Game History
Round: 1 Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians Combat - Russians Trigger Russians Can Move: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians Trigger Russians Can Move: Setting movementRestrictionType to disallowed for rulesAttachment attached to Russians Non Combat Move - Russians 1 infantry moved from Caucasus to Persia 3 infantry moved from Caucasus to Karelia S.S.R. 4 infantry moved from Russia to Karelia S.S.R. 2 armour moved from Russia to Karelia S.S.R. 1 aaGun moved from Russia to Caucasus 1 fighter moved from Russia to Karelia S.S.R. 1 submarine and 1 transport moved from Karelia Sea Zone to North Sea Zone 1 infantry moved from Soviet Far East to Yakut S.S.R. 1 infantry moved from Evenki National Okrug to Yakut S.S.R. 1 armour moved from Soviet Far East to Novosibirsk 1 infantry moved from Evenki National Okrug to Novosibirsk Place Units - Russians 8 infantry placed in Karelia S.S.R. Turn Complete - Russians Russians collect 24 PUs; end with 24 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Persia: 1 infantry EDIT: Adding units owned by Russians to Karelia S.S.R.: 1 infantry EDIT: Turning off Edit ModeC v C
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TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :5
Purchase Units - Seleucid
Seleucid buy 8 cataphracts and 23 peltastss; Remaining resources: 0 PUs;Combat Move - Seleucid
1 hoplite moved from Petra to Thamea
1 hoplite moved from Aelana to Thamea
1 peltasts moved from Bostra to Thamea
1 hoplite moved from Satala to Gazaca
Seleucid take Gazaca from Parthia
1 peltasts moved from Attalia to Sardis
5 peltastss moved from Tarsus to Attalia
10 peltastss moved from Jerusalem to Pharan
1 legionaire moved from Jerusalem to Pharan
1 peltasts moved from Palmyra to Thamea
1 peltasts moved from Hatra to Seleucia
Seleucid take Seleucia from Parthia
11 peltastss moved from Melitene to Trapezus
1 hoplite moved from Amida to Hatra
1 peltasts moved from Hatra to Amida
9 peltastss moved from Antioch to Edessa
5 peltastss moved from Damascus to PalmyraCombat - Seleucid
Battle in Thamea
Seleucid attack with 2 hoplites and 2 peltastss
Egypt defend with 1 chariot
Seleucid roll dice for 2 hoplites and 2 peltastss in Thamea, round 1 : 1/4 hits
Egypt roll dice for 1 chariot in Thamea, round 1 : 1/1 hits
1 chariot owned by the Egypt and 1 peltasts owned by the Seleucid lost in Thamea
Seleucid win, taking Thamea from Egypt with 2 hoplites and 1 peltasts remaining. Battle score for attacker is 4
Casualties for Egypt: 1 chariot
Casualties for Seleucid: 1 peltasts
Battle in Trapezus
Seleucid attack with 11 peltastss
Neutral defend with 2 archers and 4 spearmen
Seleucid roll dice for 11 peltastss in Trapezus, round 1 : 2/11 hits
Neutral roll dice for 2 archers and 4 spearmen in Trapezus, round 1 : 4/6 hits
2 spearmen owned by the Neutral and 4 peltastss owned by the Seleucid lost in Trapezus
Seleucid roll dice for 7 peltastss in Trapezus, round 2 : 1/7 hits
Neutral roll dice for 2 archers and 2 spearmen in Trapezus, round 2 : 2/4 hits
1 spearman owned by the Neutral and 2 peltastss owned by the Seleucid lost in Trapezus
Seleucid roll dice for 5 peltastss in Trapezus, round 3 : 0/5 hits
Neutral roll dice for 2 archers and 1 spearman in Trapezus, round 3 : 2/3 hits
2 peltastss owned by the Seleucid lost in Trapezus
3 peltastss owned by the Seleucid retreated to Melitene
Neutral win with 2 archers and 1 spearman remaining. Battle score for attacker is -7
Casualties for Seleucid: 8 peltastss
Casualties for Neutral: 3 spearmenNon Combat Move - Seleucid
9 peltastss moved from Sidon to JerusalemPlace Units - Seleucid
8 cataphracts placed in Jerusalem
5 peltastss placed in Hatra
7 peltastss placed in Sardis
5 peltastss placed in Damascus
5 peltastss placed in Tarsus
1 peltasts placed in AntiochTurn Complete - Seleucid
Seleucid collect 113 PUs; end with 113 PUs total -
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :5
Purchase Units - Parthia
Parthia buy 11 cavalrys and 3 horsearchers; Remaining resources: 1 PUs;Combat Move - Parthia
1 cataphract moved from Vologesia to Seleucia
2 archers moved from Vologesia to Seleucia
2 horsearchers moved from Vologesia to Seleucia
5 horsearchers moved from Persepolis to Seleucia
15 horsearchers moved from Ninive to Seleucia
1 horsearcher moved from Ninive to Seleucia
1 cataphract moved from Ninive to Seleucia
2 cavalrys moved from Persepolis to CtesiphonCombat - Parthia
Battle in Seleucia
Parthia attack with 2 archers, 2 cataphracts and 23 horsearchers
Seleucid defend with 1 peltasts
Parthia roll dice for 2 archers, 2 cataphracts and 23 horsearchers in Seleucia, round 1 : 12/27 hits
Seleucid roll dice for 1 peltasts in Seleucia, round 1 : 0/1 hits
1 peltasts owned by the Seleucid lost in Seleucia
Parthia win, taking Seleucia from Seleucid with 2 archers, 2 cataphracts and 23 horsearchers remaining. Battle score for attacker is 2
Casualties for Seleucid: 1 peltastsNon Combat Move - Parthia
Place Units - Parthia
7 cavalrys placed in Ctesiphon
4 cavalrys and 3 horsearchers placed in PersepolisTurn Complete - Parthia
Parthia collect 59 PUs; end with 60 PUs total -
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :5
Purchase Units - Numidia
Numidia buy 4 cavalrys, 1 spearman and 1 swordman; Remaining resources: 0 PUs;Combat Move - Numidia
