58
        Chinese : 9 / 15
        British : 27 / 33
        UK_Pacific : 20 / 20
        Italians : 17 / 22
        ANZAC : 10 / 10
        French : 9 / 0
        Dutch : 8 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :2

    Politics - Japanese
                Japanese takes Political Action: Political Action Japanese To War With Russians
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                Japanese takes Political Action: Political Action Japanese To War With Americans
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
                Japanese takes Political Action: Political Action Japanese To War With French
                    Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
                Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied

    Purchase Units - Japanese
                Japanese buy 3 armour and 1 factory_major; Remaining resources: 1 PUs;

    Combat Move - Japanese
                Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Japanese
                1 infantry moved from Siam to French Indo China
                      Japanese take French Indo China from French
                1 artillery moved from Hunan to Yunnan
                1 infantry moved from Hunan to Yunnan
                1 mech_infantry moved from Anhwe to Yunnan
                1 infantry moved from Kwangsi to Yunnan
                1 artillery moved from Chahar to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                2 infantry moved from Chahar to Suiyuyan
                1 artillery moved from Anhwe to Hopei
                      Japanese take Hopei from Chinese
                2 infantry moved from Anhwe to Hopei
                1 infantry moved from Anhwe to Kweichow
                      Japanese take Kweichow from Chinese
                1 infantry moved from Manchuria to Amur
                      Japanese take Amur from Russians
                2 artilleries moved from Korea to 6 Sea Zone
                1 armour moved from Korea to 6 Sea Zone
                3 infantry moved from Japan to 6 Sea Zone
                1 armour, 2 artilleries, 2 battleships, 2 carriers, 2 cruisers, 3 destroyers, 2 fighters, 3 infantry, 2 submarines, 2 tactical_bombers and 3 transports moved from 6 Sea Zone to 26 Sea Zone
                1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 26 Sea Zone
                2 artilleries moved from 26 Sea Zone to Hawaiian Islands
                3 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 armour moved from 26 Sea Zone to Hawaiian Islands
                2 fighters moved from Kwangsi to Yunnan
                1 tactical_bomber moved from Kwangsi to Yunnan
                1 tactical_bomber moved from Kiangsu to Yunnan
                2 fighters moved from Kiangsu to Yunnan
                2 tactical_bombers moved from Kiangsu to Yunnan
                2 bombers moved from Kiangsu to Yunnan

    Combat - Japanese
                Battle in 26 Sea Zone
                    Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 3 fighters, 2 submarines, 3 tactical_bombers and 3 transports
                    Americans defend with 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 1 infantry, 1 submarine and 2 transports
                        Japanese roll dice for 2 submarines in 26 Sea Zone, round 1 :  0/2 hits
                        Americans roll dice for 1 submarine in 26 Sea Zone, round 1 :  1/1 hits
                    Units damaged: 1 battleship owned by the Japanese
                        Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 3 fighters, 3 tactical_bombers and 3 transports in 26 Sea Zone, round 1 :  5/14 hits
                    Units damaged: 1 battleship owned by the Americans and 1 carrier owned by the Americans
                        Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 2 transports in 26 Sea Zone, round 1 :  2/8 hits
                    Units damaged: 1 battleship owned by the Japanese
                        1 submarine owned by the Americans , 2 destroyers owned by the Americans and 1 destroyer owned by the Japanese lost in 26 Sea Zone
                        Japanese roll dice for 2 submarines in 26 Sea Zone, round 2 :  2/2 hits
                        1 carrier owned by the Americans and 1 cruiser owned by the Americans lost in 26 Sea Zone
                        Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 3 fighters, 3 tactical_bombers and 3 transports in 26 Sea Zone, round 2 :  5/13 hits
                        Americans roll dice for 2 fighters in 26 Sea Zone, round 2 :  1/2 hits
                        Americans roll dice for 1 battleship, 1 cruiser and 2 transports in 26 Sea Zone, round 2 :  1/2 hits
                        2 fighters owned by the Americans , 1 battleship owned by the Americans , 1 artillery owned by the Americans , 1 cruiser owned by the Americans , 1 transport owned by the Americans , 1 destroyer owned by the Japanese , 1 infantry owned by the Americans and 1 submarine owned by the Japanese lost in 26 Sea Zone
                        1 transport owned by the Americans lost in 26 Sea Zone
                        Japanese roll dice for 1 submarine in 26 Sea Zone, round 3 :  0/1 hits
                    Japanese win, taking 26 Sea Zone from Neutral with 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 3 fighters, 1 submarine, 3 tactical_bombers and 3 transports remaining. Battle score for attacker is 101
                    Casualties for Japanese: 2 destroyers and 1 submarine
                    Casualties for Americans: 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 1 infantry, 1 submarine and 2 transports
                Battle in Hawaiian Islands
                    Japanese attack with 1 armour, 2 artilleries and 3 infantry
                    Americans defend with 1 airfield, 1 harbour and 2 infantry
                        Japanese roll dice for 1 armour, 2 artilleries and 3 infantry in Hawaiian Islands, round 1 :  2/6 hits
                        Americans roll dice for 2 infantry in Hawaiian Islands, round 1 :  0/2 hits
                        2 infantry owned by the Americans lost in Hawaiian Islands
                    Japanese win, taking Hawaiian Islands from Americans with 1 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 6
                    Casualties for Americans: 2 infantry
                Battle in Yunnan
                    Japanese attack with 1 artillery, 2 bombers, 4 fighters, 2 infantry, 1 mech_infantry and 4 tactical_bombers
                    Chinese defend with 10 infantry
                        Japanese roll dice for 1 artillery, 2 bombers, 4 fighters, 2 infantry, 1 mech_infantry and 4 tactical_bombers in Yunnan, round 1 :  5/14 hits
                        Chinese roll dice for 10 infantry in Yunnan, round 1 :  4/10 hits
                        2 infantry owned by the Japanese , 5 infantry owned by the Chinese , 1 fighter owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Yunnan
                        Japanese roll dice for 1 artillery, 2 bombers, 3 fighters and 4 tactical_bombers in Yunnan, round 2 :  4/10 hits
                        Chinese roll dice for 5 infantry in Yunnan, round 2 :  1/5 hits
                        4 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Yunnan
                        Japanese roll dice for 2 bombers, 3 fighters and 4 tactical_bombers in Yunnan, round 3 :  5/9 hits
                        Chinese roll dice for 1 infantry in Yunnan, round 3 :  0/1 hits
                        1 infantry owned by the Chinese lost in Yunnan
                    Japanese win with 2 bombers, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry
                    Casualties for Chinese: 10 infantry
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar

    Non Combat Move - Japanese
                1 artillery moved from Jehol to Anhwe
                6 infantry moved from Jehol to Anhwe
                2 bombers, 3 fighters and 4 tactical_bombers moved from Yunnan to Hunan
                4 fighters and 1 tactical_bomber moved from Kiangsu to Hunan
                3 infantry moved from Kiangsi to Kwangsi
                1 infantry moved from Manchuria to Jehol
                2 infantry moved from Manchuria to Amur
                1 infantry moved from Korea to Manchuria
                2 infantry moved from Korea to Manchuria

    Place Units - Japanese
                3 armour placed in Kiangsu
                1 factory_major placed in Korea

    Turn Complete - Japanese
                Japanese collect 36 PUs; end with 37 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 42 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 flag, 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Iwo Jima : 1 flag, 1 infantry
        Paulau Island : 1 flag, 1 infantry
        Kwangsi : 1 flag, 3 infantry
        Korea : 1 flag, 1 aaGun and 1 factory_major
        Kiangsu : 1 flag, 3 armour and 1 factory_minor
        Kiangsi : 1 flag, 1 artillery
        Japan : 1 flag, 3 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Jehol : 1 flag, 1 infantry
        Okinawa : 1 flag, 1 infantry
        Siam : 1 flag, 1 infantry
        Manchuria : 1 flag, 1 aaGun and 3 infantry
        Suiyuyan : 1 flag, 1 artillery and 2 infantry
        Kweichow : 1 flag, 1 infantry
        Hunan : 1 flag, 2 bombers, 7 fighters and 5 tactical_bombers
        Hopei : 1 flag, 1 artillery and 2 infantry
        Chahar : 1 flag
        Anhwe : 1 flag, 1 artillery and 6 infantry
        Hawaiian Islands : 1 flag, 1 airfield, 1 armour, 2 artilleries, 1 harbour and 3 infantry
        Amur : 1 flag, 3 infantry
        French Indo China : 1 flag, 1 infantry
        26 Sea Zone : 1 flag, 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 3 fighters, 1 submarine, 3 tactical_bombers and 3 transports

    Production/PUs Summary :

    Germans : 41 / 55
        Russians : 36 / 37
        Japanese : 36 / 42
        Americans : 51 / 58
        Chinese : 6 / 15
        British : 27 / 33
        UK_Pacific : 20 / 20
        Italians : 17 / 22
        ANZAC : 10 / 10
        French : 7 / 0
        Dutch : 8 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 16 times
                2 was rolled 12 times
                3 was rolled 13 times
                4 was rolled 20 times
                5 was rolled 23 times
                6 was rolled 18 times
            Average roll : 3.745
            Median : 4.000
            Variance : 0.871
            Standard Deviation : 0.933
            Total rolls : 102

    Japanese Combat
                1 was rolled 11 times
                2 was rolled 7 times
                3 was rolled 9 times
                4 was rolled 15 times
                5 was rolled 17 times
                6 was rolled 12 times
            Average roll : 3.789
            Median : 4.000
            Variance : 1.043
            Standard Deviation : 1.021
            Total rolls : 71

    Chinese Combat
                1 was rolled 3 times
                2 was rolled 2 times
                3 was rolled 4 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 3.438
            Median : 3.000
            Variance : 0.400
            Standard Deviation : 0.632
            Total rolls : 16

    Americans Combat
                1 was rolled 2 times
                2 was rolled 3 times
                4 was rolled 3 times
                5 was rolled 4 times
                6 was rolled 3 times
            Average roll : 3.867
            Median : 4.000
            Variance : 0.786
            Standard Deviation : 0.886
            Total rolls : 15

  • Customizer

    TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :2

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States

    Purchase Units - Americans
                Americans buy 1 battleship, 1 carrier, 1 destroyer and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans

    Non Combat Move - Americans
                1 destroyer and 1 submarine moved from 54 Sea Zone to 35 Sea Zone
                1 fighter moved from Guam to Philippines
                2 fighters moved from Eastern United States to 10 Sea Zone
                1 armour, 1 infantry and 3 mech_infantrys moved from Central United States to Western United States
                1 bomber moved from Central United States to United Kingdom
                1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
                1 artillery and 1 infantry moved from 86 Sea Zone to Brazil
                      Americans take Brazil from Neutral_Allies
                2 aaGuns moved from Eastern United States to Central United States

    Place Units - Americans
                1 battleship, 1 carrier, 1 destroyer and 2 transports placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 53 PUs; end with 53 PUs total
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs

    Territory Summary for Americans :

    Philippines : 1 flag, 1 airfield, 1 fighter, 1 harbour and 2 infantry
        Guam : 1 flag, 1 airfield
        Wake Island : 1 flag, 1 airfield
        Western United States : 1 flag, 2 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 harbour, 2 infantry and 4 mech_infantrys
        Midway : 1 flag, 1 airfield
        35 Sea Zone : 1 flag, 1 destroyer and 1 submarine
        10 Sea Zone : 1 flag, 2 battleships, 2 carriers, 1 destroyer, 3 fighters, 1 tactical_bomber and 2 transports
        Central United States : 1 flag, 2 aaGuns and 1 factory_major
        Eastern United States : 1 flag, 1 airfield, 1 factory_major and 1 harbour
        United Kingdom : 1 flag, 1 bomber
        86 Sea Zone : 1 flag, 1 cruiser and 1 transport
        Brazil : 1 flag, 1 artillery and 4 infantry

    Production/PUs Summary :

    Germans : 41 / 55
        Russians : 36 / 37
        Japanese : 36 / 42
        Americans : 53 / 73
        Chinese : 6 / 15
        British : 27 / 33
        UK_Pacific : 20 / 20
        Italians : 17 / 22
        ANZAC : 10 / 10
        French : 7 / 0
        Dutch : 8 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • Customizer

    TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :2

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                2 infantry moved from Shensi to Kweichow
                1 fighter moved from Szechwan to Kweichow

    Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 1 :  2/3 hits
                        Japanese roll dice for 1 infantry in Kweichow, round 1 :  0/1 hits
                        1 infantry owned by the Japanese lost in Kweichow
                    Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                2 infantry moved from Szechwan to Yunnan
                1 fighter moved from Kweichow to Yunnan

    Place Units - Chinese
                5 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 7 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs

    Territory Summary for Chinese :

    Yunnan : 1 flag, 1 fighter and 7 infantry
        Kweichow : 1 flag, 2 infantry

    Production/PUs Summary :

    Germans : 41 / 55
        Russians : 36 / 37
        Japanese : 35 / 42
        Americans : 53 / 73
        Chinese : 7 / 13
        British : 27 / 33
        UK_Pacific : 20 / 20
        Italians : 17 / 22
        ANZAC : 10 / 10
        French : 7 / 0
        Dutch : 8 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.000
            Median : 2.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Japanese Combat
                4 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Chinese Combat
                1 was rolled 2 times
                6 was rolled 1 times
            Average roll : 2.667
            Median : 1.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

