@Daaras Normandy only
C v C
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U scram?
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i scram…all
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Purchase Units - Americans
Americans buy 10 submarines and 2 transports; Remaining resources: 5 PUs;Combat Move - Americans
1 fighter and 1 tactical_bomber moved from Wake Island to 20 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 33 Sea Zone to 20 Sea Zone
2 fighters moved from 33 Sea Zone to 45 Sea Zone
1 armour, 4 infantry and 3 mech_infantrys moved from Morocco to 91 Sea Zone
1 armour, 1 cruiser, 2 destroyers, 4 infantry, 3 mech_infantrys, 1 submarine and 4 transports moved from 91 Sea Zone to 95 Sea Zone
1 armour, 4 infantry and 3 mech_infantrys moved from 95 Sea Zone to Southern ItalyCombat - Americans
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 4
Battle in 20 Sea Zone
Americans attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 3 carriers, 1 cruiser, 2 destroyers and 1 submarine
Japanese roll dice for 1 submarine in 20 Sea Zone, round 1 : 1/1 hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 20 Sea Zone, round 1 : 1/5 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 3 carriers, 1 cruiser and 2 destroyers in 20 Sea Zone, round 1 : 1/6 hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 20 Sea Zone, round 2 : 2/5 hits
Units damaged: 2 carriers owned by the Japanese
Japanese roll dice for 3 carriers, 1 cruiser and 2 destroyers in 20 Sea Zone, round 2 : 1/6 hits
1 carrier owned by the Americans lost in 20 Sea Zone
Japanese roll dice for 1 submarine in 20 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 battleship, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 20 Sea Zone, round 3 : 2/5 hits
Japanese roll dice for 3 carriers, 1 cruiser and 2 destroyers in 20 Sea Zone, round 3 : 2/6 hits
1 destroyer owned by the Americans , 1 cruiser owned by the Americans , 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 20 Sea Zone
Americans roll dice for 1 battleship, 1 fighter and 1 tactical_bomber in 20 Sea Zone, round 4 : 1/3 hits
Japanese roll dice for 3 carriers, 1 cruiser and 1 destroyer in 20 Sea Zone, round 4 : 3/5 hits
1 fighter owned by the Americans , 1 battleship owned by the Americans , 1 destroyer owned by the Japanese and 1 tactical_bomber owned by the Americans lost in 20 Sea Zone
Japanese win with 3 carriers and 1 cruiser remaining. Battle score for attacker is -55
Casualties for Japanese: 2 destroyers and 1 submarine
Casualties for Americans: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
Battle in 45 Sea Zone
Americans attack with 2 fighters
Japanese defend with 1 battleship and 1 destroyer
Americans roll dice for 2 fighters in 45 Sea Zone, round 1 : 1/2 hits
Japanese roll dice for 1 battleship and 1 destroyer in 45 Sea Zone, round 1 : 1/2 hits
1 fighter owned by the Americans and 1 destroyer owned by the Japanese lost in 45 Sea Zone
Americans roll dice for 1 fighter in 45 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 battleship in 45 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Americans lost in 45 Sea Zone
Japanese win with 1 battleship remaining. Battle score for attacker is -12
Casualties for Japanese: 1 destroyer
Casualties for Americans: 2 fighters
Battle in 95 Sea Zone
Americans attack with 1 cruiser, 2 destroyers, 1 submarine and 4 transports
Italians defend with 1 cruiser
Americans roll dice for 1 submarine in 95 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 cruiser, 2 destroyers and 4 transports in 95 Sea Zone, round 1 : 0/3 hits
Italians roll dice for 1 cruiser in 95 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Americans lost in 95 Sea Zone
Americans roll dice for 1 cruiser, 2 destroyers and 4 transports in 95 Sea Zone, round 2 : 1/3 hits
Italians roll dice for 1 cruiser in 95 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 cruiser owned by the Italians lost in 95 Sea Zone
Americans win with 1 cruiser, 1 destroyer and 4 transports remaining. Battle score for attacker is -2
Casualties for Italians: 1 cruiser
Casualties for Americans: 1 destroyer and 1 submarine
Battle in Southern Italy
Americans attack with 1 armour, 4 infantry and 3 mech_infantrys
Italians defend with 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 6 infantry
Americans roll dice for 1 armour, 4 infantry and 3 mech_infantrys in Southern Italy, round 1 : 2/8 hits
Italians roll dice for 2 aaGuns and 6 infantry in Southern Italy, round 1 : 1/6 hits
2 aaGuns owned by the Italians and 1 infantry owned by the Americans lost in Southern Italy
Americans roll dice for 1 armour, 3 infantry and 3 mech_infantrys in Southern Italy, round 2 : 1/7 hits
Italians roll dice for 6 infantry in Southern Italy, round 2 : 0/6 hits
1 infantry owned by the Italians lost in Southern Italy
Americans roll dice for 1 armour, 3 infantry and 3 mech_infantrys in Southern Italy, round 3 : 0/7 hits
Italians roll dice for 5 infantry in Southern Italy, round 3 : 1/5 hits
