• TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :3

    Combat Move - French
                1 infantry moved from French Equatorial Africa to Belgian Congo
                      British take Belgian Congo from Italians
                1 infantry moved from Egypt to Alexandria
                1 destroyer moved from 81 Sea Zone to 95 Sea Zone

    Combat - French

    Non Combat Move - French

    Turn Complete - French


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  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :4

    Politics - Germans

    Research Technology - Germans
                Germans spend 0 on tech rolls
                    Germans roll 2 and gets 0 hits

    Purchase Units - Germans
                Germans buy 3 destroyers and 11 infantry; Remaining resources: 0 PUs; 1 techTokens;

    Combat Move - Germans
                4 destroyers moved from 112 Sea Zone to 110 Sea Zone
                1 cruiser moved from 112 Sea Zone to 110 Sea Zone
                2 infantry moved from Norway to 112 Sea Zone
                2 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
                2 infantry moved from 111 Sea Zone to Scotland
                2 infantry moved from Baltic States to Novgorod
                2 armour moved from Baltic States to Novgorod
                2 infantry moved from Poland to Baltic States
                4 infantry moved from Germany to Poland
                10 infantry moved from Slovakia Hungary to Eastern Poland
                2 infantry moved from Western Germany to Germany
                1 mech_infantry moved from Southern France to Normandy Bordeaux
                1 infantry moved from Holland Belgium to Normandy Bordeaux
                1 infantry moved from Holland Belgium to Normandy Bordeaux
                1 mech_infantry moved from Holland Belgium to Normandy Bordeaux
                2 bombers moved from Western Germany to 110 Sea Zone
                1 fighter moved from Western Germany to 110 Sea Zone
                1 tactical_bomber moved from Germany to 110 Sea Zone
                3 infantry moved from Western Germany to Germany
                1 submarine moved from 124 Sea Zone to 110 Sea Zone
                1 tactical_bomber moved from Germany to 110 Sea Zone
                1 fighter moved from Germany to 110 Sea Zone

    Combat - Germans
                Battle in Scotland
                Battle in Eastern Poland
                    Germans attack with 10 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 10 infantry in Eastern Poland, round 1 :  1/10 hits
                        Russians roll dice for 1 infantry in Eastern Poland, round 1 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
                    Germans win, taking Scotland from British, taking Eastern Poland from Russians with 9 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Normandy Bordeaux
                    Germans attack with 2 infantry and 2 mech_infantrys
                    British defend with 1 aaGun, 1 factory_minor, 1 harbour and 2 infantry
                        Germans roll dice for 2 infantry and 2 mech_infantrys in Normandy Bordeaux, round 1 :  0/4 hits
                        British roll dice for 1 aaGun and 2 infantry in Normandy Bordeaux, round 1 :  2/2 hits
                        2 infantry owned by the Germans lost in Normandy Bordeaux
                        Germans roll dice for 2 mech_infantrys in Normandy Bordeaux, round 2 :  0/2 hits
                        British roll dice for 1 aaGun and 2 infantry in Normandy Bordeaux, round 2 :  0/2 hits
                        Germans roll dice for 2 mech_infantrys in Normandy Bordeaux, round 3 :  0/2 hits
                        British roll dice for 1 aaGun and 2 infantry in Normandy Bordeaux, round 3 :  1/2 hits
                        1 mech_infantry owned by the Germans lost in Normandy Bordeaux
                        Germans roll dice for 1 mech_infantry in Normandy Bordeaux, round 4 :  0/1 hits
                        British roll dice for 1 aaGun and 2 infantry in Normandy Bordeaux, round 4 :  0/2 hits
                        Germans roll dice for 1 mech_infantry in Normandy Bordeaux, round 5 :  0/1 hits
                        British roll dice for 1 aaGun and 2 infantry in Normandy Bordeaux, round 5 :  1/2 hits
                        1 mech_infantry owned by the Germans lost in Normandy Bordeaux
                    British win with 1 aaGun and 2 infantry remaining. Battle score for attacker is -14
                    Casualties for Germans: 2 infantry and 2 mech_infantrys
                Battle in Novgorod
                    Germans attack with 2 armour and 2 infantry
                    Russians defend with 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
                        Germans roll dice for 2 armour and 2 infantry in Novgorod, round 1 :  0/4 hits
                        Russians roll dice for 2 aaGuns and 1 artillery in Novgorod, round 1 :  0/1 hits
                        Germans roll dice for 2 armour and 2 infantry in Novgorod, round 2 :  3/4 hits
                        Russians roll dice for 2 aaGuns and 1 artillery in Novgorod, round 2 :  0/1 hits
                        1 artillery owned by the Russians and 2 aaGuns owned by the Russians lost in Novgorod
                    Germans win, taking Novgorod from Russians with 2 armour and 2 infantry remaining. Battle score for attacker is 12
                    Casualties for Russians: 2 aaGuns and 1 artillery
                Battle in 110 Sea Zone
                    Germans attack with 2 bombers, 1 cruiser, 4 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers
                    Russians defend with 1 submarine; British defend with 4 destroyers and 2 transports
                        Germans roll dice for 1 submarine in 110 Sea Zone, round 1 :  0/1 hits
                        British roll dice for 1 submarine in 110 Sea Zone, round 1 :  0/1 hits
                        Germans roll dice for 2 bombers, 1 cruiser, 4 destroyers, 2 fighters and 2 tactical_bombers in 110 Sea Zone, round 1 :  5/11 hits
                        British roll dice for 4 destroyers and 2 transports in 110 Sea Zone, round 1 :  1/4 hits
                        1 submarine owned by the Russians , 4 destroyers owned by the British and 1 submarine owned by the Germans lost in 110 Sea Zone
                        2 transports owned by the British lost in 110 Sea Zone
                    Germans win with 2 bombers, 1 cruiser, 4 destroyers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 46
                    Casualties for Germans: 1 submarine
                    Casualties for Russians: 1 submarine
                    Casualties for British: 4 destroyers and 2 transports

