@FlyingBadger I realize the sub in 110 can slow down the G1 combat resolution, but… I still choose it
12L - '41 - GM2 - Botider (axis) vs. Ol' Blood&Guts (allies +9), -tech, +NO
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man oh man OBG, you got the kick A$$ RAF. if only i could get them once in a while. mine usually go out with a whimper.
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sz16 cwlo ftr
Nwe
A-inf art ftr bb
Rolls: 2@2 1@3 1@4; Total Hits: 32@2: (1, 2)1@3: (4)1@4: (1)
D-2inf
Rolls: 2@2; Total Hits: 02@2: (4, 5) -
Nwe twol
Noncom
2inf Cng => Sud
aa gun Trj => Egy
2ftr bmr sz16 => Cau
dd cv 2trn sz5 => sz7
arm Nwy => UK on trn sz5 to sz7
cv dd sz3 => sz7
trn sz55 => sz56
inf Ind => Per
ftr Nwe => sz7Mobilize
3ftr trn in sz7
2inf in UKCollect: 35
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man oh man OBG, you got the kick A$$ RAF. if only i could get them once in a while. mine usually go out with a whimper.
as do mine, as you can see. a 57% chance, and he loses 1 unit. i will admit, in this game you were due. but due for average dice, not that 5% result. the italians have been awful this game… first the egypt disaster, then this. oh well, at least the italian turns won’t take long. :roll:
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italy 3
purchase
2 inf, 2 arm… spend $16combat
nonenoncombat
2 arm fra > ger
arm ita > bul
3 inf ita > fradeployment
2 inf, 2 arm > itacollect
$15 -
man oh man OBG, you got the kick A$$ RAF. if only i could get them once in a while. mine usually go out with a whimper.
as do mine, as you can see. a 57% chance, and he loses 1 unit. i will admit, in this game you were due. but due for average dice, not that 5% result. the italians have been awful this game… first the egypt disaster, then this. oh well, at least the italian turns won’t take long. :roll:
I understand how you feel about them…they do the same with me a lot…that being said…that comment was funny about not taking long
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US3-Buy: 2 trn, 2 arm, cv, ftr…save 0
Combat
bmr Trj/bmr UK => Ita IC
inf art UK => AlgIta IC
aa gun
Rolls: 2@1; Total Hits: 02@1: (3, 5)
damage
Rolling 2d6:
(3, 4) -
Ita IC damaged 7
Noncom
arm Wus => Eca
2dd cv 2ftr sz8 => sz12
2bmr Ita/bmr Wus => UKMobilize
2trn in sz10
2arm in Eus
cv ftr in sz56Collect: 49
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the italians continue their lame-ness … boy, turn 1 seems soooooo long ago. the worm has turned. your dice aren’t too much better (except in sz16!), but mine are sinking fast. “throttled” is the term that comes to mind… :lol:
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interesting how this game works sometimes. you know how sometimes there are guys (or gals) you play and you always seem to get pretty decent dice, and they don’t. and then there are some people who just own you with their dice. perhaps i am slightly delusioned, but it sure seems that way. i suspect it also has something to do with confidence, which affects how cautiously or aggressively you play. but there have been guys i have played that are waaaaaaaaaaay better than me, and i kill 'em every time with dice. and then there are 3 or 4 guys that it’s just a waste of time to play – i get drilled every time, and it seems like the dice just haunt me.
i thought i had a pretty good start in this one… i am guessing the straffing attempt by italy on I1 was not such a great idea, and i am paying dearly for it. but after that first turn, the dice are turning, and the last couple of turns i am getting nothing. of course, some of it has to do with your play,… but i just think it seems to me to be an interesting phenomena…
anyway…
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germany 4
purchase
6 inf, 2 rtl, arm, ftr… spend $41, save $7combat
pol (inf, 2 arm)
3 inf, rtl, 3 ftr gernwe (inf, rtl)
3 inf, 2 ftr fra
inf gereuk (inf, rtl, arm)
2 inf, rtl, arm, ftr, bmb epl -
okay, let’s go get 'em guys… and keep your heads down! :evil:
pol
2 inf @ 1, inf/rtl @ 2, 3 ftr @ 3
Rolls: 2@2 2@3 3@3; Total Hits: 52@2: (6, 2)2@3: (6, 2)3@3: (1, 3, 3)
vs
inf @ 2, 2 arm @ 3
Rolls: 1@2 2@3; Total Hits: 11@2: (5)2@3: (4, 2) -
atta boy! … liberated w/ loss of inf. keep it going!
nwe
4 inf @ 1, 2 ftr @ 3
Rolls: 4@1 2@3; Total Hits: 24@1: (6, 6, 3, 6)2@3: (3, 1)
vs
inf/rtl @ 2
Rolls: 2@2; Total Hits: 12@2: (2, 4) -
8-) … nice shootin’, guys! one more time… finish strong!
euk
inf @ 1, inf/rtl @ 2, arm/ftr @ 3, bmb @ 4
Rolls: 1@1 2@2 2@3 1@4; Total Hits: 21@1: (6)2@2: (6, 3)2@3: (6, 3)1@4: (3)
vs
inf/rtl @ 2, arm @ 3
Rolls: 2@2 1@3; Total Hits: 12@2: (5, 2)1@3: (6) -
ground units relying too much on the flyboys! come on, guys… how could you miss that tank? it’s so big!
euk
inf/rtl @ 2, arm/ftr @ 3, bmb @ 4
Rolls: 2@2 2@3 1@4; Total Hits: 42@2: (2, 3)2@3: (2, 3)1@4: (1)
vs
arm @ 3
Rolls: 1@2; Total Hits: 01@2: (4) -
yeah, everybody wants credit for that kill… :roll:
noncombat
bmb, ftr euk > epl
inf epl > ukr
3 ftr pol > ger
2 ftr nwe > fra
4 inf ger > fra
3 arm ger > epldeployment
6 inf, 2 rtl, arm, ftr > gercollect
$39 + $7 saved = $46now,… get ready to defend!
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It is one thing to kill my British infantry, but to do it by throwing him to the English Channel is uncalled for! :x
(your map had him there)
Rus4-Buy: 3 inf, 3 art, 5 arm…save 0
Combat
inf Bst/arm Kar/bmr Rus => Pol 2inf art
inf Bel/3inf art Rus => Euk inf art arm
2inf art Cau => Ukr infUkr
2inf art
Rolls: 1@1 2@2; Total Hits: 11@1: (1)2@2: (3, 4)
D-inf
Rolls: 1@2; Total Hits: 11@2: (2) -
Ukr lwlo inf
Euk
A-4inf art
Rolls: 3@1 2@2; Total Hits: 03@1: (2, 4, 5)2@2: (4, 3)
D-inf art arm
Rolls: 2@2 1@3; Total Hits: 22@2: (3, 2)1@3: (3) -
uh oh
Euk
A-2inf art
Rolls: 1@1 2@2; Total Hits: 21@1: (1)2@2: (2, 6)
D-inf art arm
Rolls: 2@2 1@3; Total Hits: 12@2: (2, 4)1@3: (4) -
Euk
A-inf art
Rolls: 2@2; Total Hits: 02@2: (3, 6)
D-arm
Rolls: 1@3; Total Hits: 01@3: (4)