1 infantry owned by the Americans lost in Southern Italy
Americans roll dice for 1 armour, 2 infantry and 3 mech_infantrys in Southern Italy, round 4 : 2/6 hits
Italians roll dice for 5 infantry in Southern Italy, round 4 : 2/5 hits
2 mech_infantrys owned by the Americans and 2 infantry owned by the Italians lost in Southern Italy
Americans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Southern Italy, round 5 : 1/4 hits
Italians roll dice for 3 infantry in Southern Italy, round 5 : 1/3 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern Italy
Americans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Southern Italy, round 6 : 1/3 hits
Italians roll dice for 2 infantry in Southern Italy, round 6 : 1/2 hits
1 mech_infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern Italy
Americans roll dice for 1 armour and 1 infantry in Southern Italy, round 7 : 0/2 hits
Italians roll dice for 1 infantry in Southern Italy, round 7 : 1/1 hits
1 infantry owned by the Americans lost in Southern Italy
Americans roll dice for 1 armour in Southern Italy, round 8 : 1/1 hits
Italians roll dice for 1 infantry in Southern Italy, round 8 : 1/1 hits
1 armour owned by the Americans and 1 infantry owned by the Italians lost in Southern Italy
Italians win with no units remaining. Battle score for attacker is -4
Casualties for Italians: 2 aaGuns and 6 infantry
Casualties for Americans: 1 armour, 4 infantry and 3 mech_infantrysNon Combat Move - Americans
1 transport moved from 101 Sea Zone to 86 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Wake Island to Guam
1 transport moved from 33 Sea Zone to 27 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Western United States to Hawaiian Islands
3 destroyers moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
10 submarines placed in 10 Sea Zone
2 transports placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 54 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from Japanese
5 artilleries, 1 fighter and 3 infantry moved from Shensi to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 5 artilleries, 1 fighter and 3 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 5 artilleries, 1 fighter and 3 infantry in Kweichow, round 1 : 2/9 hits
Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 1 : 2/2 hits
1 infantry owned by the Japanese , 2 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 5 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Chinese: 2 infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to ShensiPlace Units - Chinese
1 infantry placed in Szechwan
4 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Combat Move - British
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
3 fighters moved from United Kingdom to Normandy Bordeaux
2 artilleries and 1 infantry moved from Egypt to Alexandria
1 transport moved from 75 Sea Zone to 72 Sea Zone
1 infantry moved from Tanganyika Territory to 72 Sea Zone
1 infantry and 1 transport moved from 72 Sea Zone to 76 Sea Zone
1 infantry moved from 76 Sea Zone to Ethiopia
1 cruiser moved from 81 Sea Zone to 76 Sea Zone
3 infantry moved from Persia to Iraq
1 fighter moved from Egypt to Iraq
3 armour moved from India to Yunnan
1 infantry moved from French Indo China to Yunnan
2 artilleries, 2 fighters, 3 infantry and 1 tactical_bomber moved from Burma to Yunnan
1 cruiser and 1 destroyer moved from 97 Sea Zone to 95 Sea Zone
1 infantry moved from Egypt to Alexandria
1 transport moved from 81 Sea Zone to 98 Sea Zone
1 infantry moved from Egypt to 98 Sea Zone
1 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
2 infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone
2 infantry moved from 95 Sea Zone to Southern Italy
1 infantry moved from Siam to French Indo ChinaCombat - British
Battle in Yunnan
British attack with 3 armour, 2 artilleries, 2 fighters, 4 infantry and 1 tactical_bomber
Japanese defend with 3 artilleries, 6 infantry and 1 mech_infantry
British roll dice for 3 armour, 2 artilleries, 2 fighters, 4 infantry and 1 tactical_bomber in Yunnan, round 1 : 8/12 hits
Japanese roll dice for 3 artilleries, 6 infantry and 1 mech_infantry in Yunnan, round 1 : 6/10 hits
4 infantry owned by the British , 6 infantry owned by the Japanese , 2 artilleries owned by the British , 1 artillery owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Yunnan
British roll dice for 3 armour, 2 fighters and 1 tactical_bomber in Yunnan, round 2 : 4/6 hits
Japanese roll dice for 2 artilleries in Yunnan, round 2 : 0/2 hits
2 artilleries owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 3 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 3 artilleries, 6 infantry and 1 mech_infantry
Casualties for British: 2 artilleries and 4 infantry
Battle in Iraq
British attack with 1 fighter and 3 infantry
Neutral_Axis defend with 3 infantry
British roll dice for 1 fighter and 3 infantry in Iraq, round 1 : 0/4 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 1 : 1/3 hits
