hopefully fixed now
C v C
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TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :4
Purchase Units - Carthage
Carthage buy 6 cavalrys, 13 spearmen and 1 warelephant; Remaining resources: 0 PUs;Combat Move - Carthage
1 warelephant moved from Valentia to Tarraco
3 swordmen moved from Valentia to Tarraco
4 cavalrys moved from Carthago Nova to Tarraco
2 biremes moved from SZ 14 to SZ 15
1 cavalry moved from Palantia to Tarraco
1 swordman moved from Salmantica to Palantia
1 warelephant moved from Carthago to SZ 36
9 spearmen moved from Carthago to SZ 36
1 warelephant moved from SZ 36 to Lilybaeum
9 spearmen moved from SZ 36 to LilybaeumCombat - Carthage
Battle in Tarraco
Carthage attack with 5 cavalrys, 3 swordmen and 1 warelephant
Neutral defend with 3 axemen and 3 swordmen
Carthage roll dice for 5 cavalrys, 3 swordmen and 1 warelephant in Tarraco, round 1 : 7/9 hits
Neutral roll dice for 3 axemen and 3 swordmen in Tarraco, round 1 : 1/6 hits
Units damaged: 1 warelephant owned by the Carthage
3 axemen owned by the Neutral and 3 swordmen owned by the Neutral lost in Tarraco
Carthage win, taking Tarraco from Neutral with 5 cavalrys, 3 swordmen and 1 warelephant remaining. Battle score for attacker is 21
Casualties for Neutral: 3 axemen and 3 swordmenNon Combat Move - Carthage
Place Units - Carthage
4 cavalrys placed in Carthago Nova
2 cavalrys, 4 spearmen and 1 warelephant placed in Thapsus
9 spearmen placed in CarthagoTurn Complete - Carthage
Carthage collect 81 PUs; end with 81 PUs total
1 unit repaired.Summary Text: Connection reset by peer: socket write error
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TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :4
Purchase Units - RomanRepublic
RomanRepublic buy 1 bireme, 1 cavalry, 1 city, 5 legionaires and 1 trireme; Remaining resources: 1 PUs;Combat Move - RomanRepublic
1 cavalry moved from Massilia to Nemausus
1 ballista moved from Massilia to Nemausus
4 cavalrys moved from Massilia to Nemausus
1 onager moved from Massilia to Nemausus
6 legionaires moved from Massilia to Nemausus
4 legionaires moved from Mediolanum to Vindonissa
1 ballista moved from Mediolanum to Vindonissa
1 cavalry moved from Mediolanum to Vindonissa
5 velitess moved from Mediolanum to Vindonissa
5 biremes moved from SZ 34 to SZ 33
3 triremes moved from SZ 34 to SZ 33
1 cavalry moved from Roma to SZ 28
1 legionaire moved from Roma to SZ 28
1 legionaire moved from Croton to SZ 35
1 legionaire moved from Tarentum to Croton
1 bireme and 1 legionaire moved from SZ 35 to SZ 34
1 cavalry, 1 legionaire and 1 trireme moved from SZ 28 to SZ 34
2 legionaires moved from SZ 34 to Messana
1 cavalry moved from SZ 34 to Messana
2 biremes moved from SZ 21 to SZ 25
1 cavalry moved from Ariminum to Vindonissa
4 cavalrys moved from Roma to AriminumCombat - RomanRepublic
Battle in Nemausus
RomanRepublic attack with 1 ballista, 5 cavalrys, 6 legionaires and 1 onager
Neutral defend with 4 cavalrys and 1 swordman
RomanRepublic roll dice for 1 ballista, 5 cavalrys, 6 legionaires and 1 onager in Nemausus, round 1 : 6/13 hits
Neutral roll dice for 4 cavalrys and 1 swordman in Nemausus, round 1 : 1/5 hits
1 swordman owned by the Neutral , 1 cavalry owned by the RomanRepublic and 4 cavalrys owned by the Neutral lost in Nemausus
RomanRepublic win, taking Nemausus from Neutral with 1 ballista, 4 cavalrys, 6 legionaires and 1 onager remaining. Battle score for attacker is 16
Casualties for Neutral: 4 cavalrys and 1 swordman
Casualties for RomanRepublic: 1 cavalry
Battle in Vindonissa
RomanRepublic attack with 1 ballista, 2 cavalrys, 4 legionaires and 5 velitess
Neutral defend with 3 archers and 1 swordman
RomanRepublic roll dice for 1 ballista, 2 cavalrys, 4 legionaires and 5 velitess in Vindonissa, round 1 : 3/12 hits
Neutral roll dice for 3 archers and 1 swordman in Vindonissa, round 1 : 2/4 hits
2 archers owned by the Neutral , 1 swordman owned by the Neutral and 2 velitess owned by the RomanRepublic lost in Vindonissa
RomanRepublic roll dice for 1 ballista, 2 cavalrys, 4 legionaires and 3 velitess in Vindonissa, round 2 : 5/10 hits
Neutral roll dice for 1 archer in Vindonissa, round 2 : 1/1 hits
1 archer owned by the Neutral and 1 velites owned by the RomanRepublic lost in Vindonissa
RomanRepublic win, taking Vindonissa from Neutral with 1 ballista, 2 cavalrys, 4 legionaires and 2 velitess remaining. Battle score for attacker is 7
Casualties for Neutral: 3 archers and 1 swordman
Casualties for RomanRepublic: 3 velitessNon Combat Move - RomanRepublic
Place Units - RomanRepublic
1 city placed in Genua
1 bireme and 1 trireme placed in SZ 28
1 cavalry and 5 legionaires placed in RomaTurn Complete - RomanRepublic
RomanRepublic collect 62 PUs; end with 63 PUs total -
Grrrr. Eeeeks.
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Doh!
