• TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :2

    Purchase Units - Italians
                Italians buy 1 artillery and 2 destroyers; Remaining resources: 0 PUs;

    Combat Move - Italians
                    Italians captures 13PUs while taking French capital
                    Italians converts factory_major into different units
                1 destroyer moved from 93 Sea Zone to 95 Sea Zone
                1 bomber moved from Southern Italy to 95 Sea Zone
                1 infantry moved from Northern Italy to France
                      Italians take France from French
                2 infantry moved from Northern Italy to Southern France
                1 artillery moved from Northern Italy to Southern France
                5 infantry moved from Bulgaria to Romania
                1 armour moved from Albania to Romania
                1 infantry moved from Tunisia to Libya
                1 artillery moved from Tunisia to Libya
                1 infantry moved from Tunisia to Libya

    Combat - Italians
                Battle in Romania
                    Italians attack with 1 armour and 5 infantry
                    Russians defend with 1 infantry
                        Italians roll dice for 1 armour and 5 infantry in Romania, round 1 :  1/6 hits
                        Russians roll dice for 1 infantry in Romania, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Romania
                    Italians win, taking Romania from Russians with 1 armour and 5 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in 95 Sea Zone
                    Italians attack with 1 bomber and 1 destroyer
                    Americans defend with 1 cruiser
                        Italians roll dice for 1 bomber and 1 destroyer in 95 Sea Zone, round 1 :  2/2 hits
                        Americans roll dice for 1 cruiser in 95 Sea Zone, round 1 :  0/1 hits
                        1 cruiser owned by the Americans lost in 95 Sea Zone
                    Italians win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 12
                    Casualties for Americans: 1 cruiser
                Battle in Southern France
                    Italians attack with 1 artillery and 2 infantry
                    French defend with 1 factory_minor and 1 harbour; British defend with 1 mech_infantry
                        Italians roll dice for 1 artillery and 2 infantry in Southern France, round 1 :  0/3 hits
                        French roll dice for 1 mech_infantry in Southern France, round 1 :  0/1 hits
                        Italians roll dice for 1 artillery and 2 infantry in Southern France, round 2 :  0/3 hits
                        French roll dice for 1 mech_infantry in Southern France, round 2 :  0/1 hits
                        Italians roll dice for 1 artillery and 2 infantry in Southern France, round 3 :  0/3 hits
                        French roll dice for 1 mech_infantry in Southern France, round 3 :  1/1 hits
                        1 infantry owned by the Italians lost in Southern France
                        Italians roll dice for 1 artillery and 1 infantry in Southern France, round 4 :  0/2 hits
                        French roll dice for 1 mech_infantry in Southern France, round 4 :  1/1 hits
                        1 infantry owned by the Italians lost in Southern France
                        Italians roll dice for 1 artillery in Southern France, round 5 :  0/1 hits
                        French roll dice for 1 mech_infantry in Southern France, round 5 :  1/1 hits
                        1 artillery owned by the Italians lost in Southern France
                    French win with 1 mech_infantry remaining. Battle score for attacker is -10
                    Casualties for Italians: 1 artillery and 2 infantry
                Trigger Italians Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French
                Trigger Japanese Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French

    Non Combat Move - Italians
                1 bomber moved from 95 Sea Zone to Northern Italy

    Place Units - Italians
                1 artillery placed in Southern Italy
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Northern Italy: 2 infantry
                EDIT: Adding units owned by Italians to Southern Italy: 2 infantry
                EDIT: Turning off Edit Mode
                2 destroyers placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 15 PUs; end with 28 PUs total


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :2

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 cruiser moved from 54 Sea Zone to 35 Sea Zone

    Combat - ANZAC
                Kamikaze Suicide Attack attacks 1 cruiser owned by the ANZAC scoring 0 hits.  Rolls: 3
                Battle in 35 Sea Zone
                    ANZAC attack with 1 cruiser
                    Japanese defend with 2 transports
                        2 transports owned by the Japanese lost in 35 Sea Zone
                    ANZAC win, taking 35 Sea Zone from Japanese with 1 cruiser remaining. Battle score for attacker is 14
                    Casualties for Japanese: 2 transports

    Non Combat Move - ANZAC
                1 infantry moved from Malaya to Shan State
                2 fighters moved from Java to Borneo
                2 infantry moved from Java to 42 Sea Zone
                2 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
                2 infantry moved from 44 Sea Zone to Celebes
                      ANZAC take Celebes from Dutch
                1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
                1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
                      ANZAC take Dutch New Guinea from Dutch
                1 infantry moved from Queensland to New South Wales

    Place Units - ANZAC
                1 destroyer and 1 transport placed in 62 Sea Zone
                1 artillery placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 17 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :2

    Politics - French
                Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - French
                2 infantry moved from Algeria to Tunisia
                1 infantry moved from Nigeria to French Equatorial Africa
                1 infantry moved from Trans-Jordan to Egypt
                1 destroyer moved from 81 Sea Zone to 95 Sea Zone