1 infantry owned by the British lost in Iraq
British roll dice for 1 fighter and 2 infantry in Iraq, round 2 : 1/3 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits
1 infantry owned by the British and 1 infantry owned by the Neutral_Axis lost in Iraq
British roll dice for 1 fighter and 1 infantry in Iraq, round 3 : 1/2 hits
Neutral_Axis roll dice for 2 infantry in Iraq, round 3 : 0/2 hits
1 infantry owned by the Neutral_Axis lost in Iraq
British roll dice for 1 fighter and 1 infantry in Iraq, round 4 : 1/2 hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 4 : 0/1 hits
1 infantry owned by the Neutral_Axis lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 3 infantry
Casualties for British: 2 infantry
Battle in Alexandria
British attack with 2 artilleries and 2 infantry
Italians defend with 1 armour
British roll dice for 2 artilleries and 2 infantry in Alexandria, round 1 : 1/4 hits
Italians roll dice for 1 armour in Alexandria, round 1 : 0/1 hits
1 armour owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in Southern Italy
British captures 8PUs while taking Italians capital
Battle in Ethiopia
British attack with 1 infantry
Italians defend with 1 bomber
British roll dice for 1 cruiser in Ethiopia, round 1 : 1/1 hits
Italians roll dice for 1 bomber in Ethiopia, round 1 : 0/1 hits
1 bomber owned by the Italians lost in Ethiopia
British win, taking Southern Italy from Italians, taking Ethiopia from Italians with 1 infantry remaining. Battle score for attacker is 12
Casualties for Italians: 1 bomber
Battle in Normandy Bordeaux
British attack with 3 fighters and 2 infantry
Germans defend with 1 factory_minor, 1 harbour and 3 infantry
British roll dice for 3 fighters and 2 infantry in Normandy Bordeaux, round 1 : 3/5 hits
Germans roll dice for 3 infantry in Normandy Bordeaux, round 1 : 1/3 hits
1 infantry owned by the British and 3 infantry owned by the Germans lost in Normandy Bordeaux
British win, taking Normandy Bordeaux from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for British: 1 infantryNon Combat Move - British
1 aaGun moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
3 fighters moved from Normandy Bordeaux to United Kingdom
1 fighter moved from Iraq to Egypt
1 aaGun moved from Burma to Yunnan
2 fighters and 1 tactical_bomber moved from Yunnan to IndiaPlace Units - British
1 artillery and 3 infantry placed in United Kingdom
2 destroyers placed in 110 Sea ZoneTurn Complete - British
British collect 36 PUs; end with 44 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Place Units - UK_Pacific
3 infantry placed in India
1 transport placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs total
Units Change Ownership
Some Units in India change ownership: 3 infantry
Some Units in 39 Sea Zone change ownership: 1 transport -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Combat Move - Italians
2 infantry moved from Northern Italy to Southern Italy
2 artilleries moved from Northern Italy to Southern Italy
1 infantry moved from Belgian Congo to Rhodesia
Italians take Rhodesia from British
1 artillery moved from Belgian Congo to Rhodesia
2 infantry moved from Tunisia to Algeria
1 artillery moved from Tunisia to AlgeriaCombat - Italians
Battle in Southern Italy
Italians attack with 2 artilleries and 2 infantry
British defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Italians roll dice for 2 artilleries and 2 infantry in Southern Italy, round 1 : 4/4 hits
British roll dice for 2 infantry in Southern Italy, round 1 : 0/2 hits
2 infantry owned by the British lost in Southern Italy
Italians win, taking Southern Italy from British with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Algeria
Italians attack with 1 artillery and 2 infantry
French defend with 2 infantry
Italians roll dice for 1 artillery and 2 infantry in Algeria, round 1 : 0/3 hits
French roll dice for 2 infantry in Algeria, round 1 : 0/2 hits
Italians roll dice for 1 artillery and 2 infantry in Algeria, round 2 : 1/3 hits
French roll dice for 2 infantry in Algeria, round 2 : 1/2 hits
1 infantry owned by the French and 1 infantry owned by the Italians lost in Algeria
Italians roll dice for 1 artillery and 1 infantry in Algeria, round 3 : 0/2 hits
French roll dice for 1 infantry in Algeria, round 3 : 0/1 hits
Italians roll dice for 1 artillery and 1 infantry in Algeria, round 4 : 1/2 hits
French roll dice for 1 infantry in Algeria, round 4 : 0/1 hits
1 infantry owned by the French lost in Algeria
Italians win, taking Algeria from French with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 2 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
3 fighters moved from Guam to 20 Sea Zone
1 destroyer moved from 62 Sea Zone to 45 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Paulau IslandCombat - ANZAC
Battle in Paulau Island
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Paulau Island, round 1 : 1/2 hits
Japanese roll dice for 1 infantry in Paulau Island, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Paulau Island
