• TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :1

    Combat Move - French
                1 destroyer moved from 72 Sea Zone to 81 Sea Zone
                1 infantry moved from Algeria to Morocco
                1 infantry moved from French West Africa to French Central Africa
                1 fighter moved from United Kingdom to Morocco
                1 cruiser moved from 110 Sea Zone to 91 Sea Zone

    Non Combat Move - French

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :2

    Politics - Germans

    Research Technology - Germans
                Germans spend 0 on tech rolls
                    Germans roll 1 and gets 0 hits

    Purchase Units - Germans
                Germans buy 1 carrier, 2 destroyers, 8 infantry and 2 submarines; Remaining resources: 0 PUs; 1 techTokens;

    Combat Move - Germans
                1 battleship, 1 cruiser and 1 transport moved from 115 Sea Zone to 113 Sea Zone
                3 infantry moved from Finland to Karelia
                2 bombers, 1 fighter and 2 tactical_bombers moved from Southern Italy to 81 Sea Zone
                2 submarines moved from 106 Sea Zone to 101 Sea Zone
                2 artilleries and 9 infantry moved from Poland to Baltic States
                2 fighters and 1 tactical_bomber moved from Poland to Baltic States
                1 armour moved from Romania to Belarus
                1 armour and 2 infantry moved from Eastern Poland to Belarus
                1 infantry moved from Poland to Baltic States

    Combat - Germans
                Germans creates battle in territory 125 Sea Zone
                Americans scrambles 3 units out of Eastern United States to defend against the attack in 101 Sea Zone
                Battle in 125 Sea Zone
                    Germans attack with 1 submarine
                    Russians defend with 1 submarine
                    1 submarine owned by the Russians Submerged
                        Germans roll dice for 1 submarine in 125 Sea Zone, round 1 :  1/1 hits
                Battle in 101 Sea Zone
                    Germans attack with 2 submarines
                    Americans defend with 1 carrier, 3 fighters, 1 submarine and 4 transports
                        Germans roll dice for 2 submarines in 101 Sea Zone, round 1 :  0/2 hits
                        Americans roll dice for 1 submarine in 101 Sea Zone, round 1 :  1/1 hits
                        Americans roll dice for 1 carrier and 4 transports in 101 Sea Zone, round 1 :  0/1 hits
                        1 submarine owned by the Germans lost in 101 Sea Zone
                    1 submarine owned by the Germans Submerged
                    Americans winGermans win, taking 125 Sea Zone from Russians with 1 submarine remaining with 1 carrier, 3 fighters, 1 submarine and 4 transports remaining. Battle score for attacker is -6
                    Casualties for Germans: 1 submarine
                Battle in 81 Sea Zone
                    Germans attack with 2 bombers, 1 fighter and 2 tactical_bombers
                    French defend with 1 destroyer; British defend with 1 carrier, 1 cruiser and 2 destroyers
                        Germans roll dice for 2 bombers, 1 fighter and 2 tactical_bombers in 81 Sea Zone, round 1 :  4/5 hits
                    Units damaged: 1 carrier owned by the British
                        British roll dice for 1 carrier, 1 cruiser and 3 destroyers in 81 Sea Zone, round 1 :  1/5 hits
                        1 tactical_bomber owned by the Germans , 1 destroyer owned by the French and 2 destroyers owned by the British lost in 81 Sea Zone
                        Germans roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 81 Sea Zone, round 2 :  3/4 hits
                        British roll dice for 1 carrier and 1 cruiser in 81 Sea Zone, round 2 :  0/2 hits
                        1 cruiser owned by the British and 1 carrier owned by the British lost in 81 Sea Zone
                    Germans win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 41
                    Casualties for Germans: 1 tactical_bomber
                    Casualties for French: 1 destroyer
                    Casualties for British: 1 carrier, 1 cruiser and 2 destroyers
                Battle in Karelia
                    Germans attack with 3 infantry
                    Russians defend with 1 fighter
                        Germans roll dice for 3 infantry in Karelia, round 1 :  1/3 hits
                        Russians roll dice for 1 fighter in Karelia, round 1 :  1/1 hits
                        1 infantry owned by the Germans and 1 fighter owned by the Russians lost in Karelia
                    Germans win, taking Karelia from Russians with 2 infantry remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 fighter
                Battle in Baltic States
                    Germans attack with 2 artilleries, 2 fighters, 10 infantry and 1 tactical_bomber
                    Russians defend with 1 artillery and 7 infantry
                        Germans roll dice for 2 artilleries, 2 fighters, 10 infantry and 1 tactical_bomber in Baltic States, round 1 :  5/15 hits
                        Russians roll dice for 1 artillery and 7 infantry in Baltic States, round 1 :  2/8 hits
                        5 infantry owned by the Russians and 2 infantry owned by the Germans lost in Baltic States
                        Germans roll dice for 2 artilleries, 2 fighters, 8 infantry and 1 tactical_bomber in Baltic States, round 2 :  4/13 hits
                        Russians roll dice for 1 artillery and 2 infantry in Baltic States, round 2 :  1/3 hits
                        2 infantry owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Baltic States
                    Germans win, taking Baltic States from Russians with 2 artilleries, 2 fighters, 7 infantry and 1 tactical_bomber remaining. Battle score for attacker is 16
                    Casualties for Germans: 3 infantry
                    Casualties for Russians: 1 artillery and 7 infantry
                Battle in Belarus
                    Germans attack with 2 armour and 2 infantry
                    Russians defend with 2 armour and 1 mech_infantry
                        Germans roll dice for 2 armour and 2 infantry in Belarus, round 1 :  1/4 hits
                        Russians roll dice for 2 armour and 1 mech_infantry in Belarus, round 1 :  1/3 hits
                        1 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Belarus
                        Germans roll dice for 2 armour and 1 infantry in Belarus, round 2 :  2/3 hits
                        Russians roll dice for 2 armour in Belarus, round 2 :  1/2 hits
                        2 armour owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                    Germans win, taking Belarus from Russians with 2 armour remaining. Battle score for attacker is 10
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 2 armour and 1 mech_infantry
                Moving scrambled unit from 101 Sea Zone back to originating territory: Eastern United States
                Moving scrambled unit from 101 Sea Zone back to originating territory: Eastern United States
                Moving scrambled unit from 101 Sea Zone back to originating territory: Eastern United States

