japan1.tsvg
house rules: No Russian naval restrictions while not at war. tech labs that produce a dice/turn. Not removed. Battleship in 101. Bonuses for the Atlantic free of enemy ships. Free facility for each power. 10 ipcs for facilities. Free tech at the beginning of the game for each side. Random. Bonus 5 for USA.
C v C
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :2
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 1 PUs;Combat Move - ANZAC
3 fighters moved from New Britain to Northern TerritoryNon Combat Move - ANZAC
1 aaGun moved from New South Wales to South AustraliaPlace Units - ANZAC
3 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUsTerritory Summary for ANZAC :
Caroline Islands : 1 flag, 1 airfield, 1 artillery and 1 harbour
Queensland : 1 flag, 1 airfield, 1 harbour and 1 infantry
Northern Territory : 1 flag, 3 fighters
New Zealand : 1 flag, 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 flag, 1 aaGun, 1 factory_minor, 1 harbour and 2 infantry
South Australia : 1 flag, 1 aaGun
63 Sea Zone : 1 flag, 1 destroyer
62 Sea Zone : 1 flag, 4 submarinesProduction/PUs Summary :
Germans : 44 / 89
Russians : 34 / 41
Japanese : 45 / 49
Americans : 52 / 72
Chinese : 7 / 6
British : 25 / 26
UK_Pacific : 14 / 6
Italians : 19 / 29
ANZAC : 10 / 16
French : 6 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :2
Combat Move - French
1 infantry moved from French Central Africa to French Equatorial AfricaNon Combat Move - French
Turn Complete - French
Territory Summary for French :
Trans-Jordan : 1 flag, 1 infantry
Scotland : 1 flag, 1 infantry
French Equatorial Africa : 1 flag, 1 infantry
80 Sea Zone : 1 flag, 1 destroyerProduction/PUs Summary :
Germans : 44 / 89
Russians : 34 / 41
Japanese : 45 / 49
Americans : 52 / 72
Chinese : 7 / 6
British : 25 / 26
UK_Pacific : 14 / 6
Italians : 19 / 29
ANZAC : 10 / 16
French : 6 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to WarResearch Technology - Germans
Germans spend 0 on tech rolls
Germans roll 2 and gets 0 hitsPurchase Units - Germans
Germans buy 10 armour, 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 destroyer moved from 112 Sea Zone to 109 Sea Zone
1 submarine moved from 103 Sea Zone to 109 Sea Zone
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
2 submarines moved from 110 Sea Zone to 125 Sea Zone
2 artilleries and 3 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 infantry moved from Holland Belgium to 110 Sea Zone
11 infantry moved from Poland to Baltic States
3 armour and 3 mech_infantrys moved from Germany to Baltic States
3 armour moved from Slovakia Hungary to Baltic States
2 artilleries and 12 infantry moved from Romania to Eastern Poland
2 armour and 1 mech_infantry moved from Yugoslavia to Eastern Poland
1 fighter moved from 112 Sea Zone to United Kingdom
1 tactical_bomber moved from 112 Sea Zone to United Kingdom
1 tactical_bomber moved from 110 Sea Zone to United Kingdom
1 fighter moved from 110 Sea Zone to United Kingdom
1 artillery moved from Finland to Karelia
3 infantry moved from Finland to Karelia
5 infantry moved from Finland to Vyborg
1 bomber moved from Western Germany to Vyborg
1 bomber moved from Western Germany to United Kingdom
2 artilleries moved from 110 Sea Zone to United Kingdom
4 infantry moved from 110 Sea Zone to United Kingdom
1 carrier moved from 112 Sea Zone to 125 Sea ZoneCombat - Germans
Battle in 109 Sea Zone
Germans attack with 1 destroyer and 2 submarines
British defend with 1 submarine
Germans roll dice for 2 submarines in 109 Sea Zone, round 1 : 1/2 hits
1 submarine owned by the British lost in 109 Sea Zone
Germans win, taking 109 Sea Zone from British with 1 destroyer and 2 submarines remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in 125 Sea Zone
Germans attack with 1 carrier, 1 destroyer and 2 submarines
Russians defend with 3 submarines
Germans roll dice for 2 submarines in 125 Sea Zone, round 1 : 1/2 hits
1 submarine owned by the Russians lost in 125 Sea Zone
Russians roll dice for 2 submarines in 125 Sea Zone, round 1 : 0/2 hits
Germans roll dice for 1 carrier and 1 destroyer in 125 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 2 submarines in 125 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Russians lost in 125 Sea Zone
Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 carrier and 1 destroyer in 125 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 2 submarines in 125 Sea Zone, round 3 : 1/2 hits
1 submarine owned by the Russians lost in 125 Sea Zone
Germans win, taking 125 Sea Zone from Neutral with 1 carrier, 1 destroyer and 2 submarines remaining. Battle score for attacker is 18
Casualties for Russians: 3 submarines
Battle in Eastern Poland
Germans attack with 2 armour, 2 artilleries, 12 infantry and 1 mech_infantry
Russians defend with 1 artillery and 3 infantry
Germans roll dice for 2 armour, 2 artilleries, 12 infantry and 1 mech_infantry in Eastern Poland, round 1 : 1/17 hits
Russians roll dice for 1 artillery and 3 infantry in Eastern Poland, round 1 : 0/4 hits
1 infantry owned by the Russians lost in Eastern Poland
Germans roll dice for 2 armour, 2 artilleries, 12 infantry and 1 mech_infantry in Eastern Poland, round 2 : 6/17 hits
Russians roll dice for 1 artillery and 2 infantry in Eastern Poland, round 2 : 1/3 hits
2 infantry owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 2 armour, 2 artilleries, 11 infantry and 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 3 infantry
Battle in Baltic States
Germans attack with 6 armour, 11 infantry and 3 mech_infantrys
Russians defend with 1 artillery, 1 fighter and 11 infantry
Germans roll dice for 6 armour, 11 infantry and 3 mech_infantrys in Baltic States, round 1 : 7/20 hits
Russians roll dice for 1 artillery, 1 fighter and 11 infantry in Baltic States, round 1 : 3/13 hits
7 infantry owned by the Russians and 3 infantry owned by the Germans lost in Baltic States
Germans roll dice for 6 armour, 8 infantry and 3 mech_infantrys in Baltic States, round 2 : 3/17 hits
Russians roll dice for 1 artillery, 1 fighter and 4 infantry in Baltic States, round 2 : 3/6 hits
3 infantry owned by the Russians and 3 infantry owned by the Germans lost in Baltic States
Germans roll dice for 6 armour, 5 infantry and 3 mech_infantrys in Baltic States, round 3 : 2/14 hits
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Baltic States, round 3 : 0/3 hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Baltic States
Germans roll dice for 6 armour, 5 infantry and 3 mech_infantrys in Baltic States, round 4 : 2/14 hits
Russians roll dice for 1 fighter in Baltic States, round 4 : 1/1 hits
1 infantry owned by the Germans and 1 fighter owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 6 armour, 4 infantry and 3 mech_infantrys remaining. Battle score for attacker is 26
Casualties for Germans: 7 infantry
Casualties for Russians: 1 artillery, 1 fighter and 11 infantry
Battle in Karelia
Germans attack with 1 artillery and 3 infantry
Russians defend with 2 infantry