ANZAC win, taking Paulau Island from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 20 Sea Zone
ANZAC attack with 3 fighters
Japanese defend with 3 carriers and 1 cruiser
ANZAC roll dice for 3 fighters in 20 Sea Zone, round 1 : 1/3 hits
Japanese roll dice for 3 carriers and 1 cruiser in 20 Sea Zone, round 1 : 2/4 hits
1 carrier owned by the Japanese and 2 fighters owned by the ANZAC lost in 20 Sea Zone
ANZAC roll dice for 1 fighter in 20 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 2 carriers and 1 cruiser in 20 Sea Zone, round 2 : 1/3 hits
1 carrier owned by the Japanese and 1 fighter owned by the ANZAC lost in 20 Sea Zone
Japanese win with 1 carrier and 1 cruiser remaining. Battle score for attacker is 2
Casualties for Japanese: 2 carriers
Casualties for ANZAC: 3 fighters
Battle in 45 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 battleship
ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 1 : 1/1 hits
Japanese roll dice for 1 battleship in 45 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the ANZAC and 1 battleship owned by the Japanese lost in 45 Sea Zone
Japanese win with no units remaining. Battle score for attacker is 12
Casualties for Japanese: 1 battleship
Casualties for ANZAC: 1 destroyerNon Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 2 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Combat Move - French
1 infantry moved from French Equatorial Africa to Belgian Congo
British take Belgian Congo from Italians
1 infantry moved from Egypt to Alexandria
1 destroyer moved from 81 Sea Zone to 95 Sea ZoneCombat - French
Non Combat Move - French
Turn Complete - French
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scr :?
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no scram
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Politics - Germans
Research Technology - Germans
Germans spend 0 on tech rolls
Germans roll 2 and gets 0 hitsPurchase Units - Germans
Germans buy 3 destroyers and 11 infantry; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Germans
4 destroyers moved from 112 Sea Zone to 110 Sea Zone
1 cruiser moved from 112 Sea Zone to 110 Sea Zone
2 infantry moved from Norway to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
2 infantry moved from 111 Sea Zone to Scotland
2 infantry moved from Baltic States to Novgorod
2 armour moved from Baltic States to Novgorod
2 infantry moved from Poland to Baltic States
4 infantry moved from Germany to Poland
10 infantry moved from Slovakia Hungary to Eastern Poland
2 infantry moved from Western Germany to Germany
1 mech_infantry moved from Southern France to Normandy Bordeaux
1 infantry moved from Holland Belgium to Normandy Bordeaux
1 infantry moved from Holland Belgium to Normandy Bordeaux
1 mech_infantry moved from Holland Belgium to Normandy Bordeaux
2 bombers moved from Western Germany to 110 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
1 tactical_bomber moved from Germany to 110 Sea Zone
3 infantry moved from Western Germany to Germany
1 submarine moved from 124 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from Germany to 110 Sea Zone
1 fighter moved from Germany to 110 Sea ZoneCombat - Germans
Battle in Scotland
Battle in Eastern Poland
Germans attack with 10 infantry
Russians defend with 1 infantry
Germans roll dice for 10 infantry in Eastern Poland, round 1 : 1/10 hits
Russians roll dice for 1 infantry in Eastern Poland, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Germans win, taking Scotland from British, taking Eastern Poland from Russians with 9 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 2 infantry and 2 mech_infantrys
British defend with 1 aaGun, 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 2 infantry and 2 mech_infantrys in Normandy Bordeaux, round 1 : 0/4 hits
British roll dice for 1 aaGun and 2 infantry in Normandy Bordeaux, round 1 : 2/2 hits
2 infantry owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 2 mech_infantrys in Normandy Bordeaux, round 2 : 0/2 hits
British roll dice for 1 aaGun and 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits
Germans roll dice for 2 mech_infantrys in Normandy Bordeaux, round 3 : 0/2 hits
British roll dice for 1 aaGun and 2 infantry in Normandy Bordeaux, round 3 : 1/2 hits
1 mech_infantry owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 1 mech_infantry in Normandy Bordeaux, round 4 : 0/1 hits
British roll dice for 1 aaGun and 2 infantry in Normandy Bordeaux, round 4 : 0/2 hits
Germans roll dice for 1 mech_infantry in Normandy Bordeaux, round 5 : 0/1 hits
British roll dice for 1 aaGun and 2 infantry in Normandy Bordeaux, round 5 : 1/2 hits
1 mech_infantry owned by the Germans lost in Normandy Bordeaux
British win with 1 aaGun and 2 infantry remaining. Battle score for attacker is -14
Casualties for Germans: 2 infantry and 2 mech_infantrys
Battle in Novgorod
Germans attack with 2 armour and 2 infantry
Russians defend with 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