    Non Combat Move - Germans
                2 infantry moved from Western Germany to 113 Sea Zone
                2 infantry moved from 113 Sea Zone to Norway
                2 fighters moved from Baltic States to 113 Sea Zone
                1 tactical_bomber moved from Baltic States to Western Germany
                2 artilleries and 4 infantry moved from Romania to Eastern Poland
                2 aaGuns moved from Poland to Eastern Poland
                1 aaGun moved from Poland to Baltic States
                4 infantry moved from Bulgaria to Romania
                1 artillery and 3 infantry moved from Germany to Poland
                1 mech_infantry moved from Normandy Bordeaux to Western Germany
                2 armour and 1 mech_infantry moved from Southern France to Yugoslavia
                4 armour and 1 mech_infantry moved from France to Germany
                4 infantry moved from Western Germany to Germany
                1 aaGun moved from Western Germany to Germany
                1 mech_infantry moved from France to Germany
                2 artilleries and 2 infantry moved from France to Western Germany
                1 artillery moved from Normandy Bordeaux to France
                1 fighter and 1 tactical_bomber moved from 81 Sea Zone to Trans-Jordan
                2 bombers moved from 81 Sea Zone to Greece

    Place Units - Germans
                1 carrier, 2 destroyers and 2 submarines placed in 113 Sea Zone
                3 infantry placed in Normandy Bordeaux
                3 infantry placed in France
                2 infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,3
                Germans collect 43 PUs (3 lost to blockades); end with 43 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :2

    Purchase Units - Russians
                Russians buy 3 armour and 6 infantry; Remaining resources: 1 PUs;

    Combat Move - Russians
                1 armour moved from Smolensk to Novgorod
                1 infantry moved from Russia to Smolensk
                1 infantry moved from Novgorod to Archangel
                1 infantry moved from Bryansk to Belarus
                1 artillery moved from Bryansk to Belarus
                1 fighter moved from Novgorod to Belarus
                1 tactical_bomber moved from Novgorod to Belarus
                1 infantry moved from Bessarabia to Eastern Poland
                2 infantry moved from Western Ukraine to Eastern Poland
                1 artillery moved from Western Ukraine to Eastern Poland
                2 armour moved from Ukraine to Eastern Poland
                1 mech_infantry moved from Ukraine to Eastern Poland
                4 infantry moved from Ukraine to Bessarabia
                5 infantry moved from Russia to Smolensk
                1 submarine moved from 115 Sea Zone to 113 Sea Zone

    Combat - Russians
                Russians creates battle in territory 125 Sea Zone
                Germans scrambles 3 units out of Western Germany to defend against the attack in 113 Sea Zone
                Battle in Belarus
                    Russians attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    Germans defend with 2 armour
                        Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Belarus, round 1 :  0/4 hits
                        Germans roll dice for 2 armour in Belarus, round 1 :  1/2 hits
                        1 infantry owned by the Russians lost in Belarus
                        Russians roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Belarus, round 2 :  2/3 hits
                        Germans roll dice for 2 armour in Belarus, round 2 :  2/2 hits
                        1 tactical_bomber owned by the Russians , 2 armour owned by the Germans and 1 artillery owned by the Russians lost in Belarus
                    Russians win with 1 fighter remaining. Battle score for attacker is -6
                    Casualties for Germans: 2 armour
                    Casualties for Russians: 1 artillery, 1 infantry and 1 tactical_bomber
                Battle in Eastern Poland
                    Russians attack with 2 armour, 1 artillery, 3 infantry and 1 mech_infantry
                    Germans defend with 2 aaGuns, 2 artilleries and 4 infantry
                        Russians roll dice for 2 armour, 1 artillery, 3 infantry and 1 mech_infantry in Eastern Poland, round 1 :  3/7 hits
                        Germans roll dice for 2 aaGuns, 2 artilleries and 4 infantry in Eastern Poland, round 1 :  0/6 hits
                        1 infantry owned by the Germans and 2 aaGuns owned by the Germans lost in Eastern Poland
                        Russians roll dice for 2 armour, 1 artillery, 3 infantry and 1 mech_infantry in Eastern Poland, round 2 :  3/7 hits
                        Germans roll dice for 2 artilleries and 3 infantry in Eastern Poland, round 2 :  2/5 hits
                        2 infantry owned by the Russians and 3 infantry owned by the Germans lost in Eastern Poland
                        Russians roll dice for 2 armour, 1 artillery, 1 infantry and 1 mech_infantry in Eastern Poland, round 3 :  4/5 hits
                        Germans roll dice for 2 artilleries in Eastern Poland, round 3 :  0/2 hits
                        2 artilleries owned by the Germans lost in Eastern Poland
                    Russians win, taking Eastern Poland from Germans with 2 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 24
                    Casualties for Germans: 2 aaGuns, 2 artilleries and 4 infantry
                    Casualties for Russians: 2 infantry
                Battle in 113 Sea Zone
                    Russians attack with 1 submarine
                    Germans defend with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 submarines, 3 tactical_bombers and 1 transport
                        Germans roll dice for 2 submarines in 113 Sea Zone, round 1 :  0/2 hits
                        Russians roll dice for 1 submarine in 113 Sea Zone, round 1 :  0/1 hits
                        Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 3 tactical_bombers and 1 transport in 113 Sea Zone, round 1 :  3/10 hits
                        1 submarine owned by the Russians lost in 113 Sea Zone
                    Germans win with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 submarines, 3 tactical_bombers and 1 transport remaining. Battle score for attacker is -6
                    Casualties for Russians: 1 submarine
                Battle in 125 Sea Zone
                    Russians attack with 1 submarine
                    Germans defend with 1 submarine
                    1 submarine owned by the Russians Submerged
                    1 submarine owned by the Germans Submerged
                Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
                Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
                Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany

    Non Combat Move - Russians
                1 fighter moved from Belarus to Novgorod

    Place Units - Russians
                3 armour placed in Novgorod
                6 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 34 PUs; end with 35 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :2

    Research Technology - Japanese
                Japanese spend 5 on tech rolls
                    Japanese roll 4 and gets 0 hits

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 carrier, 1 destroyer and 1 factory_minor; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 1 techTokens;

    Combat Move - Japanese
                1 unit repaired.
                1 artillery moved from Japan to 6 Sea Zone
                1 artillery and 1 transport moved from 6 Sea Zone to 17 Sea Zone
                1 infantry moved from Iwo Jima to 17 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 21 Sea Zone
                1 artillery and 1 infantry moved from 21 Sea Zone to Guam
                1 artillery and 3 infantry moved from Japan to 6 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 26 Sea Zone
                1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
                3 fighters and 3 tactical_bombers moved from 31 Sea Zone to Hawaiian Islands
                1 battleship moved from 31 Sea Zone to 26 Sea Zone
                3 carriers, 1 cruiser and 2 destroyers moved from 31 Sea Zone to 26 Sea Zone
                1 infantry moved from Chahar to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                1 infantry moved from Chahar to Hopei
                      Japanese take Hopei from Chinese
                1 fighter moved from Jehol to Hunan
                2 artilleries, 4 infantry and 1 mech_infantry moved from Anhwe to Hunan
                1 infantry moved from Kiangsi to Hunan
                1 battleship, 1 destroyer and 1 submarine moved from 35 Sea Zone to 42 Sea Zone
                1 armour, 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
                1 armour and 1 transport moved from 35 Sea Zone to 34 Sea Zone
                1 infantry moved from Paulau Island to 34 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 34 Sea Zone to 42 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 42 Sea Zone to Java
                2 bombers moved from Kwangsi to 42 Sea Zone
                2 fighters and 1 tactical_bomber moved from Kwangsi to Hunan
                1 infantry moved from Anhwe to Hunan
                1 fighter and 1 tactical_bomber moved from Kwangsi to Hunan
                2 fighters and 2 tactical_bombers moved from Kwangsi to 43 Sea Zone