    Non Combat Move - Germans
                2 tactical_bombers moved from 110 Sea Zone to Holland Belgium
                2 bombers moved from 110 Sea Zone to Germany
                1 fighter moved from 110 Sea Zone to Western Germany
                1 fighter moved from 110 Sea Zone to Holland Belgium

    Place Units - Germans
                3 infantry placed in France
                2 infantry placed in Western Germany
                6 infantry placed in Germany
                3 destroyers placed in 112 Sea Zone

    Turn Complete - Germans
                Germans collect 48 PUs; end with 48 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :4

    Purchase Units - Russians
                Russians buy 2 artilleries, 1 factory_minor and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 fighter moved from Western Ukraine to Novgorod
                2 fighters moved from 115 Sea Zone to Novgorod
                1 tactical_bomber moved from 115 Sea Zone to Novgorod
                1 infantry moved from Belarus to Novgorod
                2 artilleries and 4 infantry moved from Bessarabia to Romania

    Combat - Russians
                Battle in Novgorod
                    Russians attack with 3 fighters, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 airfield, 2 armour, 1 factory_minor, 1 harbour and 2 infantry
                        Russians roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Novgorod, round 1 :  2/5 hits
                        Germans roll dice for 2 armour and 2 infantry in Novgorod, round 1 :  2/4 hits
                        2 infantry owned by the Germans and 2 fighters owned by the Russians lost in Novgorod
                        Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Novgorod, round 2 :  1/3 hits
                        Germans roll dice for 2 armour in Novgorod, round 2 :  0/2 hits
                        1 armour owned by the Germans lost in Novgorod
                        Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Novgorod, round 3 :  2/3 hits
                        Germans roll dice for 1 armour in Novgorod, round 3 :  0/1 hits
                        1 armour owned by the Germans lost in Novgorod
                    Russians win, taking Novgorod from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -2
                    Casualties for Germans: 2 armour and 2 infantry
                    Casualties for Russians: 2 fighters
                Battle in Romania
                    Russians attack with 2 artilleries and 4 infantry
                    Germans defend with 4 armour and 1 infantry
                        Russians roll dice for 2 artilleries and 4 infantry in Romania, round 1 :  2/6 hits
                        Germans roll dice for 4 armour and 1 infantry in Romania, round 1 :  3/5 hits
                        3 infantry owned by the Russians , 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Romania
                        Russians roll dice for 2 artilleries and 1 infantry in Romania, round 2 :  0/3 hits
                        Germans roll dice for 3 armour in Romania, round 2 :  1/3 hits
                        1 infantry owned by the Russians lost in Romania
                    2 artilleries owned by the Russians retreated to Bessarabia
                    Germans win with 3 armour remaining. Battle score for attacker is -3
                    Casualties for Germans: 1 armour and 1 infantry
                    Casualties for Russians: 4 infantry

    Non Combat Move - Russians
                1 aaGun moved from Western Ukraine to Bessarabia
                1 artillery and 2 infantry moved from Ukraine to Bessarabia
                1 infantry moved from Bryansk to Belarus
                1 infantry moved from Bryansk to Western Ukraine
                4 infantry moved from Bryansk to Ukraine
                3 artilleries and 7 infantry moved from Russia to Bryansk
                1 fighter and 1 tactical_bomber moved from Novgorod to 115 Sea Zone
                1 artillery and 2 infantry moved from Volgograd to Rostov
                1 aaGun and 7 infantry moved from Manchuria to Korea