Germans roll dice for 2 armour and 2 infantry in Novgorod, round 1 : 0/4 hits
Russians roll dice for 2 aaGuns and 1 artillery in Novgorod, round 1 : 0/1 hits
Germans roll dice for 2 armour and 2 infantry in Novgorod, round 2 : 3/4 hits
Russians roll dice for 2 aaGuns and 1 artillery in Novgorod, round 2 : 0/1 hits
1 artillery owned by the Russians and 2 aaGuns owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 2 armour and 2 infantry remaining. Battle score for attacker is 12
Casualties for Russians: 2 aaGuns and 1 artillery
Battle in 110 Sea Zone
Germans attack with 2 bombers, 1 cruiser, 4 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers
Russians defend with 1 submarine; British defend with 4 destroyers and 2 transports
Germans roll dice for 1 submarine in 110 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 submarine in 110 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 2 bombers, 1 cruiser, 4 destroyers, 2 fighters and 2 tactical_bombers in 110 Sea Zone, round 1 : 5/11 hits
British roll dice for 4 destroyers and 2 transports in 110 Sea Zone, round 1 : 1/4 hits
1 submarine owned by the Russians , 4 destroyers owned by the British and 1 submarine owned by the Germans lost in 110 Sea Zone
2 transports owned by the British lost in 110 Sea Zone
Germans win with 2 bombers, 1 cruiser, 4 destroyers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 46
Casualties for Germans: 1 submarine
Casualties for Russians: 1 submarine
Casualties for British: 4 destroyers and 2 transportsNon Combat Move - Germans
2 tactical_bombers moved from 110 Sea Zone to Holland Belgium
2 bombers moved from 110 Sea Zone to Germany
1 fighter moved from 110 Sea Zone to Western Germany
1 fighter moved from 110 Sea Zone to Holland BelgiumPlace Units - Germans
3 infantry placed in France
2 infantry placed in Western Germany
6 infantry placed in Germany
3 destroyers placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 48 PUs; end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Purchase Units - Russians
Russians buy 2 artilleries, 1 factory_minor and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 fighter moved from Western Ukraine to Novgorod
2 fighters moved from 115 Sea Zone to Novgorod
1 tactical_bomber moved from 115 Sea Zone to Novgorod
1 infantry moved from Belarus to Novgorod
2 artilleries and 4 infantry moved from Bessarabia to RomaniaCombat - Russians
Battle in Novgorod
Russians attack with 3 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 2 armour, 1 factory_minor, 1 harbour and 2 infantry
Russians roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Novgorod, round 1 : 2/5 hits
Germans roll dice for 2 armour and 2 infantry in Novgorod, round 1 : 2/4 hits
2 infantry owned by the Germans and 2 fighters owned by the Russians lost in Novgorod
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Novgorod, round 2 : 1/3 hits
Germans roll dice for 2 armour in Novgorod, round 2 : 0/2 hits
1 armour owned by the Germans lost in Novgorod
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Novgorod, round 3 : 2/3 hits
Germans roll dice for 1 armour in Novgorod, round 3 : 0/1 hits
1 armour owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Germans: 2 armour and 2 infantry
Casualties for Russians: 2 fighters
Battle in Romania
Russians attack with 2 artilleries and 4 infantry
Germans defend with 4 armour and 1 infantry
Russians roll dice for 2 artilleries and 4 infantry in Romania, round 1 : 2/6 hits
Germans roll dice for 4 armour and 1 infantry in Romania, round 1 : 3/5 hits
3 infantry owned by the Russians , 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Romania
Russians roll dice for 2 artilleries and 1 infantry in Romania, round 2 : 0/3 hits
Germans roll dice for 3 armour in Romania, round 2 : 1/3 hits
1 infantry owned by the Russians lost in Romania
2 artilleries owned by the Russians retreated to Bessarabia
Germans win with 3 armour remaining. Battle score for attacker is -3
Casualties for Germans: 1 armour and 1 infantry
Casualties for Russians: 4 infantryNon Combat Move - Russians
1 aaGun moved from Western Ukraine to Bessarabia
1 artillery and 2 infantry moved from Ukraine to Bessarabia
1 infantry moved from Bryansk to Belarus
1 infantry moved from Bryansk to Western Ukraine
4 infantry moved from Bryansk to Ukraine
3 artilleries and 7 infantry moved from Russia to Bryansk
1 fighter and 1 tactical_bomber moved from Novgorod to 115 Sea Zone
1 artillery and 2 infantry moved from Volgograd to Rostov
1 aaGun and 7 infantry moved from Manchuria to KoreaPlace Units - Russians
2 artilleries and 1 infantry placed in Ukraine
1 factory_minor placed in Korea
6 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,1,4,3,6,3,3,2,5,6
Russians collect 35 PUs (3 lost to blockades); end with 35 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Purchase Units - Japanese
Japanese buy 1 cruiser and 2 destroyers; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 unit repaired.