    Combat - Japanese
                Battle in 42 Sea Zone
                    Japanese attack with 1 battleship, 2 bombers, 1 destroyer, 1 submarine and 2 transports
                    ANZAC defend with 1 carrier, 1 destroyer, 2 fighters and 1 transport
                        Japanese roll dice for 1 submarine in 42 Sea Zone, round 1 :  1/1 hits
                    Units damaged: 1 carrier owned by the ANZAC
                        Japanese roll dice for 1 battleship, 2 bombers, 1 destroyer and 2 transports in 42 Sea Zone, round 1 :  4/4 hits
                        ANZAC roll dice for 1 carrier, 1 destroyer, 2 fighters and 1 transport in 42 Sea Zone, round 1 :  1/4 hits
                    Units damaged: 1 battleship owned by the Japanese
                        1 carrier owned by the ANZAC , 1 destroyer owned by the ANZAC and 2 fighters owned by the ANZAC lost in 42 Sea Zone
                        1 transport owned by the ANZAC lost in 42 Sea Zone
                        Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 :  0/1 hits
                    Japanese win, taking 42 Sea Zone from Neutral with 1 battleship, 2 bombers, 1 destroyer, 1 submarine and 2 transports remaining. Battle score for attacker is 51
                    Casualties for ANZAC: 1 carrier, 1 destroyer, 2 fighters and 1 transport
                Battle in Java
                    Japanese attack with 1 armour, 1 artillery and 2 infantry
                    ANZAC defend with 2 infantry
                        Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Java, round 1 :  0/4 hits
                        ANZAC roll dice for 2 infantry in Java, round 1 :  2/2 hits
                        2 infantry owned by the Japanese lost in Java
                        Japanese roll dice for 1 armour and 1 artillery in Java, round 2 :  1/2 hits
                        ANZAC roll dice for 2 infantry in Java, round 2 :  1/2 hits
                        1 infantry owned by the ANZAC and 1 artillery owned by the Japanese lost in Java
                        Japanese roll dice for 1 armour in Java, round 3 :  1/1 hits
                        ANZAC roll dice for 1 infantry in Java, round 3 :  0/1 hits
                        1 infantry owned by the ANZAC lost in Java
                    Japanese win, taking Java from ANZAC with 1 armour remaining. Battle score for attacker is -4
                    Casualties for Japanese: 1 artillery and 2 infantry
                    Casualties for ANZAC: 2 infantry
                Battle in Guam
                Battle in Hawaiian Islands
                    Japanese attack with 1 artillery, 3 fighters, 3 infantry and 3 tactical_bombers
                    Americans defend with 1 airfield, 1 bomber, 1 fighter, 1 harbour and 2 infantry
                        Japanese roll dice for 1 battleship and 1 cruiser in Hawaiian Islands, round 1 :  1/2 hits
                        Japanese roll dice for 1 artillery, 3 fighters, 3 infantry and 3 tactical_bombers in Hawaiian Islands, round 1 :  5/10 hits
                        Americans roll dice for 1 bomber, 1 fighter and 2 infantry in Hawaiian Islands, round 1 :  2/4 hits
                        1 fighter owned by the Americans , 2 infantry owned by the Japanese , 2 infantry owned by the Americans and 1 bomber owned by the Americans lost in Hawaiian Islands
                    Japanese win, taking Guam from Americans, taking Hawaiian Islands from Americans with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 22
                    Casualties for Japanese: 2 infantry
                    Casualties for Americans: 1 bomber, 1 fighter and 2 infantry
                Battle in 43 Sea Zone
                    Japanese attack with 2 fighters and 2 tactical_bombers
                    British defend with 1 battleship, 1 cruiser, 1 destroyer and 1 transport
                        Japanese roll dice for 2 fighters and 2 tactical_bombers in 43 Sea Zone, round 1 :  3/4 hits
                    Units damaged: 1 battleship owned by the British
                        British roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 transport in 43 Sea Zone, round 1 :  2/3 hits
                        1 cruiser owned by the British , 1 tactical_bomber owned by the Japanese , 1 fighter owned by the Japanese and 1 destroyer owned by the British lost in 43 Sea Zone
                        Japanese roll dice for 1 fighter and 1 tactical_bomber in 43 Sea Zone, round 2 :  2/2 hits
                        British roll dice for 1 battleship and 1 transport in 43 Sea Zone, round 2 :  0/1 hits
                        1 transport owned by the British and 1 battleship owned by the British lost in 43 Sea Zone
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 26
                    Casualties for Japanese: 1 fighter and 1 tactical_bomber
                    Casualties for British: 1 battleship, 1 cruiser, 1 destroyer and 1 transport
                Battle in Hunan
                    Japanese attack with 2 artilleries, 4 fighters, 6 infantry, 1 mech_infantry and 2 tactical_bombers
                    British defend with 2 fighters and 1 tactical_bomber; Chinese defend with 1 artillery, 1 fighter and 9 infantry
                        Japanese roll dice for 2 artilleries, 4 fighters, 6 infantry, 1 mech_infantry and 2 tactical_bombers in Hunan, round 1 :  8/15 hits
                        Chinese roll dice for 1 artillery, 3 fighters, 9 infantry and 1 tactical_bomber in Hunan, round 1 :  7/14 hits
                        6 infantry owned by the Japanese , 8 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Hunan
                        Japanese roll dice for 2 artilleries, 4 fighters and 2 tactical_bombers in Hunan, round 2 :  3/8 hits
                        Chinese roll dice for 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber in Hunan, round 2 :  6/6 hits
                        1 tactical_bomber owned by the British , 1 artillery owned by the Chinese , 1 tactical_bomber owned by the Japanese , 1 infantry owned by the Chinese , 3 fighters owned by the Japanese and 2 artilleries owned by the Japanese lost in Hunan
                        Japanese roll dice for 1 fighter and 1 tactical_bomber in Hunan, round 3 :  0/2 hits
                        Chinese roll dice for 3 fighters in Hunan, round 3 :  3/3 hits
                        1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese lost in Hunan
                    Chinese win with 3 fighters remaining. Battle score for attacker is -50
                    Casualties for Japanese: 2 artilleries, 4 fighters, 6 infantry, 1 mech_infantry and 2 tactical_bombers
                    Casualties for British: 1 tactical_bomber
                    Casualties for Chinese: 1 artillery and 9 infantry

    Non Combat Move - Japanese
                1 infantry moved from French Indo China to Kwangsi
                1 artillery and 2 infantry moved from Kwangtung to Kwangsi
                1 fighter and 1 tactical_bomber moved from 43 Sea Zone to Kwangsi
                2 bombers moved from 42 Sea Zone to Philippines
                1 fighter moved from Paulau Island to Kwangsi
                1 fighter and 1 tactical_bomber moved from Caroline Islands to Kwangsi
                3 fighters and 3 tactical_bombers moved from Hawaiian Islands to 26 Sea Zone
                1 artillery moved from Chahar to Anhwe
                1 aaGun and 6 infantry moved from Jehol to Anhwe
                2 infantry moved from Manchuria to Jehol

    Place Units - Japanese
                1 factory_minor placed in Kwangtung
                1 carrier and 1 destroyer placed in 6 Sea Zone
                1 artillery placed in Japan

    Turn Complete - Japanese
                Japanese collect 42 PUs; end with 42 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 47 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :2

    Purchase Units - Americans
                Americans buy 1 cruiser, 3 destroyers, 1 fighter and 4 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 destroyer moved from 89 Sea Zone to 101 Sea Zone
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery moved from Eastern United States to 101 Sea Zone
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 mech_infantry moved from Central United States to 101 Sea Zone
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 armour moved from Central United States to 101 Sea Zone
                1 infantry moved from Central United States to 101 Sea Zone
                1 mech_infantry moved from Central United States to 101 Sea Zone
                1 armour, 1 artillery, 4 infantry, 2 mech_infantrys and 4 transports moved from 101 Sea Zone to 91 Sea Zone
                1 infantry moved from 91 Sea Zone to Gibraltar
                1 mech_infantry moved from 91 Sea Zone to Gibraltar
                3 infantry moved from 91 Sea Zone to Gibraltar
                1 mech_infantry moved from 91 Sea Zone to Gibraltar
                1 armour moved from 91 Sea Zone to Gibraltar
                1 artillery moved from 91 Sea Zone to Gibraltar
                1 carrier moved from 101 Sea Zone to 91 Sea Zone
                2 fighters moved from Eastern United States to 91 Sea Zone
                1 fighter moved from Eastern United States to 10 Sea Zone
                1 mech_infantry moved from Central United States to Western United States
                1 cruiser moved from 106 Sea Zone to 91 Sea Zone

    Combat - Americans
                Battle in 101 Sea Zone
                    Americans attack with 1 destroyer and 1 submarine
                    Germans defend with 1 submarine
                        Americans roll dice for 1 submarine in 101 Sea Zone, round 1 :  0/1 hits
                        Germans roll dice for 1 submarine in 101 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 1 destroyer in 101 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 1 submarine in 101 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Germans lost in 101 Sea Zone
                    Americans win, taking 101 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in Gibraltar
                    Americans attack with 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys
                    Italians defend with 1 harbour and 2 infantry
                        Americans roll dice for 1 cruiser in Gibraltar, round 1 :  1/1 hits
                        Americans roll dice for 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys in Gibraltar, round 1 :  2/8 hits
                        Italians roll dice for 2 infantry in Gibraltar, round 1 :  1/2 hits
                        1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Gibraltar
                    Americans win, taking Gibraltar from Italians with 1 armour, 1 artillery, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Italians: 2 infantry
                    Casualties for Americans: 1 infantry

    Non Combat Move - Americans
                1 infantry moved from 3 Sea Zone to Soviet Far East
                1 artillery moved from 3 Sea Zone to Soviet Far East

    Place Units - Americans
                1 cruiser, 3 destroyers, 1 fighter and 2 submarines placed in 10 Sea Zone
                2 submarines placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 49 PUs; end with 49 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 54 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :2

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 4 artilleries; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Shensi to Suiyuyan
                1 artillery moved from Shensi to Suiyuyan
                1 infantry moved from Shensi to Hopei
                1 infantry moved from Shensi to Kweichow
                1 infantry moved from Shensi to Kweichow
                1 fighter moved from Hunan to Hopei

    Combat - Chinese
                Battle in Hopei
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 1 :  0/2 hits
                        Japanese roll dice for 1 infantry in Hopei, round 1 :  1/1 hits
                        1 infantry owned by the Chinese lost in Hopei
                    retreated to Hopei
                    Japanese win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Chinese: 1 infantry
                Battle in Suiyuyan
                    Chinese attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 1 :  0/2 hits
                        Japanese roll dice for 1 infantry in Suiyuyan, round 1 :  0/1 hits
                        Chinese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 2 :  0/2 hits
                        Japanese roll dice for 1 infantry in Suiyuyan, round 2 :  0/1 hits
                        Chinese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 3 :  1/2 hits
                        Japanese roll dice for 1 infantry in Suiyuyan, round 3 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
                    Chinese win, taking Suiyuyan from Japanese with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Hopei to Yunnan

    Place Units - Chinese
                4 artilleries placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 9 PUs; end with 9 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs



  • No scrams


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :2

    Combat Move - British
                1 destroyer moved from 110 Sea Zone to 125 Sea Zone
                2 cruisers moved from 110 Sea Zone to 112 Sea Zone
                2 battleships moved from 110 Sea Zone to 112 Sea Zone
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 mech_infantry moved from United Kingdom to 110 Sea Zone
                1 infantry moved from United Kingdom to 110 Sea Zone
                2 infantry, 1 mech_infantry and 2 transports moved from 110 Sea Zone to 111 Sea Zone
                1 infantry moved from Scotland to 111 Sea Zone
                2 infantry and 1 transport moved from 111 Sea Zone to 112 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 111 Sea Zone to 112 Sea Zone
                3 infantry moved from 112 Sea Zone to Norway
                1 mech_infantry moved from 112 Sea Zone to Norway
                1 bomber moved from United Kingdom to Norway
                1 armour moved from Alexandria to Libya
                      British take Tobruk from Italians
                      British take Libya from Italians
                2 infantry moved from Rhodesia to Tanganyika Territory
                1 battleship moved from 71 Sea Zone to 81 Sea Zone
                1 transport moved from 80 Sea Zone to 81 Sea Zone
                1 infantry moved from Egypt to 81 Sea Zone
                1 artillery moved from Egypt to 81 Sea Zone
                1 infantry moved from 81 Sea Zone to Trans-Jordan
                1 artillery moved from 81 Sea Zone to Trans-Jordan
                2 infantry moved from Egypt to Trans-Jordan
                1 tactical_bomber moved from Alexandria to Trans-Jordan
                1 mech_infantry moved from Alexandria to Trans-Jordan
                2 artilleries moved from Alexandria to Egypt
                5 infantry moved from Shan State to Siam
                      UK_Pacific take Siam from Japanese
                5 infantry moved from Burma to Shan State
                2 armour moved from India to Shan State
                1 mech_infantry moved from India to Shan State
                2 fighters moved from Hunan to India

