TripleA Manual Gamesave Post for game: D-Day 2 fix
Game History
Round: 9 Movement Reset - AlliedFighters AlliedFighters collect 0 PUs; end with 0 PUsCombat Hit Differential Summary :
sam rnd2
A: 2 inf, 1 ftr, 1 tac
Rolls: 2@1 1@3 1@4; Total Hits: 02@1: (4, 4)1@3: (4)1@4: (5)
D: 1 inf
Rolls: 1@2; Total Hits: 01@2: (4)
sam rnd3
A: 2 inf, 1 ftr, 1 tac
Rolls: 2@1 1@3 1@4; Total Hits: 22@1: (1, 4)1@3: (2)1@4: (5)
D: 1 inf
Rolls: 1@2; Total Hits: 01@2: (6)
sam lwol.
smo
A: 2 inf, 1 ftr, 1 tac
Rolls: 2@1 1@3 1@4; Total Hits: 22@1: (4, 1)1@3: (5)1@4: (4)
D: 2 inf
Rolls: 2@2; Total Hits: 02@2: (5, 5)
smo lwol.
bry
A: 2 inf, 2 mec, 2 arm
Rolls: 4@1 2@3; Total Hits: 24@1: (2, 2, 6, 4)2@3: (1, 1)
D: 2 inf
Rolls: 2@2; Total Hits: 12@2: (1, 3)
bry lwlo 1 inf.
NCM
see map
Place
5 inf, 1 rtl rus
Collects
16
J17
Purchase $24
1AA
1art, 5inf
CM:
1inf Cha>Sui (mt)
1inf Hon>She (mt)
SZ23 (1DD)
1SS, 1fgt, 1tac sz31
SZ22 (1TP, 1DD)
2fgt, 1tac Japan
Oki (2inf)
1fgt, 1tac Japan
1bmb FIC
Korea (1inf)
6fgt Japan
Shm (2inf, 1art)
3inf, 2fgt, 2tac FIC
Dice…
SZ23 rd1
A: 1SS, 1fgt, 1tac
Rolls: 1@2 1@3 1@4; Total Hits: 11@2: (6)1@3: (4)1@4: (4)
D: 1DD
Rolls: 1@2; Total Hits: 01@2: (5)
SZ22 rd1
A: 2fgt, 1tac
Rolls: 2@3 1@4; Total Hits: 22@3: (2, 6)1@4: (3)
D: 1DD
Rolls: 1@2; Total Hits: 01@2: (6)
Oki rd1
A: 1fgt, 1tac, 1bmb
Rolls: 1@3 2@4; Total Hits: 11@3: (6)2@4: (5, 3)
D: 2inf
Rolls: 2@2; Total Hits: 02@2: (6, 4)
Oki rd2
A: 1fgt, 1tac, 1bmb
Rolls: 1@3 2@4; Total Hits: 11@3: (5)2@4: (6, 2)
D: 1inf
Rolls: 1@2; Total Hits: 11@2: (1)
Korea rd1
A: 6fgt
Rolls: 6@3; Total Hits: 46@3: (3, 2, 3, 5, 4, 3)
D: 1inf
Rolls: 1@2; Total Hits: 01@2: (6)
Shm rd1
A: 3inf, 2fgt, 2tac
Rolls: 3@1 2@3 2@4; Total Hits: 23@1: (3, 1, 4)2@3: (5, 1)2@4: (6, 6)
D: 2inf, 1art
Rolls: 3@2; Total Hits: 03@2: (5, 6, 6)
Shm rd2
A: 3inf, 2fgt, 2tac
Rolls: 3@1 2@3 2@4; Total Hits: 23@1: (3, 3, 2)2@3: (4, 6)2@4: (3, 2)
D: 1art
Rolls: 1@2; Total Hits: 01@2: (3)
Results:
Sui, She taken (mt)
SZ23 cleared, no losses.
SZ22 cleared, no losses.
Oki taken, 1bmb lost.
Korea cleared, no losses.
Shm taken, no losses.
NCM: Per Map
Place Units:
2inf, 1art-FIC
1AA-Sha
3inf-Japan
Collect 37 – 27 convoy = 10
Sorry about the delay - lots to think about…
US17
IPC=101
Purchases: 5 inf, 1 rtl, 2 ftr, 1 ss, 3 trn, 1 dd, 1 minor ic, 1 nb
Combat
nov
2 inf kar
1 ftr nwy
3 ftr fin
z95
1 ss z91
1 dd, 2 ftr z96
1 ftr, 1 tac nwy
z97
2 ss z97 (I will assume a submerge here - let me know, if otherwise)
z16
1 ss z5
5 ftr, 1 tac z6
1 bmr sak
z23
1 dd z25
1 ftr, 2 tac haw
1 ss z26
Awaiting scramble orders in z95.
nov
A: 2 inf, 4 ftr
Rolls: 2@1 4@3; Total Hits: 42@1: (4, 1)4@3: (5, 2, 3, 1)
D: 2 inf
Rolls: 2@2; Total Hits: 12@2: (5, 1)
nov lwlo 1 inf.
z16
A: 1 ss, 5 ftr, 1 tac, 1 bmr
Rolls: 1@2 5@3 2@4; Total Hits: 31@2: (2)5@3: (5, 1, 5, 6, 6)2@4: (3, 5)
D: 1 cv
Rolls: 1@2; Total Hits: 11@2: (1)
z16 cwlo 1 ss.
z23
A: 1 ss, 1 dd, 1 ftr, 2 tac
Rolls: 1@2 1@2 2@3 1@4; Total Hits: 31@2: (1)1@2: (6)2@3: (5, 1)1@4: (1)
D: 1 ss
Rolls: 1@1; Total Hits: 01@1: (2)
z23 cwol.
just need scramble orders in z95…
NO SCRAMBLE.
z95
A: 1 ss, 1 dd, 3 ftr, 1 tac
Rolls: 1@2 1@2 3@3 1@4; Total Hits: 41@2: (1)1@2: (4)3@3: (1, 1, 4)1@4: (3)
D: 1 ss
Rolls: 1@1; Total Hits: 11@1: (1)
z95 cwol (attacking ss hits in surprise round).
NCM
see map
Place
2 inf cus
1 trn z101
1 ss, 1 dd z112
1 ftr nwy
1 ftr fin
1 minor ic, 1 nb kor
2 trn z10
3 inf, 1 rtl wus
Collects
71 + 30 NO = 101
Sorry, but China, etc. will have to come later…