Mugzy vs Most Holy
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :2
Purchase Units - Italians
Italians buy 1 artillery, 2 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Libya to 96 Sea Zone
1 battleship, 1 cruiser, 1 infantry and 2 transports moved from 96 Sea Zone to 94 Sea Zone
1 artillery moved from Tunisia to 94 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 infantry and 2 transports moved from 94 Sea Zone to 92 Sea Zone
2 fighters moved from Southern Italy to 98 Sea Zone
1 bomber moved from Northern Italy to 98 Sea Zone
1 destroyer moved from 93 Sea Zone to 98 Sea Zone
1 infantry moved from 92 Sea Zone to Gibraltar
1 artillery moved from 92 Sea Zone to Morocco
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 artillery moved from Ethiopia to Anglo Egyptian Sudan
1 infantry moved from Kenya to Anglo Egyptian SudanCombat - Italians
Battle in Gibraltar
Battle in Morocco
Italians attack with 1 artillery
British defend with 1 armour and 1 infantry
Italians roll dice for 1 battleship in Morocco, round 1 : 1/1 hits
Italians roll dice for 1 artillery in Morocco, round 1 : 0/1 hits
French roll dice for 1 armour and 1 infantry in Morocco, round 1 : 1/2 hits
1 infantry owned by the British and 1 artillery owned by the Italians lost in Morocco
French win, taking Gibraltar from British with 1 armour remaining. Battle score for attacker is -1
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery
Battle in 98 Sea Zone
Italians attack with 1 bomber, 1 destroyer and 2 fighters
British defend with 1 cruiser and 2 destroyers
Italians roll dice for 1 bomber, 1 destroyer and 2 fighters in 98 Sea Zone, round 1 : 2/4 hits
British roll dice for 1 cruiser and 2 destroyers in 98 Sea Zone, round 1 : 1/3 hits
1 destroyer owned by the Italians and 2 destroyers owned by the British lost in 98 Sea Zone
Italians roll dice for 1 bomber and 2 fighters in 98 Sea Zone, round 2 : 0/3 hits
British roll dice for 1 cruiser in 98 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Italians lost in 98 Sea Zone
Italians roll dice for 1 bomber and 1 fighter in 98 Sea Zone, round 3 : 2/2 hits
British roll dice for 1 cruiser in 98 Sea Zone, round 3 : 0/1 hits
1 cruiser owned by the British lost in 98 Sea Zone
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 10
Casualties for British: 1 cruiser and 2 destroyers
Casualties for Italians: 1 destroyer and 1 fighterNon Combat Move - Italians
1 fighter moved from 98 Sea Zone to Tobruk
1 mech_infantry moved from Alexandria to Tobruk
1 armour moved from Alexandria to Tobruk
1 artillery moved from Yugoslavia to Northern Italy
2 infantry moved from Northern Italy to Southern Italy
1 bomber moved from 98 Sea Zone to Southern ItalyPlace Units - Italians
2 submarines placed in 93 Sea Zone
1 artillery and 2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUsTerritory Summary for Italians :
Alexandria : 1 flag, 1 artillery and 3 infantry
Gibraltar : 1 flag, 1 harbour and 1 infantry
Kenya : 1 flag
Anglo Egyptian Sudan : 1 flag, 1 artillery and 2 infantry
Southern France : 1 flag, 1 armour, 1 artillery, 1 factory_minor and 1 harbour
Tunisia : 1 flag
Tobruk : 1 flag, 1 armour, 1 fighter and 1 mech_infantry
Northern Italy : 1 flag, 2 aaGuns, 2 artilleries, 1 factory_major and 2 infantry
Southern Italy : 1 flag, 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 harbour and 2 infantry
93 Sea Zone : 1 flag, 2 submarines
92 Sea Zone : 1 flag, 1 battleship, 1 cruiser and 2 transports
Yugoslavia : 1 flag, 1 armourProduction/PUs Summary :
Germans : 41 / 55
Russians : 36 / 37
Japanese : 35 / 42
Americans : 53 / 73
Chinese : 7 / 13
British : 26 / 27
UK_Pacific : 28 / 33
Italians : 18 / 28
ANZAC : 10 / 10
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 5 times
5 was rolled 1 times
6 was rolled 5 times
Average roll : 3.722
Median : 4.000
Variance : 0.941
Standard Deviation : 0.970
Total rolls : 18French Combat
2 was rolled 1 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2British Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 3.400
Median : 4.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Italians Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 4.000
Median : 4.000
Variance : 1.100
Standard Deviation : 1.049
Total rolls : 11 -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :2
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to FormosaCombat - ANZAC
Battle in FormosaNon Combat Move - ANZAC
1 infantry moved from Malaya to Shan State
3 fighters moved from Dutch New Guinea to South Australia
1 infantry moved from Queensland to New South Wales
1 cruiser and 1 destroyer moved from 45 Sea Zone to 20 Sea ZonePlace Units - ANZAC
1 artillery and 2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUsTerritory Summary for ANZAC :
Formosa : 1 flag, 1 artillery and 1 infantry
Shan State : 1 flag, 1 infantry
Queensland : 1 flag, 1 airfield and 1 harbour
New Zealand : 1 flag, 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 flag, 2 aaGuns, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 5 infantry
South Australia : 1 flag, 3 fighters
Dutch New Guinea : 1 flag
20 Sea Zone : 1 flag, 1 cruiser, 1 destroyer and 1 transport
Egypt : 1 flag, 2 infantryProduction/PUs Summary :
Germans : 41 / 55
Russians : 36 / 37
Japanese : 34 / 42
Americans : 53 / 73
Chinese : 7 / 13
British : 26 / 27
UK_Pacific : 28 / 33
Italians : 18 / 28
ANZAC : 11 / 21
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :2
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
2 infantry moved from Algeria to Tunisia
French take Tunisia from ItaliansCombat - French
Non Combat Move - French
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from French West Africa to French Central AfricaTurn Complete - French
Territory Summary for French :
Egypt : 1 flag, 1 infantry
United Kingdom : 1 flag, 2 infantry
French Central Africa : 1 flag, 1 infantry
Tunisia : 1 flag, 2 infantry
81 Sea Zone : 1 flag, 1 destroyerProduction/PUs Summary :
Germans : 41 / 55
Russians : 36 / 37
Japanese : 34 / 42
Americans : 53 / 73
Chinese : 7 / 13
British : 26 / 27
UK_Pacific : 28 / 33
Italians : 17 / 28
ANZAC : 11 / 21
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
Comin into the British capital!! You scrambling in SZ110?