    Place Units - Russians
                2 artilleries and 1 infantry placed in Ukraine
                1 factory_minor placed in Korea
                6 infantry placed in Russia

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,1,4,3,6,3,3,2,5,6
                Russians collect 35 PUs (3 lost to blockades); end with 35 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUs


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :4

    Purchase Units - Japanese
                Japanese buy 1 cruiser and 2 destroyers; Remaining resources: 0 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 unit repaired.
                5 infantry moved from Japan to 6 Sea Zone
                1 armour moved from Japan to 6 Sea Zone
                5 infantry moved from 6 Sea Zone to Korea
                1 armour moved from 6 Sea Zone to Korea
                6 fighters moved from Japan to Korea
                4 tactical_bombers moved from Japan to Korea
                1 infantry moved from Jehol to Manchuria
                      Japanese take Manchuria from Chinese
                5 infantry moved from Jehol to Anhwe
                1 artillery moved from Jehol to Anhwe
                1 bomber moved from Kwangtung to Korea
                1 cruiser moved from 20 Sea Zone to 34 Sea Zone
                1 carrier moved from 20 Sea Zone to 21 Sea Zone
                1 fighter and 1 tactical_bomber moved from Kwangtung to Guam
                2 fighters moved from Kwangtung to 21 Sea Zone
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone

    Combat - Japanese
                Battle in Anhwe
                    Japanese attack with 1 artillery and 5 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery and 5 infantry in Anhwe, round 1 :  5/6 hits
                        Chinese roll dice for 1 infantry in Anhwe, round 1 :  0/1 hits
                        1 infantry owned by the Chinese lost in Anhwe
                    Japanese win, taking Anhwe from Chinese with 1 artillery and 5 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Korea
                    Japanese attack with 1 armour, 1 bomber, 6 fighters, 5 infantry and 4 tactical_bombers
                    Russians defend with 2 aaGuns, 1 factory_minor and 14 infantry
                        AA guns fire in Korea :  1/6 hits
                        1 fighter owned by the Japanese lost in Korea
                        Japanese roll dice for 1 battleship and 1 cruiser in Korea, round 1 :  1/2 hits
                        Japanese roll dice for 1 armour, 1 bomber, 5 fighters, 5 infantry and 4 tactical_bombers in Korea, round 1 :  7/16 hits
                        Russians roll dice for 2 aaGuns and 14 infantry in Korea, round 1 :  5/14 hits
                        6 infantry owned by the Russians , 5 infantry owned by the Japanese and 2 aaGuns owned by the Russians lost in Korea
                        Japanese roll dice for 1 armour, 1 bomber, 5 fighters and 4 tactical_bombers in Korea, round 2 :  5/11 hits
                        Russians roll dice for 8 infantry in Korea, round 2 :  5/8 hits
                        5 infantry owned by the Russians , 1 armour owned by the Japanese and 4 fighters owned by the Japanese lost in Korea
                        Japanese roll dice for 1 bomber, 1 fighter and 4 tactical_bombers in Korea, round 3 :  4/6 hits
                        Russians roll dice for 3 infantry in Korea, round 3 :  1/3 hits
                        3 infantry owned by the Russians and 1 fighter owned by the Japanese lost in Korea
                    Japanese win with 1 bomber and 4 tactical_bombers remaining. Battle score for attacker is -31
                    Casualties for Japanese: 1 armour, 6 fighters and 5 infantry
                    Casualties for Russians: 2 aaGuns and 14 infantry
                Battle in Guam
                    Japanese attack with 1 fighter and 1 tactical_bomber
                    Americans defend with 1 airfield and 2 fighters
                        Japanese roll dice for 1 fighter and 1 tactical_bomber in Guam, round 1 :  1/2 hits
                        Americans roll dice for 2 fighters in Guam, round 1 :  1/2 hits
                        1 fighter owned by the Americans and 1 fighter owned by the Japanese lost in Guam
                        Japanese roll dice for 1 tactical_bomber in Guam, round 2 :  1/1 hits
                        Americans roll dice for 1 fighter in Guam, round 2 :  1/1 hits
                        1 fighter owned by the Americans and 1 tactical_bomber owned by the Japanese lost in Guam
                    Americans win with no units remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 fighter and 1 tactical_bomber
                    Casualties for Americans: 2 fighters
                Battle in 34 Sea Zone
                    Japanese attack with 1 cruiser
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 34 Sea Zone
                    Japanese win with 1 cruiser remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport

    Non Combat Move - Japanese
                3 tactical_bombers moved from Kwangtung to Shantung
                4 tactical_bombers moved from Korea to Japan
                1 bomber moved from Korea to Japan

    Place Units - Japanese
                1 cruiser and 2 destroyers placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 27 PUs; end with 27 PUs total


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :4

    Purchase Units - Americans
                Americans buy 3 battleships and 3 destroyers; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 bomber moved from Hawaiian Islands to 34 Sea Zone
                1 destroyer moved from 25 Sea Zone to 16 Sea Zone
                1 destroyer moved from 26 Sea Zone to 16 Sea Zone
                1 destroyer moved from 26 Sea Zone to 7 Sea Zone
                1 artillery moved from Hawaiian Islands to 26 Sea Zone
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
                      Americans take 17 Sea Zone from Japanese
                1 infantry moved from 17 Sea Zone to Iwo Jima
                1 artillery moved from 17 Sea Zone to Iwo Jima
                1 artillery moved from Hawaiian Islands to 26 Sea Zone
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
                1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands
                10 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 transport moved from 27 Sea Zone to 10 Sea Zone
                1 cruiser, 1 destroyer and 4 transports moved from 95 Sea Zone to 92 Sea Zone
                1 submarine moved from 91 Sea Zone to 92 Sea Zone
                2 infantry moved from Brazil to 86 Sea Zone
                2 infantry and 1 transport moved from 86 Sea Zone to 89 Sea Zone

    Combat - Americans
                Battle in 34 Sea Zone
                    Americans attack with 1 bomber
                    Japanese defend with 1 cruiser
                        Americans roll dice for 1 bomber in 34 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 cruiser in 34 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 1 bomber in 34 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 cruiser in 34 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 bomber in 34 Sea Zone, round 3 :  1/1 hits
                        Japanese roll dice for 1 cruiser in 34 Sea Zone, round 3 :  1/1 hits
                        1 cruiser owned by the Japanese and 1 bomber owned by the Americans lost in 34 Sea Zone
                    Japanese win with no units remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 cruiser
                    Casualties for Americans: 1 bomber
                Battle in 16 Sea Zone
                    Americans attack with 2 destroyers
                    Japanese defend with 1 destroyer
                        Americans roll dice for 2 destroyers in 16 Sea Zone, round 1 :  0/2 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 1 :  1/1 hits
                        1 destroyer owned by the Americans lost in 16 Sea Zone
                        Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Japanese win with no units remaining. Battle score for attacker is -8
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 2 destroyers
                Battle in Marshall Islands
                Battle in Iwo Jima
                    Americans attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                        Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 1 :  1/2 hits
                        Japanese roll dice for 1 infantry in Iwo Jima, round 1 :  0/1 hits
                        1 infantry owned by the Japanese lost in Iwo Jima
                    Americans win, taking Marshall Islands from Japanese, taking Iwo Jima from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Americans
                2 infantry moved from 89 Sea Zone to Southeast Mexico
                1 infantry moved from Central United States to Western United States
                1 artillery moved from Central United States to Western United States

    Place Units - Americans
                3 battleships and 3 destroyers placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 55 PUs; end with 55 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :4

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Chahar to Jehol
                      Chinese take Jehol from Japanese
                1 infantry moved from Kweichow to Hunan
                      Chinese take Hunan from Japanese
                5 artilleries and 4 infantry moved from Kweichow to Anhwe
                1 fighter moved from Shensi to Anhwe

    Combat - Chinese
                Battle in Anhwe
                    Chinese attack with 5 artilleries, 1 fighter and 4 infantry
                    Japanese defend with 1 artillery and 5 infantry
                        Chinese roll dice for 5 artilleries, 1 fighter and 4 infantry in Anhwe, round 1 :  4/10 hits
                        Japanese roll dice for 1 artillery and 5 infantry in Anhwe, round 1 :  2/6 hits
                        4 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Anhwe
                        Chinese roll dice for 5 artilleries, 1 fighter and 2 infantry in Anhwe, round 2 :  0/8 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 :  1/2 hits
                        1 infantry owned by the Chinese lost in Anhwe
                        Chinese roll dice for 5 artilleries, 1 fighter and 1 infantry in Anhwe, round 3 :  4/7 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 3 :  0/2 hits
                        1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Anhwe
                    Chinese win, taking Anhwe from Japanese with 5 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 10
                    Casualties for Japanese: 1 artillery and 5 infantry
                    Casualties for Chinese: 3 infantry

