It’s rare to see dice that bad, wow 🤯
Alexgreat (Axis) vs Shohoku201 (Allies) G40 Alpha3 +NO -Tech
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Oh man I apologize, did not realize that rule. Thanks for the clarification. Would you allow me to buy 12 IPC worth of another item? Let me know.
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absolutely
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Here’s the updated map.
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ITALY 6
1. PURCHASE (42)
- MIC (12)
- 2 Arm (12)
- Bomber (12)
- 2 Inf (6)
2. COMBAT MOVES
Bombing Volgo
AA
Rolls: 1@1; Total Hits: 01@1: (3)
NW-Persia <– 2 Inf C-Pers, 2 Inf, Arm Iraq, FIg Greece
A
Rolls: 2@3 4@1; Total Hits: 12@3: (2, 4)4@1: (2, 6, 6, 5)
D
Rolls: 3@2; Total Hits: 23@2: (2, 5, 2)
Ceylon <-- Inf e-Persia via TT plus fleet
S-Ukr <-- 6 Mech, Arm Bes; Arm, 2 Mech Rom
A
Rolls: 2@3 8@1; Total Hits: 12@3: (4, 4)8@1: (6, 3, 6, 1, 5, 2, 5, 5)
D
Rolls: 1@2; Total Hits: 01@2: (3)
Syria <-- 2 Inf TJ, Arm Egy
A
Rolls: 1@3 2@1; Total Hits: 01@3: (4)2@1: (4, 5)
D
Rolls: 1@2; Total Hits: 01@2: (6)
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Volgo bombing
Rolls: 1@4; Total Hits: 11@4: (2)
+2NW-Per
A
Rolls: 2@3 2@1; Total Hits: 22@3: (1, 3)2@1: (4, 3)
D
Rolls: 2@2; Total Hits: 02@2: (4, 5)
Syria
A
Rolls: 1@3 2@1; Total Hits: 21@3: (3)2@1: (1, 3)
D
Rolls: 1@2; Total Hits: 01@2: (3)
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3. NON-COMBAT
Fig Iraq –> India
AC SZ 81 --> SZ 80
Fig NW-Persia --> Iraq
Bomber Volgo --> Iraq
3 Inf, Art Rum --> Bes
Mech Hun --> Bes
Mech Egy --> IRaq
1 TT SZ 98 --> SZ 924. MOBILIZATION
2 Arm, Bomber Iraq
MIC Central Persia
2 Inf Egypt5. INCOME
26 (terr) + 21 (NO) = 47
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If you dont mind I start with Germany 7, then go to bed. If you do ANZAC before I will incorporate, otherwise do it later, pls.
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Yeah I don’t mind.
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1. PURCHASE (65)
- Repair Nov MIC by 6 (6)
- 3 Arm (18)
- Bomber (12)
- 5 Mech (20)
- 1 Arm (6)
- 1 Inf (3)
2. COMBAT MOVES
Arch <– 2 Inf Nov, Bomber Rom, 2 Tac Pol
A
Rolls: 1@4 2@3 2@1; Total Hits: 21@4: (5)2@3: (3, 6)2@1: (4, 1)
D
Rolls: 1@2; Total Hits: 01@2: (5)
Bel <-- Inf Baltics; 6 Arm Pol; 5 Arm, 2 Art, 4 Mech E-Pol; 3 Inf Nov
A
Rolls: 11@3 4@2 6@1; Total Hits: 711@3: (5, 2, 3, 6, 3, 4, 5, 4, 4, 3, 3)4@2: (3, 3, 2, 5)6@1: (5, 5, 2, 1, 4, 6)
D
Rolls: 1@2; Total Hits: 11@2: (2)
W-Ukr <-- 2 Mech E-Pol, Fig, Tac Rom
A
Rolls: 1@4 1@3 2@1; Total Hits: 21@4: (3)1@3: (5)2@1: (4, 1)
D
Rolls: 1@2; Total Hits: 11@2: (2)
Nova Scotia <-- Art, Inf from Eire with 1 TT, UK, Fleet bar one TT and one AC
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3. NON-COMBAT
AC SZ 109 –> SZ 106
Art, AA from UK via TT to Nova Sco
Fig, Tac SZ 109 --> Fin
AC Sz 115 --> SZ 113
4 Inf W-Germ --> Nov via 2 TT
2 TT 115 to 114
3 Arm, 3 Mech, Inf via 4 TT Germ --> Nov
3 Mech Germ --> E-Pol
Inf Yugo boards Italian TT SZ 97
Bomber, 2 Tac Arch --> Nov
Fig, Tac W-Ukr --> S-Ukr
3 AA W-Germ --> Germ4. MOBILIZATION
3 Arm Nov
Bomber, 5 Mech, Arm, Inf GermConvoy
Rolling 2d6:
(2, 4) -
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ANZAC
1. PURCHASE (20)
- 2 SUB (12)
- DD (8)
2. NON COMBAT MOVEMENT
AC, CR, DD, 2 SUB, 2 TT, 2 FIG, 2 INF, 2 ART from SZ 57 to SZ 75
SUB from SZ 37 to SZ 43
DD, TT from SZ 62 to SZ 54
INF, ART from New South Wales to Queensland3. MOBILIZATION
DD, 2 SUB in SZ 624. COLLECT INCOME
Collect: 14 IPC (territory) + 5 IPC (NO) = 19 IPC Total
Russia 7
1. PURCHASE (33)
- 2 FIG (20)