  • Customizer

    TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :2

    Combat Move - British
                1 infantry moved from Shan State to French Indo China
                1 infantry moved from Shan State to Siam
                1 fighter moved from Burma to French Indo China
                1 tactical_bomber moved from Burma to Siam
                1 fighter moved from Burma to Siam

    Combat - British
                British creates battle in territory 106 Sea Zone
                Battle in Siam
                    British attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Japanese defend with 1 infantry
                        British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Siam, round 1 :  3/3 hits
                        Japanese roll dice for 1 infantry in Siam, round 1 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Japanese lost in Siam
                    British win, taking 106 Sea Zone from Germans with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry
                Battle in French Indo China
                    British attack with 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                        British roll dice for 1 fighter and 1 infantry in French Indo China, round 1 :  1/2 hits
                        Japanese roll dice for 1 infantry in French Indo China, round 1 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Japanese lost in French Indo China
                    British win with 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry

    Non Combat Move - British
                1 armour and 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
                1 fighter moved from New Brunswick Nova Scotia to 106 Sea Zone
                1 armour, 1 carrier, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
                1 armour and 1 infantry moved from 91 Sea Zone to Morocco
                1 fighter moved from 106 Sea Zone to 91 Sea Zone
                1 artillery, 1 infantry and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
                1 destroyer moved from 81 Sea Zone to 98 Sea Zone
                1 cruiser and 1 destroyer moved from 76 Sea Zone to 98 Sea Zone
                2 infantry moved from Celebes to 44 Sea Zone
                2 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
                2 infantry moved from 42 Sea Zone to Java
                      UK_Pacific take Java from Dutch
                1 infantry moved from India to 39 Sea Zone
                1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
                1 infantry moved from 41 Sea Zone to Sumatra
                      UK_Pacific take Sumatra from Dutch
                1 battleship moved from 39 Sea Zone to 76 Sea Zone
                1 infantry moved from Rhodesia to Belgian Congo
                1 infantry moved from Rhodesia to Tanganyika Territory
                3 infantry moved from Malaya to Shan State
                1 fighter moved from Siam to Shan State
                1 fighter moved from French Indo China to Shan State
                1 tactical_bomber moved from Siam to Shan State
                4 infantry moved from Burma to Yunnan
                1 artillery moved from Burma to Yunnan
                1 mech_infantry moved from India to Eastern Persia
                      British take Eastern Persia from Neutral_Allies
                1 armour moved from India to Eastern Persia
                1 artillery and 1 infantry moved from Quebec to New Brunswick Nova Scotia

    Place Units - British
                1 armour and 9 infantry placed in United Kingdom

    Turn Complete - British
                British collect 27 PUs; end with 27 PUs total

    Territory Summary for British :

    Yunnan : 1 flag, 1 artillery and 4 infantry
        Shan State : 1 flag, 2 fighters, 3 infantry and 1 tactical_bomber
        India : 1 flag, 3 aaGuns, 1 airfield and 1 harbour
        Malaya : 1 flag, 1 harbour
        Kwangtung : 1 flag, 1 harbour and 2 infantry
        Java : 1 flag, 2 infantry
        Sumatra : 1 flag, 1 infantry
        42 Sea Zone : 1 flag, 1 transport
        41 Sea Zone : 1 flag, 1 transport
        Belgian Congo : 1 flag, 1 infantry
        Iceland : 1 flag, 1 airfield
        Quebec : 1 flag, 1 factory_minor
        Gibraltar : 1 flag, 1 harbour
        New Brunswick Nova Scotia : 1 flag, 1 artillery, 1 harbour and 1 infantry
        Egypt : 1 flag, 1 armour, 2 artilleries, 1 harbour, 4 infantry and 1 mech_infantry
        Union of South Africa : 1 flag, 1 factory_minor and 1 harbour
        Scotland : 1 flag, 1 airfield
        Malta : 1 flag, 1 infantry
        United Kingdom : 1 flag, 5 aaGuns, 1 airfield, 1 armour, 1 factory_major, 2 fighters, 1 harbour, 17 infantry and 1 mech_infantry
        Tanganyika Territory : 1 flag, 1 infantry
        Morocco : 1 flag, 1 armour and 1 infantry
        76 Sea Zone : 1 flag, 1 battleship
        106 Sea Zone : 1 flag
        Eastern Persia : 1 flag, 1 armour and 1 mech_infantry
        98 Sea Zone : 1 flag, 1 cruiser and 2 destroyers
        91 Sea Zone : 1 flag, 1 carrier, 1 fighter and 1 transport

    Production/PUs Summary :

    Germans : 41 / 55
        Russians : 36 / 37
        Japanese : 35 / 42
        Americans : 53 / 73
        Chinese : 7 / 13
        British : 27 / 27
        UK_Pacific : 28 / 0
        Italians : 17 / 22
        ANZAC : 10 / 10
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 6 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 3 times
                6 was rolled 2 times
            Average roll : 2.692
            Median : 2.000
            Variance : 1.917
            Standard Deviation : 1.384
            Total rolls : 13

    Null / Other
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Japanese Combat
                1 was rolled 2 times
                4 was rolled 1 times
            Average roll : 2.000
            Median : 1.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    British Combat
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
            Average roll : 2.200
            Median : 2.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

    Chinese Combat
                1 was rolled 2 times
                6 was rolled 1 times
            Average roll : 2.667
            Median : 1.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

  • Customizer

    TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :2

    Place Units - UK_Pacific
                2 armour and 2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 28 PUs; end with 28 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 33 PUs
                Some Units in India change ownership: 2 armour and 2 mech_infantrys

    Territory Summary for UK_Pacific :

    India : 1 flag, 1 factory_major
        Celebes : 1 flag
        Java : 1 flag
        Sumatra : 1 flag

    Production/PUs Summary :

    Germans : 41 / 55
        Russians : 36 / 37
        Japanese : 35 / 42
        Americans : 53 / 73
        Chinese : 7 / 13
        British : 27 / 27
        UK_Pacific : 28 / 33
        Italians : 17 / 22
        ANZAC : 10 / 10
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 6 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 3 times
                6 was rolled 2 times
            Average roll : 2.692
            Median : 2.000
            Variance : 1.917
            Standard Deviation : 1.384
            Total rolls : 13

    Null / Other
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Japanese Combat
                1 was rolled 2 times
                4 was rolled 1 times
            Average roll : 2.000
            Median : 1.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    British Combat
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
            Average roll : 2.200
            Median : 2.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