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TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :4
Purchase Units - GreekCityStates
GreekCityStates buy 6 hoplites and 4 slingerss; Remaining resources: 0 PUs;Combat Move - GreekCityStates
5 hoplites moved from Corinth to Athens
2 slingerss moved from Sparta to SZ 67
2 biremes and 2 slingerss moved from SZ 67 to SZ 68
2 slingerss moved from SZ 68 to Athens
2 archers moved from Pergamum to Nicaea
1 hoplite moved from Pergamum to Nicaea
5 hoplites moved from Sardis to Nicaea
1 hoplite moved from Sparta to CorinthCombat - GreekCityStates
Battle in Athens
GreekCityStates attack with 5 hoplites and 2 slingerss
Macedonia defend with 3 hoplites
GreekCityStates roll dice for 5 hoplites and 2 slingerss in Athens, round 1 : 2/7 hits
Macedonia roll dice for 3 hoplites in Athens, round 1 : 0/3 hits
2 hoplites owned by the Macedonia lost in Athens
GreekCityStates roll dice for 5 hoplites and 2 slingerss in Athens, round 2 : 1/7 hits
Macedonia roll dice for 1 hoplite in Athens, round 2 : 0/1 hits
1 hoplite owned by the Macedonia lost in Athens
GreekCityStates win, taking Athens from Macedonia with 5 hoplites and 2 slingerss remaining. Battle score for attacker is 15
Casualties for Macedonia: 3 hoplites
Battle in Nicaea
GreekCityStates attack with 2 archers and 6 hoplites
Neutral defend with 4 spearmen
GreekCityStates roll dice for 2 archers and 6 hoplites in Nicaea, round 1 : 1/8 hits
Neutral roll dice for 4 spearmen in Nicaea, round 1 : 2/4 hits
1 spearman owned by the Neutral and 2 archers owned by the GreekCityStates lost in Nicaea
GreekCityStates roll dice for 6 hoplites in Nicaea, round 2 : 4/6 hits
Neutral roll dice for 3 spearmen in Nicaea, round 2 : 1/3 hits
3 spearmen owned by the Neutral and 1 hoplite owned by the GreekCityStates lost in Nicaea
GreekCityStates win, taking Nicaea from Neutral with 5 hoplites remaining. Battle score for attacker is -1
Casualties for GreekCityStates: 2 archers and 1 hoplite
Casualties for Neutral: 4 spearmenNon Combat Move - GreekCityStates
Place Units - GreekCityStates
2 hoplites and 1 slingers placed in Sparta
3 hoplites and 3 slingerss placed in Pergamum
1 hoplite placed in Sardis
GreekCityStates undo move 3.
GreekCityStates undo move 2.
2 hoplites and 2 slingerss placed in Pergamum
GreekCityStates undo move 2.
GreekCityStates undo move 1.
2 hoplites and 1 slingers placed in Pergamum
2 hoplites and 1 slingers placed in Sardis
1 hoplite and 1 slingers placed in Sparta
1 hoplite placed in Sardis
1 slingers placed in PergamumTurn Complete - GreekCityStates
GreekCityStates collect 37 PUs; end with 37 PUs total -
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :4
Purchase Units - Macedonia
Macedonia buy 2 hoplites and 10 swordmen; Remaining resources: 0 PUs;Combat Move - Macedonia
5 swordmen moved from Thessalonica to SZ 70
1 peltasts moved from Thessalonica to SZ 70
5 swordmen moved from SZ 70 to Pergamum
1 peltasts moved from SZ 70 to Pergamum
3 hoplites moved from Istropolis to Sarmizegetusa
1 swordman moved from Larissa to DelphiCombat - Macedonia
Battle in Sarmizegetusa
Macedonia attack with 3 hoplites
Neutral defend with 1 axeman and 1 swordman
Macedonia roll dice for 3 hoplites in Sarmizegetusa, round 1 : 1/3 hits
Neutral roll dice for 1 axeman and 1 swordman in Sarmizegetusa, round 1 : 0/2 hits
1 axeman owned by the Neutral lost in Sarmizegetusa
Macedonia roll dice for 3 hoplites in Sarmizegetusa, round 2 : 2/3 hits
Neutral roll dice for 1 swordman in Sarmizegetusa, round 2 : 0/1 hits
1 swordman owned by the Neutral lost in Sarmizegetusa
Macedonia win, taking Sarmizegetusa from Neutral with 3 hoplites remaining. Battle score for attacker is 7
Casualties for Neutral: 1 axeman and 1 swordman
Battle in Pergamum
Macedonia attack with 1 peltasts and 5 swordmen
GreekCityStates defend with 1 city, 2 hoplites and 2 slingerss
Macedonia roll dice for 1 peltasts and 5 swordmen in Pergamum, round 1 : 1/6 hits
GreekCityStates roll dice for 2 hoplites and 2 slingerss in Pergamum, round 1 : 0/4 hits
1 slingers owned by the GreekCityStates lost in Pergamum
Macedonia roll dice for 1 peltasts and 5 swordmen in Pergamum, round 2 : 3/6 hits
GreekCityStates roll dice for 2 hoplites and 1 slingers in Pergamum, round 2 : 1/3 hits
1 slingers owned by the GreekCityStates , 2 hoplites owned by the GreekCityStates and 1 peltasts owned by the Macedonia lost in Pergamum
Macedonia win, taking Pergamum from GreekCityStates with 5 swordmen remaining. Battle score for attacker is 12
Casualties for Macedonia: 1 peltasts
Casualties for GreekCityStates: 2 hoplites and 2 slingerssNon Combat Move - Macedonia
Place Units - Macedonia
2 hoplites and 4 swordmen placed in Larissa
6 swordmen placed in Thessalonica
Turning on Edit Mode
EDIT: Removing units owned by Macedonia from Larissa: 5 swordmen
EDIT: Adding units owned by Macedonia to Thessalonica: 5 swordmen
EDIT: Turning off Edit ModeTurn Complete - Macedonia
Macedonia collect 50 PUs; end with 50 PUs total -
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :4
Purchase Units - Egypt
Egypt buy 7 axemen, 1 city and 1 trireme; Remaining resources: 2 PUs;Combat Move - Egypt
2 chariots moved from Petra to Thamea
8 axemen moved from Alexandria to Memphis
2 axemen moved from Memphis to Hermopolis
1 spearman moved from Memphis to Hermopolis
3 triremes moved from SZ 64 to SZ 65
1 bireme moved from SZ 64 to SZ 65
3 biremes moved from SZ 63 to SZ 58
2 triremes moved from SZ 63 to SZ 58
1 trireme moved from SZ 56 to SZ 55
2 axemen moved from Cydonia to SZ 55
2 axemen moved from SZ 55 to Paraetonium
4 archers moved from Berenice to Siwa
2 chariots moved from Berenice to Siwa
1 spearman moved from Berenice to Siwa
1 axeman moved from Berenice to Siwa
1 archer moved from Cyrene to PaliurusCombat - Egypt
Battle in SZ 65
Egypt attack with 1 bireme and 3 triremes
Seleucid defend with 1 bireme and 1 trireme
Egypt roll dice for 1 bireme and 3 triremes in SZ 65, round 1 : 2/4 hits
Seleucid roll dice for 1 bireme and 1 trireme in SZ 65, round 1 : 1/2 hits
1 bireme owned by the Seleucid , 1 trireme owned by the Seleucid and 1 bireme owned by the Egypt lost in SZ 65
Egypt win with 3 triremes remaining. Battle score for attacker is 12
Casualties for Egypt: 1 bireme
Casualties for Seleucid: 1 bireme and 1 trireme
Battle in Thamea
Egypt attack with 2 chariots
Neutral defend with 1 spearman
Egypt roll dice for 2 chariots in Thamea, round 1 : 1/2 hits
Neutral roll dice for 1 spearman in Thamea, round 1 : 1/1 hits
1 spearman owned by the Neutral and 1 chariot owned by the Egypt lost in Thamea
Egypt win, taking Thamea from Neutral with 1 chariot remaining. Battle score for attacker is -3
Casualties for Egypt: 1 chariot
Casualties for Neutral: 1 spearmanNon Combat Move - Egypt
Place Units - Egypt
7 axemen placed in Alexandria
1 city placed in Memphis
1 trireme placed in SZ 56Turn Complete - Egypt
Egypt collect 41 PUs; end with 43 PUs total -
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :4
Purchase Units - Seleucid
Seleucid buy 1 hoplite, 1 legionaire and 39 peltastss; Remaining resources: 0 PUs;Combat Move - Seleucid
4 cataphracts moved from Tarsus to Sardis
1 peltasts moved from Bostra to Thamea
1 peltasts moved from Palmyra to Thamea
1 hoplite moved from Jerusalem to Pharan
Seleucid take Pharan from Egypt
2 cavalrys moved from Jerusalem to Memphis
4 cataphracts moved from Jerusalem to Memphis
1 hoplite moved from Jerusalem to Petra
Seleucid take Petra from Egypt
1 hoplite moved from Jerusalem to Aelana
Seleucid take Aelana from EgyptCombat - Seleucid
Battle in Thamea
Seleucid attack with 2 peltastss
Egypt defend with 1 chariot
Seleucid roll dice for 2 peltastss in Thamea, round 1 : 0/2 hits
Egypt roll dice for 1 chariot in Thamea, round 1 : 1/1 hits
1 peltasts owned by the Seleucid lost in Thamea
Seleucid roll dice for 1 peltasts in Thamea, round 2 : 0/1 hits
Egypt roll dice for 1 chariot in Thamea, round 2 : 1/1 hits
1 peltasts owned by the Seleucid lost in Thamea
Egypt win with 1 chariot remaining. Battle score for attacker is -4
Casualties for Seleucid: 2 peltastss
Battle in Memphis
Seleucid attack with 4 cataphracts and 2 cavalrys
Egypt defend with 9 axemen, 1 city and 1 spearman
Seleucid roll dice for 4 cataphracts and 2 cavalrys in Memphis, round 1 : 1/6 hits
Egypt roll dice for 9 axemen and 1 spearman in Memphis, round 1 : 0/10 hits
1 axeman owned by the Egypt lost in Memphis
Seleucid roll dice for 4 cataphracts and 2 cavalrys in Memphis, round 2 : 3/6 hits
Egypt roll dice for 8 axemen and 1 spearman in Memphis, round 2 : 2/9 hits
3 axemen owned by the Egypt and 2 cavalrys owned by the Seleucid lost in Memphis
Seleucid roll dice for 4 cataphracts in Memphis, round 3 : 2/4 hits
Egypt roll dice for 5 axemen and 1 spearman in Memphis, round 3 : 0/6 hits
2 axemen owned by the Egypt lost in Memphis
Seleucid roll dice for 4 cataphracts in Memphis, round 4 : 1/4 hits
Egypt roll dice for 3 axemen and 1 spearman in Memphis, round 4 : 0/4 hits
1 axeman owned by the Egypt lost in Memphis
Seleucid roll dice for 4 cataphracts in Memphis, round 5 : 1/4 hits
Egypt roll dice for 2 axemen and 1 spearman in Memphis, round 5 : 1/3 hits
1 axeman owned by the Egypt and 1 cataphract owned by the Seleucid lost in Memphis
Seleucid roll dice for 3 cataphracts in Memphis, round 6 : 2/3 hits
Egypt roll dice for 1 axeman and 1 spearman in Memphis, round 6 : 0/2 hits
1 spearman owned by the Egypt and 1 axeman owned by the Egypt lost in Memphis
Seleucid win, taking Memphis from Egypt with 3 cataphracts remaining. Battle score for attacker is 15
Casualties for Egypt: 9 axemen and 1 spearman
Casualties for Seleucid: 1 cataphract and 2 cavalrys
Battle in Sardis
Seleucid attack with 4 cataphracts
GreekCityStates defend with 1 city, 3 hoplites and 1 slingers
Seleucid roll dice for 4 cataphracts in Sardis, round 1 : 1/4 hits
GreekCityStates roll dice for 3 hoplites and 1 slingers in Sardis, round 1 : 2/4 hits
1 slingers owned by the GreekCityStates and 2 cataphracts owned by the Seleucid lost in Sardis
Seleucid roll dice for 2 cataphracts in Sardis, round 2 : 0/2 hits
GreekCityStates roll dice for 3 hoplites in Sardis, round 2 : 2/3 hits
2 cataphracts owned by the Seleucid lost in Sardis
GreekCityStates win with 3 hoplites remaining. Battle score for attacker is -26
Casualties for GreekCityStates: 1 slingers
Casualties for Seleucid: 4 cataphractsNon Combat Move - Seleucid
1 peltasts moved from Tarsus to Attalia
1 hoplite moved from Melitene to Satala
1 hoplite moved from Melitene to Amida
1 peltasts moved from Damascus to Bostra
5 peltastss moved from Emesa to Hatra
1 peltasts moved from Damascus to Palmyra
3 peltastss moved from Damascus to Jerusalem
11 peltastss moved from Antioch to MelitenePlace Units - Seleucid
1 hoplite and 4 peltastss placed in Hatra
1 legionaire and 7 peltastss placed in Jerusalem
9 peltastss placed in Sidon
5 peltastss placed in Damascus
11 peltastss placed in Antioch
3 peltastss placed in Tarsus
Seleucid undo move 5.
2 peltastss placed in Tarsus
9 peltastss placed in AntiochTurn Complete - Seleucid
Seleucid collect 102 PUs; end with 102 PUs total -
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :4
Purchase Units - Parthia
Parthia buy 2 cavalrys, 1 city and 5 horsearchers; Remaining resources: 2 PUs;Combat Move - Parthia
5 horsearchers moved from Gazaca to Ninive
1 cataphract moved from Seleucia to Ninive
7 horsearchers moved from Persepolis to Ninive
4 horsearchers moved from Seleucia to Ninive
1 cavalry moved from Seleucia to Ninive
1 archer moved from Gazaca to Ninive
1 archer moved from Seleucia to Vologesia
1 cataphract moved from Teredon to Vologesia
1 archer moved from Seleucia to Vologesia
2 horsearchers moved from Teredon to VologesiaCombat - Parthia
Battle in Ninive
Parthia attack with 1 archer, 1 cataphract, 1 cavalry and 16 horsearchers
Neutral defend with 2 archers and 5 spearmen
Parthia roll dice for 1 archer, 1 cataphract, 1 cavalry and 16 horsearchers in Ninive, round 1 : 6/19 hits
Neutral roll dice for 2 archers and 5 spearmen in Ninive, round 1 : 2/7 hits
5 spearmen owned by the Neutral , 1 cavalry owned by the Parthia , 1 archer owned by the Neutral and 1 archer owned by the Parthia lost in Ninive
Parthia roll dice for 1 cataphract and 16 horsearchers in Ninive, round 2 : 4/17 hits
Neutral roll dice for 1 archer in Ninive, round 2 : 0/1 hits
1 archer owned by the Neutral lost in Ninive
Parthia win, taking Ninive from Neutral with 1 cataphract and 16 horsearchers remaining. Battle score for attacker is 15
Casualties for Neutral: 2 archers and 5 spearmen
Casualties for Parthia: 1 archer and 1 cavalry
Battle in Vologesia
Parthia attack with 2 archers, 1 cataphract and 2 horsearchers
Neutral defend with 3 spearmen
Parthia roll dice for 2 archers, 1 cataphract and 2 horsearchers in Vologesia, round 1 : 1/5 hits
Neutral roll dice for 3 spearmen in Vologesia, round 1 : 0/3 hits
1 spearman owned by the Neutral lost in Vologesia
Parthia roll dice for 2 archers, 1 cataphract and 2 horsearchers in Vologesia, round 2 : 1/5 hits
Neutral roll dice for 2 spearmen in Vologesia, round 2 : 0/2 hits
1 spearman owned by the Neutral lost in Vologesia
Parthia roll dice for 2 archers, 1 cataphract and 2 horsearchers in Vologesia, round 3 : 1/5 hits
Neutral roll dice for 1 spearman in Vologesia, round 3 : 0/1 hits
1 spearman owned by the Neutral lost in Vologesia
Parthia win, taking Vologesia from Neutral with 2 archers, 1 cataphract and 2 horsearchers remaining. Battle score for attacker is 9
Casualties for Neutral: 3 spearmenNon Combat Move - Parthia
Place Units - Parthia
1 city placed in Ctesiphon
2 cavalrys and 5 horsearchers placed in PersepolisTurn Complete - Parthia
Parthia collect 61 PUs; end with 63 PUs total -
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :5
Purchase Units - Carthage
Carthage buy 2 biremes, 4 cavalrys, 1 spearman and 4 triremes; Remaining resources: 0 PUs;Combat Move - Carthage
1 cavalry moved from Leptis Magna to Cyrene
Carthage take Cyrene from Egypt
1 cavalry moved from Leptis Magna to Berenice
1 warelephant moved from Tarraco to Barcino
5 cavalrys moved from Tarraco to Barcino
3 swordmen moved from Tarraco to Barcino
4 cavalrys moved from Carthago Nova to Tarraco
3 swordmen moved from Palantia to Toletum
1 warelephant moved from Thapsus to SZ 36
2 cavalrys moved from Thapsus to SZ 36
6 spearmen moved from Carthago to SZ 36
2 spearmen moved from Carthago to SZ 36
1 warelephant moved from SZ 36 to Lilybaeum
2 cavalrys moved from SZ 36 to Lilybaeum
8 spearmen moved from SZ 36 to Lilybaeum
2 biremes moved from SZ 15 to SZ 16Combat - Carthage
Battle in Barcino
Carthage attack with 5 cavalrys, 3 swordmen and 1 warelephant
Neutral defend with 1 axeman, 1 cavalry and 3 swordmen
Carthage roll dice for 5 cavalrys, 3 swordmen and 1 warelephant in Barcino, round 1 : 3/9 hits
Neutral roll dice for 1 axeman, 1 cavalry and 3 swordmen in Barcino, round 1 : 1/5 hits
Units damaged: 1 warelephant owned by the Carthage
1 axeman owned by the Neutral , 1 swordman owned by the Neutral and 1 cavalry owned by the Neutral lost in Barcino
Carthage roll dice for 5 cavalrys, 3 swordmen and 1 warelephant in Barcino, round 2 : 3/9 hits
Neutral roll dice for 2 swordmen in Barcino, round 2 : 0/2 hits
2 swordmen owned by the Neutral lost in Barcino
Carthage win, taking Barcino from Neutral with 5 cavalrys, 3 swordmen and 1 warelephant remaining. Battle score for attacker is 19
Casualties for Neutral: 1 axeman, 1 cavalry and 3 swordmenNon Combat Move - Carthage
Place Units - Carthage
2 biremes and 4 triremes placed in SZ 36
1 spearman placed in Carthago
4 cavalrys placed in Carthago NovaTurn Complete - Carthage
Carthage collect 89 PUs; end with 89 PUs total
1 unit repaired.Summary Text: Connection reset by peer: socket write error
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TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :5
Purchase Units - RomanRepublic
RomanRepublic buy 1 fort, 4 triremes and 3 velitess; Remaining resources: 0 PUs;Combat Move - RomanRepublic
1 bireme moved from SZ 34 to SZ 33
2 biremes moved from SZ 25 to SZ 27
1 bireme moved from SZ 28 to SZ 27
1 trireme moved from SZ 34 to SZ 33
1 trireme moved from SZ 28 to SZ 27
2 velitess moved from Vindonissa to Veldidena
2 cavalrys moved from Vindonissa to Veldidena
4 legionaires moved from Vindonissa to Veldidena
1 ballista moved from Vindonissa to Veldidena
4 cavalrys moved from Ariminum to Massilia
1 cavalry moved from Roma to Genua
2 ballistas moved from Roma to Arretium
5 legionaires moved from Roma to Arretium
4 cavalrys moved from Nemausus to Mediolanum
1 ballista moved from Nemausus to Mediolanum
1 onager moved from Nemausus to MediolanumCombat - RomanRepublic
Battle in Veldidena
RomanRepublic attack with 1 ballista, 2 cavalrys, 4 legionaires and 2 velitess
Neutral defend with 1 axeman and 1 swordman
RomanRepublic roll dice for 1 ballista, 2 cavalrys, 4 legionaires and 2 velitess in Veldidena, round 1 : 2/9 hits
Neutral roll dice for 1 axeman and 1 swordman in Veldidena, round 1 : 0/2 hits
1 axeman owned by the Neutral and 1 swordman owned by the Neutral lost in Veldidena
RomanRepublic win, taking Veldidena from Neutral with 1 ballista, 2 cavalrys, 4 legionaires and 2 velitess remaining. Battle score for attacker is 7
Casualties for Neutral: 1 axeman and 1 swordmanNon Combat Move - RomanRepublic
Place Units - RomanRepublic
1 fort placed in Genua
4 triremes placed in SZ 28
3 velitess placed in GenuaTurn Complete - RomanRepublic
RomanRepublic collect 63 PUs; end with 63 PUs total -
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :5
Purchase Units - GreekCityStates
GreekCityStates buy 3 cavalrys, 6 slingerss and 1 trireme; Remaining resources: 1 PUs;Combat Move - GreekCityStates
2 triremes moved from SZ 68 to SZ 69
5 biremes moved from SZ 68 to SZ 69
1 hoplite moved from Corinth to Athens
1 hoplite moved from Sparta to Corinth
1 slingers moved from Sparta to Corinth
3 hoplites moved from Sardis to Pergamum
5 hoplites moved from Nicaea to PergamumCombat - GreekCityStates
Battle in Pergamum
GreekCityStates attack with 8 hoplites
Macedonia defend with 1 city and 5 swordmen
GreekCityStates roll dice for 8 hoplites in Pergamum, round 1 : 2/8 hits
Macedonia roll dice for 5 swordmen in Pergamum, round 1 : 1/5 hits
2 swordmen owned by the Macedonia and 1 hoplite owned by the GreekCityStates lost in Pergamum
GreekCityStates roll dice for 7 hoplites in Pergamum, round 2 : 1/7 hits
Macedonia roll dice for 3 swordmen in Pergamum, round 2 : 0/3 hits
1 swordman owned by the Macedonia lost in Pergamum
GreekCityStates roll dice for 7 hoplites in Pergamum, round 3 : 3/7 hits
Macedonia roll dice for 2 swordmen in Pergamum, round 3 : 0/2 hits
2 swordmen owned by the Macedonia lost in Pergamum
GreekCityStates win, taking Pergamum from Macedonia with 7 hoplites remaining. Battle score for attacker is 15
Casualties for Macedonia: 5 swordmen
Casualties for GreekCityStates: 1 hopliteNon Combat Move - GreekCityStates
Place Units - GreekCityStates
3 cavalrys placed in Sparta
3 slingerss placed in Sardis
3 slingerss placed in Sardis
1 trireme placed in SZ 68Turn Complete - GreekCityStates
GreekCityStates collect 37 PUs; end with 38 PUs total -
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :5
Purchase Units - Macedonia
Macedonia buy 2 biremes, 1 city and 10 peltastss; Remaining resources: 1 PUs;Combat Move - Macedonia
8 swordmen moved from Thessalonica to SZ 70
3 hoplites moved from Sarmizegetusa to Napoca
8 swordmen moved from SZ 70 to SardisCombat - Macedonia
Battle in Sardis
Macedonia attack with 8 swordmen
GreekCityStates defend with 1 city and 6 slingerss
Macedonia roll dice for 8 swordmen in Sardis, round 1 : 3/8 hits
GreekCityStates roll dice for 6 slingerss in Sardis, round 1 : 0/6 hits
3 slingerss owned by the GreekCityStates lost in Sardis
Macedonia roll dice for 8 swordmen in Sardis, round 2 : 2/8 hits
GreekCityStates roll dice for 3 slingerss in Sardis, round 2 : 1/3 hits
1 swordman owned by the Macedonia and 2 slingerss owned by the GreekCityStates lost in Sardis
Macedonia roll dice for 7 swordmen in Sardis, round 3 : 3/7 hits
GreekCityStates roll dice for 1 slingers in Sardis, round 3 : 0/1 hits
1 slingers owned by the GreekCityStates lost in Sardis
Macedonia win, taking Sardis from GreekCityStates with 7 swordmen remaining. Battle score for attacker is 8
Casualties for Macedonia: 1 swordman
Casualties for GreekCityStates: 6 slingerss
Battle in Napoca
Macedonia attack with 3 hoplites
Neutral defend with 2 cavalrys
Macedonia roll dice for 3 hoplites in Napoca, round 1 : 1/3 hits
Neutral roll dice for 2 cavalrys in Napoca, round 1 : 0/2 hits
1 cavalry owned by the Neutral lost in Napoca
Macedonia roll dice for 3 hoplites in Napoca, round 2 : 3/3 hits
Neutral roll dice for 1 cavalry in Napoca, round 2 : 0/1 hits
1 cavalry owned by the Neutral lost in Napoca
Macedonia win, taking Napoca from Neutral with 3 hoplites remaining. Battle score for attacker is 8
Casualties for Neutral: 2 cavalrysNon Combat Move - Macedonia
2 hoplites moved from Larissa to ThessalonicaPlace Units - Macedonia
1 city placed in Byzantium
2 biremes placed in SZ 70
6 peltastss placed in Thessalonica
4 peltastss placed in Larissa
Macedonia undo move 3.
2 peltastss placed in Larissa
4 peltastss placed in ThessalonicaTurn Complete - Macedonia
Macedonia collect 45 PUs; end with 46 PUs total -
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :5
Purchase Units - Egypt
Egypt buy 4 archers, 5 axemen and 1 trireme; Remaining resources: 0 PUs;Combat Move - Egypt
7 axemen moved from Alexandria to Memphis
2 axemen moved from Hermopolis to Memphis
2 spearmen moved from Siwa to Paraetonium
3 axemen moved from Siwa to Paraetonium
2 chariots moved from Siwa to Paraetonium
4 archers moved from Siwa to Paraetonium
1 archer moved from Paliurus to Paraetonium
2 axemen moved from Cydonia to SZ 55
2 axemen moved from SZ 55 to Paraetonium
2 triremes moved from SZ 58 to SZ 63
3 biremes moved from SZ 58 to SZ 63Combat - Egypt
Battle in Memphis
Egypt attack with 9 axemen
Seleucid defend with 3 cataphracts and 1 city
Egypt roll dice for 9 axemen in Memphis, round 1 : 1/9 hits
Seleucid roll dice for 3 cataphracts in Memphis, round 1 : 1/3 hits
1 axeman owned by the Egypt and 1 cataphract owned by the Seleucid lost in Memphis
Egypt roll dice for 8 axemen in Memphis, round 2 : 6/8 hits
Seleucid roll dice for 2 cataphracts in Memphis, round 2 : 2/2 hits
2 axemen owned by the Egypt and 2 cataphracts owned by the Seleucid lost in Memphis
Egypt win, taking Memphis from Seleucid with 6 axemen remaining. Battle score for attacker is 12
Casualties for Egypt: 3 axemen
Casualties for Seleucid: 3 cataphractsNon Combat Move - Egypt
Place Units - Egypt
4 archers and 5 axemen placed in Alexandria
1 trireme were produced but were not placedTurn Complete - Egypt
Egypt collect 29 PUs; end with 29 PUs total -
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :5
Purchase Units - Seleucid
Seleucid buy 8 cataphracts and 23 peltastss; Remaining resources: 0 PUs;Combat Move - Seleucid
1 hoplite moved from Petra to Thamea
1 hoplite moved from Aelana to Thamea
1 peltasts moved from Bostra to Thamea
1 hoplite moved from Satala to Gazaca
Seleucid take Gazaca from Parthia
1 peltasts moved from Attalia to Sardis
5 peltastss moved from Tarsus to Attalia
10 peltastss moved from Jerusalem to Pharan
1 legionaire moved from Jerusalem to Pharan
1 peltasts moved from Palmyra to Thamea
1 peltasts moved from Hatra to Seleucia
Seleucid take Seleucia from Parthia
11 peltastss moved from Melitene to Trapezus
1 hoplite moved from Amida to Hatra
1 peltasts moved from Hatra to Amida
9 peltastss moved from Antioch to Edessa
5 peltastss moved from Damascus to PalmyraCombat - Seleucid
Battle in Thamea
Seleucid attack with 2 hoplites and 2 peltastss
Egypt defend with 1 chariot
Seleucid roll dice for 2 hoplites and 2 peltastss in Thamea, round 1 : 1/4 hits
Egypt roll dice for 1 chariot in Thamea, round 1 : 1/1 hits
1 chariot owned by the Egypt and 1 peltasts owned by the Seleucid lost in Thamea
Seleucid win, taking Thamea from Egypt with 2 hoplites and 1 peltasts remaining. Battle score for attacker is 4
Casualties for Egypt: 1 chariot
Casualties for Seleucid: 1 peltasts
Battle in Trapezus
Seleucid attack with 11 peltastss
Neutral defend with 2 archers and 4 spearmen
Seleucid roll dice for 11 peltastss in Trapezus, round 1 : 2/11 hits
Neutral roll dice for 2 archers and 4 spearmen in Trapezus, round 1 : 4/6 hits
2 spearmen owned by the Neutral and 4 peltastss owned by the Seleucid lost in Trapezus
Seleucid roll dice for 7 peltastss in Trapezus, round 2 : 1/7 hits
Neutral roll dice for 2 archers and 2 spearmen in Trapezus, round 2 : 2/4 hits
1 spearman owned by the Neutral and 2 peltastss owned by the Seleucid lost in Trapezus
Seleucid roll dice for 5 peltastss in Trapezus, round 3 : 0/5 hits
Neutral roll dice for 2 archers and 1 spearman in Trapezus, round 3 : 2/3 hits
2 peltastss owned by the Seleucid lost in Trapezus
3 peltastss owned by the Seleucid retreated to Melitene
Neutral win with 2 archers and 1 spearman remaining. Battle score for attacker is -7
Casualties for Seleucid: 8 peltastss
Casualties for Neutral: 3 spearmenNon Combat Move - Seleucid
9 peltastss moved from Sidon to JerusalemPlace Units - Seleucid
8 cataphracts placed in Jerusalem
5 peltastss placed in Hatra
7 peltastss placed in Sardis
5 peltastss placed in Damascus
5 peltastss placed in Tarsus
1 peltasts placed in AntiochTurn Complete - Seleucid
Seleucid collect 113 PUs; end with 113 PUs total -
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :5
Purchase Units - Parthia
Parthia buy 11 cavalrys and 3 horsearchers; Remaining resources: 1 PUs;Combat Move - Parthia
1 cataphract moved from Vologesia to Seleucia
2 archers moved from Vologesia to Seleucia
2 horsearchers moved from Vologesia to Seleucia
5 horsearchers moved from Persepolis to Seleucia
15 horsearchers moved from Ninive to Seleucia
1 horsearcher moved from Ninive to Seleucia
1 cataphract moved from Ninive to Seleucia
2 cavalrys moved from Persepolis to CtesiphonCombat - Parthia
Battle in Seleucia
Parthia attack with 2 archers, 2 cataphracts and 23 horsearchers
Seleucid defend with 1 peltasts
Parthia roll dice for 2 archers, 2 cataphracts and 23 horsearchers in Seleucia, round 1 : 12/27 hits
Seleucid roll dice for 1 peltasts in Seleucia, round 1 : 0/1 hits
1 peltasts owned by the Seleucid lost in Seleucia
Parthia win, taking Seleucia from Seleucid with 2 archers, 2 cataphracts and 23 horsearchers remaining. Battle score for attacker is 2
Casualties for Seleucid: 1 peltastsNon Combat Move - Parthia
Place Units - Parthia
7 cavalrys placed in Ctesiphon
4 cavalrys and 3 horsearchers placed in PersepolisTurn Complete - Parthia
Parthia collect 59 PUs; end with 60 PUs total -
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :5
Purchase Units - Numidia
Numidia buy 4 cavalrys, 1 spearman and 1 swordman; Remaining resources: 0 PUs;Combat Move - Numidia
1 spearman moved from Berenice to Paliurus
Numidia take Paliurus from Egypt
1 spearman moved from Berenice to Siwa
Numidia take Siwa from Egypt
6 spearmen moved from Berenice to Siwa
1 archer moved from Berenice to Siwa
5 swordmen moved from Berenice to Siwa
3 spearmen moved from Leptis Magna to Berenice
4 cavalrys moved from Leptis Magna to Berenice
1 archer moved from Oea to Leptis Magna
2 spearmen moved from Oea to Leptis Magna
3 spearmen moved from Theveste to Capsa
1 spearman moved from Cirta to Theveste
1 spearman moved from Lilybaeum to Syracuse
1 spearman moved from Lilybaeum to Syracuse
5 cavalrys moved from Tingis to AuziaCombat - Numidia
Non Combat Move - Numidia
Place Units - Numidia
4 cavalrys placed in Leptis Magna
1 spearman and 1 swordman placed in CirtaTurn Complete - Numidia
Numidia collect 26 PUs; end with 26 PUs total -
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :6
Purchase Units - Carthage
Carthage buy 1 bireme, 4 cavalrys, 1 city, 13 spearmen and 1 trireme; Remaining resources: 0 PUs;Combat Move - Carthage
1 cavalry moved from Lilybaeum to Syracuse
1 cavalry moved from Syracuse to Messana
1 cavalry, 1 hoplite, 30 spearmen, 1 swordman and 5 warelephants moved from Lilybaeum to Messana
7 triremes moved from SZ 36 to SZ 33
6 biremes moved from SZ 36 to SZ 33
5 cavalrys moved from Barcino to Tolosa
4 cavalrys moved from Tarraco to Tolosa
4 cavalrys moved from Carthago Nova to Tarraco
3 swordmen moved from Toletum to Tarraco
2 biremes moved from SZ 16 to SZ 17
1 spearman moved from Palma to SZ 17
1 spearman moved from SZ 17 to Barcino
3 swordmen moved from Barcino to Tolosa
1 warelephant moved from Barcino to TolosaCombat - Carthage
Battle in SZ 33
Carthage attack with 6 biremes and 7 triremes
RomanRepublic defend with 6 biremes and 4 triremes
Carthage roll dice for 6 biremes and 7 triremes in SZ 33, round 1 : 8/13 hits
RomanRepublic roll dice for 6 biremes and 4 triremes in SZ 33, round 1 : 2/10 hits
2 biremes owned by the Carthage , 6 biremes owned by the RomanRepublic and 2 triremes owned by the RomanRepublic lost in SZ 33
Carthage roll dice for 4 biremes and 7 triremes in SZ 33, round 2 : 4/11 hits
RomanRepublic roll dice for 2 triremes in SZ 33, round 2 : 1/2 hits
1 bireme owned by the Carthage and 2 triremes owned by the RomanRepublic lost in SZ 33
Carthage win with 3 biremes and 7 triremes remaining. Battle score for attacker is 69
Casualties for RomanRepublic: 6 biremes and 4 triremes
Casualties for Carthage: 3 biremes
Battle in Messana
Carthage attack with 2 cavalrys, 1 hoplite, 30 spearmen, 1 swordman and 5 warelephants
RomanRepublic defend with 1 cavalry, 4 forts, 9 legionaires and 10 velitess
Carthage roll dice for 2 cavalrys, 1 hoplite, 30 spearmen, 1 swordman and 5 warelephants in Messana, round 1 : 10/39 hits
Units damaged: 4 forts owned by the RomanRepublic
RomanRepublic roll dice for 1 cavalry, 4 forts, 9 legionaires and 10 velitess in Messana, round 1 : 8/24 hits
Units damaged: 5 warelephants owned by the Carthage
1 cavalry owned by the RomanRepublic , 5 velitess owned by the RomanRepublic and 3 spearmen owned by the Carthage lost in Messana
Carthage roll dice for 2 cavalrys, 1 hoplite, 27 spearmen, 1 swordman and 5 warelephants in Messana, round 2 : 11/36 hits
