The balance rules include (at the moment)
No Special Cash Advance (SCA) for Germany One German sub from Bay of Biscay removed from starting setup. One German infantry from Romania removed from starting setupAllied bid: 4 infantry in Ukraine
SZ 1
1 sub–came from SZ 8, accidently put emoticon there
Rolling 1d6:
(6)
SZ 13
2 ftr
Rolling 2d6:
(2, 3)
1 bmb
:dice 1d6
SZ 15
1ftr
Rolling 1d6:
(3)
1 BB
Rolling 1d6:
(1)
Karelia
8 inf
Rolling 8d6:
(1, 1, 2, 2, 4, 5, 5, 6)
5 arm, 2 ftr
Rolling 7d6:
(2, 2, 3, 4, 4, 5, 5)
No hit in SZ 1, awaiting return fire from trn.
1 BB hit twice in SZ 13, awaiting return fire.
1 DD hit in SZ 15, awaiting return fire and for the beginning of the amphibious assault into Anglo-Egypt.
5 hits on 3 inf, 1 ftr (all units) in Karelia. Awaiting return fire.
SZ 1
Rolling 1d6:
(3)
SZ 13
Rolling 1d6:
(5)
SZ 15
Rolling 1d6:
(6)
Karelia
Inf
Rolling 3d6:
(1, 6, 6)
Fighter
Rolling 1d6:
(6)
1 hit the entire turn in Karelia. You have 7 victory cities. Are we playing major, minor, or total victory?
SZ 1
1 sub
Rolling 1d6:
(3)
1 trn (I’ll roll here for your return fire to speed things up if that’s ok)
Rolling 1d6:
(6)
Anglo-Egypt
2 inf
Rolling 2d6:
(2, 2)
2 arm, 1 ftr
:dice 3d6
Anglo Egypt
2 arm, 1ftr
Rolling 3d6:
(2, 6, 6)
SZ 1
1 sub
Rolling 1d6:
(6)
1 trn
Rolling 1d6:
(4)
SZ 1
1 sub
Rolling 1d6:
(2)
1 trn
Rolling 1d6:
(5)
Transport in SZ 1 sunk.
1 hit in Anglo-Egypt, awaiting return fire (from now on we can do each other’s return fire, taking the weaker units first, unless one of us has specific units they won’t to choose to take out instead and that that is requested, if you agree)
Also, a major victory would be fine with me if you agree to it as well. It’s 10 victory cities right?
Ok. Let’s play major victory.
Ok, I’ll go ahead and roll your return fire in Anglo-Egypt
1 inf
Rolling 1d6:
(4)
1 arm
Rolling 1d6:
(2)
1 ftr
Rolling 1d6:
(2)
2 hits. That leaves 2 arm, 1 ftr vs. 1 arm, 1 ftr.
2 arm, 1 ftr
Rolling 3d6:
(1, 5, 5)
UK
1 arm
Rolling 1d6:
(3)
1 ftr
Rolling 1d6:
(6)
1 hit a piece. Now 1 arm, 1 ftr vs. 1 ftr
Germ
1 arm, 1 ftr
Rolling 1d6:
(4)
UK
1 ftr
Rolling 1d6:
(1)
Sorry, only rolled one die on the last roll. This will be for the fighter:
Rolling 1d6:
(6)
No hits for me and one for you. I removed my ftr. Now 1 arm vs. 1 ftr.
Germ
1 arm
Rolling 1d6:
(4)
UK
1 ftr
Rolling 1d6:
(5)
No hits.
1 arm
Rolling 1d6:
(5)
UK
1 ftr
Rolling 1d6:
(3)
The Afrika Korps obviously needs to go through training again. You hold Anglo-Egypt with one fighter.
Germany Non-Combat
1 inf (Ger) to Eastern Europe
2 inf (Balk) to E. Eur
1 inf (E. Eur) to Kar
1 inf (Ukr) to Belorussia
1 inf, 1 art (Ukr) to E. Eur
2 ftr (Kar) to E. Eur
2 ftr, 1 bmb (SZ 3) to Ger
1 ftr (SZ 15) to Southern Europe
1 trn, 2 subs, 1 DD (SZ 5) to SZ 7
Deploy New Units
8 arm deployed to Germany
Collect IC
40 IPC’s collected, 40 in hand.
Units Summary
Germany-8 arm, 2 ftr, 1 bmb, 1 AA gun
W. Eur-2 inf, 2 arm, 1 AA gun
S. Eur-1 inf, 1 art, 1 ftr, 1 AA gun
Norway-2 inf
Karelia-8 inf, 5 arm
E. Eur-4 inf, 1 art, 2 ftrs
Belorussia-1 inf
Ukr-1 inf
Alg-1 inf, 1 art
SZ 1-1 sub
SZ 7-1 trn, 2 subs, 1 DD
SZ 15-1 trn, 1 BB
UK’s turn