Russia's National Objective Met by Declaring War on Japan?


  • @calvinhobbesliker:

    Iraq is not part of axis. Krieg has confirmed that Russia can attack it when at war with Japan. However, the NO only applies if at war with Germany or Italy

    The latter should be included in an official FAQ or many will play with the NO working also at war with just Japan. By the way, a non-agression pact official rule would be welcomed in the FAQ, because I cannot see the hidden penalties to prevent Japan and USSR DOWing each other round 1 (however, I can see the many incentives to DOW round 1  :roll: )


  • Which still, dose not explain you grand stratgey about why, and how, Russia would go about fighting this war with Japan from Turn 1.


  • @Clyde85:

    Which still, dose not explain you grand stratgey about why, and how, Russia would go about fighting this war with Japan from Turn 1.

    Russis won’t fight Japan. It will be at war with Japan in name only


  • @calvinhobbesliker:

    Russis won’t fight Japan. It will be at war with Japan in name only

    That is the worst idea I have ever heard.
    So, Russia delcares war on Japan, moves into a defensive position, and starts raking in the NO cash and moves into Persia and attacks Iraq. That has got to be the most explotive thing I have ever heard. What an abhorrent gamey tactic, you actually play like this?  :|

    Im assuming you move the one guy from the caus. to Perisa and back him up with the tank and mech. from Stalingrad to attack Iraq? The way we’ve been playing is that Russia cant make any offensive moves on the European Board, period. Attack Iraq, a pro axis nation, might prevoke the Germans which paranoid old uncle Joe wouldnt want to do.

    I really am shocked, I would have thought people would have more respect for the game and the history and play according to the heart of the rules and not just the letter  :|


  • The problem is that the best move for USSR anyway is moving to a defensive position with the siberians, and that Japan is going to attack Amur anyway J1 with minimal forces just because there is nothing to stop them doing so, so the best approach for USSR is DOWing Japan first round, taking Persia and sending some units to China. You can be gamey (I agree that is a exploit caused by a bugged ruleset) or you can attack Korea with 2-3 infs (I think that this attack is decent) and not being gamey

    Without a rule, Japan and USSR start the game at war. It’s like saying that France and Italy don’t start at war (as it was before Paris fallen) but you don’t make penalties or restrictions for the attacker

    I strongly think that a non-agression rule is really needed. It was not so difficult to do: my suggestion is that the first that DOWs the other must pay 20 IPCs to the bank to represent logistic changes, spies and sneaky diplomatic tactics to ensure a surprise attack. I cannot see USSR paying 20 IPCs just to take Persia, and I’m pretty sure that Japan would prefer wait to smash China before to pay the cash


  • @Krieghund:

    It was intended that this NO only apply if the USSR is at war with a European Axis power.  This will be in the FAQ.

    What part of Krieg’s statement was’nt clear  :?


  • @Funcioneta:

    The problem is that the best move for USSR anyway is moving to a defensive position with the siberians, and that Japan is going to attack Amur anyway J1 with minimal forces just because there is nothing to stop them doing so, so the best approach for USSR is DOWing Japan first round, taking Persia and sending some units to China. You can be gamey (I agree that is a exploit caused by a bugged ruleset) or you can attack Korea with 2-3 infs (I think that this attack is decent) and not being gamey
    Without a rule, Japan and USSR start the game at war. It’s like saying that France and Italy don’t start at war (as it was before Paris fallen) but you don’t make penalties or restrictions for the attacker

    Why would Japan attack Amur anyway? for the 1ipc and to kill six soviet inf? Infantry that are unsupported are the most useless thing on the attack. They will die in droves, and its nigh impossible for the soviets to reenforce themselves in this region.


  • @Corbeau:

    @Krieghund:

    It was intended that this NO only apply if the USSR is at war with a European Axis power.  This will be in the FAQ.

    What part of Krieg’s statement was’nt clear  :?

    Krieg’s sentence it’s clear, but I cannot go and explain my FTF buddies that some dude in internet said that. I need a official FAQ if I want play FTF with that modification of the rules, because it’s a modification, not a clarification (the rule as is written is pretty clear)


  • @Clyde85:

    Why would Japan attack Amur anyway? for the 1ipc and to kill six soviet inf? Infantry that are unsupported are the most useless thing on the attack. They will die in droves, and its nigh impossible for the soviets to reenforce themselves in this region.

