Geist:
All things being equal (players, standard set up as detailed in Alpha 2, dice that come out with median or mean results in each and every battle, etc) all one would need to balance the game is to move 16 IPC worth of American builds (per round) from the Pacific into the Atlantic and the game would be balanced. In every game in which America ends up with +128 IPC worth of units in the Atlantic side of the game map (16 IPC per round, 8 rounds) the game has come down to skill and dice, as far as I have seen and experienced. Why the resistance to splitting the American build, which would be the easiest method and least impactful on the game, I do not know. I suspect those who resist this change are the same ones who conceed defeat the instant their opponent takes their Queen in chess.
Krieg:
Germany neither has the time, nor the resources, to successfully handle both Russia and England. If England is not under pressure, they can easily hold Southern and Central Africa, the Middle East and the North Atlantic while Russia turtles.
I suspect, what you have seen, is a Russia that is trying to win the game. This is a common mistake by players of all levels of expertese, I believe. In this game, given the shear distances, Russia should not play to win the game, they should, instead, focus on not losing the game. This is a very significant change in mental and physical strategy on the board. Mentally one has to leave the notion that you are “losing” ground just because you are pulling back and replace it with “Germany is getting extended, as they get extended their lines weaken through attrition, they slow down or they must purchse more expensive units. Further, they now have trains of say 30 IPC worth of Infantry spread over 5 territories, instead of 150 IPC worth of infantry in one territory, letting me hit them with overwhelming force at the time and place of my choosing. Lastly, they now have half their army scattered all over Western Asia and Eastern Europe, with very little defending Western and Southern Europe, making it easier for England to set up an invasion.”
Second, if Sea Lion is not conducted, taking England gets exponentially harder each round. Further, once England is unconquerable (given board position and barring weird dice) which should be about round 4, Germany’s fleet must retreat else be lost. Even if it does retreat, England can readily drop fighters into Russia to make it that much harder to “win” an invasion there, as well as the more traditional route of dumping infantry and artillery into Arkhangelsk to reinforce Muskva or Novgorod. As Germany’s fleet is now safely contained, there is no risk of Sea Lion, and therefore, there is no risk to England and thus, England no longer needs to be protected. Thusly, all those units England needed to dissuade Sea Lion become “free” units allowing England to focus on nothing but fleet and air power to maintain supremecy.
In regards to Africa, with a complex in C. Persia (if needed) and the Complex in S. Africa, containment of the Italians should not be that great a task. I can readily see Italy earning 5 IPC for Egypt/Greece/S. France + 5 IPC No Surface Ships + about 18 or 19 IPC a round, this is hardly “over powering” nor is it a “death knell” for Russia. The ludicrous statements of a 60 IPC or more Italian payroll seem implausible at best, a gross suspension of disbelief at worst. Are you blithely ignoring Italy all this time? Sure, if you just outright ignore them, and you maximize every possible territory for Italy to get you might get up to 60 IPC, but that would not be an equitable matchup of players. Italy should, and probably always will be, limited to around the 20 IPC income level, Germany stuck at the 50 IPC level (Russian invasion, no British invasion) with England at the 30 IPC level, England Mark 2 at the 30 IPC level and Russia at the 30 IPC level this should not be a very hard challenge. You have a defensive force of approximately 90 IPC against an attacking force of roughly 70 IPC giving the Allies at least 10 IPC worth of land (at 1 IPC per in Russia, that’s 10 territories) to give up before the playing field is leveled, meanwhile, it will take a very long time to get all those units over to Russia. (1 round for England to get to Arkhangelsk, 4 rounds for Germany to get to Arkhangelsk. England can get there 4 times faster, Russia starts there so they’re infintely faster.)
Here’s an idea, what if:
- The Continental United States National Objective (Currently worth 10 IPC) was reduced to 5 IPC.
- The American National Objective for Mexico was removed entirely.
- America is given a new National Objective, worth 10 IPC, for London being under the control of England?
This would signify America’s desperate need to save England which was a significant influence on America’s desire to get in the war, and why they gave away all that war material to England for all those years, would intensify America’s need to invest in the Atlantic AND rebalance the game with a historical context many would feel needs to be there for any change to be justified, in their minds.
Not to mention, it really drives home the point that America needs to be present on both sides of the board!