This IS a concern.
Every game I play, I play for one thing. The Money. Be that through territories and IPC gain, or battles won where I destroy more IPC value of opponents pieces.
Most games have what’s called a “climb”. That is the amount of IPC’s each alliance is earning at the start of the game, and how far they must raise their income through conquest, to reach parity, or overturn their opponent. Almost always, this is the Axis climbing to reach above the Allies. Now obviously there is some grey areas, in that you take some territories, and your opponent takes some back, but the general feeling is, that if your incomes are close, it’s your strategy and game play that are the deciding factor, as long as your dice hold. National Objectives also skew this chart a tidbit, but if you view them as just like controlling a territory, you can compare the climbs similarily.
Look at this chart for a basic comparison, of income disparity over a few games.
Original - allies 90 axis 57 difference 33. (CLIMB TO PARITY - 18 IPC’s) - game favoured allies
Revised - allies 96 axis 70 difference 26 (CLIMB TO PARITY - 13 IPC’s) - game favoured allies only slightly
Annivrsy - allies 113 axis 58 difference 55 (CLIMB TO PARITY - 25 IPC’s offset significantly by the fact axis has easier NO’s realistically about 15 worth of territory)
GLOBAL - (Assuming all powers at war, and once parity can actually start to be compared, including china…)
Allies 180-190(US 80 UK 30 IND 30 ANZ 10 RU 30 CH 10) - Rough estimates
Axis 120ish (GE 50 - IT 20 JA - 50) Again Roughly…
difference 60 ish
Alot of estimation there, but you get the picture, the climb is roughly DOUBLE a regular game. Climb 30 ish…
That’s TWICE as many territories on average the Axis have to take, granted with a little more time on their side, before they can even HOPE to reach parity with the allies, who once fully at war, get the balance of the postive climb on their side to spend on one theatre or the other. Now there is all kinds of arguing about starting IPC value of units, and value of units by the time you actually get to play a countries turn and so on. But the reality is, it’s a LONG haul for the axis to get to par, a long haul in Axis and Allies, is a LONG time for things to go wrong.
To sum it all up, This great game goes sideways if the axis make mistakes early. And it’s unrecoverable at that point. Good American play, will be the deciding factor on whether people consider it “broken” or not, personally I’m not willing to go that route at say that, but I have to agree with FMG, that the American party is a bit too heavy handed. The long haul Japan has into russia compounds this factor, by applying more time and less axis pressure to the equation.