    Combat - British
                Battle in Norway
                    British attack with 1 bomber, 3 infantry and 1 mech_infantry
                    Germans defend with 2 infantry
                        British roll dice for 2 battleships and 2 cruisers in Norway, round 1 :  3/4 hits
                        Germans roll dice for 2 infantry in Norway, round 1 :  1/2 hits
                        1 infantry owned by the British and 2 infantry owned by the Germans lost in Norway
                    British win, taking Norway from Germans with 1 bomber, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 2 infantry
                    Casualties for British: 1 infantry
                Battle in Trans-Jordan
                    British attack with 1 artillery, 3 infantry, 1 mech_infantry and 1 tactical_bomber
                    Germans defend with 1 fighter and 1 tactical_bomber; Italians defend with 2 infantry
                        British roll dice for 1 battleship in Trans-Jordan, round 1 :  1/1 hits
                        British roll dice for 1 artillery, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Trans-Jordan, round 1 :  0/6 hits
                        Italians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Trans-Jordan, round 1 :  1/4 hits
                        1 infantry owned by the British and 1 infantry owned by the Italians lost in Trans-Jordan
                        British roll dice for 1 artillery, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Trans-Jordan, round 2 :  3/5 hits
                        Italians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Trans-Jordan, round 2 :  2/3 hits
                        2 infantry owned by the British , 1 tactical_bomber owned by the Germans , 1 infantry owned by the Italians and 1 fighter owned by the Germans lost in Trans-Jordan
                    British win, taking Trans-Jordan from Italians with 1 artillery, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 18
                    Casualties for Germans: 1 fighter and 1 tactical_bomber
                    Casualties for British: 3 infantry
                    Casualties for Italians: 2 infantry
                Battle in 125 Sea Zone
                    British attack with 1 destroyer; Russians loiter and taunt with
                    Germans defend with 1 submarine
                        Germans roll dice for 1 submarine in 125 Sea Zone, round 1 :  0/1 hits
                        British roll dice for 1 destroyer in 125 Sea Zone, round 1 :  0/1 hits
                        Germans roll dice for 1 submarine in 125 Sea Zone, round 2 :  0/1 hits
                        British roll dice for 1 destroyer in 125 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 submarine in 125 Sea Zone, round 3 :  0/1 hits
                        British roll dice for 1 destroyer in 125 Sea Zone, round 3 :  0/1 hits
                        Germans roll dice for 1 submarine in 125 Sea Zone, round 4 :  0/1 hits
                        British roll dice for 1 destroyer in 125 Sea Zone, round 4 :  0/1 hits
                        Germans roll dice for 1 submarine in 125 Sea Zone, round 5 :  0/1 hits
                        British roll dice for 1 destroyer in 125 Sea Zone, round 5 :  1/1 hits
                        1 submarine owned by the Germans lost in 125 Sea Zone
                    British win, taking 125 Sea Zone from Germans with 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine

    Non Combat Move - British
                1 bomber moved from Norway to United Kingdom
                1 fighter moved from Scotland to Novgorod
                1 infantry moved from Eastern Persia to Persia
                      British take Persia from Neutral_Allies
                1 tactical_bomber moved from Trans-Jordan to Egypt
                3 aaGuns moved from Burma to Shan State

    Place Units - British
                1 transport placed in 106 Sea Zone
                2 artilleries and 2 infantry placed in United Kingdom
                1 infantry placed in Union of South Africa
                1 transport placed in 71 Sea Zone

    Turn Complete - British
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,3
                British collect 29 PUs (3 lost to blockades); end with 29 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :2

    Place Units - UK_Pacific
                5 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 15 PUs; end with 15 PUs total
                Some Units in India change ownership: 5 infantry


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :2

    Research Technology - Italians
                Italians spend 0 on tech rolls
                    Italians roll 2 and gets 0 hits

    Purchase Units - Italians
                Italians buy 1 carrier and 4 infantry; Remaining resources: 0 PUs; 1 techTokens;

    Combat Move - Italians
                1 infantry moved from Kenya to Belgian Congo
                      Italians take Belgian Congo from British
                1 armour moved from Tunisia to Libya
                1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Egypt
                1 transport moved from 98 Sea Zone to 99 Sea Zone
                1 armour and 1 infantry moved from Greece to 99 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
                1 armour and 1 infantry moved from 98 Sea Zone to Egypt
                1 infantry moved from Yugoslavia to 97 Sea Zone
                1 artillery moved from Northern Italy to 97 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
                1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
                1 battleship, 1 cruiser and 1 transport moved from 92 Sea Zone to 95 Sea Zone
                2 fighters moved from Southern Italy to Libya
                1 cruiser and 1 destroyer moved from 98 Sea Zone to 95 Sea Zone
                1 bomber moved from Southern Italy to Egypt

    Combat - Italians
                Battle in Libya
                    Italians attack with 1 armour and 2 fighters
                    British defend with 1 armour
                        Italians roll dice for 1 armour and 2 fighters in Libya, round 1 :  3/3 hits
                        British roll dice for 1 armour in Libya, round 1 :  1/1 hits
                        1 armour owned by the British and 1 armour owned by the Italians lost in Libya
                    Italians win with 2 fighters remaining. Battle score for attacker is 0
                    Casualties for British: 1 armour
                    Casualties for Italians: 1 armour
                Battle in Egypt
                    Italians attack with 1 armour, 2 artilleries, 1 bomber and 4 infantry
                    ANZAC defend with 2 infantry; British defend with 2 artilleries, 1 harbour and 1 tactical_bomber
                        Italians roll dice for 1 armour, 2 artilleries, 1 bomber and 4 infantry in Egypt, round 1 :  3/8 hits
                        British roll dice for 2 artilleries, 2 infantry and 1 tactical_bomber in Egypt, round 1 :  1/5 hits
                        2 infantry owned by the ANZAC , 1 artillery owned by the British and 1 infantry owned by the Italians lost in Egypt
                        Italians roll dice for 1 armour, 2 artilleries, 1 bomber and 3 infantry in Egypt, round 2 :  3/7 hits
                        British roll dice for 1 artillery and 1 tactical_bomber in Egypt, round 2 :  0/2 hits
                        1 tactical_bomber owned by the British and 1 artillery owned by the British lost in Egypt
                    Italians win, taking Egypt from British with 1 armour, 2 artilleries, 1 bomber and 3 infantry remaining. Battle score for attacker is 22
                    Casualties for ANZAC: 2 infantry
                    Casualties for British: 2 artilleries and 1 tactical_bomber
                    Casualties for Italians: 1 infantry

    Non Combat Move - Italians
                1 bomber moved from Egypt to Greece
                2 fighters moved from Libya to 95 Sea Zone
                1 armour moved from Yugoslavia to Greece
                1 aaGun moved from Northern Italy to Southern Italy
                2 artilleries moved from Yugoslavia to Northern Italy
                2 aaGuns moved from Yugoslavia to Northern Italy

    Place Units - Italians
                1 carrier placed in 95 Sea Zone
                3 infantry placed in Southern Italy
                1 infantry placed in Northern Italy
                Italians undo move 2.
                3 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 19 PUs; end with 19 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :2