    Non Combat Move - Chinese
                1 fighter moved from Anhwe to Yunnan
                1 infantry moved from Szechwan to Yunnan

    Place Units - Chinese
                3 infantry placed in Anhwe
                1 artillery placed in Jehol

    Turn Complete - Chinese
                Chinese collect 13 PUs; end with 13 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :4

    Combat Move - British
                1 fighter moved from United Kingdom to 111 Sea Zone
                1 artillery and 3 infantry moved from United Kingdom to Scotland
                2 fighters moved from United Kingdom to Southern France
                2 infantry moved from Normandy Bordeaux to Southern France
                1 infantry moved from Ethiopia to Kenya
                      British take Kenya from Italians
                1 infantry moved from Alexandria to Tobruk
                      British take Tobruk from Italians
                1 infantry moved from French Indo China to Kwangsi
                2 armour moved from Yunnan to Kwangsi
                1 armour moved from Yunnan to Kiangsi
                      Chinese take Kiangsi from Japanese
                2 fighters and 1 tactical_bomber moved from India to Kwangsi

    Combat - British
                Battle in 111 Sea Zone
                    British attack with 1 fighter
                    Germans defend with 1 transport
                        1 transport owned by the Germans lost in 111 Sea Zone
                    British win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 transport
                Battle in Scotland
                    British attack with 1 artillery and 3 infantry
                    Germans defend with 1 airfield and 2 infantry
                        British roll dice for 1 artillery and 3 infantry in Scotland, round 1 :  0/4 hits
                        Germans roll dice for 2 infantry in Scotland, round 1 :  0/2 hits
                        British roll dice for 1 artillery and 3 infantry in Scotland, round 2 :  0/4 hits
                        Germans roll dice for 2 infantry in Scotland, round 2 :  0/2 hits
                        British roll dice for 1 artillery and 3 infantry in Scotland, round 3 :  3/4 hits
                        Germans roll dice for 2 infantry in Scotland, round 3 :  1/2 hits
                        1 infantry owned by the British and 2 infantry owned by the Germans lost in Scotland
                    British win, taking Scotland from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 2 infantry
                    Casualties for British: 1 infantry
                Battle in Kwangsi
                    British attack with 2 armour, 2 fighters, 1 infantry and 1 tactical_bomber
                    Japanese defend with 1 artillery
                        British roll dice for 2 armour, 2 fighters, 1 infantry and 1 tactical_bomber in Kwangsi, round 1 :  2/6 hits
                        Japanese roll dice for 1 artillery in Kwangsi, round 1 :  0/1 hits
                        1 artillery owned by the Japanese lost in Kwangsi
                    British win, taking Kwangsi from Japanese with 2 armour, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery
                Battle in Southern France
                    British attack with 2 fighters and 2 infantry
                    Germans defend with 1 factory_minor, 1 harbour and 3 infantry
                        British roll dice for 2 fighters and 2 infantry in Southern France, round 1 :  1/4 hits
                        Germans roll dice for 3 infantry in Southern France, round 1 :  2/3 hits
                        2 infantry owned by the British and 1 infantry owned by the Germans lost in Southern France
                        British roll dice for 2 fighters in Southern France, round 2 :  1/2 hits
                        Germans roll dice for 2 infantry in Southern France, round 2 :  1/2 hits
                        1 infantry owned by the Germans and 1 fighter owned by the British lost in Southern France
                        British roll dice for 1 fighter in Southern France, round 3 :  1/1 hits
                        Germans roll dice for 1 infantry in Southern France, round 3 :  0/1 hits
                        1 infantry owned by the Germans lost in Southern France
                    British win with 1 fighter remaining. Battle score for attacker is -7
                    Casualties for Germans: 3 infantry
                    Casualties for British: 1 fighter and 2 infantry

    Non Combat Move - British
                1 fighter moved from Southern France to Normandy Bordeaux
                1 fighter moved from 111 Sea Zone to Normandy Bordeaux
                1 cruiser and 1 transport moved from 76 Sea Zone to 98 Sea Zone
                2 artilleries moved from Alexandria to Tobruk
                1 infantry moved from Alexandria to Tobruk
                1 infantry moved from Iraq to Northwest Persia
                      British take Northwest Persia from Neutral_Allies
                1 cruiser, 1 destroyer and 1 transport moved from 95 Sea Zone to 98 Sea Zone
                1 fighter moved from Egypt to Malta
                1 aaGun moved from United Kingdom to Scotland
                2 infantry moved from India to 39 Sea Zone
                2 infantry and 1 transport moved from 39 Sea Zone to 44 Sea Zone
                2 infantry moved from 44 Sea Zone to Celebes
                      UK_Pacific take Celebes from Dutch
                2 fighters and 1 tactical_bomber moved from Kwangsi to Hunan
                1 aaGun moved from Yunnan to Hunan
                1 infantry moved from India to Burma