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if you post after combat move I can see what you’re bringing.
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TripleA Move Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Purchase Units - Germans
Germans buy 5 armour, 2 artilleries, 2 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 1 PUs;Combat Move - Germans
2 artilleries moved from Western Germany to 113 Sea Zone
3 artilleries moved from Germany to 113 Sea Zone
3 armour moved from Germany to 113 Sea Zone
4 infantry moved from Germany to 113 Sea Zone
5 infantry moved from Western Germany to 113 Sea Zone
3 armour, 5 artilleries, 1 carrier, 1 cruiser, 1 destroyer, 9 infantry and 9 transports moved from 113 Sea Zone to 110 Sea Zone
1 armour moved from Normandy Bordeaux to 110 Sea Zone
5 artilleries moved from 110 Sea Zone to United Kingdom
9 infantry moved from 110 Sea Zone to United Kingdom
4 armour moved from 110 Sea Zone to United Kingdom
3 fighters moved from Western Germany to United Kingdom
2 bombers moved from Western Germany to United Kingdom
4 tactical_bombers moved from Western Germany to United Kingdom
1 submarine moved from 109 Sea Zone to 91 Sea ZoneAirborne Attack Move - Germans
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no scramble
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Purchase Units - Germans
Germans buy 5 armour, 2 artilleries, 2 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 1 PUs;Combat Move - Germans
2 artilleries moved from Western Germany to 113 Sea Zone
3 artilleries moved from Germany to 113 Sea Zone
3 armour moved from Germany to 113 Sea Zone
4 infantry moved from Germany to 113 Sea Zone
5 infantry moved from Western Germany to 113 Sea Zone
3 armour, 5 artilleries, 1 carrier, 1 cruiser, 1 destroyer, 9 infantry and 9 transports moved from 113 Sea Zone to 110 Sea Zone
1 armour moved from Normandy Bordeaux to 110 Sea Zone
5 artilleries moved from 110 Sea Zone to United Kingdom
9 infantry moved from 110 Sea Zone to United Kingdom
4 armour moved from 110 Sea Zone to United Kingdom
3 fighters moved from Western Germany to United Kingdom
2 bombers moved from Western Germany to United Kingdom
4 tactical_bombers moved from Western Germany to United Kingdom
1 submarine moved from 109 Sea Zone to 91 Sea ZoneCombat - Germans
Battle in 91 Sea Zone
Germans attack with 1 submarine
British defend with 1 carrier, 1 fighter and 1 transport
Germans roll dice for 1 submarine in 91 Sea Zone, round 1 : 1/1 hits
Units damaged: 1 carrier owned by the British
British roll dice for 1 carrier and 1 transport in 91 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 carrier and 1 transport in 91 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Germans lost in 91 Sea Zone
British win with 1 carrier, 1 fighter and 1 transport remaining. Battle score for attacker is -6
Casualties for Germans: 1 submarine
Battle in United Kingdom
Germans attack with 4 armour, 5 artilleries, 2 bombers, 3 fighters, 9 infantry and 4 tactical_bombers
French defend with 2 infantry; British defend with 5 aaGuns, 1 airfield, 1 armour, 1 factory_major, 2 fighters, 1 harbour, 17 infantry and 1 mech_infantry; Americans defend with
AA guns fire in United Kingdom : 4/9 hits
2 tactical_bombers owned by the Germans and 2 fighters owned by the Germans lost in United Kingdom
Germans roll dice for 1 cruiser in United Kingdom, round 1 : 0/1 hits
Germans roll dice for 4 armour, 5 artilleries, 2 bombers, 1 fighter, 9 infantry and 2 tactical_bombers in United Kingdom, round 1 : 11/23 hits
British roll dice for 5 aaGuns, 1 armour, 2 fighters, 19 infantry and 1 mech_infantry in United Kingdom, round 1 : 6/23 hits
4 infantry owned by the British , 2 infantry owned by the French , 6 infantry owned by the Germans and 5 aaGuns owned by the British lost in United Kingdom
Germans roll dice for 4 armour, 5 artilleries, 2 bombers, 1 fighter, 3 infantry and 2 tactical_bombers in United Kingdom, round 2 : 8/17 hits
British roll dice for 1 armour, 2 fighters, 13 infantry and 1 mech_infantry in United Kingdom, round 2 : 8/17 hits
