I’ve only played one game where Italy raged, it was glorious. No Taranto I believe. Axis win in Europe
Alpha 3.9 Favors Axis
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Finally…great, nice of you to join the club. I’m glad you came to your senses. I think you’ll like playing PBF here. I’m sure live games are cool, but most people just don’t have that kind of time. If I play a live game of G40, I’ll play FTF with my gaming group on a Saturday or something.
Yes I use TripleA for PBF now- really nice, really easy.
ABattlemap is over. I don’t expect that to last long.I believe Veqryn just came out with list of bugs to watch for (there’s like 5-6 minor ones).
I pushed hime to make an update sooner than later…he said in about a month which is cool- swell guy. It would be wise of him to make it ASAP b/c now a lot of people are catching on to TripleA PBF so then he will get more support and donations.Start a thread as Germany and send me the link via PM. I suppose we can play a string of games (one after the other) and hash some of these openings out.
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Would be interested in seeing how your game goes. Keep me posted. Oh and by the way I am an expert bro.
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Would be interested in seeing how your game goes. Keep me posted. Oh and by the way I am an expert bro.
LOL- that’s what everybody says here it seems. We’re all experts and nobody sucks. :lol:
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need your email quest
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Would be interested in seeing how your game goes. Keep me posted. Oh and by the way I am an expert bro.
LOL- that’s what everybody says here it seems. We’re all experts and nobody sucks. :lol:
Oh no, I suck, i suck very bad. But i win when i play the axis.
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Would be interested in seeing how your game goes. Keep me posted. Oh and by the way I am an expert bro.
LOL- that’s what everybody says here it seems.� We’re all experts and nobody sucks. :lol:
Oh no, I suck, i suck very bad. But i win when i play the axis.
Then you haven’t played me yet. I’ll cure you of that “winning with Axis” problem of yours. :evil:
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boasting is awesome
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I think its to early for bid yet. Tried a bid game vs myself and a artillery bid in Alexandria simply crushed Italy. Killed z97,z96 and Tubrok at very good odds and still saved 2 fgt and a dd to clean up the damaged german battleship. Combined with UK fgt and tac flying from India to Syria.
I think allied strategy just is plain harder and more difficult to master.
PACIFIC
US/Anzac
My experience is that US needs to swing south in pacific and grab money islands. Anzac need to support them and not do any ground-unit buys at all. Stopping Japan is a attrition struggle, they cant defend all the islands with their super navy. Allies can get a very decent fleet in z54 (out of airsupport range) by round 3 (14 warships, not counting any buys, more warships that Japan start with.) Bring africa naval units to block of India.
Any waiting around in Hawaii after round 2 because its “safe” is a good way to loose the game.India
India do inf and mec only, 3 Anzac fgt flys India (r1 stack Java with 1UK fgt, 3 anzac fgt,1inf,1AA gun. More if needed). India considder if Japan going to DOW round 2 or 3 and moves tranny to either Sumatra or Persia, dont waste the tranny. India send 2planes to the med to kill Italy initiative early, dont let italy collect any NO, fight like crazy in the med.Soviet
Dont let Japan kill you infs round 1. Its not all or nothing in Amur, players send 18inf and 2AA guns back on Japan round 3 when they need only to send 10 inf and 1-2AA gun. If Germany is realy lucky and agressive considder sending all back but one, then you force a Jap inf to remain in Korea as well.China
Trade Yunnan, trade units, dont get hit by all Jap air at once round 2. Slow Japan. Wait for death…ATLANTIC
Soviet
Not going to talk much about Soviet here exept that they can attack Iraq and Italy territories in Africa to get +19 income. Germany is going to kick you ass anyway if you dont get US help in time (round 4-6). And dont buy anything but inf,art and mec.UK early rounds
Buy 6inf fgt r1. Dont scramble unless you will kill 2for1 ratio. Hit z97 and z96 always. Send India air to med. Force Italy back. Build mec in africa r2. Dont mind Germany yet, prepare from IC in canada. Buy alot of fgt.US/UK after Dow
Atlantic is a nobrainer with allies when you know what is effective. 2-3US carriers, cruiser (is there already) a fgt and a tac, a bomber, and 5-6 trannies (units there already, mabye buy a inf or 2) should be plenty. Drop 10 US units in normandy (always normandy first, to stop Barbossa) and reinf with alot of UK units and fgt (build alot of fighters when your waiting for the US to arrive).UK fighters on US carrier makes for some very fun and hard to predict moves.
Allies should be in Normandy 2turns after dow and force Germany to a super build in Wger. From there they can strike the capitol itself (US canopens denmark), Norway (-8 germany +3 US, factory?, place to land with all those UK fgt after killing the German navy?), France (if you can hold France, germany ignores you or something), stay and drop more units produce out of IC, med (should be no need if UK plays perfect round 1-2)
Make Germany suffer… You dont need to kill any units, simply the fact that 2 front war is a nightmare is enough.
The fact that your going to hit them unless they prepare force the punch out of Barbossa.France
Trade units with Italy, send fgt to north africa. -
Or to say it shorter…
Be offencive, attack if you can, play like a crazy man and trow all allied powers on axis at once :mrgreen:What is bad for one power can be good for the alliance :)
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Very well put Rommel. All the moves here are very sound. The problem with the africa move is I don’t attack with Germany till R3. By the time you get all of middle east and africa Germany has killed Russia.
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Russia does not usually die till around rounds 8-10, but should germany fail, russia making 10 guys a round no matter what… seals the game. It forces germany to attack as well instead of being chicken. Usually germany takes russia anyway, but it is all the allies can do.
Having italy convoyed out the game allows you to fly into russia and any stall there is good. especiall if russia got african and middle east territories. you can chunk out infantry/armor (to make 10 unit max, because you will have more than 30 income).
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I think its to early for bid yet. Tried a bid game vs myself and a artillery bid in Alexandria simply crushed Italy. Killed z97,z96 and Tubrok at very good odds and still saved 2 fgt and a dd to clean up the damaged german battleship. Combined with UK fgt and tac flying from India to Syria.
I think allied strategy just is plain harder and more difficult to master.
PACIFIC
US/Anzac
My experience is that US needs to swing south in pacific and grab money islands. Anzac need to support them and not do any ground-unit buys at all. Stopping Japan is a attrition struggle, they cant defend all the islands with their super navy. Allies can get a very decent fleet in z54 (out of airsupport range) by round 3 (14 warships, not counting any buys, more warships that Japan start with.) Bring africa naval units to block of India.
Any waiting around in Hawaii after round 2 because its “safe” is a good way to loose the game.India
India do inf and mec only, 3 Anzac fgt flys India (r1 stack Java with 1UK fgt, 3 anzac fgt,1inf,1AA gun. More if needed). India considder if Japan going to DOW round 2 or 3 and moves tranny to either Sumatra or Persia, dont waste the tranny. India send 2planes to the med to kill Italy initiative early, dont let italy collect any NO, fight like crazy in the med.Soviet
Dont let Japan kill you infs round 1. Its not all or nothing in Amur, players send 18inf and 2AA guns back on Japan round 3 when they need only to send 10 inf and 1-2AA gun. If Germany is realy lucky and agressive considder sending all back but one, then you force a Jap inf to remain in Korea as well.China
Trade Yunnan, trade units, dont get hit by all Jap air at once round 2. Slow Japan. Wait for death…ATLANTIC
Soviet
Not going to talk much about Soviet here exept that they can attack Iraq and Italy territories in Africa to get +19 income. Germany is going to kick you a** anyway if you dont get US help in time (round 4-6). And dont buy anything but inf,art and mec.UK early rounds
Buy 6inf fgt r1. Dont scramble unless you will kill 2for1 ratio. Hit z97 and z96 always. Send India air to med. Force Italy back. Build mec in africa r2. Dont mind Germany yet, prepare from IC in canada. Buy alot of fgt.US/UK after Dow
Atlantic is a nobrainer with allies when you know what is effective. 2-3US carriers, cruiser (is there already) a fgt and a tac, a bomber, and 5-6 trannies (units there already, mabye buy a inf or 2) should be plenty. Drop 10 US units in normandy (always normandy first, to stop Barbossa) and reinf with alot of UK units and fgt (build alot of fighters when your waiting for the US to arrive).UK fighters on US carrier makes for some very fun and hard to predict moves.
Allies should be in Normandy 2turns after dow and force Germany to a super build in Wger. From there they can strike the capitol itself (US canopens denmark), Norway (-8 germany +3 US, factory?, place to land with all those UK fgt after killing the German navy?), France (if you can hold France, germany ignores you or something), stay and drop more units produce out of IC, med (should be no need if UK plays perfect round 1-2)
Make Germany suffer… You dont need to kill any units, simply the fact that 2 front war is a nightmare is enough.
The fact that your going to hit them unless they prepare force the punch out of Barbossa.France
Trade units with Italy, send fgt to north africa.Excellent!!! These are exactly my observations and experiences!!! Finally another voice of reason besides my own!!! Axis advantage??? No way!!! Your right, Allies actually have the slight edge…which I’ve been saying forever now. The problem is that the Allied strategy is harder to master in this game, but once they do everyone will see that Allies holds the slight edge. The game is even at best, but NOT Axis advantage from what I can see.
Also, with the Russians I do 18inf, 2AA–>Bury–>Amur–>Korea–>Manchuria. This is a huge tempo move which gets Japan out of position and they attack. If they don’t, they will lose Shanghai or HongKong or stay at Korea with several US fighters on their way to Moscow fast!!
I also buy 3tnk every round with Russia. That way you have a stack of infantry and 15+tanks (high-hitters) by round 5. Much better than buying all infantry, art, mech. You can actually do a couple of counterattacks to delay the German advance a round or 2. As Russia, all you have to do is delay and survive. If Germany doesn’t take Russia by round 8 or so, Allies will win and swing momentum.
Nice simple analysis Rommel!!!
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pulling africa naval to the pacific is a quick way to make italy a real country.
no real way of saving india short of ruskies coming in.
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What difference is two destroyers going to make? Uk use navy to kill of Italy units round 1. Italy wont make a single NO round one. Round 2 it be 7-10 UK planes in med and mabye 2 Italy ships. Round 3 US will be at Gibraltar and UK fighters will be on US carriers.
UK fighters on US carriers have 7movement so Italy be dead round 4, end of story.
India will be saved by Anzac sending 3fgt and possible 1inf 1AA gun :wink:
If Japan go all out on India and get over 80% odds on it, cosidder moving to west India for a turn and come back. Give them the 5-6 ipc.
If your going to send africa ships to med you might just try and send them all, pacific ships as well.
But Italy is going to close suez by sacrificing a tranny and you’ll be stuck in no mans land. -
I use the french DD to block if japan does round 3 DOW.
1 dd blocks for round 1.
India dies round 3-5 depending on japan and dice.
when you use the africa naval and pull it to the pacific, it is a bit tricky to merge it with the rest of the allied pacific fleet.
depends on japan. I play for objectives and vcs, so sending extra naval my way just tilts my battleship and does not block non combat movements. I dow Japan 2 so there is no blocking me from islands, no sniping my transports because I have enough naval to defend 2-4 spots against usa/anzac from queenslands.
It is what it is.
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You wont have the defence for 5 Islands period, you will need to sacrifice something. Attrition…
Japan cant realy afford loosing a single tranny.US only needs to spend 60IPC in atlantic, all the rest goes for Japan to the end of the game.
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oh you are a pacific pacific pacific chanting player.
Yeah I am that way too sometimes, that style is a race to shutdown japan in time to fly the fighters into russia. Whenever I am Japan people like to do this, because they know I will win in the pacific if they do not…what instead happens is I play tight with japan and maintain Japan’s fame as long as possible.
The british naval tend to be scattered for a reason. Also Italy should try to rebuild their naval and try to go for egypt / middle east… Games can be won or lost for the allies in africa/middle east. If russia can’t get that cash flow, that is it, Europe is easy mode for axis, 12 usa fighters flying in one time is not the same as russia making 30+ all game.
~Anyway there are two pacific strategies 1) convoy japan up top first 2) dutch islands. It is situational really. Anyway if you go south, Japan can offload men off of japan. If you go north japan can do a gambit for anzac sometimes (I lost one game I pushed for anzac and the other I won, both games japan itself got attacked, but yeah taking anzac over is fun). When they go south it is a bit easier for me as japan, because I can get inf to the battlefield and build naval off japan. Takes a bit before allies can begin to trade naval and it takes allies a bit longer to do KJF this way, where as going north is fast and easy because you can buy all carriers one round and all fighters the next and then blam you are convoying japan
Typically I see allies doing “blam I convoy japan” with strait carrier buy followed with air to fill it buy and then a shove. Yes, it is cheesy. Yes I do start out down by queensland early on, because I can take advantage of japan miss plays or possibly trade naval. Once I do full carrier buy and place the round after I congregate to hawaii and buy all fighters… then “blam I convoy japan” instant results… some people say it is super lame and they want to strangulate me with dice when I do this… when I am japan I feel the same way… but japan can always say "f it and go balls deep for anzac you take farthest west australia with 2 guys, then fly all your air there then wam bam thank you ma’am give me australia… three round process typically.
Or you can bring japan to africa, this is fun to do too. you basically give up making income with japan so italy can bank (you end up getting some africa money which is cool and when usa flies into russia to save it… you can “empire strikes back” in pacific… yes I have had some intense games, mostly when I do round 1 Japan declaration of war.
Yes I have experienced the full KJF might of allies and Japan is strong.
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I’ve made my points, there are alot of different situations, its realy tricky to describe them all.
If you feel like im wrong meet me on the battlefield and prove that your right and I wont stand a chance.
We can post result and how the game went.
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oh wow you posted when I went back to edit and describe things.