    Place Units - British
                3 armour placed in Union of South Africa
                3 infantry placed in Normandy Bordeaux
                2 artilleries and 3 infantry placed in United Kingdom

    Turn Complete - British
                British collect 34 PUs; end with 34 PUs total


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :4

    Place Units - UK_Pacific
                7 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 24 PUs; end with 24 PUs total
                Some Units in India change ownership: 7 infantry


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :4

    Purchase Units - Italians
                Italians buy 4 infantry; Remaining resources: 2 PUs;

    Combat Move - Italians
                1 infantry moved from Algeria to Morocco
                      Italians take Morocco from French
                1 artillery moved from Algeria to Morocco
                1 infantry moved from Rhodesia to Union of South Africa
                1 artillery moved from Rhodesia to Union of South Africa

    Combat - Italians
                Battle in Union of South Africa
                    Italians attack with 1 artillery and 1 infantry
                    British defend with 3 armour, 1 factory_minor and 1 harbour
                        Italians roll dice for 1 artillery and 1 infantry in Union of South Africa, round 1 :  0/2 hits
                        British roll dice for 3 armour in Union of South Africa, round 1 :  0/3 hits
                        Italians roll dice for 1 artillery and 1 infantry in Union of South Africa, round 2 :  0/2 hits
                        British roll dice for 3 armour in Union of South Africa, round 2 :  2/3 hits
                        1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Union of South Africa
                    British win with 3 armour remaining. Battle score for attacker is -7
                    Casualties for Italians: 1 artillery and 1 infantry

    Non Combat Move - Italians

    Place Units - Italians
                4 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 13 PUs; end with 15 PUs total


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :4

    Purchase Units - ANZAC
                ANZAC buy 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                1 destroyer and 2 submarines moved from 62 Sea Zone to 33 Sea Zone
                1 artillery moved from Queensland to New South Wales

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 factory_minor placed in Queensland
                1 transport placed in 62 Sea Zone
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 16 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :4

    Combat Move - French
                1 infantry moved from Alexandria to Tobruk
                1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 destroyer moved from 95 Sea Zone to 92 Sea Zone

    Non Combat Move - French

    Turn Complete - French


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :5

    Politics - Germans

    Research Technology - Germans
                Germans spend 0 on tech rolls
                    Germans roll 5 and gets 0 hits

    Purchase Units - Germans
                Germans buy 5 armour, 1 fighter and 6 infantry; Remaining resources: 0 PUs; 1 techTokens;

    Combat Move - Germans
                3 infantry moved from France to Normandy Bordeaux
                2 tactical_bombers moved from Holland Belgium to Normandy Bordeaux
                1 fighter moved from Holland Belgium to Normandy Bordeaux
                1 fighter moved from Western Germany to Normandy Bordeaux
                1 bomber moved from Germany to Novgorod
                2 infantry moved from Baltic States to Novgorod
                11 infantry moved from Germany to Poland
                3 infantry moved from Eastern Poland to Romania
                6 infantry moved from Eastern Poland to Baltic States
                4 infantry moved from Poland to Eastern Poland
                2 infantry moved from Western Germany to Greater Southern Germany
                1 bomber moved from Germany to Normandy Bordeaux

    Combat - Germans
                Battle in Normandy Bordeaux
                    Germans attack with 1 bomber, 2 fighters, 3 infantry and 2 tactical_bombers
                    British defend with 1 aaGun, 1 factory_minor, 2 fighters, 1 harbour and 3 infantry
                        AA guns fire in Normandy Bordeaux :  0/3 hits
                        Germans roll dice for 1 bomber, 2 fighters, 3 infantry and 2 tactical_bombers in Normandy Bordeaux, round 1 :  3/8 hits
                        British roll dice for 1 aaGun, 2 fighters and 3 infantry in Normandy Bordeaux, round 1 :  2/5 hits
                        2 infantry owned by the British , 2 infantry owned by the Germans and 1 aaGun owned by the British lost in Normandy Bordeaux
                        Germans roll dice for 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers in Normandy Bordeaux, round 2 :  4/6 hits
                        British roll dice for 2 fighters and 1 infantry in Normandy Bordeaux, round 2 :  2/3 hits
                        1 infantry owned by the British , 2 fighters owned by the British and 2 fighters owned by the Germans lost in Normandy Bordeaux
                    Germans win, taking Normandy Bordeaux from British with 1 bomber, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
                    Casualties for Germans: 2 fighters and 2 infantry
                    Casualties for British: 1 aaGun, 2 fighters and 3 infantry
                Battle in Novgorod
                    Germans attack with 1 bomber and 2 infantry
                    Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                        Germans roll dice for 1 bomber and 2 infantry in Novgorod, round 1 :  1/3 hits
                        Russians roll dice for 1 infantry in Novgorod, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Novgorod
                    Germans win, taking Novgorod from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 bomber moved from Novgorod to Poland
                1 bomber moved from Normandy Bordeaux to Greater Southern Germany
                2 tactical_bombers moved from Normandy Bordeaux to Western Germany