1 spearman moved from Berenice to Paliurus
Numidia take Paliurus from Egypt
1 spearman moved from Berenice to Siwa
Numidia take Siwa from Egypt
6 spearmen moved from Berenice to Siwa
1 archer moved from Berenice to Siwa
5 swordmen moved from Berenice to Siwa
3 spearmen moved from Leptis Magna to Berenice
4 cavalrys moved from Leptis Magna to Berenice
1 archer moved from Oea to Leptis Magna
2 spearmen moved from Oea to Leptis Magna
3 spearmen moved from Theveste to Capsa
1 spearman moved from Cirta to Theveste
1 spearman moved from Lilybaeum to Syracuse
1 spearman moved from Lilybaeum to Syracuse
5 cavalrys moved from Tingis to AuziaCombat - Numidia
Non Combat Move - Numidia
Place Units - Numidia
4 cavalrys placed in Leptis Magna
1 spearman and 1 swordman placed in CirtaTurn Complete - Numidia
Numidia collect 26 PUs; end with 26 PUs total -
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :6
Purchase Units - Carthage
Carthage buy 1 bireme, 4 cavalrys, 1 city, 13 spearmen and 1 trireme; Remaining resources: 0 PUs;Combat Move - Carthage
1 cavalry moved from Lilybaeum to Syracuse
1 cavalry moved from Syracuse to Messana
1 cavalry, 1 hoplite, 30 spearmen, 1 swordman and 5 warelephants moved from Lilybaeum to Messana
7 triremes moved from SZ 36 to SZ 33
6 biremes moved from SZ 36 to SZ 33
5 cavalrys moved from Barcino to Tolosa
4 cavalrys moved from Tarraco to Tolosa
4 cavalrys moved from Carthago Nova to Tarraco
3 swordmen moved from Toletum to Tarraco
2 biremes moved from SZ 16 to SZ 17
1 spearman moved from Palma to SZ 17
1 spearman moved from SZ 17 to Barcino
3 swordmen moved from Barcino to Tolosa
1 warelephant moved from Barcino to TolosaCombat - Carthage
Battle in SZ 33
Carthage attack with 6 biremes and 7 triremes
RomanRepublic defend with 6 biremes and 4 triremes
Carthage roll dice for 6 biremes and 7 triremes in SZ 33, round 1 : 8/13 hits
RomanRepublic roll dice for 6 biremes and 4 triremes in SZ 33, round 1 : 2/10 hits
2 biremes owned by the Carthage , 6 biremes owned by the RomanRepublic and 2 triremes owned by the RomanRepublic lost in SZ 33
Carthage roll dice for 4 biremes and 7 triremes in SZ 33, round 2 : 4/11 hits
RomanRepublic roll dice for 2 triremes in SZ 33, round 2 : 1/2 hits
1 bireme owned by the Carthage and 2 triremes owned by the RomanRepublic lost in SZ 33
Carthage win with 3 biremes and 7 triremes remaining. Battle score for attacker is 69
Casualties for RomanRepublic: 6 biremes and 4 triremes
Casualties for Carthage: 3 biremes
Battle in Messana
Carthage attack with 2 cavalrys, 1 hoplite, 30 spearmen, 1 swordman and 5 warelephants
RomanRepublic defend with 1 cavalry, 4 forts, 9 legionaires and 10 velitess
Carthage roll dice for 2 cavalrys, 1 hoplite, 30 spearmen, 1 swordman and 5 warelephants in Messana, round 1 : 10/39 hits
Units damaged: 4 forts owned by the RomanRepublic
RomanRepublic roll dice for 1 cavalry, 4 forts, 9 legionaires and 10 velitess in Messana, round 1 : 8/24 hits
Units damaged: 5 warelephants owned by the Carthage
1 cavalry owned by the RomanRepublic , 5 velitess owned by the RomanRepublic and 3 spearmen owned by the Carthage lost in Messana
Carthage roll dice for 2 cavalrys, 1 hoplite, 27 spearmen, 1 swordman and 5 warelephants in Messana, round 2 : 11/36 hits
RomanRepublic roll dice for 4 forts, 9 legionaires and 5 velitess in Messana, round 2 : 9/18 hits
5 velitess owned by the RomanRepublic , 6 legionaires owned by the RomanRepublic and 9 spearmen owned by the Carthage lost in Messana
Carthage roll dice for 2 cavalrys, 1 hoplite, 18 spearmen, 1 swordman and 5 warelephants in Messana, round 3 : 8/27 hits
RomanRepublic roll dice for 4 forts and 3 legionaires in Messana, round 3 : 4/7 hits
4 forts owned by the RomanRepublic , 3 legionaires owned by the RomanRepublic and 4 spearmen owned by the Carthage lost in Messana
Carthage win, taking Messana from RomanRepublic with 2 cavalrys, 1 hoplite, 14 spearmen, 1 swordman and 5 warelephants remaining. Battle score for attacker is 46
Casualties for RomanRepublic: 1 cavalry, 4 forts, 9 legionaires and 10 velitess
Casualties for Carthage: 16 spearmen
Battle in Tolosa
Carthage attack with 9 cavalrys, 3 swordmen and 1 warelephant
Neutral defend with 1 axeman and 2 swordmen
Carthage roll dice for 9 cavalrys, 3 swordmen and 1 warelephant in Tolosa, round 1 : 3/13 hits
Neutral roll dice for 1 axeman and 2 swordmen in Tolosa, round 1 : 2/3 hits
Units damaged: 1 warelephant owned by the Carthage
1 axeman owned by the Neutral , 2 swordmen owned by the Neutral and 1 cavalry owned by the Carthage lost in Tolosa
Carthage win, taking Tolosa from Neutral with 8 cavalrys, 3 swordmen and 1 warelephant remaining. Battle score for attacker is 7
Casualties for Neutral: 1 axeman and 2 swordmen
Casualties for Carthage: 1 cavalryNon Combat Move - Carthage
4 spearmen moved from Thapsus to Carthago
1 cavalry moved from Cyrene to BerenicePlace Units - Carthage
1 city placed in Barcino
4 cavalrys placed in Carthago Nova
1 bireme and 1 trireme placed in SZ 32
8 spearmen placed in Carthago
5 spearmen placed in ThapsusTurn Complete - Carthage
Carthage collect 95 PUs; end with 95 PUs total
6 units repaired. -
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :6
Purchase Units - RomanRepublic
RomanRepublic buy 3 legionaires, 4 triremes and 1 velites; Remaining resources: 0 PUs;Combat Move - RomanRepublic
1 onager moved from Mediolanum to Verona
1 ballista moved from Mediolanum to Verona
4 cavalrys moved from Massilia to Mediolanum
5 legionaires moved from Arretium to Ariminum
2 ballistas moved from Arretium to Ariminum
3 velitess moved from Genua to Verona
3 biremes moved from SZ 27 to SZ 28
1 trireme moved from SZ 27 to SZ 28Non Combat Move - RomanRepublic
Place Units - RomanRepublic
4 triremes placed in SZ 28
3 legionaires and 1 velites placed in GenuaTurn Complete - RomanRepublic
RomanRepublic collect 59 PUs; end with 59 PUs total -
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :6
Purchase Units - GreekCityStates
GreekCityStates buy 8 archers, 1 cavalry and 1 slingers; Remaining resources: 0 PUs;Combat Move - GreekCityStates
5 biremes moved from SZ 69 to SZ 70
2 triremes moved from SZ 69 to SZ 70
1 trireme moved from SZ 68 to SZ 69
1 cavalry moved from Sparta to Athens
2 cavalrys moved from Sparta to Athens
1 hoplite moved from Corinth to Athens
1 slingers moved from Corinth to AthensCombat - GreekCityStates
Battle in SZ 70
GreekCityStates attack with 5 biremes and 2 triremes
Macedonia defend with 7 biremes and 1 trireme
GreekCityStates roll dice for 5 biremes and 2 triremes in SZ 70, round 1 : 3/7 hits
Macedonia roll dice for 7 biremes and 1 trireme in SZ 70, round 1 : 4/8 hits
3 biremes owned by the Macedonia and 4 biremes owned by the GreekCityStates lost in SZ 70
GreekCityStates roll dice for 1 bireme and 2 triremes in SZ 70, round 2 : 1/3 hits
Macedonia roll dice for 4 biremes and 1 trireme in SZ 70, round 2 : 1/5 hits
1 bireme owned by the Macedonia and 1 bireme owned by the GreekCityStates lost in SZ 70
GreekCityStates roll dice for 2 triremes in SZ 70, round 3 : 2/2 hits
Macedonia roll dice for 3 biremes and 1 trireme in SZ 70, round 3 : 1/4 hits
1 trireme owned by the GreekCityStates and 2 biremes owned by the Macedonia lost in SZ 70
GreekCityStates roll dice for 1 trireme in SZ 70, round 4 : 0/1 hits
Macedonia roll dice for 1 bireme and 1 trireme in SZ 70, round 4 : 2/2 hits
1 trireme owned by the GreekCityStates lost in SZ 70
Macedonia win with 1 bireme and 1 trireme remaining. Battle score for attacker is -17
Casualties for Macedonia: 6 biremes
Casualties for GreekCityStates: 5 biremes and 2 triremesNon Combat Move - GreekCityStates
Place Units - GreekCityStates
6 archers placed in Pergamum
2 archers, 1 cavalry and 1 slingers placed in SpartaTurn Complete - GreekCityStates
GreekCityStates collect 30 PUs; end with 30 PUs total -
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :6
Purchase Units - Macedonia
Macedonia buy 4 cavalrys and 15 peltastss; Remaining resources: 0 PUs;Combat Move - Macedonia
1 swordman moved from Sardis to Nicaea
Macedonia take Nicaea from GreekCityStates
6 swordmen moved from Sardis to Pessinus
1 trireme moved from SZ 70 to SZ 69
1 bireme moved from SZ 70 to SZ 69
3 hoplites moved from Napoca to TyrasCombat - Macedonia
Battle in SZ 69
Macedonia attack with 1 bireme and 1 trireme
GreekCityStates defend with 1 trireme
Macedonia roll dice for 1 bireme and 1 trireme in SZ 69, round 1 : 0/2 hits
GreekCityStates roll dice for 1 trireme in SZ 69, round 1 : 1/1 hits
1 bireme owned by the Macedonia lost in SZ 69
Macedonia roll dice for 1 trireme in SZ 69, round 2 : 1/1 hits
GreekCityStates roll dice for 1 trireme in SZ 69, round 2 : 1/1 hits
1 trireme owned by the GreekCityStates and 1 trireme owned by the Macedonia lost in SZ 69
GreekCityStates win with no units remaining. Battle score for attacker is -7
Casualties for GreekCityStates: 1 trireme
Casualties for Macedonia: 1 bireme and 1 trireme
Battle in Tyras
Macedonia attack with 3 hoplites
Neutral defend with 1 archer and 2 cavalrys
Macedonia roll dice for 3 hoplites in Tyras, round 1 : 0/3 hits
Neutral roll dice for 1 archer and 2 cavalrys in Tyras, round 1 : 0/3 hits
Macedonia roll dice for 3 hoplites in Tyras, round 2 : 1/3 hits
Neutral roll dice for 1 archer and 2 cavalrys in Tyras, round 2 : 0/3 hits
1 cavalry owned by the Neutral lost in Tyras
Macedonia roll dice for 3 hoplites in Tyras, round 3 : 1/3 hits
Neutral roll dice for 1 archer and 1 cavalry in Tyras, round 3 : 1/2 hits
1 hoplite owned by the Macedonia and 1 cavalry owned by the Neutral lost in Tyras
Macedonia roll dice for 2 hoplites in Tyras, round 4 : 1/2 hits
Neutral roll dice for 1 archer in Tyras, round 4 : 1/1 hits
1 archer owned by the Neutral and 1 hoplite owned by the Macedonia lost in Tyras
Macedonia win, taking Tyras from Neutral with 1 hoplite remaining. Battle score for attacker is 2
Casualties for Macedonia: 2 hoplites
Casualties for Neutral: 1 archer and 2 cavalrys
Battle in Pessinus
Macedonia attack with 6 swordmen
Neutral defend with 2 spearmen
Macedonia roll dice for 6 swordmen in Pessinus, round 1 : 2/6 hits
Neutral roll dice for 2 spearmen in Pessinus, round 1 : 0/2 hits
2 spearmen owned by the Neutral lost in Pessinus
Macedonia win, taking Pessinus from Neutral with 6 swordmen remaining. Battle score for attacker is 6
Casualties for Neutral: 2 spearmenNon Combat Move - Macedonia
1 peltasts moved from Larissa to Delphi
1 swordman moved from Delphi to Larissa
4 peltastss moved from Thessalonica to Larissa
3 swordmen moved from Thessalonica to Larissa
2 hoplites moved from Thessalonica to LarissaPlace Units - Macedonia
4 cavalrys and 2 peltastss placed in Thessalonica
6 peltastss placed in Larissa
7 peltastss placed in ByzantiumTurn Complete - Macedonia
Macedonia collect 55 PUs; end with 55 PUs total -
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :6
Purchase Units - Egypt
Egypt buy 9 spearmen; Remaining resources: 2 PUs;Combat Move - Egypt
2 archers moved from Alexandria to Memphis
2 archers moved from Alexandria to Memphis
5 axemen moved from Alexandria to Paraetonium
1 spearman moved from Hermopolis to ParaetoniumNon Combat Move - Egypt
Place Units - Egypt
7 spearmen placed in Memphis
2 spearmen placed in AlexandriaTurn Complete - Egypt
Egypt collect 26 PUs; end with 28 PUs total -
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :6
Purchase Units - Seleucid
Seleucid buy 5 cavalrys, 1 hoplite and 44 peltastss; Remaining resources: 0 PUs;Combat Move - Seleucid
1 hoplite, 1 legionaire and 10 peltastss moved from Pharan to Memphis
8 cataphracts moved from Jerusalem to Memphis
1 hoplite moved from Gazaca to Cyropolis
Seleucid take Cyropolis from Parthia
1 peltasts moved from Amida to Gazaca
1 peltasts moved from Hatra to Ninive
Seleucid take Ninive from Parthia
1 peltasts moved from Thamea to Gerrha
2 hoplites moved from Thamea to GerrhaCombat - Seleucid
Battle in Gerrha
Seleucid attack with 2 hoplites and 1 peltasts
Neutral defend with 1 spearman
Seleucid roll dice for 2 hoplites and 1 peltasts in Gerrha, round 1 : 1/3 hits
Neutral roll dice for 1 spearman in Gerrha, round 1 : 1/1 hits
1 spearman owned by the Neutral and 1 peltasts owned by the Seleucid lost in Gerrha
Seleucid win, taking Gerrha from Neutral with 2 hoplites remaining. Battle score for attacker is 1
Casualties for Seleucid: 1 peltasts
Casualties for Neutral: 1 spearman
Battle in Memphis
Seleucid attack with 8 cataphracts, 1 hoplite, 1 legionaire and 10 peltastss
Egypt defend with 4 archers, 6 axemen, 1 city and 7 spearmen
Seleucid roll dice for 8 cataphracts, 1 hoplite, 1 legionaire and 10 peltastss in Memphis, round 1 : 4/20 hits
Egypt roll dice for 4 archers, 6 axemen and 7 spearmen in Memphis, round 1 : 4/17 hits
4 axemen owned by the Egypt and 4 peltastss owned by the Seleucid lost in Memphis
Seleucid roll dice for 8 cataphracts, 1 hoplite, 1 legionaire and 6 peltastss in Memphis, round 2 : 6/16 hits
Egypt roll dice for 4 archers, 2 axemen and 7 spearmen in Memphis, round 2 : 6/13 hits
4 spearmen owned by the Egypt , 2 axemen owned by the Egypt and 6 peltastss owned by the Seleucid lost in Memphis
Seleucid roll dice for 8 cataphracts, 1 hoplite and 1 legionaire in Memphis, round 3 : 4/10 hits
Egypt roll dice for 4 archers and 3 spearmen in Memphis, round 3 : 2/7 hits
1 archer owned by the Egypt , 1 hoplite owned by the Seleucid , 3 spearmen owned by the Egypt and 1 legionaire owned by the Seleucid lost in Memphis
Seleucid roll dice for 8 cataphracts in Memphis, round 4 : 3/8 hits
Egypt roll dice for 3 archers in Memphis, round 4 : 3/3 hits
3 archers owned by the Egypt and 3 cataphracts owned by the Seleucid lost in Memphis
Seleucid win, taking Memphis from Egypt with 5 cataphracts remaining. Battle score for attacker is 5
Casualties for Egypt: 4 archers, 6 axemen and 7 spearmen
Casualties for Seleucid: 3 cataphracts, 1 hoplite, 1 legionaire and 10 peltastssNon Combat Move - Seleucid
9 peltastss moved from Jerusalem to Pharan
4 peltastss moved from Palmyra to Hatra
9 peltastss moved from Edessa to Hatra
1 peltasts moved from Palmyra to Hatra
5 peltastss moved from Damascus to Palmyra
1 peltasts moved from Antioch to Emesa
3 peltastss moved from Melitene to Amida
5 peltastss moved from Attalia to Sardis
5 peltastss moved from Tarsus to AttaliaPlace Units - Seleucid
5 cavalrys placed in Jerusalem
3 peltastss placed in Jerusalem
7 peltastss placed in Sardis
5 peltastss placed in Tarsus
1 hoplite and 4 peltastss placed in Hatra
5 peltastss placed in Damascus
9 peltastss placed in Sidon
11 peltastss placed in AntiochTurn Complete - Seleucid
Seleucid collect 119 PUs; end with 119 PUs total -
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :6
Purchase Units - Parthia
Parthia buy 1 city, 5 horsearchers and 5 spearmen; Remaining resources: 0 PUs;Combat Move - Parthia
3 horsearchers moved from Persepolis to Cyropolis
1 cavalry moved from Ctesiphon to Cyropolis
6 cavalrys moved from Ctesiphon to Seleucia
2 cavalrys moved from Persepolis to Vologesia
2 cavalrys moved from Persepolis to SeleuciaCombat - Parthia
Battle in Cyropolis
Parthia attack with 1 cavalry and 3 horsearchers
Seleucid defend with 1 hoplite
Parthia roll dice for 1 cavalry and 3 horsearchers in Cyropolis, round 1 : 1/4 hits
Seleucid roll dice for 1 hoplite in Cyropolis, round 1 : 1/1 hits
1 hoplite owned by the Seleucid and 1 cavalry owned by the Parthia lost in Cyropolis
Parthia win, taking Cyropolis from Seleucid with 3 horsearchers remaining. Battle score for attacker is 1
Casualties for Seleucid: 1 hoplite
Casualties for Parthia: 1 cavalryNon Combat Move - Parthia
Place Units - Parthia
1 city placed in Seleucia
2 horsearchers and 5 spearmen placed in Ctesiphon
3 horsearchers placed in PersepolisTurn Complete - Parthia
Parthia collect 55 PUs; end with 55 PUs total -
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :6
Purchase Units - Numidia
Numidia buy 5 cavalrys and 2 spearmen; Remaining resources: 0 PUs;Combat Move - Numidia
3 spearmen moved from Berenice to Siwa
1 archer moved from Leptis Magna to Berenice
2 spearmen moved from Leptis Magna to Berenice
4 cavalrys moved from Leptis Magna to Berenice
3 spearmen moved from Capsa to Thenae
1 spearman moved from Theveste to Capsa
1 spearman moved from Cirta to Theveste
1 swordman moved from Cirta to Theveste
5 cavalrys moved from Auzia to Theveste
2 biremes moved from SZ 36 to SZ 38Combat - Numidia
Non Combat Move - Numidia
Place Units - Numidia
4 cavalrys placed in Leptis Magna
1 cavalry and 2 spearmen placed in CirtaTurn Complete - Numidia
Numidia collect 26 PUs; end with 26 PUs total -
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :7
Purchase Units - Carthage
Carthage buy 1 bireme, 4 cavalrys, 1 swordman, 1 trireme and 4 warelephants; Remaining resources: 0 PUs;Combat Move - Carthage
3 biremes and 7 triremes moved from SZ 33 to SZ 34
5 warelephants moved from Messana to SZ 34
2 cavalrys moved from Messana to SZ 34
1 swordman moved from Messana to SZ 34
1 hoplite moved from Messana to SZ 34
10 spearmen moved from Messana to SZ 34
1 hoplite moved from SZ 34 to Capua
Carthage take Capua from RomanRepublic
1 swordman moved from SZ 34 to Capua
5 warelephants moved from SZ 34 to Capua
2 cavalrys moved from SZ 34 to Capua
10 spearmen moved from SZ 34 to Capua
4 spearmen moved from Carthago to SZ 32
3 spearmen and 1 trireme moved from SZ 32 to SZ 33
1 bireme and 1 spearman moved from SZ 32 to SZ 33
4 spearmen moved from SZ 33 to Lilybaeum
1 warelephant moved from Tolosa to Narbo
8 cavalrys moved from Tolosa to Narbo
3 swordmen moved from Tolosa to Narbo
2 biremes moved from SZ 17 to SZ 18
4 cavalrys moved from Tarraco to Narbo
1 spearman moved from Barcino to Narbo
3 swordmen moved from Tarraco to Barcino
4 cavalrys moved from Carthago Nova to TarracoCombat - Carthage
Battle in Narbo
Carthage attack with 12 cavalrys, 1 spearman, 3 swordmen and 1 warelephant
Neutral defend with 1 cavalry and 2 swordmen
Carthage roll dice for 12 cavalrys, 1 spearman, 3 swordmen and 1 warelephant in Narbo, round 1 : 5/17 hits
Neutral roll dice for 1 cavalry and 2 swordmen in Narbo, round 1 : 2/3 hits
Units damaged: 1 warelephant owned by the Carthage
2 swordmen owned by the Neutral , 1 cavalry owned by the Neutral and 1 spearman owned by the Carthage lost in Narbo
Carthage win, taking Narbo from Neutral with 12 cavalrys, 3 swordmen and 1 warelephant remaining. Battle score for attacker is 9
Casualties for Neutral: 1 cavalry and 2 swordmen
Casualties for Carthage: 1 spearmanNon Combat Move - Carthage
5 spearmen moved from Thapsus to ThenaePlace Units - Carthage
1 bireme and 1 trireme placed in SZ 32
4 warelephants placed in Barcino
4 cavalrys placed in Carthago Nova
1 swordman placed in CarthagoTurn Complete - Carthage
Carthage collect 105 PUs; end with 105 PUs total
1 unit repaired. -
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :7
Purchase Units - RomanRepublic
RomanRepublic buy 2 biremes, 1 fort, 1 trireme and 9 velitess; Remaining resources: 0 PUs;Combat Move - RomanRepublic
3 biremes moved from SZ 28 to SZ 34
9 triremes moved from SZ 28 to SZ 34
2 cavalrys moved from Veldidena to Patavium
2 velitess moved from Veldidena to Patavium
4 legionaires moved from Veldidena to Patavium
1 ballista moved from Veldidena to Patavium
1 onager moved from Verona to Patavium
3 velitess moved from Verona to Patavium
1 ballista moved from Verona to Patavium
6 legionaires moved from Nemausus to Massilia
3 legionaires moved from Genua to Massilia
1 cavalry moved from Genua to Roma
8 cavalrys moved from Mediolanum to Massilia
1 velites moved from Genua to Massilia
5 legionaires moved from Ariminum to Patavium
2 ballistas moved from Ariminum to PataviumCombat - RomanRepublic
Battle in SZ 34
RomanRepublic attack with 3 biremes and 9 triremes
Carthage defend with 3 biremes and 7 triremes
RomanRepublic roll dice for 3 biremes and 9 triremes in SZ 34, round 1 : 6/12 hits
Carthage roll dice for 3 biremes and 7 triremes in SZ 34, round 1 : 1/10 hits
3 triremes owned by the Carthage , 3 biremes owned by the Carthage and 1 bireme owned by the RomanRepublic lost in SZ 34
RomanRepublic roll dice for 2 biremes and 9 triremes in SZ 34, round 2 : 5/11 hits
Carthage roll dice for 4 triremes in SZ 34, round 2 : 2/4 hits
4 triremes owned by the Carthage and 2 biremes owned by the RomanRepublic lost in SZ 34
RomanRepublic win with 9 triremes remaining. Battle score for attacker is 84
Casualties for RomanRepublic: 3 biremes
Casualties for Carthage: 3 biremes and 7 triremes
Battle in Patavium
RomanRepublic attack with 4 ballistas, 2 cavalrys, 9 legionaires, 1 onager and 5 velitess
Neutral defend with 3 archers, 5 axemen and 4 swordmen
RomanRepublic roll dice for 4 ballistas, 2 cavalrys, 9 legionaires, 1 onager and 5 velitess in Patavium, round 1 : 12/21 hits
Neutral roll dice for 3 archers, 5 axemen and 4 swordmen in Patavium, round 1 : 6/12 hits
5 axemen owned by the Neutral , 3 archers owned by the Neutral , 4 swordmen owned by the Neutral , 1 cavalry owned by the RomanRepublic and 5 velitess owned by the RomanRepublic lost in Patavium
RomanRepublic win, taking Patavium from Neutral with 4 ballistas, 1 cavalry, 9 legionaires and 1 onager remaining. Battle score for attacker is 24
Casualties for Neutral: 3 archers, 5 axemen and 4 swordmen
Casualties for RomanRepublic: 1 cavalry and 5 velitessNon Combat Move - RomanRepublic
Place Units - RomanRepublic
9 velitess placed in Roma
RomanRepublic undo move 1.
2 biremes and 1 trireme placed in SZ 28
1 fort and 5 velitess placed in Roma
4 velitess placed in GenuaTurn Complete - RomanRepublic
RomanRepublic collect 60 PUs; end with 60 PUs total -
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :7
Purchase Units - GreekCityStates
GreekCityStates buy 1 hoplite and 12 slingerss; Remaining resources: 1 PUs;Combat Move - GreekCityStates
1 cavalry moved from Sparta to Athens
1 slingers moved from Sparta to Corinth
2 archers moved from Sparta to CorinthNon Combat Move - GreekCityStates
Place Units - GreekCityStates
6 slingerss placed in Sparta
6 slingerss placed in Pergamum
GreekCityStates undo move 2.
1 hoplite and 5 slingerss placed in Pergamum
1 slingers were produced but were not placedTurn Complete - GreekCityStates
GreekCityStates collect 26 PUs; end with 27 PUs total -
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :7
Purchase Units - Macedonia
Macedonia buy 7 cavalrys, 1 hoplite and 11 peltastss; Remaining resources: 0 PUs;Combat Move - Macedonia
8 swordmen moved from Larissa to Athens
15 peltastss moved from Larissa to Athens
1 peltasts moved from Delphi to Athens
2 hoplites moved from Larissa to Athens
4 cavalrys moved from Thessalonica to Athens
1 hoplite moved from Tyras to Sarmizegetusa
2 peltastss moved from Thessalonica to Pella
7 peltastss moved from Byzantium to Thessalonica
6 swordmen moved from Pessinus to Heraclea PonticaCombat - Macedonia
Battle in Heraclea Pontica
Macedonia attack with 6 swordmen
Neutral defend with 3 spearmen
Macedonia roll dice for 6 swordmen in Heraclea Pontica, round 1 : 3/6 hits
Neutral roll dice for 3 spearmen in Heraclea Pontica, round 1 : 1/3 hits
3 spearmen owned by the Neutral and 1 swordman owned by the Macedonia lost in Heraclea Pontica
Macedonia win, taking Heraclea Pontica from Neutral with 5 swordmen remaining. Battle score for attacker is 5
Casualties for Macedonia: 1 swordman
Casualties for Neutral: 3 spearmen
Battle in Athens
Macedonia attack with 4 cavalrys, 2 hoplites, 16 peltastss and 8 swordmen
GreekCityStates defend with 4 cavalrys, 7 hoplites and 3 slingerss
Macedonia roll dice for 4 cavalrys, 2 hoplites, 16 peltastss and 8 swordmen in Athens, round 1 : 7/30 hits
GreekCityStates roll dice for 4 cavalrys, 7 hoplites and 3 slingerss in Athens, round 1 : 5/14 hits
3 slingerss owned by the GreekCityStates , 4 cavalrys owned by the GreekCityStates and 5 peltastss owned by the Macedonia lost in Athens
Macedonia roll dice for 4 cavalrys, 2 hoplites, 11 peltastss and 8 swordmen in Athens, round 2 : 6/25 hits
GreekCityStates roll dice for 7 hoplites in Athens, round 2 : 3/7 hits
6 hoplites owned by the GreekCityStates and 3 peltastss owned by the Macedonia lost in Athens
Macedonia roll dice for 4 cavalrys, 2 hoplites, 8 peltastss and 8 swordmen in Athens, round 3 : 5/22 hits
GreekCityStates roll dice for 1 hoplite in Athens, round 3 : 0/1 hits
1 hoplite owned by the GreekCityStates lost in Athens
Macedonia win, taking Athens from GreekCityStates with 4 cavalrys, 2 hoplites, 8 peltastss and 8 swordmen remaining. Battle score for attacker is 41
Casualties for GreekCityStates: 4 cavalrys, 7 hoplites and 3 slingerss
Casualties for Macedonia: 8 peltastssNon Combat Move - Macedonia
Place Units - Macedonia
6 cavalrys placed in Larissa
1 cavalry, 1 hoplite and 4 peltastss placed in Thessalonica
7 peltastss placed in ByzantiumTurn Complete - Macedonia
Macedonia collect 65 PUs; end with 65 PUs total -
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :7
Purchase Units - Egypt
Egypt buy 7 archers; Remaining resources: 0 PUs;Combat Move - Egypt
1 trireme moved from SZ 55 to SZ 53Non Combat Move - Egypt
Place Units - Egypt
7 archers placed in AlexandriaTurn Complete - Egypt
Egypt collect 18 PUs; end with 18 PUs total -
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :7
Purchase Units - Seleucid
Seleucid buy 1 hoplite and 57 peltastss; Remaining resources: 0 PUs;Combat Move - Seleucid
1 cataphract moved from Memphis to Hermopolis
Seleucid take Hermopolis from Egypt
1 cataphract moved from Hermopolis to Memphis
9 peltastss moved from Pharan to Memphis
5 cavalrys moved from Jerusalem to Memphis
3 peltastss moved from Jerusalem to Pharan
2 hoplites moved from Gerrha to VologesiaCombat - Seleucid
Battle in Vologesia
Seleucid attack with 2 hoplites
Parthia defend with 2 cavalrys
Seleucid roll dice for 2 hoplites in Vologesia, round 1 : 0/2 hits
Parthia roll dice for 2 cavalrys in Vologesia, round 1 : 1/2 hits
1 hoplite owned by the Seleucid lost in Vologesia
Seleucid roll dice for 1 hoplite in Vologesia, round 2 : 0/1 hits
Parthia roll dice for 2 cavalrys in Vologesia, round 2 : 1/2 hits
1 hoplite owned by the Seleucid lost in Vologesia
Parthia win with 2 cavalrys remaining. Battle score for attacker is -10
Casualties for Seleucid: 2 hoplitesNon Combat Move - Seleucid
2 peltastss moved from Palmyra to Thamea
3 peltastss moved from Palmyra to Thamea
1 peltasts moved from Damascus to Palmyra
1 peltasts moved from Emesa to Hatra
1 peltasts moved from Amida to Satala
1 peltasts moved from Amida to Hatra
4 peltastss moved from Damascus to Emesa
11 peltastss moved from Antioch to Emesa
5 peltastss moved from Attalia to Sardis
