UKcommander vs. aarules–Revised


  • My 2 infantry are hit.
    Noncombat move
    All men in Kazakh SSR to Caucasus
    All men in Novosibirsk to Russia
    1 inf from Russia to Archangel
    All men from Soviet Far East and Yakut SSR to Buryatia
    All men in Evengi National Orkug to Russia
    Submarine from sz4 to sea zone 2.
    USSR collects 26 IPC’s. Germany’s turn.
    I’ll be gone for vacation starting Friday night for 8 days and will have no internet connection so it will be a while before I can get back on.

  • 2007 AAR League

    Ok that works out well because I’ll be on vacation during the same time.  Two things if you could before you go:

    1. Place your units that you purchased.
    2. Provide a summary of the units you have in each territory.

    Thanks.


  • I place all 8 infantry in Caucasus.

    Karelia: 3 inf 1 fighter
    Archangel: 1 inf
    W. Rus.: 4 inf 2 art 3 arm
    Caucasus: 12 inf 1 arm
    Buryatia: 6 inf
    Russia: 4 inf 1 fighter

  • 2007 AAR League

    Kindly note that in Revised you may only deploy new units in proportion to how much the territory you are deploying them into is worth IPC wise.  This is true irregardless of the fact that you have had the industrial complex from the beginning of the game.  Therefore you could only place 4 new infantry in Caucasus.  I will therefore assume that you deployed 4 inf in Caucasus and 4 in Moscow.  You now have 8 inf in both Caucasus and Moscow.  Refer to page 22, “Restrictions on Placement”, in the rulebook for more.

    Germany Turn 1

    Purchase new units: 8 arm (40 I.P.C.'s)

    Combat Phase:

    SZ 1
    1 sub (SZ 8) to SZ 1

    SZ 13
    1 ftr (W. Eur) to SZ 13
    1ftr (Ger) to SZ 13
    1 bmb (Ger) to SZ 13

    Anglo-Egypt/SZ 15
    1 trn (SZ 14) with 1 inf, 1 arm (S. Eur) to SZ 15 intended for amphibious assault in Aglo-Egypt, 1 BB (SZ 14) to SZ 15
    1 inf, 1 arm from Libya to Anglo-Egypt
    1 ftr (Balkans) to SZ 15
    1 ftr (Ukr) to Anglo-Egypt

    Karelia
    2 inf, 1 arm, 1 ftr from E. Eur to Karelia
    1 inf, 1 ftr from Norway to Karelia
    3 inf from Belorussia to Karelia
    2 inf from Germany via trn in SZ 5, 2 arm from Germany to Karelia
    1 arm from Balkans to Karelia
    1 arm from Ukr to Karelia

  • 2007 AAR League

    SZ 1

    1 sub–came from SZ 8, accidently put emoticon there
    DiceRolling 1d6:
    (6)

    SZ 13

    2 ftr
    DiceRolling 2d6:
    (2, 3)  
    1 bmb
    :dice 1d6

    SZ 15

    1ftr
    DiceRolling 1d6:
    (3)  
    1 BB
    DiceRolling 1d6:
    (1)

    Karelia

    8 inf
    DiceRolling 8d6:
    (1, 1, 2, 2, 4, 5, 5, 6)  
    5 arm, 2 ftr
    DiceRolling 7d6:
    (2, 2, 3, 4, 4, 5, 5)

  • 2007 AAR League

    No hit in SZ 1, awaiting return fire from trn.

    1 BB hit twice in SZ 13, awaiting return fire.

    1 DD hit in SZ 15, awaiting return fire and for the beginning of the amphibious assault into Anglo-Egypt.

    5 hits on 3 inf, 1 ftr (all units) in Karelia.  Awaiting return fire.


  • SZ 1
    DiceRolling 1d6:
    (3)


  • SZ 13
    DiceRolling 1d6:
    (5)


  • SZ 15
    DiceRolling 1d6:
    (6)


  • Karelia
    Inf
    DiceRolling 3d6:
    (1, 6, 6)

    Fighter
    DiceRolling 1d6:
    (6)


  • 1 hit the entire turn in Karelia. You have 7 victory cities. Are we playing major, minor, or total victory?

  • 2007 AAR League

    SZ 1

    1 sub

    DiceRolling 1d6:
    (3)

    1 trn (I’ll roll here for your return fire to speed things up if that’s ok)

    DiceRolling 1d6:
    (6)

    Anglo-Egypt

    2 inf
    DiceRolling 2d6:
    (2, 2)  
    2 arm, 1 ftr
    :dice 3d6

  • 2007 AAR League

    Anglo Egypt

    2 arm, 1ftr

    DiceRolling 3d6:
    (2, 6, 6)

  • 2007 AAR League

    SZ 1

    1 sub
    DiceRolling 1d6:
    (6)  
    1 trn
    DiceRolling 1d6:
    (4)

  • 2007 AAR League

    SZ 1
    1 sub
    DiceRolling 1d6:
    (2)

    1 trn
    DiceRolling 1d6:
    (5)

  • 2007 AAR League

    Transport in SZ 1 sunk.

    1 hit in Anglo-Egypt, awaiting return fire (from now on we can do each other’s return fire, taking the weaker units first, unless one of us has specific units they won’t to choose to take out instead and that that is requested, if you agree)

    Also, a major victory would be fine with me if you agree to it as well.  It’s 10 victory cities right?


  • Ok. Let’s play major victory.

  • 2007 AAR League

    Ok, I’ll go ahead and roll your return fire in Anglo-Egypt

    1 inf
    DiceRolling 1d6:
    (4)  
    1 arm
    DiceRolling 1d6:
    (2)  
    1 ftr
    DiceRolling 1d6:
    (2)

  • 2007 AAR League

    2 hits.  That leaves 2 arm, 1 ftr vs. 1 arm, 1 ftr.

    2 arm, 1 ftr
    DiceRolling 3d6:
    (1, 5, 5)

    UK
    1 arm
    DiceRolling 1d6:
    (3)  
    1 ftr
    DiceRolling 1d6:
    (6)

  • 2007 AAR League

    1 hit a piece.  Now 1 arm, 1 ftr vs. 1 ftr

    Germ
    1 arm, 1 ftr
    DiceRolling 1d6:
    (4)  
    UK
    1 ftr
    DiceRolling 1d6:
    (1)

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