    Place Units - Germans
                5 armour and 3 infantry placed in Germany
                1 infantry placed in Southern France
                Germans undo move 2.
                1 fighter and 3 infantry placed in Western Germany
                Germans undo move 2.
                1 infantry placed in Germany
                1 fighter placed in Germany
                2 infantry placed in Western Germany
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from 110 Sea Zone: 1 cruiser and 4 destroyers
                EDIT: Adding units owned by Germans to 103 Sea Zone: 1 cruiser and 4 destroyers
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Germans collect 48 PUs; end with 48 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs


  • same as above just moved 2aa guns…

    file below x


  • file here…!


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :5

    Purchase Units - Russians
                Russians buy 1 artillery and 12 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 tactical_bomber moved from 115 Sea Zone to Romania
                1 fighter moved from 115 Sea Zone to Romania
                3 artilleries and 2 infantry moved from Bessarabia to Romania

    Combat - Russians
                Battle in Romania
                    Russians attack with 3 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
                    Germans defend with 3 armour and 3 infantry
                        Russians roll dice for 3 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Romania, round 1 :  5/7 hits
                        Germans roll dice for 3 armour and 3 infantry in Romania, round 1 :  2/6 hits
                        2 infantry owned by the Russians , 3 infantry owned by the Germans and 2 armour owned by the Germans lost in Romania
                        Russians roll dice for 3 artilleries, 1 fighter and 1 tactical_bomber in Romania, round 2 :  2/5 hits
                        Germans roll dice for 1 armour in Romania, round 2 :  0/1 hits
                        1 armour owned by the Germans lost in Romania
                    Russians win, taking Romania from Germans with 3 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 21
                    Casualties for Germans: 3 armour and 3 infantry
                    Casualties for Russians: 2 infantry

    Non Combat Move - Russians
                1 tactical_bomber moved from Romania to Bessarabia
                1 fighter moved from Romania to Bessarabia
                1 infantry moved from Western Ukraine to Bessarabia
                2 artilleries and 5 infantry moved from Ukraine to Bessarabia
                1 artillery and 2 infantry moved from Rostov to Ukraine
                1 infantry moved from Belarus to Archangel
                1 infantry moved from Bryansk to Western Ukraine
                3 artilleries and 6 infantry moved from Bryansk to Belarus
                6 infantry moved from Russia to Bryansk

    Place Units - Russians
                3 infantry placed in Korea
                1 artillery and 2 infantry placed in Ukraine
                7 infantry placed in Russia

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,3,6,6,4,6,5,2,2,2,1,1
                Russians collect 36 PUs (3 lost to blockades); end with 36 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 44 PUs


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :5

    Purchase Units - Japanese
                Japanese buy 1 cruiser and 5 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 submarine moved from 6 Sea Zone to 7 Sea Zone
                1 submarine moved from 6 Sea Zone to 7 Sea Zone
                1 destroyer moved from 6 Sea Zone to 17 Sea Zone
                1 destroyer moved from 6 Sea Zone to 17 Sea Zone
                1 carrier moved from 21 Sea Zone to 6 Sea Zone
                2 fighters moved from 21 Sea Zone to Korea
                4 tactical_bombers moved from Japan to Korea
                1 bomber moved from Japan to Korea
                3 tactical_bombers moved from Shantung to Korea
                1 infantry moved from Manchuria to Korea