8 infantry owned by the British , 3 infantry owned by the Germans and 5 artilleries owned by the Germans lost in United Kingdom
Germans roll dice for 4 armour, 2 bombers, 1 fighter and 2 tactical_bombers in United Kingdom, round 3 : 4/9 hits
British roll dice for 1 armour, 2 fighters, 5 infantry and 1 mech_infantry in United Kingdom, round 3 : 4/9 hits
4 infantry owned by the British , 1 tactical_bomber owned by the Germans and 3 armour owned by the Germans lost in United Kingdom
Germans roll dice for 1 armour, 2 bombers, 1 fighter and 1 tactical_bomber in United Kingdom, round 4 : 4/5 hits
British roll dice for 1 armour, 2 fighters, 1 infantry and 1 mech_infantry in United Kingdom, round 4 : 3/5 hits
1 infantry owned by the British , 1 armour owned by the British , 1 bomber owned by the Germans , 1 tactical_bomber owned by the Germans , 1 mech_infantry owned by the British , 1 fighter owned by the British and 1 fighter owned by the Germans lost in United Kingdom
Germans roll dice for 1 armour and 1 bomber in United Kingdom, round 5 : 2/2 hits
British roll dice for 1 fighter in United Kingdom, round 5 : 1/1 hits
1 bomber owned by the Germans and 1 fighter owned by the British lost in United Kingdom
Germans captures 27PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 1 armour remaining. Battle score for attacker is -56
Casualties for Germans: 3 armour, 5 artilleries, 2 bombers, 3 fighters, 9 infantry and 4 tactical_bombers
Casualties for French: 2 infantry
Casualties for British: 5 aaGuns, 1 armour, 2 fighters, 17 infantry and 1 mech_infantry
1 fighter owned by the British forced to land in Morocco
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to GermansNon Combat Move - Germans
1 bomber could not land in United Kingdom and was removed
4 artilleries moved from Germany to Poland
4 armour moved from Germany to Romania
1 mech_infantry moved from Germany to Romania
1 armour moved from Greece to RomaniaPlace Units - Germans
1 submarine placed in 110 Sea Zone
5 armour, 2 artilleries, 2 infantry and 1 mech_infantry placed in GermanyTurn Complete - Germans
Germans collect 47 PUs; end with 75 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 85 PUsTerritory Summary for Germans :
United Kingdom : 1 flag, 1 airfield, 1 armour, 1 factory_minor and 1 harbour
Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Slovakia Hungary : 1 flag, 8 infantry
Western Germany : 1 flag, 3 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Romania : 1 flag, 5 armour, 1 infantry and 1 mech_infantry
Poland : 1 flag, 4 artilleries and 8 infantry
Germany : 1 flag, 3 aaGuns, 5 armour, 2 artilleries, 1 factory_major, 2 infantry and 1 mech_infantry
Denmark : 1 flag, 1 infantry
Bulgaria : 1 flag
Greece : 1 flag, 1 infantry
Finland : 1 flag, 7 infantry
110 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 9 transportsProduction/PUs Summary :
Germans : 47 / 85
Russians : 36 / 37
Japanese : 34 / 42
Americans : 53 / 73
Chinese : 7 / 13
British : 20 / 0
UK_Pacific : 28 / 33
Italians : 17 / 28
ANZAC : 11 / 21
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 25 times
2 was rolled 20 times
3 was rolled 23 times
4 was rolled 12 times
5 was rolled 25 times
6 was rolled 20 times
Average roll : 3.416
Median : 3.000
Variance : 0.992
Standard Deviation : 0.996
Total rolls : 125Germans Combat
1 was rolled 14 times
2 was rolled 7 times
3 was rolled 12 times
4 was rolled 5 times
5 was rolled 15 times
6 was rolled 6 times
Average roll : 3.305
Median : 3.000
Variance : 1.707
Standard Deviation : 1.306
Total rolls : 59British Combat
1 was rolled 11 times
2 was rolled 13 times
3 was rolled 11 times
4 was rolled 7 times
5 was rolled 10 times
6 was rolled 14 times
Average roll : 3.515
Median : 3.000
Variance : 0.462
Standard Deviation : 0.679
Total rolls : 66 -
I m guessing since I m not at war with U.S.A yet that’s why there’s still an American bomber still in Britain even tho I took it???
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I guess, that’s weird though.
