• @lnmajor:

    I always play for enjoyment, and hanging out with the guys. Maybe you missunderstood my post. I dont play a militant game. we drink beer, roll dice, and taunt each other like dudes love to do. I was just saying that to keep the game moving along and get a decent amount of rounds in in Global AA the players have to be more focused on the game so when they are up they are ready to go and make moves. if we go til 3 or 4am in the morning i like to have at least gone past 6 or 7 rounds.

    . . . yet above you posted that you impose a penalty for slow play (no combat moves allowed)

    Your words and actions seem to contradict themselves.


  • What? Your reading into that alittle too much, dont you think? You dont have to use this rule. I have used it to keep the game moving along. i only posted it here as a thought that pertained to this thread. if you and your buddies want to talk about what color your wife painted the kitchen or what fertilizer to use on your lawn this spring inbetween turns go for it. different strokes for different folks.  :lol:


  • @lnmajor:

    What? Your reading into that alittle too much, dont you think? You dont have to use this rule. I have used it to keep the game moving along. i only posted it here as a thought that pertained to this thread. if you and your buddies want to talk about what color your wife painted the kitchen or what fertilizer to use on your lawn this spring inbetween turns go for it. different strokes for different folks.  :lol:

    Where’s the icon for ‘went over his head’?

    :roll:


  • We normally have a rule when we’re playing with more than 3 people that you must have your purchases ready for when your turn starts, or you don’t get to buy. I often am throwing my purchase onto the mobilize units boxes in the bottom corners directly after my opponent does.

    Obviously, you like to hide them most of the time, and we usually keep our purchase choices hidden directly behind our boxes, where the opponents sitting on the other side o the table can’t see them.

    But if you’re up next, then your purchases normally don’t impact what your opponent is doing, especially after he’s already decided his buy. If it’s a drastic buy, you keep it to the side, but as Russia, India, China & ANZAC have very basic buys (France none at all), showing stacks of infantry and artillery aren’t going to give him much to go on. Besides, he’s already made his purchases :)

    Even America and Great Britain it isn’t necessary to hide. Ships and planes is what you expect, so yeah.

    Minor changes are allowed, because if India was planning on buying tons of infantry, but Japan is positioned to sacrifice transports, some subs might be thrown into the purchase, or America might go for some destroyers if Italy goes sub-heavy.


  • i usually play with a calculator my self, and would love to have a game that is more than 1 on 1 but cannot find any other players…


  • @cts17:

    We normally have a rule when we’re playing with more than 3 people that you must have your purchases ready for when your turn starts, or you don’t get to buy. I often am throwing my purchase onto the mobilize units boxes in the bottom corners directly after my opponent does.

    Now that makes good sense to me. Might be too harsh for Axis Roll thou. But then again he sounds like he likes to play it more like AXIS and BARBIE DOLLS. :-D


  • @lnmajor:

    Might be too harsh for Axis Roll thou. But then again he sounds like he likes to play it more like AXIS and BARBIE DOLLS. :-D

    What are you talking about?

    You said you have a game turn timer.  You then said when it goes off and you’re not done with your turn, you get no combat moves.  But then you said you play for fun.  I followed that your actions (penalties for slow play) didn’t match your rhetoric:  We play for fun.

    How can this at all imply that I play Axis and barbie dolls?


  • ITS ALL FUN 8-)


  • I think a timer could be a guideline to facilitate play, except it would not be fun to get a penalty for going over.

    The timer should only be for purchases, tech, movement, and placement. Combat should never have a timer.

    Also, purchases should be done on your opponents turn as well as some combat moves as long as their is no opportunity to be effected by this. For example, Germany should be able to move during Japans turn if USA is not at war and Japan is not attacking UK.

    I usually got my builds done for 3 turns ahead of time, pending some very poor combat result which can change this.


  • I remember the CD-Rom had a timer for all phases of the game except for resolve combat.
    There were times when you were hard pressed to complete all Japan’s NCM.


  • Yea thats where i started using a timer, The CD-Rom had it right. The low tech way is to buy an sand timer for like $1.50 that has a 3-4 minute sand reservoir. Of course i got plenty of Chess clocks of all types as well.

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