    Combat - French
                Battle in 95 Sea Zone
                    French attack with 1 destroyer
                    Italians defend with 3 destroyers
                        French roll dice for 1 destroyer in 95 Sea Zone, round 1 :  1/1 hits
                        Italians roll dice for 3 destroyers in 95 Sea Zone, round 1 :  1/3 hits
                        1 destroyer owned by the Italians and 1 destroyer owned by the French lost in 95 Sea Zone
                    Italians win with 2 destroyers remaining. Battle score for attacker is 0
                    Casualties for French: 1 destroyer
                    Casualties for Italians: 1 destroyer
                Battle in Tunisia
                    French attack with 2 infantry
                    Italians defend with 1 infantry
                        French roll dice for 2 infantry in Tunisia, round 1 :  0/2 hits
                        Italians roll dice for 1 infantry in Tunisia, round 1 :  1/1 hits
                        1 infantry owned by the French lost in Tunisia
                    1 infantry owned by the French retreated to Algeria
                    Italians win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for French: 1 infantry

    Non Combat Move - French
                2 infantry moved from 110 Sea Zone to Holland Belgium

    Turn Complete - French


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :3

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 destroyers and 5 infantry; Remaining resources: 1 PUs;

    Combat Move - Germans
                6 infantry moved from Western Germany to Holland Belgium
                9 infantry moved from Eastern Poland to Baltic States
                3 artilleries moved from Eastern Poland to Baltic States
                3 armour moved from Eastern Poland to Baltic States
                6 infantry moved from Slovakia Hungary to Eastern Poland
                2 artilleries moved from Slovakia Hungary to Eastern Poland
                1 artillery moved from Poland to Baltic States
                8 infantry moved from Germany to Poland
                2 tactical_bombers moved from Western Germany to Holland Belgium
                1 bomber moved from Western Germany to Holland Belgium

    Combat - Germans
                Battle in Holland Belgium
                    Germans attack with 1 bomber, 6 infantry and 2 tactical_bombers
                    French defend with 2 infantry; British defend with 1 armour and 1 infantry
                        Germans roll dice for 1 bomber, 6 infantry and 2 tactical_bombers in Holland Belgium, round 1 :  3/9 hits
                        British roll dice for 1 armour and 3 infantry in Holland Belgium, round 1 :  0/4 hits
                        1 infantry owned by the British and 2 infantry owned by the French lost in Holland Belgium
                        Germans roll dice for 1 bomber, 6 infantry and 2 tactical_bombers in Holland Belgium, round 2 :  3/9 hits
                        British roll dice for 1 armour in Holland Belgium, round 2 :  1/1 hits
                        1 armour owned by the British and 1 infantry owned by the Germans lost in Holland Belgium
                    Germans win, taking Holland Belgium from British with 1 bomber, 5 infantry and 2 tactical_bombers remaining. Battle score for attacker is 12
                    Casualties for Germans: 1 infantry
                    Casualties for French: 2 infantry
                    Casualties for British: 1 armour and 1 infantry
                Battle in Baltic States
                    Germans attack with 3 armour, 4 artilleries and 9 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 3 armour, 4 artilleries and 9 infantry in Baltic States, round 1 :  4/16 hits
                        Russians roll dice for 1 infantry in Baltic States, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Baltic States
                    Germans win, taking Baltic States from Russians with 3 armour, 4 artilleries and 9 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                2 tactical_bombers moved from Holland Belgium to France
                1 bomber moved from Holland Belgium to France

    Place Units - Germans
                3 destroyers placed in 112 Sea Zone
                5 infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,2
                Germans collect 34 PUs (2 lost to blockades); end with 35 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 40 PUs


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :3

    Politics - Russians
                Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - Russians
                Russians buy 3 armour, 2 artilleries and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 artillery and 2 infantry moved from Karelia to Finland
                1 fighter moved from Novgorod to Finland
                1 infantry moved from Buyant-Uhaa to Jehol
                      Chinese take Jehol from Japanese
                1 infantry moved from Buyant-Uhaa to Manchuria
                5 infantry moved from Amur to Korea

    Combat - Russians
                Battle in Manchuria
                    Russians attack with 1 infantry
                    Japanese defend with 1 aaGun
                        1 aaGun owned by the Japanese lost in Manchuria
                    Russians win, taking Manchuria from Japanese with 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 aaGun
                Battle in Finland
                    Russians attack with 1 artillery, 1 fighter and 2 infantry
                    Germans defend with 3 infantry
                        Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Finland, round 1 :  2/4 hits
                        Germans roll dice for 3 infantry in Finland, round 1 :  2/3 hits
                        2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Finland
                        Russians roll dice for 1 artillery and 1 fighter in Finland, round 2 :  2/2 hits
                        Germans roll dice for 1 infantry in Finland, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Finland
                    Russians win, taking Finland from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
                    Casualties for Germans: 3 infantry
                    Casualties for Russians: 2 infantry
                Battle in Korea
                    Russians attack with 5 infantry
                    Japanese defend with 1 factory_minor and 3 mech_infantrys
                        Russians roll dice for 5 infantry in Korea, round 1 :  0/5 hits
                        Japanese roll dice for 3 mech_infantrys in Korea, round 1 :  0/3 hits
                        Russians roll dice for 5 infantry in Korea, round 2 :  0/5 hits
                        Japanese roll dice for 3 mech_infantrys in Korea, round 2 :  2/3 hits
                        2 infantry owned by the Russians lost in Korea
                        Russians roll dice for 3 infantry in Korea, round 3 :  0/3 hits
                        Japanese roll dice for 3 mech_infantrys in Korea, round 3 :  0/3 hits
                        Russians roll dice for 3 infantry in Korea, round 4 :  0/3 hits
                        Japanese roll dice for 3 mech_infantrys in Korea, round 4 :  1/3 hits
                        1 infantry owned by the Russians lost in Korea
                    2 infantry owned by the Russians retreated to Amur
                    Japanese win with 3 mech_infantrys remaining. Battle score for attacker is -9
                    Casualties for Russians: 3 infantry
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

