• 2007 AAR League

    Can China land it’s fighter in Kwangtung (Hon) or Burma (Bur), the 2 UK territories china is allowed to occupy, if UK is not yet at war with Japan, but China and UK are at war with Germany and Italy (effectively making them full allies)?


  • I have a further question on that fleet battle situation, would it be legal to retreat the attacking sub if it didn’t get hit, or are you forced to continue attacking to try and clear the sz and get the ftr a landing zone?

  • Official Q&A

    @Emperor:

    Can China land it’s fighter in Kwangtung (Hon) or Burma (Bur), the 2 UK territories china is allowed to occupy, if UK is not yet at war with Japan, but China and UK are at war with Germany and Italy (effectively making them full allies)?

    China may move units into those territories at any time, as both China and UK begin the game at war.

    @JimmyHat:

    I have a further question on that fleet battle situation, would it be legal to retreat the attacking sub if it didn’t get hit, or are you forced to continue attacking to try and clear the sz and get the ftr a landing zone?

    It may retreat.


  • In Global, if the US wants to move a ship from it’s harbour in SZ 10, through to 11, it matches up in the Atlantic in SZ64 does it not?
    If that ship; being that it set sail from a sea base, can move three, can it get through to SZ89? I.e. the Panama Canal can just be passed through?

    Also if two countries were not at war yet, say US and Japan, and the US had a surface ship in a SZ, could Japanese surface ships pass through that zone also, in non-combat, if they ended outside of that SZ?

    Lastly, in Chinese controlled Yunnan, there’s a US fighter that starts the game there. Is that controlled by the Chinese? So if the Japanese were to attack that territory, would it constitute a declaration of war with the US?


  • @firepower:

    In Global, if the US wants to move a ship from it’s harbour in SZ 10, through to 11, it matches up in the Atlantic in SZ64 does it not?

    See chart on page 32.  11 is adjacent to 64.  Yes, you can skate right through the Panama, so if you control Panama and WUS you can indeed go from 10 to 89 in one move.

    If that ship; being that it set sail from a sea base, can move three, can it get through to SZ89? I.e. the Panama Canal can just be passed through?

    Yes.

    Also if two countries were not at war yet, say US and Japan, and the US had a surface ship in a SZ, could Japanese surface ships pass through that zone also, in non-combat, if they ended outside of that SZ?

    When you are not yet at war, the other power’s ships are all non-hostile, or treated as “friendly”, so yes.

    Lastly, in Chinese controlled Yunnan, there’s a US fighter that starts the game there. Is that controlled by the Chinese? So if the Japanese were to attack that territory, would it constitute a declaration of war with the US?

    It just happens to be a US unit because they didn’t make a special piece.  It is 100% Chinese.  Moves with the Chinese, and is not considered American in any way, so no it has no DOW ramifications for the USA.


  • When you are not yet at war, the other power’s ships are all non-hostile, or treated as “friendly”, so yes.

    And what about a combat move through that same “friendly” sz?
    Could I declare a combat move passing  through it and out and still not be at war?


  • @firepower:

    When you are not yet at war, the other power’s ships are all non-hostile, or treated as “friendly”, so yes.

    And what about a combat move through that same “friendly” sz?
    Could I declare a combat move passing  through it and out and still not be at war?

    Yes, if the combat move is against a different power and you did not DOW on the power who has these ships in the zone you wish to pass through.


  • @gamerman01:

    @firepower:

    When you are not yet at war, the other power’s ships are all non-hostile, or treated as “friendly”, so yes.

    And what about a combat move through that same “friendly” sz?
    Could I declare a combat move passing  through it and out and still not be at war?

    Yes, if the combat move is against a different power and you did not DOW on the power who has these ships in the zone you wish to pass through.

    You’re the best. Thanks!


  • Anytime, man


  • Here’s the setup:
    I have a transport in SZ100, an airbase in Romania and a bunch of fighters and land forces.
    Opponent has a sub in SZ100 and it will be my turn next.
    If I have a transport in SZ 100, and my opponent has a submarine in there, are my options all shot for an amphibious assault my next turn?


  • @firepower:

    Here’s the setup:
    I have a transport in SZ100, an airbase in Romania and a bunch of fighters and land forces.
    Opponent has a sub in SZ100 and it will be my turn next.
    If I have a transport in SZ 100, and my opponent has a submarine in there, are my options all shot for an amphibious assault my next turn?

    No, you have all the same options as if he has no sub there at all.  Subs may be ignored for all combat movement purposes.

    For awhile there were rules about unescorted transports being subject to one shot by a defending sub, but those rules were scrapped.


  • @gamerman01:

    @firepower:

    Here’s the setup:
    I have a transport in SZ100, an airbase in Romania and a bunch of fighters and land forces.
    Opponent has a sub in SZ100 and it will be my turn next.
    If I have a transport in SZ 100, and my opponent has a submarine in there, are my options all shot for an amphibious assault my next turn?

    No, you have all the same options as if he has no sub there at all.  Subs may be ignored for all combat movement purposes.

    For awhile there were rules about unescorted transports being subject to one shot by a defending sub, but those rules were scrapped.

    And this would automatically be for Alpha +2?
    By Automatically I mean this is a Global 1940 thread and I fear perhaps it’s different in Alpha +2 which we’re following.

  • Official Q&A

    In Alpha, it depends on where you’re doing the assault.  If you’re leaving sea zone 100 to do it somewhere else, you’re fine.  However, if you’re doing the assault in sea zone 100, you must have one of your warships end its combat move in the sea zone in order to carry out the assault.  This is the only exception to ignoring subs during movement.

    In the box rules, the sub would just get a shot at your transport as it goes by if none of your warships move along with it.


  • @Krieghund:

    In Alpha, it depends on where you’re doing the assault.  If you’re leaving sea zone 100 to do it somewhere else, you’re fine.  However, if you’re doing the assault in sea zone 100, you must have one of your warships end its combat move in the sea zone in order to carry out the assault.  This is the only exception to ignoring subs during movement.

    In the box rules, the sub would just get a shot at your transport as it goes by if none of your warships move along with it.

    The Amphib Asault would be a bridge from Romania to the Caucusus and therefore the Transport would not be moving at all. It could be accompanied by fighters and SZ 100 could have a surface ship as part of the placement phase, bought at the start of the turn.
    Other than that it wouldn’t be moving, so no amphib asault?

  • Official Q&A

    Nope.


  • Thanks Krieghund, for clearing that up.


  • I had overlooked Alpha2 rule #11.  I’m glad you asked the question, firepower, and Krieghund’s answer alerted me to rule #11 before it burned me in a game….


  • I’m sorry for my confusion, but can UK move into China territories prior to war with Japan because they are both at war with Germ/Italy.


  • @JimmyHat:

    I’m sorry for my confusion, but can UK move into China territories prior to war with Japan because they are both at war with Germ/Italy.

    It’s an act of war for the UK to move ANYTHING into China (or even to fly over China, I believe).  So if the UK wants to move into Chinese territories, then Japan can declare war on the UK and ANZAC and it will be considered provoked (so USA can’t enter the war on account of this).

  • Sponsor

    Some of our games have been ending early due to powers surrendering too easily, weather they get lousy dice rolls our their plans are not executed perfectly, they sometimes seem to quick to quit and it doesn’t allow the other side to finish the job. My question is, When is it Ok to surrender? is there a round when surrendering is honorable or dishonorable?

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