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Russians takes Political Action: Political Action Russians To War With Germans
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarPurchase Units - Russians
Russians buy 6 armour; Remaining resources: 1 PUs;Combat Move - Russians
1 infantry moved from Novgorod to 115 Sea Zone
1 infantry moved from Novgorod to 115 Sea Zone
2 infantry and 1 transport moved from 115 Sea Zone to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Western Germany
1 infantry moved from Buyant-Uhaa to Chahar
Chinese take Chahar from Japanese
1 cruiser moved from 115 Sea Zone to 113 Sea ZoneCombat - Russians
Battle in Western Germany
Russians attack with 2 infantry
Germans defend with 3 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Russians converts factory_major into different units
Russians win, taking Western Germany from Germans with 2 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 3 aaGuns
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
2 fighters moved from 115 Sea Zone to 113 Sea Zone
1 carrier and 1 submarine moved from 115 Sea Zone to 113 Sea Zone
2 artilleries and 2 infantry moved from Novgorod to Karelia
13 infantry moved from Novgorod to Baltic States
1 fighter and 2 tactical_bombers moved from Novgorod to Baltic States
2 aaGuns moved from Belarus to Baltic States
2 aaGuns moved from Novgorod to Baltic States
1 armour, 3 artilleries, 8 infantry and 1 mech_infantry moved from Ukraine to Bessarabia
4 infantry moved from Russia to Bryansk
1 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
1 infantry moved from Caucasus to Northwest Persia
1 armour and 1 mech_infantry moved from Turkmenistan to Persia
Russians take Persia from Neutral_AlliesPlace Units - Russians
3 armour placed in Novgorod
3 armour placed in UkraineTurn Complete - Russians
Russians collect 43 PUs; end with 44 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 49 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 52 PUsTerritory Summary for Russians :
Chahar : 1 flag, 1 infantry
Yenisey : 1 flag, 6 infantry
Yakut S.S.R. : 1 flag, 2 aaGuns and 12 infantry
Olgiy : 1 flag, 2 infantry
Dzavhan : 1 flag, 1 infantry
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag, 1 infantry
Ulaanbaatar : 1 flag, 1 infantry
Tsagaan Olom : 1 flag
Western Germany : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Karelia : 1 flag, 2 artilleries and 3 infantry
Baltic States : 1 flag, 4 aaGuns, 1 fighter, 14 infantry and 2 tactical_bombers
Bryansk : 1 flag, 4 infantry
Eastern Poland : 1 flag, 1 infantry
Bessarabia : 1 flag, 1 armour, 3 artilleries, 9 infantry and 1 mech_infantry
Russia : 1 flag, 1 airfield and 1 factory_major
Ukraine : 1 flag, 3 armour and 1 factory_minor
Volgograd : 1 flag, 1 factory_minor
Novgorod : 1 flag, 1 airfield, 3 armour, 1 factory_minor and 1 harbour
125 Sea Zone : 1 flag, 1 submarine
113 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 2 fighters, 1 submarine and 1 transport
Northwest Persia : 1 flag, 2 infantry
Persia : 1 flag, 1 armour, 2 infantry and 1 mech_infantryProduction/PUs Summary :
Germans : 42 / 85
Russians : 43 / 52
Japanese : 33 / 42
Americans : 53 / 73
Chinese : 8 / 13
British : 20 / 0
UK_Pacific : 28 / 33
Italians : 17 / 28
ANZAC : 11 / 21
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Purchase Units - Japanese
Japanese buy 7 armour; Remaining resources: 0 PUs;Combat Move - Japanese
2 units repaired.
1 armour moved from Hawaiian Islands to 26 Sea Zone
2 artilleries moved from Hawaiian Islands to 26 Sea Zone
3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 26 Sea Zone to 1 Sea Zone
3 infantry moved from 1 Sea Zone to Alaska
2 artilleries moved from 1 Sea Zone to Alaska
1 armour moved from 1 Sea Zone to Alaska
2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 3 fighters, 1 submarine and 3 tactical_bombers moved from 26 Sea Zone to 10 Sea Zone
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
2 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
3 infantry moved from Manchuria to Buyant-Uhaa
1 infantry moved from Jehol to Buyant-Uhaa
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 artillery moved from Suiyuyan to Chahar
1 infantry moved from Suiyuyan to Chahar
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 artillery moved from Hopei to Kweichow
1 infantry moved from Hopei to Kweichow
1 artillery moved from Anhwe to Kweichow
6 infantry moved from Anhwe to Kweichow
1 artillery moved from Kiangsi to Kwangtung
3 armour moved from Kiangsu to Kwangtung
3 infantry moved from Kwangsi to Yunnan
2 fighters moved from Hunan to 20 Sea Zone
1 tactical_bomber moved from Hunan to 20 Sea Zone
4 tactical_bombers moved from Hunan to Yunnan
5 fighters moved from Hunan to Yunnan
2 bombers moved from Hunan to YunnanCombat - Japanese
Battle in Buyant-Uhaa
Japanese attack with 4 infantry
Russians defend with 1 infantry
Japanese roll dice for 4 infantry in Buyant-Uhaa, round 1 : 2/4 hits
Russians roll dice for 1 infantry in Buyant-Uhaa, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Buyant-Uhaa
Japanese win, taking Buyant-Uhaa from Russians with 4 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Chahar
Japanese attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Chahar, round 1 : 1/2 hits
Chinese roll dice for 1 infantry in Chahar, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Chahar
Japanese win, taking Chahar from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kweichow
Japanese attack with 2 artilleries and 7 infantry
Chinese defend with 2 infantry
Japanese roll dice for 2 artilleries and 7 infantry in Kweichow, round 1 : 3/9 hits
Chinese roll dice for 2 infantry in Kweichow, round 1 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 2 artilleries and 6 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Yunnan
Japanese attack with 2 bombers, 5 fighters, 3 infantry and 4 tactical_bombers
British defend with 1 artillery and 4 infantry; Chinese defend with 1 fighter and 7 infantry
Japanese roll dice for 2 bombers, 5 fighters, 3 infantry and 4 tactical_bombers in Yunnan, round 1 : 6/14 hits
Chinese roll dice for 1 artillery, 1 fighter and 11 infantry in Yunnan, round 1 : 4/13 hits
4 infantry owned by the British , 2 infantry owned by the Japanese , 1 tactical_bomber owned by the Japanese , 1 artillery owned by the British , 1 infantry owned by the Chinese and 1 fighter owned by the Japanese lost in Yunnan
Japanese roll dice for 2 bombers, 4 fighters, 1 infantry and 3 tactical_bombers in Yunnan, round 2 : 7/10 hits
Chinese roll dice for 1 fighter and 6 infantry in Yunnan, round 2 : 0/7 hits
1 fighter owned by the Chinese and 6 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 bombers, 4 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 20
Casualties for Japanese: 1 fighter, 2 infantry and 1 tactical_bomber
Casualties for British: 1 artillery and 4 infantry
Casualties for Chinese: 1 fighter and 7 infantry
Battle in 20 Sea Zone
Japanese attack with 2 fighters and 1 tactical_bomber
ANZAC defend with 1 cruiser, 1 destroyer and 1 transport
Japanese roll dice for 2 fighters and 1 tactical_bomber in 20 Sea Zone, round 1 : 1/3 hits
ANZAC roll dice for 1 cruiser, 1 destroyer and 1 transport in 20 Sea Zone, round 1 : 1/2 hits
1 destroyer owned by the ANZAC and 1 fighter owned by the Japanese lost in 20 Sea Zone
Japanese roll dice for 1 fighter and 1 tactical_bomber in 20 Sea Zone, round 2 : 1/2 hits
ANZAC roll dice for 1 cruiser and 1 transport in 20 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the ANZAC lost in 20 Sea Zone
1 transport owned by the ANZAC lost in 20 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 17
Casualties for Japanese: 1 fighter
Casualties for ANZAC: 1 cruiser, 1 destroyer and 1 transport
Battle in Kwangtung
Japanese attack with 3 armour and 1 artillery
British defend with 1 harbour and 2 infantry
Japanese roll dice for 3 armour and 1 artillery in Kwangtung, round 1 : 3/4 hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 1 : 1/2 hits
2 infantry owned by the British and 1 artillery owned by the Japanese lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 3 armour remaining. Battle score for attacker is 2
Casualties for Japanese: 1 artillery
Casualties for British: 2 infantry
Battle in Alaska
Battle in 10 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 3 fighters, 1 submarine and 3 tactical_bombers
Americans defend with 2 battleships, 2 carriers, 1 destroyer, 3 fighters, 1 tactical_bomber and 2 transports
Japanese roll dice for 1 submarine in 10 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 3 fighters and 3 tactical_bombers in 10 Sea Zone, round 1 : 6/12 hits
Units damaged: 2 battleships owned by the Americans and 1 carrier owned by the Americans
Americans roll dice for 2 battleships, 2 carriers, 1 destroyer, 3 fighters, 1 tactical_bomber and 2 transports in 10 Sea Zone, round 1 : 2/9 hits
Units damaged: 2 battleships owned by the Japanese
1 destroyer owned by the Americans and 1 carrier owned by the Americans lost in 10 Sea Zone
Japanese roll dice for 1 submarine in 10 Sea Zone, round 2 : 1/1 hits
1 carrier owned by the Americans lost in 10 Sea Zone
Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 3 fighters and 3 tactical_bombers in 10 Sea Zone, round 2 : 4/12 hits
Americans roll dice for 3 fighters and 1 tactical_bomber in 10 Sea Zone, round 2 : 0/4 hits
Americans roll dice for 2 battleships and 2 transports in 10 Sea Zone, round 2 : 2/2 hits
3 fighters owned by the Americans , 1 destroyer owned by the Japanese , 1 tactical_bomber owned by the Americans and 1 submarine owned by the Japanese lost in 10 Sea Zone
Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 3 fighters and 3 tactical_bombers in 10 Sea Zone, round 3 : 7/11 hits
Americans roll dice for 2 battleships and 2 transports in 10 Sea Zone, round 3 : 0/2 hits
2 battleships owned by the Americans and 2 transports owned by the Americans lost in 10 Sea Zone
Japanese win, taking Alaska from Americans, taking 10 Sea Zone from Neutral with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 121
Casualties for Japanese: 1 destroyer and 1 submarine
Casualties for Americans: 2 battleships, 2 carriers, 1 destroyer, 3 fighters, 1 tactical_bomber and 2 transportsNon Combat Move - Japanese
1 tactical_bomber moved from 20 Sea Zone to Kwangsi
1 fighter moved from 20 Sea Zone to Kwangsi
2 bombers moved from Yunnan to Kwangsi
4 fighters moved from Yunnan to Kwangsi
3 tactical_bombers moved from Yunnan to KwangsiPlace Units - Japanese
3 armour placed in Kiangsu
4 armour placed in KoreaTurn Complete - Japanese
Japanese collect 45 PUs; end with 45 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 50 PUsTerritory Summary for Japanese :
Caroline Islands : 1 flag, 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 flag, 1 infantry
Paulau Island : 1 flag, 1 infantry
Kwangsi : 1 flag, 2 bombers, 5 fighters and 4 tactical_bombers
Korea : 1 flag, 1 aaGun, 4 armour and 1 factory_major
Kiangsu : 1 flag, 3 armour and 1 factory_minor
Japan : 1 flag, 3 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Okinawa : 1 flag, 1 infantry
Manchuria : 1 flag, 1 aaGun
Shensi : 1 flag, 1 infantry
Yunnan : 1 flag, 1 infantry
Suiyuyan : 1 flag
Kweichow : 1 flag, 2 artilleries and 6 infantry
Hunan : 1 flag
Kansu : 1 flag, 1 infantry
Hopei : 1 flag
Chahar : 1 flag, 1 artillery and 1 infantry
Anhwe : 1 flag
Kwangtung : 1 flag, 3 armour and 1 harbour
Alaska : 1 flag, 1 armour, 2 artilleries and 3 infantry
Hawaiian Islands : 1 flag, 1 airfield and 1 harbour
Sakha : 1 flag, 2 infantry
Amur : 1 flag
Siberia : 1 flag, 1 infantry
French Indo China : 1 flag
26 Sea Zone : 1 flag
10 Sea Zone : 1 flag, 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 3 fighters and 3 tactical_bombers
1 Sea Zone : 1 flag, 3 transports
Buyant-Uhaa : 1 flag, 4 infantryProduction/PUs Summary :
Germans : 42 / 85
Russians : 41 / 52
Japanese : 45 / 50
Americans : 51 / 73
Chinese : 3 / 13
British : 20 / 0
UK_Pacific : 25 / 33
Italians : 17 / 28
ANZAC : 11 / 21
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 18 times
2 was rolled 18 times
3 was rolled 25 times
4 was rolled 22 times
5 was rolled 17 times
6 was rolled 31 times
Average roll : 3.725
Median : 4.000
Variance : 1.162
Standard Deviation : 1.078
Total rolls : 131Japanese Combat
1 was rolled 16 times
2 was rolled 12 times
3 was rolled 19 times
4 was rolled 12 times
5 was rolled 10 times
6 was rolled 16 times
Average roll : 3.424
Median : 3.000
Variance : 0.679
Standard Deviation : 0.824
Total rolls : 85ANZAC Combat
2 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Russians Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1UK_Pacific Combat
2 was rolled 1 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 7 times
Average roll : 4.824
Median : 5.000
Variance : 2.562
Standard Deviation : 1.601
Total rolls : 17Chinese Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 7 times
Average roll : 4.000
Median : 4.000
Variance : 0.955
Standard Deviation : 0.977
Total rolls : 23 -
Hey! I thought Russia couldnt declare war on Germany until the fourth round!?
