• I totally agree with you.

    I just think that there are often times when you would be more likely to build, say, three bombers (just an example) on the front line, that can smash anything up to Russia (Russia, if there is an airfield).

    I’m leaning towards Yugoslavia because it balances the need for production in the Med with closeness to the front line.

    I also think there could be a good use for an airfield near the soviet front, probably in Barsarabia (sic?). That way, mechs/tanks can get from Yugoslavia to Barb in one, to defend the airbase.


  • @moralecheck:

    @Seven_Patch:

    Couldn’t Russia just attack that sub in the Black Sea with fighters?  I thought fighters get one attack before the sub can submerge.

    Depending on the dice, really Russia would be destroying 6 German IPC’s a turn.

    Only in Classic and Revised (ugh) can a plane attack a sub without a destroyer.

    Ah okay, I knew I wasn’t crazy.  I’ve been playing by the Revised rules.  Guess I should have read the Pacific rule book a little closer.

    Personally I’m inclined to think that a Squadern of fighters/naval bombers could potentially eliminate a pack of U-boats.  Subs can’t stay submerged forever and have to come up, fighters could get a limited chance to drop a torpedo bomb.

    Maybe a house rule could be Fighters attack at a 1 or 2 against subs and only get one roll of the dice.


  • What about building an airbase too in the same area as the IC (whether Romania, Finland or Norway)?

    That way you can deploy some inf there, AND parachute them away (if you have the tech).

    Imagine soviet on the offensive v Germany, and you have no factory in Romania… Bye, bye IPCs, Italy, Yogo, Greece, etc… I think a factory in Romania is crucial, as the distance to the south of Soviet is too far from West Germany and Germany. I like the Yogoslavia idea, though, as you can put stuff in the water.


  • @calvinhobbesliker:

    @WILD:

    Yeah, but Romania allows you to build a sub in the Black sea, then the allies would have to build their own IC, or invade Turkey to get a dd in the Black Sea to kill your sub. I wonder if this came up in testing the game?

    Okay, that sub can’t leave the Black Sea and it can’t do anything as no ships will be put there. You spend 18 ipc’s to deny 5 ipcs. And you don’t even need that. Put a sub in the Baltic. Unless Allies take Denmark, it won’t die.

    First off I wouldn’t build the IC in Romania to get a sub in the Black Sea. I would build an IC in Romania to get inf to the front. Being able to drop a sub in the Black Sea would just be bonus!!! :evil: I would do it just to see the allies try to figure out how to get rid of it.

    Edit: It would take them a min of 3 turns, if they build IC, or 2 turns if they go through Turkey. The distraction alone is worth it for $6.


  • @Striker:

    You spend 18 ipcs(one time) to deny 5 ipcs(a turn) so it may be worth it over the long run.

    No, you spend 6 IPCs one time to deny 5 IPCs each turn. The IC will be used to deploy new romanians as well

    The trick would be buying the Romanian IC just to deploy infs there (It’s handy), and only buy the sub after the Baltic fleet and all the other subs are destroyed. It’s really sneaky  :lol: I guess that the only options for allies would be attacking Turkey or buying a soviet dd at Black Sea hoping that Luftwaffe (or other axis planes!) will not kill the dd … none of both seem very good


  • Forget the soviet dd … the IC is inland, at Stalingrad. Yep, it seems another bug  :-P


  • Too bad there’s not a convoy zone there too (Black Sea). You could really cost Russia $ with a sub.


  • Actually, the one who owns the black sea can threathen alot of territories:

    Caucasus, Rostov, Ukraine, Bessarabia, Romania, Bulgaria, Greece (!) and ofcourse Turkey.

    Imagine a Soviet factory in Caucasus, pushing out sone ships into the black sea. They can threathen many German areas behind the front. Ofcourse the Luftwaffe can deal with this fleet, but that takes resources away.

    On the other side, more likely, Germany can put some transports in the water here, and “jump” behind Soviet lines.

    Perhaps to creative, but still - what fun!

  • '12

    @Seven_Patch:

    @moralecheck:

    @Seven_Patch:

    Couldn’t Russia just attack that sub in the Black Sea with fighters?  I thought fighters get one attack before the sub can submerge.

    Depending on the dice, really Russia would be destroying 6 German IPC’s a turn.

    Only in Classic and Revised (ugh) can a plane attack a sub without a destroyer.

    Ah okay, I knew I wasn’t crazy.  I’ve been playing by the Revised rules.  Guess I should have read the Pacific rule book a little closer.

    Personally I’m inclined to think that a Squadern of fighters/naval bombers could potentially eliminate a pack of U-boats.  Subs can’t stay submerged forever and have to come up, fighters could get a limited chance to drop a torpedo bomb.

    Maybe a house rule could be Fighters attack at a 1 or 2 against subs and only get one roll of the dice.

    Nah, the subs need the defense.  The problem is in these games that fighters from the UK or USA can reach half way acrross the atlantic (which is fine for game reasons, but the subs needed a balance). UK has a lot of slow turns which would spell the end for the helpless subs.  It’s why no one buys them in AAC or AAR.  The (ugh) was because a lot of people tried to tell Mike Selinker this (he said so in his commentaries) but the rule change still happened.  The shore bombardment rules took a step backward in that game, too.  And if you play that game with national advantages the USA can get heavy bombers that can’t be hit by AA guns.  And then there were the skinny panthers…see you got me started on AAR. I’m gonna stop now and simply say I’m glad AA42 came along so quickly, it shows someone was paying attention.


  • @Seven_Patch:

    Ah okay, I knew I wasn’t crazy.  I’ve been playing by the Revised rules.  Guess I should have read the Pacific rule book a little closer.

    This might explain why in that other thread you didn’t understand why the transports were left at the end of a battle?  I hope you’re also aware that transports cannot be selected as casualties until all other units are destroyed.  So what used to be fodder in Revised naval battles must now be protected to the last.


  • Upon futher reflection on the map, I could see a major IC purchase for Romania being worth its weight in gold.  Buying mainly mechs from it, then moving to Ukraine with a small force of Italians will allow you to use the classic can opener threat from AA50.  Could be a good buy on G2 with the spare funds, or even on G1 if you really wanted to for a strong push on Russia G3.

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