    Purchase Units - ANZAC
                ANZAC buy 3 submarines; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 infantry moved from Western Australia to 56 Sea Zone
                1 infantry and 1 transport moved from 56 Sea Zone to 45 Sea Zone
                1 cruiser moved from 56 Sea Zone to 45 Sea Zone
                1 artillery moved from New South Wales to South Australia
                1 artillery moved from Queensland to Northern Territory
                1 fighter moved from Queensland to Western Australia
                1 infantry moved from Queensland to Northern Territory
                1 infantry moved from Queensland to South Australia

    Non Combat Move - ANZAC
                1 infantry moved from 45 Sea Zone to Dutch New Guinea
                      ANZAC take Dutch New Guinea from Dutch

    Place Units - ANZAC
                3 submarines placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 11 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs


  • No France??  :-o


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :2

    Combat Move - French
                1 infantry moved from French Central Africa to French Equatorial Africa
                1 cruiser moved from 91 Sea Zone to 112 Sea Zone

    Non Combat Move - French

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :3

    Politics - Germans

    Research Technology - Germans
                Germans spend 0 on tech rolls
                    Germans roll 2 and gets 0 hits

    Purchase Units - Germans
                Germans buy 2 artilleries, 2 destroyers and 8 infantry; Remaining resources: 0 PUs; 1 techTokens;

    Combat Move - Germans
                1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
                2 artilleries and 7 infantry moved from Baltic States to Novgorod
                2 infantry moved from Karelia to Novgorod
                1 artillery and 3 infantry moved from Poland to Eastern Poland
                4 armour and 2 mech_infantrys moved from Germany to Eastern Poland
                4 infantry moved from Romania to Bessarabia
                2 armour and 1 mech_infantry moved from Yugoslavia to Bessarabia
                2 bombers moved from Greece to Novgorod
                1 tactical_bomber moved from Western Germany to Novgorod
                1 fighter moved from 113 Sea Zone to Novgorod
                1 tactical_bomber moved from Western Germany to Norway
                1 artillery, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 infantry, 2 submarines and 1 transport moved from 113 Sea Zone to 112 Sea Zone
                1 tactical_bomber moved from Western Germany to 112 Sea Zone
                1 artillery and 1 infantry moved from 112 Sea Zone to Norway

    Combat - Germans
                Battle in 112 Sea Zone
                    Germans attack with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport
                    French defend with 1 cruiser; British defend with 2 battleships, 2 cruisers and 2 transports
                        Germans roll dice for 2 submarines in 112 Sea Zone, round 1 :  0/2 hits
                        Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport in 112 Sea Zone, round 1 :  3/6 hits
                    Units damaged: 2 battleships owned by the British
                        British roll dice for 2 battleships, 3 cruisers and 2 transports in 112 Sea Zone, round 1 :  2/5 hits
                    Units damaged: 1 carrier owned by the Germans and 1 battleship owned by the Germans
                        1 cruiser owned by the French lost in 112 Sea Zone
                        Germans roll dice for 2 submarines in 112 Sea Zone, round 2 :  1/2 hits
                        1 cruiser owned by the British lost in 112 Sea Zone
                        Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport in 112 Sea Zone, round 2 :  4/6 hits
                        British roll dice for 2 battleships, 1 cruiser and 2 transports in 112 Sea Zone, round 2 :  2/3 hits
                        1 transport owned by the British , 1 cruiser owned by the British , 2 battleships owned by the British and 2 submarines owned by the Germans lost in 112 Sea Zone
                        1 transport owned by the British lost in 112 Sea Zone
                    Germans win with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 78
                    Casualties for Germans: 2 submarines
                    Casualties for French: 1 cruiser
                    Casualties for British: 2 battleships, 2 cruisers and 2 transports
                Battle in Norway
                    Germans attack with 1 artillery, 1 infantry and 1 tactical_bomber
                    British defend with 2 infantry and 1 mech_infantry
                        Germans roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Norway, round 1 :  1/3 hits
                        British roll dice for 2 infantry and 1 mech_infantry in Norway, round 1 :  1/3 hits
                        1 infantry owned by the British and 1 infantry owned by the Germans lost in Norway
                        Germans roll dice for 1 artillery and 1 tactical_bomber in Norway, round 2 :  1/2 hits
                        British roll dice for 1 infantry and 1 mech_infantry in Norway, round 2 :  0/2 hits
                        1 infantry owned by the British lost in Norway
                        Germans roll dice for 1 artillery and 1 tactical_bomber in Norway, round 3 :  1/2 hits
                        British roll dice for 1 mech_infantry in Norway, round 3 :  0/1 hits
                        1 mech_infantry owned by the British lost in Norway
                    Germans win, taking Norway from British with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 infantry
                    Casualties for British: 2 infantry and 1 mech_infantry
                Battle in Bessarabia
                    Germans attack with 2 armour, 4 infantry and 1 mech_infantry
                    Russians defend with 4 infantry
                        Germans roll dice for 2 armour, 4 infantry and 1 mech_infantry in Bessarabia, round 1 :  1/7 hits
                        Russians roll dice for 4 infantry in Bessarabia, round 1 :  1/4 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
                        Germans roll dice for 2 armour, 3 infantry and 1 mech_infantry in Bessarabia, round 2 :  4/6 hits
                        Russians roll dice for 3 infantry in Bessarabia, round 2 :  0/3 hits
                        3 infantry owned by the Russians lost in Bessarabia
                    Germans win, taking Bessarabia from Russians with 2 armour, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 4 infantry
                Battle in Eastern Poland
                    Germans attack with 4 armour, 1 artillery, 3 infantry and 2 mech_infantrys
                    Russians defend with 2 armour, 1 artillery, 1 infantry and 1 mech_infantry
                        Germans roll dice for 4 armour, 1 artillery, 3 infantry and 2 mech_infantrys in Eastern Poland, round 1 :  4/10 hits
                        Russians roll dice for 2 armour, 1 artillery, 1 infantry and 1 mech_infantry in Eastern Poland, round 1 :  1/5 hits
                        1 infantry owned by the Russians , 1 armour owned by the Russians , 1 infantry owned by the Germans , 1 artillery owned by the Russians and 1 mech_infantry owned by the Russians lost in Eastern Poland
                        Germans roll dice for 4 armour, 1 artillery, 2 infantry and 2 mech_infantrys in Eastern Poland, round 2 :  3/9 hits
                        Russians roll dice for 1 armour in Eastern Poland, round 2 :  0/1 hits
                        1 armour owned by the Russians lost in Eastern Poland
                    Germans win, taking Eastern Poland from Russians with 4 armour, 1 artillery, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 20
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 armour, 1 artillery, 1 infantry and 1 mech_infantry
                Battle in Novgorod
                    Germans attack with 2 artilleries, 2 bombers, 1 fighter, 9 infantry and 1 tactical_bomber
                    British defend with 1 fighter; Russians defend with 2 aaGuns, 1 airfield, 4 armour, 1 factory_minor, 1 fighter, 1 harbour and 3 infantry
                        AA guns fire in Novgorod :  1/4 hits
                        1 fighter owned by the Germans lost in Novgorod
                        Germans roll dice for 2 artilleries, 2 bombers, 9 infantry and 1 tactical_bomber in Novgorod, round 1 :  5/14 hits
                        Russians roll dice for 2 aaGuns, 4 armour, 2 fighters and 3 infantry in Novgorod, round 1 :  8/9 hits
                        3 infantry owned by the Russians , 8 infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Novgorod
                        Germans roll dice for 2 artilleries, 2 bombers, 1 infantry and 1 tactical_bomber in Novgorod, round 2 :  3/6 hits
                        Russians roll dice for 4 armour and 2 fighters in Novgorod, round 2 :  2/6 hits
                        3 armour owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Novgorod
                        Germans roll dice for 1 artillery, 2 bombers and 1 tactical_bomber in Novgorod, round 3 :  2/4 hits
                        Russians roll dice for 1 armour and 2 fighters in Novgorod, round 3 :  1/3 hits
                        1 armour owned by the Russians , 1 tactical_bomber owned by the Germans and 1 fighter owned by the Russians lost in Novgorod
                        Germans roll dice for 1 artillery and 2 bombers in Novgorod, round 4 :  1/3 hits
                        Russians roll dice for 1 fighter in Novgorod, round 4 :  1/1 hits
                        1 bomber owned by the Germans and 1 fighter owned by the British lost in Novgorod
                    Germans win, taking Novgorod from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 artillery, 1 bomber, 1 fighter, 9 infantry and 1 tactical_bomber
                    Casualties for British: 1 fighter
                    Casualties for Russians: 2 aaGuns, 4 armour, 1 fighter and 3 infantry