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Test summary from TripleA, engine version: 1.6.1.2, time: 13:33:40
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What’s this test file about?
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to WarPurchase Units - Americans
Americans buy 3 artilleries, 1 destroyer, 2 fighters, 4 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 armour and 4 mech_infantrys moved from Western United States to Alaska
1 fighter moved from Philippines to YunnanCombat - Americans
Americans creates battle in territory 35 Sea Zone
Battle in Yunnan
Americans attack with 1 fighter
Japanese defend with 1 infantry
Americans roll dice for 1 fighter in Yunnan, round 1 : 1/1 hits
Japanese roll dice for 1 infantry in Yunnan, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Yunnan
Americans win, taking 35 Sea Zone from Japanese with 1 fighter remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Alaska
Americans attack with 1 armour and 4 mech_infantrys
Japanese defend with 1 armour, 2 artilleries and 3 infantry
Americans roll dice for 1 armour and 4 mech_infantrys in Alaska, round 1 : 1/5 hits
Japanese roll dice for 1 armour, 2 artilleries and 3 infantry in Alaska, round 1 : 1/6 hits
1 mech_infantry owned by the Americans and 1 infantry owned by the Japanese lost in Alaska
Americans roll dice for 1 armour and 3 mech_infantrys in Alaska, round 2 : 2/4 hits
Japanese roll dice for 1 armour, 2 artilleries and 2 infantry in Alaska, round 2 : 1/5 hits
1 mech_infantry owned by the Americans and 2 infantry owned by the Japanese lost in Alaska
Americans roll dice for 1 armour and 2 mech_infantrys in Alaska, round 3 : 1/3 hits
Japanese roll dice for 1 armour and 2 artilleries in Alaska, round 3 : 0/3 hits
1 artillery owned by the Japanese lost in Alaska
Americans roll dice for 1 armour and 2 mech_infantrys in Alaska, round 4 : 0/3 hits
Japanese roll dice for 1 armour and 1 artillery in Alaska, round 4 : 0/2 hits
Americans roll dice for 1 armour and 2 mech_infantrys in Alaska, round 5 : 0/3 hits
Japanese roll dice for 1 armour and 1 artillery in Alaska, round 5 : 1/2 hits
1 mech_infantry owned by the Americans lost in Alaska
Americans roll dice for 1 armour and 1 mech_infantry in Alaska, round 6 : 1/2 hits
Japanese roll dice for 1 armour and 1 artillery in Alaska, round 6 : 1/2 hits
1 mech_infantry owned by the Americans and 1 artillery owned by the Japanese lost in Alaska
Americans roll dice for 1 armour in Alaska, round 7 : 1/1 hits
Japanese roll dice for 1 armour in Alaska, round 7 : 0/1 hits
1 armour owned by the Japanese lost in Alaska
Americans win, taking Alaska from Japanese with 1 armour remaining. Battle score for attacker is 7
Casualties for Japanese: 1 armour, 2 artilleries and 3 infantry
Casualties for Americans: 4 mech_infantrys
Battle in Gibraltar
Americans attack with 1 artillery and 1 infantry
Italians defend with 1 harbour and 1 infantry
Americans roll dice for 1 cruiser in Gibraltar, round 1 : 0/1 hits
Americans roll dice for 1 artillery and 1 infantry in Gibraltar, round 1 : 1/2 hits
Italians roll dice for 1 infantry in Gibraltar, round 1 : 1/1 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
3 infantry moved from Brazil to Suriname
2 aaGuns moved from Central United States to Eastern United States
1 fighter moved from Yunnan to BurmaPlace Units - Americans
3 artilleries, 2 fighters and 4 infantry placed in Eastern United States
1 destroyer and 3 transports placed in 101 Sea Zone
Americans undo move 1.
3 artilleries, 2 fighters and 3 infantry placed in Eastern United States
Americans undo move 2.
