Global 2nd edition Q+A ( AAG40.2)


  • Thanks Gamerman!


  • @Gamerman01:

    #2, they become pro-Allied

    The allies have to move a non-AAA ground unit in to take control of them

    How does this apply to the Mongols? Do they automatically become Russian? Or, does Russia have to move a ground unit(non-AA) into each territory?


  • Mongolia only automatically becomes Russian if Japan breaks the pact by attacking the forbidden territories

    So in your case, Mongolia would become pro-Allied just like all the other strict neutrals.

    The infantry could be activated by any ally and would join that ally (not necessarily Russia)


  • Since Mongolia is made up of several different territories, do the Allies have to move a non-AA ground unit into each separate territory to activate the infantry and territory?


  • @Commando:

    Since Mongolia is made up of several different territories, do the Allies have to move a non-AA ground unit into each separate territory to activate the infantry and territory?

    Yes


  • @Commando:

    Also, things for Veqryn to consider. Make the units different colors. For instance, the Germans, Brits, Anzac and US units are very similar in color. A suggestion would be, make them darker and different colors. Like, make the US units a dark green, instead of light green. Make the Japanese units red, like in the old Pacific game, so you can make the UK units yellow. Change the German units to black. And Anzac to a neon teal or something like that. Just a suggestion. As a first time TripleA player, it is difficult sometimes to distinguish the units from one another.

    Also, spread the units out in a territory. All of the units are “clumped” together. It makes it difficult to see how many units are in a particular territory, when other units are covering the number associated with the number of units in a territory. Maybe make the naval bases and airbases smaller, like the symbols in the old battlemap app. That way, they don’t take up as much space in the territories. Also, maybe make the fighters, tacs, SBR’s, destroyers, cruisers and battleships a little more distinguishable. AA’s guns and artillery also.

    One last thing, make the numbers associated with the number of units in a territory, black instead of white. White can be a little more difficult to see.

    Just some suggestions. Obviously he’s done a great job so far but some of these minor tweeks would make things better.

    You can change the unit colors yourself in Triplea.


  • How?

  • '16

    @Krieghund:

    Both infantry originating from a single base must go to the same territory.

    Does it have to be your base, native or captured or can it be a friendly airbase.

    An example  Germany has inf in southern italy, can they use the friendly italian base assuming all other conditions are met?


  • PGMatt -

    I know for sure Krieghund has said here that you can use ally’s air bases

    The Germans can use the South Italy air base

    I wasn’t going to advertise that fact for you, but since you’re asking….


  • PGMatt told me on the game thread that Triple A doesn’t allow the use of allied air bases with paratroopers  :|

    Notifying Veqryn again….


  • What is the best way to get into online games of global? I have a table I will be using while playing so I can see map still and use aaa minimally.  I can’t get used to limited vision.


  • Check out the battlemap map skin on triplea. Its under the view tab. It allows you to see way more of the board.


  • @Cpt.:

    What is the best way to get into online games of global? I have a table I will be using while playing so I can see map still and use aaa minimally.  I can’t get used to limited vision.

    You do know that you can zoom out?  I use 125% icon pieces and zoom to 50-60%, depending on the situation

    Hold alt and scroll your mouse button up or down, or go through the view menu.


  • Thanks Last Jack! This helps out a lot! I was having trouble w/the colors of the maps, units and the numbers of units as well. By unselecting map details, it looks a lot more like Battlemap. Also, like Gamerman said, use unit size at 125% and unzoom map to about 60%. This helps a lot! Thanks all!


  • You are welcome. I can’t seem to find how to change unit colors. Help somebody?


  • Guys, this is the global FAQ thread. Unrelated TripleA discussions should be in a different forum.

  • '12

    i’m sure this has been asked but i am not good at searching through all these pages to find it.

    i believe that you cannot unlock a pro-allied neutral and then in the same noncombat move, take a tank through that territory to unlock another pro-allied neutral.  ie.  inf, arm in venezuela.  inf moves into brazil to unlock, then tank moves through brazil to unlock argentina.  tripleA allows it, i don’t think it is allowed, which is correct?

    thanks


  • That would not be possible to capture both territories by traveling through the 1st captured territory.  You could take them both if you moved first through a friendly owned territory or by sea, but not by “blitzing” through the initial territory.


  • Cpt. Miller is correct. BoldFresh, I would have your opponent read the rules on friendly neutrals.


  • You can not move a tank through a friendly neutral that was just activated in non-combat - you are correct.  The presence of the infantry claiming Brazil is actually irrelevant.

    It is counter-intuitive, because you can blitz through strict neutrals or unfriendly neutrals.  But it is the rule.

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