    Chinese Combat
                1 was rolled 2 times
                6 was rolled 1 times
            Average roll : 2.667
            Median : 1.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :2

    Purchase Units - Italians
                Italians buy 1 artillery, 2 infantry and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Libya to 96 Sea Zone
                1 battleship, 1 cruiser, 1 infantry and 2 transports moved from 96 Sea Zone to 94 Sea Zone
                1 artillery moved from Tunisia to 94 Sea Zone
                1 artillery, 1 battleship, 1 cruiser, 1 infantry and 2 transports moved from 94 Sea Zone to 92 Sea Zone
                2 fighters moved from Southern Italy to 98 Sea Zone
                1 bomber moved from Northern Italy to 98 Sea Zone
                1 destroyer moved from 93 Sea Zone to 98 Sea Zone
                1 infantry moved from 92 Sea Zone to Gibraltar
                1 artillery moved from 92 Sea Zone to Morocco
                1 infantry moved from Ethiopia to Anglo Egyptian Sudan
                      Italians take Anglo Egyptian Sudan from British
                1 artillery moved from Ethiopia to Anglo Egyptian Sudan
                1 infantry moved from Kenya to Anglo Egyptian Sudan

    Combat - Italians
                Battle in Gibraltar
                Battle in Morocco
                    Italians attack with 1 artillery
                    British defend with 1 armour and 1 infantry
                        Italians roll dice for 1 battleship in Morocco, round 1 :  1/1 hits
                        Italians roll dice for 1 artillery in Morocco, round 1 :  0/1 hits
                        French roll dice for 1 armour and 1 infantry in Morocco, round 1 :  1/2 hits
                        1 infantry owned by the British and 1 artillery owned by the Italians lost in Morocco
                    French win, taking Gibraltar from British with 1 armour remaining. Battle score for attacker is -1
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 artillery
                Battle in 98 Sea Zone
                    Italians attack with 1 bomber, 1 destroyer and 2 fighters
                    British defend with 1 cruiser and 2 destroyers
                        Italians roll dice for 1 bomber, 1 destroyer and 2 fighters in 98 Sea Zone, round 1 :  2/4 hits
                        British roll dice for 1 cruiser and 2 destroyers in 98 Sea Zone, round 1 :  1/3 hits
                        1 destroyer owned by the Italians and 2 destroyers owned by the British lost in 98 Sea Zone
                        Italians roll dice for 1 bomber and 2 fighters in 98 Sea Zone, round 2 :  0/3 hits
                        British roll dice for 1 cruiser in 98 Sea Zone, round 2 :  1/1 hits
                        1 fighter owned by the Italians lost in 98 Sea Zone
                        Italians roll dice for 1 bomber and 1 fighter in 98 Sea Zone, round 3 :  2/2 hits
                        British roll dice for 1 cruiser in 98 Sea Zone, round 3 :  0/1 hits
                        1 cruiser owned by the British lost in 98 Sea Zone
                    Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 10
                    Casualties for British: 1 cruiser and 2 destroyers
                    Casualties for Italians: 1 destroyer and 1 fighter

    Non Combat Move - Italians
                1 fighter moved from 98 Sea Zone to Tobruk
                1 mech_infantry moved from Alexandria to Tobruk
                1 armour moved from Alexandria to Tobruk
                1 artillery moved from Yugoslavia to Northern Italy
                2 infantry moved from Northern Italy to Southern Italy
                1 bomber moved from 98 Sea Zone to Southern Italy

    Place Units - Italians
                2 submarines placed in 93 Sea Zone
                1 artillery and 2 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 18 PUs; end with 18 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs

    Territory Summary for Italians :

    Alexandria : 1 flag, 1 artillery and 3 infantry
        Gibraltar : 1 flag, 1 harbour and 1 infantry
        Kenya : 1 flag
        Anglo Egyptian Sudan : 1 flag, 1 artillery and 2 infantry
        Southern France : 1 flag, 1 armour, 1 artillery, 1 factory_minor and 1 harbour
        Tunisia : 1 flag
        Tobruk : 1 flag, 1 armour, 1 fighter and 1 mech_infantry
        Northern Italy : 1 flag, 2 aaGuns, 2 artilleries, 1 factory_major and 2 infantry
        Southern Italy : 1 flag, 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 harbour and 2 infantry
        93 Sea Zone : 1 flag, 2 submarines
        92 Sea Zone : 1 flag, 1 battleship, 1 cruiser and 2 transports
        Yugoslavia : 1 flag, 1 armour

    Production/PUs Summary :

    Germans : 41 / 55
        Russians : 36 / 37
        Japanese : 35 / 42
        Americans : 53 / 73
        Chinese : 7 / 13
        British : 26 / 27
        UK_Pacific : 28 / 33
        Italians : 18 / 28
        ANZAC : 10 / 10
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 3 times
                3 was rolled 1 times
                4 was rolled 5 times
                5 was rolled 1 times
                6 was rolled 5 times
            Average roll : 3.722
            Median : 4.000
            Variance : 0.941
            Standard Deviation : 0.970
            Total rolls : 18

    French Combat
                2 was rolled 1 times
                4 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    British Combat
                1 was rolled 1 times
                2 was rolled 1 times
                4 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.400
            Median : 4.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

    Italians Combat
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 4 times
            Average roll : 4.000
            Median : 4.000
            Variance : 1.100
            Standard Deviation : 1.049
            Total rolls : 11

  • Customizer

    TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :2

    Purchase Units - ANZAC
                ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 20 Sea Zone
                1 artillery and 1 infantry moved from 20 Sea Zone to Formosa

    Combat - ANZAC
                Battle in Formosa

    Non Combat Move - ANZAC
                1 infantry moved from Malaya to Shan State
                3 fighters moved from Dutch New Guinea to South Australia
                1 infantry moved from Queensland to New South Wales
                1 cruiser and 1 destroyer moved from 45 Sea Zone to 20 Sea Zone

    Place Units - ANZAC
                1 artillery and 2 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 11 PUs; end with 11 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs

    Territory Summary for ANZAC :

    Formosa : 1 flag, 1 artillery and 1 infantry
        Shan State : 1 flag, 1 infantry
        Queensland : 1 flag, 1 airfield and 1 harbour
        New Zealand : 1 flag, 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 flag, 2 aaGuns, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 5 infantry
        South Australia : 1 flag, 3 fighters
        Dutch New Guinea : 1 flag
        20 Sea Zone : 1 flag, 1 cruiser, 1 destroyer and 1 transport
        Egypt : 1 flag, 2 infantry

    Production/PUs Summary :

