@Gargantua:
Ditch the whole concept of “bridging” It literally means NOTHING.
It shouldn’t have been in ANY rule book, it’s a concept that has no meaning, as it is assumed one can unload without moving, or worst case, could simply, move 1 sea zone, and move back.
A transport, loads, moves, and unloads.
If it is loaded on another powers turn, althought it doesn’t techincally move, it can’t move until the transports owners turn, and the move is not to move. Then on the following powers turn, it can unload.
Power A loads, Power B moves and chooses not to move it’s transport, Power A unloads.
IN SHORT - it is tedious and time consuming to use transports that are not your own. So DON’T, with rare exception.
I need some help to find references and discussions about this change “on bridging” from previous edition.
When I first learned to play Milton Bradley Axis and Allies using an allies’ transport (USA transport) to move troops (UK troops) was much more “reasonable and sound”.
1- The (USA) transport can pick up any friendly units and move.
2- On the other allies turn (UK’s) he can now drop the troops on any adjacent territory from the sea-zone in which is the transport.
Under this rule, the transport can move only his single payload and wasn’t able to bring twice ground troops in a same complete turn.
It was a one same turn action instead of the now new “bridging” which take a whole 2 turns action
(1-USA bring TT/1-UK put Inf on board/ 2-USA move TT/ 2-UK unload Inf.)
@P@nther:
This is covered in the rulebook:
@Rulebook:
Multinational Forces: Transports belonging to a friendly power can load and offload your land units. This is a three-step process:
1. You load your land units aboard the friendly transport on your turn.
2. The transport’s controller moves it (or not) on that player’s turn.
3. You offload your land units on your next turn.
Unloading in an enemy territory occurs in your scenario in US’ combat move phase, followed by the battle.
Unloading in a friendly territory occurs in US’ NCM phase.
I was looking but it takes a lot of time to find amongst all treads.
Do someone knows why it becomes so a senseless and untactical move under the new rule?
Is this a question of balance because it is more useful for USA and UK than for Axis powers?
Thanks for your help.
I found another post which explain the actual mecanics when using a transport from another power.
@Advosan:
@Sir:
Sorry if these questions make me look like a dummy but here goes. My first questions are on movement.
- Am I right in thinking that a land unit needs a transport to move from, say, England to Norway? And that it would take two turns to do the move? i.e. Board the transport on move 1 and disembark on move 2?
a) Transport (aka tranny aka TT) and land unit of the same power (p.e. both UK): Load and offload at the same turn (during combat or non-combat move phase, depending whether it is an amphibious assault or a mere troops transportation to NOR).
b) TT and land unit of different powers (p.e. a US TT transporting a UK infantry unit-aka inf): Load and offload at a different turn, during combat or noncombat move. Say, load the inf on the first turn of the UK-aka UK1 (either in combat or noncombat phase), and offload it in UK2, after all the other players have played (again either on combat or noncombat).