3 artilleries and 2 fighters placed in Eastern United States
4 infantry placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 4,6,2,5,2,6,5,3,6,5,3,5,4,4,5,5,2
Americans collect 41 PUs (12 lost to blockades); end with 41 PUs total
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 46 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUsTerritory Summary for Americans :
Burma : 1 flag, 1 fighter
Philippines : 1 flag, 1 airfield, 1 harbour and 2 infantry
Guam : 1 flag, 1 airfield
Wake Island : 1 flag, 1 airfield
Western United States : 1 flag, 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 6 infantry
Alaska : 1 flag, 1 armour
Midway : 1 flag, 1 airfield
35 Sea Zone : 1 flag, 1 destroyer and 1 submarine
Central United States : 1 flag, 1 factory_major
Eastern United States : 1 flag, 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 2 fighters and 1 harbour
Gibraltar : 1 flag, 1 artillery and 1 harbour
101 Sea Zone : 1 flag, 1 destroyer and 3 transports
Brazil : 1 flag
91 Sea Zone : 1 flag, 1 cruiser and 1 transport
Suriname : 1 flag, 3 infantryProduction/PUs Summary :
Germans : 42 / 85
Russians : 41 / 52
Japanese : 43 / 50
Americans : 53 / 61
Chinese : 3 / 13
British : 20 / 0
UK_Pacific : 25 / 33
Italians : 17 / 28
ANZAC : 11 / 21
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 10 times
2 was rolled 11 times
3 was rolled 25 times
4 was rolled 20 times
5 was rolled 20 times
6 was rolled 18 times
Average roll : 3.798
Median : 4.000
Variance : 1.631
Standard Deviation : 1.277
Total rolls : 104Null / Other
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 8 times
4 was rolled 9 times
5 was rolled 9 times
6 was rolled 7 times
Average roll : 4.026
Median : 4.000
Variance : 1.132
Standard Deviation : 1.064
Total rolls : 39Japanese Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 8 times
4 was rolled 9 times
5 was rolled 9 times
6 was rolled 7 times
Average roll : 4.026
Median : 4.000
Variance : 1.132
Standard Deviation : 1.064
Total rolls : 39Italians Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 6 times
2 was rolled 2 times
3 was rolled 9 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.160
Median : 3.000
Variance : 1.708
Standard Deviation : 1.307
Total rolls : 25 -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
4 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs totalTerritory Summary for Chinese :
Szechwan : 1 flag, 4 infantry
Production/PUs Summary :
Germans : 42 / 85
Russians : 41 / 52
Japanese : 43 / 50
Americans : 53 / 61
Chinese : 3 / 4
British : 20 / 0
UK_Pacific : 25 / 33
Italians : 17 / 28
ANZAC : 11 / 21
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 10 times
2 was rolled 11 times
3 was rolled 25 times
4 was rolled 20 times
5 was rolled 20 times
6 was rolled 18 times
Average roll : 3.798
Median : 4.000
Variance : 1.631
Standard Deviation : 1.277
Total rolls : 104Null / Other
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 8 times
4 was rolled 9 times
5 was rolled 9 times
6 was rolled 7 times
Average roll : 4.026
Median : 4.000
Variance : 1.132
Standard Deviation : 1.064
Total rolls : 39Japanese Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 8 times
4 was rolled 9 times
5 was rolled 9 times
6 was rolled 7 times
Average roll : 4.026
Median : 4.000
Variance : 1.132
Standard Deviation : 1.064
Total rolls : 39Italians Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 6 times
2 was rolled 2 times
3 was rolled 9 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.160
Median : 3.000
Variance : 1.708
Standard Deviation : 1.307
Total rolls : 25 -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Combat Move - British
1 unit repaired.
1 armour moved from Morocco to 91 Sea Zone
1 armour and 1 transport moved from 91 Sea Zone to 109 Sea Zone
1 armour moved from 109 Sea Zone to United Kingdom
1 infantry moved from Tanganyika Territory to Kenya
British take Kenya from Italians
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
2 artilleries and 3 infantry moved from Egypt to Alexandria
1 infantry moved from Egypt to Alexandria
1 armour and 1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Shan State to Yunnan
Chinese take Yunnan from Japanese
1 infantry moved from Shan State to Yunnan
2 armour and 2 mech_infantrys moved from India to YunnanCombat - British
Battle in Alexandria
British attack with 2 artilleries and 4 infantry
Italians defend with 1 artillery and 3 infantry
British roll dice for 2 artilleries and 4 infantry in Alexandria, round 1 : 2/6 hits
Italians roll dice for 1 artillery and 3 infantry in Alexandria, round 1 : 2/4 hits
2 infantry owned by the British and 2 infantry owned by the Italians lost in Alexandria
2 infantry owned by the British and 2 artilleries owned by the British retreated to Egypt
Italians win with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 2 infantry
Casualties for Italians: 2 infantry
Battle in Anglo Egyptian Sudan
British attack with 1 armour, 1 infantry and 1 mech_infantry
Italians defend with 1 artillery and 2 infantry
British roll dice for 1 armour, 1 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 1 : 1/3 hits
Italians roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 1 : 0/3 hits
1 infantry owned by the Italians lost in Anglo Egyptian Sudan
British roll dice for 1 armour, 1 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 0/3 hits
Italians roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 2 : 0/2 hits
British roll dice for 1 armour, 1 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 3 : 1/3 hits
Italians roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 3 : 2/2 hits
1 infantry owned by the British , 1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
1 armour owned by the British retreated to Egypt
Italians win with 1 artillery remaining. Battle score for attacker is -1