5 infantry moved from Japan to 6 Sea Zone
1 armour moved from Japan to 6 Sea Zone
5 infantry moved from 6 Sea Zone to Korea
1 armour moved from 6 Sea Zone to Korea
6 fighters moved from Japan to Korea
4 tactical_bombers moved from Japan to Korea
1 infantry moved from Jehol to Manchuria
Japanese take Manchuria from Chinese
5 infantry moved from Jehol to Anhwe
1 artillery moved from Jehol to Anhwe
1 bomber moved from Kwangtung to Korea
1 cruiser moved from 20 Sea Zone to 34 Sea Zone
1 carrier moved from 20 Sea Zone to 21 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangtung to Guam
2 fighters moved from Kwangtung to 21 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea ZoneCombat - Japanese
Battle in Anhwe
Japanese attack with 1 artillery and 5 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 5 infantry in Anhwe, round 1 : 5/6 hits
Chinese roll dice for 1 infantry in Anhwe, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 artillery and 5 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Korea
Japanese attack with 1 armour, 1 bomber, 6 fighters, 5 infantry and 4 tactical_bombers
Russians defend with 2 aaGuns, 1 factory_minor and 14 infantry
AA guns fire in Korea : 1/6 hits
1 fighter owned by the Japanese lost in Korea
Japanese roll dice for 1 battleship and 1 cruiser in Korea, round 1 : 1/2 hits
Japanese roll dice for 1 armour, 1 bomber, 5 fighters, 5 infantry and 4 tactical_bombers in Korea, round 1 : 7/16 hits
Russians roll dice for 2 aaGuns and 14 infantry in Korea, round 1 : 5/14 hits
6 infantry owned by the Russians , 5 infantry owned by the Japanese and 2 aaGuns owned by the Russians lost in Korea
Japanese roll dice for 1 armour, 1 bomber, 5 fighters and 4 tactical_bombers in Korea, round 2 : 5/11 hits
Russians roll dice for 8 infantry in Korea, round 2 : 5/8 hits
5 infantry owned by the Russians , 1 armour owned by the Japanese and 4 fighters owned by the Japanese lost in Korea
Japanese roll dice for 1 bomber, 1 fighter and 4 tactical_bombers in Korea, round 3 : 4/6 hits
Russians roll dice for 3 infantry in Korea, round 3 : 1/3 hits
3 infantry owned by the Russians and 1 fighter owned by the Japanese lost in Korea
Japanese win with 1 bomber and 4 tactical_bombers remaining. Battle score for attacker is -31
Casualties for Japanese: 1 armour, 6 fighters and 5 infantry
Casualties for Russians: 2 aaGuns and 14 infantry
Battle in Guam
Japanese attack with 1 fighter and 1 tactical_bomber
Americans defend with 1 airfield and 2 fighters
Japanese roll dice for 1 fighter and 1 tactical_bomber in Guam, round 1 : 1/2 hits
Americans roll dice for 2 fighters in Guam, round 1 : 1/2 hits
1 fighter owned by the Americans and 1 fighter owned by the Japanese lost in Guam
Japanese roll dice for 1 tactical_bomber in Guam, round 2 : 1/1 hits
Americans roll dice for 1 fighter in Guam, round 2 : 1/1 hits
1 fighter owned by the Americans and 1 tactical_bomber owned by the Japanese lost in Guam
Americans win with no units remaining. Battle score for attacker is -1
Casualties for Japanese: 1 fighter and 1 tactical_bomber
Casualties for Americans: 2 fighters
Battle in 34 Sea Zone
Japanese attack with 1 cruiser
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 34 Sea Zone
Japanese win with 1 cruiser remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transportNon Combat Move - Japanese
3 tactical_bombers moved from Kwangtung to Shantung
4 tactical_bombers moved from Korea to Japan
1 bomber moved from Korea to JapanPlace Units - Japanese
1 cruiser and 2 destroyers placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 27 PUs; end with 27 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Purchase Units - Americans
Americans buy 3 battleships and 3 destroyers; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Hawaiian Islands to 34 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 destroyer moved from 26 Sea Zone to 7 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
Americans take 17 Sea Zone from Japanese
1 infantry moved from 17 Sea Zone to Iwo Jima
1 artillery moved from 17 Sea Zone to Iwo Jima
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands
10 submarines moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 27 Sea Zone to 10 Sea Zone
1 cruiser, 1 destroyer and 4 transports moved from 95 Sea Zone to 92 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 89 Sea ZoneCombat - Americans
Battle in 34 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 cruiser
Americans roll dice for 1 bomber in 34 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 cruiser in 34 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 bomber in 34 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 cruiser in 34 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber in 34 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 cruiser in 34 Sea Zone, round 3 : 1/1 hits
1 cruiser owned by the Japanese and 1 bomber owned by the Americans lost in 34 Sea Zone
Japanese win with no units remaining. Battle score for attacker is 0
Casualties for Japanese: 1 cruiser
Casualties for Americans: 1 bomber
Battle in 16 Sea Zone
Americans attack with 2 destroyers
Japanese defend with 1 destroyer
Americans roll dice for 2 destroyers in 16 Sea Zone, round 1 : 0/2 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Americans lost in 16 Sea Zone
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Japanese win with no units remaining. Battle score for attacker is -8
Casualties for Japanese: 1 destroyer
Casualties for Americans: 2 destroyers
Battle in Marshall Islands
Battle in Iwo Jima
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 1 : 1/2 hits
Japanese roll dice for 1 infantry in Iwo Jima, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Iwo Jima
Americans win, taking Marshall Islands from Japanese, taking Iwo Jima from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Americans
2 infantry moved from 89 Sea Zone to Southeast Mexico
1 infantry moved from Central United States to Western United States
1 artillery moved from Central United States to Western United StatesPlace Units - Americans
3 battleships and 3 destroyers placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
5 artilleries and 4 infantry moved from Kweichow to Anhwe
1 fighter moved from Shensi to AnhweCombat - Chinese
Battle in Anhwe
Chinese attack with 5 artilleries, 1 fighter and 4 infantry
Japanese defend with 1 artillery and 5 infantry
Chinese roll dice for 5 artilleries, 1 fighter and 4 infantry in Anhwe, round 1 : 4/10 hits
Japanese roll dice for 1 artillery and 5 infantry in Anhwe, round 1 : 2/6 hits
4 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 5 artilleries, 1 fighter and 2 infantry in Anhwe, round 2 : 0/8 hits
Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 1/2 hits
1 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 5 artilleries, 1 fighter and 1 infantry in Anhwe, round 3 : 4/7 hits
Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 3 : 0/2 hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 5 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 artillery and 5 infantry
Casualties for Chinese: 3 infantryNon Combat Move - Chinese
1 fighter moved from Anhwe to Yunnan
1 infantry moved from Szechwan to YunnanPlace Units - Chinese
3 infantry placed in Anhwe
1 artillery placed in JeholTurn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Combat Move - British
1 fighter moved from United Kingdom to 111 Sea Zone
1 artillery and 3 infantry moved from United Kingdom to Scotland
2 fighters moved from United Kingdom to Southern France
2 infantry moved from Normandy Bordeaux to Southern France
1 infantry moved from Ethiopia to Kenya
British take Kenya from Italians
1 infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
1 infantry moved from French Indo China to Kwangsi
2 armour moved from Yunnan to Kwangsi
1 armour moved from Yunnan to Kiangsi
Chinese take Kiangsi from Japanese
2 fighters and 1 tactical_bomber moved from India to KwangsiCombat - British
Battle in 111 Sea Zone
British attack with 1 fighter
Germans defend with 1 transport
1 transport owned by the Germans lost in 111 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Scotland
British attack with 1 artillery and 3 infantry
Germans defend with 1 airfield and 2 infantry
British roll dice for 1 artillery and 3 infantry in Scotland, round 1 : 0/4 hits
Germans roll dice for 2 infantry in Scotland, round 1 : 0/2 hits
British roll dice for 1 artillery and 3 infantry in Scotland, round 2 : 0/4 hits
Germans roll dice for 2 infantry in Scotland, round 2 : 0/2 hits
British roll dice for 1 artillery and 3 infantry in Scotland, round 3 : 3/4 hits
Germans roll dice for 2 infantry in Scotland, round 3 : 1/2 hits
1 infantry owned by the British and 2 infantry owned by the Germans lost in Scotland
British win, taking Scotland from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for British: 1 infantry
Battle in Kwangsi
British attack with 2 armour, 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 artillery
British roll dice for 2 armour, 2 fighters, 1 infantry and 1 tactical_bomber in Kwangsi, round 1 : 2/6 hits
Japanese roll dice for 1 artillery in Kwangsi, round 1 : 0/1 hits
1 artillery owned by the Japanese lost in Kwangsi
British win, taking Kwangsi from Japanese with 2 armour, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Southern France
British attack with 2 fighters and 2 infantry
Germans defend with 1 factory_minor, 1 harbour and 3 infantry
British roll dice for 2 fighters and 2 infantry in Southern France, round 1 : 1/4 hits
Germans roll dice for 3 infantry in Southern France, round 1 : 2/3 hits
2 infantry owned by the British and 1 infantry owned by the Germans lost in Southern France
British roll dice for 2 fighters in Southern France, round 2 : 1/2 hits
Germans roll dice for 2 infantry in Southern France, round 2 : 1/2 hits
1 infantry owned by the Germans and 1 fighter owned by the British lost in Southern France
British roll dice for 1 fighter in Southern France, round 3 : 1/1 hits
Germans roll dice for 1 infantry in Southern France, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Southern France
British win with 1 fighter remaining. Battle score for attacker is -7
Casualties for Germans: 3 infantry
Casualties for British: 1 fighter and 2 infantryNon Combat Move - British
1 fighter moved from Southern France to Normandy Bordeaux
1 fighter moved from 111 Sea Zone to Normandy Bordeaux
1 cruiser and 1 transport moved from 76 Sea Zone to 98 Sea Zone
2 artilleries moved from Alexandria to Tobruk
1 infantry moved from Alexandria to Tobruk
1 infantry moved from Iraq to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 cruiser, 1 destroyer and 1 transport moved from 95 Sea Zone to 98 Sea Zone
1 fighter moved from Egypt to Malta
1 aaGun moved from United Kingdom to Scotland
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
UK_Pacific take Celebes from Dutch
2 fighters and 1 tactical_bomber moved from Kwangsi to Hunan
1 aaGun moved from Yunnan to Hunan
1 infantry moved from India to BurmaPlace Units - British
3 armour placed in Union of South Africa
3 infantry placed in Normandy Bordeaux
2 artilleries and 3 infantry placed in United KingdomTurn Complete - British
British collect 34 PUs; end with 34 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Place Units - UK_Pacific
7 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 24 PUs total
Some Units in India change ownership: 7 infantry -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Purchase Units - Italians
Italians buy 4 infantry; Remaining resources: 2 PUs;Combat Move - Italians
1 infantry moved from Algeria to Morocco
Italians take Morocco from French
1 artillery moved from Algeria to Morocco
1 infantry moved from Rhodesia to Union of South Africa
1 artillery moved from Rhodesia to Union of South AfricaCombat - Italians
Battle in Union of South Africa
Italians attack with 1 artillery and 1 infantry
British defend with 3 armour, 1 factory_minor and 1 harbour
Italians roll dice for 1 artillery and 1 infantry in Union of South Africa, round 1 : 0/2 hits
British roll dice for 3 armour in Union of South Africa, round 1 : 0/3 hits
Italians roll dice for 1 artillery and 1 infantry in Union of South Africa, round 2 : 0/2 hits
British roll dice for 3 armour in Union of South Africa, round 2 : 2/3 hits
1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Union of South Africa
British win with 3 armour remaining. Battle score for attacker is -7
Casualties for Italians: 1 artillery and 1 infantryNon Combat Move - Italians
Place Units - Italians
4 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 13 PUs; end with 15 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
1 destroyer and 2 submarines moved from 62 Sea Zone to 33 Sea Zone
1 artillery moved from Queensland to New South WalesNon Combat Move - ANZAC
Place Units - ANZAC
1 factory_minor placed in Queensland
1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs