@FlyingBadger I realize the sub in 110 can slow down the G1 combat resolution, but… I still choose it
12L - '41 - GM2 - Botider (axis) vs. Ol' Blood&Guts (allies +9), -tech, +NO
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US3-Buy: 2 trn, 2 arm, cv, ftr…save 0
Combat
bmr Trj/bmr UK => Ita IC
inf art UK => AlgIta IC
aa gun
Rolls: 2@1; Total Hits: 02@1: (3, 5)
damage
Rolling 2d6:
(3, 4) -
Ita IC damaged 7
Noncom
arm Wus => Eca
2dd cv 2ftr sz8 => sz12
2bmr Ita/bmr Wus => UKMobilize
2trn in sz10
2arm in Eus
cv ftr in sz56Collect: 49
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the italians continue their lame-ness … boy, turn 1 seems soooooo long ago. the worm has turned. your dice aren’t too much better (except in sz16!), but mine are sinking fast. “throttled” is the term that comes to mind… :lol:
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interesting how this game works sometimes. you know how sometimes there are guys (or gals) you play and you always seem to get pretty decent dice, and they don’t. and then there are some people who just own you with their dice. perhaps i am slightly delusioned, but it sure seems that way. i suspect it also has something to do with confidence, which affects how cautiously or aggressively you play. but there have been guys i have played that are waaaaaaaaaaay better than me, and i kill 'em every time with dice. and then there are 3 or 4 guys that it’s just a waste of time to play – i get drilled every time, and it seems like the dice just haunt me.
i thought i had a pretty good start in this one… i am guessing the straffing attempt by italy on I1 was not such a great idea, and i am paying dearly for it. but after that first turn, the dice are turning, and the last couple of turns i am getting nothing. of course, some of it has to do with your play,… but i just think it seems to me to be an interesting phenomena…
anyway…
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germany 4
purchase
6 inf, 2 rtl, arm, ftr… spend $41, save $7combat
pol (inf, 2 arm)
3 inf, rtl, 3 ftr gernwe (inf, rtl)
3 inf, 2 ftr fra
inf gereuk (inf, rtl, arm)
2 inf, rtl, arm, ftr, bmb epl -
okay, let’s go get 'em guys… and keep your heads down! :evil:
pol
2 inf @ 1, inf/rtl @ 2, 3 ftr @ 3
Rolls: 2@2 2@3 3@3; Total Hits: 52@2: (6, 2)2@3: (6, 2)3@3: (1, 3, 3)
vs
inf @ 2, 2 arm @ 3
Rolls: 1@2 2@3; Total Hits: 11@2: (5)2@3: (4, 2) -
atta boy! … liberated w/ loss of inf. keep it going!
nwe
4 inf @ 1, 2 ftr @ 3
Rolls: 4@1 2@3; Total Hits: 24@1: (6, 6, 3, 6)2@3: (3, 1)
vs
inf/rtl @ 2
Rolls: 2@2; Total Hits: 12@2: (2, 4) -
8-) … nice shootin’, guys! one more time… finish strong!
euk
inf @ 1, inf/rtl @ 2, arm/ftr @ 3, bmb @ 4
Rolls: 1@1 2@2 2@3 1@4; Total Hits: 21@1: (6)2@2: (6, 3)2@3: (6, 3)1@4: (3)
vs
inf/rtl @ 2, arm @ 3
Rolls: 2@2 1@3; Total Hits: 12@2: (5, 2)1@3: (6) -
ground units relying too much on the flyboys! come on, guys… how could you miss that tank? it’s so big!
euk
inf/rtl @ 2, arm/ftr @ 3, bmb @ 4
Rolls: 2@2 2@3 1@4; Total Hits: 42@2: (2, 3)2@3: (2, 3)1@4: (1)
vs
arm @ 3
Rolls: 1@2; Total Hits: 01@2: (4) -
yeah, everybody wants credit for that kill… :roll:
noncombat
bmb, ftr euk > epl
inf epl > ukr
3 ftr pol > ger
2 ftr nwe > fra
4 inf ger > fra
3 arm ger > epldeployment
6 inf, 2 rtl, arm, ftr > gercollect
$39 + $7 saved = $46now,… get ready to defend!
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It is one thing to kill my British infantry, but to do it by throwing him to the English Channel is uncalled for! :x
(your map had him there)
Rus4-Buy: 3 inf, 3 art, 5 arm…save 0
Combat
inf Bst/arm Kar/bmr Rus => Pol 2inf art
inf Bel/3inf art Rus => Euk inf art arm
2inf art Cau => Ukr infUkr
2inf art
Rolls: 1@1 2@2; Total Hits: 11@1: (1)2@2: (3, 4)
D-inf
Rolls: 1@2; Total Hits: 11@2: (2) -
Ukr lwlo inf
Euk
A-4inf art
Rolls: 3@1 2@2; Total Hits: 03@1: (2, 4, 5)2@2: (4, 3)
D-inf art arm
Rolls: 2@2 1@3; Total Hits: 22@2: (3, 2)1@3: (3) -
uh oh
Euk
A-2inf art
Rolls: 1@1 2@2; Total Hits: 21@1: (1)2@2: (2, 6)
D-inf art arm
Rolls: 2@2 1@3; Total Hits: 12@2: (2, 4)1@3: (4) -
Euk
A-inf art
Rolls: 2@2; Total Hits: 02@2: (3, 6)
D-arm
Rolls: 1@3; Total Hits: 01@3: (4) -
Euk
A-inf art
Rolls: 2@2; Total Hits: 12@2: (3, 1)
D-arm
Rolls: 1@3; Total Hits: 11@3: (3) -
Euk lwlo 4inf….whew
Pol
A-inf arm bmr
Input ErrorThere was an error in your dice throw: “1@” is not correct syntax.
D-2inf art
Rolls: 3@2; Total Hits: 13@2: (2, 5, 6) -
A
Rolls: 1@1 1@3 1@4; Total Hits: 01@1: (2)1@3: (5)1@4: (5) -
Well….retreat
Noncom
arm Pol => Bst
bmr Pol => Rus
3inf Kar => Bel
2inf Cau => Euk
4inf Nov => Rus
2inf Eve => Nov
sub sz6 => sz12Mobilize
inf art in Kar
2inf 2art in Cau
5arm in RusCollect: 28
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@Ol’:
It is one thing to kill my British infantry, but to do it by throwing him to the English Channel is uncalled for! :x
sorry… you know how those nazis are. and my apologies… i miss-keyed that poland battle badly. still scored enough hits to win with my planes, but i fat-fingered the infantry and artillery. you gotta watch me! :wink:
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and just when it looked like your dice were starting to rally… that was ugly for uncle joe.