    Germans : 41 / 55
        Russians : 36 / 37
        Japanese : 34 / 42
        Americans : 53 / 73
        Chinese : 7 / 13
        British : 26 / 27
        UK_Pacific : 28 / 33
        Italians : 18 / 28
        ANZAC : 11 / 21
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • Customizer

    TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :2

    Politics - French
                Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - French
                2 infantry moved from Algeria to Tunisia
                      French take Tunisia from Italians

    Combat - French

    Non Combat Move - French
                1 infantry moved from Trans-Jordan to Egypt
                1 infantry moved from French West Africa to French Central Africa

    Turn Complete - French

    Territory Summary for French :

    Egypt : 1 flag, 1 infantry
        United Kingdom : 1 flag, 2 infantry
        French Central Africa : 1 flag, 1 infantry
        Tunisia : 1 flag, 2 infantry
        81 Sea Zone : 1 flag, 1 destroyer

    Production/PUs Summary :

    Germans : 41 / 55
        Russians : 36 / 37
        Japanese : 34 / 42
        Americans : 53 / 73
        Chinese : 7 / 13
        British : 26 / 27
        UK_Pacific : 28 / 33
        Italians : 17 / 28
        ANZAC : 11 / 21
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • Comin into the British capital!! You scrambling in SZ110?

  • Customizer

    if you post after combat move I can see what you’re bringing.


  • TripleA Move Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :3

    Purchase Units - Germans
                Germans buy 5 armour, 2 artilleries, 2 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - Germans
                2 artilleries moved from Western Germany to 113 Sea Zone
                3 artilleries moved from Germany to 113 Sea Zone
                3 armour moved from Germany to 113 Sea Zone
                4 infantry moved from Germany to 113 Sea Zone
                5 infantry moved from Western Germany to 113 Sea Zone
                3 armour, 5 artilleries, 1 carrier, 1 cruiser, 1 destroyer, 9 infantry and 9 transports moved from 113 Sea Zone to 110 Sea Zone
                1 armour moved from Normandy Bordeaux to 110 Sea Zone
                5 artilleries moved from 110 Sea Zone to United Kingdom
                9 infantry moved from 110 Sea Zone to United Kingdom
                4 armour moved from 110 Sea Zone to United Kingdom
                3 fighters moved from Western Germany to United Kingdom
                2 bombers moved from Western Germany to United Kingdom
                4 tactical_bombers moved from Western Germany to United Kingdom
                1 submarine moved from 109 Sea Zone to 91 Sea Zone

    Airborne Attack Move - Germans

  • Customizer

    no scramble


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :3

    Purchase Units - Germans
                Germans buy 5 armour, 2 artilleries, 2 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - Germans
                2 artilleries moved from Western Germany to 113 Sea Zone
                3 artilleries moved from Germany to 113 Sea Zone
                3 armour moved from Germany to 113 Sea Zone
                4 infantry moved from Germany to 113 Sea Zone
                5 infantry moved from Western Germany to 113 Sea Zone
                3 armour, 5 artilleries, 1 carrier, 1 cruiser, 1 destroyer, 9 infantry and 9 transports moved from 113 Sea Zone to 110 Sea Zone
                1 armour moved from Normandy Bordeaux to 110 Sea Zone
                5 artilleries moved from 110 Sea Zone to United Kingdom
                9 infantry moved from 110 Sea Zone to United Kingdom
                4 armour moved from 110 Sea Zone to United Kingdom
                3 fighters moved from Western Germany to United Kingdom
                2 bombers moved from Western Germany to United Kingdom
                4 tactical_bombers moved from Western Germany to United Kingdom
                1 submarine moved from 109 Sea Zone to 91 Sea Zone

    Combat - Germans
                Battle in 91 Sea Zone
                    Germans attack with 1 submarine
                    British defend with 1 carrier, 1 fighter and 1 transport
                        Germans roll dice for 1 submarine in 91 Sea Zone, round 1 :  1/1 hits
                    Units damaged: 1 carrier owned by the British
                        British roll dice for 1 carrier and 1 transport in 91 Sea Zone, round 1 :  0/1 hits
                        Germans roll dice for 1 submarine in 91 Sea Zone, round 2 :  0/1 hits
                        British roll dice for 1 carrier and 1 transport in 91 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Germans lost in 91 Sea Zone
                    British win with 1 carrier, 1 fighter and 1 transport remaining. Battle score for attacker is -6
                    Casualties for Germans: 1 submarine
                Battle in United Kingdom
                    Germans attack with 4 armour, 5 artilleries, 2 bombers, 3 fighters, 9 infantry and 4 tactical_bombers
                    French defend with 2 infantry; British defend with 5 aaGuns, 1 airfield, 1 armour, 1 factory_major, 2 fighters, 1 harbour, 17 infantry and 1 mech_infantry; Americans defend with
                        AA guns fire in United Kingdom :  4/9 hits
                        2 tactical_bombers owned by the Germans and 2 fighters owned by the Germans lost in United Kingdom
                        Germans roll dice for 1 cruiser in United Kingdom, round 1 :  0/1 hits
                        Germans roll dice for 4 armour, 5 artilleries, 2 bombers, 1 fighter, 9 infantry and 2 tactical_bombers in United Kingdom, round 1 :  11/23 hits
                        British roll dice for 5 aaGuns, 1 armour, 2 fighters, 19 infantry and 1 mech_infantry in United Kingdom, round 1 :  6/23 hits
                        4 infantry owned by the British , 2 infantry owned by the French , 6 infantry owned by the Germans and 5 aaGuns owned by the British lost in United Kingdom
                        Germans roll dice for 4 armour, 5 artilleries, 2 bombers, 1 fighter, 3 infantry and 2 tactical_bombers in United Kingdom, round 2 :  8/17 hits
                        British roll dice for 1 armour, 2 fighters, 13 infantry and 1 mech_infantry in United Kingdom, round 2 :  8/17 hits
                        8 infantry owned by the British , 3 infantry owned by the Germans and 5 artilleries owned by the Germans lost in United Kingdom
                        Germans roll dice for 4 armour, 2 bombers, 1 fighter and 2 tactical_bombers in United Kingdom, round 3 :  4/9 hits
                        British roll dice for 1 armour, 2 fighters, 5 infantry and 1 mech_infantry in United Kingdom, round 3 :  4/9 hits
                        4 infantry owned by the British , 1 tactical_bomber owned by the Germans and 3 armour owned by the Germans lost in United Kingdom
                        Germans roll dice for 1 armour, 2 bombers, 1 fighter and 1 tactical_bomber in United Kingdom, round 4 :  4/5 hits
                        British roll dice for 1 armour, 2 fighters, 1 infantry and 1 mech_infantry in United Kingdom, round 4 :  3/5 hits
                        1 infantry owned by the British , 1 armour owned by the British , 1 bomber owned by the Germans , 1 tactical_bomber owned by the Germans , 1 mech_infantry owned by the British , 1 fighter owned by the British and 1 fighter owned by the Germans lost in United Kingdom
                        Germans roll dice for 1 armour and 1 bomber in United Kingdom, round 5 :  2/2 hits
                        British roll dice for 1 fighter in United Kingdom, round 5 :  1/1 hits
                        1 bomber owned by the Germans and 1 fighter owned by the British lost in United Kingdom
                    Germans captures 27PUs while taking British capital
                    Germans converts factory_major into different units
                    Germans win, taking United Kingdom from British with 1 armour remaining. Battle score for attacker is -56
                    Casualties for Germans: 3 armour, 5 artilleries, 2 bombers, 3 fighters, 9 infantry and 4 tactical_bombers
                    Casualties for French: 2 infantry
                    Casualties for British: 5 aaGuns, 1 armour, 2 fighters, 17 infantry and 1 mech_infantry
                    1 fighter owned by the British forced to land in Morocco
                Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans

    Non Combat Move - Germans
                1 bomber could not land in United Kingdom and was removed
                4 artilleries moved from Germany to Poland
                4 armour moved from Germany to Romania
                1 mech_infantry moved from Germany to Romania
                1 armour moved from Greece to Romania

    Place Units - Germans
                1 submarine placed in 110 Sea Zone
                5 armour, 2 artilleries, 2 infantry and 1 mech_infantry placed in Germany

    Turn Complete - Germans
                Germans collect 47 PUs; end with 75 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 80 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 85 PUs

    Territory Summary for Germans :

    United Kingdom : 1 flag, 1 airfield, 1 armour, 1 factory_minor and 1 harbour
        Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield and 1 factory_minor
        Slovakia Hungary : 1 flag, 8 infantry
        Western Germany : 1 flag, 3 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Romania : 1 flag, 5 armour, 1 infantry and 1 mech_infantry
        Poland : 1 flag, 4 artilleries and 8 infantry
        Germany : 1 flag, 3 aaGuns, 5 armour, 2 artilleries, 1 factory_major, 2 infantry and 1 mech_infantry
        Denmark : 1 flag, 1 infantry
        Bulgaria : 1 flag
        Greece : 1 flag, 1 infantry
        Finland : 1 flag, 7 infantry
        110 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 9 transports

    Production/PUs Summary :

    Germans : 47 / 85
        Russians : 36 / 37
        Japanese : 34 / 42
        Americans : 53 / 73
        Chinese : 7 / 13
        British : 20 / 0
        UK_Pacific : 28 / 33
        Italians : 17 / 28
        ANZAC : 11 / 21
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 25 times
                2 was rolled 20 times
                3 was rolled 23 times
                4 was rolled 12 times
                5 was rolled 25 times
                6 was rolled 20 times
            Average roll : 3.416
            Median : 3.000
            Variance : 0.992
            Standard Deviation : 0.996
            Total rolls : 125

    Germans Combat
                1 was rolled 14 times
                2 was rolled 7 times
                3 was rolled 12 times
                4 was rolled 5 times
                5 was rolled 15 times
                6 was rolled 6 times
            Average roll : 3.305
            Median : 3.000
            Variance : 1.707
            Standard Deviation : 1.306
            Total rolls : 59

    British Combat
                1 was rolled 11 times
                2 was rolled 13 times
                3 was rolled 11 times
                4 was rolled 7 times
                5 was rolled 10 times
                6 was rolled 14 times
            Average roll : 3.515
            Median : 3.000
            Variance : 0.462
            Standard Deviation : 0.679
            Total rolls : 66


  • I m guessing since I m not at war with U.S.A yet that’s why there’s still an American bomber still in Britain even tho I took it???

  • Customizer

    I guess, that’s weird though.

  • Customizer

    TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :3

    Politics - Russians
                Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
                Russians takes Political Action: Political Action Russians To War With Germans
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
                Russians takes Political Action: Political Action Russians To War With Italians
                    Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War

    Purchase Units - Russians
                Russians buy 6 armour; Remaining resources: 1 PUs;

    Combat Move - Russians
                1 infantry moved from Novgorod to 115 Sea Zone
                1 infantry moved from Novgorod to 115 Sea Zone
                2 infantry and 1 transport moved from 115 Sea Zone to 113 Sea Zone
                2 infantry moved from 113 Sea Zone to Western Germany
                1 infantry moved from Buyant-Uhaa to Chahar
                      Chinese take Chahar from Japanese
                1 cruiser moved from 115 Sea Zone to 113 Sea Zone

    Combat - Russians
                Battle in Western Germany
                    Russians attack with 2 infantry
                    Germans defend with 3 aaGuns, 1 airfield, 1 factory_major and 1 harbour
                    Russians converts factory_major into different units
                    Russians win, taking Western Germany from Germans with 2 infantry remaining. Battle score for attacker is 12
                    Casualties for Germans: 3 aaGuns
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

    Non Combat Move - Russians
                2 fighters moved from 115 Sea Zone to 113 Sea Zone
                1 carrier and 1 submarine moved from 115 Sea Zone to 113 Sea Zone
                2 artilleries and 2 infantry moved from Novgorod to Karelia
                13 infantry moved from Novgorod to Baltic States
                1 fighter and 2 tactical_bombers moved from Novgorod to Baltic States
                2 aaGuns moved from Belarus to Baltic States
                2 aaGuns moved from Novgorod to Baltic States
                1 armour, 3 artilleries, 8 infantry and 1 mech_infantry moved from Ukraine to Bessarabia
                4 infantry moved from Russia to Bryansk
                1 infantry moved from Caucasus to Northwest Persia
                      Russians take Northwest Persia from Neutral_Allies
                1 infantry moved from Caucasus to Northwest Persia
                1 armour and 1 mech_infantry moved from Turkmenistan to Persia
                      Russians take Persia from Neutral_Allies

    Place Units - Russians
                3 armour placed in Novgorod
                3 armour placed in Ukraine

    Turn Complete - Russians
                Russians collect 43 PUs; end with 44 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 49 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 52 PUs

    Territory Summary for Russians :

