• Sponsor

    @Viracocha:

    @Young:

    After they were built they were moved on large flat bed train cars, but once installed, and where ever installed, they were there for good.

    The majority of them yeah, except for the likes of those on Wake island or the Japanese ones on Betio.  But by no means were they mobile like field artillery or even AA guns.

    So without getting too much into the difference between everybody’s coastal gun house rules, assuming that most major attributes of these units are the same. How much would you charge for 1?


  • 7-8

  • Sponsor

    @450thMSAF:

    7-8

    I like 9 or 13 because no other units have those prices.


  • i would say 9

  • Sponsor

    @450thMSAF:

    i would say 9

    So 450, lets go off topic for a moment. From what I gather you are an 11 year old who lives in NY, likes to play the axis powers, and can’t beat your dad. I never have time to play online games to their end and frankly I prefer to roll the dice myself, so I’m not offering a challenge. However, I’m interested to see how an 11 year old strategizes.That said, why don’t you give me a detailed description on how you operate Germany turn 1, and briefly state, what your short term plan is for them. If you allow me, I will give you a little advice, and point out any major issues.

  • Customizer

    Good one Grasshopper, let’s get him a victory.  :wink:

  • Sponsor

    @Viracocha:

    Good one Grasshopper, let’s get him a victory.  :wink:

    If you get beat by an 11 year old, I don’t care who you are…… there’s no living it down.


  • what about a 13 year old?

  • Sponsor

    @i:

    what about a 13 year old?

    are you asking for some advice about your strategies, or are you asking about the embarrassment level of losing to a 13 year old?


  • Funny, he stiil has not answered back!  My feeling on the guns, is if some players still believe them to be too powerful at a 1, then change the guns to only have 1 shot @ every two ships, rounded up.  Ex, 3 ships - 2@1, 4 ships - 2@1, 5 ships - 3@1, 1 or two ships,only one shot?  Cost - 9.

  • Customizer

    @Young:

    @i:

    what about a 13 year old?

    are you asking for some advice about your strategies, or are you asking about the embarrassment level of losing to a 13 year old?

    Eh eh eh eh eh… I think I was 13 when I first played actually, but it was against opponents of roughly the same age.  Ode to a great boardgame if its provided that many years of service!

  • Sponsor

    @Chiefredcoles38:

    Funny, he stiil has not answered back!  My feeling on the guns, is if some players still believe them to be too powerful at a 1, then change the guns to only have 1 shot @ every two ships, rounded up.  Ex, 3 ships - 2@1, 4 ships - 2@1, 5 ships - 3@1, 1 or two ships,only one shot?  Cost - 9.

    I don’t know how they can be too powerful when battleships can be tipped and still bombard.


  • Idk?, I like the idea of B ships, not being able to bombard, due to listing, but still having smaller guns for aircraft/other ships.  Allow multiple coastal guns, unlike AA?

  • Sponsor

    @Chiefredcoles38:

    Idk?, I like the idea of B ships, not being able to bombard, due to listing, but still having smaller guns for aircraft/other ships.  Allow multiple coastal guns, unlike AA?

    I don’t like it either and I used that word “listing” when I asked Krieghund about it, his explanation was that battleships have extra armor in the hull, so even if they are hit, they don’t take on water. They stay afloat and level without any performance penalties until a second hit penetrates the hull, than it’s game over.


  • We could always adopt it as a house rule?  Have u seen any footage where a battleship is listing?  I have!  Many needed to be towed back for repairs, as well as ac, during the war.  The way I remember it, us only had 1 battleship & 1 ac in service when japan surrendered!

  • Sponsor

    @Chiefredcoles38:

    We could always adopt it as a house rule?  Have u seen any footage where a battleship is listing?  I have!  Many needed to be towed back for repairs, as well as ac, during the war.  The way I remember it, us only had 1 battleship & 1 ac in service when japan surrendered!

    If I were the almighty Larry Harris, my rule for battleships left damaged would be, no bombardments allowed, and all damaged capital ships move only 1 sea zone per turn.


  • _and all damaged capital ships move only 1 sea zone per turn. _
    I like that one but my gameboard is 4 x 8. Hard time for battleship to return home!! :-o


  • all they have to do is get to a freindly naval base


  • all they have to do is get to a freindly naval base
    Right but there’s 4 sea zone from japan to pearl harbor.
    So if one my battlship is damaged, 1 sea zone per turn is not realy fast when the IJN is just behind!


  • i can get there in three turns  :-D

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