RomanRepublic roll dice for 4 forts, 9 legionaires and 5 velitess in Messana, round 2 : 9/18 hits
5 velitess owned by the RomanRepublic , 6 legionaires owned by the RomanRepublic and 9 spearmen owned by the Carthage lost in Messana
Carthage roll dice for 2 cavalrys, 1 hoplite, 18 spearmen, 1 swordman and 5 warelephants in Messana, round 3 : 8/27 hits
RomanRepublic roll dice for 4 forts and 3 legionaires in Messana, round 3 : 4/7 hits
4 forts owned by the RomanRepublic , 3 legionaires owned by the RomanRepublic and 4 spearmen owned by the Carthage lost in Messana
Carthage win, taking Messana from RomanRepublic with 2 cavalrys, 1 hoplite, 14 spearmen, 1 swordman and 5 warelephants remaining. Battle score for attacker is 46
Casualties for RomanRepublic: 1 cavalry, 4 forts, 9 legionaires and 10 velitess
Casualties for Carthage: 16 spearmen
Battle in Tolosa
Carthage attack with 9 cavalrys, 3 swordmen and 1 warelephant
Neutral defend with 1 axeman and 2 swordmen
Carthage roll dice for 9 cavalrys, 3 swordmen and 1 warelephant in Tolosa, round 1 : 3/13 hits
Neutral roll dice for 1 axeman and 2 swordmen in Tolosa, round 1 : 2/3 hits
Units damaged: 1 warelephant owned by the Carthage
1 axeman owned by the Neutral , 2 swordmen owned by the Neutral and 1 cavalry owned by the Carthage lost in Tolosa
Carthage win, taking Tolosa from Neutral with 8 cavalrys, 3 swordmen and 1 warelephant remaining. Battle score for attacker is 7
Casualties for Neutral: 1 axeman and 2 swordmen
Casualties for Carthage: 1 cavalryNon Combat Move - Carthage
4 spearmen moved from Thapsus to Carthago
1 cavalry moved from Cyrene to BerenicePlace Units - Carthage
1 city placed in Barcino
4 cavalrys placed in Carthago Nova
1 bireme and 1 trireme placed in SZ 32
8 spearmen placed in Carthago
5 spearmen placed in ThapsusTurn Complete - Carthage
Carthage collect 95 PUs; end with 95 PUs total
6 units repaired. -
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :6
Purchase Units - RomanRepublic
RomanRepublic buy 3 legionaires, 4 triremes and 1 velites; Remaining resources: 0 PUs;Combat Move - RomanRepublic
1 onager moved from Mediolanum to Verona
1 ballista moved from Mediolanum to Verona
4 cavalrys moved from Massilia to Mediolanum
5 legionaires moved from Arretium to Ariminum
2 ballistas moved from Arretium to Ariminum
3 velitess moved from Genua to Verona
3 biremes moved from SZ 27 to SZ 28
1 trireme moved from SZ 27 to SZ 28Non Combat Move - RomanRepublic
Place Units - RomanRepublic
4 triremes placed in SZ 28
3 legionaires and 1 velites placed in GenuaTurn Complete - RomanRepublic
RomanRepublic collect 59 PUs; end with 59 PUs total -
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :6
Purchase Units - GreekCityStates
GreekCityStates buy 8 archers, 1 cavalry and 1 slingers; Remaining resources: 0 PUs;Combat Move - GreekCityStates
5 biremes moved from SZ 69 to SZ 70
2 triremes moved from SZ 69 to SZ 70
1 trireme moved from SZ 68 to SZ 69
1 cavalry moved from Sparta to Athens
2 cavalrys moved from Sparta to Athens
1 hoplite moved from Corinth to Athens
1 slingers moved from Corinth to AthensCombat - GreekCityStates
Battle in SZ 70
GreekCityStates attack with 5 biremes and 2 triremes
Macedonia defend with 7 biremes and 1 trireme
GreekCityStates roll dice for 5 biremes and 2 triremes in SZ 70, round 1 : 3/7 hits
Macedonia roll dice for 7 biremes and 1 trireme in SZ 70, round 1 : 4/8 hits
3 biremes owned by the Macedonia and 4 biremes owned by the GreekCityStates lost in SZ 70
GreekCityStates roll dice for 1 bireme and 2 triremes in SZ 70, round 2 : 1/3 hits
Macedonia roll dice for 4 biremes and 1 trireme in SZ 70, round 2 : 1/5 hits
1 bireme owned by the Macedonia and 1 bireme owned by the GreekCityStates lost in SZ 70
GreekCityStates roll dice for 2 triremes in SZ 70, round 3 : 2/2 hits
Macedonia roll dice for 3 biremes and 1 trireme in SZ 70, round 3 : 1/4 hits
1 trireme owned by the GreekCityStates and 2 biremes owned by the Macedonia lost in SZ 70
GreekCityStates roll dice for 1 trireme in SZ 70, round 4 : 0/1 hits
Macedonia roll dice for 1 bireme and 1 trireme in SZ 70, round 4 : 2/2 hits
1 trireme owned by the GreekCityStates lost in SZ 70
Macedonia win with 1 bireme and 1 trireme remaining. Battle score for attacker is -17
Casualties for Macedonia: 6 biremes
Casualties for GreekCityStates: 5 biremes and 2 triremesNon Combat Move - GreekCityStates
Place Units - GreekCityStates
6 archers placed in Pergamum
2 archers, 1 cavalry and 1 slingers placed in SpartaTurn Complete - GreekCityStates
GreekCityStates collect 30 PUs; end with 30 PUs total