    Chahar : 1 flag, 1 infantry
        Yenisey : 1 flag, 6 infantry
        Yakut S.S.R. : 1 flag, 2 aaGuns and 12 infantry
        Olgiy : 1 flag, 2 infantry
        Dzavhan : 1 flag, 1 infantry
        Central Mongolia : 1 flag
        Buyant-Uhaa : 1 flag, 1 infantry
        Ulaanbaatar : 1 flag, 1 infantry
        Tsagaan Olom : 1 flag
        Western Germany : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
        Karelia : 1 flag, 2 artilleries and 3 infantry
        Baltic States : 1 flag, 4 aaGuns, 1 fighter, 14 infantry and 2 tactical_bombers
        Bryansk : 1 flag, 4 infantry
        Eastern Poland : 1 flag, 1 infantry
        Bessarabia : 1 flag, 1 armour, 3 artilleries, 9 infantry and 1 mech_infantry
        Russia : 1 flag, 1 airfield and 1 factory_major
        Ukraine : 1 flag, 3 armour and 1 factory_minor
        Volgograd : 1 flag, 1 factory_minor
        Novgorod : 1 flag, 1 airfield, 3 armour, 1 factory_minor and 1 harbour
        125 Sea Zone : 1 flag, 1 submarine
        113 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 2 fighters, 1 submarine and 1 transport
        Northwest Persia : 1 flag, 2 infantry
        Persia : 1 flag, 1 armour, 2 infantry and 1 mech_infantry

    Production/PUs Summary :

    Germans : 42 / 85
        Russians : 43 / 52
        Japanese : 33 / 42
        Americans : 53 / 73
        Chinese : 8 / 13
        British : 20 / 0
        UK_Pacific : 28 / 33
        Italians : 17 / 28
        ANZAC : 11 / 21
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :3

    Purchase Units - Japanese
                Japanese buy 7 armour; Remaining resources: 0 PUs;

    Combat Move - Japanese
                2 units repaired.
                1 armour moved from Hawaiian Islands to 26 Sea Zone
                2 artilleries moved from Hawaiian Islands to 26 Sea Zone
                3 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 armour, 2 artilleries, 3 infantry and 3 transports moved from 26 Sea Zone to 1 Sea Zone
                3 infantry moved from 1 Sea Zone to Alaska
                2 artilleries moved from 1 Sea Zone to Alaska
                1 armour moved from 1 Sea Zone to Alaska
                2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 3 fighters, 1 submarine and 3 tactical_bombers moved from 26 Sea Zone to 10 Sea Zone
                1 infantry moved from Amur to Siberia
                      Japanese take Siberia from Russians
                2 infantry moved from Amur to Sakha
                      Japanese take Sakha from Russians
                3 infantry moved from Manchuria to Buyant-Uhaa
                1 infantry moved from Jehol to Buyant-Uhaa
                1 infantry moved from Suiyuyan to Kansu
                      Japanese take Kansu from Chinese
                1 artillery moved from Suiyuyan to Chahar
                1 infantry moved from Suiyuyan to Chahar
                1 infantry moved from Hopei to Shensi
                      Japanese take Shensi from Chinese
                1 artillery moved from Hopei to Kweichow
                1 infantry moved from Hopei to Kweichow
                1 artillery moved from Anhwe to Kweichow
                6 infantry moved from Anhwe to Kweichow
                1 artillery moved from Kiangsi to Kwangtung
                3 armour moved from Kiangsu to Kwangtung
                3 infantry moved from Kwangsi to Yunnan
                2 fighters moved from Hunan to 20 Sea Zone
                1 tactical_bomber moved from Hunan to 20 Sea Zone
                4 tactical_bombers moved from Hunan to Yunnan
                5 fighters moved from Hunan to Yunnan
                2 bombers moved from Hunan to Yunnan

    Combat - Japanese
                Battle in Buyant-Uhaa
                    Japanese attack with 4 infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 4 infantry in Buyant-Uhaa, round 1 :  2/4 hits
                        Russians roll dice for 1 infantry in Buyant-Uhaa, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Buyant-Uhaa
                    Japanese win, taking Buyant-Uhaa from Russians with 4 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Chahar
                    Japanese attack with 1 artillery and 1 infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 artillery and 1 infantry in Chahar, round 1 :  1/2 hits
                        Chinese roll dice for 1 infantry in Chahar, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Chahar
                    Japanese win, taking Chahar from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Kweichow
                    Japanese attack with 2 artilleries and 7 infantry
                    Chinese defend with 2 infantry
                        Japanese roll dice for 2 artilleries and 7 infantry in Kweichow, round 1 :  3/9 hits
                        Chinese roll dice for 2 infantry in Kweichow, round 1 :  1/2 hits
                        1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
                    Japanese win, taking Kweichow from Chinese with 2 artilleries and 6 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 2 infantry
                Battle in Yunnan
                    Japanese attack with 2 bombers, 5 fighters, 3 infantry and 4 tactical_bombers
                    British defend with 1 artillery and 4 infantry; Chinese defend with 1 fighter and 7 infantry
                        Japanese roll dice for 2 bombers, 5 fighters, 3 infantry and 4 tactical_bombers in Yunnan, round 1 :  6/14 hits
                        Chinese roll dice for 1 artillery, 1 fighter and 11 infantry in Yunnan, round 1 :  4/13 hits
                        4 infantry owned by the British , 2 infantry owned by the Japanese , 1 tactical_bomber owned by the Japanese , 1 artillery owned by the British , 1 infantry owned by the Chinese and 1 fighter owned by the Japanese lost in Yunnan
                        Japanese roll dice for 2 bombers, 4 fighters, 1 infantry and 3 tactical_bombers in Yunnan, round 2 :  7/10 hits
                        Chinese roll dice for 1 fighter and 6 infantry in Yunnan, round 2 :  0/7 hits
                        1 fighter owned by the Chinese and 6 infantry owned by the Chinese lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 2 bombers, 4 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 20
                    Casualties for Japanese: 1 fighter, 2 infantry and 1 tactical_bomber
                    Casualties for British: 1 artillery and 4 infantry
                    Casualties for Chinese: 1 fighter and 7 infantry
                Battle in 20 Sea Zone
                    Japanese attack with 2 fighters and 1 tactical_bomber
                    ANZAC defend with 1 cruiser, 1 destroyer and 1 transport
                        Japanese roll dice for 2 fighters and 1 tactical_bomber in 20 Sea Zone, round 1 :  1/3 hits
                        ANZAC roll dice for 1 cruiser, 1 destroyer and 1 transport in 20 Sea Zone, round 1 :  1/2 hits
                        1 destroyer owned by the ANZAC and 1 fighter owned by the Japanese lost in 20 Sea Zone
                        Japanese roll dice for 1 fighter and 1 tactical_bomber in 20 Sea Zone, round 2 :  1/2 hits
                        ANZAC roll dice for 1 cruiser and 1 transport in 20 Sea Zone, round 2 :  0/1 hits
                        1 cruiser owned by the ANZAC lost in 20 Sea Zone
                        1 transport owned by the ANZAC lost in 20 Sea Zone
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 17
                    Casualties for Japanese: 1 fighter
                    Casualties for ANZAC: 1 cruiser, 1 destroyer and 1 transport
                Battle in Kwangtung
                    Japanese attack with 3 armour and 1 artillery
                    British defend with 1 harbour and 2 infantry
                        Japanese roll dice for 3 armour and 1 artillery in Kwangtung, round 1 :  3/4 hits
                        UK_Pacific roll dice for 2 infantry in Kwangtung, round 1 :  1/2 hits
                        2 infantry owned by the British and 1 artillery owned by the Japanese lost in Kwangtung
                    Japanese win, taking Kwangtung from UK_Pacific with 3 armour remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 artillery
                    Casualties for British: 2 infantry
                Battle in Alaska
                Battle in 10 Sea Zone
                    Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 3 fighters, 1 submarine and 3 tactical_bombers
                    Americans defend with 2 battleships, 2 carriers, 1 destroyer, 3 fighters, 1 tactical_bomber and 2 transports
                        Japanese roll dice for 1 submarine in 10 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 3 fighters and 3 tactical_bombers in 10 Sea Zone, round 1 :  6/12 hits
                    Units damaged: 2 battleships owned by the Americans and 1 carrier owned by the Americans
                        Americans roll dice for 2 battleships, 2 carriers, 1 destroyer, 3 fighters, 1 tactical_bomber and 2 transports in 10 Sea Zone, round 1 :  2/9 hits
                    Units damaged: 2 battleships owned by the Japanese
                        1 destroyer owned by the Americans and 1 carrier owned by the Americans lost in 10 Sea Zone
                        Japanese roll dice for 1 submarine in 10 Sea Zone, round 2 :  1/1 hits
                        1 carrier owned by the Americans lost in 10 Sea Zone
                        Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 3 fighters and 3 tactical_bombers in 10 Sea Zone, round 2 :  4/12 hits
                        Americans roll dice for 3 fighters and 1 tactical_bomber in 10 Sea Zone, round 2 :  0/4 hits
                        Americans roll dice for 2 battleships and 2 transports in 10 Sea Zone, round 2 :  2/2 hits
                        3 fighters owned by the Americans , 1 destroyer owned by the Japanese , 1 tactical_bomber owned by the Americans and 1 submarine owned by the Japanese lost in 10 Sea Zone
                        Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 3 fighters and 3 tactical_bombers in 10 Sea Zone, round 3 :  7/11 hits
                        Americans roll dice for 2 battleships and 2 transports in 10 Sea Zone, round 3 :  0/2 hits
                        2 battleships owned by the Americans and 2 transports owned by the Americans lost in 10 Sea Zone
                    Japanese win, taking Alaska from Americans, taking 10 Sea Zone from Neutral with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 121
                    Casualties for Japanese: 1 destroyer and 1 submarine
                    Casualties for Americans: 2 battleships, 2 carriers, 1 destroyer, 3 fighters, 1 tactical_bomber and 2 transports