    Non Combat Move - Russians
                1 infantry moved from Ulaanbaatar to Buryatia
                1 infantry moved from Dzavhan to Yakut S.S.R.
                1 infantry moved from Iraq to Trans-Jordan
                2 infantry moved from Olgiy to Dzavhan
                2 aaGuns, 2 armour, 2 artilleries, 5 infantry and 2 mech_infantrys moved from Ukraine to Western Ukraine
                1 aaGun moved from Karelia to Novgorod
                1 fighter moved from Finland to Novgorod
                1 infantry moved from Belarus to Novgorod
                1 infantry moved from Bryansk to Belarus
                9 infantry moved from Bryansk to Western Ukraine
                9 infantry moved from Russia to Bryansk

    Place Units - Russians
                3 infantry placed in Novgorod
                Russians undo move 1.
                2 artilleries and 1 infantry placed in Novgorod
                3 armour placed in Ukraine
                5 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 38 PUs; end with 38 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 43 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 46 PUs


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :3

    Purchase Units - Japanese
                Japanese buy 5 destroyers; Remaining resources: 0 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Kwangsi to 36 Sea Zone
                1 artillery moved from Kwangsi to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
                1 artillery moved from 37 Sea Zone to Malaya
                1 infantry moved from 37 Sea Zone to Malaya
                2 infantry moved from Kiangsi to Hunan
                1 artillery moved from Kiangsi to Hunan
                2 artilleries moved from Anhwe to Hunan
                2 fighters moved from French Indo China to Hunan
                4 tactical_bombers moved from French Indo China to Hunan

    Combat - Japanese
                Battle in Hunan
                    Japanese attack with 3 artilleries, 2 fighters, 2 infantry and 4 tactical_bombers
                    Chinese defend with 1 infantry
                        Japanese roll dice for 3 artilleries, 2 fighters, 2 infantry and 4 tactical_bombers in Hunan, round 1 :  4/11 hits
                        Chinese roll dice for 1 infantry in Hunan, round 1 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                    Japanese win, taking Hunan from Chinese with 3 artilleries, 2 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Malaya

    Non Combat Move - Japanese
                2 fighters moved from Hunan to Kwangtung
                4 tactical_bombers moved from Hunan to Kiangsu

    Place Units - Japanese
                5 destroyers placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,2,3
                Japanese collect 29 PUs (5 lost to blockades); end with 29 PUs total


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :3

    Purchase Units - Americans
                Americans buy 1 artillery, 4 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour, 1 artillery and 2 infantry moved from Morocco to 91 Sea Zone
                1 armour, 1 artillery, 1 battleship, 1 destroyer, 2 infantry and 2 transports moved from 91 Sea Zone to 95 Sea Zone
                      Americans take 93 Sea Zone from Italians
                1 armour, 1 artillery and 2 infantry moved from 95 Sea Zone to Southern Italy
                1 transport moved from 6 Sea Zone to 23 Sea Zone
                1 fighter moved from Midway to 6 Sea Zone
                1 fighter moved from Midway to 6 Sea Zone
                1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
                1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
                1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone
                1 infantry and 1 mech_infantry moved from 4 Sea Zone to Soviet Far East

    Combat - Americans
                Battle in 95 Sea Zone
                    Americans attack with 1 battleship, 1 destroyer and 2 transports
                    Italians defend with 2 destroyers
                        Americans roll dice for 1 battleship, 1 destroyer and 2 transports in 95 Sea Zone, round 1 :  1/2 hits
                        Italians roll dice for 2 destroyers in 95 Sea Zone, round 1 :  0/2 hits
                        1 destroyer owned by the Italians lost in 95 Sea Zone
                        Americans roll dice for 1 battleship, 1 destroyer and 2 transports in 95 Sea Zone, round 2 :  2/2 hits
                        Italians roll dice for 1 destroyer in 95 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Italians lost in 95 Sea Zone
                    Americans win with 1 battleship, 1 destroyer and 2 transports remaining. Battle score for attacker is 16
                    Casualties for Italians: 2 destroyers
                Battle in 6 Sea Zone
                    Americans attack with 1 battleship, 1 cruiser, 1 destroyer, 2 fighters and 1 transport
                    Japanese defend with 5 destroyers
                        Americans roll dice for 1 battleship, 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 6 Sea Zone, round 1 :  2/5 hits
                        Japanese roll dice for 5 destroyers in 6 Sea Zone, round 1 :  1/5 hits
                        1 fighter owned by the Americans and 2 destroyers owned by the Japanese lost in 6 Sea Zone
                        Americans roll dice for 1 battleship, 1 cruiser, 1 destroyer, 1 fighter and 1 transport in 6 Sea Zone, round 2 :  3/4 hits
                        Japanese roll dice for 3 destroyers in 6 Sea Zone, round 2 :  1/3 hits
                        1 fighter owned by the Americans and 3 destroyers owned by the Japanese lost in 6 Sea Zone
                    Americans win with 1 battleship, 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 20
                    Casualties for Japanese: 5 destroyers
                    Casualties for Americans: 2 fighters
                Battle in Southern Italy
                    Americans attack with 1 armour, 1 artillery and 2 infantry
                    Italians defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
                        Americans roll dice for 1 armour, 1 artillery and 2 infantry in Southern Italy, round 1 :  0/4 hits
                        Italians roll dice for 1 artillery and 2 infantry in Southern Italy, round 1 :  2/3 hits
                        2 infantry owned by the Americans lost in Southern Italy
                        Americans roll dice for 1 armour and 1 artillery in Southern Italy, round 2 :  1/2 hits
                        Italians roll dice for 1 artillery and 2 infantry in Southern Italy, round 2 :  2/3 hits
                        1 artillery owned by the Americans , 1 armour owned by the Americans and 1 infantry owned by the Italians lost in Southern Italy
                    Italians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -13
                    Casualties for Italians: 1 infantry
                    Casualties for Americans: 1 armour, 1 artillery and 2 infantry
                Battle in Soviet Far East
                    Americans attack with 1 infantry and 1 mech_infantry
                    Japanese defend with 1 armour and 1 infantry
                        Americans roll dice for 1 infantry and 1 mech_infantry in Soviet Far East, round 1 :  0/2 hits
                        Japanese roll dice for 1 armour and 1 infantry in Soviet Far East, round 1 :  0/2 hits
                        Americans roll dice for 1 infantry and 1 mech_infantry in Soviet Far East, round 2 :  1/2 hits
                        Japanese roll dice for 1 armour and 1 infantry in Soviet Far East, round 2 :  0/2 hits
                        1 infantry owned by the Japanese lost in Soviet Far East
                        Americans roll dice for 1 infantry and 1 mech_infantry in Soviet Far East, round 3 :  1/2 hits
                        Japanese roll dice for 1 armour in Soviet Far East, round 3 :  1/1 hits
                        1 armour owned by the Japanese and 1 infantry owned by the Americans lost in Soviet Far East
                    Americans win, taking Soviet Far East from Japanese with 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 armour and 1 infantry
                    Casualties for Americans: 1 infantry
                Battle in Korea
                    Americans attack with 1 infantry and 1 mech_infantry
                    Japanese defend with 1 factory_minor and 3 mech_infantrys
                        Americans roll dice for 1 infantry and 1 mech_infantry in Korea, round 1 :  0/2 hits
                        Japanese roll dice for 3 mech_infantrys in Korea, round 1 :  2/3 hits
                        1 mech_infantry owned by the Americans and 1 infantry owned by the Americans lost in Korea
                    Japanese win with 3 mech_infantrys remaining. Battle score for attacker is -7
                    Casualties for Americans: 1 infantry and 1 mech_infantry

    Non Combat Move - Americans
                1 carrier and 2 destroyers moved from 10 Sea Zone to 26 Sea Zone
                4 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone
                4 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                4 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco

    Place Units - Americans
                2 fighters placed in Western United States
                4 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
                1 artillery and 1 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :3

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Hopei to Anhwe
                      Chinese take Anhwe from Japanese
                3 infantry moved from Yunnan to Kwangsi
                      Chinese take Kwangsi from Japanese
                1 infantry moved from Chahar to Anhwe
                1 infantry moved from Kweichow to Anhwe

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Kweichow
                1 artillery and 1 infantry placed in Anhwe
                1 artillery and 1 infantry placed in Kwangsi

    Turn Complete - Chinese
                Chinese collect 16 PUs; end with 16 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 22 PUs


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :3

    Combat Move - British
                1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
                1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 81 Sea Zone to 95 Sea Zone
                1 artillery and 1 infantry moved from 95 Sea Zone to Southern Italy
                1 fighter moved from Malta to Northern Italy
                1 mech_infantry moved from Southern France to Northern Italy
                3 fighters moved from United Kingdom to Northern Italy
                1 fighter moved from Normandy Bordeaux to Northern Italy
                1 fighter moved from Normandy Bordeaux to 112 Sea Zone
                2 destroyers moved from 125 Sea Zone to 112 Sea Zone
                1 infantry moved from Siam to French Indo China
                      UK_Pacific take French Indo China from Japanese
                1 destroyer moved from 43 Sea Zone to 37 Sea Zone
                4 infantry moved from Borneo to 43 Sea Zone
                4 infantry and 2 transports moved from 43 Sea Zone to 37 Sea Zone
                4 infantry moved from 37 Sea Zone to Malaya

