@WARRIOR888:
Tall Paul and Coach, excellent idea, I would truly enjoy an AA Naval only game, Might leave in Islands that you must capture using our new Marines for attack and defense air and naval bases. Ships normally do not control a sea port or air base you have to have a small land force to maintain it. This is where the Marines can come into play in a big way. If Coach develops landing craft you need the proper forces to use them. THE USMC.
Warrior888,
Yes, in describing a “universal” naval game I expected there to be several small but important land targets, whether they be resources, bases, potential new bases or whatever. I just meant I wanted a game where the NAVAL aspect of the game is primary, not only an accessory to the land(IPC point) game.
I’m thinking that base defense, recon, convoys, convoy escort, surface warfare, carrier warfare, bombardment, amphibious warfare, etc. would all be important facets of the NAVAL game I’m hoping for(hint hint Coach). I also think a large open area allowing for naval battles on the map would be good.
You know, what I’m describing sounds a bit like the Solomons Campaign. The A&A GUADALCANAL game is already out. I have this game but have yet to play it. My gaming group is still too engrosed in 1940-Global, right now. I originally bought it for the Hellcat fighters and airbase markers. The Hellcats look so much better on my CV’s than P-38s,… and I buy the Victory marker houses(from HBG) paint them Gray and decal them(I-94) for somewhat 3D air/naval bases. although I’ve read some discussion somewhwere that either HBG or FMG were to someday make air/naval bases as well as ICs.
Anyway, with all the collective brain-power that is available on this forum I think A “universal” A&A NAVAL game would not only be possible, but FUN. And if if would serve as another reason to develope all of these additional naval units,…great!
“Tall Paul”