    Precisely because it’s impossible for soviets reinforce Siberia, you want kill as soviet infs as possible. This way you have more freedom to continue taking siberian territories. As for being useless attacking … they are not if there are enough of them, and I as Japan would not want let Manchuria or Korea at risk of a possible attack … you cannot have the fleet and some units parked there all the life, it’s better kill the resistance and proceed to China/India/DEIs

    Any amount of soviet inf stacked at Amur will die painfully J1. Amur is a lost cause for USSR


  • @Funcioneta:

    Precisely because it’s impossible for soviets reinforce Siberia, you want kill as soviet infs as possible. This way you have more freedom to continue taking siberian territories. As for being useless attacking … they are not if there are enough of them, and I as Japan would not want let Manchuria or Korea at risk of a possible attack … you cannot have the fleet and some units parked there all the life, it’s better kill the resistance and proceed to China/India/DEIs

    Any amount of soviet inf stacked at Amur will die painfully J1. Amur is a lost cause for USSR

    Right, and how dose this bring Japan any closer to winning the game? I know attacking Siberia used to be a great stratgey, but now its useless. In order to win the game, you need to capture Victory cities, which the Soviet far east has none, so whats the use? You could get the extra ipcs attacking China, and atleast that would bring you somewhat closer to the Victory Cities in their theater of Operation. Also, I dont think the 5 or 6 Ipcs you take from russia is going to matter to the soveits, considering they’re ment to fight the germans without that income in AAeurope40.


  • @Clyde85:

    Also, I dont think the 5 or 6 Ipcs you take from russia is going to matter to the soveits, considering they’re ment to fight the germans without that income in AAeurope40.

    In AAE40, siberian units deploy at Novo each turn when at war… basically mimics the income in that area. I think that the siberian income is going to be worth. Not for a full campaing, but if you beat that 18 inf group, Japan can send a couple of units and start grab land almost for free


  • Thats great, but how dose this bring Japan close to capturing a victory city? The extra income is great, but sending attacking units away from your objectives seems to be, at best, a break even in terms of money gained to cost of the units sent, and at worst, a waste and misdirection of japanese units that should be sent to Malaya, DEI, India, Australia and Hawaii,


  • @Clyde85:

    Thats great, but how dose this bring Japan close to capturing a victory city? The extra income is great, but sending attacking units away from your objectives seems to be, at best, a break even in terms of money gained to cost of the units sent, and at worst, a waste and misdirection of japanese units that should be sent to Malaya, DEI, India, Australia and Hawaii,

    If there’s a tank in Manchuria, getting to India takes 5-6 turns, while Siberia is one turn away and a free 9 ipcs after you kill the 18 inf


  • what? that makes no sense, your not giving any clear answers to the questions i’ve presented. I can get a tank to india in 3 or 4 turns


  • It’s going to take time and effort to kill those 18 inf and capture those 9 IPC’s.

    I have to agree with the overall standpoint that there is no real incentive for Japan and USSR to not be at war.  There is no strategy for them to not be at war other than both players deciding on their own that they won’t be at war.

    Here are the options.

    Russia does not DOW.

    1. Russia puts all 18 Inf in Amur.  Japan Kills them all J1.

    2. Russia pulls the majority of Infantry back and leaves one guy buffer zone.  Japan uses minimal forces to attack the one guy buffer zone and take what Siberian territories are available.

    Russia DOW

    1. Russia attacks Korea but doesn’t gain any IPC.  Japan takes Korea back and eventually advances into Siberia.

    2. Russia pulls the majority of Infantry back and leaves one guy buffer zone.  Russia also moves into Persia.  Japan uses minimal forces to attack the one guy buffer zone and take what Siberian territories are available.

    I don’t see many options here.  There are no game designed incentives for them not to be at war.

    EDIT: I can think of only one reason for Japan to not attack Russia, and that’s if it is planning on doing a J1 attack on UK/ANZAC/US.  I haven’t played enough games to know what the best Japan strategy is yet though.


  • I can think of a good reason for Japan and Russia to not be at war.

    For Russia: not having to deal with slowly losing IPCs and having to think about diverting nessecary offensive units to a far off and unimportant front that it will have very little chance of gaining the upper hand in, espically if japan diverts a chunk of its airforce there.

    Japan: There is no victory city objective in the Soviet Union that the Japanese can realisticly capture, which it needs to win the game. They will be making thing more difficult for their Euro-axis allies by giving the Soviets and income boost from round 1 greater then the amount they can take from the soviets right away. Moving offensive units away from more vital fronts in the south to play wack-a-mole with soviet infantry with a minimal and slow economic gain for Japan.

    The Japanese stratgey of “back dooring” the soviet union is no longer useful. In order to win the game, the axis powers must capture 14 victory cities. If Japan sends forces against the Soviets, it is moving units away from the nessecary 4 or more victory cities they need to take to secure an axis victory. Even if Japanese forces in siberia help the Euro-axis take down the soviet union, that will still olny give them 3 victory cities between them giving them a total of 9 cities, 5 short of the 14 they need. If Japan goes south, it can capture at least 3 easily, which will help the axis more towards a global victory.

  • '20 '18 '17 '15

    Japan vs. Russia

    My first Global game saw Japan attacking Russia to see what would happen.  Not much.

    There is little to be gained by japan up there.  18 INF, if played carefully, will last most of the game and avoid any direct attacks.  In our game, Russia pulled them all back RUS1, no buffer zone.  Why bother?  Russia should rather keep an INF they can’t replace over losing a 1IC territory any day.

    Japan built a minor factory in Manchuria and bought tanks every turn.  Russia kept falling back, and Japan couldn’t attack with its infantry stack, only the Tanks.  There simply weren’t enough tanks for quite some time to over come the stack.  IN the end, they spent over 60+ ICs, plus 12 for the minor factory…for what?  On average, +3 ICs a turn?  Perhaps +4?  Not worth it.

    All of those units and ICs could have been spent hastening the fall of India, or snagging the DEI, or smashing through China, all of which were slowed by instead going into Russia.

    Russia didn’t really “feel the pain” as expected.

    The only way I would ever attack Russia as Japan would be if Russia A)  Attacked Manchuria or Korea, or B) lumped all of their units along the coast in Amur.

    And even B is iffy.  It would take all of my J1 transports to assault them.  I have planes to spare, but that’s 3 less TTs hitting the mainland, and also eliminating any J1 attack against the allies.

    As Japan, I would much rather smash through China, and THEN attack Russia through the soft underbelly.

    As Russia, the only reason to attack Japan is to hit them while they’re down.  If they have no transports that can hit you next Round, if they’re spread thin in China, or if the US is really threatening.  Then you hit em.  Round 1?  Foolish.  If you lose your 18inf wall, Japan can blitz through and open up a 2 front war.


  • The problem continues being the same: there are 3 incentives for USSR to being at war. First is taking Persia, second is collecting the NO for being at war (until official FAQ is released, the NO still works with Japan and USSR at war) and the third is sending aid to China (to fight against Japan in China instead of doing so in Novosibirsk). You may want attack Korea round 1 or not, that’s irrelevant, because even after FAQ, USSR needs the persian income and units more than UK and also will need as very minimal send the Moscow aa gun to China (and probably some units). Japan and USSR start the game at war, face it

  • '20 '18 '17 '15

    Face nothing; I think you’re insane to attack Japan as Russia on Turn 1.

    I’ll give you my thoughts on the reasons to attack and not attack.

    1. Taking Persia – It takes 2 turns to get there once Russia is at war.  You gain 2INF, and 2IC production.  So on Turn 3, you’ll get to spend an extra 2ICs, and move 6ICs worth of stuff.  A net gain of 8.
    2. NO – this will be negated when the FAQ is released, so I don’t even have to address.  I guess for the next month you’ll get an extra 5ICs, but I like to think long term strategies, not short term “gotcha” loopholes that you know will be fixed.
    3. Sending Aid to China – Of the three, I think sending aid to China is the most valuable.  But how much aid can Russia really spare, how long would it take that aid to get there, and what good would it end up doing?

    Russia starts with 18INF north of Manchuria/Korea.  That is a lot, but it can’t be reinforced.  Japan has more planes than you do infantry, and enough offshore shots and transports to annihilate that stack, J1.  If you attack, that stack is vaporized.  If you declare war but retreat, then you’re giving Japan 3 free ICs from coastal production and perhaps Sakhra through blitzing.

    Anything you send to China will take several turns to get there, and will be less resistance to Germany.  Against a competent German player that makes Russia a priority, you will lose if you don’t use everything to fend them off.

    So let’s look at the alternative:  You don’t aid China.  Japan has mostly infantry.  They will be effectively deterred by your stack of 18INF up north and most Japanese players won’t want to attack that, instead opting for places that will give them more income for their expense, such as the Dutch East Indies or India.

    That means the Jap INF have to foot it through China.  If all goes well, Russia will still have 4 Rounds before Japan might be on Russian soil.  The factories in Moscow and Stalingrad can place units to cover anywhere Japan can touch.  You’ve been collecting and building for several turns, while the limited Japanese forces have been whittled down by the Chinese.  It is very difficult for Japan to reinforce that front without resorting to a pricey factory + MECH or TANK strategy.  Besides, they’ll want to take India before starting another war with Russia.  If they don’t, they’re divided and can’t send much towards you.  If they skip India all together, India will be hurting them by now.

    The help Russia can actually send China is marginal, and could be vaporized by Japanese planes.  It’s India’s job to help China if possible.  I’d rather keep Moscow from falling into German hands every time over saving China.  What good is China if Russia falls?

    I would much rather wait 4 Rounds while Japan clears out China before attacking.  That will give me 120+ ICs to spend, forces which can then be used against a spread thin and rarely reinforced Japanese line, as most of their forces are gunning for India.  If you attack, you’re taking the fight much closer to their major factory and a lot further from yours.  There’s no way you can win, even with the +2 production from Persia which you can’t get until Round 2.


  • The back-door attack is an old tactic that has been around since the games earliest manifestations. It is now an article of faith that Japan must attack the Soviet union if the axis are to win. Unfortunatly, the game no longer works this way, there is no need for any conflict between the Soviets and Japan until one power gains the advantage in its main theater of conflict. There is no more IC victory, and the colapse of the soviet union dosnt mean the game is over like it used to. However, like the old saying goes, Generals are always studying how to fight the last war, which is the case here.

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