    Combat - British
                Battle in 112 Sea Zone
                    British attack with 2 destroyers and 1 fighter
                    Germans defend with 3 destroyers
                        British roll dice for 2 destroyers and 1 fighter in 112 Sea Zone, round 1 :  1/3 hits
                        Germans roll dice for 3 destroyers in 112 Sea Zone, round 1 :  0/3 hits
                        1 destroyer owned by the Germans lost in 112 Sea Zone
                        British roll dice for 2 destroyers and 1 fighter in 112 Sea Zone, round 2 :  1/3 hits
                        Germans roll dice for 2 destroyers in 112 Sea Zone, round 2 :  0/2 hits
                        1 destroyer owned by the Germans lost in 112 Sea Zone
                        British roll dice for 2 destroyers and 1 fighter in 112 Sea Zone, round 3 :  1/3 hits
                        Germans roll dice for 1 destroyer in 112 Sea Zone, round 3 :  0/1 hits
                        1 destroyer owned by the Germans lost in 112 Sea Zone
                    British win with 2 destroyers and 1 fighter remaining. Battle score for attacker is 24
                    Casualties for Germans: 3 destroyers
                Battle in 37 Sea Zone
                    British attack with 1 destroyer and 2 transports
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 37 Sea Zone
                    British win, taking 37 Sea Zone from Neutral with 1 destroyer and 2 transports remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Malaya
                    British attack with 4 infantry
                    Japanese defend with 1 artillery, 1 harbour and 1 infantry
                        British roll dice for 4 infantry in Malaya, round 1 :  0/4 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Malaya, round 1 :  0/2 hits
                        British roll dice for 4 infantry in Malaya, round 2 :  1/4 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Malaya, round 2 :  1/2 hits
                        1 infantry owned by the British and 1 infantry owned by the Japanese lost in Malaya
                        British roll dice for 3 infantry in Malaya, round 3 :  0/3 hits
                        Japanese roll dice for 1 artillery in Malaya, round 3 :  0/1 hits
                        British roll dice for 3 infantry in Malaya, round 4 :  1/3 hits
                        Japanese roll dice for 1 artillery in Malaya, round 4 :  0/1 hits
                        1 artillery owned by the Japanese lost in Malaya
                    British win, taking Malaya from Japanese with 3 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery and 1 infantry
                    Casualties for British: 1 infantry
                Battle in Northern Italy
                    British attack with 5 fighters and 1 mech_infantry
                    Italians defend with 4 aaGuns, 1 artillery, 1 bomber, 1 factory_major and 2 infantry
                        AA guns fire in Northern Italy :  1/5 hits
                        1 fighter owned by the British lost in Northern Italy
                        British roll dice for 4 fighters and 1 mech_infantry in Northern Italy, round 1 :  1/5 hits
                        Italians roll dice for 4 aaGuns, 1 artillery, 1 bomber and 2 infantry in Northern Italy, round 1 :  1/4 hits
                        1 aaGun owned by the Italians and 1 mech_infantry owned by the British lost in Northern Italy
                        British roll dice for 4 fighters in Northern Italy, round 2 :  0/4 hits
                        Italians roll dice for 3 aaGuns, 1 artillery, 1 bomber and 2 infantry in Northern Italy, round 2 :  2/4 hits
                        2 fighters owned by the British lost in Northern Italy
                    retreated to Northern Italy
                    Italians win with 3 aaGuns, 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is -30
                    Casualties for British: 3 fighters and 1 mech_infantry
                    Casualties for Italians: 1 aaGun
                Battle in Southern Italy
                    British attack with 1 artillery and 1 infantry
                    Italians defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                        British roll dice for 1 cruiser in Southern Italy, round 1 :  0/1 hits
                        British roll dice for 1 artillery and 1 infantry in Southern Italy, round 1 :  0/2 hits
                        Italians roll dice for 1 artillery and 1 infantry in Southern Italy, round 1 :  1/2 hits
                        1 infantry owned by the British lost in Southern Italy
                        British roll dice for 1 artillery in Southern Italy, round 2 :  1/1 hits
                        Italians roll dice for 1 artillery and 1 infantry in Southern Italy, round 2 :  2/2 hits
                        1 artillery owned by the British and 1 infantry owned by the Italians lost in Southern Italy
                    Italians win with 1 artillery remaining. Battle score for attacker is -4
                    Casualties for British: 1 artillery and 1 infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - British
                1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 infantry moved from Kenya to Anglo Egyptian Sudan
                1 armour moved from Kenya to Egypt
                1 destroyer moved from 94 Sea Zone to 95 Sea Zone
                1 fighter moved from Northern Italy to Normandy Bordeaux
                1 fighter moved from Northern Italy to Southern France
                1 fighter moved from 112 Sea Zone to United Kingdom
                1 artillery moved from United Kingdom to 110 Sea Zone
                1 aaGun moved from United Kingdom to 110 Sea Zone
                2 infantry moved from United Kingdom to 110 Sea Zone
                1 aaGun, 1 artillery and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 mech_infantry moved from India to 39 Sea Zone
                1 mech_infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
                1 mech_infantry moved from 41 Sea Zone to Sumatra
                      UK_Pacific take Sumatra from Dutch
                1 armour and 1 mech_infantry moved from India to Yunnan
                3 infantry moved from Persia to Northwest Persia

