@knp7765:
I don’t think he has an IPC price. You can’t buy these coastal guns. They only have them in the three territories he mentioned (Gibraltar, Norway and Turkey). Whoever owns these territories automatically have the coastal guns.
Plus, if an enemy power invades these territories, the guns are destroyed so you won’t have them the rest of the game.
Oops - sorry for the delayed response. Yes, these are not purchased, as the description implies - coastal artillery was largely outmoded except where terrain “funneled” ships. It’s 5 territories they’re in, and they are destroyed if the territory is taken with a successful amphibious assault, not by a strictly land take over. This form of coastal artillery house rule was specifically designed for AAA50, and fit nicely with the other house rules I linked to earlier… that’s why I wasn’t so sure about them working with global - you’d have to mod it, certainly put a price on them. I’d make them the cost of AAguns… and have first time shots when an amphibious assault is taking place - but then you’d have to make it possible to destroy them with concentrated off-shore bombardments and strategic bombing raids. And not only that… some coastal artillery was taken out in special ops missions… in short, we didn’t wish to make a whole new set of rules for coastal artillery. That’s why we limited ours, that and the fact that they solve some other rules issues in AAA50th. In regard to making them mobile… that is a little too far fetched for me. They were too big and heavy to be moved quickly, these monstrosities were made to shoot far out to sea. And there’s also the fact of positioning, they often had to be placed in terrain that was very rough - whole fortresses were built around them. But at the end of the day… it is a WWII flavored game with some liberties so… who’s to say tech. didn’t go a different way I guess. Whatever floats your boat - or sinks it. :evil: