C v C
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :2
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier and 2 destroyers; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 fighter moved from Guam to Wake Island
4 fighters moved from Western United States to 10 Sea ZonePlace Units - Americans
1 carrier placed in 10 Sea Zone
1 battleship and 2 destroyers placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :2
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Hunan to Anhwe
Chinese take Anhwe from Japanese
3 artilleries, 1 fighter and 11 infantry moved from Yunnan to KwangsiCombat - Chinese
Battle in Kwangsi
Chinese attack with 3 artilleries, 1 fighter and 11 infantry
Japanese defend with 2 infantry
Chinese roll dice for 3 artilleries, 1 fighter and 11 infantry in Kwangsi, round 1 : 3/15 hits
Japanese roll dice for 2 infantry in Kwangsi, round 1 : 1/2 hits
2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 3 artilleries, 1 fighter and 10 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kwangsi to SzechwanPlace Units - Chinese
4 artilleries placed in KwangsiTurn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :2
Combat Move - British
1 bomber moved from United Kingdom to 96 Sea Zone
1 destroyer moved from 81 Sea Zone to 96 Sea Zone
2 infantry moved from Ethiopia to Kenya
1 artillery moved from Ethiopia to Kenya
3 fighters moved from United Kingdom to Normandy Bordeaux
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 infantry moved from Shan State to French Indo China
UK_Pacific take French Indo China from Japanese
1 tactical_bomber moved from Malaya to 20 Sea Zone
2 fighters moved from Malaya to 20 Sea ZoneCombat - British
Battle in 96 Sea Zone
British attack with 1 bomber and 1 destroyer
Italians defend with 1 battleship, 1 cruiser and 2 transports
British roll dice for 1 bomber and 1 destroyer in 96 Sea Zone, round 1 : 2/2 hits
Italians roll dice for 1 battleship, 1 cruiser and 2 transports in 96 Sea Zone, round 1 : 0/2 hits
1 battleship owned by the Italians and 1 cruiser owned by the Italians lost in 96 Sea Zone
2 transports owned by the Italians lost in 96 Sea Zone
British win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 46
Casualties for Italians: 1 battleship, 1 cruiser and 2 transports
Battle in 20 Sea Zone
British attack with 2 fighters and 1 tactical_bomber
Japanese defend with 1 cruiser
British roll dice for 2 fighters and 1 tactical_bomber in 20 Sea Zone, round 1 : 1/3 hits
Japanese roll dice for 1 cruiser in 20 Sea Zone, round 1 : 1/1 hits
1 tactical_bomber owned by the British and 1 cruiser owned by the Japanese lost in 20 Sea Zone
British win with 2 fighters remaining. Battle score for attacker is 1
Casualties for Japanese: 1 cruiser
Casualties for British: 1 tactical_bomber
Battle in Kenya
British attack with 1 artillery and 2 infantry
Italians defend with 1 infantry
British roll dice for 1 artillery and 2 infantry in Kenya, round 1 : 2/3 hits
Italians roll dice for 1 infantry in Kenya, round 1 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Kenya
British win, taking Kenya from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Normandy Bordeaux
British attack with 3 fighters
Germans defend with 1 armour, 1 artillery, 1 factory_minor and 1 harbour
British roll dice for 3 fighters in Normandy Bordeaux, round 1 : 2/3 hits
Germans roll dice for 1 armour and 1 artillery in Normandy Bordeaux, round 1 : 1/2 hits
1 armour owned by the Germans , 1 fighter owned by the British and 1 artillery owned by the Germans lost in Normandy Bordeaux
British win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 armour and 1 artillery
Casualties for British: 1 fighterNon Combat Move - British
1 bomber moved from 96 Sea Zone to Malta
2 fighters moved from Normandy Bordeaux to United Kingdom
1 artillery moved from Ontario to Quebec
1 infantry moved from Ontario to Quebec
1 infantry moved from Egypt to Alexandria
2 infantry moved from Rhodesia to Tanganyika Territory
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
1 transport moved from 76 Sea Zone to 72 Sea Zone
1 cruiser and 1 destroyer moved from 76 Sea Zone to 98 Sea Zone
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
UK_Pacific take Sumatra from Dutch
1 battleship moved from 39 Sea Zone to 37 Sea Zone