    Place Units - British
                2 artilleries, 2 fighters and 2 infantry placed in United Kingdom

    Turn Complete - British
                British collect 31 PUs; end with 31 PUs total


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :3

    Place Units - UK_Pacific
                1 armour and 3 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 21 PUs; end with 21 PUs total
                Units Change Ownership
                    Some Units in India change ownership: 1 armour and 3 infantry
                    Some Units in Malaya change ownership: 1 harbour


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :3

    Purchase Units - Italians
                Italians buy 2 artilleries and 2 fighters; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Northern Italy to Southern France
                1 artillery moved from Northern Italy to Southern France
                1 bomber moved from Northern Italy to Southern France
                2 infantry moved from Libya to Tobruk
                1 artillery moved from Libya to Tobruk

    Combat - Italians
                Battle in Southern France
                    Italians attack with 1 artillery, 1 bomber and 1 infantry
                    French defend with 1 factory_minor and 1 harbour; British defend with 1 fighter
                        Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Southern France, round 1 :  0/3 hits
                        French roll dice for 1 fighter in Southern France, round 1 :  1/1 hits
                        1 infantry owned by the Italians lost in Southern France
                        Italians roll dice for 1 artillery and 1 bomber in Southern France, round 2 :  1/2 hits
                        French roll dice for 1 fighter in Southern France, round 2 :  0/1 hits
                        1 fighter owned by the British lost in Southern France
                    Italians win, taking Southern France from French with 1 artillery and 1 bomber remaining. Battle score for attacker is 7
                    Casualties for British: 1 fighter
                    Casualties for Italians: 1 infantry

    Non Combat Move - Italians
                1 bomber moved from Southern France to Northern Italy

    Place Units - Italians
                2 artilleries and 1 fighter placed in Southern Italy
                Italians undo move 1.
                2 fighters placed in Southern Italy
                2 artilleries placed in Northern Italy

    Turn Complete - Italians
                Italians collect 18 PUs; end with 18 PUs total


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :3

    Purchase Units - ANZAC
                ANZAC buy 2 artilleries, 1 factory_minor and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
                1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 20 Sea Zone
                2 infantry moved from Celebes to 44 Sea Zone
                2 infantry and 1 transport moved from 44 Sea Zone to 20 Sea Zone
                1 cruiser moved from 35 Sea Zone to 20 Sea Zone
                      ANZAC take 20 Sea Zone from Japanese
                1 artillery and 3 infantry moved from 20 Sea Zone to Kwangtung
                1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 34 Sea Zone
                1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
                1 infantry moved from Shan State to Yunnan

    Combat - ANZAC
                Battle in Paulau Island
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                        ANZAC roll dice for 1 artillery and 1 infantry in Paulau Island, round 1 :  1/2 hits
                        Japanese roll dice for 1 infantry in Paulau Island, round 1 :  0/1 hits
                        1 infantry owned by the Japanese lost in Paulau Island
                    ANZAC win, taking Paulau Island from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Kwangtung
                    ANZAC attack with 1 artillery and 3 infantry
                    Japanese defend with 1 artillery, 2 fighters and 1 harbour
                        ANZAC roll dice for 1 cruiser in Kwangtung, round 1 :  0/1 hits
                        ANZAC roll dice for 1 artillery and 3 infantry in Kwangtung, round 1 :  1/4 hits
                        Japanese roll dice for 1 artillery and 2 fighters in Kwangtung, round 1 :  0/3 hits
                        1 artillery owned by the Japanese lost in Kwangtung
                        ANZAC roll dice for 1 artillery and 3 infantry in Kwangtung, round 2 :  1/4 hits
                        Japanese roll dice for 2 fighters in Kwangtung, round 2 :  2/2 hits
                        2 infantry owned by the ANZAC and 1 fighter owned by the Japanese lost in Kwangtung
                        ANZAC roll dice for 1 artillery and 1 infantry in Kwangtung, round 3 :  1/2 hits
                        Japanese roll dice for 1 fighter in Kwangtung, round 3 :  1/1 hits
                        1 infantry owned by the ANZAC and 1 fighter owned by the Japanese lost in Kwangtung
                    ANZAC win, taking Kwangtung from Japanese with 1 artillery remaining. Battle score for attacker is 15
                    Casualties for Japanese: 1 artillery and 2 fighters
                    Casualties for ANZAC: 3 infantry

    Non Combat Move - ANZAC
                1 infantry moved from Queensland to New South Wales
                1 destroyer moved from 62 Sea Zone to 34 Sea Zone
                2 fighters moved from Borneo to Guam

    Place Units - ANZAC
                1 factory_minor placed in Queensland
                1 transport placed in 62 Sea Zone
                2 artilleries placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 17 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :3

    Combat Move - French
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan

    Non Combat Move - French

    Turn Complete - French


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :4

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 1 fighter and 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                5 infantry moved from Holland Belgium to Normandy Bordeaux
                2 infantry moved from Western Germany to Holland Belgium
                2 tactical_bombers moved from France to Normandy Bordeaux
                1 bomber moved from France to Normandy Bordeaux
                8 infantry moved from Poland to Eastern Poland
                3 infantry moved from Western Germany to Germany

    Combat - Germans
                Battle in Normandy Bordeaux
                    Germans attack with 1 bomber, 5 infantry and 2 tactical_bombers
                    French defend with 1 factory_minor and 1 harbour; British defend with 1 aaGun, 1 artillery, 1 fighter and 2 infantry
                        AA guns fire in Normandy Bordeaux :  0/3 hits
                        Germans roll dice for 1 bomber, 5 infantry and 2 tactical_bombers in Normandy Bordeaux, round 1 :  2/8 hits
                        French roll dice for 1 aaGun, 1 artillery, 1 fighter and 2 infantry in Normandy Bordeaux, round 1 :  2/4 hits
                        1 infantry owned by the British , 2 infantry owned by the Germans and 1 aaGun owned by the British lost in Normandy Bordeaux
                        Germans roll dice for 1 bomber, 3 infantry and 2 tactical_bombers in Normandy Bordeaux, round 2 :  3/6 hits
                        French roll dice for 1 artillery, 1 fighter and 1 infantry in Normandy Bordeaux, round 2 :  1/3 hits
                        1 infantry owned by the British , 1 infantry owned by the Germans , 1 artillery owned by the British and 1 fighter owned by the British lost in Normandy Bordeaux
                    Germans win, taking Normandy Bordeaux from French with 1 bomber, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 15
                    Casualties for Germans: 3 infantry
                    Casualties for British: 1 aaGun, 1 artillery, 1 fighter and 2 infantry

    Non Combat Move - Germans
                2 tactical_bombers moved from Normandy Bordeaux to Western Germany
                1 bomber moved from Normandy Bordeaux to Germany

    Place Units - Germans
                1 armour, 1 fighter and 6 infantry placed in Germany
                2 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 36 PUs; end with 36 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 41 PUs


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :4

    Purchase Units - Russians
                Russians buy 7 armour and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 artillery moved from Finland to Norway
                      Russians take Norway from Germans
                3 armour moved from Ukraine to Eastern Poland
                2 artilleries and 15 infantry moved from Western Ukraine to Eastern Poland
                2 armour and 2 mech_infantrys moved from Western Ukraine to Eastern Poland
                4 artilleries and 8 infantry moved from Novgorod to Baltic States
                1 fighter moved from Novgorod to Baltic States
                1 infantry moved from Belarus to Baltic States
                1 infantry moved from Trans-Jordan to Egypt
                1 infantry moved from Jehol to Shantung
                      Chinese take Shantung from Japanese
                2 infantry moved from Amur to Korea
                1 infantry moved from Manchuria to Korea
                1 infantry moved from Buryatia to Amur
                1 infantry moved from Yakut S.S.R. to Buryatia
                1 infantry moved from Dzavhan to Ulaanbaatar
                1 infantry moved from Dzavhan to Ulaanbaatar