Germans roll dice for 1 artillery and 3 infantry in Karelia, round 1 : 1/4 hits
Russians roll dice for 2 infantry in Karelia, round 1 : 0/2 hits
1 infantry owned by the Russians lost in Karelia
Germans roll dice for 1 artillery and 3 infantry in Karelia, round 2 : 0/4 hits
Russians roll dice for 1 infantry in Karelia, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Karelia
Germans roll dice for 1 artillery and 2 infantry in Karelia, round 3 : 1/3 hits
Russians roll dice for 1 infantry in Karelia, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia
Germans win, taking Karelia from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Vyborg
Germans attack with 1 bomber and 5 infantry
Russians defend with 3 infantry
Germans roll dice for 1 bomber and 5 infantry in Vyborg, round 1 : 2/6 hits
Russians roll dice for 3 infantry in Vyborg, round 1 : 2/3 hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Vyborg
Germans roll dice for 1 bomber and 3 infantry in Vyborg, round 2 : 1/4 hits
Russians roll dice for 1 infantry in Vyborg, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Vyborg
Germans win, taking Vyborg from Russians with 1 bomber and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 3 infantry
Battle in United Kingdom
Germans attack with 2 artilleries, 1 bomber, 2 fighters, 4 infantry and 2 tactical_bombers
British defend with 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour, 4 infantry and 1 mech_infantry
AA guns fire in United Kingdom : 1/5 hits
1 fighter owned by the Germans lost in United Kingdom
Germans roll dice for 1 battleship and 1 cruiser in United Kingdom, round 1 : 2/2 hits
Germans roll dice for 2 artilleries, 1 bomber, 1 fighter, 4 infantry and 2 tactical_bombers in United Kingdom, round 1 : 5/10 hits
British roll dice for 2 aaGuns, 4 infantry and 1 mech_infantry in United Kingdom, round 1 : 1/5 hits
4 infantry owned by the British , 1 infantry owned by the Germans , 1 mech_infantry owned by the British and 2 aaGuns owned by the British lost in United Kingdom
Germans captures 26PUs while taking British capital
Germans win, taking United Kingdom from British with 2 artilleries, 1 bomber, 1 fighter, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 13
Casualties for Germans: 1 fighter and 1 infantry
Casualties for British: 2 aaGuns, 4 infantry and 1 mech_infantryNon Combat Move - Germans
1 carrier moved from 110 Sea Zone to 109 Sea Zone
1 fighter moved from United Kingdom to 109 Sea Zone
1 tactical_bomber moved from United Kingdom to 109 Sea Zone
1 tactical_bomber moved from United Kingdom to 125 Sea Zone
1 bomber moved from United Kingdom to France
1 bomber moved from Vyborg to Germany
1 aaGun moved from Poland to Baltic States
1 aaGun moved from Poland to Eastern Poland
1 aaGun moved from Romania to Eastern Poland
8 infantry moved from Germany to Poland
1 aaGun moved from Western Germany to GermanyPlace Units - Germans
1 artillery and 2 infantry placed in Normandy Bordeaux
1 artillery and 5 infantry placed in Western Germany
10 armour placed in GermanyTurn Complete - Germans
Germans collect 53 PUs; end with 79 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 84 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Purchase Units - Russians
Russians buy 11 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - Russians
1 infantry moved from Buyant-Uhaa to Manchuria
1 tactical_bomber moved from Tsagaan Olom to Manchuria
2 fighters moved from Tsagaan Olom to Manchuria
1 infantry moved from Ulaanbaatar to Amur
Russians take Amur from Japanese
1 infantry moved from Bessarabia to Ukraine
2 infantry moved from Rostov to Ukraine
1 artillery moved from Belarus to Novgorod
1 infantry moved from Belarus to Novgorod
1 armour moved from Russia to Archangel
1 infantry moved from Russia to Smolensk
1 mech_infantry moved from Russia to Archangel
1 infantry moved from Ukraine to Western Ukraine
1 mech_infantry moved from Turkmenistan to VolgogradCombat - Russians
Battle in Manchuria
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 aaGun, 1 artillery and 1 infantry
AA guns fire in Manchuria : 1/3 hits
1 fighter owned by the Russians lost in Manchuria
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Manchuria, round 1 : 2/3 hits
Japanese roll dice for 1 aaGun, 1 artillery and 1 infantry in Manchuria, round 1 : 1/2 hits
1 infantry owned by the Russians , 1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Manchuria
Russians roll dice for 1 fighter and 1 tactical_bomber in Manchuria, round 2 : 1/2 hits
Japanese roll dice for 1 artillery in Manchuria, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Manchuria
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 aaGun, 1 artillery and 1 infantry
Casualties for Russians: 1 fighter and 1 infantryNon Combat Move - Russians
1 fighter moved from Manchuria to Buyant-Uhaa
1 tactical_bomber moved from Manchuria to Buyant-Uhaa
3 infantry moved from Tsagaan Olom to Central MongoliaPlace Units - Russians
1 transport placed in 115 Sea Zone
10 infantry placed in Russia
1 infantry placed in VolgogradTurn Complete - Russians
Russians collect 32 PUs; end with 33 PUs totalTerritory Summary for Russians :
Amur : 1 flag, 1 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag, 3 infantry
Buyant-Uhaa : 1 flag, 1 fighter and 1 tactical_bomber
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Belarus : 1 flag, 2 aaGuns
Archangel : 1 flag, 1 armour and 1 mech_infantry
Russia : 1 flag, 1 airfield, 1 factory_major and 10 infantry
Ukraine : 1 flag, 1 armour, 3 artilleries, 1 factory_minor and 8 infantry
Western Ukraine : 1 flag, 1 infantry
Volgograd : 1 flag, 1 factory_minor, 1 infantry and 1 mech_infantry
Novgorod : 1 flag, 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry
Smolensk : 1 flag, 1 infantry
115 Sea Zone : 1 flag, 1 cruiser, 1 submarine and 1 transportProduction/PUs Summary :
Germans : 53 / 84
Russians : 32 / 33
Japanese : 44 / 49
Americans : 52 / 72
Chinese : 7 / 6
British : 19 / 0
UK_Pacific : 14 / 6
Italians : 19 / 29
ANZAC : 10 / 16
French : 6 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Research Technology - Japanese
Japanese spend 5 on tech rolls
Japanese roll 5 and gets 0 hitsPurchase Units - Japanese
Japanese buy 1 factory_minor, 1 fighter and 2 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kwangsi: 2 bombers
EDIT: Adding units owned by Japanese to French Indo China: 2 bombers
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from French Indo China: 2 bombers
EDIT: Adding units owned by Japanese to Philippines: 2 bombers
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Philippines: 2 bombers
EDIT: Adding units owned by Japanese to Marianas: 2 bombers
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Marianas: 2 bombers
EDIT: Adding units owned by Japanese to Kwangsi: 2 bombers
EDIT: Turning off Edit Mode
1 carrier moved from 34 Sea Zone to 33 Sea Zone
1 destroyer moved from 34 Sea Zone to 33 Sea Zone
1 battleship moved from 35 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from Paulau Island to 33 Sea Zone
1 tactical_bomber moved from 34 Sea Zone to 33 Sea Zone