3 aaGuns and 5 infantry moved from Burma to Yunnan
1 artillery moved from India to Burma
3 infantry moved from Malaya to Shan State
2 fighters moved from 20 Sea Zone to KwangtungPlace Units - British
1 artillery and 2 infantry placed in United Kingdom
3 destroyers placed in 110 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 1,3
British collect 28 PUs (3 lost to blockades); end with 28 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 33 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :2
Place Units - UK_Pacific
1 artillery and 2 infantry placed in India
1 transport placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 24 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 29 PUs
Units Change Ownership
Some Units in India change ownership: 1 artillery and 2 infantry
Some Units in 39 Sea Zone change ownership: 1 transport -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :2
Purchase Units - Italians
Italians buy 1 transport; Remaining resources: 2 PUs;Combat Move - Italians
1 fighter moved from Southern Italy to 96 Sea Zone
1 fighter moved from Southern Italy to 96 Sea Zone
1 bomber moved from Southern Italy to Malta
2 artilleries moved from Tobruk to Libya
1 armour moved from Tobruk to Libya
1 armour moved from Albania to RomaniaCombat - Italians
Battle in 96 Sea Zone
Italians attack with 2 fighters
British defend with 1 destroyer
Italians roll dice for 2 fighters in 96 Sea Zone, round 1 : 1/2 hits
British roll dice for 1 destroyer in 96 Sea Zone, round 1 : 1/1 hits
1 fighter owned by the Italians and 1 destroyer owned by the British lost in 96 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is -2
Casualties for British: 1 destroyer
Casualties for Italians: 1 fighter
Battle in Libya
Italians attack with 1 armour and 2 artilleries
French defend with 1 infantry
Italians roll dice for 1 armour and 2 artilleries in Libya, round 1 : 1/3 hits
French roll dice for 1 infantry in Libya, round 1 : 1/1 hits
1 infantry owned by the French and 1 artillery owned by the Italians lost in Libya
Italians win, taking Libya from French with 1 armour and 1 artillery remaining. Battle score for attacker is -1
Casualties for French: 1 infantry
Casualties for Italians: 1 artillery
Battle in Malta
Italians attack with 1 bomber
British defend with 1 aaGun, 1 bomber and 1 infantry
AA guns fire in Malta : 0/1 hits
Italians roll dice for 1 bomber in Malta, round 1 : 0/1 hits
British roll dice for 1 aaGun, 1 bomber and 1 infantry in Malta, round 1 : 0/2 hits
retreated to MaltaNon Combat Move - Italians
1 fighter moved from 96 Sea Zone to Southern Italy
1 bomber moved from Malta to Southern ItalyPlace Units - Italians
1 transport placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 9 PUs; end with 11 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :2
Combat Move - French
1 infantry moved from Algeria to Tunisia
1 infantry moved from Trans-Jordan to Egypt
1 destroyer moved from 81 Sea Zone to 95 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Nigeria to French Equatorial AfricaCombat - French
Italians scrambles 1 units out of Southern Italy to defend against the attack in 95 Sea Zone
Battle in Normandy Bordeaux
Battle in 95 Sea Zone
French attack with 1 destroyer
Italians defend with 1 fighter and 1 transport
French roll dice for 1 destroyer in 95 Sea Zone, round 1 : 0/1 hits
Italians roll dice for 1 fighter and 1 transport in 95 Sea Zone, round 1 : 0/1 hits
French roll dice for 1 destroyer in 95 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 fighter and 1 transport in 95 Sea Zone, round 2 : 0/1 hits
French roll dice for 1 destroyer in 95 Sea Zone, round 3 : 0/1 hits
Italians roll dice for 1 fighter and 1 transport in 95 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the French lost in 95 Sea Zone
Italians win, taking Normandy Bordeaux from Germans with 1 fighter and 1 transport remaining. Battle score for attacker is -8
Casualties for French: 1 destroyer
Moving scrambled unit from 95 Sea Zone back to originating territory: Southern ItalyNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Purchase Units - Germans
Germans buy 1 battleship and 9 infantry; Remaining resources: 0 PUs;Combat Move - Germans
7 infantry moved from Germany to Poland