    Non Combat Move - Germans
                1 aaGun moved from Baltic States to Novgorod
                1 tactical_bomber moved from Norway to Western Germany
                1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Western Germany
                1 bomber moved from Novgorod to Baltic States
                1 aaGun and 4 infantry moved from Germany to Poland
                1 mech_infantry moved from Western Germany to Poland
                1 artillery and 3 infantry moved from Western Germany to Germany
                1 artillery and 3 infantry moved from France to Western Germany
                3 infantry moved from Normandy Bordeaux to France

    Place Units - Germans
                2 destroyers placed in 112 Sea Zone
                2 artilleries and 1 infantry placed in France
                7 infantry placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,3,4
                Germans collect 45 PUs (3 lost to blockades); end with 45 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :3

    Purchase Units - Russians
                Russians buy 4 armour, 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                6 infantry moved from Smolensk to Belarus
                      Russians take Belarus from Germans
                1 infantry moved from Archangel to Novgorod
                1 infantry moved from Russia to Bryansk
                5 infantry moved from Russia to Smolensk
                1 submarine moved from 125 Sea Zone to 112 Sea Zone
                17 infantry moved from Buryatia to Amur
                2 infantry moved from Northwest Persia to Caucasus

    Combat - Russians
                Battle in 112 Sea Zone
                    Russians attack with 1 submarine
                    Germans defend with 1 battleship, 1 carrier, 1 cruiser, 4 destroyers and 1 transport
                        Russians roll dice for 1 submarine in 112 Sea Zone, round 1 :  0/1 hits
                        Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 4 destroyers and 1 transport in 112 Sea Zone, round 1 :  5/7 hits
                        1 submarine owned by the Russians lost in 112 Sea Zone
                    Germans win with 1 battleship, 1 carrier, 1 cruiser, 4 destroyers and 1 transport remaining. Battle score for attacker is -6
                    Casualties for Russians: 1 submarine
                Battle in Novgorod
                    Russians attack with 1 infantry
                    Germans defend with 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
                        Russians roll dice for 1 infantry in Novgorod, round 1 :  0/1 hits
                        Germans roll dice for 1 aaGun and 1 artillery in Novgorod, round 1 :  1/1 hits
                        1 infantry owned by the Russians lost in Novgorod
                    Germans win with 1 aaGun and 1 artillery remaining. Battle score for attacker is -3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                2 aaGuns moved from Buryatia to Amur

    Place Units - Russians
                4 armour, 1 artillery, 1 infantry and 1 mech_infantry placed in Russia

    Turn Complete - Russians
                Russians collect 32 PUs; end with 32 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :3

    Research Technology - Japanese
                    Japanese roll 6 and gets 1 hit
                Japanese removing all Technology Tokens after successful research.
                Japanese discover Super subs

    Activate Technology - Japanese
                Japanese activating Super subs

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 2 destroyers, 1 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 0 techTokens;

    Combat Move - Japanese
                1 infantry moved from Hopei to Shensi
                      Japanese take Shensi from Chinese
                1 fighter and 1 tactical_bomber moved from Kwangsi to 45 Sea Zone
                1 destroyer moved from 6 Sea Zone to 3 Sea Zone
                1 artillery moved from Hawaiian Islands to 26 Sea Zone
                1 artillery and 1 transport moved from 26 Sea Zone to 46 Sea Zone
                1 artillery moved from 46 Sea Zone to New Guinea
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 infantry and 1 transport moved from 26 Sea Zone to 63 Sea Zone
                1 infantry moved from 63 Sea Zone to New Zealand
                1 destroyer moved from 26 Sea Zone to 54 Sea Zone
                1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters and 3 tactical_bombers moved from 26 Sea Zone to 63 Sea Zone
                1 battleship moved from 42 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from Guam to 21 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 43 Sea Zone
                1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
                1 transport moved from 42 Sea Zone to 35 Sea Zone
                1 armour moved from Java to 42 Sea Zone
                1 armour and 1 transport moved from 42 Sea Zone to 44 Sea Zone
                1 armour moved from 44 Sea Zone to Celebes
                1 submarine moved from 42 Sea Zone to 45 Sea Zone
                1 destroyer moved from 42 Sea Zone to 61 Sea Zone
                2 bombers moved from Philippines to Borneo
                1 infantry moved from Anhwe to Hopei
                1 infantry moved from Anhwe to Hunan
                      Japanese take Hunan from Chinese
                2 infantry moved from Anhwe to Kweichow
                2 fighters and 1 tactical_bomber moved from Kwangsi to Kweichow

    Combat - Japanese
                Battle in 3 Sea Zone
                    Japanese attack with 1 destroyer
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 3 Sea Zone
                    Japanese win with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 45 Sea Zone
                    Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    ANZAC defend with 1 cruiser and 1 transport
                        Japanese roll dice for 1 submarine in 45 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 1 :  1/2 hits
                        ANZAC roll dice for 1 cruiser and 1 transport in 45 Sea Zone, round 1 :  0/1 hits
                        1 cruiser owned by the ANZAC lost in 45 Sea Zone
                        1 transport owned by the ANZAC lost in 45 Sea Zone
                        Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 :  1/1 hits
                    Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 19
                    Casualties for ANZAC: 1 cruiser and 1 transport
                Battle in New Guinea
                Battle in New Zealand
                Battle in Celebes
                Battle in Borneo
                    Japanese attack with 1 artillery, 2 bombers and 1 infantry
                    British defend with 1 artillery and 1 infantry
                        Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Borneo, round 1 :  2/4 hits
                        UK_Pacific roll dice for 1 artillery and 1 infantry in Borneo, round 1 :  1/2 hits
                        1 infantry owned by the British , 1 infantry owned by the Japanese and 1 artillery owned by the British lost in Borneo
                    Japanese win, taking New Guinea from ANZAC, taking New Zealand from ANZAC, taking Celebes from Dutch, taking Borneo from UK_Pacific with 1 artillery and 2 bombers remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 artillery and 1 infantry
                Battle in Kweichow
                    Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber
                    Chinese defend with 2 infantry
                        Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Kweichow, round 1 :  2/5 hits
                        Chinese roll dice for 2 infantry in Kweichow, round 1 :  0/2 hits
                        2 infantry owned by the Chinese lost in Kweichow
                    Japanese win, taking Kweichow from Chinese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Chinese: 2 infantry

    Non Combat Move - Japanese
                1 infantry moved from Kwangsi to French Indo China
                1 infantry moved from Kwangsi to Kiangsi
                1 artillery moved from Kwangsi to Kiangsi
                1 artillery moved from Anhwe to Hopei
                1 infantry moved from Anhwe to Hopei
                2 fighters and 1 tactical_bomber moved from Kweichow to Hopei
                1 infantry moved from Anhwe to Hopei
                1 aaGun moved from Anhwe to Hopei
                1 infantry moved from Jehol to Chahar
                1 infantry moved from Jehol to Chahar
                1 carrier moved from 6 Sea Zone to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 35 Sea Zone
                2 bombers moved from Borneo to Philippines

    Place Units - Japanese
                2 artilleries and 1 infantry placed in Kwangtung
                2 destroyers, 2 submarines and 2 transports placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 52 PUs; end with 52 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 57 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :3

    Purchase Units - Americans
                Americans buy 4 artilleries, 4 infantry and 6 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                3 submarines moved from 101 Sea Zone to 91 Sea Zone
                1 destroyer moved from 101 Sea Zone to 91 Sea Zone
                2 submarines moved from 10 Sea Zone to 3 Sea Zone
                1 battleship moved from 10 Sea Zone to 3 Sea Zone
                2 cruisers moved from 10 Sea Zone to 3 Sea Zone
                2 carriers moved from 10 Sea Zone to 3 Sea Zone
                1 tactical_bomber moved from 10 Sea Zone to 3 Sea Zone
                3 fighters moved from 10 Sea Zone to 3 Sea Zone
                3 destroyers moved from 10 Sea Zone to 3 Sea Zone
                4 transports moved from 91 Sea Zone to 101 Sea Zone

    Combat - Americans
                Battle in 3 Sea Zone
                    Americans attack with 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters, 2 submarines and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 2 submarines in 3 Sea Zone, round 1 :  0/2 hits
                        Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters and 1 tactical_bomber in 3 Sea Zone, round 1 :  5/10 hits
                        Japanese roll dice for 1 destroyer in 3 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 3 Sea Zone
                    Americans win with 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans

    Place Units - Americans
                4 artilleries and 4 infantry placed in Eastern United States
                6 submarines placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 49 PUs; end with 49 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 54 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :3

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 artillery moved from Suiyuyan to Kansu
                2 infantry moved from Yunnan to Hunan
                1 fighter moved from Yunnan to Hunan

    Combat - Chinese
                Battle in Hunan
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 1 :  3/3 hits
                        Japanese roll dice for 1 infantry in Hunan, round 1 :  0/1 hits
                        1 infantry owned by the Japanese lost in Hunan
                    Chinese win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Hunan to Yunnan

    Place Units - Chinese
                5 infantry placed in Hunan

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 7 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :3

    Combat Move - British
                1 destroyer moved from 125 Sea Zone to 119 Sea Zone
                1 infantry moved from Quebec to 106 Sea Zone
                1 artillery moved from Quebec to 106 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 119 Sea Zone
                2 fighters moved from United Kingdom to Scotland
                1 infantry moved from Tanganyika Territory to Kenya
                      British take Kenya from Italians
                1 infantry moved from Tanganyika Territory to Rhodesia
                3 infantry moved from Persia to Iraq
                1 artillery moved from Trans-Jordan to Iraq
                1 mech_infantry moved from Trans-Jordan to Iraq
                1 fighter moved from India to Iraq
                5 infantry moved from Siam to French Indo China
                1 infantry moved from Shan State to Malaya
                2 armour moved from Shan State to French Indo China
                1 mech_infantry moved from Shan State to French Indo China
                4 infantry moved from Shan State to Siam
                5 infantry moved from India to Burma
                1 fighter moved from India to Malaya
                1 transport moved from 81 Sea Zone to 80 Sea Zone
                1 battleship moved from 81 Sea Zone to 80 Sea Zone
                1 cruiser moved from 91 Sea Zone to 119 Sea Zone

    Combat - British
                Battle in Iraq
                    British attack with 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry
                    Neutral_Axis defend with 3 infantry
                        British roll dice for 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry in Iraq, round 1 :  1/6 hits
                        Neutral_Axis roll dice for 3 infantry in Iraq, round 1 :  2/3 hits
                        2 infantry owned by the British and 1 infantry owned by the Neutral_Axis lost in Iraq
                        British roll dice for 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry in Iraq, round 2 :  2/4 hits
                        Neutral_Axis roll dice for 2 infantry in Iraq, round 2 :  0/2 hits
                        2 infantry owned by the Neutral_Axis lost in Iraq
                    British win, taking Iraq from Neutral_Axis with 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Neutral_Axis: 3 infantry
                    Casualties for British: 2 infantry
                Battle in French Indo China
                    British attack with 2 armour, 5 infantry and 1 mech_infantry
                    Japanese defend with 1 infantry
                        British roll dice for 2 armour, 5 infantry and 1 mech_infantry in French Indo China, round 1 :  1/8 hits
                        Japanese roll dice for 1 infantry in French Indo China, round 1 :  0/1 hits
                        1 infantry owned by the Japanese lost in French Indo China
                    British win, taking French Indo China from Japanese with 2 armour, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - British
                1 fighter moved from Iraq to Persia
                1 infantry moved from 119 Sea Zone to Eire
                      British take Eire from Neutral_Allies
                1 artillery moved from 119 Sea Zone to Eire

    Place Units - British
                2 fighters and 1 infantry placed in United Kingdom
                1 submarine placed in 106 Sea Zone

    Turn Complete - British
                British collect 29 PUs; end with 29 PUs total

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