    Non Combat Move - Japanese
                1 tactical_bomber moved from 20 Sea Zone to Kwangsi
                1 fighter moved from 20 Sea Zone to Kwangsi
                2 bombers moved from Yunnan to Kwangsi
                4 fighters moved from Yunnan to Kwangsi
                3 tactical_bombers moved from Yunnan to Kwangsi

    Place Units - Japanese
                3 armour placed in Kiangsu
                4 armour placed in Korea

    Turn Complete - Japanese
                Japanese collect 45 PUs; end with 45 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 50 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 flag, 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Iwo Jima : 1 flag, 1 infantry
        Paulau Island : 1 flag, 1 infantry
        Kwangsi : 1 flag, 2 bombers, 5 fighters and 4 tactical_bombers
        Korea : 1 flag, 1 aaGun, 4 armour and 1 factory_major
        Kiangsu : 1 flag, 3 armour and 1 factory_minor
        Japan : 1 flag, 3 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Okinawa : 1 flag, 1 infantry
        Manchuria : 1 flag, 1 aaGun
        Shensi : 1 flag, 1 infantry
        Yunnan : 1 flag, 1 infantry
        Suiyuyan : 1 flag
        Kweichow : 1 flag, 2 artilleries and 6 infantry
        Hunan : 1 flag
        Kansu : 1 flag, 1 infantry
        Hopei : 1 flag
        Chahar : 1 flag, 1 artillery and 1 infantry
        Anhwe : 1 flag
        Kwangtung : 1 flag, 3 armour and 1 harbour
        Alaska : 1 flag, 1 armour, 2 artilleries and 3 infantry
        Hawaiian Islands : 1 flag, 1 airfield and 1 harbour
        Sakha : 1 flag, 2 infantry
        Amur : 1 flag
        Siberia : 1 flag, 1 infantry
        French Indo China : 1 flag
        26 Sea Zone : 1 flag
        10 Sea Zone : 1 flag, 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 3 fighters and 3 tactical_bombers
        1 Sea Zone : 1 flag, 3 transports
        Buyant-Uhaa : 1 flag, 4 infantry

    Production/PUs Summary :

    Germans : 42 / 85
        Russians : 41 / 52
        Japanese : 45 / 50
        Americans : 51 / 73
        Chinese : 3 / 13
        British : 20 / 0
        UK_Pacific : 25 / 33
        Italians : 17 / 28
        ANZAC : 11 / 21
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 18 times
                2 was rolled 18 times
                3 was rolled 25 times
                4 was rolled 22 times
                5 was rolled 17 times
                6 was rolled 31 times
            Average roll : 3.725
            Median : 4.000
            Variance : 1.162
            Standard Deviation : 1.078
            Total rolls : 131

    Japanese Combat
                1 was rolled 16 times
                2 was rolled 12 times
                3 was rolled 19 times
                4 was rolled 12 times
                5 was rolled 10 times
                6 was rolled 16 times
            Average roll : 3.424
            Median : 3.000
            Variance : 0.679
            Standard Deviation : 0.824
            Total rolls : 85

    ANZAC Combat
                2 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Russians Combat
                5 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    UK_Pacific Combat
                2 was rolled 1 times
                4 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Americans Combat
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 5 times
                5 was rolled 3 times
                6 was rolled 7 times
            Average roll : 4.824
            Median : 5.000
            Variance : 2.562
            Standard Deviation : 1.601
            Total rolls : 17

    Chinese Combat
                1 was rolled 2 times
                2 was rolled 3 times
                3 was rolled 5 times
                4 was rolled 3 times
                5 was rolled 3 times
                6 was rolled 7 times
            Average roll : 4.000
            Median : 4.000
            Variance : 0.955
            Standard Deviation : 0.977
            Total rolls : 23


  • Hey! I thought Russia couldnt declare war on Germany until the fourth round!?

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