1 fighter moved from 34 Sea Zone to 33 Sea Zone
1 fighter moved from 42 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 33 Sea Zone
2 bombers moved from Kwangsi to 33 Sea Zone
2 fighters moved from 37 Sea Zone to 33 Sea Zone
1 armour moved from Guam to 21 Sea Zone
1 infantry moved from Guam to 21 Sea Zone
1 armour, 1 infantry and 1 transport moved from 21 Sea Zone to 33 Sea Zone
1 armour moved from 33 Sea Zone to Caroline Islands
1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 transport moved from 42 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 transport moved from 37 Sea Zone to 20 Sea Zone
1 artillery moved from Kweichow to Yunnan
2 infantry moved from Kweichow to Yunnan
2 infantry moved from Philippines to 35 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 battleship moved from 37 Sea Zone to 20 Sea Zone
1 destroyer moved from 42 Sea Zone to 54 Sea Zone
1 destroyer moved from 44 Sea Zone to 41 Sea Zone
1 cruiser moved from 42 Sea Zone to 41 Sea Zone
1 cruiser moved from 44 Sea Zone to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 33 Sea Zone
1 artillery moved from 33 Sea Zone to Caroline Islands
1 infantry moved from 33 Sea Zone to Caroline Islands
2 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 fighter moved from Kwangsi to Yunnan
1 tactical_bomber moved from Kwangsi to Yunnan
1 infantry moved from Hopei to Shensi
1 tactical_bomber moved from Anhwe to Shensi
3 fighters and 3 tactical_bombers moved from Anhwe to Buyant-Uhaa
1 mech_infantry moved from Siberia to Amur
1 infantry moved from Sakha to AmurCombat - Japanese
Americans scrambles 2 units out of Caroline Islands to defend against the attack in 33 Sea Zone
Battle in 41 Sea Zone
Japanese attack with 2 cruisers, 1 destroyer and 1 transport
British defend with 1 destroyer
Japanese roll dice for 2 cruisers, 1 destroyer and 1 transport in 41 Sea Zone, round 1 : 2/3 hits
British roll dice for 1 destroyer in 41 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the British lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from UK_Pacific with 2 cruisers, 1 destroyer and 1 transport remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 54 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 infantry and 1 transport
1 transport owned by the Americans and 1 infantry owned by the Americans lost in 54 Sea Zone
Japanese win, taking 54 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 10
Casualties for Americans: 1 infantry and 1 transport
Battle in Amur
Japanese attack with 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 1 infantry and 1 mech_infantry in Amur, round 1 : 0/2 hits
Russians roll dice for 1 infantry in Amur, round 1 : 1/1 hits
1 infantry owned by the Japanese lost in Amur
Japanese roll dice for 1 mech_infantry in Amur, round 2 : 0/1 hits
Russians roll dice for 1 infantry in Amur, round 2 : 1/1 hits
1 mech_infantry owned by the Japanese lost in Amur
Russians win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 infantry and 1 mech_infantry
Battle in 33 Sea Zone
Japanese attack with 1 battleship, 2 bombers, 1 carrier, 1 destroyer, 4 fighters, 3 tactical_bombers and 2 transports
Americans defend with 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 3 fighters, 1 infantry, 1 tactical_bomber and 1 transport
Japanese roll dice for 1 battleship, 2 bombers, 1 carrier, 1 destroyer, 4 fighters, 3 tactical_bombers and 2 transports in 33 Sea Zone, round 1 : 7/11 hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport in 33 Sea Zone, round 1 : 4/9 hits
Units damaged: 1 battleship owned by the Japanese
1 destroyer owned by the Americans , 1 carrier owned by the Americans , 1 tactical_bomber owned by the Japanese , 2 cruisers owned by the Americans , 1 tactical_bomber owned by the Americans and 2 fighters owned by the Japanese lost in 33 Sea Zone
Japanese roll dice for 1 battleship, 2 bombers, 1 carrier, 1 destroyer, 2 fighters, 2 tactical_bombers and 2 transports in 33 Sea Zone, round 2 : 7/8 hits
Americans roll dice for 1 battleship, 3 fighters and 1 transport in 33 Sea Zone, round 2 : 4/4 hits
3 fighters owned by the Americans , 1 battleship owned by the Americans , 1 artillery owned by the Americans , 2 bombers owned by the Japanese , 1 tactical_bomber owned by the Japanese , 1 transport owned by the Americans , 1 infantry owned by the Americans and 1 fighter owned by the Japanese lost in 33 Sea Zone
Japanese win with 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 47
Casualties for Japanese: 2 bombers, 3 fighters and 2 tactical_bombers
Casualties for Americans: 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 3 fighters, 1 infantry, 1 tactical_bomber and 1 transport
Battle in Buyant-Uhaa
Japanese attack with 3 fighters and 3 tactical_bombers
Russians defend with 1 fighter and 1 tactical_bomber
Japanese roll dice for 3 fighters and 3 tactical_bombers in Buyant-Uhaa, round 1 : 4/6 hits
Russians roll dice for 1 fighter and 1 tactical_bomber in Buyant-Uhaa, round 1 : 2/2 hits
1 tactical_bomber owned by the Russians , 1 fighter owned by the Russians and 2 fighters owned by the Japanese lost in Buyant-Uhaa
Japanese win with 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Japanese: 2 fighters
Casualties for Russians: 1 fighter and 1 tactical_bomber
Battle in Shensi
Japanese attack with 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 infantry and 1 tactical_bomber in Shensi, round 1 : 0/2 hits
Chinese roll dice for 1 infantry in Shensi, round 1 : 1/1 hits
1 infantry owned by the Japanese lost in Shensi
retreated to Shensi
Chinese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 artillery and 2 infantry
Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 1 : 2/5 hits
Chinese roll dice for 1 artillery and 2 infantry in Yunnan, round 1 : 1/3 hits
2 infantry owned by the British and 1 infantry owned by the Japanese lost in Yunnan
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Yunnan, round 2 : 3/4 hits
Chinese roll dice for 1 artillery in Yunnan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 artillery owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 2 infantry
Casualties for British: 1 artillery and 2 infantry
Battle in Celebes
Battle in Sumatra
Battle in Java
Japanese attack with 2 infantry
British defend with 1 infantry
Japanese roll dice for 2 infantry in Java, round 1 : 0/2 hits
UK_Pacific roll dice for 1 infantry in Java, round 1 : 0/1 hits
Japanese roll dice for 2 infantry in Java, round 2 : 1/2 hits
UK_Pacific roll dice for 1 infantry in Java, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Java
Japanese win, taking Celebes from Dutch, taking Sumatra from Dutch, taking Java from UK_Pacific with 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Caroline Islands
Japanese attack with 1 armour, 1 artillery and 2 infantry
ANZAC defend with 1 airfield, 1 artillery and 1 harbour; Americans defend with 1 bomber
Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Caroline Islands, round 1 : 2/4 hits
ANZAC roll dice for 1 artillery and 1 bomber in Caroline Islands, round 1 : 0/2 hits
1 bomber owned by the Americans and 1 artillery owned by the ANZAC lost in Caroline Islands
Japanese win, taking Caroline Islands from ANZAC with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 16
Casualties for ANZAC: 1 artillery
Casualties for Americans: 1 bomberNon Combat Move - Japanese
3 tactical_bombers moved from Buyant-Uhaa to Korea
1 fighter moved from Buyant-Uhaa to Korea
1 carrier moved from 37 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to 41 Sea Zone
1 carrier moved from 42 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Shensi to AnhwePlace Units - Japanese
1 factory_minor placed in Kwangtung
1 factory_minor placed in Korea
1 fighter and 2 tactical_bombers placed in JapanTurn Complete - Japanese
Japanese collect 56 PUs; end with 56 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Purchase Units - Americans
Americans buy 2 battleships, 1 carrier, 1 fighter and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry, 1 mech_infantry and 1 transport moved from 4 Sea Zone to 5 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone
1 artillery and 1 transport moved from 4 Sea Zone to 6 Sea Zone
1 artillery moved from 6 Sea Zone to Korea
1 mech_infantry moved from 6 Sea Zone to Korea
1 infantry moved from 6 Sea Zone to Korea
1 infantry moved from Brazil to 86 Sea Zone
1 artillery moved from Brazil to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 destroyer moved from 86 Sea Zone to 91 Sea Zone
1 submarine moved from 86 Sea Zone to 91 Sea Zone
2 fighters moved from West Indies to 91 Sea Zone
4 submarines moved from 101 Sea Zone to 91 Sea Zone
1 carrier moved from 101 Sea Zone to 91 Sea Zone
1 cruiser moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 117 Sea Zone to 119 Sea ZoneCombat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Japanese scrambles to create a battle in territory 6 Sea Zone
Battle in 6 Sea Zone
Americans attack with 2 transports
Japanese defend with 1 fighter and 2 tactical_bombers
Japanese roll dice for 1 fighter and 2 tactical_bombers in 6 Sea Zone, round 1 : 2/3 hits
2 transports owned by the Americans lost in 6 Sea Zone
1 artillery owned by the Americans , 1 mech_infantry owned by the Americans and 1 infantry owned by the Americans lost in Korea
Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -14
Casualties for Americans: 2 transports
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: JapanNon Combat Move - Americans
1 infantry moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Morocco
1 fighter moved from 91 Sea Zone to MoroccoPlace Units - Americans
1 carrier placed in 101 Sea Zone
Americans undo move 1.
1 carrier placed in 101 Sea Zone
2 battleships and 1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUsTerritory Summary for Americans :
Wake Island : 1 flag, 1 airfield
Western United States : 1 flag, 2 aaGuns, 1 airfield, 1 armour, 1 factory_major and 1 harbour
Hawaiian Islands : 1 flag, 1 airfield, 1 harbour and 1 infantry
Midway : 1 flag, 1 airfield
10 Sea Zone : 1 flag, 2 battleships, 1 destroyer and 1 submarine
1 Sea Zone : 1 flag, 1 submarine
Central United States : 1 flag, 1 factory_major and 1 mech_infantry
Eastern United States : 1 flag, 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 1 infantry and 2 mech_infantrys
Morocco : 1 flag, 1 artillery, 1 fighter and 1 infantry
119 Sea Zone : 1 flag, 1 submarine
106 Sea Zone : 1 flag, 1 submarine
89 Sea Zone : 1 flag, 1 cruiser
101 Sea Zone : 1 flag, 1 carrier
Brazil : 1 flag, 3 infantry
91 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 5 submarines and 1 transportProduction/PUs Summary :
Germans : 53 / 84
Russians : 32 / 33
Japanese : 56 / 61
Americans : 52 / 72
Chinese : 6 / 6
British : 19 / 0
UK_Pacific : 10 / 6
Italians : 19 / 29
ANZAC : 10 / 16
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Szechwan to Kweichow
Chinese take Kweichow from Japanese
2 infantry moved from Szechwan to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 2 infantry in Yunnan, round 1 : 0/2 hits
Japanese roll dice for 1 artillery in Yunnan, round 1 : 0/1 hits
Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits
Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits
Chinese roll dice for 2 infantry in Yunnan, round 3 : 0/2 hits
Japanese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits
Chinese roll dice for 2 infantry in Yunnan, round 4 : 0/2 hits
Japanese roll dice for 1 artillery in Yunnan, round 4 : 1/1 hits
1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 infantry in Yunnan, round 5 : 0/1 hits
Japanese roll dice for 1 artillery in Yunnan, round 5 : 0/1 hits
Chinese roll dice for 1 infantry in Yunnan, round 6 : 0/1 hits
Japanese roll dice for 1 artillery in Yunnan, round 6 : 1/1 hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win with 1 artillery remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantryNon Combat Move - Chinese
Place Units - Chinese
2 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs totalTerritory Summary for Chinese :
Kweichow : 1 flag, 1 infantry
Hopei : 1 flag, 1 infantry
Szechwan : 1 flag, 2 infantry
Chahar : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 53 / 84
Russians : 32 / 33
Japanese : 53 / 61
Americans : 52 / 72
Chinese : 9 / 9
British : 19 / 0
UK_Pacific : 10 / 6
Italians : 19 / 29
ANZAC : 10 / 16
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Combat Move - British
4 infantry moved from Burma to Yunnan
1 armour moved from Burma to Yunnan
3 infantry moved from India to Burma
3 infantry moved from Alexandria to Egypt
1 mech_infantry moved from Alexandria to Egypt
1 fighter moved from Alexandria to Egypt
1 armour moved from Alexandria to Egypt
1 artillery moved from Alexandria to Egypt
2 fighters moved from Burma to YunnanCombat - British
Battle in Egypt
British attack with 1 armour, 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry
Italians defend with 3 artilleries, 1 harbour and 3 infantry
British roll dice for 1 armour, 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry in Egypt, round 1 : 3/7 hits
Italians roll dice for 3 artilleries and 3 infantry in Egypt, round 1 : 0/6 hits
3 infantry owned by the Italians lost in Egypt
British roll dice for 1 armour, 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry in Egypt, round 2 : 1/7 hits
Italians roll dice for 3 artilleries in Egypt, round 2 : 1/3 hits
1 infantry owned by the British and 1 artillery owned by the Italians lost in Egypt
British roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry in Egypt, round 3 : 5/6 hits
Italians roll dice for 2 artilleries in Egypt, round 3 : 1/2 hits
1 infantry owned by the British and 2 artilleries owned by the Italians lost in Egypt
British win, taking Egypt from Italians with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 15
Casualties for British: 2 infantry
Casualties for Italians: 3 artilleries and 3 infantry
Battle in Yunnan
British attack with 1 armour, 2 fighters and 4 infantry
Japanese defend with 1 artillery
British roll dice for 1 armour, 2 fighters and 4 infantry in Yunnan, round 1 : 3/7 hits
Japanese roll dice for 1 artillery in Yunnan, round 1 : 1/1 hits
1 infantry owned by the British and 1 artillery owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 armour, 2 fighters and 3 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for British: 1 infantryNon Combat Move - British
2 fighters moved from Yunnan to Burma
1 fighter moved from Egypt to PersiaTurn Complete - British
Territory Summary for British :
Yunnan : 1 flag, 1 armour and 3 infantry
Burma : 1 flag, 4 aaGuns, 2 fighters, 3 infantry and 1 tactical_bomber
India : 1 flag, 1 airfield and 1 harbour
Malaya : 1 flag, 1 harbour and 5 infantry
39 Sea Zone : 1 flag, 2 submarines
Iceland : 1 flag, 1 airfield
Quebec : 1 flag, 1 armour, 1 factory_minor and 1 infantry
Gibraltar : 1 flag, 1 harbour
New Brunswick Nova Scotia : 1 flag, 1 harbour
Egypt : 1 flag, 1 armour, 1 artillery, 1 harbour, 1 infantry and 1 mech_infantry
Union of South Africa : 1 flag, 1 factory_minor and 1 harbour
Ontario : 1 flag, 1 artillery and 1 infantry
Scotland : 1 flag, 1 airfield
Malta : 1 flag, 1 aaGun and 1 infantry
Rhodesia : 1 flag, 2 infantry
Eastern Persia : 1 flag
71 Sea Zone : 1 flag, 1 destroyer
Persia : 1 flag, 1 fighter and 3 infantryProduction/PUs Summary :
Germans : 53 / 84
Russians : 32 / 33
Japanese : 52 / 61
Americans : 52 / 72
Chinese : 10 / 9
British : 21 / 0
UK_Pacific : 10 / 0
Italians : 17 / 29
ANZAC : 10 / 16
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Place Units - UK_Pacific
1 submarine placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs total
Some Units in 39 Sea Zone change ownership: 1 submarineTerritory Summary for UK_Pacific :
India : 1 flag, 1 factory_major
Production/PUs Summary :
Germans : 53 / 84
Russians : 32 / 33
Japanese : 52 / 61
Americans : 52 / 72
Chinese : 10 / 9
British : 21 / 0
UK_Pacific : 10 / 10
Italians : 17 / 29
ANZAC : 10 / 16
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Research Technology - Italians
Italians spend 0 on tech rolls
Italians removing all Technology Tokens after successful research.
Italians discover Improved_Mech_InfActivate Technology - Italians
Italians activating Improved_Mech_Inf
Trigger Italians Improved Mech Inf: Italians is added to UnitSupportAttachment attached to:games.strategy.engine.data.UnitType called armour with name:supportAttachmentMechanizedTechnologyPurchase Units - Italians
Italians buy 1 artillery, 1 carrier, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Tanganyika Territory to Belgian Congo
Italians take Belgian Congo from British
1 armour moved from Algeria to Morocco
1 artillery moved from Algeria to Morocco
1 mech_infantry moved from Algeria to Morocco
1 armour moved from Romania to Western Ukraine
1 armour moved from Romania to Belarus
1 infantry moved from Romania to Bessarabia
Italians take Bessarabia from Russians
2 fighters moved from Southern Italy to Morocco
1 bomber moved from Finland to Western UkraineCombat - Italians
Battle in Belarus
Italians attack with 1 armour
Russians defend with 2 aaGuns
Italians win, taking Belarus from Russians with 1 armour remaining. Battle score for attacker is 10
Casualties for Russians: 2 aaGuns
Battle in Western Ukraine
Italians attack with 1 armour and 1 bomber
Russians defend with 1 infantry
Italians win with 1 bomber remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armour
Battle in Morocco
Italians attack with 1 armour, 1 artillery, 2 fighters and 1 mech_infantry
Americans defend with 1 artillery, 1 fighter and 1 infantry
Italians win, taking Morocco from French with 1 armour and 2 fighters remaining. Battle score for attacker is 9
Casualties for Italians: 1 artillery and 1 mech_infantry
Casualties for Americans: 1 artillery, 1 fighter and 1 infantryNon Combat Move - Italians
2 fighters moved from Morocco to Algeria
1 bomber moved from Western Ukraine to Romania
1 battleship, 2 cruisers, 2 destroyers and 3 transports moved from 98 Sea Zone to 97 Sea Zone
1 artillery moved from Yugoslavia to Romania
1 artillery moved from Greece to AlbaniaPlace Units - Italians
1 carrier and 1 submarine placed in 97 Sea Zone
1 artillery and 1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 20 PUs; end with 20 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Purchase Units - ANZAC
ANZAC buy 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 42 Sea Zone
3 submarines moved from 62 Sea Zone to 54 Sea ZoneCombat - ANZAC
Battle in 54 Sea Zone
ANZAC attack with 3 submarines
Japanese defend with 1 destroyer
ANZAC roll dice for 3 submarines in 54 Sea Zone, round 1 : 0/3 hits
Japanese roll dice for 1 destroyer in 54 Sea Zone, round 1 : 0/1 hits
ANZAC roll dice for 3 submarines in 54 Sea Zone, round 2 : 0/3 hits
Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 3 submarines in 54 Sea Zone, round 3 : 0/3 hits
Japanese roll dice for 1 destroyer in 54 Sea Zone, round 3 : 0/1 hits
ANZAC roll dice for 3 submarines in 54 Sea Zone, round 4 : 0/3 hits
Japanese roll dice for 1 destroyer in 54 Sea Zone, round 4 : 0/1 hits
ANZAC roll dice for 3 submarines in 54 Sea Zone, round 5 : 2/3 hits
Japanese roll dice for 1 destroyer in 54 Sea Zone, round 5 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 54 Sea Zone
ANZAC win, taking 54 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 submarine
Battle in 42 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 1 : 0/1 hits
ANZAC win, taking 42 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 aaGun moved from South Australia to Northern Territory
1 aaGun moved from New South Wales to Queensland
1 infantry moved from Queensland to Northern Territory
2 infantry moved from New South Wales to Queensland
1 fighter moved from Northern Territory to Queensland
1 destroyer moved from 63 Sea Zone to 56 Sea ZonePlace Units - ANZAC
2 submarines placed in 62 Sea Zone
1 mech_infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUsTerritory Summary for ANZAC :
Queensland : 1 flag, 1 aaGun, 1 airfield, 1 fighter, 1 harbour and 2 infantry
Northern Territory : 1 flag, 1 aaGun, 2 fighters and 1 infantry
New Zealand : 1 flag, 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 flag, 1 factory_minor, 1 harbour and 1 mech_infantry
42 Sea Zone : 1 flag, 1 submarine
56 Sea Zone : 1 flag, 1 destroyer
54 Sea Zone : 1 flag, 2 submarines
62 Sea Zone : 1 flag, 2 submarinesProduction/PUs Summary :
Germans : 53 / 84
Russians : 31 / 33
Japanese : 52 / 61
Americans : 52 / 72
Chinese : 10 / 9
British : 20 / 0
UK_Pacific : 10 / 10
Italians : 20 / 25
ANZAC : 10 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
French take Anglo Egyptian Sudan from ItaliansCombat - French
Non Combat Move - French
1 infantry moved from Trans-Jordan to EgyptTurn Complete - French
Territory Summary for French :
Egypt : 1 flag, 1 infantry
Scotland : 1 flag, 1 infantry
Anglo Egyptian Sudan : 1 flag, 1 infantry
80 Sea Zone : 1 flag, 1 destroyerProduction/PUs Summary :
Germans : 53 / 84
Russians : 31 / 33
Japanese : 52 / 61
Americans : 52 / 72
Chinese : 10 / 9
British : 20 / 0
UK_Pacific : 10 / 10
Italians : 19 / 25
ANZAC : 10 / 15
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Research Technology - Germans
Germans spend 0 on tech rolls
Germans roll 2 and gets 0 hitsPurchase Units - Germans
Germans buy 6 armour, 1 artillery, 1 fighter, 6 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 carrier, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber moved from 109 Sea Zone to 91 Sea Zone
1 destroyer moved from 125 Sea Zone to 119 Sea Zone
2 submarines moved from 125 Sea Zone to 119 Sea Zone
1 tactical_bomber moved from 125 Sea Zone to 91 Sea Zone
1 bomber moved from France to 91 Sea Zone
1 bomber moved from Germany to 91 Sea Zone
1 battleship and 1 cruiser moved from 110 Sea Zone to 91 Sea Zone
1 artillery moved from Normandy Bordeaux to 110 Sea Zone
2 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 artillery moved from United Kingdom to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
1 artillery moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to Scotland
2 artilleries, 4 infantry and 3 transports moved from 110 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Gibraltar
2 artilleries moved from 91 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from Karelia to Novgorod
3 infantry moved from Vyborg to Novgorod
4 infantry moved from Baltic States to Novgorod
6 armour and 3 mech_infantrys moved from Baltic States to Archangel
1 armour moved from Eastern Poland to Smolensk
1 mech_infantry moved from Eastern Poland to Smolensk
1 armour moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 armour moved from Western Ukraine to Bryansk
Germans take Bryansk from RussiansCombat - Germans
Battle in 119 Sea Zone
Germans attack with 1 destroyer and 2 submarines
Americans defend with 1 submarine
Germans roll dice for 2 submarines in 119 Sea Zone, round 1 : 1/2 hits
1 submarine owned by the Americans lost in 119 Sea Zone
Germans win, taking 119 Sea Zone from Neutral with 1 destroyer and 2 submarines remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 91 Sea Zone
Germans attack with 1 battleship, 2 bombers, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 submarines, 2 tactical_bombers and 3 transports
Americans defend with 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 5 submarines and 1 transport
Germans roll dice for 2 submarines in 91 Sea Zone, round 1 : 0/2 hits
Americans roll dice for 5 submarines in 91 Sea Zone, round 1 : 2/5 hits
Units damaged: 1 carrier owned by the Germans and 1 battleship owned by the Germans
Germans roll dice for 1 battleship, 2 bombers, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 tactical_bombers and 3 transports in 91 Sea Zone, round 1 : 3/8 hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 transport in 91 Sea Zone, round 1 : 3/5 hits
2 submarines owned by the Americans , 1 carrier owned by the Germans and 2 submarines owned by the Germans lost in 91 Sea Zone
Americans roll dice for 3 submarines in 91 Sea Zone, round 2 : 1/3 hits
Germans roll dice for 1 battleship, 2 bombers, 1 cruiser, 1 destroyer, 1 fighter, 2 tactical_bombers and 3 transports in 91 Sea Zone, round 2 : 6/8 hits
Americans roll dice for 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 transport in 91 Sea Zone, round 2 : 2/5 hits
3 submarines owned by the Americans , 2 destroyers owned by the Americans , 1 carrier owned by the Americans , 1 tactical_bomber owned by the Germans , 1 destroyer owned by the Germans and 1 fighter owned by the Germans lost in 91 Sea Zone
Germans roll dice for 1 battleship, 2 bombers, 1 cruiser, 1 tactical_bomber and 3 transports in 91 Sea Zone, round 3 : 3/5 hits
Americans roll dice for 1 cruiser, 1 fighter and 1 transport in 91 Sea Zone, round 3 : 2/2 hits
1 fighter owned by the Americans , 1 bomber owned by the Germans , 1 tactical_bomber owned by the Germans , 1 cruiser owned by the Americans and 1 transport owned by the Americans lost in 91 Sea Zone
Germans win with 1 battleship, 1 bomber, 1 cruiser and 3 transports remaining. Battle score for attacker is 11
Casualties for Germans: 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 2 submarines and 2 tactical_bombers
Casualties for Americans: 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 5 submarines and 1 transport
Battle in Gibraltar
Battle in Archangel
Germans attack with 6 armour and 3 mech_infantrys
Russians defend with 1 armour and 1 mech_infantry
Germans roll dice for 6 armour and 3 mech_infantrys in Archangel, round 1 : 4/9 hits
Russians roll dice for 1 armour and 1 mech_infantry in Archangel, round 1 : 1/2 hits
1 armour owned by the Russians , 1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel
Germans win, taking Gibraltar from British, taking Archangel from Russians with 6 armour and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 armour and 1 mech_infantry
Battle in Scotland
Germans attack with 1 artillery and 1 infantry
French defend with 1 infantry; British defend with 1 airfield
Germans roll dice for 1 artillery and 1 infantry in Scotland, round 1 : 0/2 hits
British roll dice for 1 infantry in Scotland, round 1 : 0/1 hits
Germans roll dice for 1 artillery and 1 infantry in Scotland, round 2 : 2/2 hits
British roll dice for 1 infantry in Scotland, round 2 : 1/1 hits
1 infantry owned by the French and 1 infantry owned by the Germans lost in Scotland
Germans win, taking Scotland from British with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for French: 1 infantry
Battle in Smolensk
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour and 1 mech_infantry in Smolensk, round 1 : 1/2 hits
Russians roll dice for 1 infantry in Smolensk, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Novgorod
Germans attack with 1 artillery and 8 infantry
Russians defend with 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 artillery and 8 infantry in Novgorod, round 1 : 3/9 hits
Russians roll dice for 2 aaGuns, 2 artilleries and 1 infantry in Novgorod, round 1 : 0/3 hits
1 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Novgorod
Germans roll dice for 1 artillery and 8 infantry in Novgorod, round 2 : 3/9 hits
Russians roll dice for 2 artilleries in Novgorod, round 2 : 1/2 hits
1 infantry owned by the Germans and 2 artilleries owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 1 artillery and 7 infantry remaining. Battle score for attacker is 18
Casualties for Germans: 1 infantry
Casualties for Russians: 2 aaGuns, 2 artilleries and 1 infantryNon Combat Move - Germans
1 aaGun moved from Baltic States to Belarus
2 aaGuns, 2 artilleries and 11 infantry moved from Eastern Poland to Western Ukraine
8 infantry moved from Poland to Eastern Poland
10 armour moved from Germany to Eastern Poland
1 bomber moved from 91 Sea Zone to Morocco
1 carrier moved from 125 Sea Zone to 110 Sea ZonePlace Units - Germans
1 fighter placed in France
3 infantry placed in Normandy Bordeaux
3 infantry placed in United Kingdom
6 armour and 4 mech_infantrys placed in Germany
1 artillery placed in Southern FranceTurn Complete - Germans
Germans collect 62 PUs; end with 62 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Purchase Units - Russians
Russians buy 3 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
8 infantry moved from Ukraine to Bryansk
1 mech_infantry moved from Volgograd to Russia
1 infantry moved from Volgograd to Tambov
8 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Vologda
3 artilleries moved from Ukraine to Bryansk
1 armour moved from Ukraine to Bryansk
3 infantry moved from Central Mongolia to Buyant-Uhaa
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from JapaneseCombat - Russians
Battle in Bryansk
Russians attack with 1 armour, 3 artilleries and 8 infantry
Germans defend with 1 armour
Russians roll dice for 1 armour, 3 artilleries and 8 infantry in Bryansk, round 1 : 4/12 hits
Germans roll dice for 1 armour in Bryansk, round 1 : 0/1 hits
1 armour owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 armour, 3 artilleries and 8 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Smolensk
Russians attack with 9 infantry
Germans defend with 1 armour and 1 mech_infantry
Russians roll dice for 9 infantry in Smolensk, round 1 : 3/9 hits
Germans roll dice for 1 armour and 1 mech_infantry in Smolensk, round 1 : 1/2 hits
1 infantry owned by the Russians , 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 8 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
Place Units - Russians
3 artilleries and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 26 PUs; end with 26 PUs totalTerritory Summary for Russians :
Manchuria : 1 flag, 1 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag, 3 infantry
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Bryansk : 1 flag, 1 armour, 3 artilleries and 8 infantry
Russia : 1 flag, 1 airfield, 3 artilleries, 1 factory_major, 7 infantry and 1 mech_infantry
Tambov : 1 flag, 1 infantry
Ukraine : 1 flag, 1 factory_minor
Vologda : 1 flag, 1 infantry
Volgograd : 1 flag, 1 factory_minor
Smolensk : 1 flag, 8 infantry
115 Sea Zone : 1 flag, 1 cruiser, 1 submarine and 1 transportProduction/PUs Summary :
Germans : 60 / 72
Russians : 26 / 26
Japanese : 49 / 61
Americans : 52 / 72
Chinese : 13 / 9
British : 18 / 0
UK_Pacific : 10 / 10
Italians : 19 / 25
ANZAC : 10 / 15
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese roll 5 and gets 0 hitsPurchase Units - Japanese
Japanese buy 4 armour, 1 destroyer, 2 mech_infantrys and 3 transports; Remaining resources: 0 PUs;Combat Move - Japanese
2 units repaired.
1 infantry moved from Sumatra to 41 Sea Zone
1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 41 Sea Zone to 39 Sea Zone
1 infantry moved from 39 Sea Zone to India
1 artillery moved from Caroline Islands to 33 Sea Zone
2 infantry moved from Caroline Islands to 33 Sea Zone
1 armour moved from Caroline Islands to 33 Sea Zone
1 armour, 1 artillery, 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports moved from 33 Sea Zone to 62 Sea Zone
2 infantry moved from 62 Sea Zone to New South Wales
1 armour moved from 62 Sea Zone to New South Wales
1 artillery moved from 62 Sea Zone to New South Wales
2 infantry moved from Kwangtung to 20 Sea Zone
1 battleship, 2 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Manchuria
1 fighter and 3 tactical_bombers moved from Korea to Manchuria
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 46 Sea Zone
1 infantry moved from 46 Sea Zone to New GuineaCombat - Japanese
Battle in 62 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
ANZAC defend with 2 submarines
ANZAC roll dice for 2 submarines in 62 Sea Zone, round 1 : 0/2 hits
Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 62 Sea Zone, round 1 : 2/4 hits
2 submarines owned by the ANZAC lost in 62 Sea Zone
Japanese win, taking 62 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 12
Casualties for ANZAC: 2 submarines
Battle in 39 Sea Zone
Japanese attack with 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
British defend with 3 submarines
British roll dice for 3 submarines in 39 Sea Zone, round 1 : 1/3 hits
Japanese roll dice for 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 39 Sea Zone, round 1 : 2/5 hits
1 cruiser owned by the Japanese and 2 submarines owned by the British lost in 39 Sea Zone
British roll dice for 1 submarine in 39 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 39 Sea Zone, round 2 : 3/4 hits
1 submarine owned by the British lost in 39 Sea Zone
Japanese win, taking 39 Sea Zone from Neutral with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 6
Casualties for Japanese: 1 cruiser
Casualties for British: 3 submarines
Battle in India
Japanese captures 10PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Battle in New Guinea
Battle in Manchuria
Japanese attack with 1 fighter, 2 infantry and 3 tactical_bombers
Russians defend with 1 infantry
Japanese roll dice for 1 battleship in Manchuria, round 1 : 1/1 hits
Chinese roll dice for 1 infantry in Manchuria, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Manchuria
Japanese win, taking India from UK_Pacific, taking New Guinea from ANZAC, taking Manchuria from Chinese with 1 fighter, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in New South Wales
Japanese attack with 1 armour, 1 artillery and 2 infantry
ANZAC defend with 1 factory_minor, 1 harbour and 1 mech_infantry
Japanese roll dice for 1 armour, 1 artillery and 2 infantry in New South Wales, round 1 : 1/4 hits
ANZAC roll dice for 1 mech_infantry in New South Wales, round 1 : 0/1 hits
1 mech_infantry owned by the ANZAC lost in New South Wales
Japanese captures 15PUs while taking ANZAC capital
Japanese win, taking New South Wales from ANZAC with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 mech_infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Manchuria to 35 Sea Zone
1 tactical_bomber moved from Anhwe to Kwangtung
2 tactical_bombers moved from Manchuria to Kwangtung
1 fighter and 2 tactical_bombers moved from Japan to PhilippinesPlace Units - Japanese
2 armour and 1 mech_infantry placed in Kwangtung
2 armour and 1 mech_infantry placed in Korea
1 destroyer and 3 transports placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,3
Japanese collect 54 PUs (3 lost to blockades); end with 79 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 89 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 94 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Purchase Units - Americans
Americans buy 1 artillery, 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 2 submarines; Remaining resources: 2 PUs;Combat Move - Americans
1 battleship moved from 10 Sea Zone to 7 Sea Zone
1 battleship moved from 10 Sea Zone to 7 Sea Zone
1 submarine moved from 10 Sea Zone to 7 Sea Zone
1 destroyer moved from 10 Sea Zone to 7 Sea Zone
1 submarine moved from 1 Sea Zone to 7 Sea Zone
1 cruiser moved from 89 Sea Zone to 28 Sea Zone
1 carrier moved from 101 Sea Zone to 28 Sea ZoneNon Combat Move - Americans
Place Units - Americans
1 battleship, 1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone
Americans undo move 1.
1 battleship, 1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone
1 artillery and 2 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUsTerritory Summary for Americans :
Wake Island : 1 flag, 1 airfield
Western United States : 1 flag, 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 2 fighters and 1 harbour
Hawaiian Islands : 1 flag, 1 airfield, 1 harbour and 1 infantry
Midway : 1 flag, 1 airfield
28 Sea Zone : 1 flag, 1 carrier and 1 cruiser
10 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 destroyer and 2 submarines
7 Sea Zone : 1 flag, 2 battleships, 1 destroyer and 2 submarines
Central United States : 1 flag, 1 factory_major and 1 mech_infantry
Eastern United States : 1 flag, 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 1 infantry and 2 mech_infantrys
106 Sea Zone : 1 flag, 1 submarine
Brazil : 1 flag, 3 infantryProduction/PUs Summary :
Germans : 60 / 72
Russians : 26 / 26
Japanese : 57 / 94
Americans : 52 / 74
Chinese : 10 / 9
British : 18 / 0
UK_Pacific : 7 / 0
Italians : 19 / 25
ANZAC : 8 / 0
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in YunnanTurn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2
Chinese collect 12 PUs (1 lost to blockades); end with 12 PUs totalTerritory Summary for Chinese :
Jehol : 1 flag, 1 infantry
Yunnan : 1 flag, 3 infantry
Hunan : 1 flag, 1 infantry
Szechwan : 1 flag, 2 infantry
Anhwe : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 60 / 72
Russians : 26 / 26
Japanese : 54 / 94
Americans : 52 / 74
Chinese : 13 / 12
British : 18 / 0
UK_Pacific : 7 / 0
Italians : 19 / 25
ANZAC : 8 / 0
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Combat Move - British
1 infantry moved from Burma to India
3 infantry moved from Malaya to Shan State
1 infantry moved from Burma to India
1 infantry moved from Burma to Shan State
1 fighter moved from Burma to India
1 fighter moved from Burma to India
1 tactical_bomber moved from Burma to India
3 infantry moved from Persia to Iraq
1 fighter moved from Persia to India
1 armour moved from Yunnan to French Indo China
UK_Pacific take French Indo China from Japanese
1 armour moved from French Indo China to Siam
UK_Pacific take Siam from Japanese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
2 infantry moved from Yunnan to Shan StateCombat - British
Battle in Iraq
British attack with 3 infantry
Neutral_Axis defend with 3 infantry
British roll dice for 3 infantry in Iraq, round 1 : 0/3 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 1 : 1/3 hits
1 infantry owned by the British lost in Iraq
2 infantry owned by the British retreated to Persia
Neutral_Axis win with 3 infantry remaining. Battle score for attacker is -3
Casualties for British: 1 infantry
Battle in India
British attack with 3 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
British roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in India, round 1 : 3/6 hits
Japanese roll dice for 1 infantry in India, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in India
British win, taking India from Japanese with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
2 fighters moved from India to Shan State
1 tactical_bomber moved from India to Shan State
1 fighter moved from India to Burma
4 aaGuns moved from Burma to Shan StateTurn Complete - British
Territory Summary for British :
Kwangsi : 1 flag, 1 infantry
Siam : 1 flag, 1 armour
Shan State : 1 flag, 4 aaGuns, 2 fighters, 6 infantry and 1 tactical_bomber
Burma : 1 flag, 1 fighter
India : 1 flag, 2 infantry
Malaya : 1 flag, 1 harbour and 2 infantry
Iceland : 1 flag, 1 airfield
Quebec : 1 flag, 1 armour, 1 factory_minor and 1 infantry
New Brunswick Nova Scotia : 1 flag, 1 harbour
Egypt : 1 flag, 1 armour, 1 artillery, 1 harbour, 1 infantry and 1 mech_infantry
Union of South Africa : 1 flag, 1 factory_minor and 1 harbour
Ontario : 1 flag, 1 artillery and 1 infantry
Malta : 1 flag, 1 aaGun and 1 infantry
Rhodesia : 1 flag, 2 infantry
Eastern Persia : 1 flag
71 Sea Zone : 1 flag, 1 destroyer
Persia : 1 flag, 2 infantryProduction/PUs Summary :
Germans : 60 / 72
Russians : 26 / 26
Japanese : 47 / 94
Americans : 52 / 74
Chinese : 14 / 12
British : 18 / 0
UK_Pacific : 13 / 0
Italians : 19 / 25
ANZAC : 8 / 0
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,2,1,2,3,3
UK_Pacific collect 10 PUs (3 lost to blockades); end with 10 PUs total
Some Units in India change ownership: 1 airfield and 1 harbourTerritory Summary for UK_Pacific :
Siam : 1 flag
India : 1 flag, 1 factory_minor
French Indo China : 1 flagProduction/PUs Summary :
Germans : 60 / 72
Russians : 26 / 26
Japanese : 47 / 94
Americans : 52 / 74
Chinese : 14 / 12
British : 18 / 0
UK_Pacific : 13 / 10
Italians : 19 / 25
ANZAC : 8 / 0
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Research Technology - Italians
Italians spend 5 on tech rolls
Italians roll 3 and gets 0 hitsPurchase Units - Italians
Italians buy 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 unit repaired.
1 artillery moved from Northern Italy to 97 Sea Zone
1 artillery moved from Albania to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
3 infantry moved from Yugoslavia to 97 Sea Zone
2 artilleries, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 4 infantry, 1 submarine and 3 transports moved from 97 Sea Zone to 98 Sea Zone
2 artilleries moved from 98 Sea Zone to Egypt
4 infantry moved from 98 Sea Zone to Egypt
1 infantry moved from Bessarabia to Ukraine
Italians take Ukraine from Russians
1 infantry moved from Belgian Congo to French Equatorial Africa
Italians take French Equatorial Africa from French
1 armour moved from Belarus to Vologda
1 bomber moved from Romania to VologdaCombat - Italians
Battle in Vologda
Italians attack with 1 armour and 1 bomber
Russians defend with 1 infantry
Italians roll dice for 1 armour and 1 bomber in Vologda, round 1 : 2/2 hits
Russians roll dice for 1 infantry in Vologda, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Vologda
Italians win, taking Vologda from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Egypt
Italians attack with 2 artilleries and 4 infantry
French defend with 1 infantry; British defend with 1 armour, 1 artillery, 1 harbour, 1 infantry and 1 mech_infantry
Italians roll dice for 1 battleship and 2 cruisers in Egypt, round 1 : 3/3 hits
Italians roll dice for 2 artilleries and 4 infantry in Egypt, round 1 : 2/6 hits
British roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Egypt, round 1 : 0/5 hits
1 infantry owned by the British , 1 infantry owned by the French , 1 armour owned by the British , 1 artillery owned by the British and 1 mech_infantry owned by the British lost in Egypt
Italians win, taking Egypt from British with 2 artilleries and 4 infantry remaining. Battle score for attacker is 20
Casualties for French: 1 infantry
Casualties for British: 1 armour, 1 artillery, 1 infantry and 1 mech_infantryNon Combat Move - Italians
2 fighters moved from Algeria to Southern Italy
1 armour moved from Morocco to Tunisia
1 aaGun, 1 artillery and 1 infantry moved from Romania to Bessarabia
1 aaGun moved from Yugoslavia to Romania
1 bomber moved from Vologda to NovgorodPlace Units - Italians
5 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Italians collect 25 PUs; end with 25 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 35 PUs