5 peltastss moved from Tarsus to Attalia
9 peltastss moved from Sidon to DamascusPlace Units - Seleucid
1 hoplite and 7 peltastss placed in Memphis
8 peltastss placed in Jerusalem
5 peltastss placed in Damascus
9 peltastss placed in Sidon
11 peltastss placed in Antioch
5 peltastss placed in Hatra
5 peltastss placed in Tarsus
7 peltastss placed in SardisTurn Complete - Seleucid
Seleucid collect 121 PUs; end with 121 PUs total -
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :7
Purchase Units - Parthia
Parthia buy 10 archers, 3 cavalrys and 1 spearman; Remaining resources: 0 PUs;Combat Move - Parthia
2 spearmen moved from Ctesiphon to Gazaca
3 horsearchers moved from Cyropolis to Gazaca
2 horsearchers moved from Ctesiphon to Seleucia
3 spearmen moved from Ctesiphon to Seleucia
2 cavalrys moved from Ctesiphon to Seleucia
3 horsearchers moved from Persepolis to SeleuciaCombat - Parthia
Battle in Gazaca
Parthia attack with 3 horsearchers and 2 spearmen
Seleucid defend with 1 peltasts
Parthia roll dice for 3 horsearchers and 2 spearmen in Gazaca, round 1 : 2/5 hits
Seleucid roll dice for 1 peltasts in Gazaca, round 1 : 0/1 hits
1 peltasts owned by the Seleucid lost in Gazaca
Parthia win, taking Gazaca from Seleucid with 3 horsearchers and 2 spearmen remaining. Battle score for attacker is 2
Casualties for Seleucid: 1 peltastsNon Combat Move - Parthia
Place Units - Parthia
10 archers placed in Seleucia
3 cavalrys and 1 spearman placed in CtesiphonTurn Complete - Parthia
Parthia collect 57 PUs; end with 57 PUs total -
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :7
Purchase Units - Numidia
Numidia buy 2 cavalrys and 6 spearmen; Remaining resources: 0 PUs;Combat Move - Numidia
8 cavalrys moved from Berenice to Paraetonium
1 spearman moved from Paliurus to Paraetonium
1 archer, 10 spearmen and 5 swordmen moved from Siwa to ParaetoniumCombat - Numidia
Battle in Paraetonium
Numidia attack with 1 archer, 8 cavalrys, 11 spearmen and 5 swordmen
Egypt defend with 5 archers, 12 axemen, 2 chariots and 3 spearmen
Numidia roll dice for 1 archer, 8 cavalrys, 11 spearmen and 5 swordmen in Paraetonium, round 1 : 7/25 hits
Egypt roll dice for 5 archers, 12 axemen, 2 chariots and 3 spearmen in Paraetonium, round 1 : 4/22 hits
4 spearmen owned by the Numidia and 7 axemen owned by the Egypt lost in Paraetonium
Numidia roll dice for 1 archer, 8 cavalrys, 7 spearmen and 5 swordmen in Paraetonium, round 2 : 11/21 hits
Egypt roll dice for 5 archers, 5 axemen, 2 chariots and 3 spearmen in Paraetonium, round 2 : 6/15 hits
3 archers owned by the Egypt , 6 spearmen owned by the Numidia , 3 spearmen owned by the Egypt and 5 axemen owned by the Egypt lost in Paraetonium
Numidia roll dice for 1 archer, 8 cavalrys, 1 spearman and 5 swordmen in Paraetonium, round 3 : 7/15 hits
Egypt roll dice for 2 archers and 2 chariots in Paraetonium, round 3 : 2/4 hits
2 archers owned by the Egypt , 1 spearman owned by the Numidia , 1 archer owned by the Numidia and 2 chariots owned by the Egypt lost in Paraetonium
Numidia win, taking Paraetonium from Egypt with 8 cavalrys and 5 swordmen remaining. Battle score for attacker is 40
Casualties for Egypt: 5 archers, 12 axemen, 2 chariots and 3 spearmen
Casualties for Numidia: 1 archer and 11 spearmenNon Combat Move - Numidia
2 spearmen moved from Berenice to Siwa
1 archer moved from Berenice to Siwa
4 cavalrys moved from Leptis Magna to Siwa
3 spearmen moved from Thenae to Sabrata
1 spearman moved from Capsa to Thenae
5 cavalrys moved from Theveste to Thenae
1 spearman moved from Theveste to Capsa
1 swordman moved from Theveste to Capsa
2 spearmen moved from Cirta to Theveste
1 cavalry moved from Cirta to Capsa
2 biremes moved from SZ 38 to SZ 40Place Units - Numidia
2 cavalrys and 2 spearmen placed in Leptis Magna
4 spearmen placed in CirtaTurn Complete - Numidia
Numidia collect 26 PUs; end with 26 PUs total -
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :8
Purchase Units - Carthage
Carthage buy 8 biremes, 4 cavalrys, 1 city, 2 spearmen and 1 trireme; Remaining resources: 0 PUs;Combat Move - Carthage
1 cavalry moved from Narbo to Nemausus
Carthage take Nemausus from RomanRepublic
1 cavalry moved from Nemausus to Massilia
11 cavalrys, 3 swordmen and 1 warelephant moved from Narbo to Massilia
2 swordmen moved from Barcino to SZ 18
2 biremes and 2 swordmen moved from SZ 18 to SZ 19
2 swordmen moved from SZ 19 to Massilia
1 cavalry moved from Capua to Arretium
Carthage take Salapia from RomanRepublic
Carthage take Arretium from RomanRepublic
1 cavalry moved from Capua to Ariminum
Carthage take Ariminum from RomanRepublic
1 warelephant moved from Capua to Tarentum
1 warelephant moved from Capua to Croton
1 hoplite, 6 spearmen, 1 swordman and 3 warelephants moved from Capua to Roma
1 spearman moved from Capua to Croton
1 spearman moved from Capua to Tarentum
2 spearmen moved from Capua to Roma
2 cavalrys moved from Berenice to SiwaCombat - Carthage
Battle in Tarentum
Carthage attack with 1 spearman and 1 warelephant
RomanRepublic defend with 1 legionaire and 1 velites
Carthage roll dice for 1 spearman and 1 warelephant in Tarentum, round 1 : 1/2 hits
RomanRepublic roll dice for 1 legionaire and 1 velites in Tarentum, round 1 : 0/2 hits
1 velites owned by the RomanRepublic lost in Tarentum
Carthage roll dice for 1 spearman and 1 warelephant in Tarentum, round 2 : 0/2 hits
RomanRepublic roll dice for 1 legionaire in Tarentum, round 2 : 1/1 hits
Units damaged: 1 warelephant owned by the Carthage
Carthage roll dice for 1 spearman and 1 warelephant in Tarentum, round 3 : 1/2 hits
RomanRepublic roll dice for 1 legionaire in Tarentum, round 3 : 0/1 hits
1 legionaire owned by the RomanRepublic lost in Tarentum
Carthage win, taking Tarentum from RomanRepublic with 1 spearman and 1 warelephant remaining. Battle score for attacker is 7
Casualties for RomanRepublic: 1 legionaire and 1 velites
Battle in Croton
Carthage attack with 1 spearman and 1 warelephant
RomanRepublic defend with 1 legionaire and 1 velites
Carthage roll dice for 1 spearman and 1 warelephant in Croton, round 1 : 1/2 hits
RomanRepublic roll dice for 1 legionaire and 1 velites in Croton, round 1 : 0/2 hits
1 velites owned by the RomanRepublic lost in Croton
Carthage roll dice for 1 spearman and 1 warelephant in Croton, round 2 : 1/2 hits
RomanRepublic roll dice for 1 legionaire in Croton, round 2 : 0/1 hits
1 legionaire owned by the RomanRepublic lost in Croton
Carthage win, taking Croton from RomanRepublic with 1 spearman and 1 warelephant remaining. Battle score for attacker is 7
Casualties for RomanRepublic: 1 legionaire and 1 velites
Battle in Massilia
Carthage attack with 12 cavalrys, 5 swordmen and 1 warelephant
RomanRepublic defend with 8 cavalrys, 9 legionaires and 1 velites
Carthage roll dice for 12 cavalrys, 5 swordmen and 1 warelephant in Massilia, round 1 : 9/18 hits
RomanRepublic roll dice for 8 cavalrys, 9 legionaires and 1 velites in Massilia, round 1 : 5/18 hits
Units damaged: 1 warelephant owned by the Carthage
4 cavalrys owned by the Carthage , 8 cavalrys owned by the RomanRepublic and 1 velites owned by the RomanRepublic lost in Massilia
Carthage roll dice for 8 cavalrys, 5 swordmen and 1 warelephant in Massilia, round 2 : 5/14 hits
RomanRepublic roll dice for 9 legionaires in Massilia, round 2 : 2/9 hits
2 cavalrys owned by the Carthage and 5 legionaires owned by the RomanRepublic lost in Massilia
Carthage roll dice for 6 cavalrys, 5 swordmen and 1 warelephant in Massilia, round 3 : 2/12 hits
RomanRepublic roll dice for 4 legionaires in Massilia, round 3 : 1/4 hits
1 cavalry owned by the Carthage and 2 legionaires owned by the RomanRepublic lost in Massilia
Carthage roll dice for 5 cavalrys, 5 swordmen and 1 warelephant in Massilia, round 4 : 4/11 hits
RomanRepublic roll dice for 2 legionaires in Massilia, round 4 : 0/2 hits
2 legionaires owned by the RomanRepublic lost in Massilia
Carthage win, taking Massilia from RomanRepublic with 5 cavalrys, 5 swordmen and 1 warelephant remaining. Battle score for attacker is 43
Casualties for RomanRepublic: 8 cavalrys, 9 legionaires and 1 velites
Casualties for Carthage: 7 cavalrys
Battle in Roma
Carthage attack with 1 hoplite, 8 spearmen, 1 swordman and 3 warelephants
RomanRepublic defend with 1 cavalry, 1 city, 3 forts and 5 velitess
Carthage roll dice for 1 hoplite, 8 spearmen, 1 swordman and 3 warelephants in Roma, round 1 : 5/13 hits
Units damaged: 3 forts owned by the RomanRepublic
RomanRepublic roll dice for 1 cavalry, 3 forts and 5 velitess in Roma, round 1 : 3/9 hits
Units damaged: 3 warelephants owned by the Carthage
1 cavalry owned by the RomanRepublic and 1 velites owned by the RomanRepublic lost in Roma
Carthage roll dice for 1 hoplite, 8 spearmen, 1 swordman and 3 warelephants in Roma, round 2 : 4/13 hits
RomanRepublic roll dice for 3 forts and 4 velitess in Roma, round 2 : 3/7 hits
4 velitess owned by the RomanRepublic and 3 spearmen owned by the Carthage lost in Roma
Carthage roll dice for 1 hoplite, 5 spearmen, 1 swordman and 3 warelephants in Roma, round 3 : 5/10 hits
RomanRepublic roll dice for 3 forts in Roma, round 3 : 2/3 hits
3 forts owned by the RomanRepublic and 2 spearmen owned by the Carthage lost in Roma
Carthage captures 60PUs while taking RomanRepublic capital
Carthage win, taking Roma from RomanRepublic with 1 hoplite, 3 spearmen, 1 swordman and 3 warelephants remaining. Battle score for attacker is 22
Casualties for RomanRepublic: 1 cavalry, 3 forts and 5 velitess
Casualties for Carthage: 5 spearmenNon Combat Move - Carthage
4 warelephants moved from Barcino to Narbo
1 swordman moved from Barcino to Narbo
4 cavalrys moved from Tarraco to Narbo
4 cavalrys moved from Carthago Nova to Tarraco
5 spearmen moved from Thenae to Thapsus
4 spearmen moved from Lilybaeum to SZ 33
1 bireme and 1 spearman moved from SZ 33 to SZ 32
3 spearmen and 1 trireme moved from SZ 33 to SZ 32
1 swordman moved from Carthago to SZ 32
3 spearmen moved from Carthago to SZ 32
1 swordman moved from SZ 32 to Caralis
7 spearmen moved from SZ 32 to Caralis
4 spearmen moved from Messana to LilybaeumPlace Units - Carthage
1 city placed in Capua
4 cavalrys placed in Barcino
8 biremes and 1 trireme placed in SZ 32
1 spearman placed in Carthago
1 spearman placed in ThapsusTurn Complete - Carthage
Carthage collect 144 PUs; end with 204 PUs total
5 units repaired.