Yep!
HEAVY BOMBERS NERFED TO WORTHLESSNESS???
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Besides, with more territories it will be tougher for fighters to participate in combat and also land at the factory to defend.
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I think the problem with the way Heavy Bombers were is the fact you could score 2 hits from one attacking unit. There is nothing else that can roll two dice and get two possible kills, except the AA gun first round shot but lets ignore that for now.
I think that is why Heavy Bombers were so powerful, you could take 4 heavy bombers and possibly kill up to 8 units, and at max you could lose all 4 bombers. Heavy bombers were deciding factors in huge naval battles between Japan and the U.S. in most of my games with my family members. Stategic bombing was a big deal because of the possible 12 damage from each bomber, but the limiting factors to how much damage an IC could take, the improved industry tech, and AA gun fire helped even that out.
If this is how the new Heavy bombers will work I will truely miss the old way, but I think I can live with the new rule change for the tech.
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has rockets range incresed to 4 to represent the larger scope of the game board?
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Yeah… I’m just gonna play bombers roll at 5 when attacking. It’s a pain in the ass to roll 2 dice for each bomber involved in a battle.
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has rockets range incresed to 4 to represent the larger scope of the game board?
No. The range of 3 actually fits better with this map scale.
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personally i like the idea that games wont end within 2 turns of someone getting super bombers, cause that is all that happens. turn they get it they buy bombers and thats all they buy from then on, just becomes innevitable at that point unless they were close to collapsing. This is much better.
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Nerfed Bombers and + 1 ( ?) LRA both really blow. I guess I’ll be begging for radar when I hit tech and go for tree 2
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@Battling:
Nerfed Bombers and + 1 ( ?) LRA both really blow. I guess I’ll be begging for radar when I hit tech and go for tree 2
Improved shipyards and super subs will really rock too (especially for USA and Japan), ASSUMING the same price reductions as AA50.
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I’m sorry but this is the best thing ever to happen to heavy bombers ever. Heavy bombers ruled all, it really was a game of luck, whoever got heavy bombers first always seemed to win. We would omit all tech rolls in our games solely because of Heavy Bombers, now I’m thinking of adding them back in. I have been lobbing for this rule change for decades and I’m glad that others are finally seeing it! I love the new Heavy Bombers!!!
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I’m sorry but this is the best thing ever to happen to heavy bombers ever. Heavy bombers ruled all, it really was a game of luck, whoever got heavy bombers first always seemed to win. We would omit all tech rolls in our games solely because of Heavy Bombers, now I’m thinking of adding them back in. I have been lobbing for this rule change for decades and I’m glad that others are finally seeing it! I love the new Heavy Bombers!!!
Long range heavy bmrs may as well been called A-bomb, because its pretty much game over.
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@WILD:
I’m sorry but this is the best thing ever to happen to heavy bombers ever. Heavy bombers ruled all, it really was a game of luck, whoever got heavy bombers first always seemed to win. We would omit all tech rolls in our games solely because of Heavy Bombers, now I’m thinking of adding them back in. I have been lobbing for this rule change for decades and I’m glad that others are finally seeing it! I love the new Heavy Bombers!!!
Long range heavy bmrs may as well been called A-bomb, because its pretty much game over.
Especially in AAR where the USA could have ones that were immune to AA fire.
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this is my point, get hvy bmrs and you win within a few turns, or lose if the other guy got it. this now means navies wont dissappear in moments.