Casualties for British: 1 infantry and 1 mech_infantry
Casualties for Italians: 2 infantry
Battle in United Kingdom
British attack with 1 armour
Germans defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
British roll dice for 1 armour in United Kingdom, round 1 : 1/1 hits
Germans roll dice for 1 armour in United Kingdom, round 1 : 0/1 hits
1 armour owned by the Germans lost in United Kingdom
British win, taking United Kingdom from Germans, taking Gibraltar from Americans with 1 armour remaining. Battle score for attacker is 6
Casualties for Germans: 1 armourNon Combat Move - British
1 fighter moved from Morocco to 91 Sea Zone
1 carrier moved from 91 Sea Zone to 109 Sea Zone
1 fighter moved from 91 Sea Zone to 109 Sea Zone
2 fighters and 1 tactical_bomber moved from Shan State to Burma
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
2 infantry moved from 39 Sea Zone to India
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 79 Sea Zone
1 infantry moved from 79 Sea Zone to West India
1 armour and 1 mech_infantry moved from Eastern Persia to India
1 battleship moved from 76 Sea Zone to 98 Sea Zone
1 infantry moved from New Brunswick Nova Scotia to Quebec
1 artillery moved from New Brunswick Nova Scotia to QuebecTurn Complete - British
British collect 27 PUs; end with 27 PUs totalTerritory Summary for British :
Siam : 1 flag, 1 infantry
Yunnan : 1 flag, 2 armour, 2 infantry and 2 mech_infantrys
Burma : 1 flag, 2 fighters and 1 tactical_bomber
India : 1 flag, 3 aaGuns, 1 airfield, 1 armour, 1 harbour, 2 infantry and 1 mech_infantry
Malaya : 1 flag, 1 harbour
39 Sea Zone : 1 flag, 1 transport
West India : 1 flag, 1 infantry
Iceland : 1 flag, 1 airfield
Quebec : 1 flag, 1 artillery, 1 factory_minor and 1 infantry
Gibraltar : 1 flag, 1 harbour
New Brunswick Nova Scotia : 1 flag, 1 harbour
Egypt : 1 flag, 1 armour, 2 artilleries, 1 harbour and 2 infantry
Union of South Africa : 1 flag, 1 factory_minor and 1 harbour
Scotland : 1 flag, 1 airfield
Kenya : 1 flag, 1 infantry
Malta : 1 flag, 1 infantry
United Kingdom : 1 flag, 1 airfield, 1 armour, 1 factory_minor and 1 harbour
106 Sea Zone : 1 flag
109 Sea Zone : 1 flag, 1 carrier, 1 fighter and 1 transport
Eastern Persia : 1 flag
79 Sea Zone : 1 flag, 1 transport
98 Sea Zone : 1 flag, 1 battleshipProduction/PUs Summary :
Germans : 36 / 85
Russians : 41 / 52
Japanese : 41 / 50
Americans : 53 / 61
Chinese : 4 / 4
British : 27 / 27
UK_Pacific : 26 / 1
Italians : 16 / 28
ANZAC : 11 / 21
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 13 times
2 was rolled 19 times
3 was rolled 29 times
4 was rolled 25 times
5 was rolled 24 times
6 was rolled 22 times
Average roll : 3.712
Median : 4.000
Variance : 1.160
Standard Deviation : 1.077
Total rolls : 132Null / Other
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 8 times
4 was rolled 9 times
5 was rolled 9 times
6 was rolled 7 times
Average roll : 4.026
Median : 4.000
Variance : 1.132
Standard Deviation : 1.064
Total rolls : 39Japanese Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 8 times
4 was rolled 9 times
5 was rolled 9 times
6 was rolled 7 times
Average roll : 4.026
Median : 4.000
Variance : 1.132
Standard Deviation : 1.064
Total rolls : 39Germans Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1British Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.375
Median : 3.000
Variance : 0.533
Standard Deviation : 0.730
Total rolls : 16Italians Combat
2 was rolled 5 times
3 was rolled 2 times
4 was rolled 4 times
6 was rolled 1 times
Average roll : 3.167
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 12Americans Combat
1 was rolled 6 times
2 was rolled 2 times
3 was rolled 9 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.160
Median : 3.000
Variance : 1.708
Standard Deviation : 1.307
Total rolls : 25 -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Place Units - UK_Pacific
1 cruiser placed in 39 Sea Zone
2 armour and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 26 PUs; end with 27 PUs total
Units Change Ownership
Some Units in India change ownership: 2 armour and 2 mech_infantrys
Some Units in 39 Sea Zone change ownership: 1 cruiserTerritory Summary for UK_Pacific :
Siam : 1 flag
India : 1 flag, 1 factory_major
Celebes : 1 flag
Java : 1 flag
Sumatra : 1 flagProduction/PUs Summary :
Germans : 36 / 85
Russians : 41 / 52
Japanese : 41 / 50
Americans : 53 / 61
Chinese : 4 / 4
British : 27 / 27
UK_Pacific : 26 / 27
Italians : 16 / 28
ANZAC : 11 / 21
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 13 times
2 was rolled 19 times
3 was rolled 29 times
4 was rolled 25 times
5 was rolled 24 times
6 was rolled 22 times
Average roll : 3.712
Median : 4.000
Variance : 1.160
Standard Deviation : 1.077
Total rolls : 132Null / Other
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 8 times
4 was rolled 9 times
5 was rolled 9 times
6 was rolled 7 times
Average roll : 4.026
Median : 4.000
Variance : 1.132
Standard Deviation : 1.064
Total rolls : 39Japanese Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 8 times
4 was rolled 9 times
5 was rolled 9 times
6 was rolled 7 times
Average roll : 4.026
Median : 4.000
Variance : 1.132
Standard Deviation : 1.064
Total rolls : 39Germans Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1British Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.375
Median : 3.000
Variance : 0.533
Standard Deviation : 0.730
Total rolls : 16Italians Combat
2 was rolled 5 times
3 was rolled 2 times
4 was rolled 4 times
6 was rolled 1 times
Average roll : 3.167
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 12Americans Combat
1 was rolled 6 times
2 was rolled 2 times
3 was rolled 9 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.160
Median : 3.000
Variance : 1.708
Standard Deviation : 1.307
Total rolls : 25