Thanks for the update. Enjoy your travels :)
G40 Whitmann (AXIS) VS. JamesAleman (ALLIES)
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SZ110: RND 1
SZ103->SZ110 - 1Sub
SZ108->SZ110 - 1Sub
Wge->SZ110 - 2Fht+2Tac
Hol->SZ111 - 1FhtATK:
Rolls: 2@2 3@3 2@4; Total Hits: 32@2: (6, 5)3@3: (5, 6, 3)2@4: (2, 2)DEF:
Rolls: 1@3 1@4; Total Hits: 11@3: (2)1@4: (5) -
SZ111: RND 1
Nor->SZ111 - 1Fht
Ger->SZ112 - 1BMB
Wge->SZ111 - 1Tac
SZ124->SZ111 - 1Sub
SZ118->SZ111 - 1SubATK:
Rolls: 2@2 1@3 2@4; Total Hits: 32@2: (2, 1)1@3: (6)2@4: (3, 5)DEF:
Rolls: 1@2 1@4; Total Hits: 11@2: (3)1@4: (2) -
SZ112: RND1
SZ113->SZ112 - 1Crz+1BB
Ger->SZ111 - 1TacATK:
Rolls: 2@3 1@4; Total Hits: 22@3: (3, 3)1@4: (6)DEF:
Rolls: 2@3; Total Hits: 12@3: (6, 3) -
GERM TURN NCM:
1TRN SZ113-> sz112
2IF DEN->WGE
3INF+2RTL SGE->WGE
5INF+3RTL GER->WGE
3INF POL->HUN
6INF GER->HUN
1AA GER->HUNPLACE 1CV 2TRN SZ112
COLLECT:
37 ACTUAL
10 BONUS $
SAVED 0
47 IPC COLLECT -
Russia TURN 1: Whitmann (AXIS) VS. JamesAleman (ALLIES)
Buy: 37 IPC
6 artillery
3 Mechanized
save 1 IPCNon Combat Move:
To Bel: 3inf-Bal; 2inf-Epl; 6inf,art, aagun-Nov
To Nukr: 2inf-Bes; 3 inf-Sukr
To Ros: 2 inf-Cau
To Vol: mech,arm-Rus
To Rus: ftr-Nov
To Bry: inf,art,aagun-Rus
To Nov: 3inf-Vyb; 2inf-Kar; inf-Arc
To z125: Sub-z127
To z113: BattleshipPlacement: 6art, 3 mech
3 art-Nov
3 art-Sukr
3 mech-VolCollection:
37+ 1 Saved = 38
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Hold on, forgot the far east
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Ussr 1 Amended:
Non Combat Far East:
To Yak: inf-Bury
To Amu: 6inf,aagun-Sak; 5inf-Bury -
Battleship is in z113 corrected map
Sorry for this sloppy round, I’m rushing before leaving for work
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JAPAN TURN 1:
BUY: 26IPC
1 FACTORY= 12
2 TRANS = 14
TOTAL = 26
SAVE = 0COMBAT:
Cha: (DEF: 0)
Jeh->Cha: 1InfAnh: (DEF: 0)
Ksu->Anh: 3Inf+1Rtl
Sha->Anh: 3Inf+1Rtl
Jeh->Anh: 1Inf+1RtlHun: (DEF: 2 INF)
Ksi->Hun: 3Inf+1 Rtl
Man->Hun 2Fht+1Tac
FOR->Hun: 1FHTYun: (DEF: 4 INF)
Kwa->Yun: 3Inf+1Rtl
Ksu->Yun: 1Fht+1Tac
Jpn->Yun: 2BmbAmu: (DEF: 17 INF + 1AA)
Kor->Amu 4Inf
Man-> Amu 6INF+1RTL+1MCH
Oki->Amu 1INF+ (Jap) 1ARM (transport SZ19->SZ5)
OKI-> Amu: 1FHT
Kor-> Amu: 1FHT
JPN-> Amu: 2FHT+2TAC
SZ6-> Amu: 2FHT+2TAC
Man->Amu: 1Tac -
Hun: (DEF: 2 INF) RND 1
Ksi->Hun: 3Inf+1 Rtl
Man->Hun 2Fht+1Tac
FOR->Hun: 1FHTATK:
Rolls: 2@1 2@2 2@3 1@4; Total Hits: 22@1: (5, 5)2@2: (6, 4)2@3: (5, 2)1@4: (3)DEF:
Rolls: 2@2; Total Hits: 02@2: (5, 4) -
Yun: (DEF: 4 INF) RND1
Kwa->Yun: 3Inf+1Rtl
Ksu->Yun: 1Fht+1Tac
Jpn->Yun: 2BmbATK:
Rolls: 2@1 2@2 1@3 3@4; Total Hits: 32@1: (1, 2)2@2: (4, 5)1@3: (6)3@4: (3, 1, 5)DEF:
Rolls: 4@2; Total Hits: 24@2: (4, 1, 4, 1) -
Yun: (DEF: 4 INF) RND2
Kwa->Yun: 3Inf+1Rtl
Ksu->Yun: 1Fht+1Tac
Jpn->Yun: 2BmbATK:
Rolls: 2@2 1@3 3@4; Total Hits: 52@2: (1, 1)1@3: (3)3@4: (5, 2, 3)DEF:
Rolls: 1@2; Total Hits: 11@2: (1) -
Amu: (DEF: 17 INF + 1AA)
Kor->Amu 4Inf
Man-> Amu 6INF+1RTL+1MCH
Oki->Amu 1INF+ (Jap) 1ARM (transport SZ19->SZ5)
OKI-> Amu: 1FHT
Kor-> Amu: 1FHT
JPN-> Amu: 2FHT+2TAC
SZ6-> Amu: 2FHT+2TAC
Man->Amu: 1TacAA Fire:
Fighter:
Rolls: 6@1; Total Hits: 16@1: (6, 2, 5, 4, 2, 1)Tac:
Rolls: 5@1; Total Hits: 35@1: (1, 1, 4, 3, 1) -
Amu: (DEF: 17 INF + 1AA) RND 1
Kor->Amu 4Inf
Man-> Amu 6INF+1RTL+1MCH
Oki->Amu 1INF+ (Jap) 1ARM (transport SZ19->SZ5)
OKI-> Amu: 1FHT
Kor-> Amu: 1FHT
JPN-> Amu: 2FHT+2TAC
SZ6-> Amu: 2FHT+2TAC
Man->Amu: 1TacATK:
Rolls: 11@1 2@2 6@3 2@4; Total Hits: 711@1: (3, 6, 5, 2, 1, 2, 4, 4, 4, 6, 3)2@2: (1, 6)6@3: (2, 4, 3, 1, 6, 1)2@4: (5, 1)
DEF:
Rolls: 17@2; Total Hits: 917@2: (2, 6, 2, 6, 2, 2, 2, 2, 6, 1, 5, 6, 5, 6, 1, 1, 4) -
Amu: (DEF: 17 INF + 1AA) RND 1
Kor->Amu 4Inf
Man-> Amu 6INF+1RTL+1MCH
Oki->Amu 1INF+ (Jap) 1ARM (transport SZ19->SZ5)
OKI-> Amu: 1FHT
Kor-> Amu: 1FHT
JPN-> Amu: 2FHT+2TAC
SZ6-> Amu: 2FHT+2TAC
Man->Amu: 1TacATK:
Rolls: 2@1 2@2 6@3 2@4; Total Hits: 32@1: (1, 5)2@2: (1, 6)6@3: (5, 6, 5, 6, 5, 5)2@4: (6, 2)
DEF:
Rolls: 10@2; Total Hits: 410@2: (1, 5, 1, 1, 6, 5, 3, 1, 6, 4) -
Amu: (DEF: 17 INF + 1AA) RND 3
Kor->Amu 4Inf
Man-> Amu 6INF+1RTL+1MCH
Oki->Amu 1INF+ (Jap) 1ARM (transport SZ19->SZ5)
OKI-> Amu: 1FHT
Kor-> Amu: 1FHT
JPN-> Amu: 2FHT+2TAC
SZ6-> Amu: 2FHT+2TAC
Man->Amu: 1TacATK:
Rolls: 1@2 6@3 2@4; Total Hits: 61@2: (1)6@3: (5, 3, 3, 5, 3, 1)2@4: (5, 1)
DEF:
Rolls: 7@2; Total Hits: 47@2: (1, 5, 1, 4, 2, 5, 1) -
Amu: (DEF: 17 INF + 1AA) RND 1
Kor->Amu 4Inf
Man-> Amu 6INF+1RTL+1MCH
Oki->Amu 1INF+ (Jap) 1ARM (transport SZ19->SZ5)
OKI-> Amu: 1FHT
Kor-> Amu: 1FHT
JPN-> Amu: 2FHT+2TAC
SZ6-> Amu: 2FHT+2TAC
Man->Amu: 1TacATK:
:aaa 4@3 2@4:
DEF:
Rolls: 1@2; Total Hits: 11@2: (2) -
You have absolutely bested me on the dice in the first two moves of this game.
I see no really way to come back from this battle as well as from the battle for France on the Europe side. This was a battle, in which the odds had me losing 46.94 IPC’s worth of units, saw me lose well over 100, along with Germany failing to capture France, which the Germans win well over 80%. One of those alone is a game turning battle. Two I feel is game ending.
Wish it could have been a more interesting game.
Good luck in the rest of the tournament.
Cheers, Whitmann.
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I am sorry about those outcomes, it was not my intention to advance by luck. I understand your frustration and your reasoning.
I wish things had gone differently, typically I see Amur fall, killing 2 Jap planes and 9-10 land units over 3 combat rounds (5,3,1 or 6,3,1 or 5,4,1) which makes the trade almost even in IPCs47-50 Japan, 56 IPC USSR if I count the aagun, plus USSR gets the 12 IPCs. I also hope to delay an India first approach with that “bait” and permit USSR to enter China with its air force and fast movers to keep China in the game. Hitting 4 planes and 18 times in 4 combat rounds I agree, is absurd. In fact that is twice what I anticipate or see in most games, last time I played someone my luck went the other way and I only hit 1 air unit and 6 land units vs Kobu.
France was a tighter battle, and while I hit my average and typical 10 times in the first 3 combat rounds (5,4,1) you hit below what you needed to and that ended poorly.
I also had a great outcome in Yunnan, although I do see Japan taking 3 hits some games, when China hits twice (lucky) on round 1.
If its ok with Jen I’m ok re-rolling Amur. I only ask that if I get totally smoked that I be allowed 1 air unit and 9 land units (5, 3, 1). Maybe I’ll need to redo a big battle down the road :) giving you a guaranteed average outcome.
I’d rather advance through my actions then through blind luck. Plus I can continue to test a concept, to see if stacking in Amur is worth it.
Whatever you decide, thank you for the game.
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Wow that is more then generous! I’m not one to just quit because of a few bad dice, but in this case the combination of the catastrophic dice both in France and AMU paint a clear picture. If Cmdr Jennifer is ok with your offer I would be happy to try to continue and play. Ask her and let me know.
Cheers, Whitmann