@jim010:
You’ll have $30 for UK, so I assume 10 inf. Let’s say both planes from the carrier make it back, and you brought the TT. These moves will have been initiated turn 1, so I wil be able to take this into account before I comit to buying the 9 TTs. The Italian fleet is intact, and Africa just became easier for the Axis. G2 really is decision time for Sealion.
You will now have in UK (max UK vs max Germany):
20 inf, 2 tanks, 5 fht, 1 tac vs (11 TT instead of 12, let’s say) 11 inf, 3 art, 8 tanks, 4 fht, 3 tac, 1 bmb, 1 BB, 1 CA
That is 65% Axis win. I’d likely want that 2nd TT to load 1 more inf and art to give me 78%.
hmmm, why is it 65% win? and where from do you have 8 tanks (okay 5 from france, the other three from hungary etc.?) and: did you forget the AA-gun? can explain your calculations, please?
it seems to me that odds are more like 50/50.
anyway, germany will loose a big part of its luftwaffe, that for sure. it appears to me, even if(!) UK will be conquered, it is going to be a pyrrhus-styled victory for germany.
thanx for answering, though.
but maybe a preemptive attack by the four or five british fighters, one tac, one destroyer and an aircraft-carrier against the german fleet is the key to prevent a sealion-attack.
okay:
one carrier (just for soaking up two hits)
one destroyer, 4 fighters, one tac vs. one carrier, one cruiser, one battleship and two fighters: every side needs to gain seven hits to destroy the other one.
2 x 0 (the british carrier)
1 x 2 vs. 1 x 2
4 x 3 vs. 1 x 3
1 x 4 vs. 3 x 4
kind of suicidal attack, though, but possible. all or nothin, hmm?
sealion prevented by that? what do you think?
rock on!
greets