- 4 INF (12)
Save 1 IPC
2. NON COMBAT MOVEMENT
INF from Novo to Ura
INF from Caucasus to Ros
10 INF, 5 ARM, ART, 2 AA from Smolensk to Russia
INF from Russia to Volo
INF from Russia to Tam
12 INF, 2 AA from Sam to Vol
5 INF, from Novo to Sam3. MOBILIZATION
4 INF, 2 FIG in Russia
4. COLLECT INCOME
Collect: 27 IPC (territory) + 1 IPC saved = 28 IPC Total
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JAPAN 7
1. PURCHASE (46)
- Reduce Jap damage by 10 (10)
- 2 Fig (20)
- 3 Inf (9)
- TT (7)
2. COMBAT MOVES
Ksi <– 1 Inf, 2 Art Hun
A
Rolls: 3@2; Total Hits: 13@2: (6, 1, 6)
D
Rolls: 1@2; Total Hits: 01@2: (6)
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3. NON-COMBAT MOVES
2 Fig, Tac Manch –> Jap
Inf Hun --> Kwa
Arm Sham --> Kwa
2 Inf Jeh --> Man
Inf Sha --> Jeh
4 Sub SZ 20 --> SZ 384. MOBILIZATION
2 Fig, 3 Inf Japan
TT SZ 395. INCOME
40 (terr) + 5 (NO) = 45
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not sure if you are on, but to save some time and since I wont be able to play again until in the evening, I will do Italy for now. No conceivable interaction between her and China, US and UK … other than Egypt. I will stay put there, but if you decide to attack it before the Italy turn with your art, 2 inf, just do so with the units there at the moment (3 inf, art), and if you win I will redo any building there / NCM involving it.
ITALY 7
1. PURCHASE (47)
- Reduce S-Ukr damage by 5 (5)
- 3 Arm (18)
- Fig (10)
- Tac (11)
- Inf (3)
2. COMBAT MOVES
SZ 75 <-- BB, 2 CR, DD, AC, 1 Bomber Iraq, Fig Egypt, Fig Iraq
A
Rolls: 2@4 4@3 1@2; Total Hits: 52@4: (1, 1)4@3: (6, 6, 1, 2)1@2: (1)
D
Rolls: 2@4 1@3 2@2 2@1; Total Hits: 42@4: (2, 4)1@3: (2)2@2: (3, 2)2@1: (2, 2)
Bryansk <-- 2 Mech S-Ukr, Bomber Iraq
A
Rolls: 1@4 2@1; Total Hits: 11@4: (1)2@1: (3, 6)
D
Rolls: 1@2; Total Hits: 01@2: (5)
Rostov <-- 2 Arm, 6 Mech S-Ukr, Mech Bess
A
Rolls: 2@3 7@1; Total Hits: 52@3: (3, 4)7@1: (1, 1, 1, 1, 5, 2, 6)
D
Rolls: 1@2; Total Hits: 01@2: (6)
Cauc <-- Mech, 2 Inf N-Persia, 2 Arm, Mech Iraq
A
Rolls: 2@3 4@1; Total Hits: 52@3: (1, 1)4@1: (1, 2, 1, 1)
D
Rolls: 1@2; Total Hits: 11@2: (2)
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I will damage the AC and remove the ships. If you want to have it differently, we redo the battle from this chsoing, ok?
I retreat now to SZ 78, Bomber to Iraq. You cannot land the fighters and would lose them. If you’d like not to damage the carrier but take away a fighter for last round, I might decide to remain and fight on.
3. NON COMBAT MOVES
Bomber Bry –> S-Ukr
3 Inf, Art Bes --> S-Ukr
Arm Syr --> N-Per
TT SZ 97 --> SZ 98
2 Inf Syria --> Egypt via TTanother Combat move --> FWA with TT off Gibraltar, 1 Inf Mor, one Inf Gib subject to your approval
4. MOBILIZATION
3 Arm S-Ukr
Fig, Tac Iraq
Inf C-Pers
Inf Egy5. INCOME
32 (terr) + 21 (NO) = 53
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Wrong map.
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I think I press on this fleet attack, Italians cannot do anything else anyway. No probs, however, if you want to remain things as they are. Nothing happened since this attack, but the Italian turn is over, nonetheless.
I damage your AC, so you have two Figs and an damaged AC left.
A
Rolls: 1@4 2@3; Total Hits: 21@4: (2)2@3: (3, 6)
D
Rolls: 2@4 1@2; Total Hits: 32@4: (1, 3)1@2: (2)
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I remove your AC and Fig to give you best defense with last shot, you have Fig left, me CR and BB
A
Rolls: 1@4 1@3; Total Hits: 21@4: (4)1@3: (3)
D
Rolls: 1@4; Total Hits: 11@4: (2)
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