    Combat - Japanese
                Battle in 7 Sea Zone
                    Japanese attack with 2 submarines
                    Americans defend with 1 destroyer
                        Japanese roll dice for 2 submarines in 7 Sea Zone, round 1 :  2/2 hits
                        Americans roll dice for 1 destroyer in 7 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Americans lost in 7 Sea Zone
                    Japanese win with 2 submarines remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 17 Sea Zone
                    Japanese attack with 2 destroyers
                    Americans defend with 1 destroyer and 1 transport
                        Japanese roll dice for 2 destroyers in 17 Sea Zone, round 1 :  0/2 hits
                        Americans roll dice for 1 destroyer and 1 transport in 17 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 2 destroyers in 17 Sea Zone, round 2 :  1/2 hits
                        Americans roll dice for 1 destroyer and 1 transport in 17 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 17 Sea Zone
                        1 transport owned by the Americans lost in 17 Sea Zone
                    Japanese win, taking 17 Sea Zone from Americans with 2 destroyers remaining. Battle score for attacker is 15
                    Casualties for Americans: 1 destroyer and 1 transport
                Battle in Korea
                    Japanese attack with 1 bomber, 2 fighters, 1 infantry and 7 tactical_bombers
                    Russians defend with 1 factory_minor and 3 infantry
                        Japanese roll dice for 1 bomber, 2 fighters, 1 infantry and 7 tactical_bombers in Korea, round 1 :  6/11 hits
                        Russians roll dice for 3 infantry in Korea, round 1 :  2/3 hits
                        3 infantry owned by the Russians and 2 fighters owned by the Japanese lost in Korea
                    Japanese win, taking Korea from Russians with 1 bomber, 1 infantry and 7 tactical_bombers remaining. Battle score for attacker is -11
                    Casualties for Japanese: 2 fighters
                    Casualties for Russians: 3 infantry

    Non Combat Move - Japanese
                1 bomber moved from Korea to Japan
                4 tactical_bombers moved from Korea to Japan
                2 tactical_bombers moved from Korea to 6 Sea Zone
                1 tactical_bomber moved from Korea to Manchuria

    Place Units - Japanese
                1 cruiser placed in 6 Sea Zone
                5 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 24 PUs; end with 24 PUs total


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :5

    Purchase Units - Americans
                Americans buy 2 artilleries, 2 battleships and 4 destroyers; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 artillery and 1 infantry moved from Marshall Islands to 32 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 22 Sea Zone
                1 artillery and 1 infantry moved from 22 Sea Zone to Marianas
                3 submarines moved from 26 Sea Zone to 17 Sea Zone
                1 submarine moved from 26 Sea Zone to 17 Sea Zone

    Combat - Americans
                Battle in 17 Sea Zone
                    Americans attack with 4 submarines
                    Japanese defend with 2 destroyers
                        Americans roll dice for 4 submarines in 17 Sea Zone, round 1 :  2/4 hits
                        Japanese roll dice for 2 destroyers in 17 Sea Zone, round 1 :  0/2 hits
                        2 destroyers owned by the Japanese lost in 17 Sea Zone
                    Americans win, taking 17 Sea Zone from Japanese with 4 submarines remaining. Battle score for attacker is 16
                    Casualties for Japanese: 2 destroyers
                Battle in Marianas

    Non Combat Move - Americans
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 3 battleships, 3 destroyers, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 transport moved from 89 Sea Zone to 101 Sea Zone
                2 infantry moved from Southeast Mexico to Central United States

    Place Units - Americans
                2 artilleries placed in Central United States
                2 battleships and 4 destroyers placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 55 PUs; end with 55 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :5

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 artillery and 1 infantry moved from Jehol to Manchuria
                1 infantry moved from Anhwe to Kiangsu
                      Chinese take Kiangsu from Japanese
                1 infantry moved from Anhwe to Shantung
                      Chinese take Shantung from Japanese

    Combat - Chinese
                Battle in Manchuria
                    Chinese attack with 1 artillery and 1 infantry
                    Japanese defend with 1 tactical_bomber
                        Chinese roll dice for 1 artillery and 1 infantry in Manchuria, round 1 :  0/2 hits
                        Japanese roll dice for 1 tactical_bomber in Manchuria, round 1 :  1/1 hits
                        1 infantry owned by the Chinese lost in Manchuria
                        Chinese roll dice for 1 artillery in Manchuria, round 2 :  0/1 hits
                        Japanese roll dice for 1 tactical_bomber in Manchuria, round 2 :  1/1 hits
                        1 artillery owned by the Chinese lost in Manchuria
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -7
                    Casualties for Chinese: 1 artillery and 1 infantry

    Non Combat Move - Chinese
                5 artilleries and 2 infantry moved from Anhwe to Jehol
                1 infantry moved from Hunan to Anhwe
                1 infantry moved from Yunnan to Hunan
                1 fighter moved from Yunnan to Jehol

    Place Units - Chinese
                1 artillery and 5 infantry placed in Jehol

    Turn Complete - Chinese
                Chinese collect 20 PUs; end with 20 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUs

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