2 infantry moved from Slovakia Hungary to Eastern Poland
3 armour moved from Greater Southern Germany to Eastern Poland
5 infantry moved from Romania to Bessarabia
2 artilleries moved from Romania to Bessarabia
2 mech_infantrys moved from Southern France to Normandy Bordeaux
1 armour moved from Holland Belgium to Normandy Bordeaux
2 artilleries moved from Western Germany to Germany
1 armour moved from Nenetsia to Evenkiyskiy
Germans take Urals from Russians
Germans take Evenkiyskiy from Russians
1 infantry moved from Nenetsia to Vologda
Germans take Vologda from Russians
1 fighter moved from Western Germany to Southern Italy
1 bomber moved from Germany to FranceCombat - Germans
Battle in Normandy Bordeaux
Germans attack with 1 armour and 2 mech_infantrys
French defend with 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 1 armour and 2 mech_infantrys in Normandy Bordeaux, round 1 : 0/3 hits
French roll dice for 2 infantry in Normandy Bordeaux, round 1 : 0/2 hits
Germans roll dice for 1 armour and 2 mech_infantrys in Normandy Bordeaux, round 2 : 0/3 hits
French roll dice for 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits
Germans roll dice for 1 armour and 2 mech_infantrys in Normandy Bordeaux, round 3 : 0/3 hits
French roll dice for 2 infantry in Normandy Bordeaux, round 3 : 1/2 hits
1 mech_infantry owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 1 armour and 1 mech_infantry in Normandy Bordeaux, round 4 : 0/2 hits
French roll dice for 2 infantry in Normandy Bordeaux, round 4 : 0/2 hits
Germans roll dice for 1 armour and 1 mech_infantry in Normandy Bordeaux, round 5 : 1/2 hits
French roll dice for 2 infantry in Normandy Bordeaux, round 5 : 2/2 hits
1 infantry owned by the French , 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux
French win with 1 infantry remaining. Battle score for attacker is -11
Casualties for Germans: 1 armour and 2 mech_infantrys
Casualties for French: 1 infantry
Battle in Bessarabia
Germans attack with 2 artilleries and 5 infantry
Russians defend with 1 infantry
Germans roll dice for 2 artilleries and 5 infantry in Bessarabia, round 1 : 1/7 hits
Russians roll dice for 1 infantry in Bessarabia, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 2 artilleries and 5 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 infantry moved from Holland Belgium to FrancePlace Units - Germans
1 battleship placed in 112 Sea Zone
7 infantry placed in Germany
2 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 44 PUs; end with 44 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Purchase Units - Russians
Russians buy 6 armour and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 armour moved from Russia to Vologda
1 armour moved from Western Ukraine to Bessarabia
2 infantry moved from Western Ukraine to Bessarabia
1 artillery moved from Western Ukraine to Bessarabia
4 infantry moved from Ukraine to Bessarabia
1 artillery moved from Ukraine to Bessarabia
6 infantry moved from Baltic States to Eastern Poland
2 armour moved from Novgorod to Eastern Poland
1 armour moved from Baltic States to Eastern Poland
2 mech_infantrys moved from Baltic States to Eastern Poland
1 artillery moved from Baltic States to Eastern Poland
1 infantry moved from Belarus to Eastern PolandCombat - Russians
Battle in Vologda
Russians attack with 2 armour
Germans defend with 1 infantry
Russians roll dice for 2 armour in Vologda, round 1 : 1/2 hits
Germans roll dice for 1 infantry in Vologda, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 2 armour remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Eastern Poland
Russians attack with 3 armour, 1 artillery, 7 infantry and 2 mech_infantrys
Germans defend with 5 armour, 2 artilleries and 3 infantry
Russians roll dice for 3 armour, 1 artillery, 7 infantry and 2 mech_infantrys in Eastern Poland, round 1 : 2/13 hits
Germans roll dice for 5 armour, 2 artilleries and 3 infantry in Eastern Poland, round 1 : 6/10 hits
6 infantry owned by the Russians and 2 infantry owned by the Germans lost in Eastern Poland
Russians roll dice for 3 armour, 1 artillery, 1 infantry and 2 mech_infantrys in Eastern Poland, round 2 : 1/7 hits
Germans roll dice for 5 armour, 2 artilleries and 1 infantry in Eastern Poland, round 2 : 4/8 hits
