GlobalFan (Allies) vs No Mercy (Axis) G40 A+2

  • 2007 AAR League

    SZ 110 Attack:
    DiceRolls: 1@2 6@3 4@4; Total Hits: 61@2: (6)6@3: (6, 2, 4, 3, 1, 1)4@4: (3, 5, 3, 6)
    Defense:
    DiceRolls: 2@2 1@4; Total Hits: 22@2: (3, 1)1@4: (2)

  • 2007 AAR League

    Good choice not to scramble; you may need every unit you have to help defend London, i’m glad you purchased a little navy turn 1, helps my odds  :-D

    @GlobalFan:

    I don’t really want to scramble… not against DICE LIKE THAT!

    Yeah that was probably my best dice EVER! and it was a non-important battle.

    SFR - Taken with 3 Art, 5 Arm
    SZ 110 - Cleared with 3 fgts, 5 tacs, 1 bmb (I lose 1 SS, 1 CA)

    NCM:
    2 fgts to SZ 112
    1 fgts, 5 tacs, 1 bmb to WGE
    3 Arm from Yugo to WGE
    1 Inf from Yugo to NIT
    6 Inf from Yugo to Hun
    5 Inf from Bul to Rma
    1 AA from Ger to Hun

    Placement: 9 trns in SZ 112

    Germany collects: $41 + 5$ saved + $10 NO = $56

    NoMercy vs GlobalFan 2aGer.AAM


  • oh if only i could get some units to attack that pathetic navy of yours…. gurr… seriously man be thankful i don’t have any offense naval or air units… the only thing standing between me and the automatic destruction of 12 TRNS is the fact I can’t attack your 2 FGT and CV and BB.

    USSR R2

    PURCHASE 12 INF (36) save 1.

    NONCOMBAT MOVES

    6 INF from YAK to YEN
    12 INF 1 AA BURY to YAK
    5 INF from NOV to BAL
    2 ART from NOV to KAR
    2 ART from NOV to VYB
    1 ART 1 INF from SMO to BEL
    1 MEC 1 ARM from SMO to EPL
    3 INF from NUKR to EPL
    1 INF 1 ART 1 MEC 1 ARM from SUKR to BES
    2 INF ROS to SUKR
    1 ART RUS to SAM
    3 INF VOL to SAM

    PLACEMENT
    3 INF on NOV
    3 INF on SUKR
    1 INF on VOL
    5 INF on RUS

    Collect 37 holds 38

    NoMercy vs GlobalFan 2aRus.AAM

  • 2007 AAR League

    That’s the plan; you sent an extra fig away to Nova Scotia and lost all your med navy etc… I knew it was safe.

    Time to knock China out of the war early…

    Japan Round 2: ($45)

    Purchase:
    1 Naval Base ($15) , 2 Trns ($14), 4 Inf ($12) save 4$

    Combats:

    Sui (2 Inf) vs 2 Inf & 1 Art from Cha, 1 Mech (Anh)
    Kwe (2 Inf) vs 5 Inf, 2 Art from Anh
    Hop (empt) vs 1 Inf from Anh
    Yun (4 Inf) vs 5 Inf (3 Hun, 2 KWA), 1 Art (Hun), 4 fgts + 2 tacs from SZ 36
    SZe (5 Inf, 1 fgts) vs 7 fgts, 6 tacs, 2 bmb from KWA

    SUi Attack:
    DiceRolls: 2@1 2@2; Total Hits: 12@1: (5, 3)2@2: (3, 2)
    Sui Defnese:
    DiceRolls: 2@2; Total Hits: 22@2: (1, 2)

    KWE Attack
    DiceRolls: 3@1 4@2; Total Hits: 03@1: (5, 6, 3)4@2: (6, 5, 3, 3)
    Kwe defense:
    DiceRolls: 1@2; Total Hits: 01@2: (5)

    Yun Attack:
    DiceRolls: 4@1 2@2 4@3 2@4; Total Hits: 44@1: (1, 5, 5, 6)2@2: (3, 6)4@3: (5, 3, 4, 5)2@4: (4, 4)
    Yun Defense:
    DiceRolls: 4@2; Total Hits: 14@2: (1, 3, 6, 6)

    I hope I don’t lose much air-power here and it’s cleaned on the first round…
    SZE Attack:
    DiceInput ErrorThere was an error in your dice throw: “/>SZE” is not correct syntax.
    DiceRolls: 5@2 1@4; Total Hits: 25@2: (3, 5, 5, 3, 1)1@4: (4)

  • 2007 AAR League

    SZE Attack (didn’t work round 1, you have 2 hits on defense so far though.
    DiceRolls: 7@3 8@4; Total Hits: 87@3: (3, 4, 5, 2, 5, 4, 6)8@4: (1, 3, 1, 4, 4, 5, 6, 4)

    SUi attack Round 2:
    DiceRolls: 2@2; Total Hits: 12@2: (5, 2)
    Sui Defense:
    DiceRolls: 1@2; Total Hits: 01@2: (4)

  • 2007 AAR League

    Forgot KWE Round 2:
    DiceRolls: 3@1 4@2; Total Hits: 43@1: (3, 1, 4)4@2: (2, 1, 2, 4)
    Defense:
    DiceRolls: 1@2; Total Hits: 01@2: (5)

  • 2007 AAR League

    Results…

    Sui Taken with 1 art, 1 Mech
    Hop - Taken (walk-in)
    Kwe - Taken WOL
    Yun - Taken with 4 Inf, 1 Art, 4 fgts, 2 tacs
    SZE - Cleared with 5 fgts, 6 tacs, 2 bmb

    NCM:
    5 fgts, 6 tacs, 2 bmb from SZE back to kWA
    4 fgts, 2 tacs from Yun back to SZ 36
    1 trn from SZ 36 to 19
    5 trns from SZ 6 to SZ 36 (load 7 Inf, 2 Art, 1 Arm from Japan/Korea and unload on KWA)
    6 Inf, 1 Art, 1 AA from Jeh to Cha
    2 Inf from Man to Jeh

    Placement:
    1 Naval Base on (Hai) island.
    2 trns in SZ 6, 4 Inf on Japan

    Japan collects: $33 + $4 saved + $10 NO = $47

    NoMercy vs GlobalFan 2cJap.AAM


  • US ROUND 2

    PURCHASE:
    3 SS 1BB 4 INF save 2 IPC.

    non combat moves
    1 DD 1 SS z23 to z26
    1 CA 1 TRN from z11 to z10

    PLACEMENT
    1 BB 2 SS z10
    1 SS z101
    2 INF EUS
    2 INF CUS

    Collect 52. holding 54 IPC

    CHINA ROUND 2
    purchase 5 INF
    spend 15 save 0

    no combat or noncombat moves
    PLACEMENT
    3 INF in KAN
    2 INF in SZE

    collect 5 IPC

    UK europe purchase
    8 INF 1 FGT save 1
    UK INDIA
    purchase 6 INF Save 1

    combat moves

    1 INF 1 ART from TAN to KEN

    KEN round 1
    attack
    DiceRolls: 2@2; Total Hits: 02@2: (3, 4)
    defense
    DiceRolls: 1@2; Total Hits: 11@2: (2)


  • attack 2
    DiceRolls: 1@2; Total Hits: 11@2: (2)
    defense
    DiceRolls: 1@2; Total Hits: 01@2: (5)


  • KEN taken with loss of 1 INF
    Noncombats:

    2 INF Rho to CON
    1 DD z81 to z98
    1 FGT QUE to ICE
    1 INF 1 ARM board 1 TRN in z106 travel to zone 109 and offload in UK
    1 CA 1 DD from z106 to z109
    1 TAC 2 FGT 4 INF from  BUR to IND
    1 BB z45 to z42
    1 TRN from z72 to z79

    PLACEMENT
    8 INF 1 FGT on UK
    6 INF on INDIA

    UK collects 37 (27 production 10 NO) total 38
    INDIA collects 17 total 18.

    ANZAC tomorrow

    NoMercy vs GlobalFan 2gUK.AAM

  • 2007 AAR League

    If you can kind of plan out France’s moves as well, that way I could do Germany right after Italy.

    I will say ITaly will be destroying Frances Med navy; the london units im sure are staying put so that would just leave a few units for you to move.


  • ANZAC 2
    Purchase
    3 INF save 1 IPC

    combat moves
    2 INF from DGU board a TRN in z45 and offload in z41 on SUM
    1 CA 1 DD from z45 to z41
    1 INF from NSW boards a TRN in z62 and offloads in JAV from z42

    noncombat
    2 INF 1 ART from NSW to QUE

    placement
    3 INF on NSW
    collect 18 total 19

    nomercy vs globalfan 2hANZ.AAM

  • 2007 AAR League

    Italy Round 2 ($15)

    Purchase: 1 Fgts ($10) save $5

    Combats:

    SZ 93 (1 DD, 1 CA) vs 2 fgts + 1 tac from SIT
    Gib (Empty) vs 1 Inf from SIT via 1 trn in SZ 97
    Alg (2 Inf) vs 1 Art, 1 mech, 1 arm from Tun
    FEA (empt) vs 2 Inf,  1 Art from Sud
    SZ 98 (1 DD) vs 1 CA, 1 DD from SZ 97

    SZ 93 attack:
    DiceRolls: 2@3 1@4; Total Hits: 22@3: (3, 4)1@4: (3)
    Defense:
    DiceRolls: 1@2 1@3; Total Hits: 11@2: (6)1@3: (1)

    Alg attack:
    DiceRolls: 2@2 1@3; Total Hits: 12@2: (4, 4)1@3: (1)
    Alg Defense:
    DiceRolls: 1@2; Total Hits: 11@2: (1)

    SZ 98 Attack
    DiceRolls: 1@2 1@3; Total Hits: 11@2: (5)1@3: (1)
    Defense:
    DiceRolls: 1@2; Total Hits: 01@2: (5)

  • 2007 AAR League

    Little gamble is working this round.
    Alg Round 2:
    DiceRolls: 1@2 1@3; Total Hits: 21@2: (1)1@3: (1)
    Defense:
    DiceRolls: 1@2; Total Hits: 01@2: (3)

  • 2007 AAR League

    Results…
    Gib - Taken WOL
    FEA - Taken WOL
    SZ 98 - Cleared WOL
    SZ 93 - Cleared with 1 fgts, 1 tac
    Alg - Taken with 1 Art, 1 Arm

    NCM:

    4 Inf from SIT to NIT
    1 fgts, 1 tac from SZ 93 to SIT

    Placement:
    1 Fgts on SIT

    Italy collects: $19 + $5 saved + $10 (NO) = $34

    Now Italy can start to get bigger…

    nomercy vs globalfan 2iItaly.AAM


  • Hey there um

    FRANCE 2

    Paris is under German control and france likes their units RIGHT WHERE THEY ARE!

    Germany 3 is up

  • 2007 AAR League

    Not sure why my fleet is in SZ 110 it’s in SZ 112


  • because in your post you said it was in z110 and I moved it because it looked like you never had moved it for your combat.


  • sorry i re-read and noticed you infact only moved the planes… I apologize.

  • 2007 AAR League

    Germany Round 3 ($56)

    Purchase: 8 Inf ($24), 8 Art ($32) save $0

    Combats:

    London (18 Inf, 1 Arm, 4 fgts, 1 AA gun) vs 12 Inf (WGE) & 4 Art (3 SFR, 1 WGE), 8 arm (5 SFR, 3 WGE), 1 fgts + 5 tacs + 1 bmb WGE
    I keep my 2 fighters with my fleet/AC for coverage

    • 1 Bombard for my Battleship.

    Roll for the AA guns:

    Fighter AA Gun
    DiceRolls: 1@1; Total Hits: 01@1: (6)
    Tac AA Gun
    DiceRolls: 5@1; Total Hits: 15@1: (6, 5, 2, 5, 1)
    Bomber AA gun
    DiceRolls: 1@1; Total Hits: 11@1: (1)

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