    Combat - Russians
                Battle in Eastern Poland
                    Russians attack with 5 armour, 2 artilleries, 15 infantry and 2 mech_infantrys
                    Germans defend with 2 artilleries and 16 infantry
                        Russians roll dice for 5 armour, 2 artilleries, 15 infantry and 2 mech_infantrys in Eastern Poland, round 1 :  7/24 hits
                        Germans roll dice for 2 artilleries and 16 infantry in Eastern Poland, round 1 :  6/18 hits
                        6 infantry owned by the Russians and 7 infantry owned by the Germans lost in Eastern Poland
                        Russians roll dice for 5 armour, 2 artilleries, 9 infantry and 2 mech_infantrys in Eastern Poland, round 2 :  3/18 hits
                        Germans roll dice for 2 artilleries and 9 infantry in Eastern Poland, round 2 :  5/11 hits
                        5 infantry owned by the Russians and 3 infantry owned by the Germans lost in Eastern Poland
                        Russians roll dice for 5 armour, 2 artilleries, 4 infantry and 2 mech_infantrys in Eastern Poland, round 3 :  5/13 hits
                        Germans roll dice for 2 artilleries and 6 infantry in Eastern Poland, round 3 :  2/8 hits
                        2 infantry owned by the Russians and 5 infantry owned by the Germans lost in Eastern Poland
                        Russians roll dice for 5 armour, 2 artilleries, 2 infantry and 2 mech_infantrys in Eastern Poland, round 4 :  3/11 hits
                        Germans roll dice for 2 artilleries and 1 infantry in Eastern Poland, round 4 :  1/3 hits
                        1 infantry owned by the Russians , 1 infantry owned by the Germans and 2 artilleries owned by the Germans lost in Eastern Poland
                    Russians win, taking Eastern Poland from Germans with 5 armour, 2 artilleries, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 14
                    Casualties for Germans: 2 artilleries and 16 infantry
                    Casualties for Russians: 14 infantry
                Battle in Baltic States
                    Russians attack with 4 artilleries, 1 fighter and 9 infantry
                    Germans defend with 3 armour, 4 artilleries and 9 infantry
                        Russians roll dice for 4 artilleries, 1 fighter and 9 infantry in Baltic States, round 1 :  7/14 hits
                        Germans roll dice for 3 armour, 4 artilleries and 9 infantry in Baltic States, round 1 :  4/16 hits
                        4 infantry owned by the Russians and 7 infantry owned by the Germans lost in Baltic States
                        Russians roll dice for 4 artilleries, 1 fighter and 5 infantry in Baltic States, round 2 :  4/10 hits
                        Germans roll dice for 3 armour, 4 artilleries and 2 infantry in Baltic States, round 2 :  3/9 hits
                        3 infantry owned by the Russians , 2 infantry owned by the Germans and 2 artilleries owned by the Germans lost in Baltic States
                        Russians roll dice for 4 artilleries, 1 fighter and 2 infantry in Baltic States, round 3 :  2/7 hits
                        Germans roll dice for 3 armour and 2 artilleries in Baltic States, round 3 :  3/5 hits
                        2 infantry owned by the Russians , 1 artillery owned by the Russians and 2 artilleries owned by the Germans lost in Baltic States
                        Russians roll dice for 3 artilleries and 1 fighter in Baltic States, round 4 :  0/4 hits
                        Germans roll dice for 3 armour in Baltic States, round 4 :  2/3 hits
                        2 artilleries owned by the Russians lost in Baltic States
                    1 artillery owned by the Russians retreated to Novgorod
                    Germans win with 3 armour remaining. Battle score for attacker is 4
                    Casualties for Germans: 4 artilleries and 9 infantry
                    Casualties for Russians: 3 artilleries and 9 infantry
                Battle in Korea
                    Russians attack with 3 infantry
                    Japanese defend with 1 factory_minor and 3 mech_infantrys
                        Russians roll dice for 3 infantry in Korea, round 1 :  0/3 hits
                        Japanese roll dice for 3 mech_infantrys in Korea, round 1 :  2/3 hits
                        2 infantry owned by the Russians lost in Korea
                    1 infantry owned by the Russians retreated to Manchuria
                    Japanese win with 3 mech_infantrys remaining. Battle score for attacker is -6
                    Casualties for Russians: 2 infantry

    Non Combat Move - Russians
                2 aaGuns moved from Western Ukraine to Eastern Poland
                9 infantry moved from Bryansk to Belarus
                5 infantry moved from Russia to Bryansk
                1 fighter moved from Baltic States to Novgorod

    Place Units - Russians
                3 armour placed in Novgorod
                3 armour placed in Ukraine
                1 armour and 1 mech_infantry placed in Russia

    Turn Complete - Russians
                Russians collect 43 PUs; end with 43 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 49 PUs


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :4

    Purchase Units - Japanese
                Japanese buy 1 battleship and 3 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Hunan to Kiangsi
                3 artilleries moved from Hunan to Kiangsi
                4 tactical_bombers moved from Kiangsu to 6 Sea Zone
                1 transport moved from 5 Sea Zone to 6 Sea Zone

    Combat - Japanese
                Battle in 6 Sea Zone
                    Japanese attack with 4 tactical_bombers and 1 transport
                    Americans defend with 1 battleship, 1 cruiser, 1 destroyer and 1 transport
                        Japanese roll dice for 4 tactical_bombers and 1 transport in 6 Sea Zone, round 1 :  1/4 hits
                        Americans roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 transport in 6 Sea Zone, round 1 :  2/3 hits
                        1 destroyer owned by the Americans and 2 tactical_bombers owned by the Japanese lost in 6 Sea Zone
                        Japanese roll dice for 2 tactical_bombers and 1 transport in 6 Sea Zone, round 2 :  2/2 hits
                        Americans roll dice for 1 battleship, 1 cruiser and 1 transport in 6 Sea Zone, round 2 :  1/2 hits
                        1 battleship owned by the Americans , 1 tactical_bomber owned by the Japanese and 1 cruiser owned by the Americans lost in 6 Sea Zone
                        1 transport owned by the Americans lost in 6 Sea Zone
                    Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 14
                    Casualties for Japanese: 3 tactical_bombers
                    Casualties for Americans: 1 battleship, 1 cruiser, 1 destroyer and 1 transport

    Non Combat Move - Japanese
                1 tactical_bomber moved from 6 Sea Zone to Japan

    Place Units - Japanese
                3 infantry placed in Korea
                1 battleship placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5
                Japanese collect 21 PUs; end with 21 PUs total


  • Scramble Italiano?

    Also: Jap’n scram & kami declarations?

    Scramble2.tsvg


  • whats going on here?

    japanese round1? from other thread? confuised.com


  • I’m the Allies. You’re the Axis.  :-P


  • Yer goin’ all Saudi on me.  :-D

    Now, as soon as you surrender, we can start that 24-point handicap game if you like…  :evil:

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