1 infantry owned by the Russians , 1 infantry owned by the Germans , 1 artillery owned by the Russians and 2 mech_infantrys owned by the Russians lost in Eastern Poland
3 armour owned by the Russians retreated to Belarus
Germans win with 5 armour and 2 artilleries remaining. Battle score for attacker is -24
Casualties for Germans: 3 infantry
Casualties for Russians: 1 artillery, 7 infantry and 2 mech_infantrys
Battle in Bessarabia
Russians attack with 1 armour, 2 artilleries and 6 infantry
Germans defend with 2 artilleries and 5 infantry
Russians roll dice for 1 armour, 2 artilleries and 6 infantry in Bessarabia, round 1 : 2/9 hits
Germans roll dice for 2 artilleries and 5 infantry in Bessarabia, round 1 : 4/7 hits
4 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bessarabia
Russians roll dice for 1 armour, 2 artilleries and 2 infantry in Bessarabia, round 2 : 1/5 hits
Germans roll dice for 2 artilleries and 3 infantry in Bessarabia, round 2 : 2/5 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
Russians roll dice for 1 armour and 2 artilleries in Bessarabia, round 3 : 0/3 hits
Germans roll dice for 2 artilleries and 2 infantry in Bessarabia, round 3 : 2/4 hits
2 artilleries owned by the Russians lost in Bessarabia
1 armour owned by the Russians retreated to Ukraine
Germans win with 2 artilleries and 2 infantry remaining. Battle score for attacker is -17
Casualties for Germans: 3 infantry
Casualties for Russians: 2 artilleries and 6 infantryNon Combat Move - Russians
1 infantry moved from Novgorod to Baltic States
2 aaGuns moved from Baltic States to Belarus
2 aaGuns moved from Western Ukraine to Ukraine
1 infantry moved from Bryansk to Western Ukraine
9 infantry moved from Bryansk to Belarus
1 infantry moved from Yakut S.S.R. to Yenisey
1 infantry moved from Dzavhan to Yenisey
1 infantry moved from Tsagaan Olom to Kansu
1 infantry moved from Amur to Buyant-Uhaa
1 infantry moved from Amur to SiberiaPlace Units - Russians
3 infantry placed in Ukraine
3 armour placed in Novgorod
3 armour placed in RussiaTurn Complete - Russians
Russians collect 35 PUs; end with 35 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 43 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Purchase Units - Japanese
Japanese buy 1 factory_upgrade and 4 infantry; Remaining resources: 1 PUs;Combat Move - Japanese
2 infantry moved from Suiyuyan to Kansu
1 mech_infantry moved from Suiyuyan to Kansu
1 artillery moved from Suiyuyan to Kansu
5 infantry moved from Hopei to Anhwe
2 artilleries moved from Hopei to Anhwe
1 infantry moved from Jehol to Buyant-Uhaa
1 armour moved from Korea to Buyant-Uhaa
1 infantry moved from Korea to Amur
1 armour moved from Korea to Amur
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 armour moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Siberia
1 bomber moved from Manchuria to Siberia
1 fighter moved from Manchuria to Siberia
1 fighter moved from Manchuria to Amur
1 fighter moved from Manchuria to Buyant-Uhaa
5 infantry moved from Kiangsi to Kiangsu
2 artilleries moved from Kiangsi to KiangsuCombat - Japanese
Battle in Siberia
Japanese attack with 1 bomber, 1 fighter and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 bomber, 1 fighter and 1 infantry in Siberia, round 1 : 0/3 hits
Russians roll dice for 1 infantry in Siberia, round 1 : 0/1 hits
Japanese roll dice for 1 bomber, 1 fighter and 1 infantry in Siberia, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Siberia, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Siberia
Japanese win, taking Siberia from Russians with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Buyant-Uhaa
Japanese attack with 1 armour, 1 fighter and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour, 1 fighter and 1 infantry in Buyant-Uhaa, round 1 : 2/3 hits
Russians roll dice for 1 infantry in Buyant-Uhaa, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Buyant-Uhaa
Japanese win, taking Buyant-Uhaa from Russians with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Anhwe
Japanese attack with 2 artilleries and 5 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 artilleries and 5 infantry in Anhwe, round 1 : 0/7 hits
Chinese roll dice for 1 infantry in Anhwe, round 1 : 1/1 hits
1 infantry owned by the Japanese lost in Anhwe
Japanese roll dice for 2 artilleries and 4 infantry in Anhwe, round 2 : 1/6 hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 2 artilleries and 3 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 infantry
Battle in Kansu
Japanese attack with 1 artillery, 2 infantry and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Kansu, round 1 : 0/4 hits
Chinese roll dice for 1 infantry in Kansu, round 1 : 1/1 hits
1 infantry owned by the Japanese lost in Kansu
Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Kansu, round 2 : 0/3 hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits
Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Kansu, round 3 : 0/3 hits
Chinese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits
Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Kansu, round 4 : 2/3 hits
Chinese roll dice for 1 infantry in Kansu, round 4 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Kansu
Japanese win, taking Kansu from Chinese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 2 infantry
Casualties for Russians: 1 infantry
Battle in Amur
Japanese attack with 1 armour, 1 fighter and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour, 1 fighter and 1 infantry in Amur, round 1 : 1/3 hits
Russians roll dice for 1 infantry in Amur, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Amur
Japanese win, taking Amur from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Japanese
1 fighter moved from Amur to Japan
1 fighter moved from Siberia to 6 Sea Zone
1 bomber moved from Siberia to Manchuria
1 armour moved from 19 Sea Zone to Kiangsu
1 infantry moved from 19 Sea Zone to Kiangsu
1 fighter moved from Buyant-Uhaa to Anhwe
1 fighter moved from Anhwe to KiangsuPlace Units - Japanese
Units in Korea being upgraded or consumed: 1 factory_minor
1 factory_upgrade and 3 infantry placed in Korea
1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 32 PUs; end with 33 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 43 PUs -
Sccccrrrramble?
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no scramble :cry:
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Place Units - UK_Pacific
4 armour and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 25 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 30 PUs
Some Units in India change ownership: 4 armour and 1 mech_infantry -
got an error trying to post move, so have attached file here
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now trip a is saying
The upload folder is full. Please try a smaller file and/or contact an administrator.
will try later
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry moved from Egypt to Alexandria
1 infantry moved from Normandy Bordeaux to Holland Belgium
French take Holland Belgium from GermansCombat - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Research Technology - Germans
Germans spend 5 on tech rolls
Germans roll 2 and gets 0 hits
Germans removing all Technology Tokens after unsuccessful research.Purchase Units - Germans
Germans buy 4 destroyers and 4 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Western Germany to Holland Belgium
1 infantry moved from France to Normandy Bordeaux
Germans take Normandy Bordeaux from French
1 fighter moved from Western Germany to Holland Belgium
2 infantry moved from Bessarabia to Ukraine
2 artilleries moved from Bessarabia to Ukraine
1 fighter moved from Southern Italy to Ukraine
15 infantry moved from Poland to Eastern Poland
7 infantry moved from Germany to Poland
2 artilleries moved from Germany to Poland
2 battleships moved from 112 Sea Zone to 113 Sea Zone
1 destroyer moved from 112 Sea Zone to 113 Sea Zone
1 carrier moved from 112 Sea Zone to 113 Sea Zone
1 cruiser moved from 112 Sea Zone to 113 Sea Zone
1 armour moved from Evenkiyskiy to Timguska
Germans take Timguska from Russians
1 armour moved from Timguska to Novosibirsk
Germans take Novosibirsk from RussiansCombat - Germans
Battle in 113 Sea Zone
Germans attack with 2 battleships, 1 carrier, 1 cruiser and 1 destroyer
Russians defend with 1 cruiser and 1 submarine
Russians roll dice for 1 submarine in 113 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 2 battleships, 1 carrier, 1 cruiser and 1 destroyer in 113 Sea Zone, round 1 : 3/4 hits
Russians roll dice for 1 cruiser in 113 Sea Zone, round 1 : 0/1 hits
1 cruiser owned by the Russians and 1 submarine owned by the Russians lost in 113 Sea Zone
Germans win with 2 battleships, 1 carrier, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 18
Casualties for Russians: 1 cruiser and 1 submarine
Battle in Ukraine
Germans attack with 2 artilleries, 1 fighter and 2 infantry
Russians defend with 2 aaGuns, 1 armour, 1 factory_minor and 3 infantry
AA guns fire in Ukraine : 0/1 hits
Germans roll dice for 2 artilleries, 1 fighter and 2 infantry in Ukraine, round 1 : 2/5 hits
Russians roll dice for 2 aaGuns, 1 armour and 3 infantry in Ukraine, round 1 : 2/4 hits
2 infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Ukraine
Germans roll dice for 2 artilleries and 1 fighter in Ukraine, round 2 : 2/3 hits
Russians roll dice for 1 armour and 3 infantry in Ukraine, round 2 : 4/4 hits
2 infantry owned by the Russians , 2 artilleries owned by the Germans and 1 fighter owned by the Germans lost in Ukraine
Russians win with 1 armour and 1 infantry remaining. Battle score for attacker is -10
Casualties for Germans: 2 artilleries, 1 fighter and 2 infantry
Casualties for Russians: 2 aaGuns and 2 infantry
Battle in Holland Belgium
Germans attack with 1 fighter and 2 infantry
French defend with 1 infantry
Germans roll dice for 1 fighter and 2 infantry in Holland Belgium, round 1 : 1/3 hits
French roll dice for 1 infantry in Holland Belgium, round 1 : 0/1 hits
1 infantry owned by the French lost in Holland Belgium
Germans win, taking Holland Belgium from French with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantryNon Combat Move - Germans
1 fighter moved from Holland Belgium to Eastern PolandPlace Units - Germans
4 infantry placed in Germany
4 destroyers placed in 113 Sea ZoneTurn Complete - Germans
Germans collect 47 PUs; end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Purchase Units - Russians
Russians buy 1 artillery and 13 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Yenisey to Evenkiyskiy
Russians take Evenkiyskiy from Germans
1 infantry moved from Yenisey to Timguska
Russians take Timguska from Germans
2 armour moved from Vologda to Urals
Russians take Urals from Germans
2 armour moved from Urals to Novosibirsk
1 infantry moved from Ukraine to Bessarabia
1 armour moved from Ukraine to Bessarabia
1 submarine moved from 127 Sea Zone to 125 Sea Zone
3 armour moved from Novgorod to Karelia
3 armour moved from Belarus to Bryansk
3 armour moved from Russia to BryanskCombat - Russians
Battle in Novosibirsk
Russians attack with 2 armour
Germans defend with 1 armour
Russians roll dice for 2 armour in Novosibirsk, round 1 : 2/2 hits
Germans roll dice for 1 armour in Novosibirsk, round 1 : 1/1 hits
1 armour owned by the Russians and 1 armour owned by the Germans lost in Novosibirsk
Russians win, taking Novosibirsk from Germans with 1 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 armour
Casualties for Russians: 1 armour
Battle in Bessarabia
Russians attack with 1 armour and 1 infantry
Italians defend with 1 armour
Russians roll dice for 1 armour and 1 infantry in Bessarabia, round 1 : 0/2 hits
Germans roll dice for 1 armour in Bessarabia, round 1 : 1/1 hits
1 infantry owned by the Russians lost in Bessarabia
Russians roll dice for 1 armour in Bessarabia, round 2 : 1/1 hits
Germans roll dice for 1 armour in Bessarabia, round 2 : 0/1 hits
1 armour owned by the Italians lost in Bessarabia
Russians win, taking Bessarabia from Germans with 1 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armourNon Combat Move - Russians
8 infantry moved from Belarus to Bryansk
2 aaGuns moved from Belarus to BryanskPlace Units - Russians
1 artillery and 2 infantry placed in Novgorod
3 infantry placed in Ukraine
8 infantry placed in RussiaTurn Complete - Russians
Russians collect 35 PUs; end with 35 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 43 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Purchase Units - Japanese
Japanese buy 1 fighter and 11 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 armour moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 armour moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 armour moved from Buyant-Uhaa to Yakut S.S.R.
Japanese take Ulaanbaatar from Russians
1 infantry moved from Buyant-Uhaa to Chahar
3 infantry moved from Anhwe to Shantung
1 artillery moved from Anhwe to Shantung
1 artillery moved from Anhwe to Shantung
6 infantry moved from Kiangsu to Shantung
2 artilleries moved from Kiangsu to Shantung
1 mech_infantry moved from Kansu to Tsinghai
Japanese take Tsinghai from Chinese
1 armour moved from Kiangsu to Chahar
1 fighter moved from Kiangsu to Shantung
1 destroyer moved from 33 Sea Zone to 21 Sea Zone
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 transport moved from 6 Sea Zone to 19 Sea Zone
2 battleships moved from 33 Sea Zone to 19 Sea Zone
2 submarines moved from 33 Sea Zone to 19 Sea Zone
2 carriers moved from 33 Sea Zone to 19 Sea Zone
2 fighters moved from 33 Sea Zone to 19 Sea Zone
2 tactical_bombers moved from 33 Sea Zone to 19 Sea Zone
2 destroyers moved from 33 Sea Zone to 19 Sea Zone
1 carrier moved from 6 Sea Zone to 19 Sea Zone
2 destroyers moved from 6 Sea Zone to 19 Sea Zone
1 cruiser moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 fighter moved from 6 Sea Zone to Korea
1 fighter moved from Japan to Chahar
1 tactical_bomber moved from Shantung to 19 Sea Zone
1 fighter moved from Shantung to 19 Sea Zone
1 artillery moved from Kansu to TsinghaiCombat - Japanese
Non Combat Move - Japanese
Place Units - Japanese
5 infantry placed in Japan
1 fighter and 6 infantry placed in KoreaTurn Complete - Japanese
Japanese collect 33 PUs; end with 33 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Politics - Americans
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesPurchase Units - Americans
Americans buy 2 armour, 1 battleship, 1 carrier, 1 destroyer, 2 infantry and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 submarine moved from 54 Sea Zone to 21 Sea Zone
1 destroyer moved from 54 Sea Zone to 21 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 2 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 33 Sea Zone
1 artillery moved from 33 Sea Zone to Caroline Islands
1 mech_infantry moved from 33 Sea Zone to Caroline Islands
2 infantry moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
2 fighters moved from Eastern United States to 106 Sea ZoneCombat - Americans
Battle in 106 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
Germans roll dice for 1 submarine in 106 Sea Zone, round 1 : 1/1 hits
Americans roll dice for 1 destroyer and 2 fighters in 106 Sea Zone, round 1 : 2/3 hits
1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 106 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is -2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 21 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 21 Sea Zone, round 1 : 1/1 hits
Japanese roll dice for 1 destroyer in 21 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 21 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Caroline Islands
Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 1 : 3/3 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 1 : 0/2 hits
2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 aaGun and 2 infantryNon Combat Move - Americans
1 fighter moved from Hawaiian Islands to Wake Island
1 bomber moved from Hawaiian Islands to Philippines
2 aaGuns moved from Western United States to 10 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 aaGuns, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
2 aaGuns moved from 26 Sea Zone to Hawaiian Islands
1 tactical_bomber moved from Western United States to Wake Island
2 fighters moved from 106 Sea Zone to Western United States
1 armour moved from Central United States to 101 Sea Zone
3 mech_infantrys moved from Central United States to 101 Sea Zone
4 infantry moved from Central United States to 101 Sea Zone
1 armour, 4 infantry, 3 mech_infantrys and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour moved from 91 Sea Zone to Morocco
3 mech_infantrys moved from 91 Sea Zone to Morocco
4 infantry moved from 91 Sea Zone to Morocco
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 artillery moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 battleship, 1 cruiser and 1 destroyer moved from 101 Sea Zone to 91 Sea ZonePlace Units - Americans
2 armour and 2 infantry placed in Western United States
1 battleship, 1 carrier, 1 destroyer and 2 transports placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 54 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs