• Yes but I when you do wind up with 5 ipcs it would be nice to spend it evenly


  • @fanofbond:

    Yes but I when you do wind up with 5 ipcs it would be nice to spend it evenly

    You’ll have to make different buying choices. If you used to buy say two tanks for 10 IPCs, you’ll now buy a tank+ mech ibnfantry or 3 infantry and have one IPC left. If you do end up with 5 IPCs left over, you could save them for next turn and perhaps then buy a few tanks etc.


  • Just buy a mech and save the rest.


  • I think fighters are too expensive comparied to tanks. loose all your fighters, they are hard to replace.


  • @pusfilledwart:

    it is strange…nothing costs 5 IPCs

    Well I guess a Sub if you get improved shipyard is.


  • @calvinhobbesliker:

    @pusfilledwart:

    it is strange…nothing costs 5 IPCs

    Nothing costs 1, 2, 9, 13, 14, 15, 17, 18, or 19 ipcs either.

    You can save 1 or 2 IPC’s to spend next turn.  Every other number there can be broken down into different combination of units. 5 is the only denomination where you are guaranteed to have to save (or waste depending on what rules/house rulles you play by) either 1 or 2 IPC’s.


  • @Seven_Patch:

    @calvinhobbesliker:

    @pusfilledwart:

    it is strange…nothing costs 5 IPCs

    Nothing costs 1, 2, 9, 13, 14, 15, 17, 18, or 19 ipcs either.

    You can save 1 or 2 IPC’s to spend next turn.  Every other number there can be broken down into different combination of units. 5 is the only denomination where you are guaranteed to have to save (or waste depending on what rules/house rulles you play by) either 1 or 2 IPC’s.

    No. 1 and 2 force you to save 1 or 2.


  • @calvinhobbesliker:

    No. 1 and 2 force you to save 1 or 2.

    No what?  If you only have 1 or 2 IPC’s left then you save them if your playing by rules that allow you to save 1 or 2.


  • @Seven_Patch:

    @calvinhobbesliker:

    No. 1 and 2 force you to save 1 or 2.

    No what?  If you only have 1 or 2 IPC’s left then you save them if your playing by rules that allow you to save 1 or 2.

    Exactly. If you have 2 ipcs, you save 2. If you have 5 ipcs, buy an inf and save 2


  • @calvinhobbesliker:

    @Seven_Patch:

    @calvinhobbesliker:

    No. 1 and 2 force you to save 1 or 2.

    No what?  If you only have 1 or 2 IPC’s left then you save them if your playing by rules that allow you to save 1 or 2.

    Exactly. If you have 2 ipcs, you save 2. If you have 5 ipcs, buy an inf and save 2

    Okay  :-D  My point is that if something cost 5 then in theory you would never need to save 1 or 2 IPC.  Of course circumstances usually require players to buy specific units in which you would end up saving 1 or 2 IPC’s.


  • I just had an Idea, what if you could spend 1 IPC to upgrade an Infantry unit to Mech Infantry?

    The rule would be that the Infantry can not have moved during combat or non combat and is located on a territory with a IC.


  • @Seven_Patch:

    I just had an Idea, what if you could spend 1 IPC to upgrade an Infantry unit to Mech Infantry?

    The rule would be that the Infantry can not have moved during combat or non combat and is located on a territory with a IC.

    Not a bad idea, but still just a house rule. Maybe you can get Larry to rubber stamp it in his optional rules for LH endorsement. I would come up w/some thing better then I have a few bucks left over and want to spend it though.


  • You could always buy a research token… Those are 5 right?


  • To be honest I think tanks should be 7.

    Example:
    Infantry                has 1 for attack                has 2 for defense                                                          =3 (RWJ)
    Mech Infantry        has 1 for attack                has 2 for defense              has 1 extra movement            =4
    Artillery                has 2 for attack                has 2 for defense                                                        =4
    Tank                    has 3 for attack                has 3 for defense                has 1 extra movement            =7


  • I prefer a 5 ipc tank but I can see the reasoning of 6 since we now have mech infantry. But a 7 ipc tank would be way too much at that point you should just get a man and an art. since they would both hit at a 2 and can absorb two hits as opposed to the tank that hits on a 3 and can only absorb 1 hit. I am okay with 6 ipc tank.


  • I can see Dylan’s point on the cost though. Also makes 6 that much more justified in my eyes. 5 Was way too cheap, remember when they had 2 defense!? And they were still a bargain back then. Make them Defense 2 and I can get behind 5 IPC’s again.


  • @ZehKaiser:

    I can see Dylan’s point on the cost though. Also makes 6 that much more justified in my eyes. 5 Was way too cheap, remember when they had 2 defense!? And they were still a bargain back then. Make them Defense 2 and I can get behind 5 IPC’s again.

    I don’t want them to be 2 again, you need a strong land unit on both offensive and defense, that you can rely on.


  • In the end I totally agree that tanks should be 6 IPC.


  • Tanks are much better at 6, so Germany does not try that backward “all tanks” buy in order to glitch the game.

    The bean counters have been defeated finally and the glitch is gone.


  • Hey, that’s the smartest thing you’ve said all day IL.

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