Turn 1: Axis +.09
Turn 2: Axis +1.86
Turn 3: Axis +3.37
Turn 4: Axis +3.93
Turn 5: Axis +9.28 (+5.35 this turn)
Turn 6: Axis +7.6 (-1.68 this turn)
Turn 7: Axis +6.65 (-0.95 this turn)
Cmdr jen(axis) vs thatonekid(allies) G40 A2 w/ houserule
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theres 16 ships in z6, transports count. fix this, then ill do ussr
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moved
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Germany:
Buy(100)
- 2 Battleships
- 3 Fighters
- 5 Submarines
Build: 3 Fighters in W. Germany
Build: 2 Battleships, 5 Submarines in SZ 112 -
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Italy:
Round 4
Buy(55)
- 2 Destroyers
- 3 Fighters
- 3 Infantry
Build: Destroyer in SZ 96 (Libya)
Build: Destroyer in SZ 97 (Albania)
Build: 3 Fighters in S. Italy
Build: 3 Infantry in S. ItalyNote: You have 1 ship too many off the coast of Egypt. Egypt is worth 2 and has a naval base, so you are limited to 5 naval units. You have 2 Carriers, 2 Transports, Battleship, and Cruiser. So one of them have to move.
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wait, i have a question. is it the total of all tt’s becuz if that is the case, then i have trans-jordan worht one. but if its just the biggest ipc tt, then you need to fix sz6……
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Forgot to add in Jordan, sorry.
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's ok.
Anzac buys:
3 subs place 3>z54, 1 trns>z62
Uk calcutta buys:
10 inf>shn
uk london buys:
5 des, 6 subs, 1 inf
place 5 des>z110, place 4 sub>z110
place 2 sub>z109
place 1 inf>engchina buys: 5 inf>yun
usa buys: 15 inf, 4 subs
place 7 inf>haw, 8 inf>phil, 4 subs>z101
map:
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Again, SZ 110 is off limits. Want to redo England?
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why is z110 off limits??? i dont see anything in the rules that we were using to say that……
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In sea zones where opposing sides border the same sea zone, total up the adjacent land IPC value and the side with the highest value can place units in that sea zone.
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We said because France, England and Germany border SZ 110 that it was better to keep it off limits. It prevents the allies from stacking navies together right off the bat was another reason we decided it was off limits.
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then why wasnt this included in the rules at the beginning, i copied the rules from the reply that YOU posted, and that rule wasnt anywhere in it……
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Japan:
Buy(141)
- 2 Battleships
- 10 Armor
- 3 Fighters
- 1 Tactical Bomber
Build: 2 Armor in Manchuria
Build: 4 Armor in Siam
Build: 3 Fighters, Tactical Bomber, 4 Armor in Kwangsi
Build: 2 Battleships in SZ 20eh, I can work around it.
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then why wasnt this included in the rules at the beginning, i copied the rules from the reply that YOU posted, and that rule wasnt anywhere in it……
Might have been agreed to after that set was posted. I just remember it being there to prevent confusion. Like, I could put 3 destroyers in SZ 110 for Germany and on Round 1 attack the carriers in SZ 105. I probably won’t, but the option is there because of Holland.
Forgot map on last post, attached.
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Germany:
Buy(100)
- 7 Transports
- 7 Infantry
- 3 Fighters
Build: 7 Transports in SZ 113
Build: 7 Infantry, 3 Fighters in W. Germany
Starting Germany 1.
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Editting builds.
3 Fighters
7 Transports
1 Destroyer
1 Infantry
1 Artillery
1 ArmorBuild: 7 Transports in SZ 113
Build: 1 Destroyer in SZ 112
Build: Infnatry, Artillery, Armor, 3 Fighters in W. Germany -
Germany 1:
Buy(30)
- 10 Infantry
Combat Moves:
7 Armor from Germany to England via SZ 110
1 Infantry from Denmark to England via SZ 110
6 Infantry from W. Germany to England via SZ 110
Infantry from Norway to Finland
Infantry from Romania to Bulgaria
2 Battleships, 5 Submarines, Destroyer from SZ 112 to SZ 110
6 Fighters from W. Germany to SZ 110Scramble orders for England, please.
pre-game_buys_G4.AAM
thatonekid_v_Jen_01_Agermany_combat_moves.AAM